Risu91130
User Overview in Games
Games Scores
Jul 26, 2026
Yoshi and the Mysterious Book7
Jul 26, 2026
Yoshi and the Mysterious Book is a charming, accessible adventure packed with varied content. Its lovely art direction, different ways to play, and curiosity-driven concept make it very enjoyable. However, the gameplay and music can become repetitive, while the controls sometimes feel overly simple. The lack of local multiplayer is also disappointing, as the game would have been even more fun with two players. A good family-friendly game, even if it is not essential. 7/10
Nintendo Switch 2
Jul 6, 2026
Donkey Kong Bananza10
Jul 6, 2026
Sure, here is the English version, ready to copy-paste: Donkey Kong Bananza is a true success and easily one of the most fun games of this generation. What I loved the most is how good Donkey Kong feels to control. He is agile, powerful, smooth, and every move makes you want to keep going. The gameplay loop works perfectly: you explore, destroy, discover, collect, and time just flies **** duo between DK and Pauline works really well. Their dynamic brings a lot of charm to the adventure and gives the game a strong identity. The worlds are also one of the biggest strengths of the game: they are unique, memorable, varied, and they constantly make you want to explore everything. The game is dense, generous in content, and manages to appeal to every type of player, whether you just want to have fun or complete everything.I also really enjoyed the sound design. The sound effects, the atmosphere, and the overall feeling of the game are excellent. You can really feel that everything was designed to make the experience fun and **** course, the game is not perfect. The gameplay takes a little time to truly evolve, some bosses are quite easy and sometimes recycled, and I would have liked more truly “wow” moments. The music is good, but not always as memorable as I expected. The camera can also struggle a bit during some fast-paced **** despite these flaws, the overall experience is so strong, smooth, and generous that I can’t give it anything less than a **10/10**. It is a game full of pure fun, with a real identity, excellent gameplay, and worlds that stay in your mind. For me, Donkey Kong Bananza is a must-play
Nintendo Switch 2
Jun 26, 2026
LEGO Batman: Legacy of the Dark Knight10
Jun 26, 2026
LEGO Batman: Legacy of the Dark Knight is one of the most enjoyable and generous LEGO games I have played. It feels like a true celebration of Batman, mixing the spirit of the Arkham games with the humor, accessibility, and creativity that define the LEGO **** biggest strength of the game is how much it respects the Batman universe. Movies, comics, iconic villains, gadgets, suits, vehicles, and references are everywhere, but the game never feels like a simple checklist. It understands why Batman is such a beloved character and turns that legacy into a fun, family-friendly **** gameplay is also very satisfying. The Arkham-inspired combat is smoother, more accessible, and perfectly adapted to a LEGO game. It is not difficult, but it is fun, fluid, and constantly rewarding. Gadgets, character switching, puzzles, exploration, and collectibles all work together to create a very pleasant rhythm.Gotham is generous and full of things to do. Whether you follow the main story or simply explore the open world, there is always a secret, a character, a challenge, or a small activity waiting somewhere. The co-op mode is also a major strength, making the whole adventure even more enjoyable when played with someone **** LEGO humor works extremely well here. The game manages to parody Batman’s darker moments without disrespecting the character. It is funny, charming, and accessible to all ages, while still being filled with details that longtime fans will **** is not perfect. Some levels can feel repetitive, a few puzzles are predictable, and the structure remains very familiar for a LEGO game. Playing solo can also make certain sequences feel slightly longer than they should. But these issues never seriously hurt the **** the end, LEGO Batman: Legacy of the Dark Knight is a fantastic Batman game and one of the strongest LEGO adventures. It does not replace the Arkham series, but it offers something different: a joyful, generous, and lovingly crafted tribute to the Dark Knight.
PlayStation 5
Mar 22, 2025
Assassin's Creed Shadows9
Mar 22, 2025
Assassin’s Creed Shadows is, for me, one of the strongest entries Ubisoft has delivered in years. After around 130 hours of playtime, I can say that this episode finally gives the series the setting many fans had been waiting for: feudal Japan. More importantly, it does not simply use Japan as a visual backdrop. It builds a dense, atmospheric, and often breathtaking open world that feels respectful, immersive, and full of **** first major strength of Shadows is its world. Japan is absolutely stunning here, not only because of its landscapes, temples, castles, villages, forests, and fields, but because of the way everything is tied together by atmosphere. Dynamic weather and seasonal changes add a lot to the immersion. Rain, snow, wind, night, sunlight, and changing vegetation constantly reshape the mood of the world. Exploration feels far more pleasant than in many previous entries because the game gives a stronger sense of place and **** dual protagonist system is another major success. Naoe and Yasuke are not just two skins for the same gameplay loop; they offer two genuinely different approaches. Naoe brings back the fantasy of being an Assassin: stealth, parkour, infiltration, silent kills, tools, shadows, and verticality. Yasuke, on the other hand, is slower, heavier, and more direct. His combat-focused style gives the game a different rhythm, turning some encounters into brutal samurai showdowns. Together, they refresh the formula without betraying **** investigation system also works well. Instead of simply following icons without thinking, the game often asks you to gather information, identify targets, follow clues, and understand where to go. The scout and ally systems are smart additions, making exploration and objective tracking feel more organic. This does not completely remove the Ubisoft structure, but it makes it feel more engaging and less automatic.Combat and stealth are both enjoyable, even if they do not always reach the same level of quality. Naoe’s stealth is clearly the highlight. Moving through castles, hiding in shadows, using tools, eliminating guards, and planning an infiltration route can be extremely satisfying. Yasuke’s combat is powerful and entertaining, especially when the game lets him fully embrace his role as a samurai. The gameplay is intuitive, effective, and more punchy than before, even if it still carries some familiar limitations from the **** game is also very generous. There is a lot to do, and for players who enjoy open worlds, exploration, upgrades, side content, and long-term progression, Shadows offers a very solid amount of content. My 130 hours never felt wasted, because the world kept pulling me back. Even when the structure became familiar, the setting, atmosphere, and pleasure of playing Naoe or Yasuke kept the experience enjoyable.However, Assassin’s Creed Shadows is not perfect. The main story can feel a little flat at times, even if it contains some genuinely epic moments. The formula also remains repetitive in places: finding targets, clearing locations, collecting resources, upgrading gear, and repeating similar activities across the map. I personally enjoyed the loop, but the series still struggles to escape some of its old **** AI has improved, but it still creates strange moments. Guards can react well in certain situations, but in others they behave awkwardly or lose track of the player too easily. There are also some finishing problems in animations, transitions, enemy behaviors, and mission structures. Boss fights are another weak point: while some encounters are enjoyable, not enough of them feel truly memorable.Some choices linked to the broader Assassin’s Creed lore may also disappoint long-time fans. Personally, I think the game works best when it focuses on Japan, Naoe, Yasuke, and the local conflict. When it connects too directly to the larger franchise mythology, the result can feel less convincing.Even with these flaws, Assassin’s Creed Shadows remains an excellent game. Its world is one of Ubisoft’s most beautiful and immersive creations, its two protagonists offer real gameplay variety, and its return to a stronger stealth identity through Naoe is a major success. It is not a perfect reinvention of the franchise, but it is a powerful, generous, and highly enjoyable episode that reminded me why I love Assassin’s Creed when the formula works.
PlayStation 5
Jun 25, 2026
Darwin's Paradox!7
Jun 25, 2026
Darwin’s Paradox is exactly the kind of game I wanted to love more than I actually did. On paper, the idea is excellent: playing as a small, expressive octopus in a platforming, stealth, and puzzle adventure, wrapped in a retro sci-fi atmosphere with an art direction that feels close to an animated movie. In practice, the game succeeds in many surface-level aspects, but feels more limited when judged purely on the depth of its **** first thing that stands out is its artistic identity. The environments are clear, colorful, and often beautiful, while the presentation regularly gives the impression of playing through a small interactive animated film. Poulpy is instantly likeable, thanks to his animations, reactions, and the way he moves through the world. Without relying on heavy dialogue, the game manages to give real charm to both its hero and its **** atmosphere also works very well. The mix of adventure, retro science fiction, absurd humor, and dangerous situations gives the game a distinct tone. There is something warm about this journey, even when the player is moving through industrial or hostile environments. That is what helps Darwin’s Paradox stand apart from darker narrative platformers. It is not trying to be oppressive; it wants to be strange, expressive, and **** PS5, the presentation is generally very solid. The game looks clean, runs smoothly, and some sequences show a real care in the transition between gameplay and cinematic direction. The best platforming sections require timing, observation, and a good reading of the environment. When the game properly uses Poulpy’s abilities, such as climbing, camouflage, or ink, it finds an enjoyable **** this is also where the frustration begins. The concept of playing as an octopus had huge potential, yet the game does not always push it far enough. The mechanics are pleasant, but often used in a very simple way. You climb, hide, avoid danger, and solve a few environmental puzzles, but rarely with a real sense of mechanical progression. Poulpy’s abilities give the game an identity, but they do not always transform the way you play in a meaningful way.Because of that, the gameplay remains very classic. It is not bad, far from it, but it is too safe. The game has a strong central idea, a charming hero, and a beautiful presentation, but it lacks mechanical ambition. Some puzzles are too obvious, some stealth sections feel too basic, and a few interactions could have used more precision. I enjoyed moving through the adventure, but I was rarely surprised by **** short length also reinforces that feeling. Darwin’s Paradox does not overstay its welcome, which helps avoid boredom, but it also limits its overall impact. It leaves the impression of a charming and well-produced adventure rather than a truly memorable one. It has all the foundations **** new license, but not yet the density or richness needed to become a reference in the **** the end, Darwin’s Paradox is a good narrative platforming adventure, carried by a strong visual identity, an endearing hero, and a successful atmosphere. Its problem is not really what it does wrong, but what it does not dare to do enough. The game is pleasant, polished, and sometimes inspired, but its overly classic gameplay and underused mechanics prevent it from fully turning its excellent concept into something truly special.
PlayStation 5
Jun 25, 2026
Mixtape1
Jun 25, 2026
Mixtape clearly wants to be a sensitive, nostalgic, and generational story about adolescence, growing up, and the emotional power of music. On paper, the concept had real potential. In practice, however, the result feels more like an overconfident interactive music video than an actual video **** one undeniable strength is its soundtrack. The music selection is strong, memorable, and often well integrated into the gameplay. Some sequences understand how to combine music, visuals, and movement in a way that creates a clear artistic identity. At this level, Mixtape does have something. You can feel that the game wants to build its emotion around songs, memories, and teenage melancholy. Unfortunately, that is almost the only element that truly **** a game, Mixtape is extremely weak. The mechanics are poor, the interactivity is minimal, and several sequences feel like they are simulating gameplay rather than actually offering it. The issue becomes obvious when the game pretends the player has to dodge obstacles, choose a direction, or control a path, while the real impact of those actions seems almost nonexistent. When a level can continue, or even be completed, with little to no meaningful input from the player, it becomes very difficult to call the gameplay satisfying.This is where the game fails the hardest: it confuses presentation with game design. Being contemplative is not a problem. Being narrative-driven is not a problem. But asking the player to hold a controller just to give them the illusion of participation, without any real mechanical depth behind it, quickly becomes frustrating. Mixtape wants to make the player feel something, but too often forgets to give them something meaningful to actually play.Even its direction, which is clearly intended to be one of its biggest strengths, ends up showing its limits. The game constantly relies on stylish shots, “cool” sequences, slow motion, musical set pieces, and moments meant to feel poetic. But after a while, much of it feels forced. By trying so hard to be touching, rebellious, and visually striking, Mixtape often feels like it is chasing the image of a coming-of-age indie film without having the writing or gameplay needed to support **** character writing is not convincing either. Rockford and his friends are supposed to carry the emotional weight of the story, but their dialogue, behavior, and relationships often feel more like written intentions than truly memorable characters. The game wants to talk about youth, freedom, friendship, and the transition into adulthood, but it does so with a heaviness that regularly breaks the authenticity it is trying to **** treatment of the time period is also problematic. The game tries to evoke a retro adolescence strongly shaped by an ‘80s-inspired atmosphere and musical culture, but it sometimes brings in themes, dialogue, and relationship dynamics that feel much more contemporary. The issue is not the presence of modern themes or different kinds of relationships, but the way they are integrated. They do not always feel natural within the tone and period the game is trying to portray. As a result, the story sometimes feels caught between retro nostalgia and modern concerns, weakening its overall narrative coherence.Visually, the game has a recognizable art direction, but that is not enough to hide the lack of substance as an interactive experience. A beautiful image does not replace good mechanics. A great song does not automatically turn a passive sequence into a memorable gameplay moment. And an artistic intention, however sincere, does not justify such a lack of depth in the actual game **** sliding sequences perfectly represent the game’s main problem. They are designed as sensory, musical, and emotional moments, but they quickly become repetitive and mechanically empty. You understand what the game is trying to do, but what you mostly feel is what it fails to become: a strong interactive **** the end, Mixtape is a massive disappointment. Its soundtrack is excellent, and a few visual ideas may impress for a few minutes, but the game collapses the moment it is judged as an actual video game. It is too passive, too shallow mechanically, too satisfied with its own presentation, and too clumsy in its writing. Instead of offering a powerful coming-of-age journey, it too often feels like a pretentious interactive video that forgets the most important part of the medium: gameplay.
PlayStation 5
Jun 25, 2026
Marvel's Spider-Man 29
Jun 25, 2026
With Marvel’s Spider-Man 2, Insomniac delivers a spectacular, generous, and technically impressive blockbuster, but also a sequel that sometimes plays things a little too safe. The game improves almost every element from the previous entries, yet never truly dares to break away from its own formula. The result is an extremely enjoyable adventure, often brilliant in its action and direction, but more cautious than expected in its overall **** first major pleasure once again comes from traversal. Moving through New York feels smoother, faster, and more dynamic than ever. The web wings genuinely change the rhythm of exploration, and the addition of Brooklyn and Queens gives the map a greater sense of scale. Simply crossing the city remains one of the game’s greatest joys, with a feeling of speed and freedom rarely matched in an urban open world.Technically, the game is often stunning. Ray tracing, city density, animations, particle effects, and overall fluidity give the whole experience the feel of a true PlayStation Studios production. Even during the most crowded action sequences, the game remains remarkably readable. It is a title that clearly shows what the PS5 can deliver when a studio fully understands its engine and **** direction is also one of the game’s biggest strengths. Insomniac knows how to build spectacular set pieces, chain together moments of tension, and give major confrontations a real sense of scale. The second half of the adventure clearly ramps up, with sequences that are more intense, darker, and more memorable. When the game decides to accelerate, it becomes a true interactive blockbuster, capable of delivering highly effective and impressive **** gameplay remains excellent, even if its evolution is more timid than expected. Peter and Miles each have their own abilities, and switching between the two heroes brings some variety. Dark Spider-Man, with the symbiote powers, is a real pleasure to control: brutal, nervous, and more aggressive, giving combat a different kind of energy. Miles, meanwhile, keeps his excellent mobility and electric powers. Fights are richer than in the first game, but it is also clear that the foundation remains very close to the previous entries.Where the game disappoints more is in its structure. The open world remains very familiar, with icons, activities, and gameplay loops we already know. Side missions are sometimes better integrated than in the previous games, but they are far from consistently exciting. Some more human-focused quests work well, but other activities, such as saving a bird, finding its companions, or chasing minor objectives across the city, break the pace and feel like more conventional filler. There is improvement, but not enough to call it a major step **** writing is also uneven. The Peter/Miles duo works in concept, but the game does not always develop both heroes enough. Miles sometimes feels underused in the main story, while Peter, despite his symbiote arc, suffers from dialogue and behavior that can feel too forced. The beginning of his transformation into Dark Spider-Man lacks subtlety: some of his lines in the English voice acting sound ridiculous, and his attitude sometimes feels more caricatural than genuinely disturbing. Fortunately, Venom’s arrival in the final stretch significantly raises the level and finally gives the story the urgency, tension, and threat it had been trying to build.Venom is clearly one of the main driving forces behind the endgame. His presence accelerates the pacing, transforms the atmosphere, and gives the final hours an intensity that the early game sometimes struggles to reach. The game then becomes more spectacular, darker, more direct, and recaptures PlayStation Studios’ ability to end with a major cinematic interactive climax. The finale is not perfect, but it has real visual and dramatic power.Still, Marvel’s Spider-Man 2 sometimes feels like it does not go far enough. With two playable heroes, the symbiote, Venom, Kraven, and an expanded map, the game had all the tools to become a truly ambitious sequel. It remains excellent, but it often prefers to refine the formula rather than transform it. That is its biggest paradox: it is bigger, prettier, and more explosive, but not always **** the end, Marvel’s Spider-Man 2 is an excellent PS5 game and a very successful blockbuster, but not the revolution one might have expected from a major second episode. Its smoother traversal, impressive tech, consistently enjoyable combat, and explosive second half make it essential for Spider-Man fans. However, its overly familiar open world, some uninspired side activities, uneven writing, and cautious gameplay evolution prevent it from reaching the next level.
PlayStation 5
Jun 25, 2026
Marvel's Spider-Man: Miles Morales6
Jun 25, 2026
With *Marvel’s Spider-Man: Miles Morales*, Insomniac is not trying to reinvent the 2018 formula, but rather to condense it around a new hero, a new energy, and a more intimate atmosphere. The result is a highly effective standalone experience, sometimes a little too familiar, but carried by spectacular direction and a truly memorable finale.From its opening sequence, the game immediately reminds us of Insomniac and Sony’s expertise when it comes to narrative blockbusters. The pacing is immediate, the presentation is polished, and Miles Morales quickly finds his place in an already well-established universe. He is less funny and perhaps less naturally charming than Peter Parker, but he brings something different: freshness, vulnerability, and a strong identity of his own, especially through his connection to Harlem, his family, and his community.Visually, snow-covered Manhattan looks beautiful. The city gains a wonderfully wintery, almost festive atmosphere, with a warmer and more urban art direction than in the first game. On PS5, the game fully benefits from near-instant loading times, excellent fluidity, and a very clean visual presentation, making traversal even more enjoyable.Gameplay remains one of the game’s biggest strengths. The foundations of the first *Spider-Man* are still there, but Miles’ new powers change the rhythm of combat just enough. Bio-electric attacks, invisibility, and new animations give the character a real personality of his own. Fights feel more nervous, more explosive, and stealth sections become slightly more interesting thanks to Miles’ unique abilities. The difficulty is also better balanced than in the first game: without being especially demanding, it at least avoids that excessive feeling of **** problem is that the overall structure often gives a strong sense of déjà vu. The same city returns, along with similar side activities, enemy bases to clear, and a structure very close to the 2018 episode. The game is effective, but rarely surprising. Its story, while sincere and successful in certain moments, remains fairly generic in its central conflict, with antagonists that lack real impact.This is probably where the game disappoints the most: it lacks truly charismatic bosses. Apart from Rhino, a familiar face from the series, no fight really carries the aura or presence of a memorable major super-villain. The enemy roster feels limited, and the absence of iconic villains is strongly felt, especially after a first game that at least had the merit of bringing together several major figures from the Spider-Man **** lifespan is also a real weakness. The main adventure ends quickly, and even when aiming for 100% completion, the experience remains short for a game sold as a standalone title. This more compact format gives the story a strong sense of rhythm, but it also leaves the impression of limited content, almost like a particularly polished premium expansion.Fortunately, the finale clearly raises the level. The final stretch of the game is intense, spectacular, and emotionally very successful. You can truly feel the know-how of PlayStation Studios in the direction, editing, music, and dramatic build-up. It is a finale that gives the game a real identity and leaves a much stronger impression than some of the mid-game **** the end, *Marvel’s Spider-Man: Miles Morales* is a very good PS5 standalone, but not a major sequel. It takes an already excellent formula, enriches it with Miles’ powers, and dresses it in a superb winter atmosphere. However, its lack of memorable bosses, fairly conventional story, and overly short lifespan prevent it from reaching the same level of impact as the first game.
PlayStation 5
Jun 25, 2026
Marvel's Spider-Man8
Jun 25, 2026
Quand on aime l’univers de Spider-Man, Marvel’s Spider-Man Remastered reste l’une des expériences les plus convaincantes jamais proposées autour du personnage. Insomniac ne se contente pas de livrer un simple jeu de super-héros : il réussit à donner la sensation d’incarner Peter Parker, autant dans ses moments de gloire que dans ses fragilités **** premier choc vient évidemment de New York. La ville est superbe, dense, lumineuse, et portée par une direction artistique élégante qui rend chaque déplacement agréable. Le simple fait de se balancer entre les immeubles reste un plaisir constant, avec une fluidité exemplaire et une vraie sensation de vitesse. Sur PS5, les temps de chargement très courts, la stabilité de l’image et les améliorations visuelles renforcent encore cette impression de confort **** système de combat est l’un des grands points forts du jeu. Souple, nerveux et lisible, il permet d’enchaîner esquives, gadgets, attaques aériennes et finishers avec une vraie sensation de maîtrise. Même si la difficulté générale reste assez accessible, les affrontements ont ce côté spectaculaire qui colle parfaitement au personnage. Le jeu ne cherche pas à être punitif : il cherche avant tout à être fun, dynamique et généreux.L’ambiance mérite aussi d’être soulignée. Certaines séquences, notamment l’épisode de la prison, dégagent une vraie puissance visuelle et dramatique. La mise en scène sait monter en intensité, et l’histoire gagne progressivement en ampleur, aussi bien dans l’action que dans l’évolution personnelle de Peter. Le jeu fonctionne même pour un joueur qui ne connaît pas parfaitement l’univers Marvel, car il raconte une aventure claire, rythmée et émotionnellement accessible.Tout n’est cependant pas irréprochable. La structure open world trahit parfois son époque : beaucoup de collectibles, d’activités secondaires assez classiques et une certaine répétition dans les objectifs. Certaines quêtes annexes semblent intégrées de manière un peu mécanique, avec trop peu de mise en scène pour réellement marquer le joueur. On ressent parfois le modèle de l’open world de 2018, efficace mais pas toujours très **** narration principale a également un défaut notable : elle garde une grande partie de ses super-vilains pour le dernier acte. Résultat, certains antagonistes iconiques apparaissent trop **** et sont moins développés qu’ils ne le mériteraient. Le final reste spectaculaire, mais on peut regretter que le jeu n’ait pas mieux réparti ses menaces tout au long de **** revanche, l’ergonomie générale est excellente. Les menus sont clairs, rapides, lisibles et agréables à utiliser. L’inventaire, les gadgets, les costumes et les améliorations se consultent naturellement, sans lourdeur inutile. C’est un vrai exemple de design fonctionnel : simple, propre, **** final, Marvel’s Spider-Man Remastered reste une valeur sûre de la PS5. Malgré une certaine redondance dans ses activités secondaires et quelques méchants sous-exploités, le jeu offre une aventure spectaculaire, fluide et extrêmement plaisante. C’est un titre généreux, accessible, techniquement solide et porté par une incarnation remarquable de Peter Parker.
PlayStation 4
Apr 27, 2026
The Legend of Zelda: Breath of the Wild - Nintendo Switch 2 Edition10
Apr 27, 2026
The Legend of Zelda: Breath of the Wild redéfinit totalement l’open world en offrant une liberté rarement atteinte. L’exploration est grisante, naturelle et constamment récompensée par des dizaines de secrets et de surprises qui donnent envie de toujours aller plus loin. Chaque détour devient une aventure, chaque colline cache quelque **** jeu brille aussi par la richesse de ses mécaniques imbriquées : tout fonctionne ensemble de manière organique, laissant au joueur une créativité presque sans limite. Cette structure totalement modulaire, combinée à des quêtes annexes et des personnages marquants, renforce l’immersion dans un monde ouvert à la fois mystérieux et **** combats demandent de l’adaptation et ne pardonnent pas, ajoutant une vraie tension à l’exploration. Techniquement, la direction artistique, les animations et le sound design sont d’une justesse remarquable, sublimés par des musiques discrètes mais parfaitement placées.Breath of the Wild n’est pas juste un excellent jeu : c’est une expérience marquante qui redéfinit les standards du genre. Un chef-d’œuvre intemporel 155h sur ce jeu et j'ai adoré !
Nintendo Switch 2
Apr 27, 2026
Code Vein4
Apr 27, 2026
Code Vein cherche clairement à s’inscrire dans la lignée des Souls avec une base globalement maîtrisée : une progression lisible, des fondations solides et un système de combat dynamique porté par une personnalisation de builds intéressante. L’accent mis sur la narration et les personnages apporte même par moments une certaine poésie.Mais ces qualités sont rapidement éclipsées par de nombreux défauts : un level design très inégal, avec des zones confuses comme le château labyrinthique ou le marécage, et des environnements peu inspirés qui donnent souvent une impression de déjà-vu, rappelant fortement l’esthétique de Dark Souls II. À cela s’ajoute un manque flagrant de feedback en combat, notamment lors du boss final, décevant et beaucoup trop **** boss manquent globalement d’impact (malgré un léger rattrapage via les DLC), la technique est en retrait et la bande-son, pourtant réussie, reste trop limitée. L’immersion souffre aussi d’un protagoniste muet réduit à de simples hochements de **** final, Code Vein laisse un goût amer : une expérience frustrante, pleine de bonnes idées mais mal exploitées. Le jeu en duo reste, à mes yeux, le seul véritable point positif de mon aventure.
PC
Apr 8, 2026
Ghost of Yotei10
Apr 8, 2026
After more than 80 hours on PS5 to earn the platinum, Ghost of Yōtei is a beautiful journey for both the eyes and the ears. The combat remains incredibly satisfying and is improved with new weapons that add variety. The story is simple but engaging and well written. Exploration feels better than in the first game, even if it still relies on similar objectives. The DualSense features are well used and the cosmetics are very stylish. Overall, it’s a polished and very enjoyable adventure.
PlayStation 5
Apr 8, 2026
The Witcher 3: Wild Hunt - Complete Edition10
Apr 8, 2026
After more than 330 hours on PS5 to earn the platinum, The Witcher 3: Wild Hunt Complete Edition is easily one of my top 3 games of all time. The story is captivating from beginning to end, with meaningful choices and real consequences. The soundtrack is incredible, and even the side quests feel as important as the main story. The amount of content is massive, and the DLCs are among the best I’ve ever played. Some menus feel dated and the combat is a bit rigid, but for a 10 year old game it’s easy to forgive. MERCI CD PROJEKT RED !!!
PlayStation 5
Apr 8, 2026
Warhammer 40,000: Space Marine II5
Apr 8, 2026
After more than 50 hours on PS5 to earn the platinum, Warhammer 40,000: Space Marine 2 is an impressive technical showcase at times. Some moments in the campaign look stunning on PS5. The French voice acting is surprisingly very good, which is rare, and the gameplay feels brutal and satisfying with enjoyable boss encounters. However, the campaign is quite short, the story can be hard to follow, and missions become repetitive with fairly basic level design. The AI is average, but overall it remains a fun action experience.
PlayStation 5
Apr 8, 2026
Death Stranding: Director's Cut9
Apr 8, 2026
After more than 130 hours on PS5, Death Stranding Director’s Cut is a very unique experience, pure Kojima style. The story is confusing at first and takes a long time to really start, only making full sense near the end, which can be frustrating compared to the tighter storytelling of MGS. Visually the game is stunning at 60 FPS, and the soundtrack is one of the best I’ve heard in a video game. However, some parts like the racing events are dull, the gameplay can become repetitive, vehicle physics feel off, and the world sometimes feels a bit lifeless.
PlayStation 5
Apr 7, 2026
Clair Obscur: Expedition 3310
Apr 7, 2026
After more than 70 hours on PS5 to earn the platinum, Clair Obscur: Expedition 33 is simply an incredible experience. The art direction is stunning and the dark yet poetic world constantly pushes you to explore further. The turn-based combat system feels innovative and dynamic, making every fight engaging. The characters are fantastic and the soundtrack is so good I even listen to it in my car. My only real complaint is the rune system, which is poorly explained. Still, the emotions this game delivers make it unforgettable. BRAVO POUR CE CHEF D'OEUVRE
PlayStation 5
Apr 7, 2026
DAVE THE DIVER6
Apr 7, 2026
After more than 50 hours on PS5 to earn the platinum, Dave the Diver was a great surprise I discovered through PS Plus Extra. I probably wouldn’t have tried it otherwise. The mix of exploration, story moments, and restaurant management works really well and keeps the experience fresh for a long time. The story balances goofy and more serious moments nicely. However, the humor can feel a bit basic and the gameplay eventually becomes repetitive. Still, it’s a charming and very enjoyable indie experience.
PlayStation 5
Apr 7, 2026
A Plague Tale: Requiem9
Apr 7, 2026
After more than 30 hours on PS5 to earn the platinum, A Plague Tale: Requiem delivers an even more emotional story than the first game. The journey of Amicia and Hugo is gripping, and the ending is incredibly powerful and memorable. The staging throughout the game is outstanding, especially during the final moments. Visually, the game looks stunning, even without using Unreal Engine 5. The soundtrack is also beautiful. However, the gameplay remains mostly unchanged from the first game, with basic stealth and average AI. Still, it’s a very strong and emotional sequel.
PlayStation 5
Apr 7, 2026
A Plague Tale: Innocence7
Apr 7, 2026
I spent around 30+ hours on PS5 to earn the platinum. A Plague Tale: Innocence tells a simple but very engaging story, and despite the studio’s limited means at the time, the atmosphere is outstanding. The dark medieval setting and the work with light especially the unforgettable battlefield scene create some memorable moments. Amicia and Hugo are well written, though other characters lack depth. The gameplay is quite basic, with repetitive stealth and limited AI, and levels offer little freedom. Still, the rat-infested world feels unique and the experience remains very memorable.
PlayStation 5
Apr 7, 2026
God of War: Ragnarok9
Apr 7, 2026
After more than 80 hours on PS5 to earn the platinum, God of War Ragnarök delivers a solid continuation of the story. The narrative has some good twists and the relationship between characters evolves in interesting ways. The sections with Atreus and the different art direction in his world are refreshing and break the rhythm nicely. Combat is still satisfying, but it feels very similar to the 2018 game, using the same engine and systems. The staging is also less spectacular and the bosses are good but not as memorable. Still, it remains a strong and enjoyable sequel
PlayStation 5
Apr 7, 2026
Black Myth: Wukong9
Apr 7, 2026
After more than 80 hours on PS5 to earn the platinum, Black Myth: Wukong was an impressive first game from the studio. Playing as the Monkey King feels original, and the art direction inspired by Chinese mythology is beautiful and coherent. The gameplay is smooth, the bosses are incredible, and the progression keeps you hooked. The soundtrack is also excellent. However, the story can be confusing and often requires outside knowledge to fully understand. Despite that, it’s a memorable action game with a strong identity.
PlayStation 5
Apr 7, 2026
LEGO Horizon Adventures2
Apr 7, 2026
I spent more than 40 hours on PS5 to earn the platinum. LEGO Horizon Adventures captures the humor of LEGO games very well, with great voice acting and fun references to the Horizon universe. The art direction fits the series nicely, and co-op can be enjoyable with a friend. However, the game is very simple overall. Boss fights are weak, gameplay becomes repetitive, and the story feels overly simplified with key moments missing. The platinum grind is also frustrating. Still, it’s a light and fun take on the Horizon world.
PlayStation 5
Apr 7, 2026
The Last of Us Part II Remastered10
Apr 7, 2026
I spent more than 70 hours on PS5 to earn the platinum. After loving the first game, I started The Last of Us Part II with high expectations and some fear that it wouldn’t live up to it. Instead, the story is even darker and pushes the player to reflect on difficult moral choices. The emotions hit incredibly hard Joel’s death shocked me so much that I stopped playing for a week. Gameplay is improved, the direction is outstanding, and Naughty Dog once again proves its genius with a sequel that surpasses the original. BRAVO NAUGHTY DOGS !
PlayStation 5
Apr 7, 2026
The Last of Us Part I10
Apr 7, 2026
I spent around 50 hours on PS5 to earn the platinum. I first played The Last of Us on PS3 when I was younger, and it was a huge favorite of mine, so I hoped Naughty Dog could make me feel the same emotions again and they absolutely did. Joel and Ellie’s story is powerful, evolving from strangers to a father-daughter bond. The game takes its time, the emotions are constant, and the post-apocalyptic atmosphere is perfect. The remake’s visuals and presentation are stunning. Thank you Naughty Dog for this masterpiece, easily in my all-time top 5.
PlayStation 5
Apr 7, 2026
Dragon Ball: Sparking! Zero4
Apr 7, 2026
After more than 60 hours on PS5 to earn the platinum, Sparking! Zero is a dream for Dragon Ball fans. The huge roster instantly brought back memories of Budokai Tenkaichi 3, and the visual effects and special attacks look incredible. The What-If scenarios are creative, and the custom scenario mode is a great idea, even if it lacks meaningful rewards. However, the manga-style story presentation feels cheap for 2026. Multiplayer balance can also be frustrating with players spamming Ultra Instinct Goku, and the AI can feel weak at times. Still, it’s a very fun Dragon Ball experience.
PlayStation 5
Apr 7, 2026
Prince of Persia: The Lost Crown6
Apr 7, 2026
After more than 50 hours on PS5 to earn the platinum, Prince of Persia: The Lost Crown was a big surprise. As my first modern Metroidvania, it completely changed my view of the genre. The gameplay is extremely fluid and precise, and the level design fits the Prince of Persia spirit very well. Boss fights are fun but a bit too easy overall. The main weakness is the story, which feels quite basic, with characters that lack depth. Still, the gameplay alone makes it a very enjoyable and refreshing experience.
PlayStation 5
Apr 7, 2026
Star Wars Jedi: Survivor8
Apr 7, 2026
I spent more than 70 hours on PS5 to earn the platinum. The Souls-like combat feels satisfying and well balanced, and exploring the planets is enjoyable, especially with areas that encourage backtracking to complete objectives. The bounty hunting system is a great addition, and the music and atmosphere especially at Pyloon’s Saloon are excellent. Performance issues hurt the game at launch but now it runs well. The Darth Vader fight was amazing, though I wish he appeared more. The map can be confusing and enemy variety is limited, but overall it’s a very enjoyable Star Wars adventure.
PlayStation 5
Apr 7, 2026
Assassin's Creed Mirage7
Apr 7, 2026
I spent over 50 hours on PS5 to earn the platinum. Assassin’s Creed Mirage is a refreshing return to a shorter, more focused experience for Ubisoft. Baghdad’s atmosphere is beautifully recreated, and the cultural and religious elements are handled with respect. Classic Assassin’s Creed parkour and stealth feel great. However, the AI is quite basic, infiltration can become too easy, and the usual Ubisoft collectibles still feel like filler. Despite that, the more focused story makes it an enjoyable and solid entry.
PlayStation 5
Apr 7, 2026
Stellar Blade7
Apr 7, 2026
After more than 80 hours on PS5 to earn the platinum, Stellar Blade impressed me mainly with its gameplay. The combat clearly takes inspiration from Sekiro and Souls games but remains very accessible and fluid, making fights extremely satisfying. The music is fantastic and the artistic design is stunning. However, the story is the weakest part: shallow characters, unnecessary dialogue, and side quests that fail to expand the capital’s lore. Despite that, the gameplay, style, and bold character designs make it a very memorable action game.
PlayStation 5
Apr 7, 2026
Ratchet & Clank: Rift Apart7
Apr 7, 2026
I spent over 50 hours on PS5 to earn the platinum. Technically, Ratchet & Clank: Rift Apart is still one of the most impressive games of this generation. The graphics and PS5 features are outstanding, and the gameplay is extremely smooth and fun. However, the story feels quite average. The relationships between the four main characters are predictable, and Rivet and Kit lack depth. I often progressed just for the gameplay rather than the narrative. Despite that, it remains a fantastic technical showcase for the PS5.
PlayStation 5
Apr 7, 2026
Final Fantasy XVI8
Apr 7, 2026
I spent around 110 hours on PS5 and earned the platinum. Final Fantasy XVI delivers some of the most epic battles I’ve seen in a RPG. The combat and soundtrack clearly take inspiration from Devil May Cry, and it works incredibly well. The dark tone is refreshing for a Final Fantasy, and the ending is genuinely emotional. Clive vs Hugo was my favorite fight. Still, the world feels like a “fake” open world with weak exploration, limited enemy variety, and some poor side quest storytelling. Despite these flaws, it’s an unforgettable experience.
PlayStation 5
Apr 7, 2026
Cyberpunk 2077: Ultimate Edition10
Apr 7, 2026
After 130+ hours on PS5, Cyberpunk 2077 Ultimate Edition is easily in my top 10 games of all time. Night City is unforgettable: the dark atmosphere, incredible soundtrack, and strong storytelling kept me hooked until the platinum trophy. Characters like Panam and Johnny Silverhand are fantastic. It’s not perfect though: the AI can feel average and the police system still lacks depth. But in 2026, it stands as one of the best RPGs of recent years.
PlayStation 5
Aug 25, 2025
Mafia: The Old Country5
Aug 25, 2025
[SPOILER ALERT: This review contains spoilers.]
PlayStation 5
Aug 5, 2025
Astro Bot10
Aug 5, 2025
Astrobot is a true love letter to adventure games and the history of video games, and unsurprisingly, it's one of the most delightful and surprising titles on PS5. The gameplay is absolutely perfect. It's varied, dynamic, and incredibly addictive. Each level encourages you to discover new mechanics that brilliantly utilize the unique features of the DualSense controller. The vibrations, adaptive triggers, and sensory effects bring an immersion few games have managed to match.This game is also a genuine tribute to the PlayStation legacy. As you progress through the levels, you'll encounter subtle yet fantastic references to many iconic PlayStation games, offering nods to PlayStation’s history that will delight long-time fans. This blend of nostalgia and modernity is one of Astro’s Playroom’s greatest strengths. Each level is a visual and sensory feast, as well as a charming and fun-filled adventure with little surprises around every **** tone of the game is joyful, light-hearted, and incredibly funny. Astro, the little robot, is absolutely adorable, and his world perfectly showcases the PS5’s potential while offering an experience that's accessible to all players, from the youngest to the most seasoned. Additionally, the game's length is just right for a platformer, providing a pleasant challenge without overstaying its welcome. Replayability is also strong, with plenty of collectibles and hidden secrets to discover, making it worth returning to for more exploration.
Cons:= short game Conclusion=
Astrobot is a hidden gem, a masterpiece that shows PlayStation has what it takes to rival Nintendo in the platformer genre. The game combines innovative mechanics, outstanding art direction, and a clear love for PlayStation’s history. It’s hard to put down the controller once you dive into this colorful, dynamic world, and the PS5 proves, with this title, that it has the potential to compete with the best in the **** humor, level variety, wealth of references, and the perfect use of the DualSense make for an unforgettable experience. Astrobot undoubtedly deserves its GOTY title, and we hope PlayStation expands this genre to other studios in the future. It’s a simple yet brilliant adventure that deserves to be experienced. This game proves you don’t need Mario to create a fantastic platformer. If you have a PS5, don’t miss out on this little gem!
PlayStation 5
Mar 20, 2025
Horizon Forbidden West: Complete Edition9
Mar 20, 2025
Pros:
Horizon Forbidden West is, without a doubt, one of the most visually stunning games on the PS5, even in 2025. The graphical fidelity is nothing short of breathtaking. From the sweeping vistas of beaches to the towering mountains, each environment is meticulously crafted, and the machines that populate this world remain as awe-inspiring as ever. The variety of weapons at your disposal adds depth to the combat system, making it both engaging and satisfying. The world itself is vast and teeming with life, with each region offering its own unique atmosphere and distinct machine threats to tackle. The **DLC** does a fantastic job of building on this world, providing additional layers of content, both in terms of narrative and visual **** story, while occasionally feeling a bit rough around the edges, is still compelling, The game offers over 120 hours of gameplay for the platinum, which speaks to the sheer volume of content packed into this open-world experience. The scale is impressive, and there is always something to do, whether it’s completing side quests, exploring hidden areas, or upgrading ****’s not forget about the intro musici t’s absolutely phenomenal. From the very first moments of the game, the soundtrack captures the emotional tone and scale of the world with its stunning orchestration. It’s a masterclass in setting the mood and truly elevates the experience right from the get-go. It’s hard to overstate how much the music enhances the overall emotional depth of the game.
Cons= Despite its many strengths, Aloy feels a bit colder and less engaging compared to her portrayal in the first game. While her determination and strength are still front and center, there’s a lack of emotional depth that makes her harder to connect with this time around. Some of her interactions feel a bit flat, and the writing could have done more to bring out her character’s complexities.Moreover, the main storyline, while compelling, feels a little too blunt at times. The pacing can be uneven, with some narrative moments feeling rushed or not as fleshed out as they could have been. This leaves certain plot points feeling a bit superficial, especially when compared to the much more nuanced storytelling found in other open-world games. Fortunately, the DLC does a solid job of picking up some of the slack in this department, offering a richer narrative experience, but it does highlight the missed opportunities in the base game’s storyline.There’s also a sense that the game doesn’t take enough risks in its core mechanics and design. While everything is polished, the formula feels a bit too familiar. The combat remains satisfying, but it’s not a huge departure from the first game, which means it can feel a little repetitive after a while. More innovation in gameplay mechanics would have been a welcome addition, especially given the technological advances of the PS5.
Conclusion=Horizon Forbidden West is a worthy successor to its predecessor, with an awe-inspiring world, remarkable graphics, and a robust amount of content. The open world is a joy to explore, the combat is deep, and the DLC offers a refreshing expansion of the story. The game is not without its flaws, however, Aloy’s character development could have been stronger, and the main narrative doesn’t always hit the emotional beats it aims for. Still, these are relatively minor complaints in what is otherwise a deeply enjoyable and impressive **** intro music alone is enough to show that Guerrilla Games understands how to craft an emotional experience that complements the world they’ve built. With a few adjustments, especially in terms of character writing and gameplay innovation, Horizon Forbidden West could have been a near-perfect title. However, as it stands, it's a fantastic experience and an essential play for any fan of open-world adventures.Here’s hoping Horizon 3 takes everything this game did right and refines the areas that could use some polish, possibly even earning that coveted GOTY award in the process. Horizon Forbidden West is a game that continues to push boundaries, and it’s clear that the franchise has a bright future ahead.
PlayStation 5
May 25, 2025
DOOM: The Dark Ages8
May 25, 2025
[SPOILER ALERT: This review contains spoilers.]
PC
Mar 20, 2025
God of War8
Mar 20, 2025
[SPOILER ALERT: This review contains spoilers.]
PlayStation 4
Feb 10, 2025
Neva9
Feb 10, 2025
First time playing this type of game, and I jumped into Neva - what a huge surprise! The graphics are SUBLIME, the gameplay is smooth and enjoyable, and the story is touching. In just 4 hours, you develop a real bond with Neva. The soundtrack is extraordinary—I had 4 hours of pure joy. It's just a shame the game isn’t longer. Go for it with your eyes closed!
PlayStation 5
Nov 25, 2024
Horizon Zero Dawn Remastered9
Nov 25, 2024
Hello !
Having never played any Horizon game before, I decided to take the plunge after buying this remaster at a great price. And what a discovery! After 69 hours of gameplay, I can confidently say this is one of the most breathtaking games I’ve ever played on PS5—visually, it’s a masterpiece.
The story is engaging and well-paced, with a heroine who feels relatable and deeply compelling.This remastered edition is truly a benchmark in quality. The reworked assets, improved lighting, and enhanced textures make it feel fresh and modern while respecting the original's essence. It’s not just a graphical upgrade—it’s a complete celebration of what made the original **** you’ve never played Horizon before, this is the perfect place to start. Even for returning players, it offers enough polish and nostalgia to warrant another journey through this incredible world. A gem that will undoubtedly be remembered in gaming history.
Highly recommended!
PlayStation 5