Bheg
User Overview in Games
8.5Avg. User Score
User Score Distribution
positive
125(82%)
mixed
24(16%)
negative
4(3%)
Highest User Score
Lowest User Score
Games Scores
Apr 2, 2026
Crimson Desert7
Apr 2, 2026
Creative, fun combat and a beautiful world, but a nonsensical story and tedious, repetitive side content that will make you feel like you're playing Black Desert Online—only without friends. I wonder if anyone was actually in charge of this project, or if every developer just threw in whatever they felt like. In short, it's entertaining chaos—but very expensive. It might be more appealing with a good discount.
PS: people calling it "game of the generation" are simply nuts. This is at the very bottom of AAA open world games.
PC
Mar 30, 2026
Marvel's Spider-Man 28
Mar 30, 2026
It had technical issues at launch and, in an effort to surprise us, the plot takes some questionable decissions and goes on for too long. Yet, gameplay wise, this is the best spiderman game to date.
PC
Jan 3, 2026
Super Mario Bros. Wonder10
Jan 3, 2026
The only thing I dislike is that characters do not bump on each other in multiplayer, which in previous games created some of the funniest times i've had with my friends in a videogame. It also makes multiplayer all too easy. Also it would have been nice to be able to ride Yoshi out of single player. Besides that, the developers' boundless creativity in making this game is simply overwhelming. Definitely the best Mario game since the legendary Mario World.
Nintendo Switch
Oct 31, 2025
Death Stranding: Director's Cut10
Oct 31, 2025
Essentially a tactical stealth game in the style of Metal Gear, but at the same time, an absolute revolution in its world traversing mechanics and character load system. The story is pure Kojima unleashed, and although it often suffers from excessive exposition, it also revolutionizes by using real actors to portray all the characters, turning the cutscenes into wonders never before seen in a video game. The close-ups are downright spectacular and after 60h I'm still in awe with how they managed to capture the actors' expressions in such detail. Mostly relaxing and absorbing, sometimes frenetic and devilishly addictive. A ten out of ten from beginning to end and one of the best games I've played in years.
PC
Sep 24, 2025
Metal Gear Solid Delta: Snake Eater10
Sep 24, 2025
This is one of the best candidates for a remaster ever made, as everything in the game was timeless except the graphics. Yes it is capped at 60fps but seriously in this game you don't need to go beyond that, I understand the critique as a form of protest but the game runs perfectly smooth already even in Ultra, at least in my 4060Ti. It did crash once in 25h which is what it took me to complete it. The gameplay is extremely fun and unique, the graphics are a marvel and the music is epic. It honestly isnt a 10/10 because the story requires too much suspension of disbelief, which is typical of Kojima, but still very entertaining and the cast is extremely charismatic, so it is close to 10. In summary a true masterpiece, just know you are in for something crazy.
PC
Sep 3, 2025
Shadow of the Colossus7
Sep 3, 2025
This game is more important for how it inspired others like Elden Ring and Breath of the Wild, rather than by itself. Surely in the PS2 era it was consireded a little gem, but by today standards, it feels more like a curious 10h long indie. Game consists in roaming an evocative yet completely empty landscape to find and beat 16 bosses that were mostly entertaining, but sometimes excruciatingly tedious.
PlayStation 4
Aug 5, 2025
Yakuza 04
Aug 5, 2025
I couldn't get myself to finish this game. The combat is so easy even in hard mode that I didn't really mind the build variety or items. Game is not dubbed or even translated to basic languages which is not a problem for me but was shocking. Lack of auto-save in a PC game is crazy and a very bad design flaw. PCs are not consoles and even the most basic games such as this one can crash on a 4060Ti setup. There are many saving points (phone cabins) but everything you do is so tedious and takes so much time, that losing progress even on just 1 questline felt really annoying.Lastly, the story runs almost like a visual novel, with a ridiculous amount of dialogue that most of the time goes nowhere. In summary, a boring story and a gameplay that didn't stand the test of time, that will only appeal to a niche audience.
PC
Jul 1, 2025
The Last of Us Part II Remastered7
Jul 1, 2025
Completed it in realist mode. It is well optimiced and fantasticly dubbed. The actors did a great job and made it really close to a movie or tv series, but so they did on the first game so no surprises here. Now, the encounters are detailed and challenging, but there's not much character progression so it gets a bit boring after a while. It would benefit from more dramatic upgrades on the skill tree that really could change the way you face the situations besides try to go stealthy until everything f*cks up and you empty your ammo on whatever gets close. Then there's the story. This I didn't like that much. In the first game you had the arc of joel and ellie but also the mistery and progression of the infection. Here it is almost entirely a personal drama between Ellie and Abbie, but they are not as charismatic as Joel, their story is not as interesting and feels mostly directionless, and really not much happens between the two. So the overall plot seems frozen for most of the game. Also, the narrative structure jumps too many times to the different characters and years, and the result is messy. So, it is a good game but not really at the level of the first entry, more like a bunch of a ideas glued together and then extended beyond what they could really handle.
PC
Jun 1, 2025
Elden Ring Nightreign8
Jun 1, 2025
Not that difficult, at least not for ER veterans like me. I reached boss in the second try and that's with a really noob guy in the party that basicly served for little more than summoning a huge stone over I could step on as recluse lol Tbf it was more intense than it was fun, but I did like the rush.
PC
Mar 9, 2025
Kingdom Come: Deliverance II8
Mar 9, 2025
The game is well optimized, the gameplay is challenging and rewarding, entertaining and very immersive, and the soundtrack is excellent. The world is huge and has one of the largest and liveliest cities I've seen in a video game. The main and side stories are also lengthy (took me 90h to complete but I'm sure I had a big amount of content left) and it's great that they are based on historical events. However, while these can be especially brilliant in the more emotional moments, they too often meander in a repetitive, unclear and unexciting manner right until the end. This game ambitiously wants to be the new big AAA of open world titles, and while the position is certainly within grasp, this is not quite there yet.
PC
Nov 30, 2024
Hogwarts Legacy7
Nov 30, 2024
The most important thing about the game, which is to transport you to Hogwarts, is very well done, thanks to the great artistic direction, music and world design. The combat is, as trailers show, very action oriented and there’s not much tactic involved besides giving you a mix of control and damage spells that allow for some build variety, though it all can be summarized in just bombarding the enemy with enough damage spells. They, like sponges, will stay there taking it all with their extensive life bars (in case you play in maximum difficulty, as I did). The weakest part of the game is the gameplay, and there are many issues here. You spend far too much time navigating an endless menu to collect rewards, read emails, look for quests, destroying inventory due to a very limited space, or checking the map. The whole thing is so slow and tedious it really drains you from playing and it’s difficult to stay even 5 minutes without having to at least check the menu once. Then there are the many things you can do in game, which, instead of leting you discover them for yourself, everything is locked behind a dozen of quest-tutorials, both boring and just unnecessary, that you are forced to do to even learn new spells. Another weak point is the map itself, which is just an icon fest that makes exploring pointless and so you are simply pushed to move from icon A to icon B to keep progressing the story. In summary, game is designed to take you by the hand as if you were a kid, which really is an odd choice in a free roam open world, yet one usualy chosen by big companies despite its clear unpopularity amongst gamers. Moving on to the story, well, it is many flats under your standard HP story. The so called dungeons are more like brief corridors, and the puzzles will take you seconds to solve. Lastly, leaving quiddich out can’t be justified in any way, especialy after the great work they did with the broom, which feels so exciting to use.
So, all in all, it is your average action game that you have already seen countless times, but one has to admit this Harry Potter skin is truly convincing at times.
PC
Nov 10, 2024
Dragon Age: The Veilguard4
Nov 10, 2024
A God of War for kids that sells itself as "dragon age" solely as a marketing strategy. There's nothing of the original dragon age franchise here, as the whole team left this decaying company long ago.
PC
Oct 13, 2024
Metaphor: ReFantazio7
Oct 13, 2024
Only played the demo. If you're a fan of shonen anime, the combat system and animation seem poised to make for an entertaining experience. However, the game falls into many JRPG clichés from the very beginning, and in the age of Game of Thrones, it's hard not to roll your eyes at this puerile attempt on political drama.
Regarding the technical aspect, it's not a visual marvel but I didn't have any performance problems, though I'm slightly over the recommended settings. Also, even in the brief time of the demo, the OST sounded spectacular.
So, did I buy it after playing the demo? No. Will I do it at a sale? Maybe.
PC
Jun 23, 2024
Elden Ring: Shadow of the Erdtree10
Jun 23, 2024
Took me 45h which is crazy for a DLC. I felt truly overwhelmed by the quantity of content and secret locations. As people have said, it's an endgame DLC, but I must say I obliterate nearly all non-boss/mini-boss npcs with couple spells and I've never been one shooted but I have 60vigor. Bosses are challenging because they AOE a lot, but they are not as crazy hard as Malenia though the last one is pretty close due to the big AOE and huge attack power. People should mind their scorpion talismans and level their vigor if they don't want to die, also make good use of all talismans depending on the boss, use good armors and incantations or concoctions to increase defense. Defense is key in this DLC. The dungeons are insanse and the Shadow Fortress is the best dungeon From has ever produced, period. Lore is still confusing as usual, the ending might be a bit underwhelming given the nightmare it was to reach it, but there are some cool relevations. I'm still in awe.
PC
May 24, 2024
Ghost of Tsushima: Director's Cut8
May 24, 2024
The game is a technical marvel and extremely well optimized. I play on high with a 1060 which is under the recommended, and never had any issue, crash or stutter. The artistic direction is breathtaking and the OST is wonderful. The story is entertaining although, along with the acting, a bit generic, and the game is clearly more focused on the fun of combat. I played on lethal which I believe is the intended experience, since both you and enemies die with 1-2 katana hits. You really feel like a samurai maybe more than in any other game I've played, and I enjoyed the difficulty of it a lot. People say they got bored, I didn't feel bored at all despite having only 1 main weapon (katana), since you have different postures that change movesets, you also have many side weapons (a couple of different bows, bombs, kunai...). It has a multiplayer mode reminiscent of Mass Effect which I'm really enjoying too. Now, there is a big drawback that some other people are pointing out. The open world is beautiful, yes, but there's really nothing there. I mean, everything you need you have marked on the map, there are no secret quests, loot, or bosses, or anything hidden in the world so exploring it is a big waste of time unless you simply want to behold the beautiful landscapes. So, when some people (usualy "expert" magazines or portals) say "one of the best open worlds..." I roll my eyes like, what are they talking about. Have they played Zelda? Elden Ring? RDR? I won't even mention Skyrim which is on another league entirely. So, do I recommend it? If you love samurais as I do, then yes. It is a good game! But leave all those crazy expectations about the "next big thing of open worlds" aside.
PC
Sep 22, 2023
Sekiro: Shadows Die Twice10
Sep 22, 2023
Not as big as Elden Ring, and lacking the RPG elements of Dark Souls 3, becoming a more straightforward action experience. Still, it surpasses both in the grandiose frenzy of its battles, the quality of its animations and the ruthlessness with the player (which also makes it more rewarding). Some will also appreciate the clarity of its storytelling, this time not too hidden in the descriptions of items, but the game is still filled with hidden routes and secrets, as any Fromsoftware game should be. I played this game after Elden Ring, and after finishing it, I was left with the same sense of awe.
PC
Sep 6, 2023
Dark Souls Remastered9
Sep 6, 2023
A classic that defined an entire genre. More than 10 years after its release, most games still can't match its freedom in character building, nor the smart level design. Enemy AI hasn't aged that well, though, especially if you are already familiar with the company's later games, although a newcomer will probably still find this game a challenge.
PC
Aug 19, 2023
Baldur's Gate 310
Aug 19, 2023
Although the writing (both of the main plot and characters) still doesn't reach the level of mastery of the second entry, and there aren't as many places to visit, the unmatched level of freedom to solve every situation and act exactly as you want, more than makes up for it. In addition, the graphics engine that made Divinity Original Sin so famous is unrivaled in the world of CRPGs, allowing us to interact with almost every object on the map, climb mountains and buildings, fly, fill the stage with flames and frost, and much more. The worldwide acclaim it is receiving is truly well-deserved.
PC
Jul 27, 2023
Red Dead Redemption 210
Jul 27, 2023
So many years later, it's pretty crazy to think that people had technical problems at launch. This is the best optimized game I've ever played. No other game can look so amazingly good (especially the lighting effects, breathtaking!) and keep the framerate so stable, in such a gigantic world. I also loved the gameplay and freedom, some of the most fun I've ever played in a third person shooter, but way too easy. The attention to detail is in absolutely everything and not a single repetitive side quest. The characters are incredibly crafted and the script and voice acting are sensational. Anyway, I have nothing but good things to say about this game (except for the difficulty thing) so I can't give it anything but a 10.
PC
Oct 16, 2022
Dark Souls II8
Oct 16, 2022
Especially if you are a fan of the souls saga, you will like it and you will be hooked, because basically everything you love about the franchise is present. However, it doesn't exactly feel like a sequel to its predecessor, and I struggle to find any areas where it has really improved. The loss of quality in the stage design, not only in its structure but even on an artistic level, is evident, and the abuse of dark locations coupled with the strange torch mechanic, sabotages a bit the difficult balance between frustration and fun so crucial in this saga. To sum it up, it's a very similar game to the previous one, and that alone makes it remarkable, but at the same time, one has to admit it is simply a worse product.
PC
Apr 26, 2022
Elden Ring10
Apr 26, 2022
The game is difficult, though unlike souls titles, this one allows you to play at your own pace, skipping anything you find too difficult until you feel up to the challenge. The world is a 100% free roam open world, so you can basically go wherever you want from minute 1. You can also be whatever you want, even the craziest builds can be viable if you know how to exploit them properly. A big fuss was made about the performance, but my computer is below the minimum requirements and I don't even set everything to low, yet still have a stable 30fps. So... I really don't know what all the fuss is about. Another thing people apparently don't like is the storytelling. But this aspect is no different from previous souls games, just more massive and dense with content and lore. Overall, it's a unique experience and I can't remember being so immersed in a game since Skyrim. As with the previous games in the series, you may feel that the game is not "that good" at the beginning, but if you manage to persevere through this funny torture until the end, you will realise that you have been playing a masterpiece for the last 100 hours.
PC
Feb 1, 2022
God of War7
Feb 1, 2022
As an action game, it doesn't really deliver. The mechanics surrounding combat are just too simple, lacking depth and variety, despite the degree of personalization of the stats through gear upgrades. The graphics are great and fps are stable, yet the artistic direction is too generic, and the level design is awful to the point that it can be summarized in a 20 hours long corridor. The plot barely gets the job done, uninteresting and with a clear focus on teenagers. I didn't really notice the OST. Overall, it is an ok experience, entertaining for the most part, but seeing these marks, i can tell it's one of the most overrated titles of the last decade.
PC
Aug 31, 2021
Dark Souls III9
Aug 31, 2021
So when I was younger I tried DK1 and 2, and couldn't pass through stage 3 or so. It was way too frustrating for me. Now as an adult I tried DK3 and man, I'm so happy I've grown enough to give it chance! The amazin atmosphere, the superbly designed levels with their endless secrets, the most epic boss fights of any game I've played before, the infinite variety of builds, the non stop tension of being at the verge of death like a survival horror, the joy while beating a level (or finding a campfire), the coop and pvp! Everything is just great. The game can be frustrating to new players, but mostly because they will approach the game with past games mindset that dying is somehow a sign that you are a clumsy player. No. If you haven't been living under a rock you should know that in this game you will die like a hundred times no matter how good **** you think you are. So expect that! Now I will give it a 9 out of 10 because graphics could be better, sometimes gameplay can be a little clunky or glitchy and get you killed (which is not fun if this is like the 10th time you are trying to kill a boss), and personaly, I felt some areas near the end of the game were too long and so they felt tedious, considering they were no longer a novelty since you had already seen similar things in previous levels. Also the endings were a bit lackluster, even though it should be expected since the game never really elaborates too much on the story elements, but still after such a nightmare, a longer and more developed ending would have been fun. Btw tip to new players, keep those vit and vigor stats high or you'll be sorry.......... That's all, I'm going to start the remastered now... Hype!
PC
Jan 3, 2021
Cyberpunk 20778
Jan 3, 2021
Let's get something out of the way: Cyberpunk is a good and entertaining game. It is also a rushed game with very bad marketing decision surrounding it, though. So it is hard to rate it when you have to do it with broken expectations. I will try. Its strongest point is the story telling, both on the main arc and the side quests. The characters are good written and feel truly alive thanks to a great facial animation and superb dubbers (at least in spanish). Some moments were quite emotional and tbh this aspect of the game alone would make for an enjoyable experience. So if you are here for the story, it will deliver. Regarding gameplay, it's quite of a mix. You have a good array of posibilities aproaching combat, but none innovative except for the hability to hack people and gadgets around you, that felt fresh and allowed me to be quite creative. But on the other hand AI is really bad. Hostile NPCs are always predictable, civilians are decorative, police pops in and out of existence and won't even chase you in their car, not to mention there's no fee system or talking or anything, they just teleport around you and start shooting like crazy. Some things that I tried to do but was sad to find I couldn't, were steal cars or shops by pointing my gun at the owners, grab hostile npcs to interrogate them, dressing like a faction to sneak inside their base, join a gang... I know not many games allow for these kind of things, but it felt weird that this one didn't. Another big problem is the open world. It is massive but very superficial. Most of what you see is decorative or the scenario for a fetch quest. In fact it is so decorative that once you get the double jump you can easily put yourself out of the map (and you will have to reload your game). People do not really react to your reputation and really nothing is worth exploring. Most cool quests will be given to you anyway, anything you can find by yourself is basicly repetitive crap not worth doing. Even as a landscape, this city is ugly. Regarding the technical aspect. It was fine with a 1060ti, 45 stable frames. Crashed twice in... 72hours. There are some bugs though. Flying objects, a crazy visual recognition of items that makes impossible to pick up just the loot you want from the floor, quests getting stuck (it could always be solved by reloading in my case), people not talking when they should, subtitles staying in my screen for half an hour... These kind of stuff. I mean, nothing game breaking but sometimes it annoyed me. So, the story was quite the experience and I will remember it and maybe replay with another background (i chose street kid), but besides that, it was your regular shooting game in a not so good open world.
PC
May 8, 2020
Final Fantasy VII Remake5
May 8, 2020
Ok, first things first, the graphics are great (despite some ps2-like textures here and there), and the turning an RPG almost into an action game that sounded not so good in paper, played great in practice. The boss fights are also really entertaining. And last but not least, the English voice actors did a great job. Sadly, watching the cinematographic faces and flashy movements of the superbly designed characters, certainly won’t be enough to please FF7 fans, nor RPG fans in general. So now that I’ve covered the good stuff, time for the bad news: First issue I noticed was the change in music. In the original the music was quite central, even loud most of times, but now it has been relegated to a “background” level, sometimes it is even unnoticeable, which strips the ambience from a lot of its former magic. Some moments were even left inexplicably silent. More about the ambience. The backgrounds were adapted to 3D with care (mostly), but they were also enlarged. Now this is a bad thing because they are only larger in size, not in content, so they ended up being a bit lifeless and uninteresting. Like… Nothing really happens anywhere. People, buildings… are mostly decorative. There are some side quests here and there, but mostly generic busy-work. But the previous are minor issues. The real problem with the title is the story (and the story-telling itself). They got a tiny part of the original game and, following the same logic of quantity over quality they followed with the backgrounds, enlarged the plot to colossal proportions filling it with uninteresting or downright tedious content. Every addition I encountered in the main plot, damaged a little bit more the impeccable image of the original. A good example of how this played so wrong is characters new dialogue: in the original they remained quiet except for the critical moments, giving you but a charismatic hint of their personalities and letting your imagination fill the gaps, your mind building the best version of themselves as you always do when reading a book. In the remake however, they have been given a huge amount of lines, turning the book into a movie, the problem is the dialogue is mostly uninteresting blabber that transformed these old great characters into generic anime clichés. The story telling is also messed up. Debussy once said “Music is the silence between the notes.“, and this means a good story, just like a good sonata, needs some relaxed parts between the more important moments, that serve the player to grasp some air before the new action comes. This was elegantly done in the original, but in the remake the silence is tedious and boring, and the notes are constantly played at such a high volume, dramatized to such an absurd, that one wonders if this can be considered real music or simply noise. To add some salt to injury, all this is marketed with a misleading "remake" label at 70€. Dramatic yet shallow, with a clueless direction, and a boring ride that you will finish purely out of nostalgia.
PlayStation 4
Mar 31, 2019
Final Fantasy XV: Episode Ardyn5
Mar 31, 2019
Yet another mindless adition to which is likely the most shallow FF ever made.
PlayStation 4
Mar 12, 2018
Final Fantasy XV: Royal Edition7
Mar 12, 2018
Graphics: I played this game with an i5 and a radeon 7800. All turned to medium, with shadows and lightning to low. It looked great and ran smoothly. The game is a technical marvel imo, the light effects, the animations, the weather, the impressive summons... Everything looks amazing and seems really nice ported to me, although I didn’t play the original in console. I’m sure it’s not flawless, but I don’t think you will complain of this aspect. Setting: the world is as big and beautiful as it is wasted and lifeless. This is not a map worth exploring and most of what you see is simply a decorative element oriented to make your car travels more pleasant. Yes, there are some dungeons here and there, and yes, there are some boss-like monsters to kill, but even with those, the whole thing was just not worth the time for me. My advice: just focus on the main story and if you happen to stumble with one of those funny elements in your way, by all means enjoy. The side quests are no better and seem to be taken from a mmorpg (go here and kill these bugs or collect these objects), lacking any narrative to them, and so I had to pretend they didn’t exist and totaly ignored them from chapter 3 onwards, really. To compensate (a little bit) for this lackluster boring world, the enligsh dubbing was really good and the FF-style music didn’t disappoint. Gameplay: likely the best about the game is its combat system which never gets boring and slowly grows more technical and flashy, just at the right peace, if only I’ve always felt everything was a little too easy, despite playing in the maximum difficulty. Sadly, the combat is the only outstanding element of the whole (game)play. Once you finish a battle, things get boring pretty fast and they can be summarized in auto-driving the car, often going over and over to places you have already been, with nothing to do in between this drives, in a world that is so full of barriers (both invisible and physical) that makes you wonder if you can really call it “open world” to begin with. Story: now, if the world is not well thought out, the story is even less, which you can imagine is quite a disappointment, knowing that the Final Fantasy franchise is known for its amazing narratives. How to explain. The adventure looks good in the surface and promising at the start (yes, so did the map) and there are some flashy moments here and there that caught my attention, but once you step back a little and ponder, you realize the whole thing is just too shallow (again, like the world), the storyline never gets to take off and honestly, it barely holds together, constantly resorting to far-fetched plot devices to move itself forward, often initiating or ending events without explanation (or with really unconvincing ones) instead of coherently chaining them with elegance just as a Final Fantasy should. Regarding the characters, including the protagonist and his friends, it is sufficient to say that they are surrounded by such an air of frivolousness that it made me difficult, almost impossible, to connect with them emotionally, despite the tons and tons of camera time they get. Things get more climatic in the very last chapter, but one chapter alone can not make up for 40 hours of inconsistencies. So, how good it is? Well, as a game: an ok experience. As a Final Fantasy? Certainly lackluster. 7.5/10
PC
Dec 18, 2017
Middle-earth: Shadow of War8
Dec 18, 2017
Shadow of War is everything Shadow of Mordor wanted to be, but sometimes it feels more like a big DLC rather than a new game. The graphical aspect didn't improve much, the combat is still really enjoyable as long as you play in the highest difficulty. There is more variety in the animations and the skills have been organized in a more RPG fashion, which is good. There is also a loot system now with a variety of gear that give interesting bonuses. The nemesis system has aged well, with a wider spectrum of orcs that now you will actualy get to see waging war against each other, with big fortresses as rewards. The story has been greatly improved both in length and dramatism, but it is clearly more concerned about mimicking an action movie than about being consistent with LORT lore. The weakest point of the game is likely its 4th and final act, in which you will spend hours of repeating the same actions over and over again, everything to get an abrupt, not very satisfying, ending. The variety and size in the world are welcomed, but they don't really get to break monotony as you will do mostly the same things in every province. About the loot boxes, not sure what to think about them. I can only say I've never used them and didn't feel the need at all. Overall a good game that will benefit as it keeps turning in a more RPG experience, maybe for the 3rd title?
PC
Nov 14, 2017
Divinity: Original Sin II9
Nov 14, 2017
So after 133 hours... This is what I have to say: Gameplay: this is likely the best aspect of the game. No other CRPG has the many and unique features of DOS2, likely thanks to this game using its own engine. Unlike in other isometric RPGs, the game is fully in 3D and so it is possible to interact, move, grab and attack a large number of elements of the environment, allowing a lot of creativity when solving the problems that are presented to us. One of the most famous aspects of the game is the interaction between elements. Thus, the pool of blood left by an enemy being stabbed can be frozen with an ice spell creating slippery surfaces. Water can be electrified which will paralyze enemies and oil or poisonous clouds can explode if set on fire. The enemies are ruthless and intelligent, blessing the fire that you have placed around them and transforming it into a healing blue fire, or cursing the harmless pool of water at your feet to transform it into a lake of worms and disease. The duration of the game easily reaches 100 hours and the progression, although limited to resolving the 4 acts of the game 1 after another, is extremely non-linear within each act, allowing you to solve the situation at your own pace and your own way, which gives a lot of replay value. Also interesting how the game lets you kill every NPC out there and still find a smart way of reworking the main quest and at the same time create consequences for what you have done. DOS2 is all about freedom of choices, both gameplay-wise and narrative-wise, and their consequences. Added to this, a multiplayer mode that really lets up to four players to share a world and leave their mark on it. Setting: the graphics are already over the top for isometric RPGs, but they could improve in how detailed are the models of, at least, the main characters. The world is instanced in 4 big maps, which are very open, beautiful and overall really well crafted, filled with detail and secrets that make exploration a rewarding and a very entertaining process. There is also just the correct balance between battles and puzzles, so both elements keep being interesting until the end without becoming a tedious experience. The cities feel alive and the NPCs wandering both the cities and the roads always have interesting (or at least funny) things to tell us and/or sell us, sometimes even presenting us an exciting side quest. The NPCs will react to us committing a crime such as stealing from their pockets or from the nearby table, confronting us in different ways or actively looking for the culprit if we are sneaking. Regarding the sound aspect, every dialogue in the game is dubbed (even the ever present narrator voice) which is remarkable, and the music gets the job done and even gets to shine here and there. As good as the setting is, things could still be added to make it even better, such as a day-night cycle and a weather system. Narrative: the narrative aspect is likely the weakest part of the game, as it happened in the first game too. About its good points, I could say the story is delivered in perfect dosage, giving you pieces of the plot little by little, always avoiding being overly verbose, and shifting depending on your methods of approaching a problem, which includes which character you use for that. Also the game is filled with really entertaining side quests, and the personal quests of your party members are no exception, keeping interesting and relevant until the end by adding new objectives with each arc. Another innovative option is how the character creator lets you play as one of the party members which gives an obvious replay value. Despite all this, the plot is however, not at the level of complexity of popular CRPGs, nor are the party members that, even with their very good side quests, just lack enough dialogue to avoid flatness. Same goes for the antagonists, that lack the relevance you would expect from them and never get to the point they should be, being physically absent for most of the game and sometimes even bordering the comical and the cliché in their scarce appearances. In summary, DOS2 is one of the surprises of the year and both its gameplay and its world should be the role models for the CRPGs to come. Regarding the narrative, there is still a lot of room for improvement.
PC
May 11, 2017
NieR: Automata8
May 11, 2017
Graphics: one of the best things in the game are the flawless animations, which were expected from Platinum Games. Not so good are the low quality textures and the crazy framerate, but overall the graphics get the job done. Artistic direction is a bit of a mixture, with really nice character design and some original stages, that contrasts with a quite forgettable world. 7/10 Music: It’s been a while since I found a videogame in which I actually stopped playing and started listening to the music. It is impossible not to notice how flawlessly the beautiful songs are blended with the scenery. The english dubbing is not bad, and the japanese is amazing. 10/10 Gameplay: 1 word - original. The game is presented as an action RPG, but the “action” element plays a big part. The combat mechanics have nothing to envy to the best action games and are clearly inspired in Bayonetta, meaning they are fun and difficult to master. There are several weapons with their own movesets (including flawless transitions between weapons mid combo). I needed around 35 hours to complete the game, and the hard and extreme difficulties were a hell of a challenge. But it’s not only about the combat, the game keeps surprising you throughout the adventure, it will suddenly metamorphose into a side scroller beat em up, and at the next moment into Space Invaders. Despite the variety, the game can get a little bit repetitive sometimes. The major gameplay flaw is the camera, which can be all over the place sometimes and seems impossible to manage with a joystick. Another thing that the game doesn’t get right is the open world: a medium sized place with not much to do besides mindlessly practicing your combat skills against loads of repetitive enemies. Finally, the lack of autosaving for long periods of time can really be a pain. 8.5/10 Story: the story is interesting enough to keep you hooked until the end, and interesting too is how it is conveyed piece by piece (and playthrough by playthrough). Sometimes you will feel it’s a little bit melodramatic or childish for your taste, some others that you are being presented with these anime clichés you already know too well, but luckily those moments don’t last long, and the whole thing, without having many (or any) major moments, still manages to stay interesting and mostly unpredictable until the end. About the side content, you have your typical fetch quests mixed with some that are more story focused, but ultimately most of them are not very entertaining. 8/10 In summary, Nier Automata is full of fresh action oriented gameplay, with a beautiful OST and a technical aspect that gets the job done. But a boring open world and a plot that lacks climax somehow jeopardize what could have been a masterpiece. 8/10
PC
Apr 16, 2017
Mass Effect: Andromeda9
Apr 16, 2017
Okay so after 70 hours I finished the game and am ready to review. Graphics (8/10): they do the job. Shaders are impressive in some moments. The artistic direction is mixed, with character and planet design of moderate quality, but with places like alien temples and ships, underground ice caves and Havarl (a jungle-type planet) that are amazing. Regarding the “facial animations” issue, it’s definitely a minor thing mainly affecting Director Addison. There are some bugs going on though for example jumping animations breaking or enemies losing their animations too and becoming paralyzed, these happen sadly often. Sound (8/10): music is one of the weak points of the game, the music is not “bad” but it is quickly forgotten and lacks personality, being just your average science-fiction theme music. The voice acting, however, is just perfect. Gameplay (8/10): The combat is a lot of fun, dynamic and an evolution of the trilogy. However some combat elements are gone like the ability to choose the specific skills you want a partner to use. Regarding the exploration, Bioware is still a bit amateur building large/open worlds. ME:A has several big planets that are superficially interesting and motivate some exploring, but you quickly realize there’s not a lot to do in them and it’s better to move on. The puzzles are repetitive and reduced to sudoku-like games, which speaks of little effort or originality from the developers. Same goes to scanning minigames which get repetitive too fast. Regarding the “less dialogue” options, it is not true. From the original “good/bad” dichotomy, we now have 2 dichotomies: the emotional approach will give the opposite results of the logical approach, while the professional approach will give the opposite results of the casual approach. Regarding the “limited type of enemies” issue, it isn’t true either, in the original mass effect there were mostly 3 factions of enemies per game, as like the reapers, the geth and bandits (meaning renegade/pirates etc). In Andromeda you still have 3 factions: the remnant, the kett and bandits. Story/Setting (9/10): Let’s start with the characters. Ryder is not as attractive as Shepard, but instead is kind of a regular person and overall likeable. It lacks personal growth though, as his personality and reactions stay pretty much the same from start to finish. Regarding the crew we have brilliant characters like Peebe, very human-like ones like Cora, mixed with the quite forgettable rest. This is mainly an issue with their personalities being unimpressive, not so much with them lacking depth, because all of them have a big amount of dialogue and side content behind, probably more than any character of the original trilogy. Some non-party members would have been a much better choice to be party members, like Reyes, Sloanne, the pathfinders, etc. Lastly the villains, named the Kett, are mysterious enough to remain interesting until the end, but do not expect something as innovative and overwhelming as the Reapers. Regarding the plot, it is overall in the same level of quality as ME1, with your regular dose of twists and intrigue, but it should be noted it is heavily inspired by the trilogy, and the parallelisms makes some situations/discoveries too familiar to be exciting. The side content is mainly of moderate quality, with uninteresting plots that lack any connection to the protagonist, the main story or the party to stay relevant. Party members related quests being the exception. One of the big drawbacks of the game is the setting/universe. Andromeda planets fail big time to impress you, mainly because nearly none of them feel “alien”, but rather chunks of familiar Earthly ecosystems like deserts or the Arctic that kind of kill the mood for exploration after a couple hours on the planet. The lack of ideas in this aspect becomes evident when you reach the second desert-like planet. One was more than enough... The fact that they lack “time” was also a disappointing, meaning they lack things like a day/night cycle, or a “life cycle” for inhabitants, that is to say NPCs are static elements in the scene instead of moving and/or interacting with their surroundings (like they do in Skyrim or The Witcher 3). Also the Angara race, the -only- Andromeda new humanoid friendly species, are a bit disappointing too, feeling painfully familiar and lacking personality. Regarding the ending, epilogue included, it was mostly up to my expectations and made up for many of the flaws I saw throughout the game, but a “big last boss” would have been a good addition. In summary, the game still has the Mass Effect feel to it and will keep u hooked until the end, but the evident quantity over quality approach prevents it from being at the level of the original trilogy. This should probably be an “8 point something” so let’s keep it a 9/10, if only to make up for the big amount of undeserving hate in here.
PC
Apr 16, 2017
Dragon Age: Inquisition9
Apr 16, 2017
Graphics: 10/10 I couldn't ask anything more about the graphics. The particle effects are spectacular, the animations, facial expressions, the weight feel of the clothing, the movement of the flags, the beautiful snow, the artistic direction. Everything has so much detail into it, and so well optimized. Gameplay: 9/10 it is really a delight to play the game. I was a bit frightned about the controls as I have read in most reviews that PC controls ****, but then I got the game and found out it was the control system of TERA, which I love, so I understood perfectly how to use the keyboard/mouse setting and never felt weird or counterintiutive for me. Maybe those of you not familiarized with recent MMORPG should get a joystick, although aren't the controls almost equal to SWTOR? And I don't recall this rant about SWTOR controls, lol. About the replayability, the game is obviously very large (+80h for me), and as the previous DA titles, you will have to play it more than one time to get all the content. In fact, I had to play it twice to properly understand the details of the main story. There's also a lot of characters (9 party members), the wartable minigame in which you can do some interesting (and some not so much) quests, the decoration of the Inquisition's castle, dozens of mounts. In summary, so many secondary content! The world is HUGE, more than Skyrim (I would say like 50% bigger) but it is distributed in instanced areas (like Baldur's Gate and the previous DA), so it's not really an "open" world, although the different areas are indeed very open and veeery large, each one with its own set of little towns, castles, caves, etc. Everything is brilliantly crafted, and I really thank bioware for making the caves so diverse and not a copy-paste like DA2. My only issue with the gameplay was the tactical camera, which has 4 problems: first it wasn't really needed in hard difficulty, second it can't jump trough objects, I mean, it moves like a character so it will be stuck when encountering ie a rock, third you can not put it very far from the field so it doesn't help to get the "bigger picture", and fourth if some tall object, like a tree, stays between the battlefield and the camera, you won't be able to see trough it. They should have turned those "not important" objects invisible when you use the tactical camera. Another problem that I saw, not related to the camera, is on the skill's set. You can learn a lot of skills, but you can only have 8 skills at a time on the action bar, which is too limited, at least for a mage. Oh! The character creation and the multiplayer missions were perfect! Story: 9/10 the story is very good, although I personaly prefer DAO main story. This is because the villain does too little interventions to stay relevant throughout all the game. Although I understand that in 80h of content, it is difficult to make any character look prevalent unless you make him/her appear A LOT of times (in the end, it seems being too huge has its negative consequences too). The side quests are a different story though: the best of the saga, specially the party's quests. The party characters are so spectacularly well written, well dubbed, and have such a good facial expresions, that it is impossible not to get inmersed on their issues. This is actualy the only DA that I had problems selecting the characters that I wanted on my party since I could not chose among that brilliant cast. Some of them I hated at the beggining, but somehow I ended loving them just by speaking with them enough times. They felt so real! I also loved to see how the previous game actions were, sometimes subtly hinted, and sometimes greatly reflected, but just make sure you go to "dragon age keep" website to be able to import your previous game's content into Inquisition. The ending was fullfiling enough, although it leaves some details deliberately unadressed that are frying my brain right now, and will probably get very important in incoming DLCs. Overall, this was a very good experience, and the world reminded me so much of baldur's gate that I felt some nostalgia playing it, which made it all a bit more special. I totaly recommend this game. As for the "zero" or any other "bad or medium mark" review, guys you can go buy a personality lol, the "critic bioware" fashion already ended last year, upgrade yourselves. But cheers bioware, you have now not only a fanbase, but a haterbase also! Like Britney Spears! certainly a symbol of your success :)
PC
Apr 16, 2017
Dragon Age II9
Apr 16, 2017
Don't listen to haters, this game is brilliant. However, be warned that DA2 it's not like DAO, in any sense (well, just in the name maybe). This is a completely different game, with different mechanics and a diferent protagonist. To me, much much better than the first game regarding gameplay and narrative (the way the story is conveyed), even though the plot is still 1 level under the original.
Xbox 360
Mar 7, 2017
Torment: Tides of Numenera7
Mar 7, 2017
Due to a simplified character creation and progression, lackluster combat mechanics and quite annoying bugs scattered here and there, the overall experience will certainly not be as good as what you will get from other modern cRPGs like PoE and Tyranny. But if we were to talk –solely- about an interesting plot and well crafted party members, Tides of Numenera could very well be the right choice. A pity that these two elements that constitute the best part of the game, are buried under moderate-quality, often tiresome, walls of text.
PC
Nov 20, 2016
Final Fantasy XIII-29
Nov 20, 2016
Better than it's predecessor. Final Fantasy XIII-2 is actually one of my favourite XBOX rpg. It is more open, replayable and overall funnier than the first one. The story has several secret worlds that you can discover based on your choices through the game, which is a great and very interesting addition to the gameplay. Even if Lightning is not the protagonist, and there's only two playable characters through all the game, Serah and Noel make a good couple and you won't be bored. So for me, it's a must. Can't wait for the 3rd!
Xbox 360
Nov 20, 2016
Lightning Returns: Final Fantasy XIII8
Nov 20, 2016
Overall, I would say the game is not better than XIII-2, which for me is the best one of the three. I will start with the bad things and end with the pros: So the bad things: The graphics are almost identical to XIII-2, and honestly, in these days, I can't say they look as good as they used too. Some textures and npc models are pretty difficult to watch. Artistic design isn't very good either. Personally, I liked almost none of lightning outfits, and the 4 big worlds that you can explore lack uniqueness and charm. Actually, they made me crave for that time when FFXIII used to be all about straight corridors, but at least they were all beautiful lol Multiple choice XIII-2 style dialog is no longer here. Why? Another thing that annoyed me, is that I'm a big fan of Majora's Mask Zelda, so I expected a lot about the "everchanging world". It didn't fill my expectations. First because the worlds are so big, that you won't be able to know what's going on the cities, and second because npc do not actually have a pattern of behaviour that you can study. I mean, they do not go from their houses to the school, from the school to the park, etc. They simply appear at certain moments in the day, and vanish again at another hour. Really, Square? At least you could have played a little bit of Majora's Mask, or even Skyrim, to learn how to do an "alive world" properly! But the worst of all things, was that when I reached like day 9 (you have 13 days to save the world), I was like: ok, now what? I had done all main quests and almost all side quests by then! So I spent 4 days doing practically nothing. I know you can simply go to the inn and sleep till the final day, but still it sounded flawed to me, specially while in the previous games I had the completely opposite feeling: I ended the games, and still had tons of things to do. The side quests, by the way, aren't memorable at all. I think they should have made less "rubbish quests" and focus on doing a few ones properly. Now the pros: The one thing that have improved is that you can dress lightning with toons of weapons, amulets, shields, armor, etc. and I liked the fact that no outfit is better than other, which creates a more strategical and challenging battle system. Another pro is, of course, that lightning (now cooler than ever) is again the main protagonist, although you will have more party members for some parts of the game. The story is not as good as the previous games, although I must say some characters, like Lumina and Lightning herself, are excellently well written. The ending, which is also the ending of the entire saga, is fantabulous! Overall I was satisfied with the game, but at the same time I was somehow sad... Because I wanted a 4th!
Xbox 360
Nov 20, 2016
Naruto Shippuden: Ultimate Ninja Storm Revolution6
Nov 20, 2016
It really does not improve upon it's predecessors apart from the adition of some new characters. The story mode was removed completely, and the new adition of the "Ninja World Tournament" is a dissapointment: no final techniques, no awakening mode, and no multiplayer. I really do not recommend the game unless you don't have the previous titles, or unless any of the new characters is your favorite.
PC
Nov 19, 2016
Tyranny8
Nov 19, 2016
So after playing it for 40 hours, I’m ready to review! Tyranny plays and feels pretty much like Pillars of Eternity, this is, like a modern unity engine game. The graphics are ok and slightly cartoonish which works well with the overall intention of the gameplay and the story to create a more straight-to-the-point, action-driven adventure. Artistic direction is a bit disappointing even though the setting tries to be original running from middle-ages to a more iron-age, but environments are still pretty standard, sometimes repetitive, usually pretty small and lower in number unlike in others cRPGs. The music I believe is more noticeable and overall better played than the environment graphical design. As I said, gameplay is more action-oriented than Pillars, which imo is great. Everything is more flashy, dynamic, and innovative. For example there’s a spell crafting system, classes have skill trees, characters train skills by using them and not only by assigning points when leveling up, main character has unique combined skills with party members, etc. All these additions make the overly used and predictable cRPG combat style be fresh again. Another very good aspect of gameplay is how conversations are handled. In every conversation you will have many choices that have short, middle and long term effects. A lot of these choices vary depending on your skill level, your background, your actions during the game, etc. This kind of choices which make the game and story so fun to play, are very abundant, certainly many many magnitudes over Pillars of Eternity. So now the story. I’ll start saying the world of Terratus is indeed very interesting and you will quickly notice once the character creatior lets you shape (and play through) the backstory of your character. Lore is innovative and original, very entertaining and addictive to discover. I was conquered in the first couple of hours by this world at war and the mysterious Overlord Kyros that rules it. Being the fatebinder is, in all honesty, awesome, and my interest in the story never went down during the whole playthrough. Main quest is constantly there through important events, cut scenes, interesting conversations, etc. In so many other games you have this feeling of “I’m tired, I will save progress here”, which reveal main story just got a little too tedious. Never had this feeling with Tyranny. Party members are charismatic enough, they are entertaining to speak with and their stories are generally interesting. I really liked them all in a way, but sadly the game never lets you go deep enough with them. They clearly have less dialogue than in previous Obsidian games like Pillars, and they lack the typical side quests that reveal more about them. A pity that they are made so interesting in the surface, just for you to realize there’s not much under them. The ending was OK, but could have been better indeed. It was a bit rushed, predictable, not particularly epic, and very important points were left out of it. I was particularly annoyed by the fact that the mysteries surrounding the main character (you) never get to fully unravel. But the most important issue regarding the ending (in the negative aspect) is the lack of choice. In a game filled with choices, it is particularly ironic that the important closing event doesn’t offer any real variability, which also makes the "replay value" go down hill. Overall, Tyranny will be a very entertaining RPG experience, but one can not help but notice the spoiled opportunity to make this game the iconic cRPG it could have been.
PC
Oct 25, 2016
Black Desert Online8
Oct 25, 2016
Black Desert is indeed like no other MMORPG you have ever played. Let's start with the good things: -Amazing immersion: next gen graphics, artistic direction that reminds of Skyrim, realism (characters collide with each other, clothes and hair have excellent physics, characters get wet under raining or in water, get stained by mud and blood when fighting, even sweat when fighting, going to de desert produces dehydration and therefore the need of drinking water periodically, etc.) -Sandbox elements: housing, complex farming system that reacts to temperature and weather of each region, horses can be tamed in the wilds and have different skills, they can be breeding, used for racing, etc; you can trade goods from town to town, you can befriend merchants and they will give you secret quests, sell you hidden goods, etc. You can go hunting whales and other creatures with a rifle, take a nap in your home to quickly recover energy... Sandbox really is a thing in this game. -Population all around the world: Everywhere you go in black desert, there's someone. This is achieved mainly with 4 features: 1) there's no fast travel in black desert, 2) The leveling is not quest-based, but grind-based. 3) End game content very is spread out: world bosses are very apart from each other etc. 4) Each main town has it's own advantages so people do not gather in just one place, ie one town might have the best daily quests, other town will have merchants selling stuff you won't find anywhere else, other might be coastal and very close to a profitable fishing or grinding point, etc. Also towns have their own marketplace and item warehouses, with their own taxes, etc. All this ensures people is constantly going around the world and do not stay in one place. -More complex action combat than in any other MMORPG. Classes are therefore very difficult to master which makes for a very rewarding experience. -No pay to win system. -Very long lasting. Having top gear in this game takes... Forever. -PVP content. Eg guilds do not recruit players for free but rather contract them. Guilds can conquer towns and other places that will give them weekly tax money. This kind of guild wars are truly spectacular with players building forts and towers, and other players besieging those buildings with cannons, elephants, etc. Now the bad things: -Poor PVE content. This aspect of the game really is in very early stages and there's no guarantee it will go much further. Main story is cliché and you won’t be paying much attention to it. Monsters lack any tactical approach (do not expect monsters with mechanics you need to learn like in TERA) and are generally very easy to kill. Bosses are sealed within scrolls and you can only acquire one scroll daily so you will only be doing 1 boss daily with a very low chance of it giving anything valuable to you, moreover the bosses are a joke meaning you can solo kill them easily in less than a minute. Another PVE element is world bosses. Those are big monsters that spawn at certain locations once/twice a day. There are only three of them and they are not soloable, they can’t be killed with a party either, they are ofc not instanced, and, in summary, they are zerg fests of 30+ characters, destroying your fps, and also you might not even reach the boss before it’s killed... There are currently two dungeons in game, both are super end game so this part of PVE will not be available to you for a LOOONG time. Drops are not worth it considering the gear you already need to have to be there, experience isn’t good either because mobs take too much time to be killed, dungeons are not instanced which is great from a PVP point of view, but we are talking about PVE now aren’t we? In summary, in BDO there’s hardly any PVE content to enjoy most of the time. -Odd leveling and learning curve. First 50 levels are super fast, which means you will not enjoy the world since you will outlevel the region you are in very fast and feel the need to move on. This fast leveling makes difficult/impossible to learn the class properly until you are already level +50 and therefore quite advanced in the game. So you just learnt how to play but suddenly Awakening (class upgrade) comes at level 56, renders useless most of your skills and combos, and forces you to re-learn the class with a new weapon, very different mechanics, etc. It really is frustrating. -No open world pvp. Remember TERA where you could kill anybody anytime? Age of Conan? Wow PVP servers? That’s gone. PVP doesn’t start till you are lvl 45, once you reach that level, you will have huge penalties for killing more than 3-4 people a day. Penalties will literally cost you millions, like losing enchantments on your gear, loosing durability faster, even a chance of dropping your gear! Penalties are reduced in the Valencia Desert, but nobody goes there because the area lacks any interesting incentives. You start to see the problem here, right? No PVE, and not REALLY a PVP world.
PC
Aug 22, 2016
Final Fantasy Type-08
Aug 22, 2016
This game is an action RPG that takes place in a traditional FF world, which makes for a very interesting setting and a narrative that will quickly hook you. Graphics could be better, since some very important textures are not remade in HD (like chocobos), and the artistic direction is under average if compared to other FF games, but most of the time the game looks good enough. Music is awesome and very on point, gets you kind of emotional sometimes. Gameplay is the best aspect of the game no doubt. You play with a group of 3 characters you choose among 14 available, and they all play completely different, have various possible builds, and overall are difficult enough to master to be rewarding. The story, meaning the context/background, is a classic for a final fantasy game BUT at the same time, FF games are known for having deep characters with great personalities, personal goals, etc. This is not the case in Type-0 and it's probably the biggest flaw of the game. 14 characters are too many for a game to give them enough time to develop through the story, and so this makes for a group of 14 flat personalities. Still I'm confident you will like the group as a whole. Finally, the ending is awesome and makes up for the little flaws you will find throughout the adventure.
PC
Aug 21, 2016
No Man's Sky4
Aug 21, 2016
No multiplayer, quite repetitive, and not really worth "exploring" since most planets follow the same basic concepts. There's no really a sense of awe when you reach a planet after the first couple of days playing, since you will instantly think "oh, it's this pattern again". I give it a 4 because it's actualy fun for a weekend, I might have given it a 5-6 if it was worth 20 bucks instead of 60...
PC
Jul 20, 2016
Everybody's Gone to the Rapture7
Jul 20, 2016
Pros: -Graphics, artistic direction, music and professional voice acting, do a great job on **** you into the world of Everybody's gone to the Rapture. -A complex, philosophical story with a narrative structure that reminds of the intelligent style of Dear Esther. -Fun doesn't end with the game, you still need to piece together the story in your mind and figure out what the heck just happened. It really makes for great debates with your friends and/or online! Cons: -Keep in mind that, "interactive books", like this game, lack any kind of gameplay except for walking from one place to another. The challenge is -solely- in piecing the story together.. -Non linearity doesn't really fit, making the game a bit tedious in too many parts. -World is too big and open for so little content, wich leaves little reward for exploration and time investment (this could be solved by, for example, doubling the running/sprinting speed). -Too short to justify a 20€ investment.
PC
Jul 12, 2016
Evolve8
Jul 12, 2016
Good free to play game, it should have been like this from the start and we would have avoided all these negative reviews... Probably marks are going up now that we can skip the unworthy pricing.
PC
Jan 24, 2016
Dragon's Dogma: Dark Arisen10
Jan 24, 2016
This is like... Everything Dragon Age Inquisition ever wanted to be. High replay value, amazing boss fights, amazing dragons. Oh and being a mage never felt so epic.
PC
Nov 9, 2015
Pillars of Eternity8
Nov 9, 2015
This is a very good RPG, sure, it hooks and I enjoyed it despite the huge amount of dialogue that sometimes is out of place or ridiculously redundant and tiresome. Now, is the game in the same level as Baldur's Gate? Not even close... But anyway, I thank Obsidian for reviving the genre.
PC
Oct 3, 2015
SOMA8
Oct 3, 2015
Frictional games titles still are a bit amateurish on the gameplay aspect, but they still are a 10/10 in inmersion and narrative too. Even if this is not as frightening as Amnesia, it's still VERY frightening. Some aspects of the story are left untold and I don't think we will ever grasp exactly what's going on there under the ocean, but still the bits of lore offer enough info to get the general, wicked, idea.
PC
Jul 3, 2015
The Witcher 3: Wild Hunt10
Jul 3, 2015
The bad thing about The Witcher 3, is that I don't think we will have anything as good in a long looong time. Well maybe until the 4th comes out, that is :)
PC
Oct 15, 2014
Ryse: Son of Rome7
Oct 15, 2014
For an action game, Son of Rome is not on the top of the list: you have just a few combos, one set of weapons, control is a bit clanky and not as responsive as it should, and the auto-aim awful mechanics will make you mad. But despite all of this, it is still a pretty funny experience. The graphics are impossible to improve and surprisingly well optimized, character animations achieved with motion capture are a delight to watch and the art direction recreates an spectacularly beautiful ancient Rome. The hard difficulty mode is pretty chalenging and I liked to call it "the realist mode" because you can get killed with just 2-3 hits of a sword. The story is pretty entertaining too, the characters have a lot of personality and the voice acting is excellent. Although some people complained about the length of the game, I felt it was just fine. Finally, the multiplayer in a game like this is always welcomed! If you are a fan of action games, probably you want to wait for this to reduce its price. If you like Roman odysseys and want to have a good, although not unforgettable experience, then you won't be disappointed.
PC
Oct 12, 2014
Alien: Isolation8
Oct 12, 2014
It's really sad that, after such a fantastic and long adventure,we are left with the shortest, laziest and most unsatisfying ending in videogames' history.
PC
Oct 5, 2014
Middle-earth: Shadow of Mordor9
Oct 5, 2014
First, I was very eager to play a game of LOTR after the last movie of the Hobbit. And I was very hyped to put my hands in Shadow of Mordor since I saw the first trailers almost a year ago. It met my expectations, and I literaly had to force myself to stop playing through the day, since the fun made too often me lose time perception. The game also had it's flaws: no epic LOTR huge war-battles, little character customization, little diversity of environments, and orcs, uruks and more orcs to battle (I wanted to slash some humans too!). But now to more serious issues: The graphics of the game are absolutely amazing, in every single sense. High quality shaders, textures, perfect movement animations that make your combats worthy of an action movie, and great facial expressions that increases the immersion and the feeling that the characters are alive. Because, honestly, these orcs are VERY alive. Be sure to download the 10Gb Ultra Graphics free patch and equip yourself with a good graphic card to experience the whole thing. The music is overall good and LOTR style. A few themes are particularly pleasant to listen to, while others go unnoticed, but all do just fine accompanying their respective scenes. The voice acting is just perfect. The gameplay is a 10/10. Never felt so good fighting on a PC videogame. The keyboard+mouse is extremely easy to use and ultra responsive. Talion does exactly what you want in the very moment you press the key, without delays. He can jump and climb through almost everything, and the two big countries you visit, while not as big as other open-world games like Skyrim, do fine in giving you this sense of a huge world that will be difficult to fully explore. Moreover, there's tons of things going on in the world: uruks hunting in the forest, orcs drinking and partying on their inmense fortresses, slaves revolting on a campament, and a large list of etc. The best of the gameplay is the nemesis system, this is, to summarize, a system that gives the characters the best artificial intelligence you have ever experienced in a videogame. The uruks have an impressive sense of awareness, they know exactly where they are, what's around them, who's around them, and they will often point all this through their dialogue. They also have very good memory, speaking about things that happened in their past encounters with Talion, or simply things another Uruk did to them in the past and how they want revenge. But it is not only about dialogue, they will act in consequence: how good I felt when I saw an uruk running away from me in the distance while saying "I'm out of here! I don't want him to throw me into the fire as he did with the captain!!", yea, that random captain I burned alive just yesterday... Another one, that was pretty tough, was apparently tired of me escaping from him many times, and the first thing he said when we met again was: cut his legs! He will never run from me again", after that, he pointed out that he would throw me off the bridge in top of we were fighting. It really impressed me how perfectly they recognice even little details on their environment. There's honestly no way to express how good this nemesis thing is, but you will notice early in the game, period. The story is pretty cool and in my opinion the developers where quite careful not to break with the official lore, while at the same time create an original story. I agree with some reviews that say it has not a huge amount of drama, but LOTR was never very dramatic imho. At least the game tells a chapter of the story that you have not seen in the movies, and it was interesting enough to keep me exploring the world seeking the bonus artifacts and memories that completed the lore. Unfortunately, the ending was a bit rushed, but at least it gave room for a sequel. In summary, the game is not perfect, but probably one of the best games of 2014.
PC