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SummaryThe Kingdom of Myrtana has been invaded by an implacable horde of orcs. King Rhobar II, in need of a large quantity of magical ore in order to forge powerful weapons, operates the Khorinis mines with all available prisoners. To prevent them from escaping, the monarch asks his best magicians to create a magical barrier. But something goes wrong. T... Read More

Developer:Alkimia Interactive

Gothic 1 Remake

Released On: 
Jun 5, 2026
Metascore
74
User score
Generally Favorable
8.3
My Score
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Metascore
74
59% Positive
29 Reviews
41% Mixed
20 Reviews
0% Negative
0 Reviews
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Aug 4, 2026
90
RPG Fan
I don’t think Gothic 1 Remake completely replaces the original. In many respects, I still prefer the latter. Yet, I do think there is a growing contingent of gamers who are tired of being patronized by placating RPG design, and that’s reflected in the success of Gothic 1 Remake and other games that don’t hold your hand. For those who might get filtered by the jank of the original, Gothic 1 Remake offers a compelling way to return to a time when RPGs respected the player’s intelligence and abilities, or perhaps to experience it for the first time. And by proving that a nearly 30-year-old design needed reverence rather than reinvention, Gothic 1 Remake quietly makes the case that the best a “remake” can do is trust that the original was right all along.
Jul 29, 2026
80
GameMAG
Gothic 1 Remake turned out to be a rather mixed remake. The final result was influenced by the team's inexperience and budget constraints, which led to a certain rawness in the remake and the implementation of both successful and unsuccessful solutions. Despite this, Alkimia Interactive handled the legacy of Piranha Bytes with care, recreating Gothic 1 in a way that makes it accessible to a wider audience.
User score
Generally Favorable
8.3
80% Positive
631 Ratings
10% Mixed
78 Ratings
10% Negative
78 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Sep 30, 2026
10
nexez01
As an old timer, and gothic veterean i must say - this remaster is fantastic. Just buy it and play it, it's basically Gothic one made better and more modern. Devs really knew what to do. Amazing!
Aug 20, 2026
10
MichaelA78
I have been playing video and computer games for 44 years and know the original Gothic very well. That’s why I was both excited and skeptical about the remake. After more than 80 hours, I can say this:Alkimia Interactive has achieved something that is very rare with remakes... Gothic has been modernized without losing its soul. THAT AUTHENTIC GOTHIC FEELING. The difficulty feels very similar to the original. The game doesn’t constantly hold your hand, and it respects the player’s intelligence. There are no quest markers and no automatic navigation. Locations are only marked on the map when it makes sense within the game world, for example when an NPC actually draws something on it. If someone tells me about a person, I have to find that person myself. If someone has gone missing, they are actually missing. You talk to other NPCs, gather clues and figure things out yourself. This can sometimes be challenging, but it makes the world feel incredibly authentic. The NPCs’ day/night routines add to this as well. When it rains, for example, they seek shelter. This means you sometimes have to search longer, but I absolutely loved it.Even better, some quests can have different outcomes. In my playthrough, Stone the blacksmith eventually ended up in the New Camp, while he ended up with Darrion in the Swamp Camp in a friend’s game. GRAPHICS AND ATMOSPHERE The graphics are one of the absolute highlights for me. Almost every location feels unique and memorable. The rocks, paths, buildings and landmarks make the Colony so distinctive that eventually you can navigate it almost instinctively. There are details and Easter eggs everywhere. I’ve honestly lost count of how many screenshots I took of this beautiful world. Twilight, fog, breathtaking vistas, sunlight filtering through the environment, or the transition from a dark cave into bright daylight can look absolutely stunning. And when there is no moonlight, the night is actually dark. You need a torch or a light spell to find your way around. This adds enormously to the atmosphere. COMBAT AND CONTROLS The combat system feels a little unusual at first, but it is easy to understand once you get used to it. The hero is genuinely inexperienced at the beginning: he attacks slowly, loses his balance and only knows a few moves. As you train and improve, you become noticeably better. This feels much more believable than simply increasing damage numbers.I played the entire game with a controller and never once felt that I needed a keyboard and mouse. TECHNICAL CONDITION I played the game about 2.5 months after release and was pleasantly surprised by how stable it was by then. I never got stuck in the environment and was able to complete every quest except for one small side quest. And even there, I’m not sure whether it was actually a bug or something I did wrong. For me, the PC version was in an excellent and highly playable state. Quick saves and quick loads are available at any time, and you should definitely use them regularly... death is always lurking around the corner. The voice acting is also very good. The only thing I noticed is that the Nameless Hero’s voice sometimes sounds as if it was recorded separately from the actual conversations and doesn’t blend quite as naturally. It hardly bothered me, though. CONCLUSION I love this game. The graphics are beautiful, the world practically begs to be explored, and above all: the game trusts the player to think for themselves. After more than 80 hours, I was still discovering things I had never seen before. I haven’t experienced that feeling in a modern RPG in a very long time. For me, Gothic 1 Remake is a perfect example of how to modernize a classic without stripping away what made it special. I give it 96%... the highest score I have ever given a game. An absolute recommendation for Gothic fans and for anyone looking for an RPG that doesn’t constantly tell you what to do next. Thank you, Alkimia Interactive, for this fantastic journey back into the Colony! ️
Jun 12, 2026
80
Screen Hype
The spotty performance and the lingering clunkiness keep it from greatness, and not every player will vibe with a game that actively refuses to make their life easier. But if you give the Colony the time it demands, you will find one of the most immersive RPG worlds ever made, looking better than it ever has.
Jun 15, 2026
75
Vandal
Punishing yet ultimately gratifying, this remake revives the oppressive atmosphere and uncompromising difficulty of the original. It rewards patience with deep sociological complexity despite the intentionally clunky combat and total absence of modern guidance. This polarizing experience successfully prioritizes heritage over accessibility, delivering a brutal journey for dedicated fans.
Jun 15, 2026
70
Gameliner
Gothic 1 Remake stays remarkably faithful to the original, perhaps even a little too faithful, offering a demanding journey that refuses to hold your hand and makes every bit of progress feel earned. The challenge remains rewarding throughout, but the combat continues to feel stiff and cumbersome even after significant advancement, which undermines the action-RPG experience. Audiovisually, the remake is largely impressive aside from its often lifeless NPCs, making it an easy recommendation for longtime fans but a game newcomers should approach with caution.
Jun 9, 2026
65
IGN Turkey
Gothic 1 Remake is a remake that clearly shows a lot of effort went into it. However, it has remained so faithful to its roots that, rather than being a challenging action-RPG adventure, it has ended up as a game that is overly archaic, repetitive, and likely to appeal only to a specific niche of players. On top of that, with serious performance issues and bugs stemming from the Unreal Engine, it falls slightly short of expectations as a remake.
Jun 10, 2026
52
Impulsegamer
For the hardcore fans of the franchise that just wanted a 1:1 remake of the original without anything added or removed, Gothic Remake is a dream come true. But even the avid Gothic fans are not safe from the performance horrors caused by the Unreal Engine 5, and that makes the Gothic Remake not everybody’s cup of tea.
See All 49 Critic Reviews
Aug 12, 2026
10
itonic36
I really like it. It was my favourite game in my childhood. Great Atmosphere.
Sep 26, 2026
7
Leuviah
Gothic 1 Remake is a game I’m willing to forgive a lot, because its core gameplay still works incredibly well. Its biggest strength is character progression — going from a complete nobody to someone who can genuinely dominate the Colony is extremely satisfying. The game doesn’t hold your hand, exploration feels meaningful, there is a surprising amount of freedom in how you approach situations, and the role-playing and atmosphere can keep you hooked for dozens of hours. The Colony itself remains a fascinating place and, in many ways, feels like the true main character of the game.Unfortunately, the technical state is rough. Poor optimization, bugs, stiff animations, outdated design elements and broken quest scripting can seriously hurt immersion — in my case, even the final sequence was repeatedly blocked by crashes/freezes. The biggest disappointment, however, is the ending. After spending so many hours building relationships and learning about this world, there is barely any epilogue and almost no information about what happens to the important characters.Despite all of that, this was a fantastic adventure and one of those games that genuinely makes you miss its world once it is over. If the technical quality and the ending had matched the strength of the core gameplay, this would easily have been an 8.5/10 or higher.
Sep 14, 2026
7
BluSleeper
It's a fair try about on level with the TES remake. Could have done better but will give it another go. It didn't give me the feeling of wanting to go back.
Jun 22, 2026
4
unnamed007
Full of glitches, bugs and technical issues. Storyline doesnt make sense. Since Chapter 4 boring as hell. You are just killing over and over the same monsters running around the same 2 locations.
Jun 14, 2026
4
NamelessHero252
Pros: - Feels very close to the original Gothic - The Colony still feels dangerous and immersive - Chapter 1 is genuinely great and gave me hope this would become one of the best RPG remakes ever made - Character progression is satisfying at first - Some locations are beautifully recreated. Early game captures that classic Gothic feeling of being a weak nobody trying to survive. - Viusals are too rough, after adjusting brightness, contrast and saturation, visuals improve a lot. Prepare! Cons: - Chapters 1 Lies To You. After that everything slowly falls apart. By the end I wasn’t sure if I was playing an RPG or a psychological experiment. Lock-picking - : ) (Hold my Beer) Delivery Simulator 2026* - After Chapter 1 the game becomes a full-time delivery simulator. Camp → Cave → Camp → Cave → Camp → repeat until insanity. NPCs send you across the entire map for few dialogue lines. I felt like a trained monkey doing errands for quest progression. Sometimes it felt like devs were testing patience or whether anyone finishes the game. NPC Hide and Seek - Half the game is searching for NPCs. Just hunting some idiot stuck behind a guard or turned into a living statue for cave spiders, or just gone missing in the world logic. Sometimes the hardest boss is literally finding the NPC. Combat & Movement - Constantly getting stuck on tiny objects. A single stick can be deadlier than an orc. Character sometimes climbs random objects instead of input or goes other way. - Enemy attacks sometimes ignore blocks or roll dodges. Damage feels inconsistent. Enemy patterns can chain multiple smash attacks without pause then they repeat their **** again and 1s pause oh finally maybe I can do 1 hit - Temple Guards punish almost anything Difficulty Balance Early game: hard but fair Mid game: too easy Late game: pure suffering. Difficulty curve falls down a staircase and dies. Goblin cave was a warning: getting two-shot while melee is useless Last Chapters are truly something - First collect golem hearts. Then collect Ulu-Mulu orc weapon monster parts. Defeat orc bosses in the temple for 5 gems. - Back to Xardas, then go to water mages and upgrade your sword. Then enter sleeper temple again. Then kill monsters and guards again yayyy! Then kill demon. Then even more demons. Then defeat final demon. Repeat until soul leaves body. :3 BTW Temple Guards are harder than demons. Funny is that demons look like straight outta Doom game. Whole section feels like mandatory overtime instead **** finale. Grinding - Forced to fight underleveled or overpowered enemies. Otherwise farm scavengers or wolves for hours. - Character hits like wet cardboard without grind. - Did scavenger mount quest just to stop running everywhere like a madman before teleport runes. Bugs - Way too many quest bugs. Did they even test this game? - Digger from delivery quest became personal stalker, respawning constantly. Got rid of Mud, got even worse replacement - Quests refuse to progress. Reloading saves often required. Entire quests sometimes repeated. Sometimes you just pray it works - NPCs randomly disappear - Camps sometimes become hostile for no reason - NPCs fight each other randomly - Dialogue feels artificial at times - Characters act like they have memory loss. Thorus sometimes acts like I was never part of their camp - NPCs schedules worse than original Gothic. Some NPCs sleep at 8-10 am. - Merchants lack ore and items - Sleeping doesn’t restore HP - Swamp Camp is a navigation nightmare, had to ask novices like I was in coma for 10 years. - Swamp islands everywhere, easy to fall into mud. - Lighting feels overexposed, like the world is burning your eyes. Felt like Edward from Twilight stepping into sunlight. Some areas have near-white ground from over-brightness. Despite strong art direction, presentation can look washed out, overly bright or dark, and strange gray. Original was yellowish less dark. Feels like permanent chromatic aberration, grain, post-processing is always on. After tweaking settings it improves, but base look is inconsistent and rough - Final demon is rough enough already. Hands start chasing you from the ground like horror cardio. Sleeper dream sequences feel unnecessary and unfriendly. Ending feels weird, sad, and annoying at the same time. Instead of satisfaction, I just wanted it to end. Several times I was close to uninstalling. ***Final Verdict*** Chapter 1: 7.5/10 Chapters 2-4: 6.5/10 Chapters 5-6: 3/10 Final Score: 4/10 Starts as faithful remake. Slowly turns into delivery simulator, grind, bugs, NPC hunt and frustration. The closer you get to the end, the more it feels like you’re fighting the game itself instead of the world. ------------------------------------------------------------------------------------------------ I didn’t beat the game, I escaped it after end. Note: Game barely runs on consoles, crashing a lot 15-30 fps, deleting saves and some folks give it 10 out of 10. Wow
See All 787 User Reviews
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  • PC
  • PlayStation 5
  • Xbox Series X
Jun 5, 2026
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