70
Gothic 1 Remake is precisely the return of a classic that fans hoped for. Alkimia Interactive managed to preserve the original’s unique atmosphere, timeless story, and sense of adventure while dressing it in a beautiful, modern audiovisual presentation. However, the remake fails to mask some of the original's issues alongside its own technical flaws: unbalanced difficulty, tedious backtracking, a weaker final act, and numerous bugs prevent it from being an absolute triumph. Still, it remains a great RPG that will remind veterans why they fell in love with Gothic in the first place, while offering newcomers the best way yet to experience one of the most influential fantasy games of its era.
80
Gothic 1 Remake turned out to be a rather mixed remake. The final result was influenced by the team's inexperience and budget constraints, which led to a certain rawness in the remake and the implementation of both successful and unsuccessful solutions. Despite this, Alkimia Interactive handled the legacy of Piranha Bytes with care, recreating Gothic 1 in a way that makes it accessible to a wider audience.
87
Gothic 1 Remake is a brutal, breathtaking return to the legendary Mining Colony. Rejecting modern hand-holding, this faithful reimagining drops you into a living, reactive world where every step must be earned and survival depends on your wits. From its rewarding, evolving combat to its stunning Unreal Engine 5 visuals, it is a hardcore game tailored for true RPG purists who aren't afraid of a real challenge.
6
Negatives The game suffers from a huge number of technical issues. I experienced frequent crashes to desktop, NPC conversations getting stuck, enemies clipping into walls or freezing on ladders, as well as constant frame drops and stuttering. Overall, the game feels unstable and unpolished. It also relies heavily on what I'd call artificial playtime extension. There is an excessive amount of backtracking, with NPCs often sending you across the entire map only to immediately tell you to go speak to someone else and then return to them. Many interactions are unnecessarily slow as well. Climbing ladders, opening gates, and similar actions have long, clunky animations. One quest, for example, requires you to hand out water to farmers, forcing you to watch every single NPC go through the same lengthy drinking animation. The lack of an autosave option every few minutes only adds to the frustration by making repeated progress losses more likely. Combat is inconsistent depending on the enemy type. Non-humanoid enemies often have poorly telegraphed attacks with extremely fast, jerky animations, making it frustrating to learn their patterns or reliably dodge and parry. Humanoid enemies, on the other hand, are much better designed and provide genuinely enjoyable combat encounters.Finding NPCs can be a nightmare. Characters constantly change their locations, often with little indication of where they've gone, forcing you to spend large amounts of time running around simply trying to continue **** game also wastes a significant amount of the player's time through excessive travel and counterintuitive design decisions. One of the most useful early-game mounts, which dramatically reduces travel time, is locked behind selecting the exact same dialogue option three times in a row—even after your character has already rejected it. Expecting players to repeatedly choose an option that has already failed just to unlock such an important feature feels incredibly unintuitive. The three combat styles are also poorly balanced. Magic is by far the weakest. There is no practical way to replenish mana besides constantly smoking or drinking potions, spells require long channeling times, and they often deal less damage than simply swinging a sword or firing ranged weapons. On top of that, you can't truly play as a dedicated mage until Chapter 3, and even then you're limited to a handful of weak spells, with only a single offensive rune and a few scrolls available beforehand. The Positives Despite all of its flaws, the game absolutely nails the feeling of starting as a powerless nobody and gradually becoming a true powerhouse. The world, story, factions, characters, and overall atmosphere are engaging enough to keep pulling you back in. Enemy variety is excellent, the lighting is beautiful, the soundtrack is legendary, and the game refuses to hold the player's hand, making exploration and progression feel rewarding. Conclusion What hurts the most is just how much potential this game has. Beneath the technical problems and unnecessary time sinks lies an excellent RPG with an incredibly immersive world. I genuinely can't wait to play the Gothic 2 Remake—I just hope it launches in a much more polished state and trims down many of the mechanics that exist solely to waste the player's time.
9
A remake that actually understands what made the original **** extremely faithful remake. I played the original as a kid, and precisely because this stays so close to the original in its mechanics, "that old feeling" comes right back. Simply **** graphics are an absolute knockout — the level design, the textures, the forests, and in places even the faces and robes are incredibly well done. It's also great how dense the world feels; there's no wasted space.When I see that the press average on Metacritic sits somewhere in the 70s, it confirms something I've noticed for a while now: there's a gap between how I perceive and experience games and how the gaming press does. What could have been done better:Not every bug needed to be preserved. The unfinished arena-tournament idea in the Old Camp is still there, and I keep reading about quests that don't fire properly — though I didn't run into those issues much myself. Magic gameplay also doesn't quite work for me yet. I never feel like a powerful mage. In certain situations I have to swap armor, and then enemies are suddenly immune to spells that are supposedly devastating. Ball Lightning from Circle 2 ends up being literally the best spell in the game, while Firestorm or Breath of Death get me nowhere in a lot of fights. It's just weird. The same goes for how the world reacts to you. I can walk around as an all-powerful mage and people still tell me to get lost, or don't respond any differently after I've dealt with the ore heap. That hurts the sense of a living world, and it didn't need to be carried over so faithfully. With the graphics, the developers clearly decided to fix the limitations of the era — they could have done the same for world reactivity and maybe some of the dialogue. Speaking of dialogue: the German narrator/voice direction doesn't land well, something went wrong in the booth. The guest dub by the YouTuber HandOfBlood doesn't work either. That only affects the German version, though.
9
The best game made by pb games up til now , only moving between camps is really annoying
Gothic 1 Remake
Released On:
Jun 5, 2026
Metascore
Mixed or Average
73
User score
Generally Favorable
8.4
My Score
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Where to Buy
Metascore
Mixed or Average
73
57% Positive
27 Reviews
27 Reviews
43% Mixed
20 Reviews
20 Reviews
0% Negative
0 Reviews
0 Reviews
Jun 5, 2026
90
For me, the Gothic Remake is the ultimate gaming highlight of 2026—the refinement of a classic and a sheer delight for action-RPG fans! Only technical flaws and a somewhat overly deferential adherence to the source material detract from this fan dream come true.
Jun 24, 2026
80
Gothic 1 Remake is a rough yet refreshing return to an older style of role playing game. Dated quest design, awkward combat and a frustrating economy hold it back, while its hostile world, meaningful exploration and refusal to guide the player make the Colony feel genuinely dangerous. Few modern RPGs are willing to make the player feel this small, and that courage makes the journey worth taking.
User score
Generally Favorable
8.4
81% Positive
581 Ratings
581 Ratings
9% Mixed
64 Ratings
64 Ratings
10% Negative
70 Ratings
70 Ratings
Jul 15, 2026
10
Old school brought for new generation. Spectacular game. The feeling of progressing almost like newbie gains at the gym.
Jul 4, 2026
10
Просто максимально настольничный ремейк который заслуживает более теплого отношения от критиков , запуская игру я думал что буду закрывать глаза на лаги и баги , но увы .. Очень странно что я их не встретил за 50 часов ( ну встречал конечно , мелкие , не критичные но они совсем не отложиль в памяти ) . в общем так как я играл в нее в детстве , сейчас этот ремейк я считаю эталоном ремейкостроения на уровне резика , но готика далеко не резик (это я про линейность) , и мощности команды Alkimia не обладают ресурсами Capcom .
Jun 10, 2026
80
Gothic is an idiosyncratic and sometimes stale remake, with a multitude of technical issues. Yet the purity and strength of the original game’s vision shines through.
Jun 12, 2026
75
Alkimia has delivered a game that captures the strengths of its predecessor, led by a brilliantly constructed world and the brutal harshness of life in the Mining Valley. Defying contemporary trends, Gothic Remake doesn’t hold the player’s hand and rewards them with a great sense of satisfaction as they make progress. It’s just a shame that we’ve ended up with a game plagued by so many bugs.
Jun 15, 2026
70
Gothic Remake stays true to its old-school roots, rewarding patience while punishing mistakes. Still a bit rough (around the edges) but rewarding for those willing to embrace its unforgiving design.
Jun 9, 2026
65
Gothic 1 Remake is a remake that clearly shows a lot of effort went into it. However, it has remained so faithful to its roots that, rather than being a challenging action-RPG adventure, it has ended up as a game that is overly archaic, repetitive, and likely to appeal only to a specific niche of players. On top of that, with serious performance issues and bugs stemming from the Unreal Engine, it falls slightly short of expectations as a remake.
Jun 10, 2026
52
For the hardcore fans of the franchise that just wanted a 1:1 remake of the original without anything added or removed, Gothic Remake is a dream come true. But even the avid Gothic fans are not safe from the performance horrors caused by the Unreal Engine 5, and that makes the Gothic Remake not everybody’s cup of tea.
Jun 30, 2026
10
Having played the original 3 games, I was a big fan of the series. I played their first demo which was testing the waters and that had me be extremely sceptic about how the final game will be. Imagine my surprise when I jumped on to the game at launch and saw that everything that made the original gothic a masterpiece was still there and then some more. Absolutely love the game. At this point I'm at 150 hours played and on my third playthrough as a member of the third faction (swamp camp). Highly recommend the game to anyone looking for a fun, satisfying and immersive adventure.
Jun 24, 2026
7
Un remake riuscito solo in parte, che alterna buone idee a problemi tecnici molto gravi. Da un lato il lavoro di aggiornamento si vede e il gioco rimane comunque piacevole da giocare, dall’altro la quantità di bug compromette pesantemente l’esperienza complessiva. Gli sviluppatori sembrano concentrarsi soprattutto sulla correzione di exploit come duplicazioni di denaro o sistemi di progressione “rotte”, ma trascurano glitch interni molto più gravi che impattano direttamente sulle missioni principali.Alcune quest possono rompersi in modo irreversibile: ad esempio, consegnare un oggetto a un NPC prima di determinati passaggi può bloccare l’intera fazione, costringendo addirittura a ricominciare da capo. Anche durante fasi avanzate della storia si verificano bug che impediscono il completamento di obiettivi cruciali, rendendo necessaria la ripartenza totale della partita con perdita di decine di ore di progresso. A questo si aggiungono problemi con il sistema di salvataggio rapido su PlayStation, poco reattivo e spesso in ****, oltre a prestazioni generali instabili e insolitamente **** punto di vista del gameplay, alcune scelte risultano interessanti: l’assenza di indicatori di missione costringe a esplorare e imparare la mappa, che però è molto piccola, quasi limitata. La varietà di armi è discreta e la difficoltà è estremamente elevata, al punto che la sfida stessa diventa uno dei principali motivi per continuare a giocare. Senza questo fattore, probabilmente molti abbandonerebbero il **** complesso è un’esperienza frustrante ma anche particolare, quasi “punitiva” nel suo design, che può risultare affascinante per chi cerca una sfida dura. Tuttavia, i problemi tecnici sono troppo gravi per essere ignorati: il voto finale non può superare il 7 soprattutto perché alcuni bug possono compromettere completamente una partita da decine di ore.
Jun 21, 2026
7
Il gioco in se é molto bello il problema è che é fatto malissimo, troppi bug frustranti che rovinano l'esperienza. Grande peccato .
Jun 22, 2026
4
Full of glitches, bugs and technical issues. Storyline doesnt make sense. Since Chapter 4 boring as hell. You are just killing over and over the same monsters running around the same 2 locations.
Jun 14, 2026
4
Pros:
- Feels very close to the original Gothic - The Colony still feels dangerous and immersive
- Chapter 1 is genuinely great and gave me hope this would become one of the best RPG remakes ever made
- Character progression is satisfying at first
- Some locations are beautifully recreated. Early game captures that classic Gothic feeling of being a weak nobody trying to survive.
- Viusals are too rough, after adjusting brightness, contrast and saturation, visuals improve a lot. Prepare!
Cons:
- Chapters 1 Lies To You. After that everything slowly falls apart. By the end I wasn’t sure if I was playing an RPG or a psychological experiment. Lock-picking
- : ) (Hold my Beer) Delivery Simulator 2026*
- After Chapter 1 the game becomes a full-time delivery simulator.
Camp → Cave → Camp → Cave → Camp → repeat until insanity.
NPCs send you across the entire map for few dialogue lines. I felt like a trained monkey doing errands for quest progression. Sometimes it felt like devs were testing patience or whether anyone finishes the game. NPC Hide and Seek - Half the game is searching for NPCs. Just hunting some idiot stuck behind a guard or turned into a living statue for cave spiders, or just gone missing in the world logic. Sometimes the hardest boss is literally finding the NPC. Combat & Movement - Constantly getting stuck on tiny objects. A single stick can be deadlier than an orc. Character sometimes climbs random objects instead of input or goes other way.
- Enemy attacks sometimes ignore blocks or roll dodges. Damage feels inconsistent. Enemy patterns can chain multiple smash attacks without pause then they repeat their **** again and 1s pause oh finally maybe I can do 1 hit
- Temple Guards punish almost anything Difficulty Balance
Early game: hard but fair
Mid game: too easy
Late game: pure suffering.
Difficulty curve falls down a staircase and dies. Goblin cave was a warning: getting two-shot while melee is useless Last Chapters are truly something
- First collect golem hearts. Then collect Ulu-Mulu orc weapon monster parts. Defeat orc bosses in the temple for 5 gems. - Back to Xardas, then go to water mages and upgrade your sword. Then enter sleeper temple again. Then kill monsters and guards again yayyy! Then kill demon. Then even more demons. Then defeat final demon. Repeat until soul leaves body. :3 BTW Temple Guards are harder than demons. Funny is that demons look like straight outta Doom game. Whole section feels like mandatory overtime instead **** finale. Grinding
- Forced to fight underleveled or overpowered enemies. Otherwise farm scavengers or wolves for hours. - Character hits like wet cardboard without grind. - Did scavenger mount quest just to stop running everywhere like a madman before teleport runes. Bugs
- Way too many quest bugs. Did they even test this game?
- Digger from delivery quest became personal stalker, respawning constantly. Got rid of Mud, got even worse replacement
- Quests refuse to progress. Reloading saves often required. Entire quests sometimes repeated. Sometimes you just pray it works - NPCs randomly disappear
- Camps sometimes become hostile for no reason
- NPCs fight each other randomly
- Dialogue feels artificial at times
- Characters act like they have memory loss. Thorus sometimes acts like I was never part of their camp
- NPCs schedules worse than original Gothic. Some NPCs sleep at 8-10 am. - Merchants lack ore and items
- Sleeping doesn’t restore HP
- Swamp Camp is a navigation nightmare, had to ask novices like I was in coma for 10 years. - Swamp islands everywhere, easy to fall into mud. - Lighting feels overexposed, like the world is burning your eyes. Felt like Edward from Twilight stepping into sunlight. Some areas have near-white ground from over-brightness. Despite strong art direction, presentation can look washed out, overly bright or dark, and strange gray. Original was yellowish less dark. Feels like permanent chromatic aberration, grain, post-processing is always on. After tweaking settings it improves, but base look is inconsistent and rough
- Final demon is rough enough already. Hands start chasing you from the ground like horror cardio. Sleeper dream sequences feel unnecessary and unfriendly. Ending feels weird, sad, and annoying at the same time. Instead of satisfaction, I just wanted it to end. Several times I was close to uninstalling. ***Final Verdict***
Chapter 1: 7.5/10
Chapters 2-4: 6.5/10
Chapters 5-6: 3/10
Final Score: 4/10 Starts as faithful remake. Slowly turns into delivery simulator, grind, bugs, NPC hunt and frustration. The closer you get to the end, the more it feels like you’re fighting the game itself instead of the world.
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I didn’t beat the game, I escaped it after end. Note:
Game barely runs on consoles, crashing a lot 15-30 fps, deleting saves and some folks give it 10 out of 10. Wow
SummaryThe Kingdom of Myrtana has been invaded by an implacable horde of orcs.
King Rhobar II, in need of a large quantity of magical ore in order to forge powerful weapons, operates the Khorinis mines with all available prisoners. To prevent them from escaping, the monarch asks his best magicians to create a magical barrier. But something goes... Read More
Platforms:
- PC
- PlayStation 5
- Xbox Series X
Initial Release Date:Jun 5, 2026
Developer:
- Alkimia Interactive
Publisher:





























