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SummaryRe-experience the critically acclaimed, genre-defining game that started it all. Beautifully remastered, return to Lordran in stunning detail. DARK SOULS: REMASTERED includes the main game plus the Artorias of the Abyss DLC.
Rated M
Rated Mfor Mature

Developer:QLOC

Dark Souls Remastered

Released On: 
May 25, 2018
Metascore
Generally Favorable
84
User score
Generally Favorable
8.4
My Score
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Metascore
Generally Favorable
84
91% Positive
48 Reviews
9% Mixed
5 Reviews
0% Negative
0 Reviews
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Jun 4, 2018
100
Guardian
If you want to visit Lordran and enjoy a straight-up bash-the-baddies quest, then you’ll find no better collection of bosses than this. If a new kind of adventure appeals, however, one in which quick fingers matter less than brains and human cunning, there’s still nothing like Dark Souls. After seven years its mystery has diminished, but it’s still among the best of the best.
May 28, 2018
90
Twinfinite
Dark Souls Remastered is still a masterclass in level design, and it remains the pinnacle of third-person action games. Longtime fans will be pleased with the improved performance on both consoles and PC. And if you’re a newcomer wondering if you should get your feet wet with this entry, the answer is an absolute, resounding ‘Yes.’
User score
Generally Favorable
8.4
84% Positive
2624 Ratings
9% Mixed
289 Ratings
7% Negative
222 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Jul 24, 2026
10
Romgosch
Dark Souls: Remastered is a timeless masterpiece that perfected the balance of challenge, exploration, and rewarding progression. Its interconnected world, unforgettable bosses, and atmospheric design create an adventure that remains unmatched. A flawless revival of one of gaming's greatest achievements.
Jun 7, 2026
10
brunogulini
Great franchise, great game.Every fan of Souls-like games has to play this **** beginners, you have to give it a chance; like all Souls-like games, it's difficult and frustrating at first, but it's a great game.
May 23, 2018
90
Vandal
As a remaster, it is a good one, but as a game, it’s one of the best adventures ever made.
May 23, 2018
85
PlayStation LifeStyle
This is certainly the best way to experience Dark Souls on console.
May 30, 2018
80
DarkStation
I guess, when it comes down to it, I was one of those optimists that was hoping for a real transformation that would make Dark Souls feel truly new again. Remaster doesn't do that, but from the vast number of players that are putting down their summons signs, a lot of new players are diving into this incredible game or maybe like me, easing back into that familiar rhythm. Dark Souls Remastered doesn't do anything but give us the best version of one of the best games ever made.
May 23, 2018
80
Trusted Reviews
If you’ve played Dark Souls before then there isn’t really anything in this version of the game that makes for a compelling reason to part with your cash. The term ‘Remastered’ implies that a great amount of work has gone into this release, and although it’s a definite improvement – especially with regards to the frame rate – it isn’t extraordinary.
Dec 31, 2018
60
LEVEL (Czech Republic)
Rather than a remaster, it's a port. It will entertain mainly rock fans who want to have a complete collection on a new console or complete Souls novices. [Issue#287]
See All 53 Critic Reviews
Jun 1, 2026
10
Pittippp
I’ve played Dark Souls Prepare to Die edition and is quite the same. Dark Souls was my first soulsborne and soulslike game and it’s absolutely perfect to me. The level design impeccable, made to take you by surprise, also, the enemies designs are perfect too. With 26 bossfights that are memorable for some different mechanic or something that have surprised us (not necessarily on a good way LOL). The OST is just perfect I can’t tell something different than that. Having saying that, Absolute Plin Plin Plon Praise the sun!!
Jul 28, 2026
7
Dogemanner
Dark Souls I is a good-quality game and while historically it is considered legendary, i am not so sure if it has aged that well into the modern-day, at the very least definitely not on the level of being a "Masterpiece". The primary issue with the game is that in terms of quality level/boss design, it falls off a bit of a cliff. The reputation for the game degrading after the first half (the half mark being once you get the Lord Vessel, also i don't know how this game is considered a masterpiece if this is a commonly held conception) is true. Almost the entire Demon ruins area is reused bosses slotted in as regular enemies and bosses again, the first boss of the area itself being a blatant filler boss that provides no challenge. The centipede has a pointlessly annoying arena but otherwise is piss easy, then you get to Lost Izalith and it is honestly a nothingburger zone. Vast expanse of nothing (lava) with Monstersauras you ignore and the enemies at the ruins are a complete non-threat, then the bed of chaos. The bed of chaos was honestly not that difficult or time consuming for me as it has been for most but regardless it is a objectively bad gimmick boss non-fight, a main lord boss feeling like a filler boss. The rest of the second half in terms of bosses & areas aren't as bad but still suffer. In comparison to the previous, Catacombs is more & Tomb of Giants slightly more interesting, however the bosses in the area are pathetic; Pinwheel isn't a boss and Gravelord Nito is a half-gimmick fight where he just has unkillable skeletons that deal free damage on you. The other two are more okay, i did like the Duke's Archives (less so crystal caverns). Another issue is how cryptic the progression is throughout the game. All the souls games are relatively so but DSI is a new level, the game barely giving you a idea of where to go sometimes and some things (like accessing the DLC of all things) is pure guesswork unless looked up online. Overall having played the other souls, DSI's bosses felt very lackluster. Level design overall wasn't bad but DSII&III just have superior rehashed versions of some of DSI's areas, even if alot more linear. Mechanically speaking, Poise is a mixed bag. Poise basically doesn't exist outside of very heavy armor, if the enemy are much weaker than you and PVP (from my experience). Almost all enemies stagger you on the first hit, but likewise said enemies (if you are strength gigachad) get staggered on the first hit as well so at least the enemies play by the same rules there. Poise in DSII feels much better (much more consistent in working). For a major Positive, i will have to say the non-bonfire-centric journeying was a very nice change of pace and, well, i liked it. It was a good experience traversing the semi-linear world and going large distances place-to-place from Firelink Shrine. The level design was also done very well with the placement of (scarce) shortcuts & loop-arounds that felt organic and had to be acquired with effort while also not compromising the feel of traversing the world. Honestly i think i might of had a bit more fun travelling here in the first half of the game than i did in elden ring's open world. While understandable, it's too bad this falls apart a bit during the second half of the game where it becomes more like DSII/DSIII's branching paths with dead ends, but they still try to shape the branches in the mold of the first half, to varying success. In the end, also, it is still Dark Souls (major positive point), specifically in the older mold. It takes quite a bit of getting used to the dodge even coming from a DSII regular but once it clicks it is fun even with the poise issues (shields are also strong in this game if you are that kind of player...) minor points: ++ Even though the bosses are lackluster, aesthetically speaking almost all the non-reused are unique & memorable. Sif, i'm sorry, please forgive me. \ If you are a Souls Veteran, especially from DSII (roughly same game pace/speed so adjustment period will be lower) DSI will probably feel too easy most of the time, even before or once you get used to the roll & weapon reaches/ai behaviour, depending on you. -- in terms of NPC quests, this is a negative for every souls game but in typical fashion NPC quests range from cryptic to very cryptic and basically require a external guide to complete. -- enemy attacks have a habit of just ignoring terrain and hitting through walls. not the glitch-bug type, they literallly just phase through terrain in order to hit you. Also, the "remaster", it fails as a remaster. Inferior lighting & atmosphere but far more stable performance & superior menuization, it's up to you and availability for which one you pick. I will say though it's definitely not as bad as the Demon Soul's demake. This reviews rating does not take into account the downgrades of this version. 7/10, Good game. Artorias area saved it from being a 6. Gwynevere Best Girl Praise The Sun/ !
Mar 4, 2026
7
WillBunger04
good but doesn't hold up and can be extremely janky at times. people say its perfect because of nostalgia but compared to the recent souls games it doesnt hold up - still pretty good at times tho worth checking out.
Apr 9, 2025
4
JustABitAgroed
Completely destroyed the aesthetics of the original. Everything looks like plastic and playdough now. A completely pathetic effort from a dev that didn't care. Never buy remasters, always play the originals. At the very least they added 1 decent QoL feature (using multiple items at once from the inventory), but that's literally it. In every other way this is a downgrade from the original.
Feb 21, 2024
4
abken
Not fun for DEX users coming from Dark Souls 3, Elden Ring, Bloodborne, Lords of the Fallen, Lies of P, Sekiro
See All 3,135 User Reviews
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May 25, 2018
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