95
NieR Automata: Beyond Gods Edition was a total shock to me with how much I enjoyed it. It takes a very solid experience for me to enjoy an RPG lately and NieR grabbed me quite well from the beginning and kept me entertained throughout. It's the type of game where I want to do everything that I possibly can just to make the experience longer - a type of game I rarely find nowadays. I went into NieR Autamata with no expectations other than the good gameplay that I usually find from Platinum Games, I went away floored with a near perfect action game.
87
NieR: Automata is not for everybody. In fact, the game looks to be aimed at the most refined fans of the medium by not caring about the regular gaming conventions, in the same way the works of David Lynch are perfect for the hardcore moviegoers.
80
Melancholic, wistful and creative at every turn. [Issue#186, p.80]
0
Made it through Route C, Yoko, buddy, guy, pal, please send me my money back in the mail for this huge goose chase waste of time recycled nonsense that has me replaying the same game five times just to see "dur wheal nding." Give me a break. There are people comparing this amalgamation of philosophy 101 to Shakespeare. How emphatically humorous! Has nobody heard that brevity is the soul of wit? The best part of this game is watching a bunch of robots re-enact scenes from "Romeo & Juliet" by spouting a couple famous lines before blowing themselves up. That about sums up the collective intelligence behind the person who creates these games. If Yoko could've tried not to waste my time and snuck in a way to change the story to something more interesting than petty existential ethical quandaries that go nowhere (maybe half-way through the first route instead of the last 2 minutes of the second route), rather than having them in every other pointless side-quest or placing all the answers nearly 15-20 hours into the story later. They take so much time actually telling you something you probably predicted coming hours ago that somehow when (or if) it comes, it's supposed to be like, "whoa that's so crazy and makes the big think!" It's treated like you're supposed to react to this masterstroke of storytelling as if it was a totally logical revelation even when it's told in the least clear or concise way. Hey Ma, did you hear? We got the next Kubrick right here! That's right, and he lives in Japan, and.. Kurosawa? No, no, not Kojima! He made those Drakengard games that contain nothing but subversive storytelling tropes. What? Never heard of him you say? Not a good way to tell a story? I mean, if I'm really supposed to play all the Drakengard games, and Nier circa 2010 just to get the full "story" then I think there's already a problem with your ability to tell a story. Stories and narratives work best in a self-contained fashion. You don't tell your story by saying, "I left a lot stuff out on purpose, but you can read about it if you buy the accompanying book for 19.99 USD." That's not typically a great way to explore themes, or subject matter, or chiefly to tell a good story. I really just didn't get what the deal was with Nier Automata. I don't outright think it's a bad game, it has some intriguing ideas, but not well executed ones. I almost wonder if people sort of spent too much time reading into things rather than taking them at face value or how they were presented to the player. The pacing is glacial, the "open world" is recycled, the characters are very shallow and mostly uninteresting even after you learn more about them. The problem is that it suffers from not having a good narrative hook. There is nothing to be invested in when it comes to the plot or the characters in the plot. In most cases, you are just playing to get the part where more of the story is finally (graciously) given to you, so you can get some context for what is going on. Sure, there are some great set-pieces, and I thought the first opening is fantastic, much better than any of the other openings. The weird blending of SCHMUP and 3rd person action mechanics is interesting, but very flawed, I also didn't enjoy the camera being extremely bothersome for most of my play through or the jarring 2.5D transitions that don't need to exist at all. It seems to do these things just to be more unique, or to change up the game play, but the problem is that the game play actually gets quite old after about 20 hours of doing the same thing no matter what it is. I think Yoko Taro needs a good EDITOR. Someone who could help focus his ideas down so they would be maybe less.. schizophrenic? I just didn't really understand or like my time being wasted with a bunch of nothing-burger explanations, predictable science-fiction plot twists, and what could be an interesting story given to you in breadcrumb form as opposed to one whole slice of bread at a time. Speaking of bread, how about 2B's buns? I'm not super upset, it's a great butt, but she's wearing heels and there are no strong male characters in this game, which is extremely annoying for me. I would've like to have seen a good male protagonist next time Yoko Taro makes a convoluted story about cyber waifu's in space fighting robots. I really don't need 30+ hours to get the gist of your story. If you're just going to fake out the audience every time they start becoming interested, then maybe you'd do better with short stories or some other medium, because this is dog water content that some high school student could've written back in 2002 and I wouldn't have known the difference. Special mention to "Adam & Eve," who were so forgettable and lame as antagonists that even the game memory-holed them later on in Route C. What a total waste of voice acting. Maybe less K-pop boy band, and more "villains with some actual motivations or reasons to be villains."
10
Amazing story, amazing world building, legendary OST, a true masterpiece. What an experience
0
I’m sorry, but I don't see the hype, this game hasn't aged well at all, the replayability is okay, I guessss(?), but the map is ****. It’s not the masterpiece otakus make it out to be—the philosophy bits are just pure fluff with no depth, It’s basically bait for evangelion fans who think nihilism equals deep, but the delivery is just mid and oversimplified. 9s gameplay is literal torture, and a2 is a nothing burger of a character, It tries to be a hack and slash and an rpg at the same time but fails at both.
NieR: Automata
Released On:
Mar 7, 2017
Metascore
Generally Favorable
88
User score
Generally Favorable
8.8
My Score
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Metascore
Generally Favorable
88
97% Positive
98 Reviews
98 Reviews
3% Mixed
3 Reviews
3 Reviews
0% Negative
0 Reviews
0 Reviews
May 5, 2017
100
Nier: Automata is an absolute masterclass in game design. It surpasses expectations time and time again resulting in an experience not to be missed by fans of action titles.
Mar 27, 2017
95
Nier: Automata is brilliant. Its mature storytelling is filled with intrigue and philosophy explored through fascinating character work that delves into the depths of the human experience and the complications inherent in artificial intelligence. Combined with some incredibly tight and fluid gameplay that pulls together a multitude of ideas with ease, it’s made all the more impressive by the multiple endings and massive replayability. Taro and Platinum Games deserve praise for creating a game that values the player’s time with regular rewards, and one that deserves to be experienced.
User score
Generally Favorable
8.8
87% Positive
4294 Ratings
4294 Ratings
6% Mixed
298 Ratings
298 Ratings
7% Negative
343 Ratings
343 Ratings
Mar 30, 2026
10
Amazing story, amazing world building, legendary OST, a true masterpiece. What an experience
Mar 11, 2026
10
Great gameplay, music and environment. A unique experience. Daydreaming as a cyber-samurai
Mar 21, 2017
90
Few games are able to showcase the power of the medium like Nier: Automata...If history forgets this game, then f.ck history.
Mar 6, 2017
90
Nier: Automata is a delectable buffet of remarkable experiences that seamlessly and beautifully mesh together. In spite its plethora of elements, the game doesn’t suffer from the sometimes inevitable pitfalls of trying to do too much.
Mar 6, 2017
89
Nier: Automata is a crazy, beautiful, and highly entertaining journey full of nutty ideas and awesome gameplay. It may not include the most sensical story or compelling characters, but its frenzied combat -- coupled with beautiful visuals and a stunning soundtrack – make it too much fun to pass up.
Apr 5, 2017
80
Excellent action jumble of genres and play styles, which does not look that good, but all its cons are masked by its great story and unconventional narrative. Automata definitely isn’t for everyone. But if you are not afraid of the Japanese weirdness and instead of sweet tearjerkers you’d want a proper depression with philosophical questions, you won’t regret buying this game.
Mar 10, 2017
50
Loads of interesting ideas and plenty of good intentions, but nothing sticks. It’s like it was made by a team of people with super short attention spans. They’d come up with a good idea, carry it half way, then get distracted by another thought, and do it all over again until ending up with an unfocused, unsatisfying, incomplete product.
Mar 1, 2026
10
Obra de arte, sin duda el videojuego mas completo q he jugado, + de 100 horas de gameplay me tienen anonadado.
Jan 2, 2026
7
I've finished the game twice. ONLY twice because the third walktrough was very annoying for me. I know that is the OG game but doesn't care... The soundtrack, story btw were awesome, the graphics is not the best one, it is a quite deep stuff.
Sep 2, 2023
7
Pretty unique in a lot of ways, but definitely super overrated!!!! The open world isnt exciting at all and it has a lot of annoying game design choices (for example the save system).
Jun 9, 2025
4
I'm a big JRPG fan and I even liked Nier Replicant a lot but Nier Automata didn't contain anything I like about a game and eapecially exploration. The story does not make any sense. Also thought we would know a bit more about Emile since it's a major character in Replicant but here, he's just a normal seller NPC.
Mar 20, 2024
4
Story very boring, fight can be change in auto mode. I was expecting better from this game. Too Japanese style for me
SummaryNieR Producer Yosuke Saito, director Taro Yoko and composer Keiichi Okabe return, teaming up with character designer Akihiko Yoshida and PlatinumGames to present the next entry in the saga – NieR: Automata.
Rated Mfor Mature
Platforms:
- PlayStation 4
- PC
Initial Release Date:Mar 7, 2017
Developer:
Publisher:





























