deplorable
User Overview in Games
3.5Avg. User Score
User Score Distribution
positive
3(5%)
mixed
24(42%)
negative
30(53%)
Highest User Score
Lowest User Score
Games Scores
Mar 21, 2026
Crimson Desert5
Mar 21, 2026
I wanna say it reminds me of zelda (the axiom pull push thing, the different armour for cold/heat etc), or skyrims exploration. I'd love to compare the science and medieval parts to assassins creed vikings. I can't because the whole thing reminds me of black desert online slapped into two worlds and greedfall. A janky mix that tries to do better and fails at even the most basic of things. The tutorials **** first of all... and come at a rate slower than any tutorial i've ever had the displeasure of playing. All it does is confuse rather than educate. i know it's trying to spoonfed you but really you should not have 4 combat parts that only cover "R1", "L1", O and R1/R2 together. I mean the game doesn't even tell you what they ARE just to press them. Also which stupid Developer puts the same button as "DO/Pickup/Interact" as the JUMP button. That's idiotic. The controls are messy and it does not help the game AT ALL. More so things don't activate, you don't press SQUARE to open the Sewer, you press square at a certain angle, and almost standing ON it, to open it. Anyone manage to get down the ladder without falling? no. well not alone. It gets worse, you eventually learn your axiom force, game tells you "L3" doesn't tell you what you're about to do until you hit L3. At the first part easy. Then you gotta do it for the 2nd one beside it. So you hit L3. nothing happens, you aim, hit L3 nothing happens. You press L1, and Aim L3 nothing happens. you do that twice more and axiom force eventually works. It's REALLY not Intuitive or fun. What else, oh yeah you can pick up flyers from notice boards, the first 2... start some cool ideas with cooking, crafting, refinement. Except after your done one of the flyers can be sold to get rid of it. One CANNOT. cannot be dropped. cannot be gifted . IT IS THERE FOREVER more. YAY My favourite bug is dismounting the horse on the bridge at the start, going 90 metres in the air and landing.. not on the bridge but below. weirdly no fall damage from that bug. But it was a pain to get back up because guess what pressing up wouldn't call my horse, until i had finished that part of the tutorial thing. YAY. It has a lot of good, ideas. and some very deep systems. You just won't bother after 15 hours to carry on... because it's not fun, the controls are terrible and appear to be done by someone who has never played a video game before. Final thoughts, i wish developers wouldn't put Blur etc at 100. I wish HDR defaulted to on. And i wish i didn't have to change the settings every time i loaded up the game. Speaking of loads, already had 3 saves corrupted. This is a mess. i'm sorry. this needed another 4-6 months. AND a proper testing. I'd talk about the graphics, but the PS5 gameplay you've seen is a lie. The landscapes look fine. But characters appear as if they stepped out of a PS3, and some landscape items wouldn't look out of place on a PS1. This game is pretty if you half close your eyes, the colours are washed out, the brightness is all over the place. no wonder HDR is turned off as a default it can not save this game. Its a mess. Cyberpunked again
PlayStation 5
Sep 26, 2025
Silent Hill f4
Sep 26, 2025
I had high hopes of Silent Hill F, because of trailers, and the popping eye candy visuals I was to be disappointed within the first 10 minutes. In 2001 developers once talked about individual blades of grass, of hair strands (even the fuzziness of fur) and of building words you can get lost in. in 2025 we find developers are lazy reusing assets constantly building samey worlds with no real thought to what they are doing, plopping some monsters down with an awful story straight of a R. L. Stine novel. The dialogue is cringey at best, and not worthy of even paying attention. Even the voice actors just sound confused half the time, not on the world but on what they’re **** the first 10 minutes you will see the same bike with a basket on the front 6 times, you will see the same wringer for clothes 8 times, you will see the same red barrel. Reused textures again and again, making you think you’re on a terrible COD fan made map. The lack of indoor environments while exploring makes you realize this is not silent hill 1, 2 or 3. Or resident evil.. it’s just the same outdoor models repeated. Oh look there’s the same bike with a basket for the 15th time in a village less than a mile long. It does not draw you in with the amount of repeated content…It doesn’t help that the models of the protagonist and the enemies don’t seem to fit in the world the devs have built. They struggle to even fit or move (I was in a garden picking up a doctors note and 2 enemies got stuck in the environment at either side and I just causally left). Doesn’t seem like horror, it’s hilariously bad. Coped with janky combat which would make morrowind blush, this is not dark souls with dodge combat. No, this is PS2 error having difficulty with 3D characters, the camera and trying to make any combat work properly. In 24 years we know see gaming, so called AAA games take a major step backwards. Not sure what took so long for them to make this, the game itself gives no indication that time has been spent on it. The puzzles are the only redeeming and they are sometimes unforgiveable if you aren’t fast enough. Only because of the terrible mechanics, controls and awfulness that is this game.This is a £24.99 spin off, from Silent Hill. Not an AAA stand alone game of the series worthy of £70. This is a joke. And developers are going to be hit hard when players wake up, take off their rose-tinted glasses stop reading paid for reviews by gamers barely out of their diapers. And actually, see what they’ve paid for. Because it is utterly ****.I’m embarrassed to say I spent money on this. I didn’t get my monies worth, and I’ll tell you something. I feel dirty by just associating with this…
PlayStation 5
May 10, 2025
Clair Obscur: Expedition 335
May 10, 2025
Loved this game when it first came out, now beaten it 3 times, the music the storytelling even with turn based combat is the best i've seen. however the constant bugs, i had to restart my game several times due to the way the saves work. they work against you. getting stuck in the world, manor doors not opening leaving you stuck unable to escape, in one case my game just froze had to do a hard reset on the PS5. back to oblivion it was for me, that's much more buggy but the bugs are manageable. bugs in this game stop the game. plus with them going all ubisoft nerfing and moving around things that don't appear in the patch notes. yeah don't agree with any company trying to enforce their idea of "fun" on gamers. so down to a 5 it goes.
PlayStation 5
Feb 6, 2025
Tales of Graces f Remastered10
Feb 6, 2025
It was one of my favourite games on the PS3, has it been that long, yes it has. is there anything in the remastered that makes you wanna buy it again? no. there isn't. the whole HD thing you know that's a scam, every gamer knows it's a scam. do i still have my PS3? no. Did i wanna play this again with the skits and the combat with the 100 hours of madness getting that plat again. you bet i did, as always i do the £1 per hour conversation on whether it'd be worth my investment. It's as good then as it is now (cel shaded graphics work like that). if you love the tales of series. you've already bought it. if this is the first one, it's a good start. the characters are likable, the locations are great, the puzzles aren't as hard as other tales of series. But there is so much to this if you give it time, and you'll go 20 hours before really. "starting" the game. And for me that's the kinda game you want. go buy it. you won't regret it.
PlayStation 5
Feb 6, 2025
Kingdom Come: Deliverance II5
Feb 6, 2025
They have improved the combat. doesn't mean squat if you face more than one person which occurs 95% of the time. The AI will cheat especially at dice, which is fine you can cheat too with loaded dice, so it puts you on an even playing field. Food can kill you. Just make you sure you keep your perks up, have a potion handy. because anything you cook (anything) may poison you. And if you're watching the nourishment bar before leaving, it could kill you. you will die in this game, again again and again. If you go to the church to the east you'll get 20 odd nettles and a free spade. If you go to the bath house to the west buy soap free washing place just north, and just outside the north you'll find 19 belladonna. belladonna + nettles = save potion. if only the game warranted your time. explore - die. you will face more than one opponent. You can learn a master strike though, that helps but it just isn't fun. morrowind's combat felt more fluent. speaking of morrowind, like that game doing stuff will get you perks in that stuff. which is why in morrowind you jumped everywhere. This games the same. NPCs will favour you and hate you at the same time, usually within 5 seconds. my favourite is handing someone over to the baliff who couldn't do enough to thank me, but because it then puts you in a RED zone if you stay there for a few seconds more than the baliff takes to leave.... you will be attacked. you will die. the game has more bugs than oblivion, and more places to get stuck. there is a fast travel. it's kinda fast. the game wants to be fun, it wants you to do stuff it doesn't make it very enjoyable. it's not a medieval sim. it's just puts in mechanics to take away any of the fun you'd get by playing. plots average, graphics are nice, and what's behind the curtain is awesome. it's just not very good at showing you behind the curtain. 5/10. all year long. people have been saying game of the year. funniest thing since the last american election.
PlayStation 5
Nov 2, 2024
Dragon Age: The Veilguard2
Nov 2, 2024
character customisation woeful (i do not need 3 layers for my eye colour), combat feels on rails... and... get this "hit green vases" to get "potions". i kid you not. this makes ubisoft and other devs use of the yellow lines etc to shame. Green random vases = health. jeez. it's like a game from 2002. don't put the dialogue into AI checkers either... note all the reviews avoiding anything critical about this.honestly they should have just put health packs around the place, it's the same thing... disappointing. lazy... and we've gone past this type of gaming. like decades agowhat they also don't mention is the views are all just fake. take a puddle at the start, it's not a puddle, it's just a texture over the flat surface (no actual water) and some of the placed textures are fake so you can walk part way through them, it's all very lazy. it's like you're walking through a painting than a 3d world. (anything with a slight difference in texture and out of place you know you can break, and there's a lot of it. it really is like swimming through a painting with a too large character that feels like they don't belong, it's jarring, movement dodging... something is off.) my favourite though is the out of place dialogue, and this starts in the first 10 mins... you meet this dwarf that says "i've scouted dumat plaza or somethiing, i know exactly where it is", 2 minutes later when a blast goes off in the distance "oh no i think that's dumat plaza" from the same character. it's like this was written by a 15 year old high school **** "solas is probably inside" 2 seconds later "this is one of his hideouts" less than a second later "solas was freeing slaves" . lol.. so what ... was he freeing slaves in his probably hideout? who knows.. the dialogue is all over the place with whatever story they are attempting to tell. it's truly terrible. game has a really weird physics failure with momentum haven't seen areas so small that greedfall or FF16 would blush. seriously tiny. i miss inquisition. the most disappointing this you'll ever come across. is the first darkspawn they've ignored everything about "origins", they've pretty much taken the red from 2 and 3, shoved it onto a Mass Effect "husk" enemy and called it.... a darkspawn. that's the biggest joke.
PlayStation 5
Mar 7, 2024
Final Fantasy VII Rebirth6
Mar 7, 2024
It's an enjoyable romp that 30% reminds you of the original, 30% new stuff and 40% mini games and fluff. Wanna pick 3 mushrooms, that's a mini game. There is a LOT of mini games... none of them are good. There's also a card game, don't worry i did the tournament and beat them all and i still have no idea how to play the game. Knowing doesn't make any difference. Graphically it's great. It looks stunning and the cutscenes are well done, voice acting is a little wayward you will wish a certain AI female would shut up. A lot. as she continues talking. constantly. during fights which require you to get certain marks. Story wise, it loosely follows the adventures of FF7 from the outskirts of midgar throughout golden saucer and beyond into cosmo canyon. Yes that part is in it. Yes it remains pretty much the same outcome. Cloud does go a lot more crazy in sections so unlike the original when he completely breaks down into wheelchair cloud it won't come as any surprise. to anyone. Yes you can ride the buggy, even play around with the aircraft... combat is the same as the first remake, it's workable. but not brilliant. In fact bar the graphics it's a pretty average game all around. I'm still surprised it's the 7th march and a lot of trophies i just got are still well below the 5% mark. The game needs some refinement, after doing the fort condor i recommend doing the "hard" version straight after because it's easier than all the previous rounds altogether. To the vets who played the original some of the stuff does leave a nasty taste in the mouth, especially during the needless beachwear acquisition, and when you think it's over you gotta do it again for another of the sexes. There's a lot, that's just not fun. It's fluff. Filler. that isn't really needed. Hey do you wanna collect towers, and explore the map doing all the stuff on it like assassins creed and it's ilk, well you're in luck. It's here. AGAIN like every other game under the sun. Travelling around is less fun than spiderman 2 though So yay, that's what we all wanted. And obviously there's a lot you can't do until you do certain things, meet certain objectives yadda yadda. Again. Average. In my head the graphics and art style wants me to push it into 7 or 8. (play fort condor with their original designs in proper 3D - that's the remake i wanted). But the thought of playing it again.... no. it's a once, do as much as you can ... and never play it again. ever. Like the first remake. And for that reason, it remains a 6... and far below the original. A lot needs improved for the last outing. And i personally don't think they can do it.
PlayStation 5
Dec 23, 2023
Warhammer 40,000: Rogue Trader1
Dec 23, 2023
Lore inconsistencies aside (the sister while looking like she wears power armour only takes up one square compared to the space marines 4, but she wields a bolter which needs power armour or they rip your arms off when you fire them, but hey she wears guard uniform and we all have to play pretend). The dreadful UI, the tooltips being wrong and are fixed per patch but there's no many errors i'm not even sure which ones are fixed or broken now. That galaxy map, touch your controller the wrong way and you go 40 points away from the next system you were aiming for... plus the system info sometimes gives the wrong information. It's not laid out well, not tested for consoles. Game is mostly loading screens constantly it doesn't break immersion in the 120 hours 5 of those are just loading screens. I mean no. not in the age of next gen consoles.. lazy optimisation. they've rushed an early access game. It has less errors than their previous game but it's less fun, less engaging and i'm going to say it... you wanna read 32983247 novels. buy this game. there's so much needless reading that means nothing towards the plot you wonder why they bothered. I've seen world of warcraft level 5 quests better worded and designed than the tripe on offer here. not that you'll get to 120 hours, i got to 25 apparently having 5 space combats is enough to win them ALL haven't even met necrons yet.. the trophies are hilarious. also there's an abandoned bunker which is easier the more you raise the difficulty, in fact you die less in there by raising the difficulty due to the terrible mechanics they've implented. unless you really really like warhammer 40,000 which is nothing like the game, novels or other meda associated with it. Get it. If you want a subpar baldurs gate 3.. no.. wait i apologise.. if you want a sub par wasteland 3 with less crashes but more bugs this..this is the game for you
PlayStation 5
Aug 22, 2023
Wayfinder0
Aug 22, 2023
Spend 3 hours logging in. make character say you want a new character after tutorial game kicks you out log in... game logs you into that character you did not want to play as go to menu (to change character) game logs you back out. game does not function. game does not work. DO NOT BUY this piece of ****. worst launch. worst game. that i haven't yet played.
PlayStation 5
Mar 8, 2023
Destiny 20
Mar 8, 2023
Let's start off with the base game, and first 2 expansions are no longer available to play. I mean Bungie is coming up with excuses but have you ever seen MMOs do this without properly ensuring previous content is playable (very rarely) even division 1 could still be played. Bungie are just awful developers. One Trick ponies. They can do gameplay that's it. They can't do stories, they can't do anything else very well. As for the expansions you can play, well as long as you haven't done forsaken, you can still play it. I couldn't but someone said you could, and if you have only like 3 missions are available (1 per week). just really bad. Shadow keep isn't even worth mentioning i mean that expansion was so weak with content i'm surprised they don't call that the base game. They have amended the base game start to try and compensate but it isn't well done or thought through (typical bungie let's be honest, story threads are not their strongest point). Beyond Light was dull, because - same enemies, same stuff that you've been doing, very little diferrent. Witch queen slightly better (filled with the usual mission breaking quests even now in 2023) and "lightfall" the new one is lifeless, again same enemies... although ONE, one new type but not interesting enough to go "yes finally". i mean i'm not sure why this is even still going. DO NOT waste money on this. Don't let bungie keep going.... they make ubisoft and ea blush.
PlayStation 4
May 14, 2022
Godfall0
May 14, 2022
No Map button, No mini Map. For this type of game, that's a decrease in like 5-6 points straight away. it's like the developers have never played a video game before. They don't present the story very well, so be prepared to play for 8 hours and still not understand what the hell is going on with that. It's badly explained, badly put forward and even by reading the codex information it's as if they heard a story then tried to replicate it but missed the best parts. Imagine being told about back to the future without the delorean, marty or doc. There is no excitement, no motivation bar raising stats and fighting the same things with slightly higher stats. I mean gaming is all about this but... never quite so in your face obvious as this. it drains any hope you have for next generation gaming. The game is pretty to look at, and it's very linear... i mean i'd tell you to explore but with the lack of map button (i mean seriously) you might end up getting lost and going in circles and it's just repetitive **** anyway (as pretty as it is, it's all just copy n paste with maybe different colours for different realms). The maps aren't even well thought out which is why there isn't a map button, the disappointment then would be much more real. Game throws a lot at you without really explaining anything, it'll tell you about spirit tethers and rubbish but not show you what one looks like.. so there's guesswork and hitting stuff involved at the beginning (honestly the tutorial and starting missions afterwards are badly thought out and will put you off the story part of the game anyway). You kill things (maybe like what 20 different enemy types which are then repeated with slightly different colours of textures). Hack and slash. Then loot 99% of useless junk, and one upgrade out of a 100 things. Then continue. It's not fun. it's not enjoyable, and it'll just waste away your life. Do anything else but play this. There's different armours to craft but that means grinding the mats to make them, and they're not all that different. in this game like destiny you'd have thought they'd make them a little more original and standalone with maybe classes (like tank, dps... or even paladin, mage etc) but really bar maybe a couple of things they all play and perform the same way) expect a lot of disappointment with this game and if you got just the PS Plus edition you'll only know disappointment. DO NOT upgrade to the story content, you aren't missing anything.... there is no real game.. it's JUST terrible. ALL Over. It had potential. HAD being the operative word. If anthem was never released. THIS would be the anthem. I'm sure the developer thanks the gods that anthem exists or this would have surpassed it in terms of quality, scale and terrible gameplay. there is nothing redeemable here. nothing at all. it's not even open world, welcome to instanced 1999 rubbish even with all the tech available, it's basically just a drip fed game that has so few stuff in it, it's all just copy n paste with maybe slight different variations of the same stuff with different stats. This makes mobile micro transaction games blush.
PlayStation 5
Apr 25, 2022
LEGO Star Wars: The Skywalker Saga5
Apr 25, 2022
it's just not fun. Lego games have always tried to be a pick up and play, your friend can join in and not join in at any point and you just have a blast. This... is a monstrosity. And it's worse for it. The content from the films is a little out there to begin with (you spend like 30 minutes in the factory aspect on the hive planet, without C3Pos antics and it's just terrible). But they decided to give you full access to the camera; bar some puzzle elements which have fixed points (which makes no sense it's 2022 come on) and those parts as well as jumping to platforms from ledges (there's a lot of ledges, more so than you'd think from a lego game). not enjoyable. You can't set your own waypoints, the maps are badly laid out for you. You're overloaded with collectables with no real clue what to do until like you finish an episode and have had time to read the 28434 pages of content a droid with a ? throws at you. Just badly directed, badly constructed (heh) and not much fun to play. Which is a shame, some of the comedy is quite good, it's mostly voiced (no mumblings although you can turn those on) and it manages to shine away Anakin's genocidal tenacities in a such good propaganda way; the 3rd Reich would have applauded the effort. They have a remade combo fight system which sounds impressive until you play it and wish it didn't exist. A lot of the controls for this are a buggy mess, for example if you hold down the L2 on the PS5, it's supposed to Aim and the game tells you to press R2 to throw the lightsaber at the enemy. Except. It doesn't half the time. It's easier just to press R2 to throw it although if you press it more than once the game gets confused and sometimes doesn't throw it. Try it. shake your head. It's just a buggy joke of a system. If you like star wars, lego and enjoyed collecting every collectable in donkey kong 64 and want more of the same. This is the game for you. If you enjoyed the previous lego games and like star wars... i may give it a pass. If you only like lego or only like star wars. avoid. And just watch the films, you'll have way more fun.. than whatever this was supposed to be
PlayStation 5
Apr 14, 2022
Babylon's Fall0
Apr 14, 2022
Square Enix needs to apologise to all gamers. This is the pinnacle of terrible, I mean we thought Marvel Avengers was the worst, that this pitiful company could accomplish. When they were Square, and Enix they were known for brilliant, excellent RPGs. Those days are far behind, if it wasn't for the resurgence of FF14 I'd view them as the worst games developer/publisher we have ever seen. I'm kind of glad platinum games didn't finish Scale bound, it'd have just been more of this... what happened? pressure, time constraints, or did they sack everybody and got some college kids to finish it? If you have bought the game, and are reading this. Do yourself a massive favour. Go back to the store and demand a refund. It's just easier to get that right off the bat. This is the worst game of the decade. To start with signing in, you know your square enix account. I mean most of us have one (or if you have played FF14 you know you have at least 3 of them on different sites and different variations of the same account). You know Square Enix, Square Enix management, Mog station. You know they have more account choices than gods. I think for this game they mean the basic one, the square enix management. Do you know your username? i know if you log on in a browser you can use your email address but not, not for this game no. Gotta be the username. doesn't allow (for some reason) to put in your email address. You in? no. Of course not, You gotta bind it to your account 3 times. Wait you remember doing this before with FF14 and a few other games. Well of course you do, but unlike other companies don't expect anything to remember that with square enix. Did you rebind it 3 times, with the 3 screens hitting okay each time. Well you're not nearly anywhere near finished. Wait for it connecting, and...... wow some sort of store announcement type page. Hit cancel... you there, i swear you're almost playing (just kidding). Ahh you're at the 4 character screen, look at those graphics on show, yes this is the PS5 you're playing it on. Not a PS3. don't let those character models fool you. As a warning DO NOT stop doing something. If you go to the toilet now. That's it, it'll lose connection if you stop doing anything just for a second. You'll get an error code. Then you gotta start all over again. If it doesn't accept your password relogging in. Keep trying sometimes the square enix server just messes with you because it was built with string and silly putty. Have you chosen your sentinel yet? via the worst character creation screen you've ever seen since the PS2 era. You are almost there. I bet you can't wait to play. Yep. We're almost playing, cutscene time, no those aren't PS1 textures. See you're on deck, look at those.. uhh shadows. It's so high tech. Honest it's just an artistic way of this universe. They spent a lot of time with those cheers and that barrel you see... listen to that voice work. The squeaky guy in the armour. I mean ... wow.. i'm in tranced. I bet you wish you had stopped and just went back to the store now right. Look at the crowd cheer, see if you can spot the one whose arm doesn't connect to the shoulder. Sentinels sentinels. Welcome to Babylon. No. you can't skip the cutscene. i know you tried. but no, you gotta watch the whole thing. Isn't this the best. Yes you have weird glowing weapons around you, isn't it magical. Now be like sonic or mario collect those golden things along the pier. Prepare to dodge. you didn't dodge did you. Oh noes. Oh you did that time, oh look now you have a trophy, everyone will know you've played this now. You've gone too far. And no the game doesn't look any better. the gameplay doesn't evolve past this. and i bet you wish you never spent your money on it. Sony believe, that live service games like this and anthem are the future. As gamers, please... fight that idea for all it's worth or we're going to end up with games, exactly like this. And that's not what anyone wants.
PlayStation 5
Feb 13, 2022
Dying Light 2 Stay Human6
Feb 13, 2022
Just saw the top critic review which kinda makes out all the bugs are squashed, that's not even half true. You can still fall through the world, enemies can be immune to damage, get stuck in the environment (hope you unlocked fast travel or you'll have to load the previous save), night enemies appear during the day for no reason, hell sometimes you'll craft something of a lower tier than all the zombie mats you grinded mean absolutely nothing. I mean this is a game where you can get hit by rain (there's rain spots effects on the HUD) when you're INSIDE a building. This is bug central. It's enough to make cyberpunk blush. This is 3 months from release. I mean i can understand why they didn't delay it, but it should have been put off while they did some quality testing. Apart from that it's a fairy standard combat and parkour we saw from the first game - nothing really major here a few new moves but it's the same dying light you played before. Story wise it's okay a lot of flashbacks and unnecessarily things. Anything other than the survivor route feels tacked on though... honestly it feels shoehorned and quickly added to give an idea of "your decisions matter". Graphically it's a mixed bag, it can look absolutely amazing one minute then the next you're looking at it and wondering why you're seeing PS3 textures. It's all over the place. You're not sure if you're having fun, being frustrated or just wanna beat it because you started the game. Might as well see it through to the end and never play it again. That's what i did.
PlayStation 5
Jan 22, 2022
Life is Strange9
Jan 22, 2022
There isn't much to say about this game, it plays like a telltale game when they were actually good only this kinda blows them out of the park. It tells an engaging, thoughtful, provoking story centred around our protagonist Max who has developed reverse time powers. There's plenty of useless dialogue, and things to explore and look at but some of them giveway to things that come later. A bible passage for example helps at a pivotal moment in Max's school life, which you'd never have thought possible when you came across it. Honestly the game has more surprises than anything, I once took a random picture and a trophy popped without realising it. It draws you in, and there's enough action or something going on to keep you invested. It's a game that if it was a book, it'd be encouraged reading from teachers. It's something that will make you think, make you feel, and you'll have fun along the way. Sure it's not that much different from a visual novel, but with tight camera controls, and a good mix of story and foundation for the little town bracing against an upcoming storm. It does much more than tell a story, or give a cheesy 1980's message. It points out vividly the good, the bad, the indifferent in people, in ourselves and in the characters it portrays. Nobody is a hero even with magical powers. Life just isn't as easily defined. Life is strange. I couldn't go into much detail to avoid spoiling it for you. But the game does get dark. really dark in the last couple of chapters. I even expected more of a split at the end when the playstation revealed in a percentage of what other people picked. I stand by the decision i made in my playthrough, even after i saw the other choice. A single choice you make, in life, shouldn't just be based on an outcome. It should be about everything that lead to that moment and beyond it; the good and the bad.
PlayStation 4
Jan 19, 2022
King's Bounty II3
Jan 19, 2022
If you have found memories of the original on the mega drive or the average remake for the PC, don't play this game. Don't even look at this review just let ignorance be bliss and move on. I started the game, as i start most fantasy games with the most evil of characters - the paladin (no really - think about it, justice never means being good. for example you meet an injured kobold who begs you for gold, do you heal it or kill it. Your god is one whose focus is on humans, killing it is good then. right). Pathfinder - wrath of the righteous gets this right. Such a good game. In this game that crazed fanatical righteousness takes the form of a young woman. You start the game in a jail cell, and are drip fed parts of why you are there, which make really no sense, and doesn't matter much in the course of the badly told story you are about to witness unfold. You do the usual tutorial things when you start a video game in prison. You pick up your stuff from the chest. You see the UI in front of the screen and notice it shows you L2 is for walking. You'll never use walking, you'll wonder why L2 wasn't "RUN" because that would have made for a less irritating game. That gentle jog you're doing, whether you are on the horse or moving around, that's the speed the game will make you go at. You move as if you were an NPC in an escort mission. The developers thought "jogging at the speed of a 65 year old" is how people want to play the game. It's incomprehensible. It's enough to give this a 5 straight away. Once you get over the tutorial, and realise the speed you'll be going at for the reminder of the game (you have a horse by this point, and no it's not much faster but you can summon and mount it anytime you feel like a change). You leave the confines of a fort and start seeing how linear and confined the map layout is, with very little exploration or difficulty. You do about 5 or so battles (And around 3 side quests) before you reach what i like to call the WTH moment. Which turns out to be the introduction but condensed. I'll try my best to explain. Some dude shows up and tells you "i told you not to worry" - you have no idea who this is, or what he's talking about. A dragon shows up and saves you, then you meet the prince. A cutscene plays at this point given you a shortened event (without the i told you not to worry) about how she ended up in the prison. It's so short, if you blink you'll miss it. An hour into the game, and the worst introduction is given to us then. It just highlights the terrible quality, presentation and basic cohesion of this attempted narrative. As for tactical combat - you can have 5 units which are a mixture of the type of quests you get "order, anarchy power, finesse". Some units get annoyed when you have a mix. So if you have 2 order units and an anarchy unit. the anarchy unit may skip a turn rather than acting properly. Plus side you can have as many reserve units as you want. The downside the combat and tactical side of things is the biggest let down since fallout 76 was announced as a multiplayer game. Your character doesn't appear in battle but you can buff them up so they affect either spells you use on the battlefield or the units (warfare state increases your army's ability for combat for example). I'd talk about the sound and voice acting, but honestly if they just got people around the office to do the voices it'd probably have turned out better. It's all wooden acting without much zeal. It'll send you to sleep. This is not a good game. It's not even an average game. How it manages to look like a PS3 game is the most impressive thing, Dragons Age 2 looked better. This was released at full price, and it has all the markings of a budget game. So many missed opportunities – some extra development time, a price reduction and you’d have had a gem ****.
PlayStation 4
Jan 13, 2022
Planet Coaster5
Jan 13, 2022
If you're looking for the theme park successor whether from the megadrive or PS1 days, look elsewhere, this is definitely not it. It's just a poor PC port with controls that leave you wondering if the developers have ever used a playstation before in their lives. Lets take the ghostbusters DLC coaster for example, it's slightly raised and in the tutorial you play, when you start, you realise that paths should join automatically so raised and lowered create "stairs" for the customers to go up and down. Except this doesn't work in reality in the game whether in career, sandbox or challenge outside the tutorial. Yes the "auto" path is switched on, but it doesn't work. There's shortcuts on the PC version to get past this but this is the PS5 version so... create your own coaster. Don't use blueprints, especially ones that COST you MORE real money. Don't buy the ghostbusters DLC, really not worth it. As for rides, I can probably cover them all outside the coasters because unlike everything else such as food stalls there is a severe lack of them. The disappointment is real here. I'm surprised legally the parks you help build can get away with calling themselves a "theme park". Bar the scenery and stalls, there's not much of anything else. And there's enough food stalls of various types as well as scenery (so much so in fact). career mode is a let down as well, after the basic tutorials you're given a pirate theme park to play with, and as you've learned you have to take the customers thoughts on how to build. except in this case they all want a gift shop. guess what you can't build right now? yep. a gift shop. Just terrible pacing, terrible ideas and a terrible implementation doesn't make a good game. Add in terrible controls, terrible placement of rides, none of the menus are any fun or easy to get through, and they could have done so much with the controls. We've seen many games take something complicated (FF14) and make it a breeze to control. This is not it. It runs okay on the PS5, and looks passable as a PS4 game (don't expect much in the way of looks on the PS5 version past fast loading times). This is one game to avoid, just pretend it was never released on console. The fact they call this a "console edition" is a joke. No one took time out to ensure it was console ready. The tutorial is just a cut and paste without any real help on the console, if you're going to get this at all get the PC version. (probably cheaper as well although still comes with a host of issues that just doesn't make it a worthy stand alone game). Or be like me, who dug out his megadrive and played theme park. I had more fun with that for an hour than i ever did with 5 hours on this... joke of a console release.
PlayStation 5
Dec 11, 2021
Halo Infinite7
Dec 11, 2021
Storywise it's all over the place, a lot of veterans will notice slight retcons with some of the dialogue or things that don't make since. I think Halsey at one point talks about John being ready for something greater (except the spartans were made to kill rebel humans; the covenant, halos etc werent known at this point). It just feels forced. I can nuance the terrible plot lines better, i mean for scavengers the banished managed to build a laser that could break through unbreakable forerunner installations. See what i mean? or chief wakes up in space and the banished have won, but there's a signal close by which for some reason the banished have ignored until the chief makes his way there. It's just cringeworthy rubbish, bungie were never Shakespeare but at least they could write something coherent. 343 have yet to do that with any of their games. Open world is a nice change though, except it's small (compared to a 10 year old game Skyrim or 4 year old breath of the wild). and pretty empty. Sure there's things to do like destroy propaganda towers (no not like farcry) which are small and take a few hits. I mean you can save marines, who can send out a distress signal but otherwise have no radio communication until chief is right next to them. (it's a shambles of a barely coherent storyline). As for the indoor areas, they've kept with the repeating corridors and the same installation look as the original halo. I can't fathom why they would do this, as each installation (halo) weren't supposed to be identical but their creative ingenuity hasn't moved very far since they took the reigns from Bungie. Better the devil you know i guess. We have destiny style bullet sponge bosses, which we all asked for... in the open world and campaign too. Yay. Don't expect like the first halo with intense beautifully written battle sequences with wraiths and grunts which feel like a real battleground. This is a hotchpotch mess which is supposed to feel organic but comes across as flat. Graphics are nice, not remarkable but nice. A small increase from the previous halo game and the grapple hook makes fast travel and vehicles next to useless unless for a specific purpose or area. (you can reach the tallest mountain [there's an achievement] within less than 20 seconds grappling up). There are lore things scattered around both covenant (sorry "banished") and human to pick up which are interesting but like fallout 76 it's a cheap way to avoid more story telling and cutscenes. The open world just feels like content without content. It's like a cheat. Gone are the linear giant levels which involve warthogs, scorpion tanks and intense battles through a 40 minute slog fest of wonder. Replaced by something, which again, feels off. It's fun, but lacks the intensity that the first few halos filled us with. Nothing really new with gameplay, sure chief now has magical upgradable spartan armour and upgrades but bar the grappling hook nothing stands out. There are side missions where you destroy fuel dumps, or repair bays but offer no real incentive to complete. It's not cyberpunk 2077. There are now more weapons than you can shake a stick at, and the covenant (sorry banished) now carry and use these weapons as well. Again, the tag line is scavengers except when the plot makes them out to be something more. The action and nostalgia factor of playing as the chief (who seems to hold more secrets this time around [like magic]) is the only reason it still gets a 7. It's a welcome return, but certainly not the second coming. Also someone has to talk about Health and Safety with the banished. Scavengers or not. There are more explosive crates than life forms in this game.
Xbox Series X
Nov 27, 2021
The Last Stand: Aftermath2
Nov 27, 2021
i'm not sure who asked for this on the console. i'm not sure if anyone would pay for this on a console. currently goes for £20. I got mine from the game rental company boomerang. I wouldn't pay for this. It's a roguelite game. Which is what we all know as the lazy developer indie game. All roguelites are essentially lazy titles. I'm not going to pretend otherwise. They downplay content in favour of "no second game is quite the same". You get the worst intro in video game history. There was a virus it biologically changed people. Makes sense that's what a virus does. It also reanimates the dead. No other details. Not sure if living people become the living dead with the virus, maybe that was hard to word in the intro. 5% of the population is immune. Then it time skips 15 years ahead when the worlds gone crazy. You run out of gas. And no matter what you do. You die. You can only go back so far, then the game throws in invisible walls. so you die horribly. Game then skips, to the real game when you're told the survivors you'll be charged with are the ones who may already die from the virus. (suddenly the 5% worded intro, goes out the window). Maybe it was written quickly by an intern who didn't play the game. Who knows. A "mutation" tries to explain this but they obviously didn't get a medical degree because they have no idea what they're on about. Your survivors without antiviral medication survive 3-4 days. the problems with this are too numerous to even try to mention. bring back immunity and magical green herbs You run around crafting stuff. Not at the same tables though. You craft different stuff at different tables. I mean there's one called, i kid you not, "fire crafting". Which involves crafting, with fire. Oooh. Sound is below average. It's a zombie survival roguelite game. Graphically given the setting it looks okay. it's no baldurs gate 3, or the latest pathfinder but it looks okay. Think wasteland 2. The UI's, controls (that aiming mechanic is more suited to games with unlimited or large pools of ammunition), anything else is pretty much either non existent or poor. You can tell they had a different game in mind, then switched to this due to development constraints but kept the level sizes the same. I mean these survivors have gone over 15 years of living like this and they're about as useful as a chocolate fire engine until you level up. During the game the smallness of the levels and inability to explore will frustrate you. Wanna walk up the stairs to that interesting door. Invisible wall. Wanna Walk to the side of the street, nope there's a wall made up of 2 sticks. Can't go that way. You're tunnelled down a path every pre determined level. They might as well have spent a further 6 months and made a fun campaign rather than try this roguelite nonsense. The fact you can "stun" zombies in melee combat should baffle anyone. Yes they go down with stars circling their head. If you find any medicine (herbs, canned food) - do not use it, it's 90% poisoned and you'll kill yourself (i'm guessing crafting may take that away, i dunno i don't wanna play this garbage anymore). Only use the medi kits. You can throw bricks, to you know distract the zombies. As far as i'm aware if they know you're there, it doesn't work. If they run towards the distracting, half the time they zero in on you afterwards. And since you can't change the camera angle sometimes you'll throw it at a wall without realising. I'd talk more about the camera and the lack of cohesion but really a couple of levels after the tutorial (magical gas lets you drive 3 times after the tutorial). i gave up on the game, at one point i couldn't reach a door because a chair was in the way, (no way around it) blocked by a chair, sums up the terrible layout and design of a desperate company looking for money. I could feel myself falling asleep. There is no suspense. No sense i should be carrying on. And since the volunteers are nameless stooges, no fun to be had keeping them alive. this is a poor mans ZombiU (which wasn't a very good game anyway). And that can be bought very cheaply. It was also made for the PS4. Go try that instead of... this. This is a game, which shouldn't have got made. Or should be at a $5 price tag with parody elements all over the place. Then it might have been played for the sheer irony and love of b movie cheesyness. There are too many bad indie games at the moment, this just joins the other 217983427 of them that should never have got made and released on consoles. The last generation of consoles have a lot to answer for apart from terrible "remasters"
PlayStation 4
Nov 27, 2021
Call of Duty: Vanguard5
Nov 27, 2021
First of all you're here for the campaign because you know how multiplayer and zombies works with COD. It's COD. Now the campaign is not included on the disc. That's right people get the game without the GAME. It's a separate download once you've probably copied the disc then downloaded the most recent update. This gets 2 points knocked off. So the 10's i see here, either tell me they're playing a digital version or they're fake reviews. Because this leads onto the important question why wasn't this just released a stand alone campaign? £24.99. It would lose them a lot of money, but it'd be the sensible thing to do for people who don't wanna play the multiplayer and the "zombies". Don't worry since this trick was pulled with the previous COD and i knew it'd happen again. I'm not giving them money, this is from boomerang rentals. So you've downloaded the campaign, can you play? no I'm sorry it's not all in one download, you have to download each pack before you can even start to play the campaign (I'm not kidding). So it loses another point. we're 7/10 and we haven't even played the game yet. What are you doing? So you start in 1945, yes it's one of those games trying to be clever but failing it because we've seen plenty of media formats copy the same thing. I half expected a record to be scratched somewhere in this half hearted attempt for a first level. Lots of rain and a little buggy I had almost all my allied soldiers avoid shooting the Germans. As i stood on the train being shot at, I realised it was from the other train just behind where my allies were standing looking forward ignoring the German firing. I back tracked and sure enough 2 feet behind my allies a German soldier was firing at me. Not at them. Hilarious stuff. Yes this is the obligatory train level, so generic it only highlights what you're about to experience. Graphically it doesn't really stand out. Nothing that again made me think "I'm glad I have a PS5 for this". The sound seems copied from the previous COD game set in WW2 (2017). I wouldn't even be surprised if that was the case. honestly. Also like Aloy, if you spot yellow you can climb it. Can it be any more generic, yes. actually. Your first mission, as I've said is from 1945 and you're joined up with mix of various nationalities from Australians to Russians. Which is mostly just fantasy. Although the SOE did exist (so something factual still finds its way there). None of the characters are interesting; they're walking stereotypes. They even throw in racial slurs and to be honest it's just cringeworthy. They were probably going for "bold" and "insightful" but it feels tacky. it all feels forced (like a Russian in the SOE; pure fantasy). There's also 2 British soldiers among the 6, and you know that's not going to last. diversity laws and all. I'd have liked another female (French resistance) that'd have made more sense. Just always surprises me that you are all captured, and then the game follows the same tropes (back in time we go record scratches freeze frame).. the same formula (whether it's taking guns on a cliff face, or taking pillboxes on a ridge). There's nothing innovative here, nothing ground breaking. It's a shame. A lot of it is so disjointed and badly written. Honestly the caricature **** should not have fallen for the terrible acting they do. It feels like a 12 year old wrote it for creative writing homework. You can tell Americans wrote it, the Australian uses "British" during "acting" when they mean the English. Scots and Irish shake their heads. Master - servant huh I can talk about the terrible implementation for example during the battle of midway as you're dealing with Japanese aircraft, if you go anymore than 100 metres away from a specific area you get the warning "return to mission" as a Japanese plane passes you by going towards that area. There's just so much technically and fundamentally wrong, it fails as a single player ww2 experience. Learn all these things about the plane which you'll never use. Hell EA's star wars squadrons did it better than this... attempt. But hey you wanna play a game where you can magically avoid all battleship gunfire and make 20 enemy planes disappear, just fly into the clouds. Don't worry more magically appear several miles later. The realism is off the scale (if you get a belly wound [cutscene] it doesn't magically heal). just drama for the sake of badly written cutscene worthy of a razzie award. (It also doesn't give you supernatural "focus" abilities! but sure enough in this game; it does! i feel every anime blushing at this nonsense) COD now feels stale. If you're just playing the campaign do not pay for this. Just rent it or borrow it or something. And unless you really like Zombies and Multiplayer that you can't get from a previous COD game or the current version. It's not worthy of your time. I'd like to get back the time wasted playing !
PlayStation 5
Nov 18, 2021
Surviving the Aftermath2
Nov 18, 2021
It's essentially an early access game that's supposedly now "final" but has been technically out for years in an unfinished state on the PC. Tutorials are non existent. Interface is laughable and... oh just buy Jurassic park or two point hospital instead. pretend this doesn't exist. it's not a fun experience.
PlayStation 4
Nov 18, 2021
Sherlock Holmes: Chapter One7
Nov 18, 2021
First of all combat is terrible, i mean the arenas are too contained and just not fun (especially the QTE's). If they had went for something like unchartered like gun battles in large areas it'd have saved the combat. I wouldn't say to turn it off a number of trophies are related to combat, luckily you can switch on combat and still skip every battle in the main story (holding square - in terms of combat it counts as if sherlock didn't kill anyone). I'd visit the bandit hideouts instead (get that trophy) and the trophies for the combat in them, it doesn't take long and you'll find them during the main story and side cases anyway without much exploration. Yes you can dress up sherlock, but really considering you have to buy a number of furniture etc items for the mansion (for that trophy), don't over spend. At most you just need 4 costumes and one of those you are only able to buy during one particular main case. They could have done much more with the mansion and upgrades but it's passable. You'll be visiting the Police Station and Newspaper place a lot more though, also don't forget City Hall has an archives too. If you experience any bugs in the game, it's probably because you missed an item or in one case didn't pick up an invisible item next to some paint. Honestly they should have just blindfolded you in that one. Sherlock does not have an affinity of water, so if you fall in that you will die and respawn at the nearest travel point (if you haven't unlocked the nearest one, it'll automatically unlock so don't expect to be flung to the other side of the map). Do not mention the 3 treasure cases, the less said about them the better. You get a photograph that you must find on the island, and then... you gotta find a tiny wooden box. Oh the frustration is real. If in doubt during investigations, hit the options button and go to the save side "how to play" is there, that'll remind you what the symbols all mean (usually it's the concentration and pinning things that lets the game down). In the chemical mini game "hit R2" which will describe the other measures you can play with when the unlock like making a positive solution a negative. Story wise, you'll be glad Jon is there. He's not exactly Watson but his quips and comments will keep you entertained if the frustration hits. The story is pretty much average, typical sherlock; over the top dramatic especially the ending. But the side cases, mycroft cases and the Cordona stories have got their own charm. My favourite being a street performer who can totally deduce sherlock. You can also let a guilty party off, or arrest them. So don't be afraid to let a siren off the hook, or an artist be given a new lease on life. Save often. I've yet to come across a PS5 game that doesn't eventually cause a crash. Although this game only crashed once. I wasn't saving, luckily the game does autosave every now and then. Also do as many of Jons bets as possible, they usually net you a trophy bar one. It'll take you between 12-18 hours if you want the plat, it took me 16 hours but i wasn't playing attention to the trophies to begin with and missed one right at the start. Only once the credits flashed did i go back to my saves and knock them off. There is a part in the game where jon warns you of a "point of no return" it's fairly obvious. If the game was a full priced PS5 game at £70, this review would be a 4. But it cost half that, and it's better than the most recent COD campaign i've just played. I grew fond of Jon, and in the epilogue i like what they managed to do with that. Don't expect waves being made here, and you can skip the science part without fear of trophies. Those became way too convoluted by the end. An open world game (bare bones as it is) where you solve cases, is certainly entertaining but they could have done so much more. See if they just forgo the combat in Chapter 2, and focused more on cases and incidents around London. They could probably nail it.
PlayStation 5
Nov 4, 2021
The Dark Pictures Anthology: House of Ashes5
Nov 4, 2021
With the last game being so much better than Man of Medan. We now return to a subpar performance from the developer. All these games do is make you wish you were playing Until Dawn again for the first time. In fact i'd rather they abandoned all three and created one game with a fantastic immersive experience. because the three combined are hollow, repetitive, one dimensional affairs with a story line that feels it was taken from Nickelodeon "are you afraid of the dark?", R. L. Stine's goosebumps or the trying to be edgy 90's the outer limits. Let's get the worst parts out of the way. Unskippable cutscenes. So if you make a mistake well you can either play a 30-45 minute scene from scratch or the game from scratch. Not anyone's idea of fun. There's a lot of walking which serves no purpose than to pick up or look at "stuff". With the trophies etc aligned the way they are, they really do want you to play through multiple times. Unlike previous games, unless you specifically did things hours before, there's one part where you hold them off and it can all be for naught. Not that you aware of it until it happens. Just leaves a chalky taste in your mouth, because there are a lot of events which feel like they'd be part of the gameplay and they're not. There's more than one way to kill of a character, but sometimes that characters death feels cheap. As if the choice itself didn't matter, some deaths feel forced and then they use the choice as an excuse. I had high hopes after the witches, but this was mediocre at best. Don't expect any suspense they pretty much show you the monsters in the first 10 minutes during a prologue. This just kills the entire game off before you start, a prologue was not needed (there's even damn relationship points to be had which would have made telltale blush). There's no thread, no real backdrop story line that keeps you invested. Everything is already handed to you. So reading through anything feels more like a chore than enjoying the information. Games have done this well in the past. Resident Evil let the zombie out of the bag almost instantly. But you still enjoyed finding books, and notes because they gave you solid foundations on how the event transpired and keep you hooked as you delved in. This... does not. This is not how you do it. They did try with a British archaeological dig being found, but again it feels forced rather than natural. The characters feel one dimensional, and you don't really care about their survival anyway. Until dawn it took a while for some characters to shine, but you wanted to see what happened. Although some you still didn't care about. In the past 3 games, I've cared about none of the characters at all due to the writing that even the bbc would reject and shortness of the games. There's not much good to talk about. It doesn't reinvent the wheel. And it's enjoyable to play through once. But not something you'd want to come back too, or remember fondly. It's not scary. It's not good looking. The characters are bland american marines and one iraqi soldier (he has a son, that's his whole backstory). It's terrible. If it was a movie, and someone paid enough money to have the thing released. It'd be just dvd and cost you the price of a chocolate bar. The dvd would be best served as a coaster. There are no redeeming features here. Please stop making them. And go back to proper games with well thought out dialogue, inventive gameplay and make them fun; without falling into more tropes than a kids animation movie.
PlayStation 5
Nov 1, 2021
Fatal Frame: Maiden of Black Water5
Nov 1, 2021
Do you want to wander through the same maps again and again, with clunky unwieldy controls ! boy do i have a game for you. The story is terrible. Hot teenage maidens tend to get lost on a mountain. Be prepared for more shrine maidens and bad story telling than you can shake a stick at. Be prepared for your protagonists wooden acting, wooden movement and overall wooden feel to be totally incorporated into cutscenes when they can't fathom someone's going off somewhere or something isn't right. The camera obscura (the thing you use to exorcise ghosts) is about as wonky, camera controls and ghosts vanishing into elements of the game you can't reach. This doesn't help if they drop a fatal glance [which the manual just calls "glance"] don't worry about it, the manual, game and everything else manages to get some things mixed up. Such as the controls for the lens and film. it's the other way around in the tutorial it shows you. plus R2 is also circle for some reason. And half the time you pick up something, you'll automatically lock onto the trail shadow to follow because it's the same button. It's terrible layout for controls. Also be careful with the fatal glances, since you have a short amount of time, sometimes a double tap and hold of R2 works better because the clunky controls won't play the correct animation for it to work. honestly. If you're wondering if the game makes use of the PS5's immersive haptic feedback or dynamic adaptive triggers, come on. It's just a port of the PS4 version with very little difference. Not sure why the map wasn't put to the touchpad and the settings menu to the options button as a default. The game doesn't really know what it wants to be. So throws you into the same map (occasionally with a different protagonist) and throws new stuff to pick up from notes, to ammo, to herbs. So the resident evil feel is there. But with clunky (really clunky) controls and since you're changing from first person (the camera) to third a lot in very tight areas, you can already see the problems. There are better looking horror games out for the PS5, this doesn't utilise anything that makes this edition worthy. And it feels like a mockery of the original xbox versions of fatal frame, The entire game feels rushed and striped off content. But if wondering from the same rooms to the same rooms is something you feel you'd enjoy with a few ghosts in the mix to fight (sometimes) then this is perfect for you. Just glad they didn't try to sell it as a full priced game. That would have been ludicrous.
PlayStation 5
Nov 1, 2021
Iron Harvest Complete Edition5
Nov 1, 2021
Disappointing. Let's start with the camera controls - they are inverted which means up is down, and moving the controller to the right moves the camera to the left. Yes there is no option to change it. it's like the company have never played a game on console; this will be a recurring theme. The first thing you do, is go into settings and change the UI Scale to "large" or "very large" (you will thank me) again, this was not properly tested by the public, which is weird considering it's a kickstart and i certainly tested it from the alpha stage on PC. Consoles weren't a high priority, just a money grab from this, well this "port". Nothing about this port of a PC game (well technically this is just a port from the PS4, which is a PC port) very little has much changed with the console in mind except the controls (obviously not the camera controls). Again with a little testing by those from either the public or Kickstarter investors this could have been avoided. It's a shame, because the content is great. You have more campaigns and DLC that you can shake a stick at, and the individual stories all culminating into an overwide arc is a joy to watch and play through. But... not on consoles. If they had played other RTS's on consoles from Halo Wars to Sudden Strike 4 which went out of their way to give console players a chance. They'd have a hit on their hands. But with the challenges and gameplay the exact same taking no account of console players using a controller. I mean even the classic hold X and a circle appears larger the longer you hold it down to select units is non existent here. It's basic for consoles. But no, when you can select all "on screen" but if you're building or have units defending areas, be careful. They did not think about any of this, for consoles. You can group units but it's so convoluted. What do i mean by convoluted. Well it involves the directional buttons and removing adding units between the square and circle buttons. By the time you do all this, and set up groups as you know in an RTS, it just eats up unnecessary time. It's not quick. It's not simple. It's certainly not intuitive. Just not fun. Holding down x to generate circles as if you were using a mouse to group them and then the directional buttons, would be a lot easier. The current format also bugs out if you have too many units, so the directional buttons are removed from the screen UI and cease functioning. So basically set up a few units to defend, then move groups to certain areas all able to be seen on screen, and you can just about manage to do what you want. It's bad though. Targeting can also be painful, i mean sometimes you'll need to zoom in on bunkers/soldier units etc and the game refuses to acknowledge it's an enemy and the bottom X icon on the 4 won't change to a target and will still be a move symbol, sometimes even a cover symbol as if you wish to take cover at a bunker which is firing at you. I'm not even sure what to say about that, I was just lucky sometimes my men shoot automatically (some not all) when an enemy bunker/building or unit was close. Thank goodness. Also be wary if you complete a mission, and go to main menu. When you restart the game, do not press "continue" as it'll send you to the previous missions autosave. Instead go into "overview" and then you can select the cutscene after the mission so you can continue properly. KIng Art games have let themselves down. 3 months extra time with testing from players may have changed all of this. But... as it stands i cannot recommend this game on consoles. If you have a PC and can play it. Buy it. Enjoy it. It's a great game with a fantastic story. If you have a console. Look elsewhere.
PlayStation 5
Oct 31, 2021
Marvel's Guardians of the Galaxy8
Oct 31, 2021
My advice is, play the game once, and you'll enjoy the majority of it all the way through, but more than once you'll notice the technical and fundamental mechanics aren't all up to snuff. Graphically the game looks okay, i mean it's not a PS5 game and it's just an enhanced PS4 version. So expect no ray tracing etc. The game maintains a steady framerate but there is a lot of clunkyness in the underbelly. Sound is probably the best the game has to offer, from the sword slices to the blasters but mostly from the dialogue. The game realises what the average marvel fan wants - their characters talking and it does it brilliantly. It's still pretty bugged all the way through though. It just needed a couple months to iron them out, so a lot of time you'll be "load last checkpoint" to fix them. Quality control in 2020-2021 has severally fallen. So star lord will get stuck in debris, icons or UI will get stuck on screen, some events (mist puzzle solution) may not work as intended and your left with no option to move forward than load last checkpoint. On the PS5 one collectable is impossible to get with the correct developer way. You move toward a ledge and are stuck in a forever move back and forward along the same ledge. You can't escape the loop. Don't go near the ledge to walk across at all or it'll bug out. Go to the far left and just jump boot across, the plants look as if you'll fall through them, but there's enough to just hop across without actually landing properly at the other side to collect it. Some trophies may also look a lot like RNG but there's a trick to them, and they're not as hard to pull of as you think. Drax and the inquisitor for example. don't overthink it. Don't use special powers, switch difficulty to easy. and just use blasters. Takes a little time still but on the second health bar out of nowhere the Triangle will show up. Honestly the game is full of little nuances that'll annoy you the more you play. The game also has more filler than you'll find in most games (you will do a lot of walking, where you are unable to run). Filler like the brain maze, or the drax mind maze... just to lengthen the game time (there is a lot of that, some of it isn't bad though, it's just more obvious the second time you play it). Also has more sliding down chute sections that would make tomb raider blush. It even has a part where it feels as if it was ripped out of Mass Effect 2, you'll know it when you see it. It involves a moving platform. Also none of the choices you make really matter; it's not a true interactive experience. Feels mostly as if they wanted to do more with it but time restraints just make it feel false and empty. You lose nothing, you gain nothing. Linear is there to stay. So just enjoy what choice you want; don't overthink it. Guardians of the Galaxy takes elements from many different games to create a very generic single player experience. Without the dialogue, the music, and character interactions. It'd be maybe a 5. hollow clunky repetitive with a few throwaway take control of the ship experience. But hey no microtransactions, and you don't have to pay for "new outfits" as they are back to being collectable things in the game. And there is a new game plus in case you missed anything. (you can't skip cutscenes, and can only skip some parts of the dialogue though). Overall it's a fun game, and it's good. It's not perfect, and certainly has its share of bugs. But it's a slightly better Marvel Avengers although the overall storyline is still on par with it. Again. no online item level mumbo jumbo and no microtransactions. (that cannot be mentioned enough).
PlayStation 5
Oct 23, 2021
Back 4 Blood3
Oct 23, 2021
let's start off at the beginning as the game offers you a "tutorial", well i say tutorial, i mean a "prologue". I think that's the word these developers were looking for with this game. Honestly, i think valve has had them chained in a basement since the last left 4 dead and they've never played a game since. And it shows. Oh boy does it show. Now Dark Souls, when you first play it, is a difficult game. It's almost unnerving how quickly you may die but it tells you what button is what and gives you the bare bones of how to play. As you'd expect from a game tutorial. This game doesn't tell you the controls, the buttons, what everything is for or anything useful. Just puts you straight into the, say it with me, "prologue" (act 1). If you leave a game you're put into "a hub" of sorts and it gives you a couple of terrible videos about supply lines and cards. As long as you go into the menus and look for them, it'll do that. I know you don't start from the hub, as part of the tutorial, you're not shown around the camp. Giving the basic thing we all expect, and, then put into the action. Which just baffles me to be honest. As for the videos above, they explain a system without explaining the system. Play the game and it eventually becomes clear (eventually). It's just terrible. It all feels rushed. Really rushed. From the security doors (you can't disable) and just wait until zombies appear as you stand around, and one eventually breaks the door without the alarm going off (i kid you not). It's badly designed, badly choreographed and just feels off. I'm not going to talk about the useless bots, the useless bunched up bots which supposedly "help" you if you wanna play the campaign solo. Oh gawd. Don't do that. It just makes the game much much worse. It's fun seeing them yell out things like "molotov grenade", and you see 3 of them in the chest you just opened. So thanks for the headsup, i was suddenly blind for a second. But they won't pick up or use any of them. It's just frustrating. The AI of the zombies isn't much better, in the first few chapters you'll find the tallboy, exploder and stinger almost together ALL the time. All three will suddenly appear. It'll break any suspense they were going for... and makes you wish you were playing left 4 dead. I like to pretend this game doesn't exist, it's not something i'd ever force my friends to play. It's not fun. There's no depth unless you enjoy collecting "cards" which make little to no difference and enjoy "customisation" to show off to the same friends you're probably playing with. This shouldn't have been made. Like the Batman & Robin (1997) film, i'm going to pretend this doesn't even exist.
PlayStation 4
Oct 17, 2021
Far Cry 66
Oct 17, 2021
If you've played Just Cause 4, you'll feel right at home in Farcry 6. So much appears ripped from the game, it's almost embarrassing to see the same colour schemes (lots of red), and gameplay choices that would make rico blush from being hit on by ubisoft. Also microtransactions are still a thing. Do Not, give them money. Please. It's not worth it. They have to stop doing this. Farcry 6 is a better game than "new dawn" but then, that wouldn't exactly be hard. Is it better than 5 or 4. That's debatable. Four was dreadful except the villain. And 5 had human companions and a decent almost supernatural storyline along with a host of likeable NPCs. Farycry 6 starts off well, introducing a bunch of characters and then killing a few off. So far so good. And then it doesn't go well. The tutorials start befuddling themselves you are told of things well before they actually appear on screen, and occasionally get a tutorial about something that you've already achieved 30 minutes ago. It's a mess. The Map is designed badly, you'll wonder why you can't zoom in one more step. You'll set up a waypoint which you'll spend 3-4 minutes trying to find when you're looking around. Sometimes it'll just vanish and reappear when at a certain angle (even if you untrack missions). Makes exploration more frustrating than necessarily, after all these games. It's clear they've learned nothing from them. The first person vehicle thing is annoying, don't worry you can make them auto travel to your waypoint "L3" on the PS5 or if you're on a horse "X" because making them the same button would just be ridiculous. The horse is slightly bugged, so most of the time you dismount, you can't remount. And half the time you can't fast travel either because of combat (makes sense), bugged combat (frustrating but this is open world BS we're used to) and because the area is next to a quest objective (either to start or finish one) i'm not kidding. Not sure why they implemented that little nugget but you gotta travel manually. Don't worry you can summon rides. 4 to be exact. Oh sure you can save loads but you can't access those UNLESS you're in a base. The more you play farcry 6 the more you notice the bad points. Companions are all animals, and their AI would make pacman walk away in disgust. It's 2021. Come on. I'd have preferred the companion system of farycry 5 but maybe they were saving on voice actors. who knows. They're terrible in every way. If you manage to get them to kill 3 without having to be revived, there should be an achievement/trophy just for that alone. There's a lot of puzzle parts (no enemies), one of the puzzle parts have to be accessed at night with no fast travel nearby and you can't change the time. So just wait around once you find it. have something to eat, wonder why there's not an option to "press X to fast forward to night" just so you can move on. The level design is all over the place with this game. Puzzles aren't even very good, they're trying so hard to be Mirror Edge 1/2 but failing on every technical level. You'll get there but it won't be the puzzles that'll make it longer than necessary. You also get backpacks with special powers, and a special weapon to equip alongside them. Mix and Match. They're all pretty bland to be honest. There's plenty of weapons and they've done away with the levelling system (no skill points). Instead you gain guerrilla levels unlocking more things along the way. Resources are all over the place, you'll never run out of those. Animals are only used for trading now, so no crafting armour/bags etc anymore. Shame. They've even added a system where you gain leaders and recruits, doing ME Andromeda/DA inquisition missions which don't really award much, and feel like a late addition. I'm not sure why they were even added. Maybe they thought it would give the "base building" more depth. It does not. The base building thing is awful anyway but it fools you into thinking you're building up to something. Also while you're in these bases, you're in third person. yay what we all want "i'm not playing Just Cause 4, i'm not playing just cause 4" is something you'll say more than once. They really like colour as well, so it'll remind the older among us of the original farcry without the cool powers and the great gameplay. Rather than being gritty and brutal. Gives it an almost cartoon quality which is strange given the farcry 6 story. It's better than New Dawn, and you may enjoy it. I didn't really like it or dislike it so much not to beat it. Which doesn't take long whether you go to miami straight away after the starting island or wait around for another terrible farcry ending. Seriously they're getting good at these terrible endings. Probably to make way for a new map based years later so they can flog you another terrible ubisoft game. So you can expect a farcry game next year like Primal, and New Dawn before it. At least they're predictable now
PlayStation 5
Sep 13, 2021
Tales of Arise7
Sep 13, 2021
Tales of wise this fits between graces to xilia to the kind of standard you might be expecting. They've spent a lot of money on this PS4 game, and you can tell. Oh i know it says PS5, but even that version is a PS4 with a lick of paint, do not expect anything too out there, they haven't went crazy with quality. Gameplay is what you expect, a lot of artes you've already seen, It's kinda simplified but gets better later on, like 15-20 hours in, if you can gold on for that long. The first thing you'll want to do is move "dodge" away from R2 and somewhere else, L1 works quite well for me. Not sure what the developers were thinking, it's like they've never played a video game before. The story is the usual cliche with dark overtones (think the slave camp and previous tales of with two different "factions") - yes if you've played certain other tales of games, you'll feel they've recycled and altered it to suit. But it's the same old tale. It's certainly not game of the year; that'd be Psyconaughts 2. easily. Not even a contest. Honestly the amount of hype and advertising this game got i expected more. The previous 3 entries have been sub par so doing something good wasn't exactly going to be difficult. Combat is still largely the same (yes you can put it on Auto for grinding and do not rely on the AI too much, they're as dumb as they've always been). The camera during combat can, as always, cause issues. The skits aren't as funny or very well put together. The characters are sub par and they just feel off, like cut out and pasted into their terribly written backstories. It felt shorter from other tales of games, could just be me but even on what's termed as "normal" which is actually 'moderate'. because you know welcome to 2021. Worst part of the game is the fishing, mostly because it doesn't give you a tutorial. I think what happened is the person who wrote it, did it on a beer coaster which was covered in soy sauce so they couldn't read any of it. So just put what they could read into the game itself. It makes as much sense. It also comes pretty late on than it should, another design issue. I mean by the point you come across the jetty, it's like the 4th one you've visited. And finally fishing starts because only a certain character can do it. It feels tacked on for that very reason. Half way through they were probably like we have no mini games, quick shove one in... i mean the first jetty you come across has its own instanced area. I mean a little less obvious would have been nice. (probably added the ranch, again, own instanced area around the same time, as a weak excuse for a "mini game" or something else to do - the ranch is another terrible addition) The tutorials for most parts of this game are terrible, at one stage when you get a certain character with a shield (you get a basic tutorial of them for their skills) i got 2/2 success without actually using their skill. I know. fantastic. well done. It's a 7. terrible mini games. terrible cast of characters with badly lip synced movements for the english version. I mean it'd be a 6, but at least they cast kirito in here. Average part recycled story, i mean now they're just creating garbage for the sake of garbage. Take this back, pick up the "Trails of" series instead. Start with cold steel they're all on the PS4/5 now. Get some enjoyment out a established series that's fun. They should have remastered graces instead.
PlayStation 5
Jul 22, 2021
The Legend of Zelda: Skyward Sword HD4
Jul 22, 2021
I'm not sure what nintendo were thinking. Take the worst Zelda 3D game we've ever made and re release it on the switch. I mean the HD graphics... do... nothing. I mean there's only a little difference to what we saw almost a decade ago. I feel sorry for Zelda, HD does not work well on her model.. looks like Ashlee Simpson before the nose job. Don't worry they improved the controls... no. no they didn't. I don't know how they managed it but they made the controls worse. I guess if you want to play with the joycons you can go with the terrible game design of waving your hands around like you're a legend in LARP but, that's just bad game design. If you want to play it with a controller, first of all the Right stick is not your camera, no because the right stick controls the sword (badly). If you want to use the camera, you gotta hold down another button and use the right stick, but careful in battle because the right stick is also your sword. Do you see the problem.. that's just the beginning. This should have stayed in the archives. They've managed to make a mediocre zelda game worse. Give us wind waker... please. maybe i'll forgive. Hell i couldn't even bring myself to even buy this game this time, i rented it from boomerang. There's no way i was paying nintendo for a decade old game that i remembered being terrible at the time. And i was half right, i didn't exactly expect them to make it worse. I mean that takes skill and talent. Maybe we are spoiled in how good BoW is... and how great it is. But i can play OoT on my DS as a remake, handles and plays fine. I can dust off my gamecube and play wind waker... brilliant zelda game along with twilight princess. I put this into my switch, and i just want to play any other game... hell i'd play jon trons bootleg games instead. Nintendo wanted a pay day with this, and they probably got it. But for the future of gaming, it's just another step backwards.... I'm not sure whose rating this a 10 though, i mean rose tinted glasses are one thing - completely deluded is another. I hope they get the help they desperately need. You rate a game what it is... you don't look at the average and go "bump it up". That's not how it works, a game should stand on its own two feet...
Nintendo Switch
Jul 11, 2021
Scarlet Nexus5
Jul 11, 2021
First Plot - it's terrible, the longer you play it the more absurd and stupid the plot becomes, i mean sure once you get all the pieces together you just end up with a pretty bad overall story but since it drip feeds you throughout it just becomes stupid. (half of which you've already figured out). Let's not get into the usual tropes of the main characters. if they all just sat down at the beginning and talked we'd have avoided half of the game. Oh yeah the game, if you like repetition and doing the same map parts again and again. You will LOVE this game. Honestly I've never seen a game so plot and cut scene heavy but lack of actual gameplay since metal gear solid 2. The combat is so so, it'd be more enjoyable with a better targeting and camera system. It'll tell you things you need to know and things you don't need to know... pay attention to the dreadful quests some of them can only be completed if you unlock parts of the brain map - but the game doesn't tell you this. It's a chore to play, and we won't talk about the bits between story missions when you "bond" with your team mates and give them gifts over and over. Or the poster that refuses to give you a trophy. damn you poster. Or the annoying message system. or the fact you have to watch the anime to unlock useless accessories so your team mates can wear posters, literal posters on their person. The worst bond mission involves doing an entire mission again collecting keycards for luka, i mean the design and repetition is astounding but this is brain numbing. If you love accessorising your characters you'll love this, it's like they saw the idea from the "tales of" games and thought ... let's do that, it adds nothing to the game. Just a filler for the lack of content and story the game has... but hey to get the full enjoyment out of it....... You gotta play it twice, with both characters through the same repetitive levels you've already played. Sounds like fun, sign yourself up.. to another PS5 game that offers very little difference to the PS4 version.. adding to the overall disappointment. Go team Yuito, a character that never listens and adds stupid conversation even once he's been given the answer. "we shouldn't talk here yuito". His response "maybe we should talk about that". It's just terrible. It's average, but in 2021 when all we've been given is rubbish - biomutant, necromunda; hired gun, dark alliance. You'll be glad of average, at least for the first 10 hours of repetition.
PlayStation 5
Jun 12, 2021
XIII (Remake)0
Jun 12, 2021
if you can get this to play on the PS5 without crashing after 20 minutes. Please, lend me your copy of the game. Because something is clearly very wrong with mine. Gets a 0. As much as i wanna enjoy the star power of david not talking very much, and the great cel shaded art.. it's impossible to without the "do you wish to make a report to sony". "saving the game" is useless, half the time it doesn't save your position and puts you back to the start of the level with the unskippable cutscenes. The quality of games since cyberpunk is approaching lunacy. At least on the PS5 the error screen is no longer blue. DO NOT PAY FOR THIS. i mean this type of game release should be illegal.
PlayStation 4
Jun 7, 2021
Necromunda: Hired Gun5
Jun 7, 2021
First; since cyberpunk there has been a huge leap into what should and should not make it onto the stores for consumers to buy and the quality of the games that come out. I'm just kidding. There is no quality control at sony or anywhere else. I'll be surprised if this doesn't get removed from the PSN stores unless patches come in thick and fast. Sony, have again, dropped the ball. No surprise there, they like money... it's never for the gamers. This is an early access game. Not sure why it's released as finished, hell it gives the "options" version on the PS5 as 0.58361 (as of 7th June 2021). Not even sure why it tells us an options version number on the game (but then since this is a pretty poor port straight from the PC there's a show FPS option in there). The actual game version is 1.002.000 but nothing about it feels like a finished product. Let's talk about good warhammer 40,000 games; Space Marine, The first Dawn of War, Firewarrior (mostly because of the voice cast). And then we have the bad Warhammer 40,000 games - all the others. This falls into the second category, sometimes you have to remember it's a fully licensed game. For example, they call Ogryns - brutes not Ogryns. It makes you wonder if it was intended originally to be a warhammer 40k game in the first place (there are other hints too that perhaps that wasn't their original intention). Story - you have a dog, Bionics. You are psychic. (untrained and therefore doomed to make humanity suffer at some point by being a focus point for a chaos invasion). And a bounty hunter. You guessed it, the story was concocted by a 10 year old who had a few red bulls. Do not expect ****, doom games have had more thought in their story than... this. Gameplay - You can take down any enemy instantly with a press of a button (no cooldown). Enemies respawn as if this was ghost recon 2 (oh yeah 2005 is back). You can also attack enemies with your dog. Except you'll spend most of the game killing them with guns. Mostly because the takedowns are terrible (doom this is not), the dog is laughable by the time you command it to attack you've already shot the enemy to pieces. Weapons - This is the funniest part, you can pick up weapons - gear - accessories throughout a mission. You CAN'T equip accessories or gear until before a mission with a very clunky UI. You can't even see the stats until after the mission. As for guns, you're free to equip them instead of the ones you have but you won't see the stats or anything until, you guessed it, after the mission. Imagine doing that in borderlands, outriders or any loot based shooter. I don't know what the developers were thinking... Don't get me wrong, the movement is excellent. You move you jump, you can glide, you have powers that are a pain to go through as you have to hold R1 and then jerk the stick to the one you want in the worst UI designed by man. We won't even talk about whose bright idea was to make the medi kit an R3 button. I mean i don't think these developers have played any other FPS than the ones in their head and what they've heard about in the pub. (i know they've done other ones, I'm kidding. just none of the other games have been good either, so they clearly haven't learned anything). The aiming - well. This game was clearly made with the PC gamer and mouse in mind. That's all i'm going to say. I really think they got a build working on the PS5 and slammed it on a disc to be sold. Missions - standard affair and you're rated each time. Side missions are there with varying difficulty. There's a hub where you go between missions which feels so weird considering the 40k universe we're inhabiting. It's really weird seeing all these augmented people and half the enemies you fight appear normal humans. It's a jarring experience. The whole thing is jarring... and the plot makes no sense. I doubt the developers have read the 40k manual let alone any of the lore in any great depth (especially how the guns should sound). Maybe 10 patches will save the game, we have seen it although rarely. Or this one will be pushed under the carpet by the corporations in the hopes people are gullible to buy it on a sale so they can line their pockets with a bunch of really terrible games on the PS5. If you have a PS5, you aren't missing much. Honestly, in almost a year there's been as much quality as the Atari Jaguar or Lynx consoles. You can blame the pandemic but as with cyberpunk, balan wonderland and all the "ports" with a few enhancements (warhammer, valhalla, borderlands 3, miles, control, judgement, like a dragon etc). it looks like it'll get worse before anything gets better. The one plus point is this is an indie game and isn't full priced. If only other games, ahem - biomutant. Did the same. At least they aren't completely ripping you off. Guessing if this was being sold for £70 the entire gaming community would be up in arms
PlayStation 5
Jun 6, 2021
Yakuza: Like a Dragon6
Jun 6, 2021
Dub quality - brilliant actually, surprisingly so. In fact they even dub the karaoke songs too, even in anime that's a rare thing in a dub. Heaven's Lost Property (fallen down) and Haruhi Suzumiya (god knows) are about the only two examples i can think of; normally they just keep in the japanese singers. PS5 version - This is a PS4 port. It's the nicest thing to say about this, i know sony's quality control is about non existent and this clearly shows how desperate sony are to have PS5 games. They also did a PS5 version of judgement, no free upgrade but it's just a PS4 port. There is nothing that justifies either being on the new generation of consoles. I'd be wary of this developer in future games. Story - Generic and terrible. It's overly played out, overly long and isn't that good. At times it makes "The Room" look like Shakespeare with its speeches and drama filled nonsense (lots of yelling that's how you know they're "serious" but comes across as pure cheese). The only good parts are the tales of "skits" between characters, the food conversations that appear and the sub stories (especially the one if you 'romance' all female characters). That's it. Gameplay - The main character suffers from a delusional hero complex and the gameplay matches this perfectly. Turn based RPG. It surprisingly works although the amount of items (healing) would make even the older JRPGS blush. No one needs a dozen drinks that heal 15MP. No one. MInigames - Oh where to begin. There's one good one, the management game. It's where you take a small sweet company and turn it into a 20 billion business empire. The entire thing has the worst tutorial ever, as it's all walls of text. Watch a youtube video on how shareholder meetings work and you'll fly through it. The others you'd expect - terrible Sega games (bar virtua fighter). Golf, baseball, darts etc usual fair nothing exciting or worthwhile. Oh and a really bad mario kart rip off. The problem of this is usually the tracks and the AI. At one point six drivers got stuck in the first turn, for 5 minutes as the physics engine struggled. Then some rubber banded and teleported half a track in front of you. It was an awful experience (dragon cup first track i think it was). The drifting feels off, the tracks are badly designed and oh... just do yourself a favour and not play it. Leaves a bitter taste. The worst part of the game - the honk honk people. As with the main characters increasing delusion he's a hero in dragon quest, they also have a variation of the "puff puff" characters. Except these are RNG based. And finding them, and making them turn up is a reason to burn this game and hope they never make another. Weird things - the game on chapter 15 explains that certain people turn up during the day/night when you're able to change it at your HQ. I've never came across any point in the game where that's actually true. Not sure if some of this is just badly translated or never made it into the game. As of writing only 22% of people finished the game. I mean we've come to the stage the developers need to take away the sales aspect, and realise that their game just isn't fun. At least half of all owners who buy a game even if they don't get every trophy etc should at least see the ending. This should always be a warning light to EVERY developer. Work on this. Your future games may sell better as a result. In conclusion - don't buy the PS5 version, no point. It's a decent RPG until chapter 12 then be prepared for grinding (a certain boss battle will wake you up). In final fantasy 10, did you enjoy the Tidus laughing scene, if you did. You'll LOVE this games story.
PlayStation 5
May 28, 2021
Biomutant6
May 28, 2021
Yes it's a game with only 20 developers, but since it's full priced - i've taken that out of the equation. The game is £25 $30-35 at most. The price they're selling it - is outrageous. I'm writing this, so you don't have to play it. You don't have to slog your way through the worst game of the year so far. Got to level 50, would have got the platinum but one of the trophies is bugged, and the less said about the glittermoths the better. Really. Once they're done, I'll uninstall and never have to think about this game again. Like mass effect andromeda. It'll just be a bad memory. Karma - It's useless. The funny thing is you'll come across shrines in graveyards. some are dark. some are light. You have no idea what one it is until you activate it. But if you're worried and wanna be light just pick up every animal you see "pet and keep" and your light will be in the majority easily. Yes the system is useless. And feels worthless. Quests - You know those RPGs where you have a favourite quest, one that just resonated with you - whether it's Mass Effect, Skyrim, Final Fantasy, Tales of, etc. This game has none of those. No quest that makes it feel worthwhile. No quest with a storyline that you enjoy. Combat - it can be fun, but that wares off by level 25. So in the end you make sure you have a fire sword for armoured and shield enemies. And your rifle takes care of anything else. There's a variety of weapons don't get me wrong, especially the tribe ones but they're not all that good. The only one that made me smile was a burning rolling pin. Mounts - The only useful one is the googlide, but even then if you see a body of water and think wow the googlide would be perfec... it doesn't summon everywhere. Only in certain areas like the rest of the transports. They're mostly used for bosses or the blimp to reach an area you can't get to otherwise. (in this game if you can't pick up, use or get to an area there's usually a convoluted quest on the other side of the world in 6 parts that helps you) Levelling up/Gear - There's loads of loot, but most of it will be useless. In fact 90% ends up being useless. But there's plenty of it. So there's that. Puzzles - even with a decent intelligence some of them can't be solved in the moves given. it's randomly set up each time. So you'll get it, they're not difficult, some are just impossible given the amount of moves they give you. The only interesting ones are the X, Y and Z but they're in short supply. Graphics - the game is pretty and it's a fairly large world. Dark in areas especially nuclear fallout underground. Also if you're going to play it, as I did on the PS5. Keep a manual save updated regularly. The game only crashed twice but each time it corrupted the two autosaves that the game keeps. It's a 6, it would have been a 7 but the terrible fast travel system, the poorly written quests. The terrible male orientated characters (you'll come across maybe 3 female characters out of 16 and none of the tribe leaders are female). You can change the frequency of the narrator. Do that. Straight away. Just be prepared for repetition which would make any MMORPG blush.
PlayStation 4
May 6, 2021
Maneater1
May 6, 2021
I have never seen a camera this bad since resident evil and tomb raider on the PS1. It's wonky, jumps a lot and since a lot of what you do as a shark, is fight. Is frankly terrible. I don't think the game was quality tested or played before they released this mess. It's fun attacking people. That's it, that's the 1 point it has going for it.. nothing else. The developer should be ashamed for even making this... This game makes duke nukem's latest outing look like Shakespeare. if you are going to play it be made aware you will lose resources for no reason and sometimes your level will decline even though you haven't died just fast travelled. It doesn't quite save right either. It's just full of bugs, feels half finished and is terrible
PlayStation 5
May 5, 2021
Stranded Deep2
May 5, 2021
When you need a tutorial to understand the tutorial. Just terrible basic game design. Shouldn't happen, and early access is no excuse. At one stage it wouldn't move to the next one, because i had already built the item but because i didn't "pin" a certain thing the tutorial wasn't clever enough to understand it should move to the next part. Nothing is explained well... and the controls.... if you're going to play this game. Play it on the PC. I don't know who was in charge of the circle inventory. But it's terrible. In fact playing it with a controller bar the movement feels terrible. The control scheme seems to have been designed by a 5 year old who did it before their nap time. No wonder this was free on the PS Plus.. because no one in their right mind would willingly pay money for this.. on the console. if you did. Well... i'd be asking for my money back, or not tell a living soul that you did. The worst thing is, well the way the tutorial is presented to you. Looks lifted from the PC and then swear, they've photoshopped things like a "R1" button over the top of the PC key to try and make it ft. It looks wrong, and embarrassing. How sony approved this.... for sale... i'll never know.
PlayStation 4
May 2, 2021
Warsaw2
May 2, 2021
The game is depressing as by the time you hit the 40th day, the idea of "winning" isn't really a thing and the whole game is a mess with the roguelike elements working against you. Sometimes you're lucky in finding the things you want on the map but with only 4 characters at once and sometimes you face tanks. It's a mix bag, certainly the balance is not quite right. But the main reason it gets a 2, is because the bugs aren't ironed out. At one point during ANY playthrough the **** will stop functioning in their turn. Which means the game never moves forward, occasionally even resetting the machine and since it autosaves before the battle - the same bug occurs. |t's very game breaking unless you play the same battle 5 times and hope... the **** play their turns properly. it's been out for months; it's a glaring bug. So.. don't buy. even on a sale.
PlayStation 4
May 1, 2021
Immortals Fenyx Rising5
May 1, 2021
This new generation of consoles PS5, Xbox X/S launches will forever be remembered as the dreadful trio of games from Ubisoft (Valhalla you'll get bored before you finish, watch dogs legion - takes out everything you loved about watch dogs 2, and this). They just crank them out and none of them do the new generation of consoles any justice. This offering is supposedly from the team who bought you odyssey which i enjoyed. I mean it was fun, collecting and getting everything until you hit the 70 hour mark and give up. I mean Odyssey was long and i never finished it, i did get every collectable, target, side mission etc all the way up to like the final island but these games drive the most patient of us insane especially if you are a collector. Fenyx I guess is a comedy of sorts based on the greek mythologically but they're careful to avoid the actual county fenyx comes from, what they were doing on the boat or ANY background whatsoever. As i haven't finished it, i'm guessing her brother isn't her real brother, neither is her mother or father and she's some sort of rip off hercules story straight from a disney movie. Gameplay is bland to put it mildly. You beat puzzles an 8 year old can beat (thanks go to my nephew for proving that) and generally collect things. By things i mean EVERYTHING you're going to be awash with types of things you collect. Her bag itself must be some sort of magical thing. But and this is where the line is drawn from me, it feels like they ripped BotW and added assassins creed with host of mythological BS into it. Not even the good parts of BotW, go play that instead. You're in for a treat. The puzzles are fantastic, the exploration is phenomenal and the characters you meet are amazing as well as the boss battles and just everything. This is NOT breath of the wild. It lacks the charm, the wonderful map, the exploration and the way it drip feeds you more and more information and help as you go in typical zelda fashion. And when it overloads you with collectables - it's mostly ingredients (that make sense for a game not based in reality - apples, etc). Fenyx on the other hand.... it just feels like a mockery rather than an inspiration. And they should have kept the main character mute. It'd have been so much better. Go play breath of the wild, and if you've played it. Don't soil the memory of an excellent game by playing... this ... greek tragedy. Ubisoft take some time out. Change things with your games without trying to copy what others have done with your own mediocre gameplay. please. DLC can't fix it. one good thing which is why this gets 5 not a 4. No microtransactions. I know right. IN a Ubisoft game. It's a miracle.
PlayStation 5
Apr 2, 2021
Outriders6
Apr 2, 2021
Welcome to the worst character customisation from the previous or new generation of game consoles. I think they spent 20 minutes on these options, plus if you don't like what you picked, it's fine; sometimes you change race during cutscenes. A bug that hasn't been seen since the Age of Conan MMO. For some reason the radar is on the top left, which i can't think of any game that's ever done that. I mean it just looks terrible being there instead of top right. Graphically it's a mixed bag - the game looks better during cutscenes than what you actually play - it's a little jarring and certainly not as seamless as they intended. It can look pretty, and sometimes really good but other times it's drab, worn and you can tell a lot of environment parts were reused. For an open-world game, you'd get that but for an instanced game where each area is separate - it feels rushed. open every chest because in some areas the masses of ammo boxes and loot boxes look the same. Seriously... hell take the first real area when they give you a sniper rifle. Speaking of... Draw distance. When using a sniper rifle this is ridiculously bad, i thought i had loaded up Brute Force for the original xbox. The powers are interesting, the classes as well.. but the shooting, the shooting doesn't feel good. Destiny (say what you want about Bungies inability to tell a story) but the gameplay is fast, fluid and fun. This gameplay doesn't know whether to be slow, fast or fluid and mixes them up with weird results. It's not a pleasant experience. But like bad shooters of old you get used to it the more you play as you kill the walking, sometimes exploding for no reason, pinatas for loot. Story wise, it feels like they mixed mass effect andromeda with killzone and a spice of bulletstorm (they did make that one) - it's very genetic; being violent for violent sake (expect a lot of enemy bodies exploding in blood). You can tell why it's not a "Live Service" as they'd be heavily criticised. As it is, it kinda works as a co op but the game play; AI, Cover system all feels like it's a decade old. And that's not a compliment. I honestly think they're trying to make a niche between borderlands and Destiny/The Division etc. Although never of those were quite as linear as this game, hell even in the camp area which is large there's people blocking off passageways etc until "you're ready" to progress there, even if it's all instanced (worse than the city in anthem). turn off motion blur in the settings. And no there's no way to move the radar to the top right where it belongs.. the world tier is a nice idea but nothing we haven't seen in diablo, warhammer etc For a new game, it feels aged. It's just average; average shooter, average story... just.. meh. 6/10. A rushed ill thought out co op shooter - fun with friends drinking. but very 2010 hold X to pay respects. Retro is in fashion after all, and this offers nothing new. I'm just glad i got the Xbox Game Pass 3 months for £1. Oh look my character went from black to white, and now i think he's hispanic... should have named him Michael
PlayStation 5
Mar 17, 2021
Warhammer: Chaosbane0
Mar 17, 2021
Unlike other games companies Ubisoft/Insomniac Games they expect you to pay full price for a game that was previous generation for a few new bells and whistles. It's not worth it (can you imagine if they charged STEAM etc gamers for their so called 4k improvements). Come on. Do not buy, if you've already got it. And shelled out for their terrible dlc... if you can call it "content". If you haven't played it, go rent it please. Do not give these guys more money.
PlayStation 5
Dec 8, 2020
The Dark Pictures Anthology: Little Hope6
Dec 8, 2020
The story recaps a bunch of college kids and their professor in the smallest class ever, it'd make the greek kids of donna tartt's the secret history blush, on their bus accident near a small town of little hope. The cast are bearable except the old woman, the story is a bunch of nonsense. But like an old buffy the vampire slayer episode you follow it through to its disappointing conclusion. Voice acting is just bearable except the "past events" stuff which seems forced to sound slightly different but just comes off as bad. The amount of glitches and bugs are the only scary things to be seen in this game, at one point on the PS4 my character literally fell off the map: link omitted per site rules. Also never exit to menu from the game itself, it'll 90% crash on the opening screen with the curator in a never ending loop. Always completely exit out of the game, kill the app and restart. You make decisions, move a 3d representation of the character in the clunkiest stuff this series has shown us yet and generally QTE your way to freedom. The only downside is it contains more of those "move to this position and hit the button in 2 nano seconds" towards the end, making it frustrating rather than enjoyable. There is nothing new here, and the story isn't that good. Go get the stand by stephen king on kindle; read that instead. And if you wanna follow a bunch of college kids through murder and enjoy it, get "the secret history" either are way more enjoyable experiences than this.... thing.
PlayStation 4
Nov 20, 2020
Call of Duty: Black Ops Cold War0
Nov 20, 2020
You put in the disc, and it downloads a 20 gig update. AS A WARNING. This does not mean you can play the single player game. because that's NOT on the disc. No you have to download 3 separate campaign parts (13+ gig each) before you can play the game. I'm not sure what they were thinking, here is a game disc, without the game. I've been playing video games since jumping jack on the Spectrum ZX and i have never came across such a direct insult to gaming as this, glad i rented it. Because this is the type of BS we can do without. I'd talk about the game (when you eventually get to play it; after downloading the entire thing even with the disc) but no. It gets the lowest score because it's such a disgrace to gamers.
PlayStation 4
Nov 20, 2020
Call of Duty: Black Ops 40
Nov 20, 2020
remember when COD was good? neither do i, this is just awful.. i'm not sure what they were thinking
PlayStation 4
Nov 18, 2020
Assassin's Creed Valhalla3
Nov 18, 2020
Let's get the elephant out of the room. This is the worst assassins creed in recent memory, it makes desmonds death feel like good times. Yes it's that bad, let's put aside the screen tearing, the audio bugs, the terrain bugs and the terrible map. Actually let's talk about the map, you're given 3 options at the beginning and really there isn't much of a need due to the same house design (the exact same houses, who knew vikings were into pre-fabs) and although your weapons can tear down the doors like papermache, a simple barricade can keep out an army. Assassin creed games were once based on real life cities, or places and although certainly Norway etc does exist. none of what you see has any sort of historic bearing. Hell i'm wondering why they just don't call the games 'creed' and remove the unnecessary "hassassin" in there and the real world parts which make origins and odyssey blush. The whole game just reminds you of how they could do better, how the game could be better... it's infuriating and frustrating. Like miles morales, this is not a next generation game. Ubisoft have become like the EA sports series. This is one to avoid, one to not play... go dig out black flag but really, just avoid all creed games. This is terrible with a map designed by a high school drop out. We're used to gorgeous open world maps, filled with wonder... this is a clutterfest that degenerates itself so bad that i wonder why they included the village names at all.... Stealth is barely needed, the weapons feel terrible... i mean the saving grace may have been the dice game but meh; it's not as much fun as gwent, hell even trails of cold steel 4 has a better mini game than this
PlayStation 4
Nov 16, 2020
Marvel's Spider-Man: Miles Morales7
Nov 16, 2020
It's short. The story isn't as good, and a lot of things are just shoe horned in. Best friend who knows his secret (check). Love interest (check). It's so cliche you could be watching a hollywood film set in France. The issues that existed in the original game still exist here, moving around can get clunky in confined areas and for some reason although spiderman can scale buildings and run up walls, he can't do so with cranes. Combat is pretty much identical except for new skills which for some reason they went with "venom" as a name, which is just wrong in so many ways. There are a few bugs, luckily nothing game breaking hitting the "load from last checkpoint" helps especially with the first bug you'll probably encounter with the first training session with the holo bots. If it wasn't for the great spiderverse suit and fantastic animations you'd get bored of the same repetitiveness that drags this game forward. Take breaks. You'll need them, but again luckily it's much shorter than the first one and less villains (and story) (and premise). They even copied some of the trophies, if i have to visit one more grave... It's not a great showing from insomniac, and it feels like an extended DLC rather than its own thing. Certainly not worth the cost for it on the PS5. Graphic/FPS etc upgrade or not... you're not missing much. Solid 7. But they could have done so much more.... hopefully we won't have to wait long for spider verse 2 which will give us a much better miles experience. loses a further point for the final boss hard crashing the PS4 twice. not just blue screen, hard crash. Also ripping off the MGS4 etc end walk sequence.
PlayStation 4
Sep 20, 2020
Crysis Remastered0
Sep 20, 2020
If you've watched the trailer for this, this is a different game from that. It's a lazy poorly optimised port that is a joke. The fact they're taking money from us for this pitiful version is a disgrace to the game industry and a slap to any gamer. They should apologise. It's like they took the PCs lowest setting, touched up a few details then released it. It's poorly done; judders, shakes and sometimes freezes at every checkpoint. The textures range from good to blurry to just spots. There is very little good to be said about this.... ... this thing. Avoid for consoles. Do not purchase. It makes any nostalgia you felt for the original shrivel up and die, i mean the game has aged; no doubts about that. But this... this is like watching super mario bros the movie.
PlayStation 4
Jul 14, 2020
Sword Art Online: Alicization Lycoris0
Jul 14, 2020
worst SAO game yet. I'm not even talking about the unpausable cutscenes, the terrible camera, the ally AI, the terrible tutorials, the awful Chapter 1 or even the awful pacing. It's just amazing how teams created this and thought, this is good and a quality team played it and thought this is what people want. It boggles the mind. First of all the loading times, if you're playing it on the PS4 have social media, a book or another game playing because you'll be getting further in those than this game with the loading times. They are enough to make "prey" blush, and they're constant. At one point, you go from 2D scenes, to loading, to walking to a wagon, to more loading, kill 1 enemy, and back to loading. Not just once, you do this multiple times. Don't even expect the AI as in previous SAO games to be of any use, they barely attack even if you try to force them too. Then again some mechanics only work if the game can be bothered, for example you learn fast travel points almost instantly - you can't use them until the training academy though and even then you can only use fast travel on ONE map (which you'll see plenty of). Just when you think the story is picking up, you've done the dreadful tutorials during the "exams" which you've already worked out by this point as you're level 17. And then they throw the worst designed hook mechanic that has appeared in ANY game. You get a chain and are asked to hook up to a candle holder. The tutorials shows you standing on the box and using the skill. BUT when you do it yourself, you can't aim up to the candle holder so you throw your chain against the wall and amazingly manage to grab the candle holder. Then you're thrust into a battle with a weapon you've never used. It boggles the mind. The only fight by this point you WANTED to do, is taken by a cutscene. I won't talk about the pacing, the terrible new character medina with the most generic backstory with "kirito" coming to her rescue in the most contrived plot ever devised. Even the most die hard of fans, must have shook their heads in shame for seeing those scenes. Reviewers have said the whole thing gets better by Chapter 2, the thing is... around 80% of players are never going to get that far, the game gives no motivation to slog through it. It's painful. Just painful to play. I'm actually typing this, as I'm waiting for the PS4 to load a level. 5 minute loads, every 5 minutes. That's what you want from a game.
PlayStation 4
Jun 26, 2020
The Last of Us Part II0
Jun 26, 2020
Great graphics, amazing gameplay. The story not only sets some sort of weird agenda but is written as if the twilight author was drunk and had taken way too many drugs. great game for 30 minutes. After that, return it or burn it. naughty dog should be apologising for making this travesty
PlayStation 4
Jun 12, 2020
The Elder Scrolls Online: Greymoor3
Jun 12, 2020
give it a month. game is prone to crashing on the PS4 at the moment, texture load bugs, UI bugs, quest giver loading bugs, loot bugs. Some of which only require a reload for them to "work" although the loading times are strenuous at best and if you're in solitude prepare to wait at least 5 minutes if you get lucky . the worst part is the tutorial for the new antiquities with both the scrying and excavation elements. It's like a watered down World of Warcraft archaeology but, somehow they've managed to make it worse. Seriously if you were excited about this, the first quest on it in solitude where you help Gabriel will clear that up pretty quickly. The word disappointing doesn't quite define the feeling you get from this, it's just... terrible, Even after all the delays to get the console version running, it still feels as if they rushed it. If you're going to get it for the PS4 prepare for a very frustrating experience. It was not ready. It shows a lot. it really does feel as if once you're in the game that someone needs to say "finally you're awake"
PlayStation 4