Dangusse
User Overview in Games
4.1Avg. User Score
User Score Distribution
positive
12(10%)
mixed
42(36%)
negative
62(53%)
Highest User Score
Lowest User Score
Games Scores
Apr 25, 2026
Sleeping Dogs: Definitive Edition0
Apr 25, 2026
you are better off watching the cutscenes on youtube, but then you'd still miss a bunch of the story. every positive review is glazing. it's maybe a 6 even with nostalgia glasses, and i'm dead tired of remasters that make zero effort to update the games to modern standards. left shift to run, no toggle, but also left shift to jump and vault? you can't remap it without remapping both of them? i don't care when the game came out, that's just a stupid design choice. the game doesnt even have borderless fullscreen, and if you minimize, it goes to windowed mode instead with a long black screen to wait for the change. this is ludicrously unintuitive for a game that requires so much interaction with the wiki or other third party services to complete. you cant access menus even to quit the game during cinematics unless you want to entirely skip them so the game can autosave. (of which there are far too many), the combat controls are sluggish, it was a hassle to even get through the first tutorial fight because the guy will not stop doing the same basic combo and the timing is not responsive or intuitive enough for me to know when a combo has initiated. maybe this game was good on release, and it was probably good on consoles, but i refuse to enable this kind of stupidly lazy port.
PlayStation 4
Apr 25, 2026
Super Woden: Rally Edge0
Apr 25, 2026
you know, maybe if you're making a PC game, it should have wasd or mouse controls for the freaking main menu. what psychopath decided that only arrow keys and opening on bordered windowed by default was a good idea? absolute shovelware.
PC
Apr 25, 2026
Easy Delivery Co.0
Apr 25, 2026
i played the demo a while back and had mixed but hopeful feelings, but the release edition is a non functional rug pull barely riding on it's aesthetic presentation. i played for 10 minutes before encountering a game breaking bug, and the added content that was not in the demo is no excuse for the basic mechanics of the game being so unfinished. a long standing issue from the demo where stacked boxes just disappear when they fall off still exists, there is no way to reliably drive without the stacked boxes falling, so the dev just made it so that picking up the bottom box and setting it back down again replaces the other two boxes. you don't even need to pick them up, it will just do it when you get to the destination, and this is not 1.0 behavior. they cannot charge 12.99 for a game that should be free. you cant move the fking camera while you are on foot, walking speed is atrociously slow, shift just opens another menu when we already have escape and tab set to the same menu systems instead of being a sprint that the game has been dreadfully in need of since the demo, and the gas station just charges you without filling up the car. the game is a dysfunctional mess with obtuse control issues that cannot be remapped or changed, because the settings menu has no settings. FINISH YOUR GAMES BEFORE CHARGING MONEY FOR THEM, OR YOU WILL GET REVIEW BOMBED BY DISAPPOINTED CUSTOMERS.
PC
Apr 4, 2026
Mafia: Definitive Edition3
Apr 4, 2026
this is a solid game, but a very poor port. i cannot stand when studios release games with control mapping like this. you have to constantly press left alt in combat when other keys are readily available, because you cannot remap any key whatsoever without it replacing the input for completely separate systems. you cannot set the game to let you melee with left click, because melee is a separate command from attack for no sensible reason. you cannot set melee to F like many pc games have it, because then you remove the mapping for the "flip vehicle" input, which is flagrantly only usable while in a car, when you can't melee. people do not want a remake that functions exactly like the original, they want one that functions how they remember it feeling, and this game's controls do not feel modern or even nostalgic, they are just bad. if you are going to make a full priced pc port or remaster ****, then maybe don't require a gamepad for the key mapping to be more than half way sensible. the majority of controls are fully functional modern fps style inputs, so why does the team behind the remaster need to be so lazy in every respect besides the graphics? to be 100% clear, i'm still enjoying the game and it's a nice story, but with the rate of cinematics to very slow walking sequences down the same alley to get to another cinematic, plus the number of sequences that are outright unfair just because i don't have a third arm to press all of the required inputs, it feels that the team behind this completely failed to modernize the game. if you cannot design or decide on a functional control scheme, at least design a system so that we can functionally remap it.
PC
Apr 3, 2026
Keep Driving3
Apr 3, 2026
i signed up for more of a navigation and resource management game, instead i am for some reason given turn based combat that was nowhere in the description from what i saw. the ui is outrageously unclear as to what is actually happening, it's just a bunch of random icons. we are told there's threats to each resource, but we can't see how much of each resource we have, we have no way to tell what the resource represents even though when we hover over it it's supposed to give us a tool tip, it just says it's for "the corresponding resource". there was clearly a lot of artistic work put into this game, so why are the most basic functions so obtuse? just tell us what is happening, you don't have to be so vague. i'd also deeply appreciate if we just did not have to do this turn based stuff, i thought this was going to be oregon trail with cars.
PC
Mar 26, 2026
Esoteric Ebb6
Mar 26, 2026
there is value here, but the game is an absolute headache to navigate. every single conversation has to be five times longer than it needs to be. simple interactions just to say you want to leave a room or ask a party member to do things involve 2, 3, 4 redundant confirmations, as do the menu options for simple things like saving and exiting the game. the maps are extremely difficult to navigate, when you hit journal it opens the map instead of a journal. the map itself is useless, it does not show you where the entrances and exits are, it doesnt show you your location clearly, it doesnt really do anything, and for fricks sake, why is that what opens when i click journal? the game might satiate some people's need for the next ZA/UM game, but it feels like this writer is deeply in need of an editor and wanted to hit that "1 million word count" without caring for the user's experience. i find many parts entertaining, the writing is quite good sometimes, but it feels like this project needed more heads with more critical perspectives to come to fruition. i'm compelled to just go strength to avoid the tedium, but instead it just goes on about fascism if i choose that. the game desperately needs an option to just say "dude i do not want to read all of this redundant and hyper detailed text, i want to play the game" so that we can feel some kind of freedom of movement. the conversations run on so far and go so far off topic at times that i forget where i am and cant figure out where i need to go next. because of this, it would be extremely nice if the journal was actually a f*****g journal. disco elysium gave us full access to a history of everything we said for basically the entire game, this has been a feature in text heavy rpgs going back decades, so idk why that would be difficult to provide. overall, the game feels overwhelming, breaks immersion by not letting the player speak or act in ways that would make sense or be more efficient, and generally lacks cohesive pacing simply because the writer wants to pad the word count. i can tell a lot of effort was put in, but you need to know how to keep things concise. disco elysium suffered from this as well, but it's conversations and interactions did not overstay their welcome in the way this game does.
PC
Mar 24, 2026
Lucid Blocks0
Mar 24, 2026
lucid blocks could be fun, but it's absolutely ruined by it's pacing. it looks cool, but its outrageously slow. can you just let me play the game? i waited through this obtuse menu and long unskippable cinematic, entered a world where i lose hp every 2 seconds and was able to play for less than 20 seconds before dying and being sent to yet another long, unskippable cinematic. there's no content here, or if there is then the creator has no intention of letting the user access it without wading through a sea of pretention. the game has zero settings for fullscreen, borderless, or windowed, and launches on windows with the taskbar still visible with no way to change that. if the developer wanted to focus on atmosphere, this immediately ruins it. i would like to play this game, it looks interesting, but the game does not let you play. it is the exact opposite of minecraft's "plop you into the world and let you mess around", it just happens to have voxel terrain as a visual aesthetic. it also took more resources than google chrome and froze several times on launch, for graphics that are deliberately stylized to be low poly, low resolution to the extent that the text is nearly unreadable on a modern screen unless i squint. it's a huge peeve of mine when people make games with these retro aesthetics that don't surpass the visuals of the retro games they were inspired by, but require a supercomputer to run due to ridiculously poor optimization. there is no reason why this game should not run on a potato, and for the love of all that is sacred give us a freaking skip button for the cinematics. nobody genuinely wants to sit through this crud while we are unable to interact with the game, so if the dev wants to slowly introduce lore to us like this they should let us find that lore while we play.
PC
Mar 22, 2026
Starship Troopers: Ultimate Bug War!4
Mar 22, 2026
it's got some decent cutscenes, but the rest is just a lot of mediocre crud made to look good in the trailer. don't pay for it, you can just watch some of the cinematics on youtube or something.
PC
Mar 4, 2026
Pokemon FireRed Version3
Mar 4, 2026
a lazy cash grab. nintendo uploading user made roms yet again, with no change other than a language filter so you can't name yourself or your pokemon silly things. at the very least, they could have added home compatibility and included both fire red and leaf green in the same purchase, or included any kind of online trading or any modern qol features. these games have been FREE for almost 20 years. play romhacks like pokemon unbound instead of paying nintendo to roll back their products into the stone age. this company is trash.
Nintendo Switch
Feb 24, 2026
Animal Crossing: New Horizons7
Feb 24, 2026
this game was never finished, it has less features than any previously existing version of the game and absolutely nothing to do besides collect or decorate with cosmetics. every previous edition of the game had drastically more activities, this one just feels like a toy set rather than an interactive experience. there are also massive QOL issues that were better handled in previous entries. in general, i'd suggest that you try playing ACNL on the 3ds if you can access it, since it is a drastically better experience in every aspect besides the resolution, which can easily be upscaled if you play via an emulator.
Nintendo Switch
Feb 22, 2026
Marvel's Spider-Man 23
Feb 22, 2026
this is essentially a 10 hour cinematic. there's little to no control at any point, the file size is bloated, it's terribly optimized, it just feels like im clicking random stuff trying to find what linear path the game wants me to take while pretending it's non linear. the graphics look nice sometimes, i like some of the voice acting for certain characters. otherwise, this is a messy cash grab of AAA slop with all of the investment to make a solid game but no intention to allow for choice or replayability. it's literally more satisfying to watch a let's play.
PlayStation 5
Feb 12, 2026
Mewgenics3
Feb 12, 2026
the gameplay itself is pretty solid, but the characters will not shut up with run on text boxes that dont really matter and generally aren't that funny. the tutorial is also almost entirely self explanatory but unskippable and has unclear visual design. the visual design in general is kind of all over the place, the ui isnt the best but it works fine. the units all having their own voices is really funny until it gets annoying, and the background music was annoying (and sometimes offensive) right away. if the cats only meowed when interacted with that would be one thing, but they don't stop and it's especially a problem when a handful of them have very irritating voices. overall i think there is a pretty decent roguelike strategy game in here, but the audio aesthetics are horrible, and that's coming from someone who loved binding of isaac's aesthetics. the poop and farts are funny as well, i just think the game is very clearly being review bombed right now and that far too many people bought it on day 1 for what is kind of a disorganized product. *i came back because i found out that this game was in development for 12 years. i do not see how something that's so relatively simple and still clearly in need of some patching could take that long to make unless it was shelved due to known problems, because this is bog standard tactics gameplay with a little bit of a randomizer added.
PC
Feb 9, 2026
Half-Life: Alyx7
Feb 9, 2026
this is a really cool game, but these 10/10 ratings are delusional and/or bots. there is a huge cost barrier required to get this going, plus troubleshooting vr which includes unique issues with each and every part of each device. i see basically nothing in this game that genuinely requires vr, so it's quite ridiculous that we still do not have a basic novr version available on steam. i really can't think of many titles that released in such a fashion. once you get the game working, the movement is nonsensically set to teleport only and refuses to allow the conventional stick controls everyone expected. to use regular controls, you need to select "continuous movement" which makes it sound like i will be playing house of the dead. even once you set the sticks to conventional settings, the right stick is unable to look up or down, since down on the stick is jump and up does literally nothing. this is pointless convolution, the control scheme is not so unique that we would require the wheel to be reinvented. yes, i like looking around with the headset, but why would i want decades of muscle memory for control schemes to be replaced? the controllers have buttons and touch pads, they just choose to use the stick to jump instead? it makes for a very unintuitive cherry on top of an already unintuitive hardware setup, regardless of which model you have chosen. besides this, there is no excuse whatsoever to not allow full control remapping, especially in a pc game. i'm sitting here with a literal handful of unused buttons, but down has to be jump? the game is excellent once it gets going, but there are so many barriers just to getting the game running that it feels insulting for the controls to be so bad out of the box. they work pretty well after you change the settings, but the defaults are psychopathic and the settings menu is threadbare 6 years after release and nonsensically organized. for how much this costs, i would expect the ui to be finished at the very least.
PC
Feb 2, 2026
NODE: The Last Favor of the Antarii4
Feb 2, 2026
the writing is childlike, overly complex, and redundant. very lacking in voice acting, unit responses or sound effects, i have to keep clicking exactly on continue through paragraphs of text that literally do not matter and would have been explained through visual context. it feels like if the dialogue was not written by generative ai, then the person writing it is either very young or not a native english speaker. if there is only one option i can click, any button should proceed to the next box. i stopped playing this very fast, because it just showed too many signs of undercooked design too early on for me to want to invest any time into it. honestly: just let us move with wasd, there's nothing interesting added to the game by forcing us to enter commands one by one, and especially not when 90% of that mechanic thus far has just been me using the input for "forwards" ad infinitum. i just feel like this one is being review bombed and i don't like seeing that, so i am giving it a negative score.
PC
Jan 31, 2026
Pathologic 35
Jan 31, 2026
the cinematics skip like crazy on any graphical settings, motion blur and movement are a bit problematic. the upscaling is just not done very effectively imo, and shouldn't always be in every 3d game. i will be giving this another shot soon, but after the first flashback where you are expected to craft fuel for a machine but not given enough ingredients, i just sort of gave up. i interacted with everything that i could and searched around holding Q, it seemed the intended course was for me to run through some of the miasma to find more ingredients, but it both slows you and deals far too much damage so i died immediately. i tried talking to the doctor again, i tried spamming around just seeing if there was something interactive not lighting up, but it keeps telling me i dont have enough ingredients. it needs a more intuitive ui or a little more direction about what to do, and i really did not like the pacing of having a linear flashback before im able to learn my present environment. if you want to start it that way, then begin with the flashback, not the intro cinematic. i would also appreciate some kind of voice acting, even if it's minor generic ad libs instead of full scripted lines. since i have not experienced much of the game yet i'll be leaving this at a 5, but poor introductory experiences are ruining a lot of projects with great potential and i just hate a bad, restrictive, or poorly paced tutorial. if you are forcing me to do something that interrupts the narrative and prevents me from further exploring the game, then at least tell me how to do it in clear phrasing, or make the process itself more intuitive.
PC
Jan 25, 2026
Outer Wilds0
Jan 25, 2026
i've tried to play this 3 separate times over 3 years, every single time i quit before even leaving the opening area due to ridiculous control scheme issues. if the first thing we are doing is roasting a marshmallow, then you should make sure that you can actually roast a marshmallow. the inputs to get up and leave or to move the stick have a suggested input in the tutorial, but the crucial "extend stick" input thats listed after them has a blank space instead. i looked through the extremely simple key mapping today: there were no slots left empty, and besides that, this is how the game is behaving at default settings. how in the !#$% do you expect anyone to enjoy your game when the introductory experience is instantly broken? what is this, wake up and sit down at a campfire then log off simulator?
PC
Nov 2, 2025
POSTAL: Brain Damaged0
Nov 2, 2025
outrageously half baked shooter, game breaking bugs within the first room that prevent leaving it, the combat is literally just the same annoying npcs over and over repeating the same dumb lines, and most guns or upgrades are as likely to be a handicap as a benefit. postal has always been jank but this is a new low in basically every sense. just make the sandboxes you guys know how to make, stop trying to make a crappy satire of doom
PC
Jan 21, 2026
Cyberpunk 20775
Jan 21, 2026
even after patches, the game is terribly optimized. there's very little to interact with and you basically are just driving around a sandbox. the writing is mostly pretty cringe, and the game itself is very boring. the driving and shooting both feel sluggish, and while in the city everything looks so identical that its very difficult to navigate without just following the gps. some of the early quests are clearly designed for me to explore, but there is not much to do besides drive and maybe shoot or hack a few enemies.
PC
Jan 19, 2026
The Wolf Among Us5
Jan 19, 2026
i know it's been more than a decade, but this is a very poor experience on pc. no borderless windowed, it changes all my color settings so i have to reset my monitor, no option to toggle pausing on loss of focus, pretty difficult to play with 2 monitors. the quick time events are cool, but the button mashing is excessive within the first scene of the game, and there are basically no settings to remove this or reduce the difficulty like in dispatch. again, i know dispatch is a much newer game, but the wolf among us has dreadfully poor accessibility and qol options. ive played plenty of games that require mashing, but after being expected to mash the Q key at lightning speed for what felt like an hour in the first scene, i decided this game has aged too poorly in a technical sense to be enjoyable. maybe the story is really good, but it would not take that much work to have more than 2 options under gameplay settings, or for the game to have a tiny patch that just makes it friendly for people with multiple screens. i guess i will just try the newer telltale titles. my experience with the game was close to a 3/10, but im giving it a 5 because im sure there is good content that i havent seen yet
PC
Jan 12, 2026
The Legend of Zelda: Breath of the Wild8
Jan 12, 2026
this is an excellent game, with a handful of disappointing issues much like most zelda titles. weapons breaking eventually makes sense after you get into things, but it's not something any zelda fan wanted or expected. the motion control puzzles are consistently broken, climbing in rain is ridiculous (not fixed in totk either), and the inputs sometimes seem to be a bit delayed or missed during combat. still, it's generally a great experience. i could write a 10 page thesis about this game and which aspects i loved or hated, but i wont do that today. most of the popular complaints about the game are irrelevant, because it's easy to recommend.
Nintendo Switch
Jan 8, 2026
BALL x PIT5
Jan 8, 2026
like every game devolver has ever released, this starts out looking great but it quickly falls apart. in this case the issue is mainly tedious repetition, that there is no real point to finishing the game and no real rewards for doing so, that many of the characters and abilities are simply not finished or thoroughly playtested. this company only does rug pulls, and every game they publish has massive memory leaks. this game is lightweight enough that it shouldnt crash on anything, but it does crash about 1x per day especially if im letting it idly progress via characters that play the game automatically. there are clearly some talented and well intended employees at devolver, but the final product is always just a bunch of random drafts and concepts tacked on to the base game which should have been scrapped or turned into a separate, more finished idea, or at least one more cohesively aligned with the other, consistently disparate gameplay or aesthetic elements. as for metacritic: for the love of all that is sacred, STOP PUTTING MY CURSOR AT THE END OF THE TEXT BOX WHILE IM TRYING TO ADD TO OR EDIT THE EXISTING REVIEW. THIS HAS BEEN HAPPENING FOR 5 YEARS
PC
Jan 6, 2026
Quartet4
Jan 6, 2026
text size, font, and control scheme are designed by a psychopath: wasd to move, hold X to run? letters so big and wide that like 2 words cover the length of the screen, with bad dithering around them. i regularly play nes, gb/gba, snes tites on this screen and even with their low resolution they look totally fine stretched to a large size, because they are made with thoughtful visual design. if the first moments of your project are a mess in so many ways, nobody is going to play it. im grateful that i was able to refund this so quickly. i just dont know who wrote these reviews saying quartet is oozing with polish and labor of love, because its more bare bones than most games ive seen on rpgmaker, yet is being marketed as some kind of complete consumer product. if i made this myself, i might be proud of it for what it is, but i wouldnt be charging money....
PC
Jan 5, 2026
CloverPit4
Jan 5, 2026
this game rapidly lost my interest, and in my opinion was very lazily made. the main issue i had was that the game has oppressive audio design that is very likely to bother most players. the launch menu has no settings whatsoever, you need to start a file before changing the sound settings, and then there still isnt a volume slider, you have to repeatedly click the setting to change it 10% at a time, for both the "Fan" and "sfx" separately. to whoever made this game: the fan is in fact a sound effect, and if you are too lazy to include something as ludicrously simple as a slider bar, then you could just give us a f*****g mute button, preferably a hotkey immediately presented to us. the fact that this game includes "accessibility settings" but does not think to include something as basic as the audio in them is a complete joke, as is the lack of an option to remove the bugs crawling all over the place.
PC
Jan 4, 2026
Clair Obscur: Expedition 332
Jan 4, 2026
if you want us to play a game which requires rhythm and timing for combat inputs, perhaps the tutorial should not interrupt said timing 50 times in a row with popups. besides this, the intro is just not appealing, it's really performative and slow and the combat feels more like a mobile game akin to honkai star rail than a jrpg or the paper mario combat i was hoping for. inputs are needlessly convoluted "because the game is better with a controller" when that's just a lame excuse not to map intuitive keyboard controls or let us just click the menus if we want to. there's an immense lack of mouse controls that tells me this is just a lazy port, and while i can use a gamepad and while i am fairly sure it's a better experience on console, it's still a red flag for the first moments **** to have these kinds of issues. graphics also look awful on a solid gaming pc, it is clearly not made to fit on a 1080p screen and just crunches and upscales itself a bunch of times until the image is muddled. there's no reason to do that, its just a bunch of extra work for my pc in order for the image to look worse. movement feels sloppy, the character turns too abruptly and the animations are not organic. the same can be said for the platforming: these hook pads are supposed to add fluidity to the game but the range they can be activated at means i have to pause to wait for the prompt to show up instead of just using a jump. it's clearly a way to limit our range of movement and direct us down more linear paths, but it feels cheap when i could have automatically jumped or pressed space to do so when i needed it. i will surely give this game another shot in a day or two to confirm my opinions, but as of right now it seems like completely disappointing slop, a rushed release which only presents a fragment of the visual or aesthetic appeal that was it's selling point, and with threadbare mechanics. the writing is just infantile as well.
PlayStation 5
Dec 29, 2025
The Witness5
Dec 29, 2025
its just too obtuse. its gentle, comfortable to a certain degree, and has nice visuals and audio, but it's just a lot of flash without functional mechanics or intuitive guidance. no, i don't expect to be given quest markers or exact instructions, but this game is touted as being similar to something like botw or totk where there's something to do around every corner, when really you will spend the majority of your time completely confused walking in circles.
PlayStation 4
Dec 27, 2025
Marvel's Spider-Man 23
Dec 27, 2025
this is not a game. ive long complained that franchises like assassins creed rob the player of genuine interaction by creating the illusion of control. spider man 2 takes this logic to an extreme, to the point where i did not feel that i was making any choices whatsoever. the entire thing is on rails, the platforming doesnt really make sense because you are expected to take specific paths. the combat is repetitive and tedious, the only benefit here is the graphics. i can say that it's a very cinematic game, and it looks great, but the writing is hit or miss and the gameplay is just not gameplay. it reminds me of when i was little and the older kids would leave our controller unplugged but tell us we were playing. it also requires a supercomputer to run because of how poorly optimized it is, and apparently the game is only a few hours long. it essentially is a movie with an optional controller.
PC
Dec 25, 2025
L.A. Noire4
Dec 25, 2025
this game presents the illusion of choice. it may have better writing as it goes along, but it's made for narcissists who cant tell when the protagonist is being a jerk, think they are smarter than they are, or think can spot body language cues in a way that is not scientific at the end of the day and is only used in the real world to persecute innocent people. the game is filled with obvious solutions that you arent allowed to choose because it wants you to interact with the scenes or stories in a specific way, and from what im reading this gets worse as the game proceeds. if they just sold it as a retro styled gta game and let us mess around in the same ways we can in those, i wouldnt have as much of a problem with it, but everyone seems to think this is the pinnacle of detective games and it's really just a story on rails which makes you interact with tedious interfaces or walk around a room too many times waiting for your controller to vibrate. if this game contributed anything, it's that future detective franchises learned a whole lot of what *not* to do.
Xbox 360
Dec 20, 2025
ANEURISM IV2
Dec 20, 2025
there is a ton of potential to this game, but the devs seem focused on preventing progress rather than allowing for any kind of functional economy. this is supposed to be satire, but when it results in the vast majority of all in game mechanics being underutilized because everyone just dies and loses all their progress constantly, that satire quickly loses it's charm. we already live in a crappy world, and a lot of games are crappy too. can't things just be enjoyable if the devs spent this long to make them? it is not funny to play for 8 hours and consistently die just before being able to afford an apartment.
PC
Dec 17, 2025
JEF0
Dec 17, 2025
this might be a good game, but ludicrously slow camera speed and a complete lack of menu settings for said camera speed made me turn the game off within 1 minute. someone may have put passion into this, but if the opening experience is such trash then nobody is going to see any of that creativity. i have seen some high ratings on other platforms, but my experience was that this game is not nearly finished enough to be playable. the creator has apparently made much better games in the past, but i am not going to attempt running the later levels if the most basic introductory sequence was lagging like crazy
PC
Dec 17, 2025
The Legend of Zelda: Spirit Tracks5
Dec 17, 2025
there is a lot of zelda charm here, but the controls are terrible, the train gimmick is too difficult to control especially when trying to stop exactly at the right spot to enter an area. the game is dreadfully in need of fast travel or some kind of auto stop setting, and they make you ride the train SO much. it's just not fun, trying to hit all the rabbits or other things for full completion is a huge waste of time, avoiding enemy trains just a dumb hassle. the basic gameplay loop besides the train is totally cool, i dont mind the stylus controls and they were especially fun for the boomerang. still, it's unplayably tedious and overcomplicated to deal with the main form of transportation, and i only completed about 3/4 of the game out of spite because i was convinced that a zelda game couldnt be this bad. i received this game for free and i hated it, despite loving every other zelda entry ive played. the only one i can say i have close to the same amount of loathing for is skyward sword, and again it's because of a pointless, poorly conceived transportation gimmick that gets in the way of every other aspect of the experience. at least that game has a ton of redeeming qualities to make up for the loftwings.
DS
Jul 5, 2024
Persona 5 Royal7
Jul 5, 2024
as others have said, basically all persona games are a little bit sexist and perverted. 5 has a lot of good content, but the social interactions are mind numbingly redundant and repetitive, not due to poor translation but just because atlus loves shoving filler down our throats. a mod could cut out 75% of all dialogue in the game (especially the group texts) and we would not miss a single plot point due to how many times things are repeated. one character says a sentence, 3 other characters send a text back literally just repeating it again and again maybe with a different ? or !!! at the end. this becomes even worse when entire conversations are repeated, which simply does not stop happening. even with the ffw feature, i still spent the vast majority of my time playing persona 5 royal just hitting the skip button over and over and over because i cannot handle a single additional moment of this slop. as for the actual game: its pretty awesome as jrpgs go, i just dont see why atlus has to utterly flood it it with this chatbot tier dialogue. the story is essentially a carbon copy of persona 4, with the bad guy even being the exact same type of character in the same role with the same job. couple this with inanely convoluted and visually jarring menus with long repeating animations that make simple tasks take many times longer than they need to, and i'd say that you are better off just watching a highlight reel or a lets play where you can more easily ffw for larger chunks. if you want to try the series, persona 4 golden is clearly a better and more affordable game.
PlayStation 4
Dec 13, 2025
Baldur's Gate 37
Dec 13, 2025
its a very good game in theory, but suffers immensely from AAA rot, it's ridden with immersion or game breaking bugs that make it impossible to reliably complete the delicate narratives and dialogue options. you make a decision to kill or spare somebody, they might just show up again anyways and for no explicit narrative purpose, not resurrected just respawned because the game cant keep track of your progress. there is an incredible game in here, but larian made sure that it is buried in a heap of rewrite hell and spaghetti code, as well as nerfing or removing tons of abilities that were functionally added to the game years before release because they didnt want to write more complex interactions. bg3 is drastically less dynamic than previous iterations, with the graphics and general aesthetic being the only real improvement. the writing isnt better, there are maybe even more bugs and QOL issues than BG and BG2 despite them being decades old, and it is disappointing to see critics and community members rating this so highly as a "complete" and "perfect" project when they appear to have only played a couple of hours at best. don't get me wrong, this is still one of the better isometric rpgs out there, but i may find myself going back to previous titles that didn't spend so much of their budget on the polygon count and instead focused on real ingenuity. i think everyone who likes rpgs should try this game, but it is not a complete project nor is it as diverse or dynamic as advertised. also, every companion tries to have sex with you repeatedly if you are so much as neutral or kind to them, the dialogues are a funnel that ultimately leads to romance when we clearly have more pressing matters at hand. withers and other npcs will repeatedly bring it up in the same exact dialogue that you havent chosen a partner or something, and frankly all of this insistence on romance or sexuality with characters ive literally just met and none of whom im particularly attracted to just made me not want to pursue any of the romance options, and its unclear if this will wall me off from certain items or upgrades in the third act.
PC
Dec 7, 2025
Dispatch8
Dec 7, 2025
dispatch has a few too many bugs, but its a great story and has tons of engaging characters. the main issue is just frame skipping and some other visual issues like black frames flickering over the screen or some tearing. i think the studio could easily fix this and chose not to, but the game doesn't focus on technical performance, it's about the narrative and the characters
PC
Dec 6, 2025
Abiotic Factor7
Dec 6, 2025
this has tons of potential, but the mazelike level design quickly feels less like a realistic world and more like a headache. many items require hyperspecific parts to craft while you could easily create them with items at hand, for instance i can *only* find and break lamps to get the shaft to make spears, which doesnt make sense when im surrounded by wood and metal, especially because there are metal pipes everywhere and lamps are generally made of soft, thin metal that would bend in half the first time you stabbed something with it. inventory space is also artificially small in terms of both held items and boxes. i think that the concept is very good, but this game is more tedious to navigate than the original half life, and that is not a good thing. combat also feels broken the majority of the time, just a cycle of me dying to extremely overpowered weapons and running back to the same spot over and over to kill one more enemy. i think that this game has very well intended devs, but i've yet to find it fun. it doesnt seem like most of the reviews here are using a lot of critical thinking, because while the map is huge and diverse, the basic systems just dont work very well and are often heavily nerfed or overcomplicated. the game would be immensely more fun if we didnt have such a hard time gearing up into something effective, and i think it's just stupid for games to wall off something like a backpack in a game with so much resource management. just let us find one on the ground when we spawn or something, it's not that hard to write in convincingly.
PC
Dec 3, 2025
Magicraft0
Dec 3, 2025
lots of 100% reviews for this one on other platforms like steam. i find this suspect, especially since basically every new game gets hit with this bot review bombing now. i am immediately hit with QOL issues from the beginning of the game: it pauses on loss of focus and there is no option to turn that off. it also has very slow, unskippable text speed and you cannot even access the menu or pause during cutscenes. these are really, really basic issues that are easily fixed but are going to cause a bunch of people to not play the game at all. i do not want to play a game that both shows me 3 words per 5 seconds only if i keep clicking, and also will not let me do something else while i wait for it to finish. it's just stupid design and it's very hostile to the user. it seems like basically every aspect of this is lazy, theres not even an effect when you are transported into the dungeon, it just switches screens and plays some royalty free sound effect for eyebrows raising. every time i see something worse im coming back to lower my score, because i am tired of crap like this tricking people into spending their money. every single aspect of this game takes 10 seconds longer than it needs to, and not for any kind of notable or unique or entertaining animations. once the game actually starts, it's just a crappy binding of isaac/cult of the lamb clone. save your money, just play binding
PC
Nov 16, 2025
PowerWash Simulator 20
Nov 16, 2025
its too finicky about tiny little nooks and crannies, changing nozzles does not work in any rational way because pressing 1 2 or 3 only swaps between the 2 most recent options whereas mouse wheel can offer a bunch more settings. this is just not intuitive especially for a sequel, and we have decades of fps user interfaces to model a more ergonomic system. the game becomes a struggle to find that last tiny smudge of dirt that the level makes getting a good angle on impossible. its certainly addictive and can be satisfying, but it's not relaxing nor is it thoroughly playtested. most of the time it seems like they have just flipped some assets and then made the player deal with whatever aspects of them don't fit into the game, deciding that is an engaging difficulty setting. the power washer has an annoying habit of just turning off when you are too close to a surface, which makes any of these problematic little crevasses that much more frustrating. indicators to highlight dirt or tell you which parts arent fully clean yet are just not placed with care, they tend to be incredibly unclear. the majority of upgrades are 100% useless, drastically worse than the base options we start with. while it seems a lot of people enjoyed it, i just can't endorse the game because it seems like possibly the lowest effort asset flip with the highest ratings that ive ever seen. were it truly an indie title i might give it something closer to a 5, but this is a square enix game. it's just a lazy unoptimized cash grab designed to appeal to people who do not play games, and on top of this they have more paid DLC packs than i can count on both hands. as for metacritic: stop putting my cursor at the end of the review while im in the middle of typing a word, and stop forcing me to change the score and then put it back again in order to make a small edit to my review.
PC
Nov 15, 2025
Slime Rancher4
Nov 15, 2025
cute, relaxing, yes. balanced, absolutely not. it's just a collect a thon where you have little to no control over your slimes, they break out of pens instantly so there's no point in building the majority of the structures. because you cant restrain them, this basically always results in a bunch of the bad over mixed slimes taking over your farm, which you basically can't do anything about other than slowly toss them one by one off the map. easter eggs are basically just the same cosmetic floating item over and over again, and you have artificially limited inventory and too many collectibles to carry. the plorts should just pick themselves up automatically, because there is essentially no way to ensure what you vacuum up and you end up grabbing slimes or items you dont want every time. it just seems like they didnt develop the bread and butter of the game enough, and just kept building more areas under the belief that it would just sort of generate more content. the map is actually too big for the amount of content here. you dont even really get a tutorial, sfx are all royalty free basics. this game just screams lazy asset flip, and that **** because the atmosphere is all there for a better game. there's just nothing to do besides grind out more plorts, and the systems for doing so are horribly unoptimized. yes, i think the chaos is a bit cute to start, but the lack of control means that you are inevitably going to lose all your slimes at some random point and you will have no way to prevent it. i'm pretty well convinced that anyone rating this highly simply hasn't played the game for more than a few minutes.
PC
Nov 15, 2025
Magic: The Gathering Arena0
Nov 15, 2025
look, it's way cheaper than buying the cards in real life, but basically every player can confirm that the game consistently stacks the deck or matches you against people far outside of your skills or resources. i can still have fun playing a few matches especially with friends, but they wont even let you add people you've played with. the whole thing feels like a scam more and more with each passing day, and its extremely disappointing when the base game is actually very enjoyable. im not paying these people any money, but they still rig game after game to try to get me as upset as possible until i buy stuff. you do not even benefit from purchasing packs as much as you would from gaining personal experience by playing the game. as for the XP system, it's rigged to only reward you for 15 wins per week, meaning that you basically have zero motivation to play on a daily basis. this game also constantly tries to open my web browser when i didnt click the links to it, and im getting very tired of the constant QOL issues. Magic the gathering is a great game, and having a digital format to process all of the complex systems is very nice, but wizards and hasbro appear to have no interest in creating anything besides a lootbox farm.
PC
Nov 9, 2025
Kona II: Brume7
Nov 9, 2025
i started at an 8 but brought it down to a 7 because of the third act. the game felt like it was done, and then it just makes me ride around samey environments doing the same things more. it was fun for a little while, but there simply isnt anything useful to unlock since you will find the same 3 guns over and over and you will never run out of batteries or ammo since the combat is a joke. i felt that the puzzle segments were good enough, but if they are about to put me into another basically identical dungeon for more busy work then i wont be finishing the game. all of my positive comments stand, but the third act does not feel finished at all. [this game feels like a more playable version of alan wake or the long dark, with tedious time wasting mechanics mostly removed. there are a lot of common sense QOL settings, and the game doesn't require any clunky or specific investigation controls because very few detective games succeed at being complex enough to give us genuine depth of choice anyways. there are quite a lot of little jokes and nods to other franchises, although i think that some went over my head. some people might find the writing a little dry, but its definitely meant to be satire most of the time. one segment involving backup batteries in a facility was far too convoluted for my taste, and with us finding and commenting on so many hazmat suits and gas masks, it's very surprising the game doesnt let us use them against adjacent poisonous gases and instead forces us to make many redundant trips to a control room to ventilate the gas. after all this i thought the game was going to be over, but theres still another fairly large area. its definitely longer than i expected even without this one cruddy electrical puzzle. there are some minor control issues, mainly that switching tools doesnt consistently work while other keys are held down. it seems that the game just shuts down all input if you scroll the mouse wheel while shift or any wasd are held down for instance, and this makes for a big problem when enemies jumpscare you and you arent able to switch to a weapon after several tries. on normal difficulty i have yet to die, but i dont think i would want to play it on hard for this reason despite wanting a little more of a challenge at times.]
PC
Nov 4, 2025
Helldivers 22
Nov 4, 2025
seems amazing at first, has a ton of great gameplay and is maybe some of the coolest friendslop out there. the problem is the performance. i love this game but ive been unable to play it for months because it has ridiculous audio and visual bugs that no other software on my device has any issues with. it's just lazy greedy devs at this point, and you should not trust them.
PC
Nov 1, 2025
The Long Dark1
Nov 1, 2025
no borderless fullscreen in 2025. no option to turn off pause on loss of focus, even during unskippable cinematics. terrible tutorial, default settings for basically everything are as obtuse as they could possibly be. i don't know how there are so many chapters to this game when the first one is laughably unfinished. there might be something valuable here, but i have tried at least 3 separate times over the course of a decade to play this game, and it's just been terrible every time. i enjoy survival craft, and difficulty is not the issue. it's just that the game is lazily designed and you can see that reflected in many of the reviews here.
PC
Oct 19, 2025
Graveyard Keeper3
Oct 19, 2025
lazy design from the very beginning of the game. slow, inconvenient, QOL issues left and right, and instead of fixing the basics they just sell more and more DLC. 50 dollars for the whole bundle? thats not even a good joke. who in their right mind wants to click this many times to proceed through dialogue, and what sentient being on the planet would need the text speed to be so slow? do this a bunch of times, then you can graduate to holding F while a progress bar increases extremely slowly! the only reason im giving this 3 instead of 0 is because ive seen quite a few people say they enjoyed it, but im not wading through this slop just so i can presumably find out that the rest of the game is even more slop.
PC
Oct 19, 2025
Not Tonight4
Oct 19, 2025
i think that alot of the negative reviews are from rather bigoted persons, but my issues are with a nonsensical interface and control scheme right from the start. i cant give the game a full review because ive only played for a few minutes, but it was comprehensively unintuitive. the game makes me use almost exclusively the mouse, but suggests that i press the "home button" to access my phone. im not sure if the developers are aware of this, but computers do not have a "home button". it was originally for pc, then switch, so the only explanation i can find for this is that they very sloppily patched something from the switch port back into the PC version.
PC
Oct 12, 2025
Alan Wake II7
Oct 12, 2025
many popular criticisms of the first act seem a little prejudiced. still, i find the writing for almost everything saga says to be bland and repetitive, and her gameplay loop is unbearable busy work peppered with only a few bits of enjoyment. once we start playing as other characters, the game is suddenly awesome, either for exploration or combat or satire. maybe saga's segments have more "atmosphere", but their value is crippled by some very serious quality of life issues.
PC
Oct 11, 2025
Days Gone0
Oct 11, 2025
worst port ive ever played on pc. no setting or mod or niche solution can make this game stop stuttering. you can't even get through the first mission, it's just endless restarting the game and having to skip 3 separate cinematics to have the stuttering not change even if i set my resolution to 240p. this isnt even a new game either, its 6 years after the initial release and so many users have this problem that there are dedicated subreddits just for it's support and troubleshooting, none of which the developer or it's representatives offer help with. f**k sony.
PlayStation 4
Jul 21, 2025
The Drifter6
Jul 21, 2025
who releases a pc game in 2025 without windowed fullscreen? this has been a requirement for most games to be enjoyed going back at least 10 years. even if it wasn't standard before that, it was a sign that the developer actually cares about their product. this is the most basic aspect of the game, i need it to have a consistent visual display that doesnt have a box around it and doesnt clip out and minimize every time i click on another app. i might come back to give this another chance, but when i find an issue this glaring this early into the game, i have a hard time investing myself. to any devs reading this: please think about the introductory experience of your game from the moment it launches. if the interface ****, nobody is going to play it.
PC
Jul 11, 2025
Citizen Sleeper7
Jul 11, 2025
interesting stuff. i do not understand why they would have only 3 classes though. there's no class that has a boost to awareness or head on engagement, so it feels unfinished from the start.
PC
Jul 2, 2025
Jazzpunk4
Jul 2, 2025
its not the worst indie title, but you may notice that in all of the trailers they religiously avoid showing any actual gameplay and even most avoid showing any of the graphical style actually used in the game. this is a massive red flag: they spent more money filming live action trailers and rendering excessive cgi sequences that are found nowhere in the actual gameplay. if you want to enjoy this game, buy it at a steep discount or just watch a let's play, because it's basically a rug pull.
PC
Jun 29, 2025
Dystopika0
Jun 29, 2025
this feels like a game designed specifically to look good in a trailer or during a stream, but as soon as you try to "play" it yourself you will find that it's completely empty and pointless. sandbox elements consist of just clicking a bunch to place random buildings. no explanations for what they do, no real explanations for anything. got it for free and was still disappointed.
PC
Jun 26, 2025
Cast n Chill7
Jun 26, 2025
there is a ton of potential here, and it's pretty fun for what it's worth, but it overall feels like a beta rather than a finished title, and should be sold at a much lower price point. despite the beautiful pixel art and relatively complex mechanics, the couple of days you will play for is not worth 15 dollars, and it becomes repetitive very fast. controls are very inconsistent, if you double click to enter full screen it's nearly impossible to resize the window without restarting the entire game, and the controls overall seem designed for a mobile game rather than pc. i frequently find myself accidentally casting, changing gear, or moving the boat when im trying to do something else simply because the areas you need to mouse over to get those options are so poorly defined, and especially so when i zoom out to enjoy a wider view of the artwork. i understand they want to avoid a cluttered ui at all costs so we can have a more immersive experience, but the control system we get as a result is not very intuitive. the game could use more variety: trophies, genuinely unique fish (the shopkeeper sometimes references them in detail as if they were a different color, but they are always just a trophy size of a normal looking one), different methods of fishing like a net or a trap, more customization options such as a slot for a trinket that gives us bonuses. time also does not seem to pass while you are fishing, which is a major issue for me. if we are supposed to be finding the right time of day to catch certain fish, then why cant we wait on the boat until later? we arent allowed to take a nap unless we drive all the way back to the dock, which simply isnt realistic. people take naps on their boats all the time, especially when they are anchored. i had fun for two days playing for free, but it feels like it's just a few steps past a flash game in it's current state.
PC