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Some minor story quibbles aside, Saros is a fine follow-up to Returnal and in many ways a better game that more players should be able to enjoy. If you’re after a thrilling, often beautiful action game that will push you to hone your skills, Saros will deliver. I’m going to have a little afternoon nap and hope I wake up with my skills sharpened enough to go for that Platinum trophy.
It wasn't at the time, but now it's abundantly clear that Arcades are, in fact, not dead at all. And yet Saros makes another case for it - showing how contemporary "blockbuster" AAA-design is often at odds with classic arcade philosophies. It would be a shame to see Housemarque stuck in this mold, potentially losing their unique and very important voice for the whole genre.
In the end, I'm glad I gave Returnal a chance five years ago and Saros is a fresh take on a format Housemarque has mastered – a satisfyingly frantic shooter that weaves between strategy and impulse to create a well-balanced and gratifying sci-fi action game.
9
Harlemb4real
Extremely fun game with amazing graphics. Housemarque did a great job. The weapons feel awesome, i like the enemies especially the boss fights, i do feel Saros much easier than Returnal, adding the shield makes for fun combat, the environments also cool but I fell of the map many times.
9
jtkirk1993
It’s the perfection of Returnal. All the problem of Returnal has been solved. The art direction is amazing, Carcosa is wonderful, the story is very deep, the secondary character are not so good, but Arjun and Nitya are very great. Game design and level design top. Raccommanded
0
Hydrazine
The usual exclusive slop that Sony loves to deliver to its players, nothing new, but this time with a even more cringey story

SAROS

Released On: 
Apr 30, 2026
Metascore
Generally Favorable
87
User score
Generally Favorable
7.8
My Score
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Metascore
Generally Favorable
87
95% Positive
129 Reviews
5% Mixed
7 Reviews
0% Negative
0 Reviews
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
May 14, 2026
100
Irish Independent
The narrative may not be as convincing as that of Returnal but Saros one-ups its predecessor in almost every facet. It’s a seat-of-the-pants thrill ride that escalates the spectacle with every chapter and will haunt your dreams with walls of coloured missiles.
May 18, 2026
94
ID
Housemarque pulls it off again. Saros is a remarkably gripping roguelite that preserves the best elements of Returnal while improving on its weaker points. The combat is chaotic, but you never lose control and are less at the mercy of luck. A compelling mystery also unfolds along the way. Only the characters… well, who were they again?
User score
Generally Favorable
7.8
72% Positive
716 Ratings
13% Mixed
128 Ratings
15% Negative
152 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Jul 7, 2026
10
B00mer1968
I wanted more of Returnal and I got something even better, words fail to describe how much I enjoyed this.
Jul 6, 2026
10
Milhul
Saros is an outstanding evolution of the formula that made Returnal so special.What I appreciate the most is the incredibly addictive and perfectly balanced gameplay loop. Every run feels intense, meaningful, and rewarding, and the game constantly pushes you to try again instead of frustrating you. The combat is fast, responsive, and satisfying, with that “just one more run” feeling that makes it very hard to put down.Visually, Saros is absolutely stunning. The art direction, atmosphere, effects, and overall presentation are top-tier, and on PS5 Pro the game looks fantastic while also running beautifully. The performance is excellent, which makes the already precise gameplay feel even better.I also really appreciate how the developers clearly learned from Returnal. Even when you die, you never feel like your time was wasted. There is always a sense of progress, whether through knowledge, upgrades, shortcuts, or simply becoming better at the game. Because of that, the game naturally becomes more manageable over time in a very satisfying way. It keeps the challenge, but makes the journey feel fair and **** me, Saros delivers exactly what I wanted: a challenging, polished, visually spectacular, and highly addictive action experience that respects the player’s time while still keeping the tension and excitement high.10/10 — an incredible game and one of the best PS5 Pro experiences so far.
Apr 26, 2026
90
Gameblog.fr
As expected, SAROS stands out as a worthy spiritual successor to Returnal, and even more so. Far from resting on its laurels, Housemarque has successfully built upon the solid foundation of its previous title to deliver an epic adventure, enhanced by new features that make it accessible to a wider audience. While more accessible, SAROS remains a challenging yet exhilarating experience that delivers incredible thrills. This makes it a new must-have in the PS5 catalog, which once again boasts one of its best exclusives thanks to the Finnish studio.
Apr 23, 2026
90
Indigo GEEK
Overall, Saros feels like a natural evolution of what Housemarque achieved with Returnal, but with enough ambition to try to surpass it. The game refines the genre and takes it to interesting and exciting new places through smart design choices that aim to balance challenge and accessibility without compromising its core essence.
Apr 27, 2026
85
GamersRD
Saros is definitely a solid, challenging, and very well-executed game within the Roguelike/Bullet Hell genre. Although it features simplified mechanics reminiscent of Returnal, it distinguishes itself enough to keep fans of the genre interested. Visually, it is one of the most beautiful games in the recent history of this generation, featuring an interesting plot and frantic gameplay. Even though it no longer has the element of surprise, it is a highly recommended game.
Apr 24, 2026
80
Eurogamer Portugal
Saros multiplies the Returnal formula with a brutal shooter and mechanics refined to perfection. Unfortunately, this excellence comes up against an uninspired and disjointed narrative that interrupts the rhythm. Even so, there is an addictive mechanical heart that keeps you coming back.
May 2, 2026
60
Giant Bomb
Saros is still a good game. I will never dislike a game that looks this good and plays this well. But the lessons that Housemarque learned from Returnal resulted in a game that is less than the sum of its parts.
See All 136 Critic Reviews
Jul 2, 2026
10
RodSal
Outro jogo digno de 10 feito pela Housemarque. Saros mantém toda competência que Returnal teve e acrescentou novos elementos de gameplay e uma excelente narrativa para a obra. De maneira geral, Saros é mais acessível aos jogadores sem muita experiência com jogos rogueLIKE, o tornando mais próximo de um jogo rogueLITE, porém ainda muito desafiador. Em Saros, você mantém certas habilidades em sua progressão, ao contrário de Returnal que é muito mais punitivo e te tira toda sua evolução na morte. A platina também está mais tranquila em relação aos coletáveis.
Jun 28, 2026
7
Valentin2227
Après ma découvert de Returnal en début d’année j’avais hâte de jouer à Saros qui est ça suite spirituel et j’en ressort à la fois satisfait mais à la fois aussi un peu frustré. Point positif - Housemarque sont définitivement très fort lorsqu’il s’agit de faire un système de gunfight ultra grisant et addictif mais qui reste lisible malgré le nombre de choses qui se passe à l’écran. - le rythme du jeu est très bon, les combats sont bien rapide,nerveux et impactant et renforce le côté addictif du jeu - les boss en terme de mise en scène et de paterns sont largement mieux que ceux de returnal et ils sont très agréable à affronter - La DA est vraiment très jolie et immersive - l’ambiance sonore générale de Saros (son ambiant, son des armes, des ennemis…) est très bien réussi et renforce lui aussi l’immersion du jeu. Point négatif - Malgré que ce jeu s’appelle Saros il ressemble beaucoup trop à un potentiel Returnal 2 et n’arrive pas assez à ce démarquer par rapport à Returnal. - L’histoire du jeu est pas très bien écrite et les perso pas forcément intéressant non plus. - le gros point noir de saros et qui le rend frustrant est que j’ai trouvé l’aspect rogue-lite du jeu assez moyen dans ces mécaniques : Système de reliques quasiment inutile, très peu de variété entre chaque run ce qui rend le jeu trop redondant, aucune sensation de crée des build fort. Ce qui est d’autant plus frustrant est que dans ces mécaniques de rogue-lite je trouve que Saros est moins abouti que Returnal. - Saros a pas mal de problèmes d’équilibrage : une arme beaucoup trop cheater par rapport aux autres, aucun intérêt à passer par les biomes précédents dans une run car cela a quasiment aucun impact sur notre construction de build, des corruption de reliques beaucoup trop contraignant par rapport à leur bénéfice ce qui a pour effet que la plupart du temps ils n’y aucun intérêt à prendre ces reliques. Pour conclure je suis un peu confus avec ce Saros car en terme de shooter c’est un excellent jeu ultra kiffant à jouer mais en terme de rogue-lite c’est un jeu assez moyen qui se rate sur quasiment tout ce qui fait un bon rogue-lite.
Jun 6, 2026
7
rrafemi
No sé si voy por el último o penúltimo bioma de Saros, y aunque al principio estaba bien y era un juego muy disfrutable, estoy empezando a saturarme de ver y repetir siempre lo mismo una y otra vez. Aunque con cada ciclo te vas haciendo cada vez más fuerte, se fuerza al jugador a repetir todo el recorrido desde el principio, recogiendo objetos que vayan mejorando tu equipo y llegar preparado al final. Si te transportas directamente al final, no tendrás suficiente poder o muy justoEntiendo que esta la mecánica real de Saros, pero a su vez es su propio enemigo. Me sé tan de memoria los biomas que estoy empezando a perder la motivación de seguir. Voy ya en modo tan automático que ni los disfruto. Incluso me sé de memoria dónde están los enemigos, cuántos son y qué van a hacer. empieza a ser monótono. El hecho de poder alcanzar salas antes inaccesibles a medida que vas aprendiendo nuevos movimientos no es suficiente para evita la sensación de repetitividad.
May 27, 2026
4
earnnburnin
This game is trying hard to be something, but it doesnt really hit the mark in any meaningful way. They story is pretty meh. Graphics are nice. VA is decent. Gameplay is unmemorable. Skip it until it goes on sale.
May 9, 2026
4
Soggywaffle825
Six years after Returnal, Housemarque has delivered a game that strips away everything that made their first effort special. As a fan of Returnal, I went in with high hopes and came out genuinely disappointed. To start with the good: the fast twitch 3rd person combat is still fun, at least for a while. The graphics are sharp, the sound design and gunfeel are excellent, and the orb-based enemy attacks have a cool Nier-esque quality to them. That's about where the positives end. Unlike Returnal, the run-to-run variety here is almost nonexistent. The world generation feels like a formality and you'll start recognizing the same exact locations within a few hours. The gun selection has been gutted to four archetypes (assault rifle, pistol, shotgun, crossbow) with minor variations like burst fire or auto-aim, but nothing that meaningfully changes your approach. Perks are described so vaguely you'll need to look them up, and if you die with a weapon, the game just hands it back to you on the next run rather than pushing you toward different builds. The artifact system has the same problem. There's no incentive to be selective, so you just grab everything. The skill tree compounds it all: an enormous grid of minuscule stat buffs that never change how the game actually feels. The bosses are easy but frustrating for the opposite reason you'd want. Most have three bloated health bars and a moveset they'll cycle through on repeat until you finally outlast them. The second boss, for example literally spams the same three attacks the entire fight. The story doesn't help either. Protagonist Arjun spends most of his time shouting his wife's name and calling out to characters you've never been properly introduced to. When those characters turn up dead, there's no emotional weight because the game never gave you a reason to care about them in the first place. The facial animations and lip sync issues make it even harder to invest, and it's clear that combat was the studio's priority above all else. What Saros feels like, ultimately, is a game that traded complexity for accessibility. Skip the day one price, play Returnal if you haven't, and if you loved that game and still want this one, wait for a deep sale.
See All 996 User Reviews
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SummarySet on the planet Carcosa under the threat of an ominous eclipse, take on the role of Arjun Devraj, a powerful Soltari Enforcer searching for answers on a lost off-world colony. SAROS features permanent progression systems, where every death reshapes the world while offering new upgrades to overcome challenges. With a haunting stor... Read More
Rated Tfor Teen
  • PlayStation 5
Apr 30, 2026
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