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9
ibnu-sama
Survival Horror Blueprint Resident Evil Director's Cut perfects the mansion nightmare with the revamped Director's Cut mode offering remixed enemy layouts, auto-aim, generous ammo starts, and new firepower like the assault shotgun, plus unlockables such as the infinite rocket launcher and optional arranged soundtrack. As Chris or Jill, navigate puzzle-filled corridors teeming with zombies, lickers, and massive bosses like the T-002 Tyrant, where fixed cameras and tank controls heighten every creak and groan for pure dread. Multiple endings, character-specific paths, and secrets fuel replayability, though tank controls and backtracking demand patience, but the tension remains unmatched.
9
Agent008
If you buy the Director's Cut on the PS1, make sure you get the black label edition with the RE 2 demo disc. That one includes the original soundtrack. The "Greatest Hits" green label version features Dual Shock controller support, but it also has a crappy musical track. Why the "Director's Cut" title? Because of an "Arranged/Advanced" mode that includes new rooms in the Spencer mansion. It also has new outfits for Jill and Chris. And enemy and item placements were changed. In addition, auto-aim was added along with different camera angles and a handgun that randomly fires off one-shot kills. The Greatest Hits green label version gets a 9 out of 10. But I would rate the original black label release of "Director's Cut" with a 9.2 out of 10.
7
L0bbyMusic
7.5/10 One of the games that led to such a big rise in survival horror. It’s absolutely iconic and back in the day this score would have been way higher. However, in a modern sense it does feel decently outdated. Even with that it is a good game. My biggest complaint is how annoying the doors are, I think I spent half my time opening doors, but again that’s another complaint in the modern sense at those loading times were necessary back in the 90s. The story isn’t crazy but the ending is but is a little expected if you are already at least a little familiar with these games. The gunplay can be very annoying in a modern sense aswell. The puzzles are quite good though and were never too confusing. I only had to look up a few parts and even then most of the time it didn’t feel to unfair. I dislike when games make puzzles extremely hard and confusing for no reason, which this game never does except for maybe once. I only played as Jill, and may eventually go back to Chris but as far as I’m aware there isn’t too much **** difference. The soundtrack And noise affects were pretty solid too. I especially love this part where you get sent back to this save spot after a event happens (avoiding spoilers) and this theme plays right before you leave the room but is never played again beyond that. I also love the designs of the enemies. The scenery was also nice too with the only one I think feeling truly ugly in a modern and old sense being in a cave area. The cutscenes were quite bizarre but were cool and it’s super weird seeing real humans in some of them. Overall, this game is super solid and is fun to feel how survival horror felt like in the 90s and is made very clear on why this series and genre is so successful today.

Resident Evil: Director's Cut

Released On: 
Sep 30, 1997
Metascore
Critic reviews are not available yet
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User score
Generally Favorable
8.0
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Metascore
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User score
Generally Favorable
8.0
75% Positive
6 Ratings
25% Mixed
2 Ratings
0% Negative
0 Ratings
  • All Reviews
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Dec 28, 2025
9
ibnu-sama
Survival Horror Blueprint Resident Evil Director's Cut perfects the mansion nightmare with the revamped Director's Cut mode offering remixed enemy layouts, auto-aim, generous ammo starts, and new firepower like the assault shotgun, plus unlockables such as the infinite rocket launcher and optional arranged soundtrack. As Chris or Jill, navigate puzzle-filled corridors teeming with zombies, lickers, and massive bosses like the T-002 Tyrant, where fixed cameras and tank controls heighten every creak and groan for pure dread. Multiple endings, character-specific paths, and secrets fuel replayability, though tank controls and backtracking demand patience, but the tension remains unmatched.
Jun 14, 2025
9
Agent008
If you buy the Director's Cut on the PS1, make sure you get the black label edition with the RE 2 demo disc. That one includes the original soundtrack. The "Greatest Hits" green label version features Dual Shock controller support, but it also has a crappy musical track. Why the "Director's Cut" title? Because of an "Arranged/Advanced" mode that includes new rooms in the Spencer mansion. It also has new outfits for Jill and Chris. And enemy and item placements were changed. In addition, auto-aim was added along with different camera angles and a handgun that randomly fires off one-shot kills. The Greatest Hits green label version gets a 9 out of 10. But I would rate the original black label release of "Director's Cut" with a 9.2 out of 10.
Oct 22, 2024
7
L0bbyMusic
7.5/10 One of the games that led to such a big rise in survival horror. It’s absolutely iconic and back in the day this score would have been way higher. However, in a modern sense it does feel decently outdated. Even with that it is a good game. My biggest complaint is how annoying the doors are, I think I spent half my time opening doors, but again that’s another complaint in the modern sense at those loading times were necessary back in the 90s. The story isn’t crazy but the ending is but is a little expected if you are already at least a little familiar with these games. The gunplay can be very annoying in a modern sense aswell. The puzzles are quite good though and were never too confusing. I only had to look up a few parts and even then most of the time it didn’t feel to unfair. I dislike when games make puzzles extremely hard and confusing for no reason, which this game never does except for maybe once. I only played as Jill, and may eventually go back to Chris but as far as I’m aware there isn’t too much **** difference. The soundtrack And noise affects were pretty solid too. I especially love this part where you get sent back to this save spot after a event happens (avoiding spoilers) and this theme plays right before you leave the room but is never played again beyond that. I also love the designs of the enemies. The scenery was also nice too with the only one I think feeling truly ugly in a modern and old sense being in a cave area. The cutscenes were quite bizarre but were cool and it’s super weird seeing real humans in some of them. Overall, this game is super solid and is fun to feel how survival horror felt like in the 90s and is made very clear on why this series and genre is so successful today.
See All 8 User Reviews
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SummaryFACE YOUR FEARS... In the ultimate experience of suspense and terror. Blood-thirsty zombies. Mutant beasts. Monstrous serpents. Untold mysteries lurk around every corner. The nightmare lives on in the award-winning game of survival horror. Now the terror comes alive with the Dual Shock Analog Controller to send shivers up and down your s... Read More
Rated Mfor Mature
  • PlayStation
  • PlayStation 4
  • PlayStation 5
Sep 30, 1997
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