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80
CD-Action
First and foremost, Amnesia: Rebirth is an intriguing, well told story about grief, loss, dying hope and terrifying solitude. Beneath the skillfully laid out narrative you’ll also find a good horror game, though its ingredients feel a bit too familiar for Rebirth to be as scary as the first Amnesia. [13/2020, p.44]
An enthralling sci-fi thriller mixed with a touching melodrama that captures the zeitgeist. Although, unlike Penumbra, it’s not even remotely scary.
Fitting my thoughts on Amnesia: Rebirth in a single paragraph feels like an impossible task. It’s an effective character-driven narrative with forgettable characters; a tense horror game with a distinct lack of horror. Rebirth is exactly what the developers set out to create, which was not the Dark Descent clone that some people were hoping for.
8
Gharren
While not quite as impactful as TDD, Rebirth is still a meaningful step forward for Frictional's formula. It certainly lives in the shadow of it's own name, and the mixed reviews reflect that, but make no mistake - Amnesia: Rebirth is still a top-notch horror experience.
8
pedrolevif
Eu demorei muito pra me convencer a jogar esse amnesia, muito por conta das críticas negativas. Mas definitivamente não é um jogo ruim, obviamente não é o melhor da franquia, mas isso não o torna um game a ser evitado. Boa história, bons puzzles, vale a pena dar uma chance, ainda mais se você já jogou os outros títulos.
10
BlorHD
Quando vi sobre o que se tratava o jogo, ao mesmo tempo fiquei encantado com o mundo e a direção de arte e preocupado em ficar expositivo demais. Para minha surpresa, esse jogo é simplesmente lindo, graficamente, em gameplay e principalmente na história. Não sabia o que queria mais, saber o que estava acontecendo no mundo real e explorar aquelas construções ou ficar completamente boquiaberto com o mundo paralelo e sua história. Com certeza uma das melhores experiências que já tive jogando um jogo. Fica até difícil decidir qual amnesia é melhor entre dark descent e rebirth, já que ambos se completam e ao mesmo tempo são tão diferentes.

Amnesia: Rebirth

Released On: 
Sep 15, 2020
Metascore
Generally Favorable
80
User score
6.4
My Score
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Metascore
Generally Favorable
80
85% Positive
46 Reviews
15% Mixed
8 Reviews
0% Negative
0 Reviews
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Oct 19, 2020
91
PC Gamer
A brilliant tale of terror, even if the ride is a little old and clunky.
Oct 19, 2020
90
DualShockers
Spiralling towers, endless deserts and impossible geometry; Frictional's return with Amnesia: Rebirth showcases why they're the masters of horror.
User score
6.4
39% Positive
143 Ratings
40% Mixed
146 Ratings
21% Negative
76 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Jul 22, 2025
10
BlorHD
Quando vi sobre o que se tratava o jogo, ao mesmo tempo fiquei encantado com o mundo e a direção de arte e preocupado em ficar expositivo demais. Para minha surpresa, esse jogo é simplesmente lindo, graficamente, em gameplay e principalmente na história. Não sabia o que queria mais, saber o que estava acontecendo no mundo real e explorar aquelas construções ou ficar completamente boquiaberto com o mundo paralelo e sua história. Com certeza uma das melhores experiências que já tive jogando um jogo. Fica até difícil decidir qual amnesia é melhor entre dark descent e rebirth, já que ambos se completam e ao mesmo tempo são tão diferentes.
Dec 12, 2021
10
Kot9pa
This is the best game I've played! This plot, this atmosphere, is just something!
Oct 19, 2020
82
Vandal
Rebirth feels like a celebration of the series, with great ideas and terrifying moments that reminds us why the fathers of the new wave of survival horror remain undefeated.
Oct 26, 2020
80
Critical Hit
Despite some boring locales and an over-reliance on the darkness just for the sake of it, Amnesia: Rebirth is an excellent horror game with some fun puzzles, well-written characters, and genuinely terrifying moments.
Oct 19, 2020
80
Merlin'in Kazanı (Turkey)
Amnesia: Rebirth is a game that deserves the name of the series with its gripping story and exquisite design. Anyone who loves horror games should buy and play it.
Nov 23, 2020
75
GameCritics
The uneven storytelling is a shame, because if Amnesia: Rebirth had a narrative as unsettling as its play loop, it might be an all-time great. Frictional’s ability to generate tension and moment-to-moment fear is unparalleled, and SOMA showed that an equally powerful story is within their abilities. Unfortunately, Rebirth doesn’t reach those heights, though it remains a tremendously effective vehicle for scares.
Oct 27, 2020
50
TheGamer
With a tighter script and more polish, this could've been a fantastic game that paralleled the trauma of child loss to the evil enterprise of colonial expansion. Instead, it's one that insincerely mines trauma from a colonizer's perspective... then asks you to do a half-hearted physics puzzle.
See All 54 Critic Reviews
May 20, 2021
10
shamanix
Amnesia: Rebirth is a work of mastery, and as such it reflects the artistic ability of the developers as well as their mental schemes. It has one main problem: It comes as an indirect sequel of a legendary game, The Dark Descent. In this sense, making a hit is always both a benediction and a curse, as all the titles Frictional made and will make after it will be compared to it. Rebirth expands the Amnesia universe by directly projecting the players into the unknown that in the Dark Descent was only suggested to imagination, and it does it very, very well. During the entire story, it's inevitable to feel a sense of hope in contrast with a growing feeling of desperation. The Good: - Wonderfully designed in every aspect. - Great story that drags into a storm of emotions and doubts. - Superb voice acting and well crafted dialogues. - Immersion is well achieved. - Frightening. Not as much as other Frictional's games, but a must for horror enthusiasts. The Bad: - Some enemy encounters feel frustrating and unfair. - Dealing with enemies is much less interesting than in other Frictional games. P.S.: Amnesia: Rebirth is great, but it reflects the modern times' tendency to exasperate and exaggerate things a little too much, with a partial loss of the beauty that older games have.
Feb 1, 2025
7
BumpkinSTABBY
alzheimer's simulator pregnant mom edition is a horror game but its actually an adventure game. you play as a woman (yuck) who is pregnant. since she doesnt remember, she wont realise until its too late and after she has made some questionable decisions. stupid game.
Oct 3, 2023
7
KolesAdlerov
Finally, some kind of sane game_design (in a bad way). Sadly, scripted one-hole journey with non-skippable animations, again. After 3/4 of walkthrough I just wanted it to end. An extremely interesting lore of the game is revealed in minimal details and in broad strokes. The development of the environment balances at the junction of the intriguing and the tasteless. To this part, the Darkness completely turns into a game-design "crutch" and "piano in the bushes". Absolutely exhausted mechanics. Nevertheless, it's worth playing for the sake of an episode in the fortress with the radio, if you came for horror. And for the sake of the views/moods of a pre-antique parasitic civilization, if you are a connoisseur. Gameplay: combat mechanics 1/10 stealth 4/10 atmosphere [very uneven] 8/10 Gameplay as immersive horror (the Fortress only) 7/10 Story [AMAZING lore again, with morbid **** plot] 7/10 Graphics 7/10 Sounds & music [annoying "scratching bugs" sound again!] 7/10 . I just hope that The Bunker was 'based' on the Fortress from here.
Feb 11, 2025
4
Samvell
Easily the worst story in the series. Unlike the previous two entries, this game was written by Ian Thomas, whose greatest achievement up until that point was being a programmer on Soma. And his approach to writing is indeed very programmer-like (at least in this title - he's also written about a dozen indie games that no one has ever heard of). Everything is very neatly structured and logical, but it has no soul to it. What we are being sold here is basically a girly sob story with vaguely Lovecraftian horror elements haphazardly thrown on top. Mikael Hedberg and Thomas Grip, the writers of The Dark Descent, had such a great understanding of what Lovecraftian horror was about and how to make it work. And A Machine For Pigs, say what you will about that game, Dan Pinchbeck may not be the best horror writer, but he definitely knows how to write drama. Not the cheap, soap-opera kind, but a real drama in the best traditions of classical literature. What on earth made Frictional hire this Ian Thomas guy instead is beyond me. Every single loading menu narration had me literally rolling my eyes at how overly melodramatic, corny and cheap it looks and sounds. And the Otherworld stuff... While it's not as bad as Tasi's story straight out of the Lifetime network, and some of the efforts to explain the workings of the Otherworld are admirable, as a whole (and as a distant byproduct of the Lovecraftian mythos) the entire Amnesia lore works best when it explains the least. The first game understood this very well. But this game completely misses the point. There's something bitterly disappointing about discovering that this mysterious otherworld you've heard about is (well, was) not so different from ours. People went to work, had families, had mundane things to take care of. It kind of takes away the element of mystery and excitement, doesn't it? I hate seeing that in the media. It reminds me of the work of Wayne Barlowe, whose pictures of Hell were so, well, otherworldly and mesmerising, and then he turned to writing and it turns out that Hell is basically pretty much like Earth, except a little more grim. Nothing like tarnishing your own legacy. But I digress. On the gameplay front, things are just as bad. There are two types of puzzles - those that are simple and lame, and those that are simple but deliberately confusing to hide their simplicity, thus making them even lamer. Needless to say, neither are remotely fun to solve, with or without creepy demons breathing down your neck. The locations are... okay, I guess. They're not particularly interesting to explore, even more so when you can't see anything and only have a very vague idea of where you're supposed to go half the time. Overall, I think the idea of setting a game in a desert was unfortunate. Temperate regions have forests, rivers, mountains, so many interesting places to set your game in. Deserts have... sand. Occasional rocks. Do you like looking at monochromatic, boring sand and rocks for hours on end? Then you will probably enjoy this game. The Otherworld provides some relief, but it's nowhere near enough. And, to be honest, I was expecting more. These people had computers, teleports and other high-tech stuff, yet somehow still lived in bloody caves? Make it make sense. Even the visuals and atmosphere are somehow lacking here. The overbearing brownish-yellow colour scheme of the desert landscape is boring as hell, and the soundtrack is kind of mediocre too. Some vague, nondescript ambient drones - I mean, they're okay, but after the masterpiece that was the soundtrack to A Machine For Pigs, this certainly feels like a downgrade. In conclusion, Rebirth is a very weak title in the series, especially after such strong first two entries. Especially off the back of such a sci-fi horror masterpiece as Soma - arguably Frictional's best game.
Dec 2, 2022
4
Glic2003
As a fan of Frictional's previous games, I was expecting something great after the brilliant SOMA. Sadly, Rebirth falls back on the lamest horror cliches: walking through endless dark hallways, enemies that are basically zombies, spooky images popping out of nowhere. The puzzles are very mundane and frustrating. For example, in one area I couldn't figure out how to progress; the solution was to pick up an object in a dark room that didn't look like it could be picked up and use that. It's never very clear what details in your surroundings are important. The main gameplay mechanic is collecting matches to activate light fixtures, so the protagonist doesn't get too "scared." But unlike real life, you can't use a light source that's already burning to light other light sources. There's also a lantern, but it runs out of oil so quickly and its light is dimmer than a single lit match. So it quickly feels very silly and contrived. The game is fairly immersive, and the voice acting is great. It's just so monotonous to actually play. And as a final slap in the face, you'll probably get the "bad" ending unless you have fore knowledge of what you're supposed to actually do. If you're curious about this game, just watch it on youtube; it's one of the worst games I've ever played to completion.
See All 365 User Reviews
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SummaryYou can't let out a breath. The creature is only inches away. Its sole purpose - to feed off your terror. And so you crouch in the dark, trying to stop the fear rising, trying to silence what lies within you. "I know you. I know what you're capable of." In Amnesia: Rebirth, you are Tasi Trianon, waking up deep in the desert of Algeria. D... Read More
Rated Mfor Mature
  • PC
  • PlayStation 4
  • Xbox One
  • Xbox Series X
  • Nintendo Switch 2
Sep 15, 2020
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