Krossbone
User Overview in Games
7.5Avg. User Score
User Score Distribution
positive
64(70%)
mixed
8(9%)
negative
20(22%)
Highest User Score
10
Lowest User Score
Games Scores
Aug 13, 2023
HROT10
Aug 13, 2023
Inspired heavily by Chasm: The Rift, and throw in some You Are Empty with it. Then you pretty much have HROT. A fantastic retro shooter that delivers on all it promised to set out to do, and a commendable effort for a one-man team.
PC
Aug 5, 2023
Rise of the Triad: Ludicrous Edition4
Aug 5, 2023
This was a remaster I was greatly looking forward to, as I've become quite a fan of retro/boomer shooters over the past few years, and Rise of the Triad, a pretty notable game within the retro shooter sphere, has pretty much 0 good source ports anywhere to be seen. And while the job of remastering this game was handled pretty elegantly and as best it could be, the game itself doesn't hold up really well, methinks. Difficulty in this game is lopsided and all over the place. Certain joke levels can be pitifully easy, or in the case of many of the late-game stages they can be outright mazes with zero fun factor in exploring. To put it lightly, many of ROTT's levels feel like what people who don't play retro shooters stereotype retro shooter levels as looking like in terms of mazey design and with how many player unfriendly traps there are riddled throughout. Many of the levels also feel quite claustrophobic despite the capabilities of the engine it's running on. Combat itself is monotonous and boring, with the starting pistols being useless and obsolete the mere second you find the MP40, and most of the enemies are just hitscanners which makes for unfun and samey combat throughout much of the game. And, on that topic, the weapon balance in this game is frankly kinda **** As said already, the pistols are rendered pointless the second you get the MP40, which has got infinite ammo, no reloading, nothing, just a constant stream of bullets as long as you hold down the fire button. This is fine, but it also happens to be a peashooter, which makes taking down many enemies with it a time sink. The game also has a limited arsenal with the final weapon slot at any time being reserved for an explosive weapon, many of which kind of blend together. There's also the Excalibat I guess, but it's a pretty worthless weapon with too long of a charge-up time to warrant using constantly. Or ever, really. TL;DR, the level design is tedious and the combat is also that. The game has some quirky charm and legitimately good ideas despite all my gripes, such as numerous playable characters with different stats and benefits/drawbacks, allowing anyone to find a playstyle they prefer, ranging from glass cannon with high speed with Lorelei or slow-moving tank such as Doug. There's also powerups like God Mode or Dog Mode, the second of which being a favorite for how dumb it is. Some other minor stuff adds to the charm, but having charm doesn't curb all of the complaints I've made about the game whatsoever. In terms of stuff the remaster itself brings to the table, well, it's all pretty superfluous unless you enjoy the game already, but if you happen to, then hey, new level editor, soundtrack options, 4K support, the works. Nightdive has done a better job remastering this game than Apogee did making a fun game to begin with, frankly. All-in-all, Rise of the Triad: Ludicrous Edition is a well-made remaster **** that has aged like milk regardless of it being remastered. So much of this game feels like it's trial and error or requires a guide to complete with its player traps and obtuse maze-like core design philosophy. Combat becomes monotonous after a short while and is largely imbalanced. I even got softlocked in the second level and had to blow myself up with a nuke because I got stuck underneath an enemy falling on top of me in a corner. ROTT is a game I admire from a distance for its ambition and quirky/zany personality, but not much more. It's very much "of its time".
PC
Jul 22, 2023
Panzer Dragoon (1995)10
Jul 22, 2023
1995 game of the year. Fantastic interpretive storytelling, atmosphere, and most importantly, extremely fun to play.
PC
Jul 18, 2023
Off-Road Redneck Racing5
Jul 18, 2023
The very definition of a 5/10 game. Very average. The only thing keeping it from being lower is the Redneck Rampage charm, but if you took out any of that branding, you'd be hard-pressed to convince me it's a part of the same series.
PC
Jul 18, 2023
Will Rock4
Jul 18, 2023
Shameless knock-off of Serious Sam. Has no gameplay loop it can call its own, and in general is the definition of mindless, the antithesis of what it's leeching off of.
PC
Jul 10, 2023
Harold Reborn8
Jul 10, 2023
The game is jank as all get-out and the controls are an acquired taste, but the scope and ambition is too respectable to give a low score given how functional everything is and the undoubtedly puny budget and singular developer. I'd recommend getting it but the 3DS eShop is down sooooo, thanks Nintendo! Hacks
3DS
Jul 8, 2023
Shantae and the Seven Sirens10
Jul 8, 2023
Best in the series right next to Pirate's Curse. This entry has the most fast-paced combat, brings back multiple towns like in the original game, you're given all sorts of variety with the monster card system, and they even delivered the free Spectacular Superstar update that gave it a ton of different modes. It's a great game, and the new setting is greatly appreciated after four games in a row of only Sequin Land, as charming a place as it is.
Xbox One
Jul 8, 2023
Zool Redimensioned9
Jul 8, 2023
Yet again, another case of "ignore the critics". Zool Redimensioned is a remaster of an already solid game to begin with, but it improves on many limitations of the original and brings about many quality of life improvements that would be needed to keep one's attention. The Redimensioned mode of this remaster provides an easier experience than the original and makes it all much more smooth sailing, and the remaster as a whole brings about a fix to my biggest issue with the original: the screencrunch, In a game so focused on speed, the screencrunch of the original could make it feel unfair or cheap at times, but with the wider view area now, it's all far more skill-based than it ever was. If you have any interest in Zool or simply like solid, tightly-controlling, and/or fast-paced 2D platformers, this is worth your time.
PC
Jul 8, 2023
Zool Redimensioned9
Jul 8, 2023
Good remaster. It takes the original release, widens the screen, adds in slope physics, and extra replayability of course with trophies. Worth it if you can get it on a light sale.
PlayStation 4
Apr 18, 2022
Mega Man X Collection10
Apr 18, 2022
Native remasters of the original games that run better than any other versions. Some of the greatest games ever made all in one at a great value plus X5 I guess. Either way, high recommend.
GameCube
Mar 5, 2022
The Search For Fran10
Mar 5, 2022
Best 3D Metroidvania in years, and a new standard for the indie development scene. This game changed my life, and for the better at that. Never before has an open-world game made me fulfilled my gamer desires as much as this one. Step aside Elden Ring, we've got a new open-world masterpiece from a year before. Bow down to this FRANchise's FRANtastic might.
PC
Feb 26, 2022
Serious Sam: Next Encounter10
Feb 26, 2022
This game's a step above both the Serious Sam games to come before it. The addition of vehicles, alternate ammo types, a faster-pace, and a points-combo system add to replayability and fun factor.
GameCube
Jan 19, 2022
Redneck Rampage Rides Again8
Jan 19, 2022
A massive improvement over the original game, to the point that it's one of my favorite games on the Build Engine. This game's filled with cool setpieces like sinking boats you have to escape, blowing up entire buildings, a massive gunfight on a motorcycle in a large stadium, exploring a ghost town that you brought to its knees levels before, you name it. The weapons aren't as good as other games in a similar style, at least initially. You gather greater weapons as the game goes on, all much more useful in this game than its predecessor thanks to simply being given more ammunition for them, which is a godsend since enemies in this game can put out high amounts of damage in short amounts of time. When it comes to environmental design and artstyle, this game is just as distinct as the first one, except unlike Redneck Rampage 1, I can actually appreciate the great visuals because I'm looking at them while playing a good game. The same guy who did environmental design for Half-Life did it for Redneck Rampage Rides Again, and that should be proof enough as to just why Rides Again is easily the greatest-looking game on the Build Engine, going so far as to make textures giving off the illusion of dynamic lighting years before that was standard. Also a key point here (hahaha laugh please) is that Rides Again improves the keyhunting vastly over the original Redneck Rampage, putting the keys you need to find to progress in much more well-lit, distinct spots, preventing them from as easily blending into the background as they do in the OG Redneck Rampage. All in all, Redneck Rampage Rides Again is a massive improvement over the first game, so much so that I have to commend Xatrix for it. Clearly very receptive. Some awesome setpieces, dumb but funny humor, fun (if jank) vehicular sections years before that was commonplace, stellar artstyle, nice soundtrack, and more make this a great classic FPS game. And no, you can't pull the nostalgia card on me for saying I like it. Was born in 2001, *itches!
PC
Oct 1, 2021
Unreal10
Oct 1, 2021
For 6 months before Half-Life, this game was revolutionary and still holds up as one of the greatest "boomer shooters" of its time. Unsung and underrated as all ****.
PC
Aug 22, 2021
Maneater9
Aug 22, 2021
Easily my game of the year from 2020, although it's too bad I only got around to picking it up now. I'm not going to spend too long writing this review, but simply put, this game executes the concept well. It's a bizarre and outlandish revenge story of a shark evolving to become the supreme of its kind so as to get back at the fisher who killed her mother. Has all the makings **** open-world game. At least give the game a shot, as it has me hooked (no pun intended).
Nintendo Switch
Jul 30, 2021
Deer Simulator10
Jul 30, 2021
I got hours of entertainment for such a good price. This game saved my dying will. Being able to assert my dominance as a buck, the story arc the deer went through, so much of it... sheer, masterful game design. I love this game like I do other masterpieces such as Ride to Hell and Balan Wonderworld!
PlayStation 4
Jun 8, 2021
POSTAL Redux10
Jun 8, 2021
As of writing this in 2021, any issues in the previous user reviews must either be nonsensical or out-of-date. My time with this game was smooth-sailing stability-wise. Combine that with the addictive gameplay, classic 90s edge, how it just smooths everything out from the original release such as making enemies way less damage-spongey and making level transitions smoother, and it stacking the Special Delivery and Super Postal stages in as well, and you've got yourself one of the best twin-stick experiences on Switch. Recommend highly.
Nintendo Switch
Apr 11, 2021
The Last of Us Part II0
Apr 11, 2021
This game is awful, it's the worst way to follow up a critically acclaimed masterpiece like Last of Us 1. **** this game and everything it stands for. Go play Sonic 06 instead lmao (unironically, seriously. 06 is way better)
PlayStation 4
Apr 8, 2021
Robopon 2: Ring Version10
Apr 8, 2021
Does a masterful job forwarding the Robopon series, serving to better differentiate itself from its previous... inspiration.
Game Boy Advance
Apr 4, 2021
Drawn to Life1
Apr 4, 2021
Godawful port of what was (on the DS, anyway) a magnificent game. 505 games rushed this out for nothing more than the dough that Drawn to Life's name offered.
iOS (iPhone/iPad)
Mar 5, 2021
Drawn to Life: Two Realms0
Mar 5, 2021
This game is a complete departure from the action-platforming of the DS originals, and not for the better.
Combine all the minor glitches together with the half-assed story (aggregious offense for a DtL game) with the fact that this is just a glorified mobile game, and you have the worst followup possible to what was, frankly, one of the most unique video game series out there. This is an extremely disappointing revival attempt, especially after having had to wait for it for so long.
Nintendo Switch
Feb 20, 2021
The Legend of Spyro: The Eternal Night9
Feb 20, 2021
This game, while not as amazing as its follow-up, Dawn of the Dragon, is an extremely well-designed experience. The controls are tight, it introduces the new mechanics of "Dragon TIme" (so much for the critics' complaints about lack of innovation), and is an extremely fun, if difficult experience. It takes Spyro and puts him in one of the most well-executed dark platformers to come from the 2000s, putting huge emphasis on the story, and in that regard, Eternal Night's story is ballsy, with its enticing ending and character development throughout (no spoilers here though). Think of this game as the Dark Souls of platformers: dark but good storytelling, with huge difficulty spikes and emphasis on combat. While some complain about said difficulty spikes, I find that counterproductive. Difficulty isn't an outright negative. While Eternal Night can be unfair (at times), it provides you with a perfectly ample moveset for dealing with the harder moments of the game, harken back to the introduction of Dragon Time. Overall, pick it up if you're looking for a difficult time, or just a dark platformer.
Wii
Feb 20, 2021
The Legend of Spyro: The Eternal Night (2007)9
Feb 20, 2021
Easily the best Gameboy Advance game of all time. The combat system is well-thought-out, the controls are extremely tight, the level design is explorative and rewards looking for paths off the main road (rewarding such exploration with life crystals), the story is fantastic (as to be expected of The Legend of Spyro trilogy), and great sprite-work all throughout. Also, somehow very cinematic for a GBA game. Back on that combat system part, what also makes it so enthralling is the many different uses you can make of the varying breath attacks and experiment, coming up with your own combos and effects. A couple of negatives include deviations from the main console versions' story that detract from Cynder's development and her relationship with Spyro, as this version mistakenly refers to her as Spyro's sibling and also changes things from *her* having to fight Spyro in Fellmuth Arena to it being Ignitus, which keeps the player relatively detached from her throughout and making it less impactful when you play as her in the sequel, Dawn of the Dragon (great game btw). And that's on top of an extremely frustrating hard mode, but completing the hard mode is all the more worth it for that sweet, sweet Dark Spyro mode (think Super Sonic but Spyro... and, well, dark), and if you're skilled enough at the game, then the difficulty makes the experience much more rewarding (unfortunately, I ****, so that can't apply to me, and it was much more painful than pleasant or fun). I know I ragged on it a bit in the second part there, but really, Cynder's development and the unpleasant hard mode (which is worth completing anyway for Dark Spyro) are really the only negatives I can come up with for this game. It's neat perfect. Anyone with a GBA is doing themselves a disservice by not picking this bad boy up. Truly, the last great GBA game and a testament to stellar 2D game design, and all that combined with a great story.
Game Boy Advance
Jan 7, 2021
The Legend of Spyro: A New Beginning9
Jan 7, 2021
This game has a ton of stuff to adore in it. For one, the soundtrack is often booming, and when not fitting the theme of a big, epic battle, it helps build the ambience of whatever level you're in. The combat system has both a good bit of depth for older players but is simple and intuitive enough for younger players to understand and get ahold of. While the game suffers from a bit of repetition (a lot of repeated enemies and gameplay scenarios), it can, at times, break up the monotony with light platforming sprinkled throughout, and even with the repetition, how could I care that much when landing hits is so satisfying and successfully piling up combos is similarly great? Whatever the case, this game makes it pretty clear in Elijah Wood's interview (found in the extras menu) that what the game devs were going for was a story-based experience, so while this game has a few shortcomings (very minor ones) in the gameplay department, I feel the heart put into this game's production alongside the phenomenal story and in-depth combat makes this a game worth any Spyro fan's time who wants to give a darker but heartfelt reimagining of the franchise a try.
GameCube
Dec 12, 2020
Super Monkey Ball: Banana Blitz HD0
Dec 12, 2020
This game is f*cking terrible. Whether or not it fails or succeeds as a remaster isn't up to me, as I haven't played the original game on Wii, but having played up to World 5 in this version, I feel at liberty to lay into this hot trash seeing as I wasted my time playing over half of it. There is absolutely no DECENT difficulty curve. Let me put it this way: the first few worlds are half-baked and easy as hell. The last few worlds amp up the difficulty stupidly high from out of nowhere. Obviously, i want the game to have a learning curve and a bit of challenge, but not to where I want to throw my Switch in frustrated rage. Speaking of which, let's NOT talk about the boss battles, because I just want to forget about them. Oh, I have to? Oh... Oh the terrible boss battles. Every single boss battle in this game outside of a minor two are cumbersome and frustrating button-mashing fests as you try to get your dumb-f*ck monkey player character to try and jump on a specific part of the boss battle, be it anything from missiles to some hideous belly button wart. This, however, is terribly designed, as you can go flying off the ledges of the arena simply for hitting what you're supposed to hit because, oh? You wanted to build up a little momentum so you could hit your enemy where the game is so obviously telling you to? Well too bad, mf! This game will send you flying off the cliffside with as much momentum as you hit the boss with. This is a recurring problem, and it even applies to enemies within normal stages. Coming to mind as I speak of the godawful boss battles, this game's physics are f*cking awful. I can't even begin to describe how it's led to numerous of my untimely deaths simply for slightly bumping into a wall or enemy (and only bumping into enemies in the later stages, mind you, because as said before, this game's difficulty curve is horse feces with literally no enemies in the earlier stages to get you accustomed to their presence). And these terrible physics aren't complemented whatsoever by the lack of an actual camera system, as the only one that's there also controls basic movement, not just camera movement. On the whole, while I'm still glad I bought the game (only because I want to support Sega reviving franchises they've left for dead, which could bring back better, more well-rounded franchises), I still can't stand this game's terrible physics, lack of a camera, **** difficulty curve, and abysmal boss battles. Hopefully they can redeem Monkey Ball with a completely new game next, or at least a similar HD remaster of an ACTUALLY good Monkey Ball game? Somehow I imagine they'd screw even that up.
Nintendo Switch
Nov 25, 2020
NiGHTS: Journey of Dreams9
Nov 25, 2020
This game is a near-perfect sequel to the original NiGHTS into Dreams game on the Sega Saturn that revolutionized the action-adventure genre. Asides from the slightly stiff controls (which you can easily adapt to over time), it puts a greater emphasis on story than the original game, redesigns the characters (to both good and negative effect), and a banging soundtrack. Its cinematic cutscenes, the "My Dream" Nightopian equivalent to the Chao Garden of Sonic Adventure 2, branching storylines, and all aforementioned features make this one of Sonic Team's best releases of 2007, perhaps of all time.
Wii
Nov 25, 2020
Pokemon White Version10
Nov 25, 2020
The best in the mainline Pokemon series beyond a shadow of a doubt. It's got the greatest number of original Pokemon introduced and the best story of the main Pokemon games.
DS
Nov 25, 2020
Pokemon Mystery Dungeon: Explorers of Darkness10
Nov 25, 2020
Has an even better storyline than the mainline Pokemon series, and has just as much depth in combat. Biggest difference is take out the turn-based combat of the main series and give it a top-down perspective. The randomly-generated dungeons make every traversal unique and give the game vast replayability. And even better, practically the entire Pokedex is in this game! (Unlike some modern main series games I refuse to name...) Don't listen to the critics on this. This game is a masterpiece of Pokemon, and totally worth your time.
DS
Nov 12, 2020
Looney Tunes: Acme Arsenal9
Nov 12, 2020
A fun time. Aside from occasional motion control jank, there's plenty of content in both single-player and multiplayer, and the characters are extremely accurate to their cartoon equivalents. The combat in this game is also well fleshed-out for what, up-front, looks like just your average licensed tie-in. Pick it up if you can.
Wii
Nov 12, 2020
Myth Makers: Trixie in Toyland3
Nov 12, 2020
The only things that make this s*itty game better than any of Data Design's previous work is the minimal amount of effort that went into the voicing of the main character, Trixie, and that it's not easy to find. How fitting that Data Design's mascot character would have such a s*it collectathon. Pretty well represents the company's lineup of titles, eh? This game is worse than Bubsy 3D. Astoundingly so. The camera is nonexistent, there's no effort behind finding things to advance to later levels (which shows a failure of a collectathon), and on average is just as painful of an experience as Anubis 2 and Ninjabread Man. Avoid this game with your life. Your sanity depends on it.
Wii
Nov 12, 2020
Anubis II1
Nov 12, 2020
I've had this game since I was a wee lad, and hot damn, this is probably the most garbage game I've ever played, Only 9 levels? That's barely ANY content, especially for something that's trying to pass itself off as a collectathon of sorts. Beginning to see how budgeted it truly was, ignoring the fact it's a direct clone of DDI's original game, Ninjabread Man. The combat in this game is trashier than a dumpster. Everything is motion-control based. Melee attacks rarely register, and when they do, you're still too close to the enemy to not get hurt yourself, considering their ridiculous speed AND that no matter what the enemy, they always make a straight path for you. Ranged attacks are the most viable method of killing the vast swathes of giant bugs and other enemies throughout the scarce number of levels, but it still controls like manure. Think of it like bootleg Wii Play shooting range, but sluggish as hell and projectiles will glitch out of existence on occasion. Jumping is a chore in this game for those unfortunate enough to not know you can simply press Z to jump. Instead, the game only tells you to use the nunchuck and its motion controls for jumping. Ain't that just delightful, huh? Tediously delightful. All that and more. That's the general gist of just what this game f***s up, besides being a glitchy and unpleasant mess as well as a literal clone of their previous works. Same engine, same controls, just with a few more levels. Which to be frank, makes it a little worse; it means you have to suffer through this game longer. If you see this game for sale for anything more than one or two nickels, pass it up. Don't hurt your brain playing this.
Wii
Aug 1, 2020
Sonic the Hedgehog (2006)9
Aug 1, 2020
[SPOILER ALERT: This review contains spoilers.]
Xbox 360
Aug 1, 2020
Chuck E. Cheese's Party Games8
Aug 1, 2020
Underrated gem of a mini-game collection. The one critic to review this doesn't know of what they speak.
DS
Jul 30, 2020
Combo Pack: Sonic Advance + Sonic Pinball Party8
Jul 30, 2020
This combination is neat, but the Sonic Advance + Sonic Battle combo pack is obviously superior.
Game Boy Advance
Jul 11, 2020
Scooby-Doo! First Frights10
Jul 11, 2020
Huge playable cast, tons of content, genuinely creepy soundtrack and atmosphere in the latter half of the game, this is probably my favorite licensed game of all time.
DS
Jul 10, 2020
Mighty Gunvolt Burst9
Jul 10, 2020
Mighty Gunvolt Burst is another homerun from Comcept. Just like Mighty No. 9, it introduces tough as nails levels with bosses that have difficult-but-satisfying to dominate patterns. Soundtrack is kickass, and the amount of content here for a $10 eShop game is just... just so freaking good. Give this game a shot, you won't be disappointed.
Nintendo Switch
Jul 10, 2020
Mega Man 114
Jul 10, 2020
This game is far too easy for a Mega Man game, so most fans of the original games aren't going to like this thing if they're there for the difficulty. (Though the originals were really only difficult via cheap level gimmicks, but I digress) Soundtrack is forgettable, which is kinda pathetic for a Mega Man game. And just on the whole, this game is either a bore to a chore to play through, and just like Mega Man 1 through 4, I don't really like it. Go play Mighty No. 9 instead.
Nintendo Switch
Jul 10, 2020
Mighty No. 99
Jul 10, 2020
Coming from someone who didn't partake in the Kickstarter and despises Mega Man, I find Mighty No. 9 to be a really fun time. It takes what Mega Man does and makes it actually good lmao. Its level design isn't anywhere near as cheap as Mega Man's, which are consistently full of **** enemy placement, death pits, and insta-death spike traps. MN9 has these, but nowhere near as much. The Xel Dash also provides Beck with a much more resilient move than Rock's useless slide dash. The character designs are also all great and the story is much better than pretty much every classic Mega Man game I've played (specifically 1 - 4). On the whole, 9/10.
Wii U
Jul 10, 2020
Sonic Colors1
Jul 10, 2020
Ah yes, Sonic Colors. The supposed end of the "Dark Age" of Sonic. The second coming of the Blue Blur! Unfortunately, this is far from the truth. This game is stupidly overrated, and so many people overlook all of its flaws. First, let's delve into what some might call the "story." To start, Colors has hardly a story at all. It follows one simple plot: Eggman is trying to take over numerous other planets so he can harness the power of each ones' small innocent inhabitants. So pretty much a grandiose Sonic 1 in that regard. That's what I call lacking ambition and playing it safe. And it's not like it's even done well. Another thing to add onto this mess **** story, the writers themselves had admitted they didn't even know anything about Sonic prior to writing the script. That would be a pretty good explanation for all of the godawful, cringe-inducing attempts at "humor" and smarm littered throughout the game by the horrendously out-of-character Sonic. Another thing worth noting is that none of the VAs who replaced the VAs from the 4kids cast were at all superior. We were lucky to keep Mike Pollock as Eggman, but otherwise it was a massive downgrade in regards to the masters of their trade such as Jason Griffith, Dan Green, etc. Worst of all, this general smarmy, kiddy attitude the games give off from Colors transferred to games seen later down the line. Looking at titles like Generations and Lost World. Forces wasn't as bad in that regard, but Colors is what brought it all into fruition, marking it as the TRUE beginning of Sonic's Dark Age: lackluster story and constant self-reverential humor. Aside from the absolutely horrible story, I don't even want to get into level design and game physics. Sonic feels extremely floaty whenever you use him, and his speed is reduced because of it. More noticeably though, the game's entire GIMMICK (the Wisps) themselves act as stupid tools that just serve to slow down Sonic's gameplay throughout levels. If you were complaining about the Werehog in Unleashed, why aren't you ripping into these bare-bones/gimmicky additions? Now, let's get into the stage design, shall we? Oh my GOODNESS the awful stage design. People complain about Sonic Forces having too linear of 3D runways, or too many 2D sections. Well, if you complain about it with Forces but not Colors, you're being a hypocrite. This game is FILLED with blocky, slow 2D sections and long hallways for 3D levels. At least in Forces, the 2D sections bring in loops, and some fun stage design. And at least for Forces, the 3D stages zigzag and curve, it feels like they move. Colors? All straight lines for 3D, all blocky and uninspired crap for 2D stages. The entire final zone of the game is just one big hallway. And people get on FORCES for that. And now into soundtrack we go. The soundtrack has one gem I remember, that being Reach for the Stars. The rest of it is either really forgettable or autotune garbage. (also, another little thing worth saying is that Forces has a far superior cast of playable characters, and with the Avatar being there too, Colors looks really weak) Overall, Colors is easily the most overrated and overhyped Sonic game of all time. It's undeserving of all the praise it gets, as all it is is a lesser Forces in story, dialogue, tone, stage design, soundtrack, and playable roster. If you disliked Forces, I find it weird if you liked this game, as Forces is Colors but better in nearly EVERY way. Go play it instead
Wii
Mar 10, 2020
Shadow the Hedgehog9
Mar 10, 2020
This game is one of the few Sonic games before the Colors era (the worst era of Sonic) that decided to take a darker turn in tone, to which some might call "edgy". However, I'd rather a game be really "edgy" (learn the definition of edgy) than a cheesy, smarm fest like Colors or Lost World, two truly awful games. The additions of guns and vehicles in this game add a new style of gameplay that's really fun, giving Shadow ranged attacks and varying his playstyle more than in any game before it. The overarching plot of Black Doom and the Black Arms trying to take over Earth and cause mass genocide and delving further into his past, it makes for an awesome story. Some like to complain that bringing in the Black Arms supposedly. I disagree. It gives him a much more interesting backstory and more lore than an SA2 ever brought Shadow. Not to mention with the way it's written, the use of the Black Arms within the story allows us to see all the different sides of Shadow, ranging from his heroic side, to villainous side, to depressed side, to everything in-between. Overall, this game changes up playstyles, gives us a unique tone, and EXCELLENTLY characterizes Shadow with the varying storylines. (P.S. this game introduced the 4Kids voice actors to the games, meaning it's the game that introduced the best voice cast for the characters as well. Extra points for that.)
GameCube
Feb 5, 2020
Minecraft6
Feb 5, 2020
Gets boring in single player, only really fun with friends. There's so little to do in the vanilla game, I don't have much else to say.
PC
Feb 3, 2020
Mario Tennis: Ultra Smash0
Feb 3, 2020
This game is a shining example of how NOT to do a Mario Tennis game. It's so lacking in content that it really shows how fast Nintendo was just trying to rush it out for the sake of sales. All the stages are the exact same in size and functions, doing nothing different from level to level than a normal tennis court. There's absolutely NO special moves other than becoming giant, which A., is completely unoriginal and boring, and B., is oh so extremely lazy. Rather than program in numerous different specials for different characters, they'd rather there be one with little to no substance. The online is next to dead of course, with no one having been on, even AT release. Overall, this game is just a shameless cash grab from Nintendo with no care or effort put into giving it substantial content. If you want a tennis game done RIGHT, go play Sega Superstars Tennis for the DS.
Wii U
Feb 3, 2020
Sonic Chronicles: The Dark Brotherhood10
Feb 3, 2020
This is exactly the kind of game I want out of Sonic: ambitious, story-driven, characterized, serious, with fun gameplay to boot. The story involving the Nocturnus Clan and their relations to Knuckles as well as the whole world after their imprisonment over 4,000 years ago, the amazingly done character dynamics pulled off between Sonic and co., a massive number of side quests for you to do, game exclusive characters on top of a big playable roster, kickass music, it all adds up to make an almost alien experience for the blue blur. Not as in it's a great experience (countless Sonic games pull that off), but rather how fittingly well Sonic works in an RPG format. It is truly unfortunate that Ken Penders pettily decided to threaten legal action over certain similar themes between the Nocturnus Clan and his work, thus making a sequel very unlikely to happen, at least in the foreseeable future. Long and short of it, if you like Sonic for the serious stories and characterization as well as just enjoy RPGs in general, then this game is a must play for you.
DS
Feb 3, 2020
Dragon Ball: Advanced Adventure8
Feb 3, 2020
This is a perfect example of what a Dragon Ball game should be. There's a ton of playable characters in this game, many who are rarely seen as playable characters elsewhere or who've never been seen as playable before, period. There's even a good number of characters completely exclusive to this game. Granted, they're just the cannon fodder minions and grunts, but still cool to see so many playable characters. Besides the swathes of playable characters, this game is simply great in gameplay as well. Action is fast and easy to control but hard to master, fittingly. Hits are satisfying to land with the meaty sounding crunches of punching and kicking the opponents. Hard to describe the satisfaction, but it's on par with Streets of Rage in that regard. Another thing worth praising this game for is the absolutely amazing soundtrack. Especially the boss theme. All of it does what a Dragon Ball theme should do, and that's get you pumped for action and intense fights, something this game has both of in spades. Oh, and something that they really nailed here was the sense of adventure throughout the game. While majority of newer Dragon Ball games (and most of them in general) are just slug fests, this game balances that with a feeling of exploring a wider world, something FEW DB games have ever managed to pull off. I have but a couple of complaints about this game, however. One such being some of the inaccuracies to the story. Example being Tambourine losing to Goku in their first fight, as well as Roshi losing to Goku in the 21st World Tournament, which defeats the purpose of him being humbled by being beaten by Roshi. Nothing major there, just a small gripe, as it doesn't heavily influence the overall story at the end of the day. My other complaint is the lack of checkpoints and the weird level design. Often, I'd find myself dying or being thrown into inescapable pits, and the vastness of the levels combined with the lack of checkpoints made quite a number of the levels frustrating, All in all, DEFINITELY the best Dragon Ball game you could ever have the chance of playing, and I highly recommend seeking out a copy quick.
Game Boy Advance
Feb 3, 2020
Sega Superstars Tennis10
Feb 3, 2020
This game is the kind of fanservice any Sega fan should like. It's packed to the brim with content ranging from minigames to tournament modes, and there's always something to do. While one might validly think there's too much Sonic representation in comparison to other characters and franchises, there's still a nice balance of characters who nicely represent their respective franchises. The challenge mode is filled with fun romps, and one especially great one is Space Harrier. Alongside numerous other ones of course. If you like sports games, or hell, just like Sega's IPs in general, then this game is a must have for you. Heavily underrated and undernoted by the majority of the public, or disregarded as the handheld version. When in all reality this is just a fun game to play for hours on end. Highly recommend it to Sega fans of all kinds.
DS
Feb 3, 2020
Mario Kart: Super Circuit3
Feb 3, 2020
How does this game have one of the highest scores of any Mario Kart game? This game did nothing to enhance the Mario Kart experience from Super Mario Kart on the SNES. There's only an equal amount of playable characters and they're not even as interesting as cult classics like D.K. Jr., and they also cut Koopa Troopa from the game, marking this as one of the only times the turtle has ever not been playable in Mario Kart. All the tracks look and feel the same, the controls are messy and annoying, and just like in Super Mario Kart the AI can rubberband thus making any progress you make short lived and frustrating to keep. This is also one of the glitchiest Mario Kart games out there. Overall, just a boring and/or frustrating experience, and a worthless entry into the Mario Kart subseries.
Game Boy Advance
Feb 3, 2020
Super Mario 644
Feb 3, 2020
The original version of Super Mario 64 is one of the most overrated games of all time. Graphically, it's aged about as nicely as a carton of milk that came out in 1996. Oh wait, this trash game got released in '96. Jokes aside, the graphics are pathetic and have aged poorly. The controls are fine, but there's WAY too many glitches that can either break the game or make the game way too easy (looking at the backwards long jump). People get on Sonic '06 for having tons of glitches, yet in a playthrough of that game, I haven't experienced more than 2 unless I went out of my way to find them. Mario 64? You can run into these glitches on the fly, and often at that. And the plot is just another "Bowser kidnapped the princess" scenario. It doesn't need to be a huge plot, just, I don't know, try to be unique? Mario Galaxy has a much more interesting story to tell, and even in 64 DS it at least mixes it up with Bowser simultaneously kidnapping Mario, Wario, and Luigi alongside Peach Speaking of 64 DS, I feel no more need to review this ****** game. Quit idolizing it, it isn't that good. Go play 64 DS instead. More content, better graphics.
Nintendo 64
Feb 3, 2020
Sonic and the Secret Rings9
Feb 3, 2020
Similar to many of other 2005 to '09 Sonic games in that it has one of the series' best stories. It strays from the usual gameplay and gives us use of the Wii's motion controls, which are kind of janky, hence the 9. However, the story, the cutscenes, the graphics, the amazingly fun multiplayer party mode, and enjoyable single-player campaign make this an extremely solid Sonic experience. More people should talk about this game.
Wii
Jan 30, 2020
Big Rigs: Over the Road Racing5
Jan 30, 2020
Big Rigs is an interesting game. It serves as both a great piece of humor but also as a sign of just how absolutely horrible some dev teams can be. I know, you're looking at my 5/10 and probably thinking, "Wtf is wrong with this dude?" Annnnd you'd be justified in asking that. However, let me explain. This game is super bad. Super duper bad. On a technical level, it deserves no more than a negative number. Glitchy and incomplete are the two best words to describe this game with. That, in my opinion, actually serves to this game's advantage, as you'll laugh so hard at it and it's just that bad that you'll never have a boring time. So, while the game is, on all technical levels, **** it balances out as a game that is just super fun to waste time on and laugh at. No other game comes anywhere close to how bad this game is, so that's what makes this a fun game to play, ironically. So long as you have friends there to laugh with you.
PC
Jan 30, 2020
Sonic Mania7
Jan 30, 2020
Sonic Mania is a fun romp for Sonic and the best 2D excursion the Blue Blur has had in a number of years, the best since Sonic Rush (though that game is arguably superior). Most of my complaints are the lack of level originality for many of the stages, A lot of them are simply re-used from older games, and it was obvious they could have thought of more new levels similar to Studiopolis and Press Garden had they put the effort into it. The game is, however, very replayable. Long story short, Sonic Mania is a game you can sink many hours into, but it's a really simple game and lacks much in the ways of content. It pretty much feels like an HD Genesis game, and is mostly unoriginal in its choices of stages.
Nintendo Switch