
8
For the purposes of this review I'll be talking about the "OldUnreal" release of Unreal Gold. For a game that released in 1998, the game plays really nicely with very little needed to get it playing on modern hardware. A lot of the graphical effects, models, texture work, and lighting still look pretty good imo. Movement is nice, combat is fun, the weapons are punchy, the sound design is well done, as well as the level design being generally solid for a shooter made around the same time as Quake 2. The story is barebones, but that's kinda to be expected since Half Life hadn't released yet. My only real issue with the game is that the UI can't be scaled up to fit modern displays. If you want to play Unreal at 1080p or higher, the UI is gonna be pretty small, which is annoying, but you kinda get used to it after a while.
8
Прошел оригинальный unreal 1998 года. Это самый классический бумер шутер из тех самых времён, когда выходили sin, half life, quake 2 и прочее и не менее легендарен. Основное что привнёс собой unreal это знаменитое двигло, мне сложно оценить насколько unreal engine рвал тогда крышу, по всей видимости очень сильно, так как графика даже сейчас выглядит очень четкой, на консолях текстурки такого качества и разрешение появились (как мне кажется) не ранее чем на третьей плойке. Освещение в игре максимально прорывное на момент выхода и игра постоянно пытается его вам показать, иногда даже превращая игру в подобие хоррора. Возможно это одна из первых (если не первая) игр в которых присутствовало динамическое освещение. Геймплей классический, больше всего напоминает кваку, однако искусственный интеллект тут лютый, постоянно пытается тебя мансить и трахнуть в задницу, видно что игра создавалась с расчётом на онлайн (который был реализован в турнаменте), это прямо чувствуется. Оружия много, но ничего необычного. Присутствует частая проблема бесполезности некоторых стволов, и сверхполезности изначальных пушек, но тут это практически не бесит. Основная проблема игры – левел дизайн, он крайне душный, многие бы даже не стали пользоваться гайдами и просто дропнули игру от такой мозгоёбки. Однако, это не турок 2 (который даже если вы будете проходить строго по гайдам – НЕ ПРОЙДЁТЕ!) и игру можно пройти даже без подсказок, но левел дизайн очень неприятен. Открытые локации самые понятные и интересные, однако большая часть игры – анальные коридоры, что печально. В целом отличный шутан, эта игра входит в фонд обязательной базы для любителей ретро.
10
magical game, amazing atmosphere and brilliant music. Unreal definitely deserves a remake, I love it.
Unreal
Released On:
May 22, 1998
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Generally Favorable
8.8
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User score
Generally Favorable
8.8
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133 Ratings
133 Ratings
4% Mixed
6 Ratings
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5% Negative
8 Ratings
8 Ratings
Dec 26, 2024
10
magical game, amazing atmosphere and brilliant music. Unreal definitely deserves a remake, I love it.
Nov 2, 2023
10
still can blow you mind with music and atmosphere, once you start playing - and it **** you in, level after level while music and Nali speech gives you ear-wormssimply golden classics
Dec 13, 2022
10
Excellent FPS game and excellent experience. Still worth to play after 20+ years.
Dec 1, 2021
10
Competitive shooter perfection. Competitive shooter perfection. Competitive shooter perfection. Competitive shooter perfection. Competitive shooter perfection.
Oct 1, 2021
10
For 6 months before Half-Life, this game was revolutionary and still holds up as one of the greatest "boomer shooters" of its time. Unsung and underrated as all ****.
Dec 28, 2020
10
It's a legendary game worth memories. I didn't finish it in 1999 because **** with a portal to the queen mothership. I did many years later. But UT was a kick-ass. Still consider Unreal one of the best because of the sky and the music. And the sound of the translator device. GODLIKE!
Nov 5, 2024
6
From today's perspective, only partially recommendable. Many levels are very confusing and the switching puzzles are unclear. For example, you stand in front of a switch in a tower, press it and have no idea what it does. You then go back, make your way through countless corridors that all look the same, only to find out that a door has opened in the basement. Sometimes, but not always, you can even press the switches twice and accidentally close the door in the basement again - without noticing. It took me 10.7 hours to play through the game - of which I easily spent 3-4 hours running around without a plan and without orientation, looking for where to go next - sometimes very frustrating. It's a good thing that there are lets plays these days, otherwise I would probably have given up just before the end because I couldn't get any further.
I also played through DOOM II this week and although it's 4 years older, it was much more enjoyable to play, especially because the levels were clearer and you have an overview map. If Unreal also had an overview map, it would be a clear recommendation.
SummaryWhat gives Unreal an edge is how these differences, while not always positive, distinguish it from the legions of other 3D shooters.
Rated Mfor Mature
Platforms:
- PC
- PlayStation
Initial Release Date:May 22, 1998
Developer:
Publisher:





























