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JKaiya

User Overview in Games
5Avg. User Score
User Score Distribution
positive
14(13%)
mixed
50(46%)
negative
44(41%)
Highest User Score
Lowest User Score

Games Scores

Oct 11, 2025
Donut County
4
User ScoreJKaiya
Oct 11, 2025
The best thing about this game is the music, everything else kinda failed, and it is overpriced for the simplicity of the whole game. Basically just an **** game where you eat stuff to become bigger, except in this game its level maps where you start off with one section and gradually make a bigger hole that swallows everything on the map. Semi relaxing but I rather spend time on a multiplayer game where you eat each other if I'm going to play this type of game.
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PC
Sep 27, 2025
Dead Island 2
5
User ScoreJKaiya
Sep 27, 2025
The start of the game was pretty good, the graphics are great and the characters are interesting, and the story is both good and borderline cringe it was interesting enough. What the game really lacks on is its balancing and repetitiveness. Once your past the prologue everything in the game feels very repetitive. The game also seems to have been balanced with multiplayer in mind as there is no difficulty chooser and it felt progessively tougher (enemies way tankier) the farther you got in the game. And with your weapons having such small durability there came a point where I was just stuck in a death loop as I wasnt able to clear out the enemies as it required me to so I ended up giving up after many deaths.I tried the other multiplayer mode after this and it was pretty shoddy and boring. I appreciate the effort to try and add something else to the game but they might as well have made a day z mode instead of the shoddy tower defense we got. This took a chunk off the rating too as though I wouldnt rate the campaign as high, it wouldve been a little higher in the rating **** mechanics in this game couldve used some improvements too. As far as I can tell there is no dodging in this game but the skill rely on you dodging-> as in barely moving away from an enemy as they hit triggering the skill. I checked in the controls and didnt see any dodging, but I had to check anyways as the tutorial was somewhat bad.Again the graphics were pretty good and there was lots of zombie character variety, but the game overall is just very grindy and repetitive at its core. It just feels like a map stuffed with random items for apocalypse sakes. And it didnt really feel survivally at all due to how the game mechanics and power system were designed
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PlayStation 5
Sep 25, 2025
Cricket 24
4
User ScoreJKaiya
Sep 25, 2025
I am not fkn kidding you that it takes literally a full minute of watching unskippable logo fade ins/outs before you can finally interact with the fkn game! The game that defaults to 480p!!!!!! WITH BASICALLY UNLEDGABLE TEXT!!!! And everytime you change a graphic setting?? You gotta restart!! The whole game ui is also extremely un-user friendly, its so dogsht, and the tutorial / controls are confusing as **** doesn't help that I've never played Cricket and I dont really know how its played. I decided to try this anyways as it was free on the pc gamepass, and I've done this to other sports games like American football NFL where I knew jack sht about the rules and never played it, but managed to learn how the game is played and how to play, but I can not do this at all in this game. The controls and tutorial ****, and the game automatically assumes you know how to play **** graphics are also horrible and I wish there were more customization options for creating your mycarreer character such as the limited skin tones being expanded.Again, I dont know how to play Cricket, and still dont really get it after 36 minutes of playing this game, so my review is heavily biased. If you enjoy playing Cricket maybe you'll like this? But as someone who has never played the sport, it is very unfriendly to noobs and the gameplay I felt was pretty boring for me.They also seem to have the classic ea monitization schemes of your career character and integrating this into multiplayer / ranked, which no one is a fan of... I would've saved the rating a bit for the benefit of doubt but the possible microtransactions in an already $60 normal price game is just too much. Why must I pay for the ability to have a non trash character/team in order to actually play the game as intended? A game that gets replaced every single year??The game also seems to be very repetitive. And though I haven't really seen it due to my playtime and complete utter confusion, many user reviews are claiming that the game is buggy
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PlayStation 5
Sep 25, 2025
Citizen Sleeper 2: Starward Vector
6
User ScoreJKaiya
Sep 25, 2025
Citizen Sleeper 2 had a vast improvement in its dice mechanics than its original game, however, it severely lacks polishing and balancing to the rest of the game's mechanics. The story was also overall worse, but the worst section of this for me was your crew members, as even though you have many more than 3, you are forced to only the story of only 2 really. This is because the story parts for the other crew members get completely cut off if you don't choose them as your crew member for missions, which you can only choose 2. Other than your original starter who becomes the pilot and comes by default, you really only get 1 permanent tag along (assuming you only choose them for story sakes) as your other options is sometimes autofilled locked due to that scenario's story case. This prevents all the other crew members dialogue and story from **** even with that all being said, the overall story and exploration just felt way worse than the original game. If I didn't play CS1 before this, I would've never finished the second game, as the story was that uninterestingly mid. Getting to explore like as in travel to other parts of space (in the belt you are located in) was pretty interesting and semi-fun, but there's nothing to really do, and getting there and unlocking everything is just a pure grind. It was surprisingly more fun to explore the Eve/Eye(?) of CS1 than to explore the minor region of space you are in for **** more than everything, the worst part of this story is actually just the whole balancing of economy and interest locations. It was a pure mess. CS1 also had an economy problem in the late game, but CS2 has a permanent economy problem where you will always permanently have everything you need from the first 30minutes of playing the game. Every location has ininfinite amount of supplies and resources to gather. And due to not needing to get stabalizers in the second game, there was a big emphasis on needless farming due to how the game was designed as you progress. And everytime you get to a location it is more of time sink as there are required checks to explore the location to unlock locations. The whole game felt very time sinking, artificial filler time to elongate the playtime unlike the first game. CS1 also had a time sink problem, but it was never as atrocious as this. And in CS2 theres never any real time pressure unlike CS1. CS1 which I beat in 60-80 cycles (days) while doing all sides took me 180-200 in CS2, when I swear the overall actual play content is less than CS1. Most of these days are just spent spamming checks and ending the day, and waiting for your glitch period to go **** art in CS2 was also pretty bad. I'm not sure how they managed to downgrade the art of CS2 lower than the first game they develoepd CS1, shouldn't it be the other way around?? I am not kidding you that I could not tell the gender of at least half the character cast of this game. And most of the art figure/face quality of the characters were worse than CS1. And again, I stress, I couldn't tell what characters were guys/girls as often times I guessed wrong. There is also way too much fan servicing, where old cast members of CS1 forcibly appear in CS2. CS2 really just felt like a cash grab at this point. They really took no time into the games **** only improvements of CS2 over CS1 is the dice mechanics. But they also revamped the Class system and skill tree, which I really liked. Now the classes have actual purposes and there is distinctions between them. But at the same time they felt underwhelming due to the game's worse design. The ui icon indicators for skills were also much worse than the first game as you don't know what is what as it doesnt say it, requiring multiple checks for you to finally learn what they mean, which most would probably not even remember, as at that point you are just memorizint what icon picture your class doesnt have to substitute its weaknesses with your crew members. In CS1 you were able to easily tell the difference of the different dice rolls, which you cant in this game.I played on the hardest difficulty for the game, which probably has part to do with my timesink feelings of the game, as it was more punishing henceforth and more grindy to get back to prime settings. I really liked these difficulty differences as the original had none or nonexistent differences. But god, devs, how focused are you on making bank that you ignore the quality... You keep releasing constant merch to for more money...Though theres more sides I could do due to the artifical time sink increase and story chopping of crew members, CS2 is just too much of a downgrade for me to make a new class and go through the stories while focusing on other crew members as my core for story elements and lore. The roleplay options are also punishing, which makes you play as a morally upright person to properly get your upgrades, and they usually lead to the same conclusion anyways.
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PC
Sep 24, 2025
Crackdown 3: Wrecking Zone
1
User ScoreJKaiya
Sep 24, 2025
I remember when Crackdown 3 was getting released it was major news about how much Terry Cruise wanted to make a video game for his son to play together with, so he basically did the development of Crackdown 3 in order to play with his son. This sacrificed the overall game quality as it made the difficulty absurdly easy such as literally having aimbot, and also the kid central game design other than the mature themes and cursing, which aren't even the game but a story/lore thing. You can tell they really made the game like a kids game because of how the map and powerups were designed too. You gotta explore little random off sections in the open world map to get these floating orbs that give you bonus xp for set skills and level **** the game at least had more of a interactive fighting, it wouldve been a bit more fun. You can play without the aimbot but the shooting is not even satisfying, AND YOU CANT HEADSHOT CRITS IN AN FPS?! The game was also pretty buggy. It is a bit old now... but there were some graphical glitches. I think this is a large part due to the xbox pc app though, noticed some games are like this rarely
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Xbox One
Sep 24, 2025
Crackdown 3
1
User ScoreJKaiya
Sep 24, 2025
I remember when Crackdown 3 was getting released it was major news about how much Terry Cruise wanted to make a video game for his son to play together with, so he basically did the development of Crackdown 3 in order to play with his son. This sacrificed the overall game quality as it made the difficulty absurdly easy such as literally having aimbot, and also the kid central game design other than the mature themes and cursing, which aren't even the game but a story/lore thing. You can tell they really made the game like a kids game because of how the map and powerups were designed too. You gotta explore little random off sections in the open world map to get these floating orbs that give you bonus xp for set skills and level **** the game at least had more of a interactive fighting, it wouldve been a bit more fun. You can play without the aimbot but the shooting is not even satisfying, AND YOU CANT HEADSHOT CRITS IN AN FPS?! The game was also pretty buggy. It is a bit old now... but there were some graphical glitches. I think this is a large part due to the xbox pc app though, noticed some games are like this rarely
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Xbox One
Sep 24, 2025
Avowed
5
User ScoreJKaiya
Sep 24, 2025
I really want to like this game, I really do, but its just an unpolished game that feels shallow for how big and expanding it is. All the fighting action in this game is pretty weak and easy. All the difficulty does is give the enemies insanely higher health chunks to be beefier to fight, rather than actual difficulty of the ai, new mechanics, and more enemies. The enemies don't respawn either other than some minimal bug critters. This makes all of the map feel extremely empty the moment you have explored that area just once. And trust me that you will be backtracking a lot if you are playing the game how you are playing, and not speedrun **** story and dialogue feels pretty interesting, but the game again, just feels pretty empty throughout. There's almost no npcs that actually background talk, and once they say something once they will never again. And lots of lore is word dumping in random notes that are scattered across and conversations you must sit through. All the voice acting sounds similar too, like they were only done by 2-4 people other than the main cast which I really really disliked. At the very least hire voice actors that can do multiple voices like they do for animated **** landscape was beautiful, yet utterly empty and repetitive. They put too much emphasis in my opinion of adding random rock spikes, rock mountains, rock pillars, rock hills, rock collumns. There's just so much random rocks and cliffs that it feels extremely repetitive. But the worst part of the map design is there are multiple places which you feel like there could be something all the way up on that giant rock pillar, when there isn't but at the same time extremely rarely there is an item at that out of reach location. It felt annoying as heck to explore every little location.I really don't know what to say about this game. I really liked it, but its just way too repetitive and everything in the game feels extremely subtly underpolished and developed. It just feels like a massive time waster game that is overall empty. I really can't suggest this game unless you enjoy speedrunning and rushing through campaigns like Skyrim. As any normal player would struggle to find this enjoyable enough to finisht he playthrough. Exploration, fighting, etc just feel way too unfulfilling.
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PC
Sep 24, 2025
Clone Drone in the Danger Zone
4
User ScoreJKaiya
Sep 24, 2025
Okay game, very repetitive and simple. Feels like an old **** fighting game but with minimal roguelike elements. I loved the robot commentary but thats about it. The fighting felt pretty glitchy and inconsistent in the hit registry and when things get blocked, and when you yourself are damaged. There are also multiplayer bugs where you cant connect to the game's server- un wifi/internet related
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PC
Sep 24, 2025
Commandos: Origins
3
User ScoreJKaiya
Sep 24, 2025
Pretty boring game, definitely not for me who doesn't like wasting time and rather play something funner. If you get CAUGHT ONCE in the tutorial it makes you restart the whole fkn thing!!! WITH UNSKIPPABLE CUTSCENES!! That just made me go straight to uninstall.
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PC
Sep 24, 2025
Terra Invicta
2
User ScoreJKaiya
Sep 24, 2025
This game looks pretty cool and interesting, but for such an overly complicated game the tutorial **** ass, and the ui/ux and audio balancing is all a mess. This game had one of the worst tutorials I have breathed, and I'm too lazy to scour possible youtubers who uploaded an actual tutorial to how to play the game. If they can't even manage to teach how to play, they might as well have simplified many of the complicated and overloaded mechanics and map space.
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PC
Sep 21, 2025
Ninja Gaiden 3: Razor's Edge
3
User ScoreJKaiya
Sep 21, 2025
Better than Ninja Gaiden Sigma 1 but the game is basically just a mindless hack and slash. Just a brawl game where exploration is only going to another room for more enemies to brawl against. The ai was pretty **** too. And it somewhat felt like Dark Souls 2 where there is just mindless mobs of enemies that bunch up everywhere. The player mechanics were wosrse than the last game. And there is a bit too much emphasis on being "cool" in Ninja Gaiden 3 such as skydive jumps that it just makes the overall game feel way cringier than it already was. The story was meh, rather spend time on better games. There was also weird graphical glitches in this game
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Wii U
Sep 21, 2025
Ninja Gaiden Sigma 2
4
User ScoreJKaiya
Sep 21, 2025
Better than Ninja Gaiden Sigma 1 but the game is basically just a mindless hack and slash. Just a brawl game where exploration is only going to another room for more enemies to brawl against. The ai was pretty **** too. The player mechanics were bit cool though. The story was okay, however, there was a bunch of fan servicing, and I mean a bunch of fan servicing for single guy gamers t=t
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PlayStation 3
Sep 21, 2025
Ninja Gaiden Sigma
2
User ScoreJKaiya
Sep 21, 2025
I was getting pretty sick playing this, like literally physically. The graphics are so old and with the limited small fps and the motion blur on top I was getting pretty motion sick and eye draining playing this that I had to stop playing after 7 minutes... Gameplay wise, well, the game is pretty old so the mechanics are pretty out of date and simplistic now. I don't think its worth playing at all in 2025
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PlayStation Vita
Sep 13, 2025
Chivalry 2
5
User ScoreJKaiya
Sep 13, 2025
Somewhat fun game but its basically a mindless brawl game. The fighting mechanics arent that great as its essentially spamming infinite blocks and always ganging up on people or getting ganged up on. I get why they made the bow **** as ranged in a melee game would be annoying but the arrows are just straight up buggy. Lots of shots do not hit the enemies when they are within where the arrow passed through. Seems to be a big latency issue. And they become totally unreliable in medium-long range, while close range the arrows are too buggy and they'll easily kill you if you dont got lots of teamates in front of u. There isn't that many gamemodes either, and it is an extremely simple game. Sometimes playing can be pretty annoying. Really reminds me of playing the old **** games during the 2010s.
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PC
Sep 12, 2025
Celeste
7
User ScoreJKaiya
Sep 12, 2025
I lovedddd the game's story, characters, conversations, soundtrack, and art. But the difficulty curve is just too insanely difficult for me. This is a game where you need to discover mechanics on your own, so you'll be stuck at harder parts confused on what to do stacking countless deaths. And the difficulty only gets harder, as even when you know what you have to do it could take dozens/hundreds of deaths to do perfectly if you arent cheating on assist mode.I think the difficulty is partly due to me using a keyboard as the movement felt overly fast and bit clunky. I feel like with controller you'd have more control on how much your character actually moves. The keyboard controls also needed to be reput every single time if you remapped it, as you should as default controls ****. So its annoying needing to input it every single time.Overall great game, but couldve used better difficulty curve to gradually make it harder instead of sheer difficulty walls randomly introduced. All the random side objectives were pretty annoying too so I started ignoring them. I wish they put more effort in a singular streamless level rather than random side areas for random side objectives of collecting a collectable item. But again, way too hard game, especially as someone that doens't play much of these types. It got way too hard where I was stacking dozens/hundreds of deaths on one section- espeically on the B-Side areas, that it was no longer remotely enjoyable. I decided to just uninstall and watch a utube vid of the game's story instead.
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Nintendo Switch
Sep 11, 2025
Citizen Sleeper
7
User ScoreJKaiya
Sep 11, 2025
It was a slow start, but once I started and knew how to play I really loved this game. But not so much could be said about the second half of the game. The early/mid gameplay was really nice, but late game you are too op and everything from there is extremely time consuming and repetitive tasks. It did not help at all that the whole refugee arc which is essentially the second half of the game was not remotely interesting compared to the first half of the story.Although I really liked the dice mechanic, I wish they added some sort of time mechanic like morning/day whatever like how some other story games of this type do. I just really didnt like this game's day mechanic of where you sleep whenever as you had very limited actions a day and it made the game feel very time consuming / repetitive in many parts, while lots of it was also just spent waiting towards the end of the game for new chapters to unlock as there is a waiting period. I hope they have a better mechanic polishing for Citizen Sleeper 2 which I'll def be playing soon.Lastly the game is bit of a word dump. I wish they condensed the countless paragraphs a bit more, and add in some art or animated scenes, as the game is just a massive book with game mechanics to stall out the reading. I think having less filler in the story would've been super beneficial, as lots of the content was filler. Some of it was nice but other times it felt a real drag reading through like the refugee section where the story isn't interesting. The story choices usually had very little actual impact too, as most only change a sentence or paragraph, with only the very ending changing, whether you "pass" or "failed".
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PC
Sep 8, 2025
Cataclismo
6
User ScoreJKaiya
Sep 8, 2025
Cataclismo takes a mix of a City Building (cb) game, Real-time strategy game (rts), and Tower Defence (td) genre. Unlike traditional TD games you need to physically build your defenses. There are even economy aspects to this game as you are essentially building and defending a town/outpost. You need to protect your citizens, buildings, and especially the heart of your city. However, to me this game felt pretty flat, making it overall dull. The studio needed to polish the mechanics and playthrough more.There's somewhat a lot you can do in this game but at the same time not. As its a tiny mix of CB, you can take some time to build some pretty cool creations– creations that'll disappear after your done with your campaign/scenario mission, and get destroyed while playing. The building mechanics were also bit frustrating, and I wish there were more seamless ways to build things. Such as having preset walls/fortress buildlings you can make. It felt really fun using the buildings that were already within the level, but building them is inefficient due to both resources, time, and durability, as it would be better to just build a giant tall uninteresting wall. They do make up for this with being able to do sandbox mode and make your own custom levels, however it misses the point completely in the base game. The economy resource system also felt a bit weak and too player favored compared to other games.This game again is an RTS game with TD mix. The TD aspects is your movable troops where you choose to position and your buildings where and how you choose to build with your "limited" resources to stall and kill the enemy troops coming to destroy your city. The RTS mechanic is in adapating to where they'd come from, what enemies are coming, and adapting to on the fly decisions/scenarios. But the RTS in this game felt very weak, granted I was only in the early stages of the game, but even on Extreme (highest) mode the game felt way too easy. I am also glad for it but they gave you a mechanic to do few second/minutes reloads and to pause the game which I disliked but was necessary due to the pathing randomness of the ai and more so especially the confusion of learning as a new player. But overall the enemies just felt boring to fight. And there is very little interaction to actually do, and the overall attack speeds and time speed faster are pretty slow making it more **** unlooked aspect of the game that was also struggled on was its soundtrack and voice acting. The voice acting felt really home done, like they used people working at their indie studio than actual voice actors. And the soundtrack was pretty weak and also I think usually non existent in its most important moments– the preparation and fighting phase. With the games theme and concept, it really could've used some banger soundtracks like from Frostpunk. It would've made the game much more engaging and it would've felt higher stakes for me as I would've related to needing to defend the city more. But most of the game felt like I was watching a silent film with repetitive and slow gameplay. I think there couldve been some voicelines to give the game a bit more life too while the troops are fighting, as I think only time you really hear them is during cutscenes, and possibly(?) when you click on a troop. This made the game feel pretty dead and **** the devs are reading this the 4 biggest suggestions I have is to most importantly have savable presets for custom walls/buildings like Sims for example, have faster speed mode as your game is slow enough as it already is, more soundtracks and to play banger soundtracks during the most engaging moments of the game, and lastly a complete voice overhaul, hire actual voice actors and put some voice lines during normal gameplay to give the gameplay more life. If it had any of these, especially the preset build saves, I would've been able to play much longer.
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PC
Sep 7, 2025
Carrion
6
User ScoreJKaiya
Sep 7, 2025
Pretty cool and interesting game, but I wish they put a bit more thought into the level design. There were tons of moments for me getting soft locked where I needed to reload to my last autosave in order to properly progress. Then later on as you advance you start coming across levels you've did before, and if you mess up on something, say you accidentally triggered a laser you need to turn on in another room it can take forever to find how you turn it back on so you can sneak past to the now open door. The fighting/killing in this game was pretty clunky too, I wish they took a bit more time into polishing that. And I dont get why you cant eat soldiers when you can eat the other humans. You really think a massive flesh eating monster cares about one piece of armor?Overall the game in general just felt pretty repetitive too. Overtime you unlock more monster abilities but its all pretty same gameplay, with minor differences to how you progress past the map as your abilities are more for unlocking new map areas. The game is pretty simple, and I get there is a theme to the game but this made the map look pretty repetitive. I also really disliked the interludes where you become a human again and have flashback scenes.
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PC
Sep 6, 2025
Car Mechanic Simulator 2021
2
User ScoreJKaiya
Sep 6, 2025
Very Niche. I'd suppose if you're a car enthusiast you'd enjoy but not average gamer. It simplifies care mechanics job, and also somewhat teaches you how to do it. Shows you through forced guides at first which later I assume you need to figure out on your own with optional hint lookups / tutorial studies, but this game REALLY IS just a work simulator honestly. To me, it does not feel remotely satisfying. It ain't something like Satisfactory and thats for sure. But I know that the game does have its niche audience. It's an unfun game, but a niche crave will make you love it (**** at its core, there is no satisfaction element to this game for me. The game is so niche that it ignores basic positive feedback loops of game design. A game shouldn't only be considered fun when catering to a very small specific audience. To me, this is just a time rot simulator. A bad game you can dump dozens of hours on mindlessly.
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PC
Sep 6, 2025
Call of the Wild: The Angler
2
User ScoreJKaiya
Sep 6, 2025
Completely missed the mark of being a fishing "game". Personally the funnest fishing game I've ever played was one I played on the Wii where you can go around boats and look inside the water itself from the bait perspective. There's a point of game designing fun experience, simplifying reality, and having fun mechanics in simulator games. And this game, is just flawed fundamentally from its design. It trys to be a bit too much to give a more "realistic" experience. It seems to be open world, that feels empty, and the minimal occasional ai in empty towns have bad cringey voicelines. Though there is a fast travel, once you unlock it, half the game is a hiking simulator with shoddy clunky ui shop and level mechanics. Together with a boring waiting simulator of staring at your fishing rod. The game is so poorly done the fishing games I've played on **** were much more fun than this. All the game has going for it is the water shader effects which were **** studio spent too much time on making the beautifulish yet absurdly empty landscape that they didn't work on the other stuff as much. The character creation was so god awful, and they make you see your god awful character every single time you catch a fish!!! I really hope there was a way to skip **** thatd be so annoying in a prolonged normal playthrough where you somehow didnt uninstall. The character creation is as easy as getting a free or cheap character art pack if they dont bother to make their own, which they shouldve of at its art quality state. The fact that a multi million budget can't beat a speedy gamejam copypasta **** Fishing Simulator games. Its f*cking depressing
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PC
Sep 5, 2025
Age of Empires IV: Anniversary Edition
6
User ScoreJKaiya
Sep 5, 2025
I really want to like the game, but the game is just too empty compared to actual acclaimed strat games like Civilization and others. There is a severe lack of civilizations, this makes every non campaign game, which is realistically what you are playing, filled with the same civs. Especially in multiplayer as the "tier lists" make a striking difference of what is good and bad. But the worst problem of the game is just the over simplified base mechanics. This creates very repetitive and predictable gameplay. And you are pretty much doing that the whole game, and every single game. Unlike other strat map games where there is real randomness and strategy, causing much more replayability, the only difference here you get is the color of the **** thats it. Just a pure art quality, no gameplay **** game shows different ways for you to attack like splitting units and creating ambushes but at the end of the day 99% of players do not do that because with the real time strategy game the game is, and with way too much to handle at once, it is only efficient to basically go straight forward and not have elaborate traps. Even when you set those up they dont really make any real gameplay difference. The balancing between different unit types is also a mess. The more advanced units which should counter what they are suppossed to counter often end up losing and being weaker than their primitive versions which properly counter other units and do more damage...............I've never played the other Age of Empires games, so I dont know if its specialized to Aoe4, but they need to restart from the drawing board, and make a fix to their messy flawed game design, as the game is flawed fundamentally to its core. Though most of the strat games I play are turn based, I rather play other strat games, as they are much more better designed and have much much much more replayability. Replaying this game is literally rereading the same chapter of a book every single **** campagin missions also were pretty ****, and they were very time consuming. The cutscenes on the other hand were pretty cool but I couldnt finish the campaign due to having unfun campagin with lots of waiting time.
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Xbox Series X
Sep 5, 2025
We Love Katamari REROLL+ Royal Reverie
4
User ScoreJKaiya
Sep 5, 2025
The game is pretty empty and the story was extremelyyyy horrible. I heard there was different game modes but I didnt get to them as I didnt play long enough. But what I played was the campagin and u have a limited amount of time on different small maps. This is completely different to how they advertised the game, which was basically Argio or any fun itch game where you become infinitely bigger. This was what I thought the game would be, and would be really fun. But it was not. There are also limited time each level so it resets your size every **** the worst part of this game? It is the freaking controls!!! You cant even look with the mouse. The controls were so god horrible and they were also rough and not remotely smooth. The movement felt very clunky. Its sad a simple 2d games on itch with same concept are infintely times better than what was served here.
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PlayStation 5
Sep 5, 2025
Wargroove 2
3
User ScoreJKaiya
Sep 5, 2025
To me this game really feels like what happens when you give an incompetent kid dev privileges to make their own game. Everything about the game, especially its story and cutscenes were horrible. The fighting wasnt any good either. Just horrible mechanics overall
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Nintendo Switch
Sep 4, 2025
Call of Duty: Black Ops 6
5
User ScoreJKaiya
Sep 4, 2025
Sum: Semi good campaign, horrible pvp/pve multiplayer. Bad enough I find **** copycats more enjoyable than Black ops 6. Can't believe they screwed over the Zombies gamemode so bad too. That's like half the playerbase***I loveeeee the graphics, it was so amazing. The campaign was also surprisingly interesting, it was like a action movie which made me be able to enjoy playing despite not being a cod fan. However, the mission quality and difficulty were pretty random. Some missions felt pretty low quality and empty while others were phenomenal. The difficulty spikes were also very very random and untuned. Some parts of the game felt wayyyy to easy and other parts felt wayyy too hard. I started getting frustrated so I started to swap the difficulties pretty sporadically while playing. I would've rated higher if the quality and difficulty were more consistent, as later on playing the campaign felt like a real drag to get through. There were also lots of parts that were pretty confusing on what you were supposed to do next as there was no tutorial to press the hint button unless ur afk for very long time, and even when you press it it doesnt always work, plus when it works sometimes it tells you where you should go but not how to get there or what to do to get there.They gave cod zombies (which was main reason I installed) a reason to be there in the campaign, but though I havent tried zombies yet, I really hate the direction they went with this. Especially with all the abilities and how speedy / tanky bosses the zombies seem to be. I really enjoyed going over to friends houses to play black ops 2 zombies and playing copycat games like on **** but they literally give you grappling hooks to zoom through the map for Black Ops 6 whenever zombies appeared in the campagin...... And all the zombies were pretty zoomy, I really disliked this direction.***Just tried zombies with a friend... and man its so much worse thant he old cod games. Its to a point I rather play the **** Cod Zombie games. The balancing feels wrecked and all the guns take forever to reload. They made it absurdly hard to reach far which is the whole point of zombies, whats the fun of making zombies average in the low rounds?I also tried the other multiplayer game modes and they were all pretty bad. The whole pvp gamemodes are all isntakills, the whole game is just moving fast sliding/jumping and spray your auto guns to insta kill the enemy. Its semi-fun getting multikills but the long reloads ruin this and it isnt really enjoyable killing enemies either, theres not really any satisfaction. All the guns in cod feel the exact same too, with only difference being some arent autos. All the fun "party" mode (arcade) games are basically rip off of Halo gamemodes but many many times worse. Very unbalanced and not tweaked at all. Whats the point in prop hunt when theres only 3 minutes you get to infintely run away and change into other props??? And for gods sake why do the infected have a INSTAKILL RANGED ABILITY WITH NO FALL OFF AS A ZOMBIE??? THAT INSTAKILLS U FROM ACROSS THE MAP?????? The zombies are already speedy enough as it is as it uses the cod **** its just the campaign I'd rate the game higher to 65 but the multiplayer is just complete dog sht. And why for gods sake is there completely way different player style models like Cell Shaded Glowing characters???????? It makes a mess of trying to know who enemies are and breaks the immersion by millions of times.
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PlayStation 5
Aug 31, 2025
Aliens: Fireteam Elite
5
User ScoreJKaiya
Aug 31, 2025
The game was okay, but to me there's better and more polished games of its genre such as ****. The missions here weren't also that interesting. It was just running from point A to point B in a straight line type map with no divergence. And occasionally you have to stand ground and fight, or fight on the way to your next objective. It was pretty bare bones. No stealth mechanics either in ALIEN of all things was wild. Its basically a worse version of Destiny Strikes at this **** that all being said, it was okay. But to me the icing on the cake that makes you stop playing, is that the difficulty is way too easy if you are remotely competent at shooting. And there's a power/level system that makes you artificially tied to difficulties. The game is honestly just made for little kids who don't play fps games, as that is where the difficulty was crafted for. Games where I had 2 incompetent teammates felt somewhat fun, but the moment I add a friend who can shoot the whole mission is a breeze. The game is also somewhat buggy, like theres a bug where you randomly cant shoot nor switch your weapon for like 20 seconds. The art was also a very awkward mixture of bad and good, making a horrible mesh. The guns felt like toy pea shooters and weren't remotely satisying to use at all
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PC
Aug 30, 2025
Brotato
7
User ScoreJKaiya
Aug 30, 2025
Pretty fun addicting rougelike, but the game is so simple that there isn't any real variety to everything, as even with the likely hundreds of options, they are in reality very similar. Like for weapons the only real variation is melee and ranged. There are tons of its own categories within those that give different set bonuses for using that class of weapon, and different weapons with some different abilities within those, but they all feel the same when you play. The game is very very very addicting, but fun wise it is pretty much the same from the get go with little actual variety.
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PC
Aug 28, 2025
Halo Infinite
5
User ScoreJKaiya
Aug 28, 2025
There are more players playing Master Chief than this crap, and that speaks for itself. Can't believe they even hired someone who hates fps and guns as their game lead, development was wild
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Xbox Series X
Aug 27, 2025
Burnout Paradise Remastered
5
User ScoreJKaiya
Aug 27, 2025
Honestly, it was fun driving around, but there wasn't really much to do than literally just drive. There are races you can start, that literally just go from point A to B no laps nor anything, which would be grudgingly fine, HOWEVER, the ai is complete doodoo. They take very unoptimal paths, often going the long way on normal roads (as the races are just driving through the city with no restrictions), and never take the shortcuts that only the players can take. Even the racing itself wasnt great. Other than boost mechanic which I love in racing games, there wasnt even a way to drift (that I know) as only way was to hold the S key to slow down and turn **** which creats a mini drift, that wasn't a drift. The crashing animation that played everytime was also pretty annoying and slowed down the gameplay whenever you crashed, and this applied to other things like whenever you jumped. I don't think there was online multiplayer queues so you are forced to play by grabbing some friends to do actual races. But even then those races wouldnt have people to fill up the numbers, and as there are no laps if some1 gets behind you'll never see them again. The game is just flawed at its core. They might as well have made it an exploration game where you drive around
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PlayStation 4
Aug 27, 2025
Broken Age
7
User ScoreJKaiya
Aug 27, 2025
I love the game but you basically need a walkthrough to play it and see the story through its completion. If you miss one thing you basically get stuck for many minutes. It doesn't help that it consumes a lot of time walking around in this game. There are also some mechanics that really needed to be explained such as combining inventory. I was literally stuck on that forever. This should've made things you can interact with a bit more obvious as some things completely blended in with the background that you wouldn't think to click. I also hated how you cant sprint your char nor fast travel as that took a huge chunk of the playtime, especially when you need to backtrack. With it being a bit more complicated the farther you get in the game as you have lots more to interact with and a bigger map I decided to give up as by that point I was just using a walkthrough as I missed somethings and kept needing to go back to do the next step of where I was
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PlayStation 4
Aug 27, 2025
Battletoads
2
User ScoreJKaiya
Aug 27, 2025
Oh boy, the artist hard carried the game. The environment and all the art is so freaking amazing and cool. But everything else? Its worse than a gamejam game. The voice actors were so horrible, it matches the quality of anime dub, or even worse. The gameplay was pretty **** too. Its an old school 2d fighting game were you walk to zones and u get trapped till you clear all the enemies and eventually you get to the boss. The fighting really felt mindless clicking to me, it wasnt fun at all. The story matched the voice acting. I swear they just let some little kid write the story and lines to speak for them. If it was rated just for the written word aspects, I'd rate this as a 1.
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Xbox One
Aug 27, 2025
Battlefield 1
5
User ScoreJKaiya
Aug 27, 2025
I rather play the old Star Wars Battlefront games than Battlefield. The cutscenes on the campaign were cool but the ai were very ****. You can literally just walk around and instakill melee hit every enemy and they wont hit you once. Its stupid. Multiplayer games just feels very campy, and as a noob its impossible for me to make out the enemies honestly, and matchmaking is dead so youre forced to play on servers with no choice of gamemodes unless you are okay with 100+ ping
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PC
Aug 26, 2025
Back to the Dawn
3
User ScoreJKaiya
Aug 26, 2025
Some of the lighting, especially the main menu animations were amazing, but the same cant be said about player animations. The art in this game was fine, but the character animations were very clunky and weird. For the actual gameplay, it was pretty boring. The story setup is pretty slow, and I frankly didn't find it interesting for me. Each character seems to have their own story (prisoner), so there is a lot to explore, but as an avid book reader these stories weren't great. There isn't much to do in the game either, which was what made it dull. You are just aimlessly clicking things and doing mindless minitasks for money
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PC
Aug 26, 2025
BattleTech
4
User ScoreJKaiya
Aug 26, 2025
Pretty slow and boring to play imo. The story was kind of interesting though with the animations, however, there is also a lot of word dumping, and all the story aspects slow down gameplay moments where you actually get to play the game, as most of it so far is watching/reading. The graphics are also kind of bad and has poor optimization. It was fine for me as I have 9950x3d 5070ti but it could be struggling on older hardware when it shouldnt be with the simple **** me there is just so much other games of this genre type to try that are prob better. The fighting aspects were pretty slow too as all the animations cutscenes bog down the gameplay, maybe theres an option to skip? But I didnt look for it.
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PC
Aug 26, 2025
This War of Mine: Final Cut
6
User ScoreJKaiya
Aug 26, 2025
I liked it a bit but in all honesty there isn't much to do and there isn't much to control. It's a very simple game. I wish there was more difficulty, strategizing, and exploration. I weirdly enough had more fun with the Frostpunk exploration that only had like a paragraph to read with an outcome instead of this where you actually "explore" and loot (the same crap). A lot of time also is just spent on waiting for your character to finish doing something which ****. And the controls are kinda wonky + no tutorial. I wish you can send multiple people to scavenge, it makes no sense to me that you can only send 1 person. Idk if it expands later, but I wish there was also a way to have more people come in, and maybe have some of them be bad people. Instead of just starting 3 and sticking with that unless some die as you try to survive
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PlayStation 5
Aug 26, 2025
Sea of Stars
4
User ScoreJKaiya
Aug 26, 2025
The story in this game is so bad, and the worst part is the whole game is making you sit through the constant filler content to beef up your artificial playtime. They really hired someone incompetent to write the story for them. There isn't enough actual gameplay as most of it is spamming next to skip the **** story. The movement was pretty cool, and some of the art, but the same cant be said about the pixel characters. They needed a bit of work and they often looked nothing like their image / animated scenes. Like the girl protag having a burnt scar on her forehead in her pixel version which is supposed to be just a poorly done shadow
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PC
Aug 12, 2025
Atomfall
4
User ScoreJKaiya
Aug 12, 2025
Has the open world plague where theres a whole lot of nothing. THOUGH unlike other open world games, THERE IS stuff to do, evey few steps (as in pick up an item), but it feels like there is nothing to do. The game inserted and blended in many mechanics, but none of them are polished. Everything feels lackluster and unrefined. For example, the melee combat was very clunky, so much so that old **** sword swings and movement felt more responsive in my opinion. The game takes a FromSoft approach, where they put you in an (semi?) open world map whre the player needs chooses on their own for where to go and explore/grind. But they botched the execution. This game just has many failed mechanics like these, like the stealth system which you crouch in middle of nothing and then you are practically invisble with no ui indicators of **** most you have to strive for this game, is uncovering the mystery behind the disaster's cause of the quarantine. This one would be preferential though to whether you like the basic story... which I didn't, as they give you zero emotional connection nor development due to only giving you a 30 sec intro clip, witht he rest of the mystery being mostly found in word logs you need to read that you occassionally find around the map. And through these logs you can pierce together clues... clues that are useless if you are already exploring everything, as you've already been to the **** the game refined any of their core actual gameplay mechanics more, I could've stuck around a bit more. But instead we got lower quality everything as the dev studio overshot the budget and needed to make cutbacks to the quality all around.
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PC
Aug 11, 2025
Atlas Fallen: Reign Of Sand
4
User ScoreJKaiya
Aug 11, 2025
Disclaimer: I technically played "Atlas Fallen: Reign of Sands" which is a different game from what I know of "Atlas Fallen" as google said it was basically a 1.5version rebrand of Atlas Fallen, but howlongtobeat does not feature the game so...Anyways, the story was pretty bad. The first cutscene was interesting but from there the story is so poorly written it reminds my of the mass produced Chinese novels you can read on NovelUpdates. The whole storyline of the protag and antagonist makes no sense and is so realism breaking on how you'd actually react. There is just mega plot forcing everywhere. So there was no reason for me to play to stick through with the story (Together with the other badly written parts)So what about the combat. What should be that sole saving grace fun? No. Other than looking fancy with effects, the fighting has no skill mechanics at all. Your attacks basically have infinite range, and so much range you'll never get hit. At most you get hit when fighting more than one enemy and you failed spam clicking while merely jumping with no need to actually use the evade/parry mechanic. The animations are very repetitive with the same attacks too. Its merely a game of spam clicking left button and occasionally jumping while never getting hit even on a higher **** devs needed to create a good story to follow along, or at least a fun combat system, instead they failed both.
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PC
Aug 10, 2025
ASTRONEER
6
User ScoreJKaiya
Aug 10, 2025
I technically have more playtime as I've tried this game twice more in the past, but I really can't bring myself to enjoy this game. Everything in this game is a bit bland and repetitive. There is no sense of fulfillment in playing. According to my friend too the whole game is just going to different planets, and power up the planet core. The best part of this game to me was just the roundness of the planet (as Ive never gotten to space). But again, I'd rather just spend my time on another similar type of game as this feels like a time dump game with receptiveness at its core
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PC
Aug 8, 2025
Assassin's Creed Origins
6
User ScoreJKaiya
Aug 8, 2025
I've only ever tried 1 other AC game and that was Black Flag, and my god was that amazing. However, to me this game the environment is just very repetitive. Also living in a desert irl doesn't help remotely as I'm already tired of seeing the same copy pasta sandy rocky background. The game also felt like a side quest simulator. I've only played an hour into it so I didnt really get to see much in terms of story but I wasn't invested in it, it was meh to me. The era setting of this game kinda makes it boring in my opinion as theres less stuff to do. The difficulty was pretty easy too even on nightmare mode. And especially if you play on easier difficulties, there is no point in even sneaking around which is the point of an assassin's creed game. Lastly, the tutorial **** ***. I was so confused playing this game trying to figure out the buttons and stuff, and the controls were pretty clunky such as controlling the glitchy hawk.
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PlayStation 4
Aug 7, 2025
Asphalt Legends Unite
3
User ScoreJKaiya
Aug 7, 2025
I loved the old hot wheels mechanic styled racing, HOWEVER, the maps/races are wayyy too short, the ai is bad, and there are wayyyyy too many microtransactions. It plagues the game so much there are many forced waiting times to try to get you to watch an ad, buy something, or to show an advertisement of their own in game microtransaction product for you to buy. The campaign **** and you are forced to completely play through the wholeee campaign to finally unlock multiplayer. And worst of all, at least from what I saw there was NO CUSTOM MODE FOR SINGLEPLAYER????? Maybe there wouldve been more normal races in the future as I've only played 15mins but every "race" map was mega small and ended in like 30-60 seconds with only one lap and no **** let me state this again, of my 15 min playtime, half of that consisted of constantly pressing new pop ups, wait for something to load, more pop ups, wait for something to load, advertisement, wait to say no, new unlock, more loading animation sequences, click something else, wait for something to load, etc etc. LITERALLY HALF OF MY TIME ON THIS GAME WAS ON PURELY ANIMATIONS, LOADING SEQUENCES, AND AD POP UPS!!!!!!!!!!!
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PC
Aug 7, 2025
As Dusk Falls
3
User ScoreJKaiya
Aug 7, 2025
Usually I'm a fan of story games, but oh boy for me the art style was pretty bad. Most of the people's expressions drawn didn't even match what they were saying at all / the scene. And they use a mix of 3d/2d assets which do not look alike at all. But even without that, thats only half of the game. The other half, the story, in my opinion was pretty bad, granted I only got 15mins in the game, but as an avid story choice game fan, this was on the lower end. I do say though that they got the music matching the vibes really well, and was pretty nice to listen to / matched the scene. But again, the awkward 2d stop motion frame jump animations just really did not look remotely good for me. I rather have zero animations and still images instead of the forced in 2d pose to pose "animations"One thing I do appreciate about this game though is all the multiplayer choices and twitch stream integration. These let you do it together with friends if you wish, but I'd rather play a much better story game like Bad End Theater, or even just something free on ****
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Xbox Series X
Aug 6, 2025
Ara: History Untold
6
User ScoreJKaiya
Aug 6, 2025
It isn't that bad, but after having experienced Sid Mier's Civilization, there's no going back. Ara was bold, and I really appreciate that the copycat base design was taken into another direction, but the changed mechanics and different/new editions though unique more so dragged the game down. IMO, to me it is just a lower quality civ. I really love the art style that they adapted like Civ had for the old console games whatever it was called, but there just doesnt feel like much to do in this game vs Civ. It also seems a bit more complicated than civ as there are more resources and many many building types to shuffle, but this could very well be because Im a noob. Anyways I got bored after trying it for an hour, as again, if I play this type of game I rather just play Civ.
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PC
Aug 5, 2025
Anno 1800
7
User ScoreJKaiya
Aug 5, 2025
Mega confusing tutorial, nice game but rather play city skylines which has much more to do. I did really like using the boats, trading, and the ocean in general of this game where each "civilization" is its own island basically. However, for stuff to do on the island and to build up yoru city, it is pretty limited. And it doesnt help the tutorial such really hard and is mega confusing on wtf you are suppossed to do, making you wait around a lot cluelessly. If the tutorial was better I could've played longer but I got too tilted.
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PC
Aug 5, 2025
Aliens: Dark Descent
5
User ScoreJKaiya
Aug 5, 2025
I prob didnt get far enough to see the better gameplay aspects, but from the 1 hour I tried it was meh gameplay with good concept that lacks graphics and polishing. I really wish this was multiplayer to with the ability to split up your squad
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PC
Aug 5, 2025
Persona 3 Reload
7
User ScoreJKaiya
Aug 5, 2025
The developers definitely knew their player base when developing this. No other game I've ever tried catered to such a weeb chunibyo person. Our protagonist is the most edge lord character you can get, such a cringe worthy icon. If the protagonist wasn't such a dweeb edgy cringe character I would've been able to play past the mediocre dungeon/fights, as the story and world were just that good. Despite most of the areas being pretty small and having many many loading areas that were annoying as heck, it was pretty, cool, and **** dub **** really bad in this game too which isn't that surprising for Japanese product as they tend to always have **** English dub voice actors. The Japanese voice actors were great. And some I recognized from some animes I've watched in the past I **** calendar system was a great and fun mechanic too, but everything was going by way too fast for my liking, there's literally a loading to new thing every 30-90 seconds ish in this game, its a crazy annoyance. And the icing on the cake was their god awful dungeons. The fighting had its own problems as it really favored the user as the enemies always went after your whole party, but the dungeon my god was bad. The art and map design were 2000 indie dev worthy map design, the most bare bones basic straight hallways with occassion roaming enemy u engage like a pokemon fight, while all the art in the dungeon area is mega low quality probably due to optimization issues to my guess due to the bigger map area.Those 3 points, again, mostly just our demon lord edge king protagonist single handedly made me lose my drive for this game. The overall music was great in this game too but was extremely extremely repetitive. I really wish they took a bit more time to polish their game to a better product. It could've been sooooooo much better. I don't play these types of genre games but from what I was told Persona is the best of its kind... I can see why, but they really left so much on the back burner to not polish to a better experience.Playing the story and roaming the overworld maps and doing the things in between while talking to strangers and friends was a really great experience. I'll definitely love to try Persona 6 in the future with hopefully more polished everything, I just hope they dont have another edgelord protag, as without I'd be able to deal with the other stuff enough to play.
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PlayStation 5
Aug 4, 2025
Gang Beasts
5
User ScoreJKaiya
Aug 4, 2025
We def laughed a lot playing, but the game is way too dead, very limited replayability, teaming up issues in ffa, the infection has way too limited waves/easy, and soccer is always team imbalanced players and it quickly becomes not soccer in 20 seconds. The controls are very wonky and inconsistent/confusing, and you are playing at 150ish ping every game as the game is so dead it constantly connects to foreign continents as it prioritizes it instead of America, even when we filled 3/4 lobby of Americans!!!The game is a complete ripoff to pay $20 for such a short game, but it is fun to try on gamepass with friend
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PlayStation 4
Aug 1, 2025
Another Crab's Treasure
6
User ScoreJKaiya
Aug 1, 2025
I loveee the art style and music, but the game just has a need on polishing the clunkyish and inconsistent mechanics. Together with a deep basic design flaw that they made a kids type game but gave it copy pasted the core of Dark Souls mechanics. These ideologies are just way too conflicting, and I see no normal little kid to be playing this, which makes prob teens/adults play a game made for little kids with all the pg type text dialogue and story. They literally made it like the low budget indie pg games that are made for little kids released on nintendo systems like the Wii and **** the game had better polishing on its base mechanics like fighting, I would've def kept sticking through and playing it, as I love the art style and world that much. But, the game is just somewhat aggravating. It really falls short of the other Souls copycats. Lots of enemies it is hard to tell what attack they are actually going to be doing and when to dodge, and you can basically infinitely kite every single enemy in this game by going in circles. Unlike Dark Souls where you can actually tell an enemy is going to hit, what attack, and when to **** worse than that to me, is that it was confusing as fk on knowing where you are supposed to go from quest to quest, especially like to the caves part. You are just spending time aimlessly wandering the map. And the tutorial skips lots of things you needed to know. Together with a pretty **** menu system where optimization was thrown out for stylistic theme.
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PC
Jul 30, 2025
All You Need is Help
1
User ScoreJKaiya
Jul 30, 2025
I get this game was made for little kids in mind, but I would never buy this for a child. The gameplay was just that awful. Better to play one of those free block games off stuff like coolmathgames instead of paying $15 for unskippable long random cutscenes, bad voice acting, the slowest transitions and gameplay ever, et cetera. I just can't suggest this at all...
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PC
Jul 30, 2025
A Plague Tale: Requiem
6
User ScoreJKaiya
Jul 30, 2025
I was expecting a much improved game going into the second from the first... but other than better graphics and better use of ammo/shooting, everything else was really lacking compared to the first game. The story was somewhat awful. So bad I had no more investment into playing this game after completing the first. The map design was also worse in my opinion. Especially on certain sections which you usually get stuck for a while completely confused on where you need to go as there is a very small gap you need to go through but are unable to go through the big massive gap, and other things that just seamlessly blend perfectly into the background making you not notice them forever. The combat felt better and worse at the same time. The infinite rocks and adding some melee mechanics made it feel much better, however, the same could not be said about playing it out. You can infinitely run away in circles with the enemies in this game, and you are basically forced to kill everyone throughout as the stealth mechanic is now really just mostly cosmetic. I dont wana rant more on something people are likely never reading so I'll leave it off at this. If the story was actually good and had a good hook, I would've been invested enough to play like the first game. But what we got is honestly a crash grab development with little passion in my opinion. I suggest just watching a youtube summary or walkthrough vid to skim the story instead of playing it out. The ending was also horrible
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PC
Jul 30, 2025
Abiotic Factor
5
User ScoreJKaiya
Jul 30, 2025
IMO: the game try's to achieve too much. They should've fine-tuned their systems/mechanics more instead of having a survival type game that has every single possible thing they can think of such as even going to the bathroom. Lots of these things felt pretty shoddy. But what brings down the game even more to me is the low effort **** art style and animations. But even with how bad / low graphic everything is, the game is so poorly optimized I can only achieve 110fps on 5070ti which is crazy for how low quality everything looked. The map design on the other hand was somewhat good. The map interconnects with each other somewhat like Dark Souls games. But this could also be a detriment as it severely limits the replayability. They have a lot of different classes to start out as but it isnt a game I could see myself replaying unlike other survival games. The inventory system was pretty cr@ppy with no where to put your excessive amount of items due to low inventory space and no storage together with the high crafting costs. Lastly the game just kept randomly crashing the second time I tried this game which was on the xbox app kept experiencing a "fatal error" making me repeatedly reload the game every 10 minutes. The steam version was fine but maybe cause it was on a older abiotic factor update?
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PC
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