Ishi123
User Overview in Games
6.2Avg. User Score
User Score Distribution
positive
48(51%)
mixed
17(18%)
negative
30(32%)
Highest User Score
Lowest User Score
Games Scores
Feb 5, 2025
DOOM Eternal2
Feb 5, 2025
Worse than 2016 in every single way. Couldn't even bring myself to get through the second mission because the gameplay was so bad and I was bored out of my mind.
PC
Oct 30, 2024
Human: Fall Flat4
Oct 30, 2024
Fun at first, but gets insanely tedious in later levels. Single levels can take actual hours to complete without cheese or level skips. When I had to restart a level I'd spent the last two hours trying to figure out because I got so completely stumped there was no way to progress, I just gave up and deleted the game.
PlayStation 5
Oct 17, 2024
Silent Hill 210
Oct 17, 2024
I am incredibly impressed with this remake. Bloober showed the utmost respect and appreciation for the original game by keeping everything that made that original great and making improvements where needed. The soul of Silent Hill 2 is still very much present in this remake, and it has already taken its place as my GOTY and one of the best horror game I've ever played, absolutely deserving to sit alongside the original Silent Hill 2 as a genuine masterpiece.
PlayStation 5
Sep 5, 2024
Harry Potter: Quidditch Champions8
Sep 5, 2024
Brings me back to my days playing Quidditch World Cup. Higher difficulties are super intense and fun and the mechanics have a pretty high skill ceiling despite being simple enough to learn. It's pretty basic; it only has four cups against bots as a campaign and PvP, but the gameplay loop is just so enjoyable it doesn't bother me. I would wait for a sale, though. 40 bucks is steep for such a barebones game. It's super fun for someone like me but some might find the gameplay loop to get old quick.
PlayStation 5
Sep 3, 2024
Far Cry 63
Sep 3, 2024
Stealth is broken, guns out results in helicopters and tanks after you at all times, and the game is generally boring. Massive failure compared to past games.
PlayStation 5
Jun 26, 2024
Elden Ring: Shadow of the Erdtree9
Jun 26, 2024
Tough as nails, but doable with the right mindset. Aside from some overturned bosses and enemies and the convoluted nature of the map, this might as well be a perfect sequel to the base game.
PlayStation 5
Jan 4, 2024
Hogwarts Legacy9
Jan 4, 2024
The most fully realized wizarding world experience there's ever been. Not absolutely perfect - could've used more to do in the castle itself, for instance, as well as some actual consequences for using dark magic - but I was hooked into this game from start to finish, absolutely loving every second of exploring this rich and fantastic world. There has been so much love and attention to detail put into this world, and you can tell the developers adore this franchise. Any fan of the books or the movies will be able to tell the effort that went into making this game as true to the source material as possible, with references and locations lifted straight from the HP series. The side characters as well have had a lot of effort put into them, and certain characters and side stories, one in particular (you know the one if you've played), are still things I think about long after I'd got the platinum. An amazing jumping-off point for a new perspective on the HP world.
PlayStation 5
Jan 4, 2024
Armored Core VI: Fires of Rubicon10
Jan 4, 2024
An astonishingly good game. Some balancing issues when it comes to weapons and parts - dual trigger builds in particular are king of everything and breaks the game over its knee - but with some of the absolute best moment to moment action I've seen and some of the best boss fights in recent memory. This is handily my GOTY and has converted me into an Armored Core fan.
PlayStation 5
Apr 22, 2022
Elden Ring8
Apr 22, 2022
I wish From would ditch their 20 billion hit combo light speed stunlock enemy design that they've been rolling with since Dark Souls 3. It doesn't at all fit the kind of slow and methodical movement and controls your character has. This game simultaneously has some of the best and worst boss and enemy design I've ever seen anywhere. Aside from that, everything else from the open world to the level design (aside from the dungeons) and the dynamic story you can create yourself is unlike anything else.
PlayStation 5
Jul 24, 2023
Back 4 Blood0
Jul 24, 2023
Gunplay is good, gameplay loop is fun. You keep no cards, weapons or attachments you earn in game after hours of play. 0/10.
PlayStation 5
Feb 12, 2023
Dying Light 2 Stay Human0
Feb 12, 2023
Took them 6 years to make a game that's inferior to the first game in literally every possible way. The game is programmed to screw you over whenever it can. 100% of my deaths can be attributed to the fact that the movement system no longer works, and it's basically impossible to perform precise maneuvers due to how floaty and automatic it is now. Sometimes it's even impossible to perform basic maneuvers like, say, jumping. Or sprinting. Or climbing up a chest high ledge. The game is fundamentally broken and there's nothing redeeming about it.
PlayStation 5
Jan 28, 2023
Dead Space10
Jan 28, 2023
Everything a remake should be. A perfect complement to the original game, adding new mechanics, areas and story for old players like myself. As someone who knows the original game like the back of my hand, I had high expectations of the remake, and they did not disappoint. It all feels so familiar and new at the same time in a perfect way. The only thing I can say bothered me was the fact that kinesis has a habit of grabbing everything except what I don't want sometimes, but it's hardly anything that really harms the experience. If you're planning on picking this up, play it on hard mode on your first run. There is a dramatic difference between normal and hard, and hard mode provided the good challenge and tension I wanted, forcing me to be careful and consider all my options to survive. While I wouldn't say this game is a replacement for the original, it's certainly a faithful complement to it, and both games stand on their own well enough, but taken together it makes a perfect combination.
PlayStation 5
Nov 3, 2022
Yakuza Kiwami 20
Nov 3, 2022
The combat rework in this game makes it impossible to play. Bosses can't be hit, they will dodge and block every single attack you throw at them, then they'll stunlock you and hit you across the room. It is literally not possible to play this game.
PlayStation 4
Jun 18, 2022
Call of Duty: Modern Warfare0
Jun 18, 2022
Probably the worst game ever made. Just playing the campaign requires you to download like 200 gigs of random data packs that don't work half the time, and when you FINALLY get it working the campaign crashes every cutscene and bricks your system. How this game was even released is beyond me.
PlayStation 4
Jan 17, 2022
Dishonored 28
Jan 17, 2022
A pretty good game when you get into it. It's got some quirks that set it apart from the first game which, personally, make it feel a little less tight mechanically than the first, but the levels are much, much more sprawling and insanely densely packed with things to do and explore. The first game is still better in my opinion, but Dishonored 2 brings so may new things to the table that for the most part work that it's hard to hate it. The main problem I have with the game is the comparative looseness compared to the first game in mechanics. Enemies sometime seem to be able to spot you from lightyears away and when you're directly above them, somehow, and some ways you get caught can often feel unfair and not at all the fault of the player. Further there are several bugs that didn't exist in the first game, such as Emily's Far Reach instant killing you for no reason, and an arc pylon that didn't shut off even though I had removed its power source entirely leading to another instant death. It was due to these that I despised the game at first, putting it down for three years until a repeat playthrough of the first game and its DLC rekindled an interest in giving it another go. The finicky nature of the game compared to the first one set me off just as much as it had before, and by the third mission, the one I'd clocked out on the first time, I was still having an experience that ranged from lukewarm to terrible. After that, however, I slowly began to get a feel for how the game worked different from the first, and outside a few weird hiccups I began to really sink into it, until by the end I was absolutely hooked. Took a bit for me to come around to it, but if you just stick with it, chances are you'll fall for it just as hard as the first one. I'll still hold the first game as superior in my heart, but I'm planning on putting in multiple playthroughs of its sequel just the same.
PlayStation 4
Apr 19, 2020
Sekiro: Shadows Die Twice2
Apr 19, 2020
It's really sad to see From forget its principle mantra that a challenge should be fair. I've never seen a game hate its player more than this game. Previous games in the series were hard but at least felt like they wanted to be beaten, and they encouraged you to try different ways to defeat a tough challenge. This game does not want to be beaten. It absolutely despises the player and will kill you over and over and over again without a single chance because it just hates you that much. It's unreasonable how absolutely crushing this game is. It's a game that demands you to play it only the way that it wants you to and to be absolutely 100% perfect, and after a while it just stops being fun. This game is not fun. It's a chore, and playing it was probably the most depressing experience I've ever had in 20 years of playing video games. It's handily the worst game From has ever made and it's not even close. As someone who's defeated the entire Dark Souls series and Bloodborne, the only thing I can feel with this game is disappointment.
PlayStation 4
Mar 17, 2020
Red Dead Redemption 21
Mar 17, 2020
Boring, tedious, and throws you in the deep end without explaining anything to you. The game has about a billion mechanics that it refuses to explain well enough for you to understand. This game is trash compared to the first game and I'm sad that Rockstar decided to take 11 years to make a babysitting simulator instead of a sequel to one of my favorite games ever. Total waste of time and money.
PlayStation 4
Nov 20, 2019
Star Wars Jedi: Fallen Order6
Nov 20, 2019
I would like to give Star Wars: Prepare to Jedi Edition higher marks, but I can't bring myself to do it because of the god-awful combat. The problem with Soulslike combat is that you have to actually balance the enemies properly around it. I have yet to play a game not made by From Software that actually gets it right. Enemies in this game are *horribly* unbalanced for the combat system. Some melee enemies are literally impossible to hit through their massive guard and constant programmed parrying and trying to dodge and weave and hit from different angles doesn't do anything because they just snap in place to block you for some reason. Single or even two enemies at a time are fine, but when they start throwing in more than that and then enemies at range shooting at you with blasters outside your field of view or blowing you up with rocket launchers while the melee enemies constantly stunlock you the game becomes totally unplayable. I had to switch the game to the easiest difficulty and ironically that's when the enemies seem properly balanced. Anything above that and you're going to struggle, and not even because it's that hard, it's because the combat is clunky and unresponsive and they didn't even bother balancing the enemies for it. Later on you'll run into the Dark Souls 2 problem of having like 20 enemies on screen all attacking you simultaneously when the game is built for isolated engagements. It gets a bit better when you get the high end force abilities that allow you to just pick which enemies to immediately take out of the fight, but even then, it's a slog. This is epitomized in the boss fights, which have got to be some of the absolute worst encounters I've ever seen in any game. They are so unbelievably unbalanced with some of them being unbelievably broken and unreasonably difficult. Many have unblockable attacks that for some reason track you even through rolls so you might as well just take it, the boss basically deciding it's going to take one of your heals away for no reason, and the melee bosses have the same cancer that the normal melee enemies do in that they're impossible to hit and can just super armor through your attacks to stagger you out of combos. Also, can someone please tell me what the point of having a parry is when it does literally nothing? It doesn't open enemies up for attack since they just immediately block a followup, and it doesn't interrupt their attacks because they can just immediately start attacking afterwards as if you did nothing at all. There's literally no point in parrying in this game, it straight does nothing and you'd be better off holding your guard to avoid screwing up the timing because if you get hit you're immediately launched into stunlock hell. That being said this is probably the best Star Wars game ever made. The story is your generic Star Wars fare, not being incredibly in depth or anything, but still being entertaining with tons of spectacle, and some parts did get me super hyped. I honestly would recommend people play this game on the easiest difficulty, because it actually makes you feel like a Jedi while at the same time rebalancing enemies to be less total bullsh**, and nothing is stopping you from employing the tactics the game says *should* work but straight up doesn't on the immediate higher difficulty for some reason. However, to their credit, Respawn just made a game. Like, it's *just* a game. And somehow EA let them just make a *GAME.* And as a game I had a decent time with it, but moreso when I bumped the difficulty down when the game started throwing entire hordes or enemies to stunlock me to death. Would be an 8/10 if it weren't for the horrible enemy balancing. I'm kind of hoping they release a patch that reworks the enemies or better yet add dedicated sliders to the difficulty options to perfectly optimize how you want the game to be.
PlayStation 4
Oct 31, 2019
The Outer Worlds8
Oct 31, 2019
A damn good RPG. Bethesda is obsolete with this game's launch, as they are incapable of doing RPGs as good as Obsidian. Great gameplay, amazing locations, absolutely *stellar* writing, this game had me hooked from the very beginning and didn't let go until the very end. Only real gripes I have about it is that it's kind of short and the individual level areas are kind of small. Even with a fair amount of sidequesting and hitting the level cap with the final mission, I clocked in maybe 20 hours, which in terms of most RPGs I've played is a little on the short side. But being a bit short can be just fine when the package we have is so well done, I feel like if it ran on for too long it'd eventually run out of ideas. Even so, I would've really liked to spend more time in The Outer Worlds. Additionally there are only like 5 areas in the game and all but one of them is pretty small, and not dense enough to justify it. I would've liked bigger open world areas or just a single massive map which would've helped the feeling of exploration. As it is, the game offers tons of roleplaying opportunities, but the story itself is somewhat linear. Looking forward to inevitable DLC, hopefully of the Broken Steel variety so I can level up more and get cooler guns.
PlayStation 4
Oct 25, 2019
Code Vein7
Oct 25, 2019
This game fumbles on the gameplay sometimes, making grave mistakes that Dark Souls never did, which I will list for you now. Its controls can be unresponsive. The camera and lock-on often is uncooperative when you need it. It starts approximately 100% of enemy encounters with a monster closet. Your stagger animation upon getting hit is a full second so you WILL be stunlocked to death if you take on more than one enemy at a time. Some enemies and bosses straight up have no windups to their attacks and/or have attacks that are literally single digit frames long requiring near clairvoyant timing to avoid. Many of the bosses have no cooldowns on their attacks at all, giving you literally no time to heal. The game doesn't know how to make bosses difficult so some of them just have arena-wide instant kills that you can't avoid or see coming because the telegraphs are either unreasonably fast or subtle. Some normal enemies have straight instant kills for some reason. The level design gets shorter and more linear as the game goes on. Enemies will aggro to you and ONLY you, completely ignoring your AI partner or any player help you have to gank you. You CANNOT run away from encounters that go south, as enemies have an infinite aggro range and will follow you literally to level exits, meaning if you want to try to get away to heal, you will be run down and killed by the conga line of enemies that sprint after you. The AI partner is reliable but literally only feels like a crutch to compensate for all of the above, like they were aware of how BS the game can be and just decided to give you a permanent partner instead of actually fixing the game. And lastly, the game will sometimes just straight up instant kill you with literally no way to avoid it aside from prior knowledge just to laugh at your face. Quite a few issues that a seasoned Souls veteran can see from miles away. We already got the best version of this kind of game, guys, if you're going to copy it, copy it good, how about? However, what the game does have going for it is a compelling world, amazingly realized characters, and holy hell this music is so good. For the most part all of what I mentioned CAN be learned through and if that doesn't work there's always brute force, I guess, but I found myself going back to it every time it gave me a BS death that I didn't deserve because of all of those things. The character customization is really great, and not just in the appearance, but in the gameplay as well. Many ways to mix and match different abilities and weapons and armors to suit your playstyle perfectly, and when you find your perfect build it just feels so good to lay it into your enemies. The game is flawed as hell, for sure, but for a brand new IP it's not a bad start, and if there are going to be any plans for one, a Code Vein 2 is definitely something I'd keep an eye out for.
PlayStation 4
Oct 7, 2019
Monster Hunter: World - Iceborne1
Oct 7, 2019
They really screwed MHW with this update. Half of the monsters in this DLC have unblockable and unavoidable instant kills because Capcom forgot what good game design is. This this DLC is trash and not worth the 40 bucks Capcom is asking for. If they do another DLC like this I hope they actually put some f**king effort into it. Also would be nice if the servers could stay online for more than 12 hours at a time.
PlayStation 4
Aug 20, 2019
Assassin's Creed Unity0
Aug 20, 2019
Years after its launch, this game is still a broken mess. The parkour system was completely destroyed so it takes about 500 tries just to hop up a two foot ledge. They made a big deal about being able to run into windows and stuff but they didn't tell everyone that it actually takes 20 minutes to do so because the system is so broken. Arno will do literally everything you don't want him to do, constantly screwing up your plans and getting every single enemy on you. When you inevitably get caught because you can't detach yourself from a sofa or a 2x4 on the ground, you'll be constantly bombarded by enemies that shoot you with pinpoint accuracy from every single direction all at once, and if you try to interrupt them with a sword swing, they'll just fire immediately instead of after 5 seconds. Enemies attack you all at once now so you'll most of the time end up in an endless parry loop until one enemy disables your circle button and forces you to get hit for no reason. If you try to run away from them you'll end up falling victim to the parkour that got you caught in the first place, and you'll attach yourself to a nearby wall and start to climb up with no prompting whatsoever and you'll be hanging there on the wall in convenient gun range and you'll immediately be shot to death by every single guard in Paris and then your lifeless body will fall to the ground and ragdoll all over the place and clip into a wall before falling through the map and then the game will crash and corrupt your save data and then light your PS4 on fire and makes it shoot melted plastic at your face from the disc drive. This game is pure trash and successfully killed the Assassin's Creed series single-handedly. Even putting aside the whole broken release fiasco, this game is completely trash even when it's working as intended. It's bad. It's explosively apocalyptically bad and nobody should buy it or any future title in the series until Ubisoft figures out how to make games and not tests of anger and frustration.
PlayStation 4
Jul 29, 2019
The Legend of Zelda: Breath of the Wild9
Jul 29, 2019
As close to perfect as any Zelda game has come. Breath of the Wild is what open world games should be; a vast expanse in which your skill ceiling is the only limit, able to go anywhere and everywhere right from the outset, and packed to the brim with things to do and see and explore without feeling stale and empty like the likes of Skyrim. No moment in this game is boring, and the freedom the game affords you is limitless. I only have a few gripes about the game and they're minor. I wish that we had more actual dungeons in the same vein as the old Zeldas. As it is, we get 120 mini-dungeons that are just a sequence of puzzles and 5 main dungeons, the last of which is probably one of the coolest of any Zelda dungeon, though the other 4 don't feel as grand and expansive as the older dungeons. The lack of things to do after you've completed the main game and have done all the shrines and all the sidequests makes the world feel much smaller than it actually is once you know where everything is, and a New Game Plus mode wouldn't go amiss, or at least the ability to make a new game without having to make an entirely separate Switch profile. Whatever happened to the three save slots you get in the older games? In any case, I had an absolute blast with Breath of the Wild, being my first Zelda game since the ye olde days of Twilight Princess on the Gamecube, and now that I actually truly own my own Nintendo console, I'm hyped up for the sequel, which I'm willing to bet will earn the last point that its predecessor barely misses.
Nintendo Switch
Jul 24, 2019
Dead Island: Definitive Collection2
Jul 24, 2019
The original was no exemplar of fun gameplay and this "Definitive Edition" is no better. In fact it somehow manages to be worse because they altered some things that made the original at least tolerable, so it ends up being even worse somehow. If they'd just left it at porting it with literally no changes then I'd at least understand that, but Deep Silver seemed determined to outdo themselves in making digital garbage. I'm only glad I got this trash for 5 bucks instead of the insane 30 they'd normally ask for.
PlayStation 4
Jun 30, 2019
Metro Exodus6
Jun 30, 2019
Would be a really good game if the game didn't crash constantly and corrupt my save resulting in an entire day of lost progress. Seriously, this game needed another year to fix all the bugs and crashes. There hasn't been a patch in a long while to address these still very prevalent issues, so if you're considering buying this game, just know that the developers have completely abandoned it and remember to back up your saves FREQUENTLY. **** because aside from all the bugs and crashes, the game is really good. Like REALLY good. It just needed more work before being released.
PlayStation 4
Jun 10, 2019
World War Z3
Jun 10, 2019
Like Left 4 Dead, if Left 4 Dead wasn't designed well and was a crap game. If only the developers took the time to rip off what made L4D actually good.
PlayStation 4
May 26, 2019
Monster Hunter: World8
May 26, 2019
Monster Chaser: ROAR is a fun game despite the fact that about half your playtime will be spent running after monsters and getting stunned my a monster spamming its roar. It manages to be a well built and cathartic series of boss fights ranging from solo minibosses to instant kill hour long multiplayer raids, and you've got tons of weapons to choose from to fit your playstyle and take it to those monsters just as soon as you get out of its stunlock and chase it down across the entire map. Just don't go into it expecting an engaging story aside from the forbidden love between a man and his bipedal cat - unless that was just me - because the story might as well not exist. Just go out and hunt some beasts. It's just what hunters do.
PlayStation 4
Mar 11, 2019
Devil May Cry 59
Mar 11, 2019
We're back, baby. Devil May Cry 5 is exactly what a Devil May Cry game should be. It's outrageously over the top and has the same tight and fluid gameplay as its predecessors and then some. Further it gives us some story goodies that tie in to the other games and even the anime of all things, and for seasoned DMC fans like myself who, yes, watched the anime of all things, you'll get a kick out of the story as well. The game is just tons of fun and I look forward to tackling the harder difficulty modes.
PlayStation 4
Mar 9, 2019
Call of Duty: Modern Warfare Remastered0
Mar 9, 2019
The fact that there's a menu icon to buy Infinite Warfare on the actual main menu underneath the options says all one needs to know about this game, even besides the fact that it was held hostage by that game to start out. It certainly doesn't help that COD4 wasn't even that good when it came out, being one of the most overrated games ever, and Activision doesn't even try to hide the fact that they only put this out as a lazy cash grab and forced all of the horrible business practices that infect the entire industry today into it, thereby retroactively destroying all the good PR this game got. Don't buy anything with Activision's name anywhere near it.
PlayStation 4
Feb 17, 2019
Resident Evil 7: biohazard0
Feb 17, 2019
It seems to want to try to be both a survival horror game and an action horror game and fails horribly at being either. If you want to be a survival horror game, you need to be able to maneuver around and avoid enemies, and you also need to have a proper stealth system that allows you to hide. This game does not have a stealth system and it takes place almost entirely in tight corridors that allow for no room to maneuver around enemies, and you also move about as quickly as Stephen Hawking on a unicycle, so clearly the game isn't made for this type of play. Perhaps you're supposed to shoot your way through them like the normal Resident Evil fare? Not so. Your guns do next to no damage, you have a very small amount of ammunition and you die in two hits. The aiming is wonky and enemies move around so much that it's basically impossible to hit with any kind of precision. So clearly the game wasn't designed to be played this way, either. Maybe it's a mix of both? Unfortunately, you need to be at least decent at either of these methods of gameplay in order to achieve that, and this game is absolute garbage at both, so unfortunately no. In conclusion, this game is hot garbage as a survival horror game, an action horror game, and just a game in general. It's not good at all and I'm appalled that so many people praise this. I was expecting to have a nice time as a horror game aficionado, but I deleted the game after the first generic enemy because I died 15 times to it and I couldn't run away from it because it was in a 2 foot wide corridor and even if I did get past it, there were two others in the next room that cornered me. Do not waste your money on this game like I did. I'm glad I got it on sale and not for the full price, though I wouldn't play this game even if it were free.
PlayStation 4
Feb 11, 2019
Pokemon: Let's Go, Eevee!5
Feb 11, 2019
As a newcomer to the series, I feel like this is the perfect introduction to Pokemon. I really enjoyed my time with the game. The reason why I'm giving it a low score, however, is because the motion controls are broken. Playing this game in dock mode cramps my hand after just 5 minutes, and catching Pokemon is so finicky and unreliable with the joycons even though I figured out the exact motions it wants. Sometimes you'll throw it off the screen in the exact opposite direction you waved the controller. EVERY time there's a half second delay between you making the motion and the thing registering the throw, screwing your timing and wasting Pokeballs. Play this game in portable mode at all times, it's almost unplayable docked, even if you lose access to the super partner attacks that come around which apparently only appear in docked mode, meaning the game is punishing you for not using its terrible controls. If they patch out the terrible motion controls for a standard point and click with the joycon like you get in portable mode, then this game would be much, MUCH improved, but as it is now, it's a literal pain to play. I can only laugh at all the review bombers who only made an account just to give this game a 0 because they're so salty that their precious Pokemon decided to experiment for a game that's not even a mainline title. Don't believe any of the 0s here, they're all lies. The game is fun and a nice time sink, with it being mostly a perfect recreation of Yellow with some extra neat things here and there to try to evolve (hurr) a series that has been basically Nintendo's COD for decades. If they take the good things about this game and put it into the next one and refine some of the finicky stuff and COMPLETELY REMOVE THE MOTION CONTROLS, then the next mainline Pokemon game might just be something really great.
Nintendo Switch
Jan 26, 2019
Super Smash Bros. Ultimate4
Jan 26, 2019
It's only good for Smash and Classic mode. The adventure mode and the spirits are the worst additions to any video game I've ever seen and they're actual garbage. I'm actually alarmed that the people at Nintendo thought it was a good idea to add them. They're appallingly terrible and the game would be vastly improved if they actually patched both of them out. They are worthless and only serve to make the game worse. I'm also sick of the fact that it feels like half the roster are just palette swaps. I find it difficult to believe that Sakurai once said he didn't want to add any more generic sword characters because this game loves its Marth clones. A lot of characters might as well just be alternate skins since they have the exact same movesets and either have just a different outfit, some other color or different genitals. I wonder if the next Smash game is just going to be nothing but Marths.
Nintendo Switch
Jan 25, 2019
Ace Combat 5: The Unsung War10
Jan 25, 2019
The best Ace Combat title there is and my personal favorite game ever. Amazing story, tons of planes to choose from, great mission variety, spectacular music. The graphics are a little dated, and even the update on the PS4 can only make the models sharper and clear out some busted particle effects from the PS2 version, but it's still an incredible game that stands the test of time even to this day.
PlayStation 2
Jan 21, 2019
Ace Combat 7: Skies Unknown9
Jan 21, 2019
Exactly what an Ace Combat game should be. I was not disappointed after having to wait since the PS2 era for a proper new Ace Combat game, and while Assault Horizon and Infinity weren't all THAT bad, it just wasn't the same as those halcyon days. AC7 is the return to form the series needed, and it's an amazing time tearing up the skies against swarms of enemies that just don't stand a chance to your skills as the best ace around. Though the story isn't as deep and compelling as past entries, definitely being behind 5 and Zero, it's still definitely Ace Combat through and through, and it's that Ace Combat charm that makes it so endearing, even if it's somewhat all over the place and hard to follow. Oh, yeah, and they threw in multiplayer, too, I guess... eugh... I'm still waiting for the competitive co-op from Infinity to be inevitably added because as it is now, it's very much possible to score literally 0 in multiplayer since it just consists of spinning around forever trying to get a shot off before being sniped by a railgun, which is the meta people picked up the millisecond the game released. It's not fun at all as it is, and it's really not worth investing your time into until they add in game modes where it's actually possible to progress. Lucky for me, the multiplayer can be totally ignored as all the planes can be unlocked by single player and everything that you can only get in multiplayer can only be used IN multiplayer, so they don't hamper the single player experience at all, which means that I can pretend it doesn't exist until it actually gets interesting and fun to play.
PlayStation 4
Jan 13, 2019
Marvel's Spider-Man8
Jan 13, 2019
It would be perfect if only Insomniac didn't add in the Original Sin of video games, which are forced instant-fail stealth sections. And there seem to be like 50 of them in the entire game and they only serve to bring the action-packed pace of the game to a screeching halt and they add literally nothing that couldn't have been achieved with a cutscene. I wish they would straight patch them out because they're really the only thing that brings this game's score down. Otherwise it's the best Spiderman game ever and an awesome action game in general.
PlayStation 4
Dec 12, 2018
Warframe2
Dec 12, 2018
You'd think after the absolute failure of the Plains of Eidolon that DE would've actually taken time to make Fortuna good. They didn't. Matter of fact, they made it worse, and threw in game crashes just for fun. This game used to be good, now it's nothing but garbage. Do not play this game.
PlayStation 4
Oct 15, 2018
Uncharted 2: Among Thieves1
Oct 15, 2018
Naughty Dog needs to stop making games because they're clearly garbage at it. They need to figure out that throwing 5000 instant kill enemies at you in impossible situations doesn't make for a good game. It started with this garbage fire and it became a trend for the entire rest of the series. This game is a chore to get through because Naughty Dog has no idea how to actually make a fun game and expect to just have the story carry the entire thing. They should make movies instead, because their games are ****
PlayStation 3
Oct 6, 2018
NieR: Automata10
Oct 6, 2018
A game this good is rare. A game capable of tugging emotions so strongly while imposing questions about purpose, loss, and life itself is even rarer. A perfect lovechild of the amazing gameplay of Platinum with the incredible storytelling of Yoko Taro, this game is the proud owner of the title of the only game that made me cry actual tears not once, but two times. Absolutely astounding and buying it should be mandatory for everyone with a PS4.
PlayStation 4
Sep 21, 2018
Assassin's Creed: Revelations1
Sep 21, 2018
Far and away the worst game in the series. Everything that made Brotherhood bad and then some. The game is about as broken as Unity in some of the same areas. Most of the time the climbing controls screw up and have Ezio trip or actively throw himself off a tower to his death, because he figures he might as well kill himself before he gets too old or something. That's if they even work at all, because Ubisoft just threw a bunch of squares into a sandbox without thinking about how the climbing engine would handle a ledge that's slightly too short for Ezio to properly climb up so he'll just wall-climb on the air and not grab the ledge, or have Ezio cross a 1 foot gap by dropping to a lower ledge instead of just hopping over it like a normal person would. They also decided to screw the combat because enemies will all attack at once and Ezio's counters and chain kills take about 5 minutes to execute so all the enemies can just shoot you while you're waiting for the enemy to slowly slide off your sword in the time it takes to cook a bowl of perfectly fluffy rice, and the game will straight up refuse to attack the person you're actually trying to aim at because why not. You can't air assassinate anymore, either, because the game will forget how the animation works and just leave you to die once you hit the ground right next to the guy you were trying to kill. It's the same thing that breaks New Vegas in that they added more BS onto an engine that's already overworked so it completely destroys the entire game. Only with New Vegas you can just play on PC and have a really good fun time and with Revelations it's **** on all platforms. I'm convinced that Ubisoft just didn't care with Revelations. It's DLC for Brotherhood that they sold for 60 bucks when Brotherhood was DLC for 2 that they also sold for 60 bucks. Doesn't add anything good and what they do add breaks an already tired formula. This game is why they reworked the engine for 3, because the game is the most painful experience to drudge through save for maybe clipping your nails with a paper guillotine. It's bad, don't get it.
PlayStation 3
Sep 8, 2018
Assassin's Creed: The Ezio Collection6
Sep 8, 2018
It's got one good game in Assassin's Creed II and then the two others. Plagued with bugs and crashes all over the place that didn't exist in their original versions. Also, I think the lizard aliens at Ubisoft ate their last remaining human employee because they don't seem to understand how human faces work. After Unity I thought it was just an anomaly but now I can see it's starting to become a trend. Despite Assassin's Creed II being the best game in the series bar-none, it doesn't escape this sketchy remaster's myriad of issues. The game is streamlined and focused enough to escape most of the trouble, but Brotherhood and Revelations suffer from game-breaking issues such as missions being broken and unable to be completed, weapons failing to work properly, the camera refusing to cooperate, animations locking up, and the game occasionally just straight-up crashing. If you already played the originals, there's no reason to get this version. You won't even be able to tell the differences between resolutions unless you got a side-by-side comparison or when the faces inevitably break.
PlayStation 4
Sep 8, 2018
No Man's Sky8
Sep 8, 2018
It took two years, but Hello Games has finally started to deliver on their massive promises that they so gleefully broke on release. Give them a bit of credit, though. EA and Activision would've abandoned this game right from the outset after failing so hard, but Hello Games stuck with it and with the NEXT update, it's finally looking like the game that everyone was clamoring for. Aside from about 20 trucks worth of bugs and crashes that the developers are thankfully releasing patch after patch for constantly, the game is a good bit of fun with lots of stuff to do and explore, even if the planets and gameplay can get repetitive. If you were waiting for No Man's Sky to get good to finally get it, now's the time to do it. It's only going to keep getting better as the bugs are worked out and the system becomes more streamlined, and Hello Games continues to keep adding more content completely free over the course of only weeks. If you already were burned, however, I can't really convince you to come back if you don't want to. I didn't buy into the hype to begin with because I'm one of about three people on the planet who has long-term memory and pattern recognition, so I knew from the announcement that the game was going to crash and burn just like 99% of the others do. tl;dr, if you were waiting, get it now, but only when it's on sale, and if you were already burned, feel free to never touch it ever again unless you're generous and feel like giving them a second chance, because to their credit, they HAVE worked their asses off for the last two years to try to make up for Sean Murray's blatant lies.
PlayStation 4
Aug 25, 2018
Assassin's Creed: Brotherhood4
Aug 25, 2018
Nowhere near the levels of quality or fun as AC2. Horrible gameplay, thoughtless level design, arduous missions that restrict you constantly instead of just letting you do things your way. It's a bad game. The only saving grace is that it's not Revelations.
PlayStation 3
Jul 12, 2018
Dishonored10
Jul 12, 2018
Easily one of the best original games to ever grace video games, Dishonored is everything a stealth action game should be, while being perfectly balanced for both stealthy and action-oriented players. Level design is incredible, the story, while cliche, will draw you in though the game's incredible world-building, and dynamic gameplay presenting a multitude of options to go about your revenge. Definitely one of my favorite games ever, and one that I'm gonna remember and compare others of its kind to for years to come.
PlayStation 3
May 25, 2018
Need for Speed: Rivals4
May 25, 2018
Half of the game is good. If you're a cop, the game is tons of fun and offers a decent challenge. If you're a racer, it's near impossible as the police are so overpowered it's not even funny, and the racer cars are verifiably much weaker than any cop car in the game. If you get into a pursuit as a racer, you might as well give up because it's actually impossible to escape without diving into a safehouse. It makes me wonder why the game even lets you try. Cops will spot you from across the map while escaping, and even spawn behind you just to keep a pursuit going. The game is built like this by design. Even the other racers seem to be twice as fast and strong as the best car you can possibly get fully upgraded. This game is completely unbalanced for being a racer. I hope you like constantly losing speedpoints over and over, because that's what you're going to get.
PlayStation 4
May 21, 2018
Need for Speed1
May 21, 2018
Would be good if the game didn't have a horrible steering bug that made the main story impossible to complete past 5 missions. Waste of time and money.
PlayStation 4
Apr 23, 2018
God of War10
Apr 23, 2018
I think it's safe to say that there hasn't been a game that's lived up to its hype like this since 2015 when Bloodborne was released. The game is nothing short of phenomenal. I was skeptical about a reboot, not because of the gameplay and narrative changes, but because the series essentially concluded in God of War 3. The series was done in my mind, and I'd gotten everything I wanted out of it. But I went ahead and pre-ordered this one anyway, and it definitely got me interested in another round of mythological adventure by presenting so many new aspects to the series, from the completely reworked gameplay, to the focus on the narrative and to Kratos himself as a character. This isn't your dad's God of War, most certainly not. But it's still definitely God of War, and Kratos's journey as a character is finally becoming more than just the two-dimensional irredeemable tantrum-throwing crybaby that we all still unironically love. Kratos is now much more than that, and with the context of the previous games on your side, you'll end up getting a really strong attachment to what his character has become and to the narrative as it plays out, and you'll definitely catch certain themes repeating themselves through a new perspective that really drives home a powerful message. Graphics-wise, it's probably the best looking PS4 game alongside the Shadow of the Colossus rework, and the game gives you plenty to do in it's semi-open world, packed with locations to explore and sidequests to complete that don't feel like side-stories so much as fitting neatly into the main story should you choose to go off the main path and do some exploring, all of which never prove pointless as there is always a sweet reward waiting for you at the end of everything you do, be it a sidequest or just generally exploring. The combat is much slower and more paced than previous entries, and it requires a mix between attack and defense that you need to balance well in order to succeed. It feels almost like Dark Souls in a sense, with how strategy will come into play. It also feels almost like Dark Souls in that the game can be go f*** yourself hard. Once you get the hang of it, though, you'll find a deeply rewarding combat system that always feels challenging, sometimes overwhelming, but rewards those who understand it and can keep a cool head throughout encounters. So basically what I'm saying is that God of War is basically the Dark Souls of Norse mythology, though faster paced. Atreus, Kratos's new kid son, is more of a sidekick than anything else. You're free to treat him as another addition to your arsenal in combat, as he will act on his own and assist you without you having to do anything, and you can also give him specific commands when you want him to do something specific, like interrupt an enemy's attack with some arrows and such. As the game progresses, he becomes more and more useful to you, and never once feels like a liability. Outside of combat he is, of course, the second half of the narrative of the game, the dynamic between Kratos and Atreus always being at the center of everything you do in the game, never once leaving the perspective of the two as the story unfolds and the stakes are raised. There's really only one moment in the game that took me out of the experience and made me feel like I was playing a video game, and it's a pretty bad bit of gameplay that I hope they patch to make it so it plays itself, because it would be better for both the gameplay and the narrative if it were the case, and when it happened I deducted 2 points from my score of it, bringing it down to a 7 out of 10 instead of the 9 it was cruising at beforehand. But after thinking about it for a bit, I'm more than willing to forgive one single bit of iffy gameplay design in the context of all the rest of the absolutely brilliant things the game has going for it, and the game brings everything together wonderfully in the end to add that last point to the score. God of War isn't a perfect game, but it's definitely one of the best you can get your hands on, on the PS4, and in my eyes, it's absolutely everything it needs to be. Almost nothing feels out of place here, and everything feels like it's there for a reason. The game feels entirely complete, both as a game and a story, which isn't something you see often these days. And all while being single-player only with no monetization bulls***, no less. Single-player, story-driven games are far from dead, and this game proves it, on top of being proven by all of Sony's other first-party games. This game deserves all the praise it gets.
PlayStation 4
Apr 13, 2018
Mad Max2
Apr 13, 2018
I gave this game over 5 hours to try to get me invested and all it did was bore me to tears. Nothing to do and even the story missions were pointless and tedious. The buildup in this game is perhaps the slowest and most boring I've ever seen in any game I've ever played, and it was when the game started introducing base building and worthless side missions on top of all the other useless things the game straight up wouldn't allow me to do despite tutorializing them that I gave up and deleted it. It also doesn't help that the control scheme was designed by someone whose last console experience was on the N64, the UI is confusing and doesn't tell you how to do anything, and the open world is one single color and has absolutely nothing interesting in it. Just painfully boring and its only saving grace is that I didn't have to spend any money on it because it was free for PS+.
PlayStation 4
Mar 23, 2018
Assault Gunners HD Edition6
Mar 23, 2018
This is a port **** that originally released only in Japan on the Vita, and it honestly shows. The game isn't absolutely terrible, but it definitely feels like a portable title instead of a big thing worthy of console and PC hardware, and you can tell from the get-go by the file size alone. The game isn't atrocious in any way. Matter of fact, if I had played it on the Vita like it was originally meant to be played, I could say that it's a pretty good game, it's just that the transition to more mainstream systems that makes it feel barebones and with hardly any juicy content. The game is linear and mission based with a story so compelling that I skipped all of the introduction text for each mission just to jump straight into the game. As far as a shooter involving mechs go, it's serviceable at least. The controls at least work well, even if the aiming can feel a little loose. Customization enthusiasts will be able to ogle at all the parts and weapons you can develop to fully kit out yourself and your three other team mates, featuring a plethora of an arsenal, featuring assault rifles, shotguns, missile and grenade launchers, laser weaponry, vulcan cannons, and so many customization parts that I can't remember them all. However, with a huge difficulty spike compensating for tiny mission length, the game doesn't have a lot to stand on. It may be fun to treat it like a Dynasty Warriors game but with guns, considering the massive amounts of enemies the game will throw at you at any one time for you to mow down. If you get a good mech going, you'll be hosing down enemies whilst only being really challenged by the boss enemies or the cheap near instant kill heavy turrets the game likes to put in chokepoints and which take like 500 shots before finally exploding, However, the same can't be said for your team mates. Your team mates can't be called a liability since they can't really hurt you directly in any way unless you turn friendly fire on, an option I'm convinced they added specifically so you could off them first and save some time, but your allies will die faster than light if you leave them unsupervised. Their only real modes of operation are attack and follow, the other two being idle and standby, the difference between which I haven't been able to figure out. In attack mode, they'll all go off on their own to destroy absolutely everything on the map. However, that's *all* they do. They weren't programmed to properly fight or do things like dodge or retreat or strafe. All they do is walk forward and shoot their guns endlessly before a beefier enemy squashes them instantly, leaving you to fight the boss that has way more HP than you do and can close distances to instant kill you almost immediately completely on your own. Follow works better since they'll always stick to you but will continue to shoot at things around you, though their survival instincts are still absent. As far as 10 bucks goes, I could've done worse than buying this game. It's entertaining for the two hours or so it'll last you without DLC, which is where all the actual fun missions are located, but I would've been more satisfied had I been able to pick it up for 5, because that's what it should be priced at.
PlayStation 4
Feb 8, 2018
Knack2
Feb 8, 2018
It took me about an hour to deduce that this was probably the worst game I'd ever played. It's a complete disaster. No other word fits this game better. Just a total failure ****. I'm glad I got this game for free on PS+, otherwise I'd be calling up Sony to get my money back for this.
PlayStation 4
Jan 28, 2018
Okami HD10
Jan 28, 2018
Okami is one of those rare games that comes around that instantly takes a special place in my heart. It's up there with the best of them in my top games ever. The game is criminally overlooked and deserves all the acclaim it gets. The game's art style is the obvious selling point, but certainly not its only draw. Everything, from the game's art style of Japanese brushwork to the music, to the characters, to the open world is beautifully presented and directed, to a degree worthy of applause. Unfortunately, most people focus only on the beautiful art style, failing to inform people about what actually makes up the game. The game is a Zelda-like open world adventure, with exploration and combat being the things you do. The multiple locales provide lovely scenery and things to discover, even if the layouts of each area and dungeon are pretty linear, with only the small side room with hidden goodies breaking it up. However, despite that the game never comes off as stale or repeating itself, which can be handed over to the absolute myriad of abilities you get during the entire runtime of the game. The primary power of your character, the great Japanese deity Amaterasu, is the ability to paint. Painting is the primary currency of this world, and is used to do just about everything, from slicing your foes in half, to making the wind blow, to restoring broken bridges and rappelling yourself onto floating flowers. There are 13 such techniques in the game to find, and they all have a unique purpose with strengths and weaknesses, and they really do make you wonder what else you can get. Each power feels unique in its application and function, and you end up using them whenever you think they could come in handy instead of in strictly scripted events, with the exception of some boss fights, but even that is disregarded near the end when you'll end up fluidly and effortlessly using all of your powers as if they were second nature, taking in the environment, learning your enemy's weakness and using whatever you got on hand whenever you feel the time is right, opening the way up for some truly dynamic gameplay. The world building itself is also quite stellar, with the lore nicely played out over three distinct arcs, featuring a plethora of locations to explore and people to meet. The characters in this game are nothing short of amazing, and I failed to find a single one that wasn't memorable in some way, to the proud, to the reckless, to the eccentric; every single character is unique in their own way and has something to contribute to the world and your experience. Talking to people in Okami doesn't feel like a chore of just talking to people to make the story go forward and then never talking to them again. Some characters, even those that don't have anything to do with the story at all, you can find yourself becoming invested in, and most characters do have some kind of sidequest associated with them which can lead you into all sorts of adventures off of the main story. Amaterasu herself is an amazingly deep character, short on words but has charm and character in spades, her reactions and emotions through the story clearly portrayed in a way that makes you feel invested in her story. The game is one of the most charming I have ever played with both its art style and the way it treats its world and its characters. If there's one complaint I could level on Okami, it's that the game may at times feel like a sort of "monster of the week" thing, where once you beat the boss that's causing all the terror in the world, another one will immediately take its place, and this is how it goes for all three of the game's acts. It can become a little predictable once you realize that, and subsequently the game can sometimes come up with some contrivances in order to advance the plot, though none of it is so ludicrous that it'll take you out of the experience while the amazing characters and beautiful scenery keep you held down. In fact, I found myself becoming more invested as the story went on, wondering what was really going on and what new characters and locations I'd come across, or what new opponents I'd have to face to get to where I need to go. By the final boss of the game, I was hooked, nailed and riveted to the metaphorical edge of my seat, and at the credits I almost broke out into tears with how amazing the entire experience was, looking back on it from where I'd started, all the way to how I ended, remembering the people I'd met, the places I'd explored, the enemies I'd faced and indeed the world I'd saved. This game deserves to be played more, and I'm recommending it to anyone with a PS4. You may not like it quite as much as I did, but you have to at least give it a try to see what all the fuss is about. In my opinion, the acclaim is more than well deserved.
PlayStation 4