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Five Nights at Freddy’s never presumed to be an in-depth and all-encompassing horror experience, and as limited as it may be, Five Nights at Freddy’s 4 does a good job of building a tense atmosphere and keeping you at the edge of your seat. The short length and simple concept keep it from having much staying power, but it’s a thrilling experience if you’ve got a night to yourself and feel like giving yourself a good scare.
10
Riago
[SPOILER ALERT: This review contains spoilers.]
10
Bacaruchim
Es genial
7
TheQuietGamer
Before you even officially start playing, the striking blood-red menu screen accompanied by a haunting score and artwork reminiscent of a particularly grim adult horror movie expertly establishes the bleaker tone you can expect from this fourth entry in the long-running Five Nights at Freddy's series. Stepping away from the pizzerias of the past, you're thrust into a child's creepy bedroom in the middle of the night to ward off the nightmarish manifestations of his fears. All while an increased emphasis on storytelling delivers a dark tale with a shocking ending that provides horrific new context for the entire scenario. These stylistic and thematic changes create what is easily the most inspired title in the franchise since the original thus far, but they aren't the only areas where improvements have been made. For the first time in FNaF's history brief pop-up tutorials are present to explain the mechanics to you. A great thing as the established gameplay formula has undergone a few fairly significant changes in this outing. Audio cues have always been a big part of these experiences, but here you must rely almost exclusively on them to survive. Without any cameras to keep an eye on you'll be listening for the sounds of things like breathing or footsteps to decipher where your animatronic pursuers are, running back and forth to close doors on either side of the room should one get too close in-between checking on the foes you can see hiding in the closet or on the bed behind you. Minus the lessened visual component, it's a setup that vaguely hearkens back to the triumphant hit that started it all and is genuinely pretty fun. There are issues that keep it from reaching the same heights though. For a game so centered around sussing out valuable information with your ears, you'd think they would have put a larger emphasis on ensuring there was a greater sense of aural clarity. An option window did appear that told me to turn up my volume until I could hear the chirping crickets it had playing, but even with it on max I couldn't make out a single, solitary noise until I craned my head right next to the speaker on my Switch Lite. A good pair of headphones naturally fixes this dilemma, however you run into another problem in that when you inevitably make a mistake and trigger one of those infamous jump scares you could very well burst an eardrum given how loud the shrieking that accompanies them is. Then there are the various fake outs such as the occasional inexplicably delayed reactions the enemies will sometimes have that can make you believe you're safe when you in fact actually aren't to think about, yet considering this seems to be a little bit of misdirection-based trickery more than anything I guess I can somewhat let it slide. Scott Cawthon's willingness to take the brand in an unexpectedly harsh, tragic direction rather reinvigorates it after the prior pair of lackluster installments. The really, really unsettling vibe brought about by that decision brings back the tension and fear in a unique way with only a fraction of the frustration found in its two most direct predecessors. So while it may have taken a couple of attempts and there are still some irritating design choices, the third time was definitely the charm as Five Nights at Freddy's finally has a recommendable sequel.

Five Nights at Freddy's 4 HD

Released On: 
Nov 29, 2019
Metascore
Available after 4 critic reviews
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User score
Generally Favorable
7.5
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Based on 1 Critic Review

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Metascore
Available after 4 critic reviews
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0% Positive
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100% Mixed
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Dec 11, 2019
70
Nintendo Life
Five Nights at Freddy’s never presumed to be an in-depth and all-encompassing horror experience, and as limited as it may be, Five Nights at Freddy’s 4 does a good job of building a tense atmosphere and keeping you at the edge of your seat. The short length and simple concept keep it from having much staying power, but it’s a thrilling experience if you’ve got a night to yourself and feel like giving yourself a good scare.
See 1 Critic Review
User score
Generally Favorable
7.5
67% Positive
10 Ratings
13% Mixed
2 Ratings
20% Negative
3 Ratings
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  • Positive Reviews
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Jul 30, 2024
10
Riago
[SPOILER ALERT: This review contains spoilers.]
Oct 28, 2023
10
Bacaruchim
Es genial
Feb 24, 2021
10
master13009
What to say about this PERFECT switch port !!! You can access all nights even 8 night. The game is very (if not too) scary but in any case this FNAF game and the console port is successful. Otherwise at the animatronic level I don't want to spoil you so I'll tell you Nightmare Freddy, Nightmare Bonnie and Nightamre Chica. That's 10 / 10, it's perfect !!
Feb 3, 2020
10
Leonidmalkoff
FNaF, FNaF, FNaF - как много в этом слове для наших геймеров значений! Хоррор с жуткой атмосферой и до жути простым геймплеем!
Feb 12, 2022
7
TheQuietGamer
Before you even officially start playing, the striking blood-red menu screen accompanied by a haunting score and artwork reminiscent of a particularly grim adult horror movie expertly establishes the bleaker tone you can expect from this fourth entry in the long-running Five Nights at Freddy's series. Stepping away from the pizzerias of the past, you're thrust into a child's creepy bedroom in the middle of the night to ward off the nightmarish manifestations of his fears. All while an increased emphasis on storytelling delivers a dark tale with a shocking ending that provides horrific new context for the entire scenario. These stylistic and thematic changes create what is easily the most inspired title in the franchise since the original thus far, but they aren't the only areas where improvements have been made. For the first time in FNaF's history brief pop-up tutorials are present to explain the mechanics to you. A great thing as the established gameplay formula has undergone a few fairly significant changes in this outing. Audio cues have always been a big part of these experiences, but here you must rely almost exclusively on them to survive. Without any cameras to keep an eye on you'll be listening for the sounds of things like breathing or footsteps to decipher where your animatronic pursuers are, running back and forth to close doors on either side of the room should one get too close in-between checking on the foes you can see hiding in the closet or on the bed behind you. Minus the lessened visual component, it's a setup that vaguely hearkens back to the triumphant hit that started it all and is genuinely pretty fun. There are issues that keep it from reaching the same heights though. For a game so centered around sussing out valuable information with your ears, you'd think they would have put a larger emphasis on ensuring there was a greater sense of aural clarity. An option window did appear that told me to turn up my volume until I could hear the chirping crickets it had playing, but even with it on max I couldn't make out a single, solitary noise until I craned my head right next to the speaker on my Switch Lite. A good pair of headphones naturally fixes this dilemma, however you run into another problem in that when you inevitably make a mistake and trigger one of those infamous jump scares you could very well burst an eardrum given how loud the shrieking that accompanies them is. Then there are the various fake outs such as the occasional inexplicably delayed reactions the enemies will sometimes have that can make you believe you're safe when you in fact actually aren't to think about, yet considering this seems to be a little bit of misdirection-based trickery more than anything I guess I can somewhat let it slide. Scott Cawthon's willingness to take the brand in an unexpectedly harsh, tragic direction rather reinvigorates it after the prior pair of lackluster installments. The really, really unsettling vibe brought about by that decision brings back the tension and fear in a unique way with only a fraction of the frustration found in its two most direct predecessors. So while it may have taken a couple of attempts and there are still some irritating design choices, the third time was definitely the charm as Five Nights at Freddy's finally has a recommendable sequel.
Dec 1, 2019
6
PurpleSquireYT
FNAF 4 on switch has changed considerably due to the fact it has been remastered, it is now overall better as you can play easier with joy-cons while being able to take it portably. This isn't one of the best FNAF games out there but is still a great bit of fun and it is packed with lore if you want to get into that. Would recommend, but possibly try other games first
Dec 26, 2019
4
AB1
This game is not meant for switch, the game doesn't run properly, it takes forever to close the door when a character is at it, have fun even getting to that point since the lag delays the breathing so you most likely with buffer the flashlight and die. Overall you might as well play this game on a computer or even your phone.
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SummaryIn this last chapter of the Five Nights at Freddy's original story, you must once again defend yourself against Freddy Fazbear, Chica, Bonnie, Foxy, and even worse things that lurk in the shadows. Playing as a child whose role is yet unknown, you must safeguard yourself until 6am by watching the doors, as well as warding off unwanted cre... Read More
Rated Tfor Teen
  • PlayStation 4
  • Xbox One
  • iOS (iPhone/iPad)
  • Nintendo Switch
Nov 29, 2019
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