MOTORSLICE
Released On:
May 5, 2026
Metascore
Generally Favorable
77
User score
Mixed or Average
7.2
My Score
Drag or tap to give a rating
Hover and click to give a rating
Metascore
Generally Favorable
77
67% Positive
8 Reviews
8 Reviews
33% Mixed
4 Reviews
4 Reviews
0% Negative
0 Reviews
0 Reviews
May 8, 2026
92
I think Luqui and Saiki at Regular Studio did something pretty dang cool here, and Top Hat Studios — for their part — are doing a pretty dang good job of finding and giving small devs shots at getting interesting games out there. this is something that I’m always grateful for, especially since they’re at least partially responsible for one of my favorite games of last year, Labyrinth of the Demon King, making it onto “shelves.” They’ve also published and are publishing quite a few titles, all of which look pretty unique. For the time being, however, MOTORSLICE is a pretty dang interesting parkour platformer, and I would genuinely suggest checking it out!
May 4, 2026
90
In an era where so many games seem terrified of simplicity, Motorslice feels confident enough to strip everything back to movement, atmosphere, and momentum, and it is all the better for it.
User score
Mixed or Average
7.2
55% Positive
33 Ratings
33 Ratings
28% Mixed
17 Ratings
17 Ratings
17% Negative
10 Ratings
10 Ratings
Jul 22, 2026
10
esse jogo BRASILEIRO é perfeito e quem fala mal e chama de "genérico" é tudo gringo otário e invejoso
May 23, 2026
10
Motorslice is a gem of 2026. I've been following the development of the game since 2024 and played the demo. What a blast! It's been a long time since gaming was peak like this, and here we are with Motorslice, the full game. Everything is here to make you fall in love with it. The three inspirations behind Motorslice are Prince of Persia, Mirror's Edge, and Shadow of the Colossus, which were some of my favorite childhood games. I'm glad to see Motorslice inspired by these games while also being unique in its genre.
Jun 8, 2026
80
Motorslice is a fun and creative action-platformer that clearly shows its inspirations but uses them to create something new and functional. Although the controls could be better, it's a good journey that players will enjoy.
May 4, 2026
80
MOTORSLICE delivers a compelling blend of high-stakes parkour and streamlined combat, creating a rewarding gameplay loop that thrives on precision and mastery, even if its narrative ambitions fall flat. The movement system feels weighty and deliberate, making every jump and traversal decision meaningful, while the integration of chainsaw mechanics adds a distinct layer of creativity to both traversal and combat. Overall, MOTORSLICE stands out as a strong action-parkour title that excels in gameplay but stumbles in storytelling cohesion.
May 26, 2026
75
Motorslice is yet another title that proves how the Brazilian game market is evolving; the game delivers epic bosses, a great brutalist setting, and fast-paced, challenging parkour sequences. In addition to these qualities, it also features a charismatic heroine. However, it still needs improvement in areas such as its common enemies, which fail to present a real challenge, and some dialogues that don't add to the narrative.
May 4, 2026
66
Motorslice has the heart and soul of a classic adventure title, but it lacks modern sensibilities that sometimes hinder the experience. Platforming across its well-crafted linear levels is wonderful, but open areas are not as well-tailored. The controls can also be frustrating, with P not always feeling as responsive as you’d expect. Combat is serviceable, featuring a parry system with a harsh timing window, and it’s in these mechanics that the game channels its Shadow of the Colossus-inspired boss encounters most effectively. Although some genuinely strong ideas shine through, the rough edges make them hard to fully appreciate.
May 4, 2026
50
Motorslice shines when it leans into its strengths. Climbing massive machines and slick freerunning feel genuinely great. Unfortunately, clunky combat, unclear design choices and the weird interaction between its main characters drag the experience down. If you can look past the rough edges, there’s a rewarding adventure here, but it’s not without frustration.
May 16, 2026
10
What an incredible game.People who are complaining about momentum don't realize movement is weighty and deliberate, rewarding mastery over twitch reflexes. Parry is completely satisfying and skill based.Tone is dystopian and immersive. Blending of parkour and combat, make each encounter a dynamic climbing challenge.
Lastly,Don't give much thought to negative reviews,I mean,would you give credence to opinions by creepy and cringe people who are literally trying to shame you for what you do in your bedroom and are not even self aware about how embarrassing it is.
Jun 16, 2026
7
It plays like Prince of Persia, has the loneliness and melancholy of a Fumito Ueda world, making a crossover with the vehicles of Blast Corps that act like enemies that you have to climb like a Shadow of the Collossus boss. Kinda bizarre and at first I was not impressed due to the bland art design, vague plot and generic soundtrack, but the gameplay won me over. The platform challenges are fun (just avoid the useless **** you are able to deal with the clunky controls and camera. Thankfully, checkpoints are generous, because we die a LOT.
Jun 4, 2026
7
A solid enough game, i greatly enjoyed the brutalist setting. I enjoyed navigating some of the areas but felt others dragged in ways that made me want to quit. Common enemy variety is whatever. I could take or leave them as it feels like they only exist to give you something to kill or augment your movement, they are never threatening and while death is only a minor setback, it's still obnoxious. Music is ok, it's not bad but nothing about it made me take notice. The camera being an actual physical entity is novel, but i wish they did a little more with it. Like using Orbie as a projectile to hit an out of range switch or being able to "detach" from P to plot a route or just go sightseeing. Extra points if your perspective goes wherever P threw the camera. The writing for the setting has potential but feels like a lot of dressing for an average gameplay experience. While i find P attractive, some of the horniness with some of the side chats a little off putting. Some of its funny, some of it isn't. Some of it's appealing, some of it isn't. It's a matter of personal taste and it felt like a coin flip. The boss fights were cool but some of them became obnoxious because occasionally after P dies, she'll "snap" awake, which is fine on occasion when traversing areas, but annoying when it happens after getting smooshed by a boss and it happened everytime. Though it only seemed to happen to me for the back-hoe boss so it might have been a glitch. A great game for the price and i largely enjoyed my time with it. But if it was above $40 id be pretty insulted.
May 7, 2026
3
I have never seen a movement based parcour game, where your moves don´t follow simple physics. You carry no real momentum. Meaning: mid jump you just come to a sudden stop and fall, making even some simple jumps almost impossible and leading to cheap and undeserved deaths.
May 15, 2026
2
This game is so bad and generic it would barely get 100 Steam reviews, but thanks to viral YouTube videos and gooners going through their Lara Croft phase plus influences from Prince of Persia, Shadow of the Colossus, and NieR: Automata, this imitation of other games still made over 1 million.
Platforms:
- PC
- Xbox Series X
- PlayStation 5
Initial Release Date:May 5, 2026
Publisher:






























