gabriot
User Overview in Games
5.7Avg. User Score
User Score Distribution
positive
15(31%)
mixed
15(31%)
negative
18(38%)
Highest User Score
Lowest User Score
Games Scores
Feb 4, 2026
Monster Train 2: Destiny of the Railforged10
Feb 4, 2026
Shiny Shoe does it again. What an absolutely amazing DLC! Wurmkin is back and better than ever with several reworked cards and enhancements. The new clan Railforged plays such a unique playstyle with unique synergies to every other single clan. The new Soul Savior Mode is challenging fun and a different way to navigate a run, also complete with metaprogression that is often found in roguelites. All for the price of like half a hamburger.
PC
Sep 15, 2025
Hollow Knight: Silksong3
Sep 15, 2025
Usually I can just accept some of these universally praised games are just "not for me" when I hate them, but in the case of Silksong I legitimately can't even see how anyone outside the most masochistic of gamers could ever enjoy this abomination of an "F U" from the developers to their clients. The only positive I can give it is at least the first hour or so is enjoyable, and the art is incredible. Beyond that, it's just an absolute mess of a poorly designed game that reminds me of the japanese release of Mario 2 (Lost Levels in the western world) where the developers just made a game that tortures the player every step of the way. I was a giant fan of Hollow Knight, but the only unfun part of that game was the White Castle. The entirety of Silksong plays like White Castle, with torturous platformer elements taking up the majority of the level design, and boss fights that are so massively unfair, with comboes that basically one shot you and are complete bs to fight against. The game at the end of the day simply just isn't fun. more than that, it's actively torturing you and making you want to shatter your controller against your face just to put yourself out of the agony that is playing Silksong. Blows my mind anyone could enjoy this.
PC
May 25, 2025
Monster Train 210
May 25, 2025
Game of the Year 2025 and we aren't even halfway **** you were a fan of Monster Train 1, you'll undoubtedly be a fan of Monster Train 2If you weren't a fan of Monster Train 1, you'll probably still be a fan of Monster Train 2It preserves all the awesome aspects of the original title while expanding on quite a few new elements. As someone coming from thousands of hours of Monster Train 1 play, I can tell you what to expect as a returning player:-You'll still be able to "break the game" plenty, plenty of hilariously broken and most importantly FUN things you are allowed to do-Say goodbye to the "only play one floor and focus on the top floor" style of play. I routinely play 2 to 3 floors full of units and often the bottom floor is my main focus. Deployment phase is such a game changer.-The difficulty has definitely increased at max difficulty, I was able to have over a 100 game winstreak on the original game but am finding it much harder to streak in Monster Train 2, particularly if you commit to a no restart/undo rule for yourself. There are fare more threats to answer, and far more ways to misplay.-Equipment, Unit Abilities, and Room cards all add a new dynamic to runs that gives you far more options to think about when pathing through a run-Most of the unit upgrades are far more balanced. In Monster Train 1, Multistrike was almost always the best merchant of steel upgrade. In Monster Train 2, I'd say multistrike is maybe the 4th best upgrade out of 7 possible upgrades now. I also greatly enjoy the new shop setup with 2 "small" and 2 "big" upgrades for the magic and steel merchants, it adds a much better chance for the player to calculate possible outcomes for shops when determining pathing.-I very much enjoy the "Heart" or "True final boss" fight in this game, I won't spoil much but let's just say the fight presents a very unique way to tackle a final boss.-The music is absolutely top notch. It's like if Monster Train and Doom had a child. And that child grew up to be better than its parents.-Several quality of life and "sense making" updates, including an undo button, and things such as damage shielded allies now proc'ing revenge when they are attacked, etc.
PC
Aug 19, 2022
Symphony of War: The Nephilim Saga10
Aug 19, 2022
Still one of the greatest indie startegy rpgs I have ever played, perhaps the best. This is a much better game than Unicorn Overlord. This has all the tender love and care that you get from a true indie dev that has a passion for this type of game. It's the closest you will ever get to a modern Ogre Battle game.
PC
May 9, 2025
Clair Obscur: Expedition 336
May 9, 2025
Oh cool, and the award for most overrated game of 2025 goes to... DDR the "RPG" installment! yay, just what I wanted! Seriously though there is zero tactics, zero "turn based battle" elements - It's Just A Rhythm Game PERIOD! And a horrible one at that. MY GOD the battle system is the worst I have ever seen in an "rpg" ever (if you consider a completely linear railroaded uninspired movie where you press buttons every now and then an RPG). On top of the fact that the actual gameplay loop is awful, the game constantly stutters, which makes your little quicktime minigame DDR battles even more of a pain. Moreover, the way everything animates is downright nauseating, when it isn't stuttering or dropping frames of course. Apparently they couldn't be bothered to even attempt to mix the audio and the character voices in any sane way, with so many of the cutscenes just blasting their awful generic operatic music so loud it completely drowns out anything the characters are saying. I mean come on I wanted to hear what ole Robert Pattinson has to say! Anyway, at least the plot is somewhat well written and the world building is interesting to say the least. Would have been much better as a movie, because as a game it's just frustrating and unfun.
PlayStation 5
Feb 26, 2023
Chained Echoes9
Feb 26, 2023
I would describe the game as simultaneously very rough around the edges while also being quite polished. Allow me to explain what I mean by that: Rough around the edges: As I understand it's largely developed and designed by one person, so all the dialogue and story falls on his shoulders. It's a bit of a task for a game of this size, and it does unfortunately show in quite a few areas -spelling/grammar mistakes which are forgivable but can hurt immersion -a few overused tropes (everyone in this game loves to suddenly kill themselves a bit too much) -A very rushed ending, with quite a lot of anticlimactic moments that could have been handled a bit better in my opinion -some odd moments where you kind of see your sprite jolt around in between cut scenes that could have been cleaned up a bit better The polish: -the pixel graphics are quite well done, very beautiful and it always impresses me when a small team (one I believe?) can accomplish something of this scale -the world building in this game is FANTASTIC! Unique spin on a few races and in general I would love to see more games in this world, he laid the groundfloor for an amazing series. -The music is incredible and I find a lot of the tracks playing through my head throughout the day, especially some of the quaint town themes. It also can invoke emotion which is hard to do from me. -he did a good job of making me invested in the story of quite a few of the characters, and made me have characters I both loved and hated -the battle system is a unique spin on things and I felt it was quite well done, gives a way to char about more than your typical limit of 4 characters, and somewhat forces you to use a larger variety of moves than just spamming the same ones over and over (though once you over-level that does unfortunately not become the case anymore). Overall I loved the game and was sad when it ended. Pacing-wise I think you really want to push through act 1 because the game truly opens up and becomes something special starting in act 2 in my opinion, act 1 is all just setup for the rest of the game. I do wish a bit more effort was put into the final act as I did felt is was rushed, but to be fair I generally feel that way about most games, it's rare an ending can leave me feeling completely satisfied. That being said without getting into spoilers, it just felt like they built up a lot of characters to be faced at some point and a lot of them you never end up facing, felt a bit underwhelming. Still though this is such a solid rpg and I am glad I played it, for my play style it took around 50 hours to complete, so plenty of content to be had.
PC
Mar 7, 2022
Elden Ring2
Mar 7, 2022
Why did I get trolled into thinking yet another Souls game wouldn't be complete and utter trash? The open world aspect combined with GRRM supposedly writing the story **** me in. Oh how trolled I am yet again. Story? STORY?! It's the same non-story all these crap games have. What the hell was GRMM Needed for? There is no story as per usual. Open world? No more or less than the other titles were. You're still gear gated into linearity, except now you just have more ways to screw yourself beyond repair and have to just start a new save if you get stuck early in an area such as the the poisonous swamp from a "treasure portal". I have a newsflash for all the fanboys of these crap games: It is in fact NOT GOOD GAME DESIGN to have an area near the starting area, with the lowest tier enemies, get trolled into opening a treasure chest, have it teleport you to an area THAT YOU CANNOT TELEPORT OUT OF, yes even the first campfire near that area cannot be teleported out of, so if you have no gear, no horse, well you just need to start a new save now. Cool great design. They really respect the player's time with this crap. Also I know this genius mechanic I'm next going to talk about is present in all Soulscrap games, but how in the world is it good design to just permanently lose all your experience/gold if you die and can't get back to your death spot? That isn't fun, it only angers you, depresses you, and wastes your time. I'd be halfway fine with having to fight the same enemies over and over again, but when you have the added bs of just losing all of your experience it just isn't good game design. Period. And you're wrong if you think otherwise, objectively wrong. Have fun torturing yourself with yet another awful installment with this franchise. If you didn't like the games before - trust me you won't like em now, even w/ GRRM's name sleezily stamped all over it.
PC
Mar 7, 2022
Monster Train10
Mar 7, 2022
There is no other game I've ever been able to put over 2k hours into and still find it fun and engaging. It's so much better balanced than other card roguelites, I was a huge Sts fan (over 1k hours) but this just blows sts out of the water IMO. True, technically it's easier, but for 99% of us that doesn't matter. I still can't win every game of MT, and only a select few players in the world can. And I like that - unlike StS where the best players can only hope to achieve around a 50% winrate, it shows that MT relies far less on RNG and allows proper tactics to usually overcome even the worst RNG that can occur in the game.
PC
Sep 16, 2021
Pokemon UNITE0
Sep 16, 2021
First off let's get one thing clear, regardless of whether or not the advantage is small or large - the fact that you can pay money to gain an advantage over free to play players is the DEFINITION of "pay to win", so anyone saying it isn't pay to win is objectively a liar. That aside... this game is complete trash. Bugs and horrible servers aside, I've never seen such a mess of control/design decisions in a moba, EVER. Which is laughable because we've had how many examples of how to properly do a moba now? And tencent is just like nah, we'll do it our way. But the most horrible aspect of this game BY FAR is the comeback mechanics. WHOOOO BOY the comeback mechanics just trivialize the entire first 90% of any match. The final 2 minutes of every match completely invalidate the entire match leading up to it, and the game does EVERYTHING IN ITS POWER to punish the team that actually fought hard to outplay the enemy for the entire game leading up until then.
Nintendo Switch
Aug 23, 2020
Dead by Daylight0
Aug 23, 2020
One of the most miserable experiences I've had lately trying to learn an online game, particularly as the killer. Almost every match is just a miserable stomp against the killer. There are no training tools in this game other than a laughable tutorial, so literally "ranked" is every game and that's how you get to learn. only don't worry - you never get matched against other newbies, no no no... you get matched against survivors (4 on 1 mind you) of which ANY ONE OF THEM COULD JUST TAKE YOU ONE ON ONE MOST LIKELY. What the hell is seriously going on w/ this matchmaking? God awful experience, absolutely miserable and borderline will leave you in a state of depression if not anger. In a game that's 1 on 4 the killers should be menacing, but one of the hundreds of pallets that line each map are apparently too much for these menacing killers to handle. All the survivors need to do is just run toward any of these pallet locations, and there's literally no counterplay to it, at least as a new player, and when they drop them, chase is over and game is also pretty much over at this point. May as well just put the controller down and wait till next game, because there's no way you can win from here since there's generators spread across the entire map that you'll never be able to get to if you fail even one chase. Hell I've had plenty of games where I successfully down people 4 or 5 times and it still isn't enough ot win. The killers are an absolute joke in this game, it's no wonder no one wants to play them. You should be a god damn boss level of strength but you're about as powerful as any single survivor. You're mildly quicker than them, but since they have so many options at vaulting, palleting, or simply shining a flashlight in your eyes, you have no way to really counter that. Each killer gets one laughable power. Just a disgustingly bad game I wish I never spent time or money on this trash. Bonus points for scummy money grabs in a PAID game as well.
Nintendo Switch
Jul 27, 2020
Slay the Spire10
Jul 27, 2020
Easily one of the greatest games to have come out in the last decade. The deepest game I have ever played in terms of mechanics for a card rogue-lite. Period. Such an amazing game and one that really has defined the genre, a genre that by the way has not produced a game as good as this yet. Monster Train is close but still can't touch Slay the Spire. I have over 600 hours into this game and I'm still learning something new every day. I can't say that about any other game I've ever played in my life. If you are a fan of card games at all you are doing yourself a huge disservice by not playing this one. Sure you'll be frustrated at times, but you'll come crawling back and you'll be rewarded for it. This game does not hold your hand, it is reminiscent of you know, actual games instead of this streamlined bullcrap that passes of as "games" these days (in reality they are just interactive movies).
PC
Jul 27, 2020
Diablo III: Eternal Collection5
Jul 27, 2020
[SPOILER ALERT: This review contains spoilers.]
Nintendo Switch
Apr 20, 2020
NBA 2K202
Apr 20, 2020
I don't know why I keep getting **** into buying these 2k nba games every few years or so. They made a great game in 2007 or 2008 whenever it was that they really hit their stride, and then literally released the same game with progressively worse controls, progressively a worse user experience, useless frustrating modes like my player or whatever where most the work went into hiring actors and writing awful cringey cutscenes rather than actualy improving the, you know.. "fun factor" which currently is as and always probably will be a strong ZERO for that mode... But I digress. The Switch version gets extra bad points for having mind boggling design decisions. For instance, to update the game, you have to do it IN GAME, instead of oh I don't know.... UPDATING THE GAME VIA THE HOME SCREEN LIKE LITERALLY EVERY OTHER GAME ON THE SWITCH. And why's this annoying? Well anytime there is an update, which is like every day, an annoying popup comes up that basically prevents you from moving forward from wherever you are currently, and you have to update it in game, which over a wireless connection can take literally hours, and you can't let your switch lose connection or it has to start ALL OVER AGAIN. Yep that means you have to literally interact with your switch, which by the way you can't multitask and do anything else in the game while it updates, you have to prevent your switch from going to sleep or you literally can't play the game. And you have to do this like once a week minimum. Why can't they ever fix the controls for this game? Every year it feels like they put one more layer of mud and molasses between your fingers and the actual players you control on screen. You tell em to move and 2 seconds later they're kind of moving in the general direction you told them to, but if you flick the controller ever so slightly too far in one direction or another, be prepared to just run out of bounds to comical lengths. Defense is pretty hilarious too, good luck defending anyone in this game at all. I think maybe they thought this was hockey instead of basketball with how your players just slide everywhere nonsenically. I got this game for like 15 bucks on sale and I still regret it massively.
Nintendo Switch
Apr 8, 2020
Animal Crossing: New Horizons2
Apr 8, 2020
If this game were made by ANY OTHER company than Nintendo they would have never gotten the free pass by critics this milquetoast sub mediocre uninspired trashbag **** received. It's one of the worst games I've played on the Switch. Where to even begin. For starters, the completely F-U Nintendo gave to fans of people that have multiple family members that play on their Switch is just beyond excusable. If you aren't the main player account of the switch you a.) Cannot create a different island b.) Can't visit anyone online without linking and paying for a completely brand new online account and c.) Can't actually advance the game AT ALL and have to wait for the main account player to actually progress the game for everyone else. This is some ActiBlizzard level BS I wouldn't expect from Nintendo, scary sign for things that may be to come. But even if all that were fixed it's still just such a bad game. There's NOTHING to do here! Seriously what is there to do? The crafting system is the most rudimentary I've ever seen in a game, the graphics ****, the dialogue - oh my GOD the dialogue is mind numbingly frustrating. 90% of it is meaningless, but it just goes on and ON and ON AND ON!! You just sit there pressing the "a" button over and over again rolling your eyes that you have to sit through yet another endless bit of dialogue that goes in circles and circles, repeating the same thing he's saying over and over and OVER AGAIN. For instance in a recent update there is a bunny that lets you know there are eggs to be found for a limited amount of time until Easter (or "Egg Day" as their PC overlords commanded them to call it). That's all he says in essence, but it takes 20 freaking pages of dialogue going in circles over and over again that you have to sit through for him to say it. And on that note every single npc in this game just has literally nothing to say, like EVER. No personality, no actual tasks to be done, no real interactions, NOTHING! It's just such a bad game. How anyone can enjoy this is beyond me. Avoid it like the plague.
Nintendo Switch
Oct 25, 2019
GreedFall6
Oct 25, 2019
It's just "ok" at best, honestly very mediocre. Very janky as well. Buggy and janky and not very well tested are some terms that come to mind when playing this. For instance you can access areas before you are suppose to get to them quite often by just running against certain hills and jimmying your view back and forth, they clearly didn't test that at all. The animations during dialogues look pretty bad, it gives fallout 4 a run for its money in that regard. The camera while running around is very jerky and unpleasant. There are a lot of invisible walls placed in odd locations. There's nothing really new in this game, combat is on par w/ games that were coming out maybe a decade ago, and is nothing special. It's not a bad game all in all, but definitely not worth buying unless you are really bored.
PlayStation 4
Mar 18, 2019
Wargroove5
Mar 18, 2019
I'm kind of done with Chucklefish. This game is painfully mediocre in every respect. The pixel art is uninspired and dull. The voice acting is beyond obnoxious. The dialogue is worse than most free to play RPG maker games. I mean the story and dialogue is not why I would play a game like this but it is actually so bad that it detracts from the game in a huge way. The AI is braindead. The missions are all largely the same. This game just brings nothing new to the table whatsoever and does not improve upon ANYTHING that the genre is already saturated with. I'm also not sure why everyone is trying to pretend this is the only alternative to an "advance wars" style game out there right now. In the last decade there have been DOZENS of proper games in the genre, maybe try and open your eyes a bit more people. Overall a disappointing game, moreso than the "release" of starbound. I don't know what they are doing over there at Chucklefish but I'm now going to be avoiding their titles until they prove they are worthy of buying.
PC
Feb 19, 2018
Kingdom Come: Deliverance4
Feb 19, 2018
The mechanics in this game are HORRIBLE. I have no idea what they were thinking when they had gameplay testers come on and try the ps4 port of any of these mechanics (especially lockpicking) and say "this is good, it's ready for release". LIKE HELL IT WAS! You can't even change the sensitivity settings on PS4 for your analog sticks. You can't even remap any of the asinine non-intuitive controls. Why oh WHY is triangle not jump? What were they THINKING?? Combat is a mess as well. In theory it's cool but in practice all you do is cheese the AI because trying to fight anyone "legit" will just end up with you needing to use 7 expensive bandages to clog your wounds before you bleed out. I'm down with realism but at a certain point there needs to be ways to fight at least SOME of the enemies early game and stand a chance without being cheesy to the AI. Every single mechanic in this game is unfun. Lockpicking? Oh here break a million expensive locks trying to pick an "easy" lock. Oh you broke a lock and someone is remotely in the vicinity? GUAAARDS! Hope you spent half your gold to stock up on a few "save your game" potions. Hope those save your game potions didn't make you too drunk to pick the lock. And even if you did all those, since you will break that lock 99% of the time, spend the next two hours of your life having zero fun while you reload your save and it takes 60 seconds each time. Oh you like alchemy? Here's the instruction book that you can't read, it gives you ingredients but no actual instructions on what the **** else you need to do to. Now watch as you spend several minutes going through the asinine and overly complicated process they force you to go through just to fail making the potion anyway. Time to google how to do it since the game is crap at explaining it, because constantly having to google things in games is FUN aint it!? You'll be doing a lot of googling while playing this game because NOTHING in this game is explained or makes sense. For instance you go out and hunt an animal and take the meat. Oh the meat counts as stolen and you lose respect w/ the trader because you tried to sell the meat you just hunted? THAT SURE MAKES SENSE DOESN'T IT!? Then you google it and find out it's because apparently all land in the game belongs to some noble and they can magically tell which meat you hunted and consider it stolen if you hunted it on their grounds. What great design! Truly a masterpiece of our generation! In short the game is just not very fun to play at all. And yes, after a while things become easier, but not because you learn their **** mechanics or anything like that. Nope, it's just because in true poorly designed modern rpg fashion you eventually spend the resources to level your skills up and you get "perks" that make the mechanics function like they should have all along (auto brew potions, lockpicks don't break as easily, etc.) This game is 100% frustration and disappointment. The only positive thing I can really say about the game is the setting is unique and they do a good job of trying to make it historically accurate and are minimal on the fantasy elements which is a slight breath of fresh air. But it just blows my mind how bad most the mechanics are in the game. I didn't go over all of them but trust me every single one is not just bad, but god awful and horrible in fact. Archery for example is a complete joke. I would never recommend getting this game unless they patch all of this dumb crap. Especially don't get the ps4 version as it has zero options as far as tweaking your settings (which blows my mind because in the PC version you actually can control sensitivity)
PlayStation 4
Sep 18, 2017
Pyre4
Sep 18, 2017
Supergiant games are always so overrated. The only positive I can give this game is that they tried something somewhat new with the gameplay. At the end of the day it's painfully simple, calling it an RPG should be considered a crime, and there is zero depth to this game. It should be a 5 dollar game at most. This is 2017 and this is the type of stuff that passes for a top rated console game? Give me a break. Completely linear bullcrap. It's like a game for three year olds. How dumbed down do devs need to make their games? Is the general populous really this dumb that they can't handle a semi complex game?
PlayStation 4
Mar 29, 2017
The Legend of Zelda: Breath of the Wild6
Mar 29, 2017
[SPOILER ALERT: This review contains spoilers.]
Wii U
Apr 2, 2016
Salt and Sanctuary6
Apr 2, 2016
I would give this an 8 if it weren't for the inexcusable constant crashing. I just beat a boss I'd been trying so hard to beat, and guess what? Crashed and now I have to beat it again. This has happened FAR too often for a console game nonetheless. Feels much like an arcade game that eats your quarters. If the game was actually developed and QA'd properly it'd be a great game, but as it stands it's side scrolling dark souls with about a 5% chance to crash anytime you are about to enter a sanctuary (and that's of course before it saves your game).
PlayStation 4
Mar 27, 2016
Fire Emblem: Awakening3
Mar 27, 2016
This release of call of dut- I mean Fire Emblem brings *shock* nothing new to the table yet again in this tired franchise that everyone somehow loves. This particular installment garners praise from fans and critics alike. Why? I have no idea. Where to begin... The difficulty is just a joke. You play on normal mode and it's too easy unless it's your first time ever playing a game like this, you play on hard and it just isn't fun at all. On hard there is pretty much zero strategy, your only option is to just go all in on a few OP characters and literally never have anyone else fight (or else they just get one shotted from ANYWHERE). Some of the missions are so horribly designed that there is literally nothing you can do on the harder modes unless you just keep reloading when rng doesn't go your way (looking at you paralogue #2). Oh and they were kind enough not to include a restart mission or restart game option, you know something that games have had since the early nineties - so to add to your frustration you have to hard reset the game each **** time **** strikes during a mission (which is FAR too often). Same classes as EVERY other fire emblem game, same exact class progression as EVERY other fire emblem game, same awful dialogue and awful storyline as EVERY other fire emblem game, and same exacty party makeup from start to finish as - you guessed it - EVERY other fire emblem game. If you enjoy throwing full priced triple A money at games like Call of Duty and Madden that re-release the same game for a decade, or if having to only really play the game with 3 different character classes since every other single one gets one-shotted no matter how "strategic" you try to be (really the only strategy in this game is praying to the RNG gods you don't get crit'd) then THIS is the game for you! Such a good game, right up there with all the greats, TOTALLY deserving of a 9+ score! Thanks everyone for leading me to believe this was an actual good fire emblem game for once, I'll never trust you again.
3DS
May 1, 2015
Grand Theft Auto V7
May 1, 2015
The first 10 hours or so of this game had me feeling more like it was about a 9, it starts off really well and is very fun. But once you get into the "meat" of the game, you get the typical Triple A "mile wide, inch deep" type bs where you start to discover the game falls off to mediocrity. My main qualms: -No purchasable safehouses. Seriously? You can even do it online and in the beta, but why not in the single player game? Why not at least have some DLC? This is absolutely ridiculous. One of the most fun aspects of the previous games to me was having multiple safehouses I could not only duck into and lay low, but also to store cars at. You only get 1 to 2 safehouse per character and they can only be used by those characters, and they are default given to you based on the story. Lame lame lame -Clothing options ****. There are only really 3 different clothing stores, and you can't even buy the same clothes for all the characters. You also can only pair certain shoes with certain pants, which makes it way harder than it needs to be to form a cool outfit, especially for characters like Franklin who when they go into the "nice" clothing store, can only buy Chinos as pants, which aren't able to pair with the "nice" shoes. in fact there are no "nice" pants you can buy for him, rather you have to buy a full suit, but if you want to get any of the cool sports coats or jackets, you can't wear any good pairs of shoes with them because since it is not a full suit you are forced to wear chinos or other pants (none of which are allowed to pair with nice shoes) -The missions become lame after a while. They go from making me feel like an action start, to just fighting against the controls of the game to to tedious tasks. Flying missions are all horrible and unfun, as are many of the sidequest. -It is unclear the difference between "pocket money" and "bank money". You keep getting these emails that show you are collecting revenue, but it is a pain to try and figure out where this money actually is. After googling for several days and posing questions on forums I finally figured out where it is. -The swimming controls are horrid, and make zero sense. Why is the jump key by default the same as the dive key? And why should I have to google how to swim up every time I'm caught underwater losing breath because it's insanely overcomplicated to figure out how to swim back to the surface? So many unfun incredibly anger inducing deaths have come from drowning. -Michael and Trevor's powers are too similar. They are essentially the same thing, "Be good at combat". Why not diversify and make one of them good at parkour or something? Have Franklin be the driver, Trevor be the crazy gun guy, and Michael be the physical specimen that can jump over huge distance, run fast, climb walls, basically specialize in getting away via foot, and also be really good at hand combat with special moves and such. -In general there's nothing good to spend your money on. You can spend money on property, which you can't even enter or customize, it just makes you more money or gives you unfun non descript missions to undertake. All the guns are cheap and ammo is cheaper. The clothing is limited and not done well. There are no safehouses to buy cool mansions or lots of various ones to just have around the city. Spending money on cars is useless because the characters just have their default vehicles and there are only like 2 or 3 garages per character, and most missions will erase your car randomly so... yeah -Lack of heists. Come on, you know we want to do the heists mainly. You get to do one at the beginning of the game, and it leads you to believe there will be many with this whole explanation of choice of characters and gaining experience. In the end it really just doesn't matter at all, and you go through suuuuch a long drought in the game where you never even get the opportunity to pull a heist after the first one (you even get teased with a heist where you can't choose any of the characters, and get no actual reward from it) -No way to choose a set of outfits your characters can be found in. They always make the characters look like idiots, why can't I lock in the set of outfits that they can randomly be found in? Such a simple thing that can add so much more fun to the game.
PC
Dec 26, 2014
The Binding of Isaac: Rebirth10
Dec 26, 2014
It has been years since I was so pleasantly surprised by how good a game can be. I was a fan of wrath of the lamb, but this game just takes that and absolutely perfects upon it. Everything about this game is amazing. The soundtrack is incredible, the artwork music and gameplay are oozing with originality (something that the gaming industry lacks these days). My only qualm is that you can't get more than 2 rows of hearts anymore, I guess that is a balance decision but personally one I don't feel was necessary. Other than that, every single change makes perfect sense though. There is so much content that I don't think there is a single game in the history of gaming that can possibly top this in terms of the price you pay for the game compared to how much replay value you can get. And would you believe that there are no microtransactions in this day an age!? Woah, what a concept! This game rules, plain and simple, I generally hate most games these days but this one shines forth strongly amidst a sea of mediocre games that came out in the last few years as a truly bright spot and incredibly well done game.
PC
Dec 24, 2014
Super Smash Bros. for Nintendo 3DS / Wii U6
Dec 24, 2014
Well it's a smash bros game so it is bound to be good, but is it really that good? My overall experience so far with the game has been of slight disappointment, about the same I felt with Brawl but for slightly different reasons. I'll list my biggest gripes to let you know what I find frustrating about the design of the game: First and foremost - when you have three generations **** that have taught you that the backmost left and right triggers are for shield, and the closer smaller trigger button(s) are for grabs, why would you go and change that for the wii u controller? And not only that, but this is the most ridiculous part of all - why would you make it so the only way you can change controls is to assign them to a "name", and then give you absolutely no way to choose a default name for your controller or login? That makes absolutely no sense, and is mind numbingly frustrating to deal with when you forgot to change your name in the bottom left before every match or game mode, and you go to execute a block, roll, or grab, and the buttons are reversed from what you've grown to learn for nearly a decade **** existence. That's an automatic -2 from the score right there. No excuse for them to overlook this, you can't tell me not one person in that entire company could have thought this to be a bad game design decision. My next issue is the removal of the adventure mode in favor of this smash tour mode. Smash tour mode simply put is just lackluster. It is too rng based and there isn't much skill to be had here, I guess they wanted to make a mario party type hybrid mode in the game? I'd be fine w/ it if they still included the adventure mode, which in my opinion was incredibly fun in melee/brawl. You can't even choose the difficulty level on the ai opponents for the board game mode, so clearly it was rushed out, the whole game seems like it was released a bit early to be honest. -1 for the exclusion of adventure mode and addition of rushed modes that don't really work that well. There is also lag present in the game, which should just not be happening in this day and age for console games. You know exactly the hardware your game will be running on, if it is lagging as often and as badly as it does. -1 for this. There are other minor qualms I have but the above are mainly why I have to detract from the score. The "good" has already been highlighted by enough reviewers already that I don't need to go over that, but I am mainly writing this review to give you a little more realistic view of what you are getting with this game, if you are irked by the type of things that irk me.
Wii U
Nov 19, 2014
This War of Mine3
Nov 19, 2014
This is one of the buggiest games I have ever played in my life. Good luck playing for more than hour without your game crashing, and your progress getting completely jumbled up to the point where it ruins all the fun if you care about continuity for your playthrough. Often times the game will resume on a day 2 days before but give you random items for both days. Even leaving the game through normal methods (which is far more rare than the game just involuntarily crashing you out) the game NEVER properly saves your progress, I'll meet a new character and have them join my party, just to leave through voluntary menu actions, come back and I'm on the entire day before. It's a joke of game to be released and not still considered beta, or I would argue even alpha. Even if all the bugs were fixed, it's still a mediocre game with a good message. Probably a 7/10 if the bugs ever get fixed. It's just your run of the mill unoriginal crafting and trading system mixed with some elements of terraria and dwarf fortress.
PC
Oct 26, 2014
NBA 2K152
Oct 26, 2014
Is an upgrade form 2K14 even saying much? This game just ****. Everytime there is an update it just exits you out of the game without warning and you lose your progress while it patches the update. The game is glitch central - you'll be hard pressed to find a game where your entire team doesn't teleport at least once or twice. The controls are just plain horrid. It's like I'm playing in an ice rink with the way your guys just slight away from a quick flick of the control stick. My player mode is once again a joke. Try to guard someone and see just how "fun" this game is on defense. Something as simple as being able to follow someone on D is Dark Souls level hard, not because of actual good game design and challenge, but because figuring out the random ass controls is about as unintuitive as it comes. I guess it would be too much to ask for to be able to just oh I don't know.... HAVE YOUR GUY MOVE ALONG WITH WHAT YOUR CONTROL STICK IS TELLING HIM TO DO. But no, not in this game. In this game if you have the ball near the top of the 3 point line, and you catch a pass where your control stick was even slightly moving backward, you'll get the "pleasure" of watching your guy run all the way into the backcourt and force a turnover, the whole time your control stick will be pressed forward but it won't do a damn bit of good. You'll have the "pleasure" of hitting the block button when someone goes up for a shot, only to have your block register through 2 seconds later, and get minus points for bad block attempt, and letting your man score. You'll have the "pleasure" of performing a dribble move to juke a defender, leaving a wide open lane to the basket, only to have the **** un-cancellable animation of your ball handler take the 2 extra seconds it needs to complete, and by that time your guy will be drawn like a magnet back to his defender. It is the worst controls I think I've ever had the displeasure of having to deal with in a sports game. They've never been good, but this **** company seems to somehow top their awfulness with each successive release of the game. Nothing makes sense in the my player mode either, as per usual with this franchise. When it's time to sub-in, you have to wait to watch the next play before you get to come in, and it's always whomever get's the rebound, randomly calling a timeout. Makes total sense, right? What a great feature, having your gameplay delayed just to watch the absolutely **** AI **** play against each other for a possession, followed by a **** called timeout, just so you can get in and watch your guy **** try and follow what you input into the controls. The game fails on so many levels, but hey, they paid off the review sites so people will keep buying their awful product. Such is the modern state of gaming. Yay.
PC
May 19, 2014
Champions Online4
May 19, 2014
This game is in every way shape and form a step back from a game that already came out 10 years ago - City of Heroes. Why they decided to continue Champions Online and completely shut down CoH completely baffles me, I guess the microtransaction model was already in place for Champions so it seemed more profitable. Regardless, I've lost all respect for the company for selling out like that. Basically the game is your standard free to play microtransaction bullcrap that plagues the market today. Some of the ploys they use to get money are laughable. For instance, when you build your first character, there will be items included in things such as a Halloween pack and a dryad pack that allow you to select them without having an indicator by their name that you have to purchase them (even though there are other items that are selectable such as Ancient Armor cosmetics, which clearly state they must be purchased) - so basically it tricks you into thinking those items are selectable and available for your character, then once you are done finishing your character it pops up a dialogue saying you have items that must be purchased otherwise they will not show in game, because it turns out (shock) that you have to pay for things like the halloween pack and dryad pack... what an absolutely scummy way of trying to trick users into paying. On top of that the character creation is just a huge step down from CoH, half the items when you put in certain combos and certain scalings (common ones I might add) have awful looking graphical glitches like a shoulder pad having your shoulder pop right through it and show visibly from the outside. On top of that, when you get into the actual game, it's cell shaded (even though the character creation screen WAS NOT) and you basically get a character that doesn't even look like what you created. In general the cel shaded graphics look like ass, and it is also a huge step backward from the already gorgeous game with 10 year old graphics - CoH. There are also less than half the choices for unique and cool skill sets that CoH had, which is ridiculous. The only melee classes are weapon classes, so forget the cool things such as claws and spikes. Combat is awful, and leveling up is dumbed down, basically they made this game for people that don't want to worry about building a character rpg style, and just want to play some mindless arcade-like game. The game has half the character and passion the original game had, it's really sad to see this is what is left of the once glorious CoH. If you want to play a free-to-play mmo with superheros (or any mmo with superheros for that matter) the DC Online game is the only way to go. It's not perfect, but it's better in every way shape and form than this lackluster game "Champions Online" is. Don't waste your time with this game, it's trash.
PC
May 7, 2014
NBA 2K140
May 7, 2014
Horrible horrible horrible game, built for frustration and not much fun to be had. The controls are abysmal, they are on the level of the worst play controls for any game I've ever played. Trying to control your players is like trying to control someone with a 2 second reaction time on the slickest of ice. Nothing makes intuitive sense in this game AT ALL. From the times you will press the pass button and instead of passing to the most obvious wide open player in front of you, it throws it across the court to a guy in double coverage, to the times when your guy is tripping over his own feet for 3+ seconds while you are unable to pass it to the painfully wide open guy - this game is just awful. Running a play from the play book is comical, good luck trying to execute any of that in a timely fashion. The game doesn't even feel finished - and it's like the 10th incarnation of this trash so there's absolutely zero excuse. The MyCareer mode is a complete joke. Playing offense is atrocious enough with your completely gimped player, but defense is just beyond believable. How do people put up with this **** I guess I forget the demographic that typically gets sold on this game hasn't necessarily seen a good game before to know how comparitively awful of an experience this game provides compared to even the most mediocre of games out there. I played perfect defense (which is hard enough to do in a game that provides no good way to defend a ball handler) and was up in a guys face the whole time, all the way until the point where I'm directly on him and jumping up to block his shot, perfectly right in front of his face. Shot **** violation. Do I get "team points" for forcing the violation? Nah. But what do I see as the screen refreshes and the ball is being inbounded? Yep - I lost team points for "Bad shot block attempt" ARE YOU KIDDING ME?? If you have any self respect at all, don't throw your money at this sorry excuse for a game. Even getting it on sale for 7 bucks was not worth it in the slightest. These game devs must be laughing all the way to the bank with this trash, it's even worse than Madden if you could believe it.
PC
May 2, 2014
Banished6
May 2, 2014
Honestly it doesn't nothing that Dwarf Fortress (a completely free game) doesn't already do, in fact it does about 10% that game does. All it is, is a hyped up rip-off of dwarf fortress with clean graphics and simple game play. The game isn't awful, but it's painfully mediocre. There are lots of bad mechanics, such as having houses starve or freeze to death because one other house is randomly hoarding all the food/clothing. And there's no way you can directly fix that situation, basically you are stuck with hoping everything works out fine at the market place. On top of that, there just really isn't much to do or see in the game. There aren't a whole lot of structures you can build, and after about 4 hours of playing the game you've honestly seen all there is to see, at that point it's just expanding outward using the same structures you already have, just building more of them. Overall, a pretty hyped up game for such a mediocre bland experience. I'd say save your money and just play dwarf fortress or even prison architect - both are vastly superior games.
PC
May 1, 2014
Nox9
May 1, 2014
To this date this game has the best combat for any isometric/top view "hack n slash" rpg that I have ever played. It is a very unique game in it's own right. Pretty much every single game of this style copies the Diablo formula of having randomized items, one same story for every class, respawning enemies/bosses, and a centralized town that you keep coming back through each stage or act. Nox follows none of these formulas and is it's own game, which is something I appreciate in this day and age where unique and innovative games have nearly gone extinct in the non-indie world. The controls and hit detection are spot-on. The vision system is very cool too, basically you can't see around object blocking your view. Windows are very cool and especially cool in multiplayer. Each class you can choose has an entirely different playthrough than the other classes, which makes you actually want to complete the game with each character since you're not just rehashing the same thing you already played each game. The spells in this game are the best I've seen, even better than diablo ii. There is a large variety of spells that all have very unique characteristics. It actually takes skill to use them as well, instead of just pointing, clicking, and letting math do the work. On top of that, you can combine 3 spells together to be placed into a trap (wizard) or a suicide bomber type summon (conjurer) The enemy bosses are challenging and each pose a unique method required to defeat them. You actually have to know the enemies spells and skills in this game and know the proper way to evade them or counter them. I actually really enjoy the design of the towns as well in this game, everything is visually pleasing and just "makes sense". The multiplayer was very unique, on top of having your standard modes like deathmatch and CTF, they had a mode that was basically soccer, except of course you could kill each other while trying to get the ball into the goal. All in all the game was incredibly fun to play, with many unique features and sadly we probably won't get to see a game like this ever again with how the economy now works as far as games are concerned. Originality and innovation fall the wayside to tried and true formulas already proven to sell.
PC
Apr 21, 2014
Dark Souls5
Apr 21, 2014
The only reason this game is hard at all is because hp is pretty much useless - you're going to die in 3 or less hits no matter what health you are. If they'd just be more forgiving in the game it'd be something i could enjoy, but instead what I get is a game that is far more frustrating than it is enjoyable. Call me crazy, but the reason I play games is to have fun. I suppose that's not the point of this game, because it certainly isn't that fun when you die and lose literally everything you accumulated (and if you used any consumable items, they've now gone to waste). Basically the only reason this game has the hype that it has, is that they just made the default and only selectable game mode the "insane" difficulty option. It **** because I feel there's actually a good game here waiting to be played, unfortunately I have neither the patience nor mad skills to experience it. They should have just had an "easy" mode or something for players that don't enjoy playing the same section of a level 50+ times just to get that "perfect" run where you play absolutely perfectly and don't die. Hardly anything in the game is explained either, so unless you google things, you will never know what half the stats or terms in this game mean. Even with the in-game tooltips, it doesn't explain anything. On top of that, the game itself has some serious flaws. First off, you can't change the control scheme, which is completely unacceptable, first on the principal of it all, but furthermore for the fact that the default scheme makes zero sense and half the time you make a mistake it's because of the AWFUL control scheme. None of it is intuitive. The lock on mechanism is completely broken too, it never locks on to who you need it to, and you can't just cycle through enemies, you have to unlock on, then relock on and hope the game magically chooses the correct. All the while this is happing, you are getting peppered with fire bombs, the camera is swinging around in all manner of horrible directions, and your block direction will be compromised and you will probably get hit, which will take half your **** hp away. All in all it's a gimicky game that should be thankful as hell that it's hype train went "viral" and allowed a pretty mediocre broken game to sell tons of copies, and gather rave reviews that it absolutely does NOT deserve. Avoid this game unless you are a hardcore gamer that loves playing games on insane difficulty from the get-go.
Xbox 360
Apr 19, 2014
Hearthstone: Heroes of Warcraft3
Apr 19, 2014
This game really just isn't fun, like AT ALL. I sincerely don't get why everyone keeps playing this game, hell I don't get why I played it for so long ( I have over 1000+ wins on record in this stupid game) Watch any streamer that plays this game and you'll see that there is ZERO fun to be had in this abomination of a card game. Blizzard should be ashamed on many different levels, on the actual design of the game, but also the amount of game breaking bugs in such a simple game that they just leave unchecked for MONTHS on end. They aren't ashamed though, because they are clearly not the same company that made masterpieces like Diablo ii and stracraft back in the day. They are laughing all the way to the bank with this one. The game is so rng based it isn't even funny. All it accomplishes is that it leaves you frustrated when it doesn't go your way and slightly amused when it does. There is in fact SO much RNG in this game that you'll never get to witness your "good play" producing results unless you play hundreds upon hundreds of games and somehow keep track of plays that you made. Otherwise you can play absolutely perfectly, and your opponent can play like a complete noob, and it doesn't matter, there will be NOTHING you can do to win, because rng will **** you over that hard. Take this scenario for example, you play an "amani berserker", which is a card that has 2 damage and 3 hp, but has a condition that when it receives damage of any sort and survives, it will gain +3 attack. Now on your opponents turn, let's say they play a "mad bomber", which is a card that will fire off 3 random bombs to any random targets. So in this scenario, playing that mad bomber is a "dumb" play because there are 3 targets for it to hit, and it's likely to land one of those on the amani, thus giving it the +3 attack bonus. But nope, all 3 bombs hit the amani and your opponent just got rewarded for making a dumb play, and you are SEVERELY behind now at that point. Yay, sound fun? No? Well that's because it isn't. This type of crap happens ALL THE TIME IN THIS AWFUL GAME. There are tons of cards like this mad bomber car, that are completely rng based. There is even a card for priest that will summon any random minion from your opponents deck into the battlefield. This can absolutely break a game. Why would you EVER have a **** card like that in a game that you wanted to have any semblance of competitiveness? There are 2 game modes to play - constructed and arena. Constructed is boring, you'll only see 5 or 6 decks because the game is so cheesily designed that at any given point there will only be a few optimized decks that are viable. The other mode is arena, where you get a random deck created from a random selection of cards that you draft from. This mode is almost fun, because you actually get to see some variety instead of the same cards over and over again, however once again it is TOO RNG based, to the point where there's not a chance in hell you can beat some opponent's decks, and you have to FREAKING PAY to play the damn mode. That is unacceptable on so many different levels. You pay either 2 dollars USD (they're taking real life money in a game that, by the way, has game breaking bugs, such as not even letting you get pas the mulligan screen to play your match that you just PAID to be able to play), or you can use 150 in game coins, which take FOREVER to acquire. You will get 1 quest per day, if you're lucky it will earn you 60 gold but most only earn 40 gold, and you can earn 10 gold for getting 3 wins in constructed play. So basically, you're limited to maybe one arena every other day or two days depending on how good you are. You can earn the gold back if you do well enough in an arena, but that's pretty much once again all up to the RNG of the opponents you get (match making is HORRID in this game) and the RNG of your own deck. All in all, a very disappointing, promising but horribly executed buggy game that is 10% fun and 90% frustration, rage, and generally unfun moments that leave you wondering why you wasted time and/or money on this trash in the first place.
PC
Jul 31, 2013
Dota 26
Jul 31, 2013
Very overrated game. For being supposedly one of the most played games on steam, it has THE WORST match making system I HAVE EVER SEEN. EVER. IN THE HISTORY OF EVERDOM. It takes on average around 15-20 minutes just to start a game, sometimes closer to 30 minutes. This is because it usually takes around the 7-10 minute range to find a lobby, and 50% of the time from there someone either drops out or leaves, causing the whole process to start over again. Compare this to LoL where it takes probably around a minute on average to find and start a game. So you'd think with all that time being spent finding people to match with it would be due to the complex algorithms being performed on the back end for their magnificent matchmaking system, right? WRONG I've never even SEEN a matchmaking system more broken. Every god damn game of Dota 2 is a steamroll for one side. If you're winning it just gets easy as hell and you can play as sloppy as you want. If you're losing there is pretty much nothing you can do to make a comeback, and you're then forced to watch the other team toy with you instead of ending the game. And you can't agree to a surrender in like oh I don't know EVERY OTHER MOBA GAME EVER MADE. Seriously.. why the can't your team agree to a surrender? Why do you have to just sit there while the other team kills you IN YOUR FOUNTAIN? You can't leave the game because you basically are tracked for games you leave, so what are you forced to do after this game you already spent 20 minutes waiting for and 50 minutes playing a lopsided unfun steamroll on? Wait 10 more minutes and just watch the other team toy with you, like happens every god damn game. Horribly horribly inexcusable to not have a surrender option. The lack of a surrender, long match making times, and horrible match making of skill is where I downrate this game mostly. The other reasons I downrate it are the before mentioned horrible snowballing this game employs. If anyone on a team feeds AT ALL it's GAME OVER. disgraceful. The other thing is the game simply is laughably imbalanced. For instance, some characters just **** complete ass, like the brood mother. You can't ever use her spiderling skill because a.) they aren't even that good, but more importantly b.) They give the enemy experience when they die, and most importantly c.) They give the enemy gold when they die. Considering how weak they are, any decent AOE spell is going to kill em all and put the enemy WAY ahead of you, like basically a heroe kill's worth of gold and exp. It's ridiculous. And it's pointless to use the spiders in any other way than bunched up, because on their own they can't do **** Compare that to a phantom lancers illusions which give NO GOLD and basically NO EXP when killed, yet they are probably close to 100x more useful than a spiderling. SO MUCH SENSE BEING MADE BY THIS GAME. And you can easily see on the stats that the game is horribly imbalanced, broodmother has something like a 37% win rate, so I have facts to back up my statements. THAT IS NOT A SIGN OF A WELL-BALANCED GAME PEOPLE. Aside from all that the game plays well, a lot of the heroes actually are designed well, such as spirit breaker and pudge. The game requires much more skill than LoL to play which is something that I like. Landing a Pudge hook from long range or concealed areas is infinitely cooler than landing any skillshot in LoL, and the heroes are much more dynamic in their move sets.
PC
Jul 31, 2013
Rogue Legacy7
Jul 31, 2013
This is an alright game with a good amount of replay, but in my opinion it does fall slightly short as a rogue-like. If I'm comparing it against Binding of Isaac, they are somewhat similar in that they loosely follow some old-school well known games (in BoS it was Zelda, here in RL it is castlevania). My first complaint and complement are intertwined and it has to do with the character selection screen. You get a choice between 3 different characters, each of which has different "traits" (can be positive things like larger knockback, or negative things like hallucinating enemies that aren't really there), and each of which is a different class (if you've unlocked them). What I like about that: different traits. This is a cool concept. What I don't like about it why can't I just choose which class I want to play? If you've unlocked a class, it shouldn't be random whether or not you get to play them. This game would be infinitely more fun if I could do successive playthroughs getting better with one class at a time. The classes are so vastly different in how they're played that it makes it TONS more difficult than it needs to be to ramp up in skill, because you're constantly having to switch between classes that have completely different skill sets. My next complaint would be the controls. They are not atrocious but they are not great. The downward slash move is very inconsistent and random in both when it wants to hit and how high it's going to fling you after hitting. I'm fine with it being a hard move to pull off, but the difficulty of it should not be in the awful control of it, and that's what it currently is. On each playthrough you earn coins that you basically use to purchase "upgrades" and unlock new things such as classes, weapons, and powerups for your characters. You can also "lock" down a dungeon for the price of 75% of all gold you make, which is a cool feature. You lose all the gold you don't spend once you re-enter the dungeon on each playthrough. There is an expensive upgrade you can get which lessens how much you pay to enter the dungeon, but it is an absolute joke of an upgrade and in all honestly even fully upgraded you'd still be paying all your money back essentially. So this sort of leads in to my main qualm with this game. It's not really a "rogue-like" to me. The only rogue-like aspect of the game is that when you die, you're dead, and that the levels are randomly generated. One would think that's all it takes to be a rogue-like, but playing this game made me realize that's just not what makes a rogue-like a rogue-like. Rogue Legacy is a game that you basically have no chance of beating on your first play through. This is because you have no upgrades to handle anything past the first 2 "stages" of the game. You'll get to areas where enemies just 1-hit you, only because you didn't get the "stats" required to do that area. This to me is not a quality of a rogue-like. You basically have to play the game over and over and over again, until your stats get to a point where everything is just easy to you. Along with that, the bosses are not random, and once you kill them (there are only 4, 1 for each "stage", then some final post-game bosses) they are dead for good, and you never face them again on the "stage" on subsequent playthroughs. That is just who thought that was a good idea? The bosses aren't that great either, compared to the bosses in Binding of Isaac it's night and day in terms of how well they are designed. The bosses are a very "low" point for rogue legacy. Also as you advance in stages, every enemy is just a rehash of a previous one, so variety is not a strong suit of the game either. All in all, rogue legacy is a game that you probably won't regret purchasing, you'll get many hours of fun/frustration out of it and it is solid for the most part. It's no binding of isaac but in terms of side scroller "rogue-likes" (I use the term loosely) it's probably your best option at this point.
PC
Jul 11, 2013
Marvel Avengers: Battle for Earth0
Jul 11, 2013
This game is as bad as it gets. What is redeemable about this game AT ALL? Hmm? It's so blatantly obvious they just wanted to crap out some game with a marketable cover pic (The Avengers, following the release of the movie a couple years ago) so they could sell it as a lunch title for the WiiU. The gameplay is beyond awful, even the worst NES games I've played dont' compare. All you do is move side to side and then use any of your generic attacks, some of which require you to play a "minigame" where you draw some outline on your wiiu to execute the attack. It's like I'm playing some awful flash RPG from some flash game site, except at least those are fun for a good 30 minutes. How can anyone give this game higher than a 1 or 2 for a rating? What is fun about this game? There is literally no real gameplay elements at hand here, it takes ZERO skill and is basically just a "play this drawing minigame over and over again" type game. It's actually depressing to me that a triple A title like Ubisoft can get away with releasing this garbage. I heard bad things about the company but never really noticed it until now, and I will surely stay away from anything with "ubisoft" stamped on it from here on out. AVOID THIS GAME AT ALL COSTS IF YOU ENJOY GOOD VIDEO GAMES.
Wii U
Jul 20, 2012
The Binding of Isaac: The Wrath of the Lamb7
Jul 20, 2012
Wrath of Lamb fixes a bit of what was empty in the original game. There's still major design flaws in the game (IE having dungeons generated with tons of things you have no capability of getting no matter what path you choose, basement doors opening up right from under you and taking you to the next level before you can get the powerups after a boss victory, enemy health bars being completely not accurate for instance having an empty bar of health and still going on for a good 10 **** shots, etc. etc.) and there are still plenty of bugs. Trinkets are added which are a pretty "meh" addition in my mind, one HUGE qualm I have with them is that most of them are slight stat boosters, yet you get NO indiciation of what they do - it isn't like a normal powerup or item where in the bottom right it displays what it does, and you can't hover over the item icon or anything to get a brief description of what it's doing (That would just be TOO useful now wouldn't it?), basically it forces you to go outside of the game and look up online wikis to see what they do. That's **** unacceptable - bad design at its finest. On principal I also think it's **** you don't have an option to play normal binding of isaac gameplay, once you purchase this game through steam you're **** stuck with it. There's no option in game, no option to uninstall, nope you are now playinig wrath of the lamb indefinitely. Unaccaptable and lazy on behalf of the developer. I'm giving it a decent rating because despite it's flaws (which really irk because they'd be EASY to overcome if the developer wasn't so lazy) it's a HIGHLY replayable game, with a great amount of challenge and variety. Well worth the 3 bucks or whatever the **** it costs, it's definitely worth the money, just be prepared to rage often and heavy.
PC
Jul 20, 2012
LIMBO6
Jul 20, 2012
Overall this game is mediocre at best, I feel 6 is about as accurate as you can give it. Is the game well designed? Yes. Is it well polished? Yes. Is the art unique and artistic? Yes and yes. Ok, so the game is well designed and looks good. How does it play? Is it fun? Is it challenging for the right reasons? What's the overall sense you get from the game? Well this is where it starts to fall falt on its face. First - the play control is AWFUL. Jumping is not smooth nor is the movement and momentum. When half of the challenge of the game involves getting around its awful play control, you have a problem. Furthermore, what about the puzzles? Were they clever? Did they make sense? Were they somewhat intuitive? Too easy? Too hard? I will say that to all of the above it's about an even 50/50 yes or no depending on the puzzle. Some were pretty good, others were just inexcusably awful. Again, most of the puzzles only become a puzzle due to the **** controls. On top of that, some of them just weren't clever... at all, and actually made me pissed at how minimalistic they ended up being (some would call this a good thing, I personally do NOT). And another thing - only in VERY rare cases will I forgive a game for having water kill you. Limbo is not one of those games, in fact it may very well have some of the most COMICALLY BAD water deaths I've ever seen in video gaming. Aside from wading through puddles that are waste high, only to die if you accidently poke your head under water for one millesecond - there are also moments in the game where the water is rising and if you are submerged for even the slightest second you drown. This is not good game design, all it ends up being is a cop out by the developers and in the end it won't score you any points with me. There should be NO reason that I die in a puddle of water that literally extends just slightly longer than the length of my body. Overall you have to ask yourself when playing through a game, "am I having fun?" Well, most of the time in my playthrough of Limbo (short by the way since the game hardly has anything to it) the answer was "No, not really having that much fun". So take it for what it is - it's a game you can appreciate for the effort put in, but as a game itself it doesn't execute very well.
PC
Jul 17, 2012
The Legend of Zelda: Ocarina of Time10
Jul 17, 2012
In my not so humble opinion there are only 3 games in existence deserving of a "Perfect 10" - Chrono Trigger, Link to the Past, and Ocarina of Time. This game is flawless - I can't make one legitimate complaint about this game. The closest I can get is to complain about the water temple - but does the water temple make this game bad? Was it bad itself? I don't believe so - it was difficult: However it was still masterfully designed, and the way it all tied together was in my opinion beautiful in the end. Just because something is difficult, it shouldn't mean that it is inherently flawed. Difficulty is flawed when it's due to bad design - example being a game like Binding of Isaac where you can go through dungeons with tons of locked doors and chest but not one god damn key included in the entire stage - that's difficulty through bad design rather than difficulty by intention. Everything about Ocarina of time was absolutely perfect - the dungeon design, the overworld design, the villages, the music, the sound, the control scheme, the item variety... EVERYTHING. Best game of all time along with Chrono Trigger and Link to the Past, anyone that says otherwise simply doesn't know video games (or doesn't share my exquisite tastes)
Nintendo 64
Jul 17, 2012
Team Fortress 29
Jul 17, 2012
At first I was hesitant about this game for how minimalistic it was compared to TFC, however it quickly grew on me. The game is far more balanced than its predecessor, and boy is this one well polished multiplayer FPS. At free-ninety-nine the price is more than right for this game, and they've done an excellent job of not making new items overpowered than any of the originals. All the classes and item layouts are extremely well balanced for how much variety there is, the gameplay is tight as hell and smooth as butter. Map designs are good but not great, with the exception of Payload maps which are excellent. My one qualm with this game is the crates - 2.50 for a **** key? Give me a break!! You can buy most of the items that you directly want for .50-1.00, but to open a crate which gives a completely random chance of getting the item you want (more often than not you don't get it). 2.50 for 10 keys seems like a much more logical deal. Oh well though, the game is in my opinion the best multiplayer experience as far as FPS goes at the moment, with no games in sight overtaking it in the foreseeable future. It's the starcraft 2 of FPS multiplayer, it's that good.
PC
Jul 17, 2012
The Walking Dead: Episode 2 - Starved for Help8
Jul 17, 2012
[SPOILER ALERT: This review contains spoilers.]
PC
Jul 16, 2012
Dear Esther1
Jul 16, 2012
How the hell do they get away with charging money for this piece of trash? This is not a game, there are no gameplay elements WHATSOEVER. You literally can't interact with ANYTHING in this game. There's hardly anything in the game, I beat it it under an hour (or finished it I should say, like I said there are no gameplay elements whatsoever). Apparently there is supposed to be a story here but it's so unintelligible that by the end you'll be left scratching your head as to why you wasted all this time thinking the story would tie together somehow. The creator of this game must think he's a real Stanley Kubrick, but in the end it just reaks of Uwe Bol. Trash trash trash... just utter trash, don't waste your money on this. It's not even a good looking game, the island is bland as hell and aside from a grant total of 3 or 4 structures and some meaningless paintings on the walls every now and then - the level design is literally just bland rock. The only reason I even give it a 1 and not a 0 is because I guess at least they spent a long time building their boring bland island, and I suppose there were 1 or 2 views that looked decent. In the end though avoid this game like the plague, it isn't even a game, nor is it art. It's utter **** seriously **** this bull**** I expected more from a game receiving such good ratings, you all make me sick.
PC
Jul 14, 2012
The Binding of Isaac2
Jul 14, 2012
This game will make you rage, and for all the wrong reasons. Where do I begin... The idea of randomly generated dungeons is a good one... but it ends about right there. The level design in this game is ATROCIOUS! You wanna know the difference between a good game like Link to the Past and an awful one like Binding of Isaac? Everything has purpose in the dungeon. Not in BoS though, here you'll have COUNTLESS play-throughs where there will be items and areas that are just completely in-accessible because of the way the dungeon is "designed". For instance, if you don't give even one key or bomb in the entire first dungeon, why oh WHY would you have a bunch of locked chests, boulders that block areas off, and locked doors? That's **** AWFUL design, and it's a complete cop-out to call this level of randomness a "feature". It's just lazy, sloppy programming at its finest. On top of that the powerups and items are so imbalanced that on some playthroughs I will go so far as to say that it is literally IMPOSSIBLE to beat it with what's given you. For instance, there are enemies in later dugeons that are so fast that if you didn't get enough speed upgrades (or got screwed by pills or items that permanently slow you) you will have NO CHANCE of outrunning them, and thus cannot beat them without taking TONS of damage. Moreover, if you didn't get proper firepower upgrades randomly generated for you, there will be rooms with hordes of beasts that can't actually be beaten. That is **** INEXCUSABLE. That doesn't scream "feature" to me, it screams "MAJOR DESIGN FLAW" to me. Most enemies can fire diagonally, but you can't. Your best bet is to slightly angle your shots by running in the direction. It's just plain awful, and there are SO many god damn things that can screw you over in this game. For instance if you beat a boss and happen to be standing on the place where the "stairs" open up, you immediately get thrust into the next level BEFORE you ever get a chance to collect your much needed powerup. This is also **** awful design, horrible horrible horrible horrible. Put a **** delay in at least for christ's sakes. Overall this game is just plain ass. There are not many redeeming qualities, it really should be a free game because I already regret the 1 dollar I spent on this piece of **** and the 20 bucks I'll have to pay to buy a new god damn keyboard from slamming it in frustration. **** this game and **** the developers for knowingly releasing such a piece of trash. Didn't the release Super Meat Boy? How did they go from THAT to THIS??!! Makes no sense, maybe they bumped their head somewhere along the way and got brain damage. Avoid this game at all costs, I am convinced the people who enjoy it don't actually enjoy it, but are rather buying into the hype because it's made by the SMB developers. If they took one god damned second to critically look at this game they'd realize how **** awfully designed it is.
PC