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An extremely well-done genre mix with massive battles and fantastic graphics. Both the base building and the RTS elements work extremely well.
The Riftbreaker is a chaotic mess that spans several genres and comes out as perfect as Grandma’s Christmas Trifle. It doesn’t make sense at all but it comes together so nicely and seamlessly, it gives the user a completely unique and challenging experience. Whether you are into tower defence, RTS or even bullet hell or hack & slash, The Riftbreaker is going to give you one hell of a wild ride, and you better hang on for dear life.
A fantastic game for any base-building fans, The Riftbreaker’s tight combination of action-RPG and tower-defense elements produce an addictively fun experience well worth the inevitable hours you’ll lose to it.
8
Prom47
I really love this game. I get much fun playing this game excellent graphic and elaborate world and details. What I'd improve: 1 Game Balance In a late game, the difficulty seems to be unbalanced. Feeling overpowered and using other turrets and weapons becomes pointless. You can couple basic turrets and weapons that are maxed out, go the whole game. 2 Side quests seem monotonous and repetitive. For example, with the same waves and comets that fall, they are no longer interesting to study when you go through at least a quarter of the game. 3 I'd improve also main quests and campaign history. For the basic they are very good, but seems the campaign needs more detail and character motivation. Add more kinetomographic clips, this is on the last place. Thank you for an excellent game.
6
apeot2002
The Riftbreaker tries to marry Diablo and AnnoThe Riftbreaker swims in the wake of Factorio, borrowing both the isometric perspective and the main gameplay pillars from that game. Its supposed selling point is a quite highly produced storyline and an emphasis on the personal involvement of the main character in the defense against thousands of bloodthirsty **** player steps into the shoes of Ashley, a lonely explorer on an alien world full of unspoiled natural riches and slavering beasts, her only companion a combat and construction suit driven by an AI core, able to conjure whole production lines of resource gathering buildings as well as an entire arsenal of automatic defense systems from thin air. The suit also comes with two weapon slots and a bunch of special combat abilities. We look down on our unequal pair and the planet’s alien landscape from a zoomed-out isometric perspective. Sometimes, the screen is also filled with truly gigantic masses of slavering beasts. Ashley is guided over this map via button inputs, a construction mode allowing the placement of buildings and the drawing of walls and pipes via mouse can be activated at a keystroke. There are menu screens for two quite extensive tech trees, inventory management, region jumping and weapon manufacture, and that’s all you get to attempt your mission: Strip mining the planet until you have enough resources to construct an interplanetary portal, so that the rest of humanity can come over and do the same more. The first mines are easily placed over resource clusters sprinkled all over the map, power comes from a few wind farms, and just like that, we watch the materials roll in. That‘s about the time a few locals try to tear our precious installations to bits and attempt to chomp down on Ashley herself. She is quite attached to her limbs and opens fire in a serviceable emulation of the Twin Stick Shooter genre. Thus we became acquainted with the second gameplay pillar. We also plonk down a few defense turrets to teach these uppity mongrels never to try something like this again. Unfortunately we now lack energy, so we plop down a few more wind farms, but those are terribly inefficient, so we build a laboratory to research the much more effective technology known as „burning **** to power stuff“. Just like that we have entered full immersion state into the primary gameplay loop. It’s quite engrossing in the beginning: Tech is unlocked in steady clip, new resource nodes need to be cleared of offensive fauna, fortified and then exploited. While we wait, we can always polish off a few secondary objectives, almost always „Go here, shoot everything that attacks and pick up a reward“. Occasionally a whole flood of aliens tries to overwhelm your defenses, necessitating you taking care of business yourself. Then you look up, and another afternoon is over. But at some point, the game runs out of momentum. Not because it runs out of things to show you, the problem is the shallowness of the primary gameplay systems. The Anno part of the game rarely has production chains longer than three steps, and the only needs you need to satisfy is your own hunger for construction materials and your facilities‘ need for power. There are no prestige buildings to unlock and build, and every base you build looks the same: utilitarian. You can individualize things a bit with some elements of fluff, like freely placable lighting elements - but that’s it. The twin-stick shooter element has similar problems: the weapons feel samey, and at higher tech levels they are all equally effective, even if some critters have element resistances. The critters themselves vary in look—some even biome-specific—but fighting them feels the same. The perspective doesn’t help: from that zoomed-out angle, lava aliens and metallic ones behave and explode similarly. Things get hectic, but I never felt threatened on Ashley’s behalf, even when she got snacked on and had to respawn. The story isn’t up to task either: while Ashley and her AI companion share some charming dialogue, there are few emotional beats, and the stakes never hit **** final hours felt like a chore: I had fortified all my strip mines to absurd levels, and all that was left to do was wait until I had enough resources to build the Game-Endotron and ask myself if I really wanted to play through another variant of “Go to this special map, uncover 40 percent, and build a functioning base that complies with arbitrary mission constraints.” It felt **** the end, all the systems of The Riftbreaker felt lackluster, and the prevailing feeling I was left with was “Meh. Could have been worse, I guess.” So not a good ROI on my invested time. TLDR: A promising mashup of base-building and twin-stick shooting that’s ultimately too shallow and repetitive to sustain long-term engagement.
6
PolyCore
A good game but the base building can get a bit boring. A copy/paste feature would have solved a lot of it

The Riftbreaker

Released On: 
Oct 14, 2021
Metascore
Generally Favorable
83
User score
Generally Favorable
8.0
My Score
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Metascore
Generally Favorable
83
89% Positive
8 Reviews
11% Mixed
1 Review
0% Negative
0 Reviews
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Nov 30, 2021
90
PC Games
An extremely well-done genre mix with massive battles and fantastic graphics. Both the base building and the RTS elements work extremely well.
Oct 21, 2021
90
Screen Rant
With a lengthy campaign that supports every aspect of its genre-bending gameplay, The Riftbreaker feels like a momentous big-budget release. Thankfully, its amazing visuals that scale well from less powerful rigs all the way to the latest GPUs keeps its aesthetic an eye-popping selling point across multiple setups. The fact that it can also showcase that graphical prowess on the latest consoles and still provide a refined strategy experience makes this a special entry into the genre. EXOR Studios has delivered a surprisingly great single-player experience that offers dozens of hours of thoughtful play.
User score
Generally Favorable
8.0
73% Positive
68 Ratings
18% Mixed
17 Ratings
9% Negative
8 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Dec 20, 2024
10
SuperSerie
Very well designed and nice looking game. Missions are engaging with a beautifull graphics
Dec 7, 2022
10
Canowich
Great tower defense & strategy & RPG game. Difficulty is well balaced, progressing, good graphics, well designed.
Nov 1, 2021
85
GameGrin
A fantastic game for any base-building fans, The Riftbreaker’s tight combination of action-RPG and tower-defense elements produce an addictively fun experience well worth the inevitable hours you’ll lose to it.
Oct 31, 2021
85
Multiplayer.it
You will surely find in The Riftbreaker one of the most intense and adrenaline-pumping games of recent times.
Oct 28, 2021
83
GameStar
The Riftbreaker combines the base-building, action-RPG and survival genres. That can't work? Oh, it can, and this is the proof.
Oct 21, 2021
80
IGN
The Riftbreaker is an addictive, complex, and satisfying RTS/bullet hell hybrid, even while it suffers from some very noticeable performance issues.
Oct 26, 2021
72
Wccftech
The focus placed by The Riftbreaker's gameplay loop on resource management may be too monotonous for some players. It's a game that focuses on its base-building mechanics more than its Action RPG mechanics. Still, it's a decent mixture of both that can either be loved or hated by players.
See All 9 Critic Reviews
Jun 26, 2022
10
brutud
I love this game ! It is easy to play but hard to master. I hope updates will add more content because this game deserves it.
Mar 3, 2022
7
hoanns
A nice base building tower defense mix. The base building has lots of progression and the oncoming enemies motivate you to keep building. But I stopped playing once I finished the campaign because there seemed to be nothing new left.
Jan 13, 2022
7
LordFaidal
Engaging and addicting Tower Defense/Resource Management game. Similar to forager in some ways. Try getting it on sale if possible. Great game to play casually.
Oct 19, 2021
4
Avadon
This is a heavily simplified Factorio-style game, with more emphasis on base defense. Unfortunately, it's a pretty awkward game, as it doesn't do anything particularly well. The production/automation is heavily simplified (barely a step above Supreme Commander) so it's not that engaging, the enemy waves/base defense are not really something to worry about too much (none of the tension of something like They Are Billions), and the campaign is just tragic, just one long level with ear piercingly horrendous cringe banter between the mech and the pilot girl. Where is the meat of the game? What does it excel at? I played it on Game Pass and got bored after 5 hours.
Oct 16, 2021
4
cane
Good game with a lot good things going for it. Sadly the release is completely botched with a ton of game breaking bugs and optimization and balance issues
See All 93 User Reviews
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SummaryThe Riftbreaker™ is a base-building, survival game with Action-RPG elements. You are an elite scientist/commando inside an advanced Mecha-Suit capable of dimensional rift travel. Hack & slash countless enemies. Build up your base, collect samples and research new inventions to survive.
Rated Tfor Teen
  • PlayStation 4
  • Xbox One
  • PC
  • PlayStation 5
  • Xbox Series X
Oct 14, 2021
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