Screen Rant
Publication Overview in Games
70Avg. Critic Score
Critic Score Distribution
positive
993(46%)
mixed
966(45%)
negative
205(9%)
Highest Critic Score
Lowest Critic Score
Critic Reviews for Games
Aug 3, 2026
Big Walk80
Aug 3, 2026
I had a blast running through Big Walk with a group of three, and the joy of discovering what was around the corner was ever-present.
Aug 3, 2026
Beast of Reincarnation70
Aug 3, 2026
With enhancements that shore up its shortcomings, a sequel could really blow the lid off its potential.
Jul 29, 2026
Shards of Order90
Jul 29, 2026
Fardust built a great setting here to tell more stories in this world, and the game pairs perfectly with recent deckbuilder Death Howl if you seek more not-quite-a-roguelite pastoral horror vibes. Focused in its vision and flamboyant on the screen, Shards of Order should land with anyone looking for smart dark fantasy storytelling that plays its cards right.
Jul 23, 2026
Halo: Campaign Evolved70
Jul 23, 2026
If you haven't played Halo before, Halo: Campaign Evolved is a pretty decent place to start.
Jul 22, 2026
Avatar Legends: The Fighting Game80
Jul 22, 2026
The highest compliment that can be given to Avatar Legends is how it never feels like it compromises its systems.
Jul 21, 2026
Splatoon Raiders80
Jul 21, 2026
Splatoon Raiders offers up a new twist on the decade-plus old formula, but could have gone further.
Jul 8, 2026
Assassin's Creed Black Flag Resynced80
Jul 8, 2026
Assassin’s Creed Black Flag Resynced successfully builds on the strong base established by the original release, but makes a few missteps.
Jul 1, 2026
Rhythm Heaven Groove80
Jul 1, 2026
Rhythm Heaven Groove modestly brings the classic series back to the forefront.
Jun 24, 2026
Star Fox80
Jun 24, 2026
With a multiplayer content update, the long-term legacy of Star Fox would be even more secure.
Jun 22, 2026
Dark Scrolls30
Jun 22, 2026
A simple, competent shmup can be a beautiful thing, a collection of different heroes to unlock an easy hook. It isn't that Dark Scrolls lacks outright complexity, with multiple paths through the short game, nuance between characters, and some secret mini-quests to round out its content. But it barely acknowledges success or failure, never challenges you after the first few hours, and can't devise a reward or goal to spur you on after you've seen what little it has to offer. If Dark Scrolls were an arcade cabinet back in the day, a few quarters would be enough to send you off to the next one.