IGN
Publication Overview in Games
71Avg. Critic Score
Critic Score Distribution
positive
7.9k(50%)
mixed
6.1k(39%)
negative
1.7k(11%)
Highest Critic Score
Lowest Critic Score
Critic Reviews for Games
Apr 30, 2026
Invincible VS70
Apr 30, 2026
Invincible VS is a very respectable 3v3 tag fighter that plays unlike any other out there. Its two-way interactable combo system opens up opportunities for exciting mind games and chances to outthink and outplay your opponent, despite the action looking and feeling quite stiff. The story mode also shines as a quick and authentic filler episode of the show, though its cliffhanger ending did leave me hoping for a DLC conclusion.
Apr 30, 2026
Teenage Mutant Ninja Turtles: Empire City50
Apr 30, 2026
Teenage Mutant Ninja Turtles: Empire City is a buggy, repetitive, and incredibly barebones adventure that mostly fails to capitalize on its extremely awesome premise. The decent parkour system, amusing dialogue, and co-op joy of hanging out with your friends as dorky turtles can be amusing for a bit, but you’ll have to contend with completely lifeless open-world areas, loads of repetitive and sloppy combat and stealth, and quest objectives or other important interactions breaking on you constantly. A cooperative TMNT VR game has all the potential in the world of being a truly great time, but Empire City only offers an occasional glimpse of what that could actually look like.
Apr 30, 2026
007 First Lighttbd
Apr 30, 2026
With 007: First Light's character-first approach to delivering a fully realized Bond adventure, it's so far got the charm, wit, and raw energy to make this spy thriller one to keep an eye on as its May release fast approaches. [Hands-On Impressions]
Apr 28, 2026
Heroes of Might and Magic: Olden Eratbd
Apr 28, 2026
The core of Heroes of Might and Magic: Olden Era is as solid as the series has ever been, and though there is plenty to be tweaked and rebalanced in the coming months, this Early Access starting point can satisfy both New World Computing-era yearners and newbies curious to see what the fuss is about alike.
Apr 24, 2026
Tides of Tomorrow70
Apr 24, 2026
A clever core mechanic elevates Tides Of Tomorrow above its environmentalist earnestness and into a colorful curiosity that's worth checking out.
Apr 24, 2026
SAROS70
Apr 24, 2026
Saros tries at an interesting and ambitious story it isn't always able to effectively tell, but Housemarque has once again proved that its bullet-hell sensibilities mesh incredibly well with fluid and challenging action.
Apr 23, 2026
Windrosetbd
Apr 23, 2026
With its snappy ground combat and excellent sound design, Windrose has made a strong impression on me at its Early Access release. Particularly when it comes to polish, this feels more like a finished game than a beta. And while the story and progression cut off a bit abruptly, there's still more than 80 hours of stuff to do if you want to see everything that’s currently available. Some mission types need rethinking – it's no fun to be mobbed on the deck of a ghost ship by 20 zombies with no means of stealth or crowd control – and I'm not wowed by the naval battles yet. But a robust building system and exciting, handcrafted points of interest lay a strong foundation for some pirate adventures alone or with friends. [Early Access Score = 70]
Apr 21, 2026
Diablo IV: Lord of Hatred80
Apr 21, 2026
Diablo 4: Lord of Hatred offers a wonderfully satisfying conclusion to the Mephisto saga, with one of my favorite Diablo stories yet, some really compelling changes to buildcrafting, two equally interesting new classes, and an endgame that seems primed to be more accessible and life-devouring than ever before. There are a few missteps here and there, like the completely lame way the new endgame handles co-op progression, or the fewer than expected reasons to explore Skovos beyond the campaign missions – but the vast majority of changes, improvements, and additions are enough to convince me to sink even more time into this incredibly dense ARPG.
Apr 21, 2026
Diablo IV: Lord of Hatred80
Apr 21, 2026
Diablo 4: Lord of Hatred offers a wonderfully satisfying conclusion to the Mephisto saga, with one of my favorite Diablo stories yet, some really compelling changes to buildcrafting, two equally interesting new classes, and an endgame that seems primed to be more accessible and life-devouring than ever before. There are a few missteps here and there, like the completely lame way the new endgame handles co-op progression, or the fewer than expected reasons to explore Skovos beyond the campaign missions – but the vast majority of changes, improvements, and additions are enough to convince me to sink even more time into this incredibly dense ARPG.
Apr 17, 2026
Pokemon Champions60
Apr 17, 2026
Pokémon Champions could have, and should have, been an easy knockout, but instead, fans got a stripped-down, underwhelming, and content-barren package with an unfortunate monetization model. Battling Pokémon and testing your team against folks around the world is as fun as it has ever been, and thankfully, Champions manages to deliver on the core of what it’s trying to do there. I’ve enjoyed the matches I’ve played, but all that the time I’ve spent has mostly just made me want to hop back into my saves from the main series. Pokémon Champions proves that the tried-and-true combat system that helped define Nintendo’s monster-catching monolith has endured for a reason, but it’s going to need a lot of updates and maybe even an evolution of its own, before this is the definitive way to do battle.