
80
Persona 5: The Phantom X is a free-to-play traditional RPG Persona 5 spin-off boasting a surprising amount of depth in terms of gameplay, storyline, and characters. Besides some wonky PC controls, the “gacha wall” you inevitably run up against if you’re trying to play it for completely free is the only thing truly holding the game back. Nonetheless, in a lot of respects, it’s a strong Persona title and one of the better free-to-play RPGs I’ve tried out. I enjoyed my time with the game, and can see myself playing it for a while into the future too. For me, that speaks volumes as to how decent a game Persona 5: The Phantom X can be.
70
Persona 5: The Phantom X delivers a visually slick and narratively familiar mobile RPG experience that expands the Persona universe with charm and competent combat, though technical issues and uneven monetization may dampen long-term enjoyment.
75
Persona 5: The Phantom X is a fascinating compromise: on the one hand, it aims to bring the extraordinary artistic direction of the Atlus series, its strategic combat system, and its unique vision to a potentially vast audience; on the other hand, it introduces slightly more aggressive gacha mechanics compared to its direct competitors, which might raise some eyebrows among players familiar with these dynamics and unable to overlook them. Beyond banners and pulls, however, the developers at Perfect World have crafted a remarkable spin-off, and it will be interesting to see how it will be supported over time.
6
Lo mejor del juego es que, cuando funciona, sí consigue sentirse como Persona. Tiene personajes nuevos con bastante encanto, vínculos sociales agradables de seguir y un bucle jugable que mezcla rutina diaria, mejora de estadísticas sociales y expediciones al Metaverso de una manera muy familiar para cualquier fan de la saga. Incluso medios como PC Gamer destacan que el nuevo grupo protagonista ayuda a que la experiencia se mantenga fresca dentro de una fórmula muy conocida, y que algunos personajes están sorprendentemente bien escritos para un spin-off free-to-play. En combate también cumple bastante bien. La estructura por turnos sigue siendo sólida, explotar debilidades continúa siendo satisfactorio y la puesta en escena mantiene ese “flow” tan marca de la casa. Si te gusta Persona 5, aquí hay una base muy reconocible y fácil de disfrutar. Además, el juego introduce suficiente contenido paralelo y actividades secundarias como para que al principio resulte entretenido ir alternando entre vida social y progreso en combate. El gran problema está en que todo eso convive con una estructura gacha que acaba condicionándolo demasiado. IGN resume bastante bien la sensación general: al principio es fácil dejarse llevar por su encanto, pero con el paso de las horas empiezan a pesar las múltiples monedas, los sistemas de energía, los bloqueos de progreso y la sensación de que el juego te empuja a esperar… o a gastar. Eso hace que una experiencia que podría haber sido muy redonda termine sintiéndose más artificial y menos natural que un Persona tradicional. También se nota que muchas de sus ideas juegan sobre terreno conocido. Aunque tiene identidad propia en ciertos personajes y temas, no deja de apoyarse muchísimo en la estética, la estructura y parte del ADN de Persona 5. Para algunos eso será justo lo que quieren; para otros, puede dar la impresión de estar ante una versión derivativa en vez de una entrega realmente imprescindible. PC Gamer comentaba algo parecido: si buscas algo completamente nuevo, probablemente aquí no lo vas a encontrar, pero si aceptas el formato gacha y te apetece volver a ese estilo de juego, puede enganchar durante bastante tiempo.
5
hikaye bu kadar kötü olsun diye ekstra uğraşmışlar sanırım. ost'ler çok güzeldi.
3
First things first, let's talk about the good aspects of the game: the anime cutscenes are great, and the music is excellent, but that’s about it. The story is filled with plot holes and inconsistencies, which is especially disappointing given that the Persona franchise is known for its strong storytelling. Even without those issues, the narrative would still feel weak. The animations are poorly executed, lacking even basic transitions between walking/running, and idle states. Overall, playing it feels awkward in many ****, a personal opinion: I do not support gacha games. They involve many predatory practices designed to make players spend money. Some people even develop addictions: something that's becoming increasingly common in Brazil. However, both gamers and the industry are starting to treat this as normal: “It is what it is; if you don't like gacha games, just don't play them.” But that's not how it works. This practice even goes against the original message of Persona 5: a game that, among many things, is about tearing down corrupt societal **** this is your first experience with the Persona series, do not start with this game. Begin with Persona 5 Royal (I recommend going for the true ending, there are a lot of guides online spoiler-free). Then, if you're still interested, you can consider playing Persona 5: The Phantom X.
Persona 5: The Phantom X
Released On:
Jun 25, 2025
Metascore
Mixed or Average
72
User score
Mixed or Average
6.2
My Score
Drag or tap to give a rating
Hover and click to give a rating
Metascore
Mixed or Average
72
45% Positive
5 Reviews
5 Reviews
55% Mixed
6 Reviews
6 Reviews
0% Negative
0 Reviews
0 Reviews
Jul 6, 2025
90
The combat flows quickly, the story grabs you and doesn’t let go, and the social systems remain engaging and fun. While the gacha systems will be enough to turn people off, so far, I’m having a blast with Persona5: The Phantom X and will keep coming back for more.
Jul 18, 2025
80
Persona 5: The Phantom X does a great job of giving you main story content of a quality that is as good, if not better than Persona 5, and uses that good will to tempt you over to the more gacha-ified aspects of the experience. To do this, it makes a few compromises to the Persona formula that I don’t like, mostly in how it deemphasizes the life-sim elements, but I still think it is a very enjoyable experience that will keep you well-fed if you’re gagging for more Persona content and are impatiently waiting for Atlus to get on with making Persona 6 already.
User score
Mixed or Average
6.2
39% Positive
28 Ratings
28 Ratings
36% Mixed
26 Ratings
26 Ratings
25% Negative
18 Ratings
18 Ratings
Jun 27, 2025
10
The Best Gacha game I have ever played, amazing story, beautiful 3D animated cutscenes and loads of great 2D animated cutscenes. The game's combat is similar to Persona 5, but different enought to make it feel like it's own thing and doesn't do a bad job of executing it. The game is very generous with its currencies and it's graphics are amazing. It also introduces a lot if new characters and they are all so good. The soundtrack is phenomenal too with Lyn making some of the songs and persona 5 songs are also in the game like, Life Will Change and Last Surprise.
Jul 10, 2025
8
Genially I like the game, It falls short of person 5 by a bit though. I've been pressured to review bomb this game. I won't.
Jul 9, 2025
78
If you're looking for something new, you're certainly not going to find it in The Phantom X. But if you're cool with gacha games and are down to see a different set of Phantom Thieves, this game'll carry you through at least a few months of fun. Budget-friendliness depends on you, of course.
Jul 23, 2025
70
Persona 5: The Phantom X delivers a visually slick and narratively familiar mobile RPG experience that expands the Persona universe with charm and competent combat, though technical issues and uneven monetization may dampen long-term enjoyment.
Jun 30, 2025
70
As mentioned before, your acceptance of Persona 5: The Phantom X will depend on how you feel about gacha games. If you dislike the concept, then there's nothing that will change your mind, especially since the pop-ups are pretty frequent for microtransactions. For those who are already used to the gacha game style, what you'll find is a fleshed-out JRPG that is still considered novel at a time when games like Genshin Impact and Zenless Zone Zero are still a rarity. It isn't as fleshed-out in some areas as the main game, but there's enough to satisfy the die-hard fans who are still craving Persona 5 content, even after finishing the other spin-offs.
Jun 29, 2025
70
Persona 5: The Phantom X is a difficult game to recommend. As a gacha game, it’s elevated by lifting so much from Persona 5. But the inverse is true, as the gacha elements have weakened a lot of what made the original game great. If you loved the style of Persona 5 and want something free and casual that lets you kick around in its world some more, there’s fun to be found in Persona 5: The Phantom X. But those who min-max the Fusion system or hate gachas are unlikely to be convinced.
Jul 1, 2025
60
Persona 5 does so much more than just look stylish. Aside from the gacha system, The Phantom X fails to capture the core of the series.
Jul 5, 2025
8
Persona 5: The Phantom X is a unique entry in the series, as it takes the solid design and gameplay of modern persona and retools into a mobile/gacha form factor. It's the first major attempt by SEGA at this while also bringing it to the west. So far I feel pretty positive about it. The gameplay is as fun and addictive as always, the music is stella, animations are very well done and monetization, while present, hasn't become intrusive within the day-to-day gameplay. If you stayed on the normal path of focusing on the campaign, while bloated out with several different types of modes and challanges to complete, it's overall well balanced. You can pay, but so far as of right now, it feels mostly optional, which is the best outcome you can realistically as for. I have no doubts that this game, if it keeps up it's player base and naturally grows overtime, could become a glowing piece in SEGA's push for more live-service type titles. We have a year long glimpse at what Black Wing Studios have made and it looks promising. Regardless if you jump in now or wait for more content to be added, I think you'll find something genuinely attractive here, despite it being free-to-play.
Jul 2, 2025
7
Terrible animations thanks to the devs releasing this on phones, also, the game introduced some pretty low IQ mechanics to make some fights artificially difficult, almost as if they were predadory.
Apr 12, 2026
6
Lo mejor del juego es que, cuando funciona, sí consigue sentirse como Persona. Tiene personajes nuevos con bastante encanto, vínculos sociales agradables de seguir y un bucle jugable que mezcla rutina diaria, mejora de estadísticas sociales y expediciones al Metaverso de una manera muy familiar para cualquier fan de la saga. Incluso medios como PC Gamer destacan que el nuevo grupo protagonista ayuda a que la experiencia se mantenga fresca dentro de una fórmula muy conocida, y que algunos personajes están sorprendentemente bien escritos para un spin-off free-to-play. En combate también cumple bastante bien. La estructura por turnos sigue siendo sólida, explotar debilidades continúa siendo satisfactorio y la puesta en escena mantiene ese “flow” tan marca de la casa. Si te gusta Persona 5, aquí hay una base muy reconocible y fácil de disfrutar. Además, el juego introduce suficiente contenido paralelo y actividades secundarias como para que al principio resulte entretenido ir alternando entre vida social y progreso en combate. El gran problema está en que todo eso convive con una estructura gacha que acaba condicionándolo demasiado. IGN resume bastante bien la sensación general: al principio es fácil dejarse llevar por su encanto, pero con el paso de las horas empiezan a pesar las múltiples monedas, los sistemas de energía, los bloqueos de progreso y la sensación de que el juego te empuja a esperar… o a gastar. Eso hace que una experiencia que podría haber sido muy redonda termine sintiéndose más artificial y menos natural que un Persona tradicional. También se nota que muchas de sus ideas juegan sobre terreno conocido. Aunque tiene identidad propia en ciertos personajes y temas, no deja de apoyarse muchísimo en la estética, la estructura y parte del ADN de Persona 5. Para algunos eso será justo lo que quieren; para otros, puede dar la impresión de estar ante una versión derivativa en vez de una entrega realmente imprescindible. PC Gamer comentaba algo parecido: si buscas algo completamente nuevo, probablemente aquí no lo vas a encontrar, pero si aceptas el formato gacha y te apetece volver a ese estilo de juego, puede enganchar durante bastante tiempo.
Mar 5, 2026
3
First things first, let's talk about the good aspects of the game: the anime cutscenes are great, and the music is excellent, but that’s about it. The story is filled with plot holes and inconsistencies, which is especially disappointing given that the Persona franchise is known for its strong storytelling. Even without those issues, the narrative would still feel weak. The animations are poorly executed, lacking even basic transitions between walking/running, and idle states. Overall, playing it feels awkward in many ****, a personal opinion: I do not support gacha games. They involve many predatory practices designed to make players spend money. Some people even develop addictions: something that's becoming increasingly common in Brazil. However, both gamers and the industry are starting to treat this as normal: “It is what it is; if you don't like gacha games, just don't play them.” But that's not how it works. This practice even goes against the original message of Persona 5: a game that, among many things, is about tearing down corrupt societal **** this is your first experience with the Persona series, do not start with this game. Begin with Persona 5 Royal (I recommend going for the true ending, there are a lot of guides online spoiler-free). Then, if you're still interested, you can consider playing Persona 5: The Phantom X.
Jul 24, 2025
0
The gameplay itself feels like the original Persona 5 game, though it's missing a lot of features, like being able to target enemies with Baton Pass. I personally liked the new Highlight mechanic, but I wish they'd added the negotiation feature from Persona 5. Design-wise, I felt like the new characters were a hit-or-miss, with most of them having over-the-top, gaudy designs. It honestly feels like ATLUS just decided to rip off Genshin's designs and slap them into a Persona game. It's a shame since the animations and All-Out-Attacks are well-done. It's just the character designs itself that doesn't fit in the Persona aesthetic. And on top of all that, there are the scummy practices SEGA has been pulling with the game. As things stand, the Global, SEA, and JP servers seem like worse versions of the CN, KW, and TW servers, and there's not much reason to play, considering how many rewards SEGA has taken out. The accelerated patches would have been fine if they'd actually compensated us fairly, but, unsurprisingly, they didn't. It's even worse when you take in Minami's situation into consideration, where in all other servers, she was put into the standard banner after her limited banner, whereas in Global, JP, and SEA, she will only be added 6 months later. TLDR; Persona + missing mechanics + bad character design = sad. SEGA ****, so don't pay to support bad practices.
Summary"Persona: Night Phantom" is a derivative work of the "Persona 5" IP series. ATLUS is deeply involved in the development and supervision to create a unique gaming experience and plot. Players will be able to explore the real world in the game. Go to the familiar Shibuya area of Tokyo and dive into the memory space of another world for a... Read More





























