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sumakill

User Overview in Games
7.3Avg. User Score
User Score Distribution
positive
24(55%)
mixed
16(36%)
negative
4(9%)
Highest User Score
Lowest User Score

Games Scores

Oct 1, 2026
Silent Hill: Townfall
6
User Scoresumakill
Oct 1, 2026
Screen Burn’s (aka No Code) signature analog horror aesthetic, crackling radio frequencies, and oppressive psychological atmosphere initially establish a gripping, slow-burn mystery. However, this promising dread quickly suffocates under an overly passive loop dominated by repetitive frequency-tuning mini-games and static terminal interactions that generate virtually zero genuine survival horror tension. The near-total absence of kinetic threat, paired with momentum-killing trial-and-error puzzles and an abrupt, unsatisfying narrative resolution, rapidly drains player engagement. A visually and audibly striking mood piece that fundamentally remains too mechanically skeletal to stand as a fully realized entry in the franchise.
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PC
Sep 28, 2026
CONTROL Resonant
9
User Scoresumakill
Sep 28, 2026
Stepping into the volatile shoes of Dylan Faden (P6) shifts the combat away from Jesse’s measured precision toward an aggressive, unstable blend of chaotic resonance manipulation and mental unraveling. Channeling Dylan’s fractured psyche through catastrophic paranatural wave attacks against the Oldest House's reality-warping architecture delivers an intoxicatingly brutal power fantasy. What keeps it from a flat ten is blinding particle clutter during high-intensity chaos, compounded by late-game resonance scaling that trivializes tactical encounters into raw area-of-effect spam and a few momentum-killing puzzle detours. An audaciously dark, razor-sharp triumph that completely justifies Dylan taking center stage.
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PC
Sep 26, 2026
Crusader Kings III
5
User Scoresumakill
Sep 26, 2026
While expressive 3D character models and an accessible interface successfully modernize dynastic roleplay, the game completely abandons grand strategy depth to settle into a shallow, meme-heavy sandbox. Trivial map-painting enabled by broken Men-at-Arms stacking, oversimplified warfare logistics, and toothless AI that presents zero genuine threat utterly strip the medieval setting of strategic friction. Severe mechanical homogeneity makes ruling an Irish county feel nearly identical to commanding a sultanate in Cairo, while an endlessly repetitive cycle of identical event pop-ups rapidly devolves into mindless clicking. It trades the chaotic, ruthless historical depth of its predecessor for safe court melodrama, leaving a visually polished experience with an ocean of flair and a puddle of challenge.
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PC
Sep 25, 2026
Control: Ultimate Edition
8
User Scoresumakill
Sep 25, 2026
The shifting brutalist monolith of the Oldest House, rich SCP-inspired bureau lore, and the astonishing kinetic destruction of the telekinetic Launch ability turn combat into an intoxicating paranormal power fantasy punctuated by the legendary Ashtray Maze. What holds it back from total perfection is an infamously atrocious multi-floor map that makes spatial navigation an exercise in frustration, compounded by an underwhelming roster of generic Hiss grunts and uninspired RNG-driven weapon mod bloat. Bundling The Foundation and AWE expansions effortlessly rounds out the Remedy Connected Universe, leaving a visually ruinous and audaciously stylized classic that stumbles only on structural wayfinding friction.
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PC
Sep 25, 2026
Alan Wake II
9
User Scoresumakill
Sep 25, 2026
A fearless triumph of multimedia storytelling and psychological dread, seamlessly blending boundary-pushing lighting, live-action integration, and dense survival horror atmosphere into an intoxicating narrative descent. Alternating between Saga’s grounded Pacific Northwest investigation and Alan’s reality-warping Dark Place nightmare yields some of the most audaciously creative set pieces the medium has ever seen. What keeps it from a flat ten is the illusion of detective agency inside Saga's Case Board—which quickly devolves into a mandatory on-rails drag-and-drop chore—alongside an overreliance on screeching, full-screen jumpscare flashes and slightly stiff, repetitive combat encounters in tight quarters. Minor mechanical friction and enemy homogeneity aside, it remains an auteur-driven milestone in interactive horror.
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PC
Sep 25, 2026
DOOM: The Dark Ages - Revelations
8
User Scoresumakill
Sep 25, 2026
The Shield Saw’s visceral deflection mechanics and bone-crushing medieval weaponry brilliantly reinvent the Slayer as an unstoppable, grounded siege engine rather than the hyper-agile acrobat of Eternal. Marrying heavy dark-fantasy brutalism with pulverizing industrial audio design gives every boots-on-the-ground skirmish an astonishing, visceral weight. What prevents it from reaching untouchable heights are the mech and mounted beast set pieces; while visually cinematic, they fundamentally lack the surgical mechanical depth of core arena combat and routinely stall pacing. Stripping back twitch verticality may alienate purists of high-speed arena flow, and late-game encounters lean a bit too heavily on chaotic swarm bloat, but it remains a confident, bone-splintering reinvention of the franchise's identity.
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PC
Sep 25, 2026
Forza Horizon 5
7
User Scoresumakill
Sep 25, 2026
Mexico's breathtaking biomes, vastly improved engine acoustics, and peerless sim-cade handling make it an undeniably gorgeous showcase with an encyclopedic car roster. However, showering the player with million-dollar hypercars within the opening hour completely guts any meaningful sense of career progression, turning victories into participation trophies. The refusal to meaningfully evolve beyond Horizon 4's structural blueprint, paired with insufferably cheerful festival dialogue and aggressively cheating rubberband AI, severely saps competitive engagement. A visually sublime driving sandbox that functions wonderfully as digital tourism, but falls short of greatness due to a total lack of friction or earned ambition.
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PC
Sep 25, 2026
Clair Obscur: Expedition 33
6
User Scoresumakill
Sep 25, 2026
The Belle Époque-inspired visual flair, the haunting premise of the Paintress erasing generations, and an ambitious combat foundation blending turn-based commands with real-time parrying make a striking first impression. However, demanding frame-tight reactive inputs on virtually every incoming attack thoroughly undermines tactical RPG strategy, quickly turning routine skirmishes against damage-sponge enemies into an exhausting rhythm chore. The illusion **** dark fantasy world also buckles under rigid, uninteractive corridor navigation, while the gripping existential dread of the prologue gets progressively diluted by familiar anime tropes and mid-game pacing drag. A visually sublime concept that ultimately suffocates its own momentum by failing to balance kinetic reflexes with deliberate role-playing depth.
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PC
Sep 25, 2026
Demon's Souls
8
User Scoresumakill
Sep 25, 2026
Bluepoint’s astonishing audiovisual craftsmanship elevates Boletaria’s oppressive gothic ruins into a breathtaking technical showpiece, supported by flawless 60 FPS fluidity and immersive DualSense haptics. However, an overly reverent fidelity to the 2009 blueprint preserves all of its most archaic friction, from trivial gimmick bosses like the Dragon God to wildly overpowered magic scaling and the punishing, opaque World Tendency system. Agonizingly long boss run-backs and the stubborn annoyance of item burden limits further expose the dated mechanics beneath the state-of-the-art coat of paint.
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PlayStation 5
Sep 25, 2026
Marvel's Spider-Man: Miles Morales
7
User Scoresumakill
Sep 25, 2026
The snowy Harlem winter backdrop, vibrant licensed soundtrack, and Miles's kinetic bio-electric Venom powers inject immediate punch and kinetic flair into combat compared to Peter’s foundational moveset. His delightfully unrefined yet expressive web-swinging animations bring genuine personality and joy to soaring across Manhattan. However, clocking in at barely seven hours, the brief storyline anchored by a melodramatic, weakly motivated antagonist in the Tinkerer leaves it feeling squarely like a glorified, full-priced standalone expansion rather than an ambitious evolutionary sequel. Recycled city geography and paint-by-numbers Roxxon base clear-outs further reinforce an enjoyable, mechanically slick, yet undeniably modest half-step.
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PlayStation 5
Sep 25, 2026
Returnal
6
User Scoresumakill
Sep 25, 2026
Razor-sharp movement, immaculate DualSense haptics, and hypnotic bullet-hell patterns deliver a genuinely thrilling third-person shooter foundation. However, bloated run times stretching upwards of two hours paired with anemic metaprogression turn the addictive roguelite loop into an exhausting, unrewarding test of endurance. Shallow build variety and punishing drop RNG dictate survival far more than tactical skill, while cheap difficulty spikes like the homing rocket drones in the Derelict Citadel breed pure frustration. A technically sublime arcade experience that squanders its momentum through agonizing disrespect for player time and an intentionally opaque, unsatisfying narrative cycle.
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PlayStation 5
Sep 25, 2026
Ghost of Tsushima: Director's Cut
7
User Scoresumakill
Sep 25, 2026
The breathtaking, wind-driven art direction channels classic Kurosawa cinema effortlessly, backed by fluid stance-switching swordplay and a compelling narrative expansion on Iki Island. However, beneath its gorgeous aesthetic sheen lies a rigid, dated open-world checklist crammed with repetitive fox dens, haiku spots, and identical Mongol outposts. Rudimentary stealth mechanics undermined by laughably oblivious enemy AI, alongside monotonous mission structures revolving around footprint tracking, relentlessly drag down the pacing. A visually sublime samurai adventure that plays it far too safe within an exhausted open-world blueprint.
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PlayStation 5
Sep 25, 2026
God of War: Ragnarok
7
User Scoresumakill
Sep 25, 2026
While the tactile crunch of the Leviathan Axe and the introduction of the Draupnir Spear keep moment-to-moment combat exceptionally gratifying, the overall experience is severely dragged down by crippling pacing whiplash. Exhausting narrative detours like Atreus's interminable chores in Ironwood stall momentum completely, while incessantly vocal companions that spoil puzzle solutions within seconds aggressively insult player intelligence. Rushing the cataclysmic climax despite years of mythological buildup, combined with dated cross-gen design crutches like constant crevice shimmying to hide load times, leaves it feeling like an overstuffed, safe iteration rather than a truly transformative sequel.
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PlayStation 5
Sep 25, 2026
Metaphor: ReFantazio
5
User Scoresumakill
Sep 25, 2026
Beneath its flashy user interface and lofty promises, the game settles into a thoroughly derivative fantasy re-skin of the exhausted Persona blueprint. Barren corridor dungeons that feel straight out of the PS3 era, noticeable technical stutter, and bloated shonen cliches dressed up as mature political intrigue sap any narrative momentum. The Archetype combat loop quickly devolves into routine weakness matching and menu cycling, while the rigid calendar structure makes the journey feel more like an administrative chore than a grand adventure. A shallow reimagining that coasts on past design achievements without ever carving out an identity of its own.
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PC
Sep 25, 2026
Hades II
8
User Scoresumakill
Sep 25, 2026
Splitting runs between the Underworld and the Surface, paired with Melinoë's witchcraft-fueled Omega abilities, injects fantastic tactical variety and sheer content volume into the core loop. However, the relentless chore of resource farming and gathering tools unnecessarily stalls run-to-run momentum, while wind-up channeled spells occasionally compromise the razor-sharp kinetic flow of the original combat. Sticking too safely to the established blueprint rather than genuinely reinventing it, coupled with chaotic visual clutter during high-intensity encounters, leaves it feeling like an expansive, polished iteration rather than a truly transformative leap.
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PC
Sep 25, 2026
Hades
8
User Scoresumakill
Sep 25, 2026
Weaving narrative progression seamlessly into every failed run alongside gorgeous art and responsive, kinetic combat gives the roguelite formula a brilliant shot of adrenaline. However, running through the exact same four biomes and facing an unchanging roster of bosses across dozens of escape attempts noticeably dulls long-term variety. Encounters also suffer from late-game visual clutter where spamming dash-strikes routinely overpowers tactical positioning. It remains an exceptionally charming and accessible adventure, but its mechanical depth plateaus earlier than the genre's finest titans.
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PC
Sep 25, 2026
Sekiro: Shadows Die Twice
9
User Scoresumakill
Sep 25, 2026
The posture and deflection system turns swordplay into an exhilarating, rhythm-based dance that delivers arguably the most tactile and rewarding combat in modern gaming. However, braindead stealth AI, an overreliance on recycled mini-bosses, and the complete abandonment of RPG build variety in favor of a single fixed weapon noticeably limit its long-term replayability. Erratic camera tracking in tight arenas can also cause unfair frustration, but its sheer mechanical brilliance still makes it a razor-sharp, uncompromising triumph.
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PC
Sep 25, 2026
Dark Souls
8
User Scoresumakill
Sep 25, 2026
Lordran’s brilliantly interconnected vertical map and deliberate, weighty combat laid the foundation for modern action RPGs. However, the experience stumbles hard in its second half, dragged down by rushed late-game zones like Lost Izalith, the outright broken Bed of Chaos encounter, and rigid four-way lock-on dodging. The first half is pure mechanical genius, but the closing stretch visibly runs out of steam.
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PlayStation 3
Sep 25, 2026
Elden Ring
9
User Scoresumakill
Sep 25, 2026
The breathtaking scope of the Lands Between effortlessly rewards organic curiosity, seamlessly marrying the peerless build variety of Souls combat with a vast open world anchored by architectural triumphs like Stormveil Castle and Leyndell. What keeps it from an absolute ten is undeniable late-game friction: the visual monotony of modular catacombs, rampant boss recycling, and a harsh difficulty spike around the Mountaintops of the Giants that leans on cheap one-shots and bloated health pools rather than mechanical depth. Translating FromSoftware's cryptically stubborn quest design into a map of this scale also leads to unnecessary frustration, but these pacing cracks do little to obscure what remains an epoch-defining achievement in dark fantasy exploration.
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PC
Sep 25, 2026
Dark Souls II
8
User Scoresumakill
Sep 25, 2026
Unrivaled build variety, the introduction of power stancing, the haunting solace of Majula, and a brilliant NG+ mode that actually alters enemy placements give it the highest replay value in the entire franchise. However, tying crucial invincibility frames to the counterintuitive Adaptability stat, notorious hitbox inconsistencies, and a lazy reliance on mob-heavy gank squads instead of deliberate encounter design drag down the moment-to-moment combat. Geographically nonsensical world transitions and a bloated roster of forgettable humanoid bosses also fail to match the immaculate interconnected brilliance of Lordran. Despite those undeniable flaws and the frustrating Soul Memory mechanic, its ambitious mechanical risks, phenomenal DLC chapters, and top-tier PvP make it a deeply misunderstood, uniquely rewarding entry.
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PC
Sep 25, 2026
Victoria 3
3
User Scoresumakill
Sep 25, 2026
A massive disappointment that reduces the nuanced socioeconomic friction and geopolitical weight of its predecessor into a repetitive construction queue management simulator. Trapping the entire gameplay loop in an endless cycle of expanding construction sectors and micromanaging commodity deficits completely strips away the gritty imperialist drama of the Victorian era. The automated frontline warfare is an outright disaster, stripping away tactical agency while broken pathfinding causes AI generals to abandon active borders and ruin campaigns through sheer incompetence. Paired with nonsensical diplomatic plays where random superpowers intervene in trivial colonial skirmishes and crippling late game performance crawl from unoptimized pop fragmentation, it stands as a hollow, unfocused shell that fundamentally misunderstands what made the setting compelling.
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PC
Sep 25, 2026
Dark Souls III
9
User Scoresumakill
Sep 25, 2026
Boasting the smoothest and most refined combat mechanics in the trilogy, this entry delivers arguably one of the greatest and most iconic boss rosters in action-RPG history. The blistering encounter speed, operatic score, and suffocating melancholy of a dying world turning to ash create an unforgettable atmosphere. What keeps it from a flat ten is a noticeably linear, straightforward world layout that abandons the brilliant interconnected level design of the original, coupled with fan service that occasionally borders on excessive. Forgiving stamina costs that encourage endless roll spam also soften some of the tactical deliberation, yet it remains a magnificent, emotionally resonant conclusion to a genre-defining franchise.
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PC
Sep 25, 2026
Bloodborne
9
User Scoresumakill
Sep 25, 2026
The seamless transition from a Victorian gothic nightmare into full-blown cosmic Lovecraftian dread makes Yharnam one of the most haunting, meticulously realized settings ever conceived. Stripping away shields in favor of visceral trick weapon transformations and the aggressive rally mechanic turns every encounter into a pulse-pounding, high-risk dance. What keeps it from a flat ten is the stubborn 30 FPS cap plagued by erratic frame pacing, the tedious chore of farming blood vials when hitting a wall against difficult bosses, and the repetitive grind of the optional Chalice Dungeons. Clunky fast-traveling that forces an extra loading screen through the Hunter's Dream also shows its technical age, yet its intoxicating atmosphere and razor-sharp combat make it an enduring classic.
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PlayStation 4
Sep 25, 2026
The Legend of Zelda: Ocarina of Time (1998)
9
User Scoresumakill
Sep 25, 2026
A monumental milestone that practically wrote the foundational grammar of 3D gaming, pioneering lock-on targeting, context-sensitive controls, and timeless dungeon design. The narrative leap between child and adult Link, Koji Kondo’s haunting musical score, and the underlying melancholy of a fractured Hyrule carry astonishing weight even decades later. The only reason it falls half a point short of a flat ten is the clunky pause-menu inventory swapping for the Iron Boots on the original N64 hardware, the pacing drag inside the infamous Water Temple, and an overworld field that feels undeniably barren by modern standards. Nostalgic friction aside, it remains an untouchable titan that defined the entire medium.
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Nintendo 64
Sep 25, 2026
The Legend of Zelda: Breath of the Wild
9
User Scoresumakill
Sep 25, 2026
A revolutionary milestone that completely redefined open-world design, ditching checklist map markers in favor of organic curiosity and pure player agency. The emergent physics and chemistry engine make every cliff scaled and every wild elemental interaction feel thoroughly rewarding. What keeps it from a flat ten is the absence of sprawling, themed classic dungeons, with the sterile and short Divine Beasts feeling like a pale substitute. Aggressive weapon durability that occasionally discourages combat experimentation, unclimbable slick surfaces whenever it rains, and a narrative told almost entirely through scattered flashbacks also hold it back from absolute perfection. Minor gripes aside, stripping away modern open-world bloat makes it one of the most liberating adventures ever crafted.
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Nintendo Switch
Sep 25, 2026
The Legend of Zelda: Tears of the Kingdom
9
User Scoresumakill
Sep 25, 2026
The emergent sandbox freedom unlocked by Ultrahand, Fuse, and Ascend is an absolute feat of game engineering, turning the environment into an interactive physics playground where almost any wild contraption actually functions. Expanding the map vertically with Sky Islands and the eerie Depths gives traversal a thrilling sense of scale, making shrines and open-world puzzles far more inventive. What keeps it from a flat ten is the clunky inventory scrolling whenever you need to fuse materials mid-fight, noticeable visual monotony across large stretches of the Depths, and framerate drops when complex physics push the aging hardware. Reusing the base Hyrule layout slightly softens the fresh sense of wonder, but the sheer creative agency it grants the player makes it an astonishing achievement.
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Nintendo Switch
Sep 25, 2026
Vampire: The Masquerade - Bloodlines 2
3
User Scoresumakill
Sep 25, 2026
A tragic casualty of development hell that completely butchers the spirit of the original cult classic. The deep tabletop RPG mechanics, branching narrative freedom, and rich character customization that defined Troika's masterpiece have all been gutted, replaced by a sluggish and repetitive first-person brawler that barely respects player agency. The clan identities feel thoroughly superficial, while the rich political intrigue of the World of Darkness is reduced to linear corridors and uninspired dialogue trees. Slapping the Bloodlines moniker onto what is ultimately a compromised, soulless action game is an absolute insult to the franchise.
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PC
Sep 24, 2026
Onimusha: Way of the Sword
8
User Scoresumakill
Sep 24, 2026
Reviving the franchise with razor-sharp execution, the game effortlessly captures the visceral thrill of classic Issen counter-timing alongside the haunting atmosphere of dark feudal Japan. The tactile weight of katana strikes, responsive stance changes, and the satisfying rush of vacuuming demon souls through the gauntlet make every skirmish a joy. What holds it back from true greatness are erratic camera angles in tight arenas and rigid, old-school puzzle pacing that occasionally stalls combat momentum. A few frustrating boss difficulty spikes and overly linear corridors keep it from perfection, but it remains a stylish, confident revival that honors its roots while delivering genuine modern action.
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PC
Sep 24, 2026
The Blood of Dawnwalker
8
User Scoresumakill
Sep 24, 2026
The DNA of former Witcher talent is impossible to miss across the haunting gothic atmosphere, morally murky quests, and rich dark fantasy world-building. Unleashing raw bloodcraft and monstrous transformations gives the early combat encounters a uniquely vicious bite, perfectly backed by a brooding orchestral score. Where it slips is the slightly floaty melee hit registration that never quite achieves the tactile weight it aims for, along with noticeable mid-game pacing drag weighed down by routine fetch quests. Paired with occasional performance hiccups and familiar open-world filler, it stands as a deeply atmospheric, story-driven adventure that just lacks the mechanical polish to become a true classic.
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PC
Sep 24, 2026
007 First Light
7
User Scoresumakill
Sep 24, 2026
The gritty origin story framing, slick social stealth, and lavish level design carry that unmistakable IO Interactive polish, perfectly capturing the spirit of classic British espionage. Infiltrating opulent casinos and snowy fortresses using miniature gadgets delivers brilliant, methodical stealth gameplay. However, whenever the game forces you out of the shadows into mandatory cover-shooting shootouts or frantic vehicular chases, the gunplay feels noticeably stiff and unrefined. Flaky enemy detection logic and an overly safe, predictable third act also hold it back from reaching its full potential. A stylish spy sandbox that hits the right notes in stealth, but noticeably stumbles whenever it tries to be a blockbuster action movie.
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PC
Sep 24, 2026
PRAGMATA
7
User Scoresumakill
Sep 24, 2026
The eerie lunar setting, crisp RE Engine visual fidelity, and the companion dynamic between the heavy armored protagonist and Diana offer a strong initial hook. Zero-gravity sequences and chaining Diana’s hacking abilities mid-fight give the combat loop a genuinely unique tactical flavor. Unfortunately, the scars of a protracted development cycle are difficult to ignore; generic robotic enemy rosters, escort mechanics that occasionally kill combat momentum, and cramped corridors replacing the expansive sci-fi mystery we were promised drag the experience down. There is an undeniably fascinating concept at its core, but it ultimately settles into a competent, slightly compromised adventure that stops just short of reaching its true ambition.
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PC
Sep 24, 2026
Mina the Hollower
8
User Scoresumakill
Sep 24, 2026
Yacht Club Games nails the retro vibe yet again, effortlessly capturing the Game Boy Color aesthetic of classic Zelda with a dark Castlevania twist. Mina’s burrowing mechanic adds a fantastic rhythm to combat and traversal by letting you dive underground to evade attacks and reposition, all backed by gorgeous pixel work and an incredible soundtrack. What keeps it from true greatness are awkward depth-perception hiccups during precision platforming and a handful of boss difficulty spikes that feel more like cheap trial-and-error than fair challenge. A few frustrating runbacks aside, it is a wonderfully crafted action-adventure that honors retro design instead of just lazily relying on nostalgia.
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Nintendo Switch
Sep 24, 2026
Valheim
7
User Scoresumakill
Sep 24, 2026
The low-poly aesthetic blended with gorgeous lighting and moody weather creates an intoxicating survival atmosphere, especially when braving stormy seas alongside friends. The early base-building and progression loop is genuinely addictive, but the mid-to-late game gets weighed down by exhausting logistical chores and restrictive metal hauling that bring the pacing to an absolute crawl. Clunky combat hitboxes on uneven terrain and overly punishing stamina management also take a toll, turning what could have been a legendary Viking adventure into a tedious grind, particularly if you are tackling it solo.
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PC
Sep 24, 2026
Death Stranding 2: On The Beach
7
User Scoresumakill
Sep 24, 2026
Dynamic natural hazards and the logistical versatility of the Magellan ship make traversal far more engaging and unpredictable than before. However, Kojima's unchecked self-indulgence in endlessly bloated cutscenes and clumsy combat mechanics repeatedly stalls the game's momentum. Combined with the familiar mid-game delivery fatigue setting in, it remains a visually stunning and ambitious journey that desperately needed someone to trim the excess fat.
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PlayStation 5
Sep 24, 2026
Resident Evil Requiem
8
User Scoresumakill
Sep 24, 2026
A stellar blend of old-school survival horror dread and razor-sharp modern mechanics. The claustrophobic sound design, ruthless resource conservation, and clever environmental puzzles capture the series at its absolute best, elevated further by phenomenal lighting and grotesque creature designs. The only real factor keeping it from masterpiece territory is the familiar late-game pacing stumble. The suffocating tension of the opening acts eventually gives way to an action-heavy shooting gallery near the finale, and the stalking enemy encounters become fairly predictable once you figure out the pathfinding patterns. Despite the uneven final sprint, it remains one of the most gripping, atmospheric, and satisfying horror titles Capcom has put together in years.
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PC
Sep 24, 2026
Europa Universalis V
4
User Scoresumakill
Sep 24, 2026
Stripping away a decade of EU4 flavor and polish just to sell back an empty framework at full price is a tired, cynical playbook. The complex pop and market simulation borrowed from other titles sounds ambitious on paper, but in practice, it grinds CPU performance to an unbearable crawl barely a century into a campaign. Even worse, the AI has no understanding of how to manage the new logistics and supply mechanics, constantly starving its own massive stacks in foreign territory while completely botching diplomacy. Layer in a convoluted, messy interface that buries essential data under redundant sub-menus, and you are left with an unoptimized early access prototype that expects the community to wait five years and buy thirty expansions just to make it function properly.
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PC
Sep 24, 2026
Disco Elysium: The Final Cut
9
User Scoresumakill
Sep 24, 2026
One of the absolute peaks of narrative design and pure roleplaying in gaming history. The psychological skill system, where your own fractured psyche and political neuroses argue inside your head, generates gripping drama without ever relying on traditional combat mechanics. Revachol's melancholic, post-revolutionary decay combined with the phenomenal full voice acting in The Final Cut elevates the script to legitimate literary heights. The only minor blemishes keeping it from a flat ten are the occasionally clunky isometric pathfinding, harsh dice rolls that can tempt you into save-scumming, and a final resolution that feels slightly disconnected from your methodical detective legwork. Nitpicks aside, it is an astonishing, deeply intelligent masterpiece that genuinely respects the player.
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PC
Sep 24, 2026
DAVE THE DIVER
7
User Scoresumakill
Sep 24, 2026
The core loop of daytime spearfishing in the Blue Hole followed by nighttime sushi restaurant management is ridiculously addictive for the first dozen hours. The pixel art oozes charm, the cooking cutscenes are pure comedy, and the quirky cast gives the adventure a lot of heart. However, the second half suffers from serious feature bloat. Instead of refining its best systems, the game continuously throws half-baked gimmicks at you, including tedious stealth sections, farm chores, and clunky underwater boss fights that dilute the magic of the original loop. Still a very fun, memorable adventure with tons of personality, but it desperately needed someone on the team to say "less is more."
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PC
Sep 24, 2026
Hollow Knight: Silksong
8
User Scoresumakill
Sep 24, 2026
Hornet's fluid agility, diagonal pounces, and modular tool system make the combat noticeably faster and more dynamic than the original. Pharloom is visually breathtaking, and the orchestral score is nothing short of incredible. However, a couple of recurring flaws keep it from true perfection: brutal difficulty spikes that occasionally cross into cheap frustration rather than rewarding challenge, and frustratingly long runbacks to boss rooms. The reliance on resource gathering to maintain your tools also stalls the pacing of exploration. A thoroughly brilliant sequel, but it slightly misses the immaculate balance that made the first game a modern classic.
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PC
Sep 24, 2026
The Witcher 3: Wild Hunt - Complete Edition
7
User Scoresumakill
Sep 24, 2026
The storytelling, world-building, and quest design easily set a gold standard, but an RPG still needs to be genuinely engaging to play. The combat quickly devolves into a shallow, floaty loop of spamming Quen and rolling around. Geralt and Roach feel awkward to control during traversal, while an uninspired loot system and endless map-marker clutter, especially across the waters of Skellige, turn exploration into a tedious chore. It is an incredible piece of dark fantasy fiction, but held back by thoroughly mediocre gameplay mechanics.
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PC
Sep 24, 2026
Baldur's Gate 3
10
User Scoresumakill
Sep 24, 2026
A generational masterpiece that completely redefines player agency, offering a reactive answer to virtually every absurd idea you throw at it. Beyond the brilliant companion writing and stellar voice acting, the tactile turn-based combat turns every encounter into a playground for creative problem-solving. In an industry flooded with predatory monetization and unfinished releases, a game crafted with this much passion, depth, and genuine respect for the player feels like an absolute miracle.
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PC
Sep 24, 2026
Hearts of Iron IV
3
User Scoresumakill
Sep 24, 2026
After dozens of overpriced DLCs locking core mechanics behind paywalls, the game's rotting foundation remains completely broken. The late-game slowdown after 1942 is unbearable, and fighting an incompetent AI that mindlessly suicides entire armies into mountains or unescorted convoys turns strategy into a chore. Bloated with tedious micromanagement and plagued by broken peace conferences, it relies entirely on modders to carry it. A terribly optimized map painter that respects neither your wallet nor your time.
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PC
Sep 24, 2026
Marvel's Wolverine
6
User Scoresumakill
Sep 24, 2026
The visceral, blood-soaked combat and bone-crunching claw impacts hit all the right notes for the first couple of hours; the sound design and brutal animations genuinely make you feel like Logan unleashed. Unfortunately, the game squanders that solid foundation on an exhausting and repetitive loop. Past the early chapters, almost every encounter boils down to clearing predictable waves of generic thugs in closed arenas, while the shoehorned scent-tracking sequences feel like tedious filler rather than meaningful pacing breathers. Logan’s portrayal and the gritty tone are respectable, but overly formulaic mission design and uninspired enemy variety drag down what could have been a standout character action title, leaving it as a decent brawler that you'll likely play on autopilot and forget shortly after.
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PlayStation 5
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