NadMad
User Overview in Games
8.1Avg. User Score
User Score Distribution
positive
33(73%)
mixed
12(27%)
negative
0(0%)
Highest User Score
Lowest User Score
Games Scores
Jul 28, 2025
Call of Duty: Infinite Warfare8
Jul 28, 2025
A work that allows you to unfold your imagination as if there would be a war in this way in the future. In terms of story and direction, he was incredibly good, but he was disappointed because of the future. In the case of the campaign, it is possible to do it once or twice, but from the third round, I felt a little bored from the start. It is easy for users who only enjoy campaigns to think of it as a rather expensive game.
PC
Jul 28, 2025
Call of Duty: Advanced Warfare8
Jul 28, 2025
A piece that I first encountered Call of Duty A work that I remember experiencing a new world when I first encountered it Unbelievable graphics, production and hit by 2014 release It's a little difficult to understand the story because it's not translated into Korean, but it's not too disturbing In the beginning of the story, when I first encountered the background of North Korea's invasion of South Korea, I was interested in the story, but now I think if I had changed North Korea to China, I would have thought it more interesting. Why Private Military Enterprises Should Not Have Belief in War
PC
Jul 24, 2025
Call of Duty: Vanguard7
Jul 24, 2025
A story that lists the stories of several characters and revolves around what kind of past and pain they have, rather than how they unfold the story of a single character like the existing games. Multiple characters can interest the player, but for a while, the concentration was getting lower and the big purpose of the story didn't feel important and I don't know what you're trying to say. Just showing their past makes up more than half of this game. The second half didn't feel like Call of Duty, it felt like Wolfenstein a lot. Hit, directing, and Korean dubbing are the best strengths of the game, but compared to the recent works, most of the other works also have those advantages, so they are not the only strengths of the game. However, the only advantage I felt personally is that the characters who play through camera movement change in the action in the second half of the drama because there are several characters. For users who only enjoy campaigns, the regular price is too high. If you really want to do it, it's not a waste of money to buy it when you have a 50% or more discount. a work that was easy in general. Just as I didn't feel a big disadvantage, I didn't feel a big advantage.
PC
Jul 23, 2025
Call of Duty: WWII9
Jul 23, 2025
Personally, I think it was one of the works that could have been at the top of the series in terms of story and direction. I personally felt that it was a heartbreaking work that made me feel the pain of soldiers indirectly. It showed the story of fighting with comrades from the point of view of a U.S. soldier, and the story line itself was easy even if there was no big twist. It was a good story line, but fighting with comrades made their pain hurt the player's heart. The physical fitness bar system and the method of fighting by receiving supplies such as first aid kits from the squad members were not bad. For physical fitness management, the right timing, not ignorance charge, increased concentration. However, in terms of the story, it seems that the story with the people around him, such as the older brother in the main character's nightmare and the hysterical boss's inner situation, influenced the main character and failed to move toward a unified theme. I think the process of overcoming the main character's nightmare contributes to the unification of the theme to some extent, but it was a little disappointing to solve the boss's change of attitude that "Pearson was actually a good person" and Pearson's painful past only through dialogue. It seemed just a tool to contribute to the unification of the subject, but at least if it had shown his painful past cinematically, it left a little disappointed that the player would have been more immersed and sympathized with Pearson's behavior.
PC
Jul 17, 2025
Call of Duty: Modern Warfare 38
Jul 17, 2025
The only piece I felt so bad about not having a remaster in the Call of Duty series. If only the remaster is released now, it will sell twice as well as the three reboots. Rather, if the remaster is released, the reboot will be criticized even more. I was surprised several times by the hitting and directing that was too good to be called a 2011 work. Even if it was released in 2011, I think it would already be in the upper and middle ranks. I think it's such a great piece that only the graphics have been improved and even if it's released as a remaster, it's at the top of the series. If it was remastered, I would have given him 9 points.
PC
Jul 16, 2025
Call of Duty: Modern Warfare 2 Campaign Remastered9
Jul 16, 2025
Personally, my favorite work from the Modern Warfare trilogy. The upgraded gun's impact was the best. It was quite difficult even with normal difficulty. The production was the best of all time and the story was so fun to play with due to the proper twist and vast background. Personally, I was so grateful for the remaster.
PC
Jul 10, 2025
Call of Duty: Modern Warfare Remastered7
Jul 10, 2025
The game you first encountered Call of Duty seriesI was so shocked when I first played it that I played it fantastic at the time. While playing the nth round, I often saw some regrets due to the lack of hitting sense and bouncing of the gun, but I can't forget the thrill of playing for the first time. If you're thinking of playing Call of Duty series, not a bad piece to start with.
PC
Jun 25, 2025
Outlast8
Jun 25, 2025
What I liked about it 1. I liked the feeling of being overwhelmed by the atmosphere, especially the exciting and scary chase scene, and the sense of reality and helplessness so well expressed. 2. The setting and story of the game through confidential documents everywhere also intrigued players. What I was disappointed about 1. It was regrettable that such tension evaporated through repetition and one-way gameplay. 2. The disadvantage was that this fear did not continue from the beginning to the end due to simple enemies and repetitive game play. 3. However, it was regrettable that the story of the game changed rapidly to SF in the second half, creating a sense of incompatibility. It seems like there are more things I was disappointed about than the good things when I just listed it like this, but at the time of gameplay, I felt very interested in the setting of running away as I became lethargic even among horror games. Outlast's fear was consistently highly rated by both players and reviewers, and the production of games, including Jumpscare, combined with the atmosphere, added to the fear of the game, and I completely agree with the opinion that well-made sound design and realistic environment contributed to this.
PC
Jun 25, 2025
Dead Island 27
Jun 25, 2025
What I liked about it 1. OptimizationDespite the high graphics and capacity, the optimization is very well done, with very little lag. 2. compliant graphicsPlayed at the highest quality and the graphics were pretty good. Although Los Angeles was not implemented as a whole due to its limitations, the regions with motifs seem to have brought reality as it is. 3. the production of Gore In addition to limb amputation, the jaw falls when the chin is hit, the eye falls when the face is hit, and the skull is broken when the head is hit, revealing the brain, and the skin burns during fire or electricity, and when it touches the corrosive agent, the skin melts and becomes skinny. It's a production that anyone who likes gore will like. What I was sad about 1. poor environmental object guidance Hitable objects such as electrical wiring, plumbing, and toad houses are often connected to the progress in the game, but there are no tutorials to guide them properly. Players must pray that they will get water and electricity bursts while digging this and that. 2. Unreasonable zombie sponge In the case of zombie sponges, they are also unreasonably sponged even though it is difficult enough to require a patch. Usually, zombie games are temporarily safe until you go somewhere else after killing all the zombies in the zone, or you can't see it from beyond the wall and climb up, but it's annoying here, even if it's not difficult because of the unreasonable system that's sponged after going to another floor for a while indoors, or if it's severe, it's behind your back or right in front of you. I think it's an unexpected work for a game where the development process wasn't smooth. A piece that wasn't bad enough to be willing to play in the nth episode. But a work that was good, nothing more than that.
PC
Jun 25, 2025
Dead Island: Definitive Collection7
Jun 25, 2025
FPS + RPG where close-up weapons are more important than firearms. There are quite a few of the quests that supply drinking water or food for survival, the background is always daylight at the beginning, with occasional showers with dark clouds. Towards the end, you see the sky getting darker. The overall way of proceeding is mainly to proceed with the story through quests, but you can freely play, such as slaughtering zombies or saving items while walking around freely. Unlike the Left 4 Dead with a similar zombie apocalypse background, it's not killing zombies while going straight, but it's a sandbox method similar to the Elder Scrolls series or Fallout series. Of course, you have to break the main quest and follow the storyline to get to the new area, and there are no different storyline branches. Compared to other zombie games, there are many relatively realistic elements. Unlike most zombie games, which slaughter countless zombies with one hundred people, Dead Island has to pay considerable attention to control when a number of people come in. In many ways, the pressure of survival is quite severe, so the user can be very immersed in the character as if he were himself. It's been a while since it was released, but it's a game worth playing Considering the timing of the game's release, it is recommended to buy it at a discount, saying it looks at the quality.
PC
Jun 25, 2025
World War Z8
Jun 25, 2025
What I liked about it 1. The overwhelming volume wave and the taste of cooperationThe biggest feature of World War Z is the overwhelming amount of zombies.Although the details of each zombie are slightly lower than the Left 4 Dead, it shows an overwhelming large wave compared to the game from a decade ago.With the wave just around the corner, the pleasure of overcoming it by showing maximum concentration and teamwork guarantees the fun of the top ranks with limited PVE games. 2. Re-evaluation of the gameIt is said that users were not bad interested in Baek 4 Blood, which came out as a mental follow-up to Lepode, as a reaction to it being rolled up so heavily.Casual action games that are good to enjoy mass zombie slaughter lightly compared to games that show unnecessarily unreasonable difficulty.There are some likes and dislikes, but unlike Lepode, the main content is multiple iterations due to class & weapons upgrades, and I think the cheerful slaughter that I enjoy in the process is a definite advantage of this game. In terms of price, after the release of World War Z: Aftermath, it was initially criticized by users for pricing by selling it at 41,000 won for the general edition and 52,000 won for deluxe, but it was reevaluated due to excessive pricing and disastrous balancing of Back 4 Blood, the emergence of Steam and frequent discounts of World **** addition, with ongoing updates, zombie's quadriceps, sense of hit, and sound are greatly improved compared to the past. 3. Awkward Motion & StrikeIt is said that the biggest criticism in the early days of World War Z was awkward animation and boring hitting. Although it is a third-person game and characters continue to be reflected on the gamer's screen, the naturalness and completeness of the animation were very **** allowed me to use the first person as a patch, but in this case, the gunplay fun is significantly lower because the right click only literally magnifies the screen, not the aim.However, personally, when he played in these areas, the motion and hitting were not bad enough to criticize him greatly. I think the patch has improved quite a bit since the beginning of the release. It was a little disappointing that the right click in the first person was not Jung Jo-joon, but personally, it was not so good that he criticized it when playing. What I was disappointed about 1. disastrous ally AI performanceI played with AI for solo play, and the AI's performance was so disastrous that the player had to recover one by one. AI passed out, but another AI ran with me to save it from the situation at that time, and I ended up being the only one left. A piece that was forced to compare to Back 4 Blood. I recommend you to play it if you like it because it improves a lot through the patch.
PC
Jun 25, 2025
Back 4 Blood7
Jun 25, 2025
I understand that the Left 4 Dead series was basically based on the fun of zombie slaughter, and it was able to satisfy a wide range of gamers, whether they enjoyed it lightly or heavily, by segmenting the difficulty with ease/moderate/advanced/realism for hardcore gamers seeking more than that. On the other hand, the Back 4 Blood, which is divided into three categories: recruit/veteran/nightmare, personally feels that the gap by difficulty level is severe. Even though the special zombies of Back 4 Blood have different attack methods, they are difficult to distinguish because they have similar appearances except for the fact that their weaknesses are located in their bodies, and the only way to deal with them is to shoot and kill their weaknesses in a long distance. Even this does not deserve to be avoided in a narrow room or a long passageway, so they have no choice but to deal with it by being beaten up. The common opinion among users is that the game itself is fun, but the price is too high for the amount. The standard edition, which includes only the main game, is 68,800 won, which is higher than the price of AAA-class games. Parkry 6, which was released around the same time, is 65,000 won, cheaper than Back 4 Blood, and Battlefield 2042, also cheaper than Back 4 Blood, with the Standard Edition at 66,000 won based on **** problem is that the Parkry series and the Battlefield series are two famous game lineups that have created several masterpieces, and even if each of them has problems, it is an absurd price considering that they are a reliable series that guarantees quality beyond ordinary works. According to the review, the regular price of about 70,000 won is too much, and most of the opinions say that 30,000 won is the right price at best. As a person who personally aims for solo play, I wouldn't say it was boring, but it was true that I was somewhat disappointed in other external and detailed parts. But the price was so expensive, so if you're considering buying it, you should definitely buy it at a discount. If you buy it at a discount, you might think it's not a high-quality game that doesn't require a refund, so I think it's the best way to buy it at a discount.
PC
Jun 25, 2025
Left 4 Dead 28
Jun 25, 2025
If the previous work, Left 4 Dead, was a work that presented the direction of the zombie and cooperative genre, this work thoroughly followed the direction and refined the somewhat lacking creation. The basic system inherits the previous one and presents the difference as a follow-up. Added special zombies and more, close-range weapons appear as new weapons, and other firearms and items are more diverse than their predecessors. In addition, the previous work only had a method of enduring zombie waves in a limited place or running through zombie waves to hiding places, but the main work expresses various time zones for each campaign, and adds a gimmick of acquiring objects placed in specific areas of the map and delivering them to the target or directly breaking through the wire to end the infinite zombie wave. Also, unlike the previous model, where the regular zombies in all campaigns used the same model, each campaign also adds a specific zombie that matches the background. It can be said that the small volume of the content, which was pointed out as a weakness in the previous work, has been resolved to some extent. The fun of slaying zombies has increased significantly due to the enhancement of Gore production. In the event of an attack with a sharpened close-range weapon or a specific gun, ordinary zombies can be seen falling off their heads or limbs depending on the site of the attack, and zombies engulfed in explosions can be seen completely ****. If the previous work was okay with just one time, the main work was worth more than two campaigns.
PC
Jun 25, 2025
Left 4 Dead7
Jun 25, 2025
The high degree of completion was good, including perfect optimization, speedy action, unique protagonist, high immersion, and detailed detail. However, the lack of content is a good game if you play five basic campaigns, which are about an hour long each, except for the collision course and sacrifice.
PC
Jun 25, 2025
Ryse: Son of Rome8
Jun 25, 2025
Personally, it was one of the games I enjoyed playing. I liked the story quite a bit. If you want to feel the charm of Roman legion soldiers with excellent visuals, or if you like sweeping action, I recommend you play it.
PC
Jun 25, 2025
Atomic Heart7
Jun 25, 2025
What I liked about it 1. I loved the graphics, visual design, and world view setting. 2. The historical worldview of the Soviet Union, which created AI, robots, and cities in the air with transcendent technology, is unique and attractive. 3. I think the enemy character design made good use of the unique and bizarre atmosphere. 4. I liked that it was a setting with different personalities even in an atmosphere similar to the Wolfenstein series. 5. Overall, optimization is good. 6. It is said to be the first work of the developer, so it is a good work considering this. What I was disappointed about 1. The more I play, the more cliché the story feels. 2. Descriptive lines of the character (Charles) are frequently output, making it difficult to keep up with the story during combat or on the move. 3. While low specific gravity functions are repeatedly guided, the essential elements of combat are explained only once, causing confusion. 4. It was a pity that there were more puzzles arranged than I thought, and there were many irreversible structures. 5. The lock puzzle was so repeated that the more I proceeded, the more irritating it became. 6. The UI was simple, but the information delivery power was poor, and location search was very inconvenient because there was no "ping" function on the map. There are many things to be desired compared to the long development period and expectations. But I think I complied with it as my first work. It's worth looking forward to the next film.
PC
Jun 24, 2025
Assassin's Creed Valhalla7
Jun 24, 2025
What I liked about it 1. I liked the revival of the cinematic presence that comes out when I killed an enemy who was disappointed in the previous work 'Odyssey'. Cinematic gave the story a little more immersion. 2. In this work, the deletion of automatic physical fitness recovery and the introduction of stamina made the battle more realistic and efficient for users to fight even with an appropriate level of difficulty. 3. The direction of the assassination sword was fresh. 4. It was interesting to note that skills can be acquired through additional ways of strengthening physical strength and damage, rather than just fitting or strengthening skills like the previous one. I think it made a good impression on all players by applying an automatic distribution system for players who can strengthen as they like and find this annoying. 5. The difference from the previous work was that the combat skills of the previous work could only be obtained through the 'Book of Knowledge' in this work. What I was disappointed about 1. It was hard to immerse myself in the beginning because the heavyness of the battle was not great for Vikings. However, the battle against the enemies in the second half of the play was quite exciting. However, even in the second half of the battle, in the end, the battle with the graduating soldiers had a good sense of hit, but rather, the battle with the bosses had a much lower sense of hit. 2. If Origin and Odyssey used a leveling system, this work sought to improve combat power by upgrading skills by applying a combat power system, but it seems that there were advantages and disadvantages. However, even if the combat power system was applied, there was no significant difference from the leveling system, and the progress was similar to the previous works, so it did not bring much interest. 3. Boring because loading is too long. 4. As a Viking, characteristics are less immersive. 5. There were quite a few errors compared to other works. Most of them were minor errors, but the game bounced frequently, so I thought a lot about quitting because of the annoying phenomenon of bouncing during the battle. 6. I was so annoyed that when I tried to put someone on a horse, the horse wouldn't stay still. The total play time was so long that I wanted the ending to come out quickly in the middle. It was interesting in the beginning to change the combat power system in the previous work, but I think it is inevitable that the more you play, the less interesting you are compared to the previous work. As a person who personally proceeds quickly with the main quest, I postponed the play even if the side quest was found, and focused on the main quest, so even if I wanted to reach the recommended combat power (level) and play it the same as in previous works, I could not reach it with the main quest alone, so I had to support the users' playing ability. Moreover, the completeness of the story of the protagonist, Eibor, is excellent, and the characteristic of "Viking" quite hurts the immersion. In addition to the basic system of being asynchronized when killing civilians while Vikings attack and loot monasteries, Vikings in the 9th century feel like some kind of people's liberation fighters when they reach the plot structure in which they join hands with local people suffering from tyranny everywhere Eibor arrives to defeat corrupt officials. And as I said in my previous work 'Odyssey', there is controversy due to political correctness. After the release, promotional videos were made mainly for female characters, but before the release, all promotions were made for male characters, but after the release, female characters were nailed down as regular characters, so there are criticisms among users that it will not be sold if they promote it as a female character. In fact, the real issue is not how they promoted the drama. The real problem is that players are given the right to choose gender but are forced to play female characters. Unlike the previous Odyssey, which had different reactions and lines from NPCs depending on gender, choosing male characters is not much different from when NPCs chose female characters, which naturally leads to a loss of immersion. In addition, the description of homosexuality that often pops up while playing the game was also a bit annoying. Regardless of whether you like homosexuality or not, the only depiction of love in the game in the first place is homosexuality, so I also felt forced to be politically correct. It also interferes too much with intuitive immersion. Even before the release of Valhalla, many users expected to move into "Viking, a manly warrior," but when the game came out, I thought it would be a little wrong for the NPC lines to keep calling players she and her even if they choose male characters. Of course, I don't recommend buying at a regular price, and it's worth buying at a 40-50% discount.
PC
May 29, 2025
Shadow of the Tomb Raider7
May 29, 2025
There doesn't seem to be much good compared to the first and second films. Overall, we didn't find much comparison with the previous works. 1. Overall, the gameplay has not changed much from the previous one. Lara's character, which has become dark enough to say that she has become gloomy and lethargic, is also a character, but the development was not so good that she could say, "This is because this is different" by exaggerating a little. 2. The level of difficulty of the puzzle has increased considerably, so you may think about your previous works and die a lot. Even if you proceed with the difficulty level, there is a part where you can't see the way and get lost. 3. In terms of map design, the fact that the previous work has regressed significantly compared to the previous one is that if the previous one allows exploration on a wide terrain, this one will make several narrow-sized maps and move around, and even that one is not organically connected, so it has not been able to make use of the feeling of exploration. 4. Compared to the first and second episodes, I can feel that the combat part has been significantly reduced, so it became very boring. It's a game worth playing if you enjoyed the previous one, and it's better than the previous one in the puzzle genre. However, other factors overshadowed these advantages a lot, and as a game to mark the end of the Tomb Raider reboot series, it was a disappointing finish as it degenerated significantly compared to its predecessor. However, since it's a series, you can think about purchasing it, but even if you buy it, you can buy it when you discount it.
PC
May 29, 2025
Assassin's Creed Odyssey9
May 29, 2025
1. I loved the story so much that it was said to be at the top of the Assassin Creed series. It was quite refreshing that the viewpoint of each character's line changes appropriately by employing a dialogue method with options, and the story and the scene to be produced in the future vary depending on the dialogue choice. In particular, it was quite refreshing that the ending was all different with Mistios' choice. Since the user's choice can change the ending, I was worried a lot about whether to go aggressively or not overdo it. 2. In the quest section, the main quest or the gold-colored quests are quite interesting. Although the gold-colored quests seem like regular side quests, you can find clues from characters and members of the church in the main quest, or they can be seen as side quests that are of some importance rather than regular side quests, which include direct quests with members of the church. Compared to the previous "Origin," it can be said that the concentration of playing side quests is low. In addition to the main quest, it was also nice to have additional main quests after the ending through ancient artifacts. If you like mythology, I think it's a must-try quest. 3. Through the siege, you can enjoy the battle between Sparta and Athens realistically. 4. In this work, unlike the previous work 'Origin', it was noticeable that even if you fight with an opponent at a higher level than me, you can cover it through skills. 5. In this work, there are not only members of the church, but also mercenaries, so I was personally bored because I could acquire experience and equipment through them. However, I think I will win if mercenaries flock to the herd, but I didn't want to pour that much energy, so I ran away. In addition, there are cases of interference during the quest, so it was good to see except for this part. 1. Even if there is a difference of 4 levels when proceeding with the quest, if there is some skill, there is no problem in clearing the quest. However, even considering that, the recommended level of the main quest suddenly increases by 4 to 5 levels, and the recommended level is 8 to 10 levels higher than the current level, so there is a big disadvantage of the Shinhwa trilogy that has to break the side quest. However, unlike Origin, it was not boring personally because it was not just a means to raise the level because it was possible to find evidence of side-questro members or there was a direct quest with members of the church. 2. Compared to Origin, the church members are less immersed in the characters. In the case of Origin and the Temple Knights in their previous works, the cut scenes allowed them to feel more immersed in the characters of the association and the Temple Knights. In the case of Odyssey, the number of people was almost doubled and the cut scenes were deleted, which makes it feel that the Cosmos denomination lacks a three-dimensional effect. Although the main story is about finding a family lost through the life of a soldier, I thought that in this work, the church was forced to do so because of a character named Deimos. 3. In the case of the modern part, there is no different story, and you can only see ancient relics and ancient places through Animus. Compared to the previous movie "Origin," the modern part feels smaller. A single open world casual action RPG game that complements the shortcomings of its predecessor by improving combat parts and poor storytelling overall. In the previous work, Origin, I criticized the leveling system a lot, but in this work, the parts I criticized improved a lot, so I didn't feel much inconvenience in playing. For example, in the case of inability to fight due to level differences, fighting was possible up to level 4 in this work. Of course, the battle takes a long time because of the small damage to the enemy due to the level difference, but it is not impossible. In particular, skills played a big part. I liked that the level can be raised within the skill, so even with the same skill, the damage is different. It is somewhat regrettable that the side quests must be broken through the leveling system, but I think in this work, side quests can enjoy the main work to the fullest in that they can find clues from the members of the church. In this regard, I personally thought that it was an opportunity device to help citizens through side quests and immerse themselves a little more in the era.
PC
May 13, 2025
Assassin's Creed Origins8
May 13, 2025
1. The leveling system must be criticized. It may be somewhat inadequate as it was the first system to be introduced, but even a slight difference in level made it angry that the damage was not properly done, making it impossible to proceed. Basically, the recommended level of the main story is significantly higher than that of the protagonist, and there are almost no means except for side missions to raise the level. The side mission is literally an additional mission, so even though it is content that requires people to do it or not, the main work is effectively enforced. The story flow is cut off and the progress is not smooth because Bayek, who was vengeful in the main quest, plays the role of a village guardian and a neighborhood fool and goes back to the main quest. 2. It was a pity that I could not look around all the regions even though I saw the main quest ending. The concentration of the main quest would have increased if the leveling system had been eliminated, the main quest ending had been viewed, and additional areas had been found through the auxiliary quest, rather than having to break the auxiliary quest with the level system. 3. In the case of an assassination, unlike the previous works, the damage price was different depending on the level of the enemy, so it became a difficult technology to use, and it became more careful and strategic. The situation in which an assassination could be used has changed to an extremely limited extent, and most of the techniques such as "the assassin-like" techniques such as walking next to the target and stabbing past with an assassination sword and running away with the speed of running have been deleted. In the first place, Bayek, the protagonist, is a character closer to a warrior than an assassin, so if you can't help it, you can't help it, but for old users who wanted a fluid and colorful assassination while walking or running around like the previous work, this static and slow assassination method is clearly a work that can be done by thinking of it as a new work without expecting an assassination like the previous works. 4. It is a game that advocates an assassin, but if the level is different, the enemy who is sleeping well without a sentry is often attacked and killed by an enemy who gets up without cutting even half of his body even though he stabbed him with an assassination sword. Compared to its predecessors, the somewhat exaggerated and fantasy skill effect makes the game look like a casual RPG, which can be divided between likes and dislikes among existing users of the series, so it is worth thinking of it as a completely different work named Assassin Creed. 5. The story should have been treated as important in the series as the biggest problem, as the story's unfolding method and poor character description were pointed out, and the founding scene of the assassination team lacked impact and probability. The modern part, which is inserted in the middle of the main story, has not made much progress in the modern story, and is sandwiched between the past parts, so I don't know why the modern part was needed, and I personally felt that I was forced to put it in. In particular, there is not enough opportunity to establish the predecessor of the assassination group, "Hidden Being," and in the first place, Bayek was a person who moved with a very personal motive to avenge those who killed his son and live happily with Aya after the revenge, and Bayek's motivation does not change until just before the final quest. Rather, it is not Bayek but Aya who was driven by the cause of changing the world, and the problem is that, as mentioned above, Aya occupies a very small proportion of the work. The reason why Aya came to pursue a bigger cause unlike Bayek, how she chose Cleopatra as her master because she fits the cause, and ultimately what kind of world Aya wants is not covered in detail in the work. I was disappointed that I didn't make good use of the map and the wonderful background of "Egypt." In addition, I didn't like the fact that the auxiliary quest was forced to be cleared with the leveling system, and I think the biggest drawback of this work was that the main quest's concentration was greatly reduced.There are a lot of areas I haven't looked around even though I've seen the main quest ending, but I personally would have liked to have removed the leveling system like before, watched the main quest ending, and went to additional areas through auxiliary **** shortcomings were too clear to give a rating of 9 points, and it was quite fun to give a rating of 7 points, so I think it was a very disappointing work that I had to give 8 points personally.
PC
Apr 29, 2025
Assassin's Creed Syndicate7
Apr 29, 2025
What I liked about it 1. One slot that was a problem in "Unity" remained unchanged, but it is true that the ability to delete saved history within the game has been improved. 2. I liked the fast high-rise movement through the rope moving device. 3. When I saw the early action, I thought, "I don't have a good feeling of hitting," but after playing more, I felt that the weapon hitting was very good than the fist hitting. 4. It was nice to be able to play two characters, Jacob and Evie. Appreciated each character's unique individual assignment as pretty good. 5. I liked the fact that in the previous work "Unity", the part about the non-payment of compensation after completing the mission, which was personally disappointing, came back in a way that gave a certain amount of money after completing the mission. 6. I liked the fact that users who were criticized for their previous work "UNITY" corrected their helplessness in front of guns. Combat is made cleaner by balancing and avoiding guns. 7. Double assassination was the only multi-treatment so far, but I liked the fact that multi-treatment allows triple treatment in this work. The action motion of multi-treatment was neat.What I was disappointed about 1. Personally, in the scene where the main character talks after the assassination of the main character, the protagonist is looking at the fallen character, while the fallen characters talk alive. Like in previous works, it would have been natural to have a conversation with two people standing up or in a collapsed state. 2. There were about two errors where the wagon flew by itself. Considering that it is a very occasional error in other games, I personally don't think it's that much of a deduction factor. 3. In the second half of the battle against the Grand Master of the Knights Templar, Jacob and Evie took turns to face each other, but they should have avoided and changed their characters at the same time. If they did it that way, they would have shown great action. 4. When I'm knocking down the grandmaster, I'm saying "together" and I feel like, "Wow, this part is ruining the whole game." 5. I don't know why I put in the modern part. I need to put in something, but I feel like I'm forcing myself to do it. I quite liked the overall story, direction, and action. Even if it wasn't a masterpiece, I thought, 'It came out pretty good.' However, there was a part where the rating of this work was greatly reduced. It was a scene where 'Evie', which was mentioned in a regrettable point, shouted "together" to 'Jacob' and fought. It was so bad that I cursed at him without realizing it. A piece that could have given me 8 points personally if I had refined the action and cut scene a little bit more in the last battle.
PC
Apr 27, 2025
Assassin's Creed Unity6
Apr 27, 2025
What I liked about it 1. Too well represented the background of the French Revolution. 2. The background graphics are really the best. 3. The testament to the French streets is that there is nothing good about this game. 4. I think the portal escape due to a server error was pretty good idea. What I was disappointed about 1. One of the strong points of the series, the deep story is also quite sloppy. Scenario plots that cannot capture the main story, developments that eat up the main story due to conflicts between players and girlfriends regardless of world views, futile endings, and almost nonexistent and poor modern parts. Considering that one of the main box office elements of Assassin Creed series is a story that properly melts the actual historical background, the French Revolution is hardly able to make use of the most storied background of all time. Most major events in the revolution are described in side missions "The Paris Story" or "The Cooperation Mission," but since it is not the center of the story, if the main story is focused on the main story, it is not known how the assassins and Templars confronted each other as organizational units during the French Revolution. 2. In a situation where I had to chase the final person in the second half, I didn't chase just because I had to protect 'Eliz', but I thought, "Should I really turn it off?" If I hadn't added the character 'Eliz' in the first place, it wouldn't have happened, and if I had been a friend of the assassination group, 'Arnaud' would have left the work to that friend and kept chasing. After all, it's a matter of putting a loved one in the lead role, and a stupid "Arnaud" problem that doesn't listen to "Ellies" who keep asking me to chase him. 1. I don't understand why this work can only be used to assassinate an assassination sword. The user decides when and what equipment to use, but it blocks the decision itself. Even when the enemy falls, the assassination sword itself cannot be used. 2. There is no way to stop the enemy's shooting because the previous human shield has disappeared. Of course, you can avoid it by pressing the roll key when the enemy's firing notification sign is flashing, and avoiding it in itself is not that difficult. However, it is only possible in situations where you fight with a couple of people, and if you focus on preventing constant enemy attacks, you will often miss it. The issue is that no enemy is perceived as a combatant when shooting at a distance. You must then quickly target or run away while being beaten because no matter how close the enemy fires, they cannot evade until they get closer. Even if you try to avoid combat and run away, you must either throw smoke bombs or get beaten up and run away because it puts a bullet in Arnaud's back, which is impossible to maneuver evasively in a running position. No matter how expensive your armor you wear as a bonus and pay for an upgrade, the sniper's sniped away half of your stamina neatly 1. I really didn't like that there was only one save slot in the game. The previous one, "Log," also had three slots, but I don't understand why it was reduced to one. 2. The main character's jump power is too unrealistic. I wouldn't say anything if I joined the assassination team and showed some high jump power, but it was weird because he showed high jump power even before I joined the assassination team. Of course, even considering that it was a game, I was very disappointed that I couldn't care about every little thing. 3. The sense of operation has deteriorated. It is okay when moving on the ground, but the movement is slow when standing on the roof or on the railing. And the player didn't respond even though he was pressing the key that he wanted to fall to the floor. I was frustrated. I've criticized the feeling of manipulation until now, but it was the worst in a different way.When I try to fall to a high place, I don't run in the direction I want, I run in a strange place and die. 4. The game bounces frequently. If you try to play again after bouncing, the item you used before cannot be restored to its original state. I'm just angry in this part, too, but I don't have to be angry because I'm already angry in other parts. 5. The method of purchasing medicines and equipment from the store was good, but the method of having to open the box to collect the purchase cost was the worst. I wish I had chosen to purchase equipment with a certain amount of money after clearing the previously used mission. I'm so angry that I made this game against the backdrop of the French Revolution.
PC
Apr 22, 2025
Assassin's Creed Rogue8
Apr 22, 2025
What I liked about it 1. Achilles's youth in Part 3 and characters from the Knights Templar appeared. It was interesting to see the direct connection with Part 3. 2. When swimming in the winter sea, it's an expression that cuts your stamina by frostbite. 3. It was refreshing to see the world view, which was always viewed only from the perspective of the assassination group, from the perspective of the Knights of Temple. 4. A quick move to the occupied fortress and synchronization point. 5. automatically followed by the walking mission. 6. I liked it because the ratio of maritime battles was good. If the maritime battles were the main one like "Black Flag," this one might have given up in the middle because they didn't like it. What I was disappointed about 1. Except for the subtitles in the game, everything is in English or French, so I don't know what the mission is, and if you don't focus on the characters' conversations, your concentration may decrease further. 2. It was a little disappointing that the main character's narrative was not deep. 3. Overall, a work that had a low presence due to short play time. As a result, I felt somewhat compressed with content that could be sufficiently shown. 4. I didn't see anything better than the 4 in terms of graphics because some of the visual effects were gone. There is no MSAA in the AA option from the previous one, and of course there is no TXAA, and there is only one FXAA. Overall, I personally liked the work. However, it is evaluated as a work that had a low presence due to the short play time overall. It was heartbreaking to say that an area collapsed because of artifacts and thousands of people died because of the mission. Was "Achilles" really the right person? Is it really right for people to be sacrificed in the present for the future? Is it true that the assassination team should have duties and responsibilities? It was a work that raised various questions. When I looked at the world from the perspective of the assassination group, from the perspective of the Temple Knights, there was a question of whether the actions of the assassination group were legitimate, and it was a work that made me realize that the assassination group did not do the right thing. Each person may have different opinions on this, but I think it's a topic that users may have thought about at least once while playing the Assassin Creed series. It seems that the way to make users expect the French Revolution, the background of the next work, with the end of the American Revolution at the Palace of Versailles and "another revolution is starting."
PC
Apr 20, 2025
Assassin's Creed IV: Black Flag8
Apr 20, 2025
What I liked about it 1. Appearance modeling is much better than in the third installment. 2. I liked that the fixed enemy during the battle was easy to see with a white border. 3. It is a work that shows the life of pirates better by changing the mission of the existing assassination group disciples to obtaining supplies through the battle of the ship of Black Flagman. 4. I liked the fact that the ship's affiliation, level, and cargo could be known by the high-speed navigation mode, the gaze through the telescope. 5. It was pretty good to see my old colleague with the second half song. What I felt sorry for (I would like to inform you that the critical evaluation of the work is very strong because it is not suitable for your taste, so I have written a common regret with the users.) 1. If the battle of the previous series was heavy and powerful, this one is weak and too light 2. Even if you are in crisis, you cannot call an assassination team member, so you have to solve it alone, and crucially, there are many battles in this work, but in this case, the perception is twisted and the combo decision is ruined, so the battle is quite difficult. 3. The main story composition itself is difficult to make a good evaluation even based on the series.There are no impressive characters among the characters, so only the names of the main characters are memorable. Even though there are many named pirates who exist, the weight is dim enough to mistake those who do not have relevant knowledge as mere fictitious minor roles. Even the main villain has a light impression that he did what the Knights of the Temple did without any outstanding performance. 4. Action using close-range weapons has regressed compared to its **** particular, the animation of the action is bad compared to the previous three **** is said that the previous works were pointed out that the operability was bad without exception, and some of the operability was changed in this work, but the operability did not improve significantly. 5. Naturally, it has the unique collection elements and missions of Ubisoft Open World, and among them, the occupation of maritime fortresses is said to be a hot battle that is rare in the series. However, the actual play is the so-called occupation of the outpost, and it is disappointing that there is no real benefit from occupying the fortress, only revealing the regional map repeatedly, such as the situation of the battery pack with the artillery > land and kill officers > killing of the commanders. The game itself was a good game, but it was a work that I personally didn't like. The sea battle felt fresh at first, but the more I went on, the more I thought it was a battle that didn't fit me, so I felt increasingly bored. As a result, it was the only work that failed to reach the ending and later became reluctant to play the nth round. According to the users' evaluation, although it is said that the maritime battle is the best game because it is played so much fun, it was regrettable that there was no better part in terms of story and action compared to the previous three episodes.However, if you are a user who loves sea combat, I think it is a work worth trying at least once.
PC
Apr 17, 2025
Assassin's Creed III6
Apr 17, 2025
What I liked about it
1. As Desmond Saga's last work, the action and motion were the best
2. It was the best part of the control that I saw importantly in the Desmond Saga, and especially the motion over the tree was so cool
3. The sense of action is the best. I try to criticize the action but I can't
4. It was nice to be able to choose an outfit
5. I liked the fact that it was possible to move directly from a distance, rather than moving quickly only by tunnel like the previous one
6. The maritime battle came in a very fresh way in the "Awk" series What I was disappointed about
1. Personally, the size and opacity of the subtitles were not that good. The size of the subtitles were too big for me and it was a shame that I couldn't set the opacity.
2. In addition, the subtitles were cut in the middle of the sentence, so it was difficult to read even though it was clearly an easy sentence, and it was easy to miss.
3. Modern character appearance modeling was the worst, even though it was a remastered work
4. Angry because I couldn't concentrate on some missions with the Indian character's ridiculous performance
5. In the initial mission, Indian background music that didn't match the situation came out, so I was less immersed
6. There were some parts where the reason for the action was not revealed to the extent that I thought, "How do I do this?" or "Why do I do this?" and it was just "It's just like that."
7. It was a pity that the mission to follow someone didn't automatically follow like the previous one
8. I was honestly annoyed by the part I couldn't control while riding a horse
9. I don't understand why it's like to asynchronize the wolves for not skinning them first. general review
Played the Egio trilogy and played this piece, which left a lot to be desired.
I think I was disappointed because I had high expectations.
If you like Assassin Creed series, you can buy it at a discount, but I don't recommend it if you're a beginner and want to buy it at a regular price.
While playing this game, the percentage of people who thought "I'm frustrated" and "What's wrong with this?" was much higher than the percentage who thought "It's fun." I've been thinking a lot about 6 and 7 points, but I can't give you 7 points because I gave you 9 points for the Egio trilogy.
I personally don't want to recommend this work.
PC
Apr 13, 2025
Assassin's Creed: Revelations9
Apr 13, 2025
It was my personal favorite in the Desmond Saga.Improved over Brotherhood on the control part, and was especially perfect for those who lacked **** was nice to be able to play another story of Altair and that story with graphics that are better than the first one through artifacts. However, as you know, there were some errors in this game.Sequence 5 memory 7 kept bouncing.Therefore, I set the resolution to 800x600 60hz, the lowest, and it was solved. In addition, there was a bouncing phenomenon in Sequence 7 Memory 3. The preference settings that other people in the community told me about didn't work out for me. So I set it to 60hz while keeping the resolution and it worked out.I hope other people will see the ending after solving this phenomenon.Personally, without these errors, it would have been rated as the best game."Rest in peace, Altire"
PC
Apr 10, 2025
Assassin's Creed: Brotherhood9
Apr 10, 2025
Although the control was improved compared to the previous work, it is true that it felt a little stuffy. Considering that it is an old work, I think it is a tremendous work. However, there was an error where the last battle in sequence 9 didn't run. Even if I changed the settings, it didn't run for me. Even considering it was an old piece, it was a shame it didn't run.
PC
Apr 8, 2025
Assassin's Creed II9
Apr 8, 2025
The story was a pretty good one. It's a game that led to a fun start to Assassin Creed in earnest. However, since it was an old work, the control was a bit **** was a bit disappointing of the missions in the story, but I considered it to be a work that has been released for a long time.
PC
Mar 25, 2025
Rise of the Tomb Raider9
Mar 25, 2025
It is not an exaggeration to say that it is the best work in person.
A piece that became interested in the Tomb Raider series.
PC
Mar 20, 2025
Tomb Raider8
Mar 20, 2025
When she moved with the torch, the feeling of manipulation was bad, and various errors were also found. At around three and a half hours of play time, there was an error in the play supporting the container box from the natural gas explosion, so the play could not be continued.
It was a relief that it was the second play, but if it was the first play, I would have complained to the developer.
However, it was the best game in terms of story and directing, which are external factors.
Xbox 360
Mar 20, 2025
Metro: 2033 Redux8
Mar 20, 2025
It was difficult to play the game because of frequent errors.
However, it was fortunate that it was the second play, but if it was the first play, I would have been very angry.
PC
Mar 20, 2025
Tomb Raider9
Mar 20, 2025
When she moved with the torch, the feeling of manipulation was bad, and various errors were also found. At around three and a half hours of play time, there was an error in the play supporting the container box from the natural gas explosion, so the play could not be continued.
However, it was fortunate that it was the second play, but if it was the first play, I would have complained to the developer.
PC
Mar 20, 2025
Batman: Arkham Knight9
Mar 20, 2025
A work that shocked me greatly during the first play.
Story-wise, the best work in the series.
However, there were many missions that needed bat mobiles, so it was a bit disappointing.
PC
Mar 20, 2025
Batman: Arkham Origins9
Mar 20, 2025
Works that exceeded Arkham Knight's ratings through 2nd play.
I liked the boss battle with my favorite villain.
However, works that failed to give 10 points due to frequent bugs.
PC
Mar 20, 2025
Batman: Arkham City9
Mar 20, 2025
A work that made me forget the cliché in the follow-up
The wider map and Catwoman play were good, too
However, a work that did not give 10 points because it felt like it did not surpass Origin and Knight
PC
Mar 20, 2025
Batman: Arkham Asylum9
Mar 20, 2025
I like Batman more with the start of the Batman Arkham seriesThe last Joker boss exhibition was a bit disappointing
Xbox 360