
PC User Reviews
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Showing 116 User Reviews
Apr 19, 2026
5
I've been a long-time fan of the Monkey Island games since childhood, but I refuse to believe this game was made by Ron Gilbert. I was so excited when I first saw the trailer, even though people were complaining about the artwork. In the older games, you could interact with almost anything, prompting Guybrush to make funny comments, which really made the world around him feel alive. But in this one, you can only interact with puzzle items which makes the game feels empty. This game sadly left me feeling a bit empty. I hope they make a better one which stays loyal to old games in future....
Oct 27, 2025
10
Perfectly handled sequel for those who played the originals. I played through those games multiple times but hadn't touched them for decades and this was the perfect way to remember them.
Oct 20, 2025
7
Truly a kids game wasn’t sure exactly what to expect. don’t get this if your kid is older then 8
Aug 12, 2025
0
If you played part 1 and 2, and you think this is good for le **** did not understand those games then.. You can see Ron Gilbert intelectual decline in display here.
Mar 24, 2025
2
I'm a little late to the party for this game. I had my suspicions on release, just by looking at the graphics style, but nothing substantial. Now that I finally get to play it, because of bargain and urge for nostalgia, as a big fan of the old Monkey Islands, unfortunately I see my suspicions confirmed. The game pushes "THE MESSAGE (tm)" really hard. Muscle packed boss-bi characters, injections of current-day social and political topics. Where earlier games inserted these jabs in a funny, non-intrusive way, here it's really just bad writing, you feel you are getting lectured all the time and topics are forced in that make no real connection to the game. Guybrush is reduced to shallow, soulless punching ball, especially for all the snippy female characters (which is basically all of them). I'm a few hours in. The game starts really lame and unfunny, but gets slightly better, and more true to the former iterations, in later progression. But for what it's worth, for the first hours of the game, I never laughed, chuckled or even smirked once. The absence of good jokes is really sad for a Monkey Island game, when this was the main selling point for the earlier games. But what almost bothers me most are the insanely over the top positive **** game even received a "game of the year" award...there is something very wrong with the whole "gaming journalist" profession. They seem to be reduced to nothing but henchmen for the studios, hyping up bad games for profit. In conclusion, disappointment immeasurable and day ruined. It would have taken another year or two in development to get good. As it is now, the game seems like a quick cash grab, with manipulative undeserved hype, banking on the success of its predecessors.
As a fan of the series, you can skip this one without regrets.
Jan 7, 2025
8
Nice game overall. The story is not amazing and I was expecting something more from the puzzle.
Dec 11, 2024
7
For me, it's just "okay". I like the art style. But the game is *very* easy, it lacks the scale and scope of the series' finest entries (MI2 for example, which has never been bested), and as someone who has enjoyed all of the games except for Escape the soft retcon vibe and super meta ending just felt a bit off and discontinuous with the previous games. It has its moments, but ultimately left me unsatisfied.
Jun 28, 2024
7
It captures the fell of the old school Monkey Island/point and click adventures - with all the good and bad that comes with that. I don't particularly like the art style, but it works well enough. The puzzles are mostly good, until the last chapter where it just gets annoying.
Overall, it's a fun time, but it goes on too long. The ending, while I get what they were going for, is not exactly satisfying.
Mar 28, 2024
2
This game is not canon. It's a big attempt to destroy the franchise legacy by Ron Gilbert for not having worked on anything Monkey Island from MI2 forward. Game tries hard to discredit anything that came after the last time Ron Gilbert had any input in the series in 1991 with a revisionist approach and pretending Curse of Monkey Island, MI4 and Tell Tale games didn't happen. Words can't describe how much I hate this game and those who made it happen.
Feb 13, 2024
7
I'm too much of a MI fan to get too down on this game, but it does feel like "Monkey Island Lite" in many ways, just kinda basic and bare-bones and also less funny than the other games in the series (noted exception being the mop tree scene). And while I don't hate the graphical style, it does make it look kinda flat and plain, like a flash-based MI browser game fan tribute or sth. Return is also very, very easy: Even in hard mode, the game practically spoon-feeds you the solutions to most puzzles. I only used the hint book once and even that was just because I had missed an item. And, oh yeah, the ending blows. HARD. Why do I still recommend it? It is still Monkey Island, not very expensive (especially on sale), and, overall, still a very enjoyable experience. It just cannot quite live up to the legendary legacy of Monkey Island, which is a bit of a shame.
Nov 4, 2023
5
I 've never played previous parts so probably rate should be higher for people who understand callbacks and enjoy meeting old characters.
For me just decent point'an'click game.
Oct 19, 2023
3
its pretty funny, and seems interesting, but it has the most outrageously pretentious and unintuitive control system, and it has a terrible issue with not letting you skip certain repeating animations or dialogues. yes, it has a skip button, but why in the f**k doesnt it just let you click to skip through things? its literally a point and click game but it requires you to memorize ludicrous controls such as "O: open settings menu" (it might be a joke but it's getting in the way of functional gameplay). i got this for free and i don't want it, it's just massively outdated and stupidly inconsiderate to the player's time and energy.
Oct 4, 2023
8
Many have tried to be a modern point-and-click game but the godfather of P&C adventure games, Ron Gilbert, himself made one that truly lives up to that claim. I can't speak for those never been exposed to the MI series, but if you are like me and loved MI1 and MI2, you'll find RtMI so familiar yet so refreshing. I thought I did not like the art style but would only tolerate it. Well, as the game started I instantly fell in love with it. Like Ron Gilbert said in his blog post, he and the team always tried to push the graphics and art style forward with MI1 (from initial EVGA to VGA 256) and MI2. A lot of QoL improvements to the interface of RtMI's enables you to immerse yourself in the story and not be slowed down by menus and selections that likely won't be attractive given how much PC gaming and adventures games have come. This is truly a 10/10 modern adventure game. I thought that genre was dead (though I loved it to death) but Ron GIlbert and RtMI proved me wrong. The only critique I have is that I know I would liked it to be longer when I finish it.
Sep 13, 2023
8
Return to Monkey Island is a quality, modern point 'n' click adventure that should appeal to fans of the Monkey Island franchise and newcomers alike. An intuitive, easy-to-use interface, an easy difficulty setting and an in-game hints system will be welcome to those unfamiliar with point 'n' click adventures and everyone can appreciate the crisp visuals, professional voice acting, beautiful soundtrack and funny humour. The ending is the only thing I had mixed feelings about. It doesn't detract from the fun I had playing the actual game but I did feel it could've been wrapped up better (just don't ask me how).
Aug 11, 2023
1
First, an announcement: Ron Gilbert is my favorite developer, I consider the first two Monkey Island and Timbelweed Park wonderful adventures and perfect examples of storytelling applied to video games. I've been waiting and literally dreaming about this game for thirty years. So if you want to disqualify what you are about to read as an outburst from a hater, you are wrong. I really wanted this game to be great. But it simply isn't. It's a total, absolute disaster. Everything is wrong. The first bad sensations had already started from the first teaser, but, out of affection for Ron and the franchise, I defended the game on several occasions on forums and blogs, even if I felt that something was deeply out of tune. Let's go step by step: 1 - Graphics. This has been the most controversial point from the beginning. To best discuss this, we need to divide this point into three subcategories: art style, animations, technical execution. The artistic style, curated by Rex Crowle, is undoubtedly particular. In part it tries to "conceptually" resume the old pixel art, but it produces an alienating effect, which above all affects the general atmosphere of the game. It is no longer a "realistic" environment like in Monkey 1-2, a realism occasionally contaminated by cartoon grafts, here we are shamelessly inside a children's cartoon. The feeling of danger, of mystery, of fear that was breathed in the first two chapters is completely absent. I have not been able to understand, even after a year of reflections, what was the reason for this so self-defeating choice. If the Disney management really didn't like pixel art (which by far for a game like this would have been the way to go) they could opt for a style a la Curse. What's more: such a particular style, in order to be perceived as qualitatively valid, needed top-level animations and technical execution. Instead, for obvious budgetary reasons, instead of animations drawn frame by frame, we opted for poor spline puppet animations, which give the whole an amateur flavor and a Flash game. Finally, the technical execution of many backgrounds goes from good to mediocre: just look at the backdrops of Melee's kitchen, the fish shop, the museum, Carla's house... for an averagely trained eye it is clear that they have remained at an early stage of production. There are less colors on the screen, the proportions of the objects do not match those of the characters ... in short, a disaster. 2 - History. I would have accepted all the graphic flaws in the world, as long as the story was engaging and rich, full of mystery and adventure. But even here ... a huge disappointment. What we all wanted was simply the conclusion of the story as Ron had envisioned it. "Guybrush goes to hell and fights the demon LeChuck". An epic and great story, capable of tying together all the unsolved points of the previous stories (the amusement park, Big Whoop, LeChuck and Guybrush as brothers, the dead parents, the orphanage...). I expected flashbacks, introspection, intricate subplots that would expand the world of Monkey Island enormously. But... even here, nothing. "They had already done a lot of my idea, casually, in Tales and Curse." Mah. I think that even on this occasion Disney has imposed some of its delusional corporate policies and has forced Ron to change direction, forcing him to give us a silly plot that wearily links some elements of Monkey 1-2. I'll leave out talking about how everything, from a certain point on, seems drawn out: empty islands, puzzles and other islands cut from the game, characters that have no development and just disappear into thin air, no real connection to the old stories , everything seems to happen like this, by chance. I understand that the upstream intention was to reflect on the "history of Monkey Island", but seriously ... it doesn't work. Regardless of the initial intentions, it doesn't work at all. It is all superficial, empty, devoid of depth and mystery. Just to make a quick comparison: consider the bookshops of Timbelweed Park: one could also spend hours just reading the contents of those books. This is narrative depth. Take the RTMI library: four books of which we only read the cover. In Monkey 2 there was a whole filing cabinet...that's not design "progress". It's putrefaction. The old verb interface had the advantage of creating a direct bridge between the game world and the gamer. It had the ability to hide many games and phrases, as well as making you feel directly in control of the character and that world. The new control system eliminates any complexity in exploration, certainly making everything more fluid, but also less interesting and alive. It's like watching a -bad- cartoon with some minor interaction. Puzzles of an embarrassing ease. Here I think Ron got influenced by Grossman and his bizarre mother-in-law proof design ideas. **** target audience is not mothers-in-law. RTMI is garbage.
Jul 30, 2023
5
Return to Monkey Island is a well written adventure game. Ron Gilbert, the creator of the first two games, is back at the helm, and he found a clever way to essentially continue the story from where he left off in Monkey Island 2 without 'de-canonizing' the other games (although, I'm sure many would have been happy to forget Escape from Monkey Island). Thematically, it's a more thoughtful sequel than games 3-5; it really ties Guybrush's story together. While I realize that retreading the past is kind of the point, the fact that a big part of the game is set on a carbon copy of Melee Island from the first game was perhaps more pleasing to a returning creator than to the rest of us (we already got a graphically retouched version of Melee in the special edition). Also, I'd argue that the number of old characters repurposed to fill new roles felt gratuitous already by the fourth game. Even though the game is self-aware about it, the nostalgia-angle has already been thoroughly milked in previous titles. Be that is it may, the actual adventure is as well crafted as ever and the dialogue is excellent (as you'd expect). Gameplay-wise though, it's a a disappointment. This is an adventure game that doesn't trust you to play it. By severely limiting the number of actions you may (attempt to) perform, a lot of the lateral thinking involved in solving the puzzles is gone, and the world just doesn't feel interactive. This is a major problem with the game. Even if most attempted actions don't do anything in classic point and click adventure games, there's value in the feeling of it potentially doing something. I'm very surprised the Gilbert seems unaware of this. I'm not saying that the old 12-verb system would have been the better choice here, but rather that a game like Curse of Monkey Island struck a much better balance in terms of complexity vs user friendliness, and this new system holds your hand too anxiously. The puzzles themselves are mostly well crafted. While the new simplified gameplay makes the game too easy (and I played on hard, mind you), you can still get stuck on simple puzzles that are just counter intuitive. A puzzle where you need to simply re-enter a room, took me way too long to figure out, because it doesn't make sense. Similarly, I was stuck forever on another puzzle because it seems I disagree with the developers about the meaning of 'left' and 'right' in terms of rotating motions. No adventure game experience is free from a few hiccups like these, though, and your mileage may vary. Speaking of Curse of Monkey Island: compared to that game from 1997, the production values in terms of the graphics are underwhelming. I rarely complain about graphics in games, but I feel Return to Monkey Island really does have a problem in this department. The art style is so avant-garde that it forgets to be graphics, i.e. it's not immersive. The design of the characters' faces feel too abstract and lifeless to allow facial expressions to aid the comedic writing. It's a far cry from the sublime character animations of Curse of Monkey Island (again, from 1997!). Some have pointed out that the wobbly, elastic quality to the animations make it feel like a 'cheap flash game', and well... they have a point. Every installment since Curse has been underwhelming in terms of character design, animation and atmosphere, adding to the persisting feeling that we still haven't seen a proper Monkey Island game since the first three.
Jul 27, 2023
8
Return to Monkey Island is as fitting a conclusion as this classic franchise could have asked for. Return to Monkey Island tells a wonderfully charming tale of well-worn heroes past their prime, looking for one last adventure to recapture their glory years. The original Monkey Island team is back, lead by original creator Ron Gilbert, and Return to Monkey Island is very much content to play it safe in the gameplay department -- utilizing a system that feels right at home with the first two games, albeit with a few modern touches. Anyone who has any history with the Monkey Island franchise should feel right at home with Return to Monkey Island.
May 17, 2023
1
Yeah, it's bad. It take one years for me to admit that, because I waited for this game litterally for 30 years, and I wanted to like it so much. But it's bad. Lazy, unfinished, with no real connections with the old ones. A boring soft reboot, as in contemporary Disney tradition. What a delusion. We just wanted the conclusion of the original trilogy as it was originally planned (Guybrush goes to hell)- Why Ron has abandoned all the good ideas he wrote in his post of 2013 is beyond my comprension.
Mar 6, 2023
8
I don't have much experience with this style of game, but I went through it with my wife and enjoyed it. We would love to play more games like this on the steam deck hooked up to our TV. I see a lot of reviews trashing the game for not living up to expectations, or for it's art style, but none of that bothered me. If you enjoy solving puzzles and humor, give it a try!
Feb 11, 2023
10
Great game! Continues the legacy of Guybrush Threepwood. The puzzles were much easier now. Lesser puns, insults, and jokes. But still very fun, nevertheless.
Feb 6, 2023
8
Ron Gilbert did not surprise me, again. Monkey Island has always been and will remain one of the best point-and-click adventure games I've played. I've read a lot of people's negative comments: These comments were about both the puzzles and its humour. However, there is no forced storytelling or boring puzzles. It's a pretty decent game that anyone can play. If you're starting the Monkey Island series for the first time, I recommend playing the previous games, as you can see a lot of spoilers in Return to Monkey Island. The ending though... It made me laugh a lot. The last information Elaine gave was really pleasing.
Jan 18, 2023
4
Me encantó, el final sí me dejó un poco..... No del todo satisfecho, pero el conjunto es un juegazo
Jan 12, 2023
6
What could be the dullest puzzle for a point and click game? Maybe basic "There's a lock. FIND the KEY and USE it to the LOCK." Okay, now let's include dozen of those in this game! Sigh, I played the game through anyways, it had its moments but most of it was kinda unchallenging, repetitive and boring.
Jan 3, 2023
4
The worst game of the serie. Short, easy, with zero original idea, horrible graphics and a very bad plot that relies on continuous nostalgia moments and ends in the worst way possible. A few time the humour made me laugh, that's the most positive thing I can say. Only play it if you are a huge fan of Guybrush, but expect to be disappointed.
Dec 23, 2022
7
Entretenido y cumple perfectamente con la nostalgia, que al final es lo llamativo de este título. También creo que si no fuese Monkey Island con todo su lore el mismo juego sería un 5 o menos. Es un título que merece la pena solo si viviste los inicios, no solo por la nostalgia, si no para entender el motivo por el que este género a día de hoy es muy difícil de verlo y de que triunfe realmente. Lo mejor: Música, guión y guiños de la historia. Lo peor: El género, creo que no podían hacerlo mucho mejor en nada, pero no da más de sí.
Nov 23, 2022
4
Initially so exciting to be back, but unfortunately uninspired puzzles, with a confusingly vague and dreary ending had me wondering if they'd run out of time/money and wishing they'd quit while they were ahead.
Nov 18, 2022
2
I want to preface that this game isn't made for me, I'm not a gamer that likes this genre of game in most cases. But, I play hundreds of games a year if not more and go into every single one of them with an open mind. This. Is. Boring. I couldn't bring myself to get past the first few hours. The art style is well done but I don't like it, the voice acting is decent, I don't like it. I can get through a bad game if the story is good enough, or if the gameplay itself is good enough; I don't like em. I can ignore a thousand different things if just one thing is good enough. I didn't find that one thing here. I'm giving it a 2 because of nostalgia and I do my reviews based off my enjoyment. I could've given it a 1 if I wasn't taken back to childhood like I was... and I was brought back and that was fun for 5 five minutes. Then I freaked out and cleaned my room before my dad could get home and ground me. But then I got scared because my dad's been dead for eight years! I thought about his funeral, I thought about the casket; thought about the food and I thought about this game. It was then that I realized, I had a better time there then I did Returning to Monkey island.
Nov 18, 2022
10
El mítico juego por excelencia, la obra de arte de las aventuras graficas. Si fuera por mí, estaría nominado al GOTY.
Nov 4, 2022
1
A game centered around solving puzzles... gets old fast. Puzzles are the only motivation and as such it gets tiresome. Better have a great story or do something else to captivate the player, but no. Not only is the story meh, the art design is terrible and hard on the eyes. It's even worse of an eye sore than Escape from Monkey Island! Sorry, Ron, back to the drawing board you go! F
Oct 31, 2022
0
Disclaimer: The Secret of Monkey Island and LeChuck's Revenge are my all-time favourite games and they will never be topped. I love Ron Gilbert, he's my favourite developer and I loved to death Thimbleweed Park. I had a very bad feeling about Return after seeing that god-awful trailer. Worse than I thought. Much worse than I thought, since I was confident Gilbert's writing would have been top notch despite the art direction. I was wrong. The artstyle is adequate for what the game writing and story are. And I don't mean it in a nice way. Yeah, it's an absolute disaster visually, ugly with cheap flashlike skeletal animations everywhere. It's small, both in scope and in lenght - it has no breadth. It's empty. Just compare the islands in act IV with the islands in Monkey Island 2. There is no Caribbean to be found here. The puzzles are easy and not particularly well designed or interesting, some of them also have small hints on how to solve them (like seeing a blowfish while going down the anchor). They're just silly. The interface... well, I hate those barebone interfaces designed for tablets and little kids at their first P&C experience. And the writing. Oh my god. I said the art style is adequate... because it's a full fledged low tier nickelodeon cartoon. It's silly through and through. Forget On Stranger Tides. It's not a pirate story anymore, it's a cartoon. LeChuck - from a scary ghost pirate - became a caricature, Elaine is utterly destroyed, as is everyone else. Cartoon caricatures. And the writing. I don't even know where to start. Pretentious overall. I'm convinced that in 30 years Ron got sick of people asking him about Monkey Island (and a secret that never existed) and started to resent his creature. Now it's a meta story on growing old and the likes. I don't even feel bad about the ending like most people (I LOVED MI2 ending), but... AGAIN? Not that I was expecting anything different due to all the clues during the game. And where the hell their fixation for THE SECRET came out? They make it sounds like they didn't search for anything else since the beginning of the saga, while it was NEVER a thing. And why Chuckie and Guybrush aren't the ones playing, since MI2 was Guybrush's story? "Uh, no, it weren't them" yes, they were, clearly. We also saw his parents in the dream, and they were not strangers. They retconned A LOT and it ****. Ron was hell-bent on NOT giving the fans what they wanted. Gilbert had no idea what to do with this game, scratched everything he planned and thought (his famous 17 points and "Guybrush goes to hell and Stan is there") and destroyed his creature. The music is also disappointing. I mean, it's good but... it's the bare minimum. They just basically gave an orchestration to the old tunes. And it's overdone and overcomplicated, in 1 year no one will remember those tunes, while we still perfectly remember every song in MI1 30 years later. A mention for Dominic Amato, who does an excellent job - still not my Guybrush voice and still doesn't sound like MI1-MI2 Guybrush should sound (too -again- cartoony), but he's GOOD at his job and he was obviously very committed to the part.
Oct 24, 2022
7
Not bad just didn't feel like a proper game. Still fun to play and a must for Monkey fans.
Oct 23, 2022
7
It's a great experience for those who grew up with the original point n' clickers. As a modern game, it's still pretty decent. Nothing about it really sticks out to me except for the nostalgia of the original games. Unfortunately, the difficulty is dumbed down for this new generation of gaming. Hours were dedicated to trying to find the craziest path to your objective, and now you're given a hint book that can be too enticing to read through from time to time. The comedy is still pretty on point if you know the originals, finding that perfect balance of nostalgia and new. You'll get your fill here if you're a fan of the first two Monkey Island games. I just don't think much else will.
Oct 19, 2022
9
This game features some very clever and fun dialogue which is the main attraction here. The design and setup are all very well done. I am glad there was a very instructive hint book cause some the processes would of been pretty tough to come up with otherwise. I had no issue with any of the graphics or artstyle. I don't think I got a great ending from what I have checked around on online but it was very thoughtful and introspective. Played exclusively on steam deck with no issues.
Oct 16, 2022
6
As a massive fan of Thimbleweed Park, I was extremely disappointed by Monkey Island. I basically kept playing in order to finish it despite being bored most of the time. The game's writing is basically exactly what you would expect. It's relentlessly silly, but in a predictable way that an AI could generate if it was fed the previous 2 games. Everyone says pretty much exactly what you expect them to all of the time. The games graphics are amazing, despite what you may hear. The vector images and textured art allow your brain to activate your imagination to interpret a scene, which is an element of pixel art that HD renderings often miss. The game feels more "alive", as a result, than other HD games. The inference is terrible, however, and feels made for touch screens. It's context sensitivity ruins a lot of the exploration from previous games and feels hollow. Where the previous game allowed the PLAYER to take actions, and then the game generated pithy outputs, the new game literally puts a prompt to "comment on x" on the screen that is literally a quip generating button. It's less fun and takes power away from the player. But the real reason the game is below "fun" is that the puzzles are tedious, boring and obtuse. For instance, one puzzle has to feeding an NPC who complains of his food being bland. The solution to the puzzle is to apply fire to it. Like... what? There is an in-game hint guide, so it's impossible to be stuck and have it not be by choice, but once you look up a solution and find that the answer is absurd, it ruins the game. You no longer want to put up with any frustration because the answer might be stupid and you would never figure it out. In the end... this game is just unfun. It's a MASSIVE disappointment because of how much I loved Thimbleweed Park. I hope Gilbert to returns to TP and abandons Monkey Island.
Oct 11, 2022
7
How to brew Return to Monkey Island soup: 30% Rehashed nostalgia and familiar characters 20% Rushed development and questionable art style 15% Good puzzles and quite a few lazy ones (even on "hard") 15% Monkey Island magic and new funny material 10% Monkey Island music 10% Flat ending Let simmer in a big kettle and add a flattened skull. It's probably not a bad game but it's hardly the best in the series if you've played the previous ones, and it's not exactly a stellar standalone game for newcomers either. Probably an 8 score game if the ending had been better, and still not sure about the art style.
Oct 10, 2022
9
I hated the screenshots and the trailer. I thought the art style looked awful. Then I played and was surprised to discover the game looks gorgeous. I don't know what happened, but it looks a LOT different when you're actually playing the game. Story is good. Puzzles are good. The whole thing is a very slick and polished. Recommended. Bottom line: Never trust people who haven't played the game. (Seems obvious when you think about it.)
Oct 9, 2022
8
GreppoTV in 100 Wörtern: The Return to Monkey Island ist ein klassisches Point-and-Click-Adventure im Comic-Stil. Überzeugt hat mich vor allem das Tempo, in dem die Geschichte erzählt wird, sowie der großartige Humor mit vielen Momenten, die den Spieler zum Schmunzeln bringen. Anspielungen und Zitate aus den ersten Spielen von vor über 20 Jahren dürfen dabei natürlich nicht fehlen. So schön der Sound zum Spiel passt, so sehr ist die Grafik Geschmackssache und gab bereits Anlass für kontroverse Diskussionen. Das Spiel verfügt über unterschiedliche Schwierigkeitsgrade, ein Hilfe-System sowie eine einfachen Steuerung. Ein insgesamt würdiger Nachfolger und ein Spiel, das es wert ist, gespielt zu werden! 8/10 – GreppoTV
Oct 8, 2022
10
An absolute gem ****. Not a fan of the art style but everything else is tight and on point. Loved it.
Oct 6, 2022
10
Excellent atmosphere, voice acting, humor and such a joyous way to Return to Monkey Island! Love the new and old characters, the puzzles are awesome (even if simplified IMO). Check it out, well done to all the team who worked on this gem of an adventure game! :)
Oct 4, 2022
0
Art style is bad. Maybe it looks cool and modern to whoever designed it, but what I see is a tasteless ugly mess. It's not a remaster - the original game looks nothing like that and not because of a different technology from back of the days, but it had own style which is now completely gone.
Oct 3, 2022
8
Very enjoyable game, hardly no frustrating elements. Great modern application of the old school point and click adventure.
But: I think it's time for something new. Many locations and characters return once again.
Somehow it misses some atmosphere.
Oct 3, 2022
9
Un juego sobre encontrar un tesoro, pero también sobre el paso del tiempo. Y en este sentido, en cierta manera, traspasa la pantalla para reflejarnos a nosotros mismos buscando algo que quizás no nos complete al final, pero si en el camino.
Sep 30, 2022
10
Tenía mucha incertidumbre por los comentarios que se leían al respecto sobre el diseño pero una vez que ya lo he jugado tengo que decir que fue injustamente etiquetado, el juego tienen un aspecto genial. Sin embargo para mí eso es lo de menos, la grandeza de este juego es que he sentido que estaba disfrutando otra vez de un Monkey Island de verdad, disfrutando de cada momento de la historia, de las situaciones pintorescas y de los absurdos comentarios de Guybrush, tal cual como lo disfruté hace 30 años... Y eso ha sido un logro enorme para este juego y una alegría igual de grande para mí.
Sep 29, 2022
1
The game is a real crap. In addition to horrible graphics (I'm not surprised anymore) the story is terrible (there are too many moments where nothing makes sense). It's such a soulless game. Disney put his stamp just like in his last movies (Star Wars franchise and others). Absolute sadness