mugen_is_here
User Overview in Games
4.7Avg. User Score
User Score Distribution
positive
54(26%)
mixed
51(25%)
negative
100(49%)
Highest User Score
Lowest User Score
Games Scores
Jul 20, 2026
Old Skies7
Jul 20, 2026
The first two missions were great! Memorable characters, you could feel what they might have gone through and were on board with doing whatever is offered as quest. However, mission 3 was so damn boring AF! something about some crap painting I dont care about. I got stuck so badly in this mission that I deleted the game. I wish there was an option to skip missions.
PC
Jul 12, 2026
Tchia6
Jul 12, 2026
This is a great game! The team has done a fantastic job of bringing out a tribe's culture. The music, the village feel, how people are working in the village, the kind of food, how they sleep, fish, gather food. The decorations, pebble balancing, totem making, and a lot more things like ukelele, singing together, the night and morning felt amazing. The story was also good, opposite of what others are saying. It was emotional and quite engaging. The only reason I give it 6 stars instead of 10 is due to a lack of marker. What? This game is about exploration. It shouldnt have markers! Yeah, true. But that's what currently breaks the game. There are quests like "find chicken egg" but finding the chicken itself took me hours before I looked up a walkthrough online. Similarly, there are lots and lots of "collect X" required for a quest and at some point I gave up because I got fed up of searching. Hence, I would strongly recommend adding such an option but maybe keep it optional so someone can enable it in settings rather than quitting a wonderful game like this.
PlayStation 5
Jul 11, 2026
Heroes of Loot0
Jul 11, 2026
This is a game that I would have rated a full 10/10 simply because its quite fun. But it has a massive design flaw that completely ruins the entire experience. (1) Casual difficulty is obliterated. You don't get to choose. The game decides that. (2) Add to that there are built-in anti-cheat mechanisms that are so strong that not a single trainer exists for it. Combine both these points and casual difficulty is completely eliminated. And for that reason this game deserves a 0 stars.
iOS (iPhone/iPad)
Jul 10, 2026
Tomb Raider I-III Remastered Starring Lara Croft1
Jul 10, 2026
Such a boring game. Hard to believe that this used to be a game I used to think about playing one day. And now that I finally got a chance to play this I see how dumb the entire gameplay is. The entire level is just extremely vast and you can keep on going anywhere and it's very easy to miss out on an obvious path because it was hidden from the auto-camera view. If you miss a path you'll get stuck. On the other hand, things are equally bad even If you cover all paths because in one of the paths there'll be a switch that opens one of the other paths and it's never clear what is opening where. If you've got many months to burn off on the game and don't mind retracing your steps repeatedly, over and over and over again through entire lengths of the level that take 5-10 minutes each way then go ahead. Else avoid the frustration. Part 1 has too long levels. Part 2 has medium length levels but too many sudden encounters / events. Part 3 has the worst of both.
PlayStation 5
Jul 5, 2026
WWI: Verdun - Western Front7
Jul 5, 2026
This doesnt have a single player. Only multi player. Also, you cannot play with bots. At least that doesnt work for me.
PlayStation 4
Jul 2, 2026
Bramble: The Mountain King8
Jul 2, 2026
[SPOILER ALERT: This review contains spoilers.]
PlayStation 5
Jun 30, 2026
Stick it to the Man!8
Jun 30, 2026
A fun game with a great story. Funny story and situations. The main character has a very odd ability and there are clever puzzles to be solved with some unique platforming challenges. You basically loiter around the map, helping everyone by taking pieces from one and using with the other. It's a matter of figuring out what fits where. Each person you try to help out has a unique problem and usually amusing situations. The main story also has amusing situations (for example the main character getting caught in a dream with a psychotherapist that's hell bent on proving there is something majorly wrong with him, lol). I've cut 2 stars because the levels were somewhat tedious to run around owing to the 2 security guards that make a fast timing puzzle. But overall a very fun game.
PlayStation 3
Jun 22, 2026
The First Templar4
Jun 22, 2026
It's an okay game. Needs a lot more polish. The most frustrating aspect is there's no auto-lock on the enemies causing you to miss all attacks most of the time. Similarily, the block direction is very difficult to set without an auto-lock. You'll frequently be facing the wrong angle in order to block successfully. Next, the fighting is very clumsy where the enemies can jump backwards but the forward movement requires a clunky double-tap that doesn't work half the time, the block rarely works properly, and sometimes you're supposed to operate a gadget while all enemies will try to attack you which is a very frustrating experience. But the difficulty is still manageable if you can unlock lots of health spheres (which will automatically fill up your health bar and prevent dying). On the other hand traps are very frustrating beacause a single ordinary trap can zap 80% or even more of your health.
Xbox 360
Jun 22, 2026
Tails: The Backbone Preludes4
Jun 22, 2026
I believe this is the "backbone" game looking at the poster. Since there's no other entry for backbone I'm reviewing it here. The game seemed very promising from the demo but turned out to be less appealing due to the odd conversation choices that I would not have used in the least bit. Simple yes / no conversation choices are turned into gaslighting and going all-out insulting. Also, there are so many characters in the beginning without explicitly telling you who's who in a proper way. By the time you move on to Act 2 it becomes a chore to understand what is happening and who's who. Dropped once again the weird conversation choices appeared.
PC
Jun 20, 2026
Kardboard Kings: Card Shop Simulator4
Jun 20, 2026
A stock market game where you buy the right cards and wait for price up. But unexpected news can flip prices down. Very unpredictable. Too much waiting (3 days typically per news). Hardly any options for buying cards. Figuring out which cards are what is very confusing. Overall 4 stars due to lack of proper choices, lack of explanation, too unpredictable news, too fast day.
PC
Jun 20, 2026
Faraway: Arctic Escape6
Jun 20, 2026
Great puzzles! Mostly. Half way through the game (level 16 or 17), the puzzles suddenly become extremely obtuse and nonsensical. And there arent any guides that explain the solutions. After a while of going through this I realized that the game is no longer fun and uninstalled it. Hence a 6 stars. But if they can integrate a hint system into the game that can nudge the users across certain puzzle types (for example seeing 4 different symbols that essentially means only 2 patterns and it's not clear which symbol had a relation to which other one and what was the pattern exactly).
iOS (iPhone/iPad)
May 30, 2026
Brassheart5
May 30, 2026
This game is so boring! So boring! The characters are one thing. All are bland and speak in lengthy paragraphs. Their dialogues need a serious overhaul to be shortened, more interesting, some emotion, better thrill. All puzzles in the game are solvable (I quit at 60% around). You can figure out most of the point and click puzzles and there's an assistant always with you to drop a hint if you need (which is why 5 stars). The puzzles with rotating pieces however was the worst part of the game and those are unskippable and painful af. The characters are all plain and boring. I dropped because I got bored of the characters and the objectives and didn't care about any of them. There's no emotions. And whatever you're doing doesn't feel like it connects with any character or makes them grateful or happy or sad. They just respond with a generic message with no emotions. Take for example the race driver. You fix his car which still appears so broken and one of the ugliest I've ever seen. After you fix it (in the style of "honey I fixed it" - with ugly duct tape - it still looks broken and so unsatisfying). The driver gives you a "thanks". Just a thanks! Was this race actually important to him? Any one liner background how this connects to him? And after you fix it he just remains seated there in the ugly car with no consequences of what we did. Deeply unsatisfying progress. The game is full of these things that you do that make no difference in the world or story.
PC
May 28, 2026
Nine Witches: Family Disruption10
May 28, 2026
This is a great point-and-click adventure game! The dialogues are short (unlike modern PaC games). You have a system of finding hotspots without spoiling immersion. The story is simple enough to follow and understand (unlike modern PaC which make a hodgepodge). There are 2 characters and both bring interesting things. The guy on the wheelchair brings an important gameplay that allows you to access areas that would normally be inaccessible. The other guy performs all the actions and time to time adds humor. I was able to figure out more than 90% of puzzles which I consider a serious win for the game. I'll be on the lookout for more PaC games by this company.
Nintendo Switch
May 28, 2026
Pixel Cafe5
May 28, 2026
The controls were somewhat annoying (on the pc) because there are some compulsory things that could have been improved. For example, if you see diner dash which is the most lovabel in the franchise it allows you to queue up your actions in advance so that the character rushes through all actions. Here, you need to wait that extra 2 seconds after some cooking is done just to have it become clickable. It seems there's some delay in the click scripting vs animation. Story was decent and the overall progress felt good. However, the difficulty felt pretty high which made it unenjoyable.
Nintendo Switch
May 26, 2026
Subterrain: Mines of Titan7
May 26, 2026
The game is deeply involving. It's a hardcore RPG game where you need to manage hunger, thirst, sleep, manage your base dungeon (with NPCs) getting attacked, crafting, leveling up, quests. You can fight via guns (later), arrows, melee. Repair items. The quests and map is pretty big. And there's lots of containers spread across the world that you can loot. The difficulty can be tweaked and I'd highly recommend tweaking enemy growth to be as per player progress. I went with "natural" and that choice ended up destroying a 6 hour run because the enemies scale up even if you're just walking around. I like that they've given so much tweaking options for difficulty and you can basically remove the feature of your base getting attacked (so that you can focus on the story aspects). Talking about story the dialogues are extremely lengthy (something that's still common to a lot of games today). Dialogues could be considerably optimized. But that said it's a pretty enjoyable game, provided you tweak the difficulty settings based on your preferences.
PC
May 26, 2026
Shotgun King: The Final Checkmate0
May 26, 2026
The idea sounds good on paper but quickly deteriorites into a frustrating and unenjoyable experience due to several issues. (1) You have extremely limited ammo. (2) Your ammo is spread out over too wide an arc for it to be useful. (3) Enemies can kill you with normal chess moves but you can only kill them via shotgun. (4) Enemy health keeps increasing each level while your shotgun damage never increases. (5) Each power you choose is quite ordinary for you but majori improvements for enemy (example "you get +1 power and all enemy queens become invincible"). Can you see how ridiculous this choice is?
PlayStation 5
May 25, 2026
The Abandoned Planet8
May 25, 2026
This was a good game. If you've played dexter **** you'll like this one (though it hardly has dialogues unlike dexter). The graphics are quite decent, the puzzles are fun to solve, the exploration is quite a good experience (except in the last 2 acts where it's just too big to remember all open puzzles). Music is decent. Almost all puzzles can be solved without the hint but you can be much faster at the game if you use the hint.
PC
May 22, 2026
Lost in Play4
May 22, 2026
The game was quite annoying due to the extremely lengthy animation sequences. Say you click on a fan that wasn't the right click and it doesn't drive the story forward in anyway. There'll be an extensive animation about how the fan is moving, the wind is gently rocking some lying objects, the main characters look confused and look in all directions and then everything will stop. Except, you cannot control the mouse yet. There's an additional 5-7 seconds of blank stillness that you need to absorb before you can move the mouse. Also, there's no storyline or dialog. The world is beautiful but it's weird they seem to be moving back and forth between 2 worlds without explaining why and what is happening. Lost my interest pretty quick.
Nintendo Switch
May 21, 2026
Deep Sky Derelicts7
May 21, 2026
A very interesting gameplay. You take your spaceship and explore various planets (through the space map you can click on the planets). On each planet you explore the paths by clicking on the maze-like squares to reveal it. There are fights that are card and dice based. You find loot from the enemies and XP to level up. Overall a decent game. I did feel the level up should also increase the damage numbers otherwise I did not find any way to increase the damage output. This plays a role negatively because by level 3 you are typically only 3 people fighting 4-5 enemies at once.
PC
Feb 2, 2026
The Talos Principle4
Feb 2, 2026
I barely remember this game. All I remember was that I was playing it. Then somewhere along the way got bored. It started feeling more tedious than fun. And dropped. The puzzles were somehow not that interesting (and I've played portal / portal 2 / few others like braid etc).
PC
Jan 30, 2026
Just Cause 310
Jan 30, 2026
This was a great experience! Lots of guns, enemies, vehicles, missions.I loved this a lot more than the GTA series. The story is fun. The characters and dialogues are also very good. Graphics are very good even with everything at the **** only caveat with this game was that there were way too many crashes. The checkpoints are usually very far. If you die you will usually restart the entire mission from the very beginning which can get really tiring.ALso, considering the amount of explosions in the game the NPCs should have at least 10x times the health for a relaxed gameplay.Overall still quite fun though.
PC
Jan 29, 2026
Kathy Rain5
Jan 29, 2026
This game starts very well. The story builds up. You get a notepad to track what has happened so far. The characters are interesting. You blend in with the story and can also progress the story by figuring out naturally what needs to be done. Quite fun. Now for the cons. The notebook which tracks your goals keeps overwriting old goals. That causes a disconnect with the progression. You have a bunch of names written down but not sure where you got them or why or how. Around 50% mark for me the game essentially became just go around asking everyone everything. At that point I got disconnected from the plot and it became a chore to do. What would really help is to optimize the missions a little bit so that they're more intuitive and they dont depend upon asking everyone. For example you need to ask grandma something. But the story never makes it clear that that's something of importance. The notepad should also have a way of visiting past breadcrumbs. Perhaps drilling down on each item to show the trace of clues that led to the current one.
PC
Jan 29, 2026
Wander Stars5
Jan 29, 2026
Has a unique style of gameplay. You accumulate words and then combine them to name your move (like anime fights). Each word adds an effect or damage point. Combined it could be like +5 damage (if strike is also used) + fire element 2 damage + some effect like 1.5x of total. You get the idea. Then you run around the map to collect some treasure coins or upgrade. All this is good so why 5 stars? Because the variety is quite less. Gets monotonous quickly. Map explore, click through dialog, fight repeat. It definitely needs a lot more variety. Also the story could be more engaging. Currently the main character is on her way to meet her mom (or grandmom?) aaaand that's it! Could have some more thrill element.
PC
Jan 25, 2026
The Art of Reflection7
Jan 25, 2026
Great puzzle game! Very unique and refreshing concept. You use mirrors and various kinds balls to push / pull yourself towards / away from them. These allow you to solve lots of different kinds of puzzles. As you progress in the game there's an increasing variety of puzzles. There are many ocassions where gravity itself will alter once you step through a tilted mirror so figuring out that part were semi-accurate guesses. The puzzles continue with each set of rooms giving you a certain type of trick. Then you move on to another batch of rooms that utilize require some other trick. I liked solving all the puzzles generally. Until I came to a blue wall kind of thing which distorts unrealistically (breaks all physics laws completely). And right there in the first level they crammed the most annoying puzzle. Then they gave me the same puzzle slightly modified, again and again. Probably like 4-5 times. At that point I dropped the game. Got quite frustrating. But you might want to just use a walkthrough to skip through certain sections that are overly difficult.
PC
Jan 24, 2026
Metal Gear Solid V: The Phantom Pain9
Jan 24, 2026
Great game! A bit too over-the-top for stealth so I used some cheats to have fun. But decent characters, good weapons, good style, lots of running around in an open world, lots of gameplay mechanics. Like a special forces game, you can shoot, stun, fight, hide and takedown, then transport the bodies. The story however could have been a lot better. Graphics are still good even after 10 years. My first MGS experience. I didnt understand all that liquid snake, solid snake etc. But good feel. Especially the helicopter drop and pickup.
PlayStation 4
Dec 25, 2025
Sniper Elite 47
Dec 25, 2025
The game was a good one. Although the aiming system definitely has multiple bugs. Unlike Sniper Elite 3 where you can aim and shoot more arcade style, here even at the easiest dificulty (cadet) I noticed that the aiming was way too off. There were plenty of ocassions where the bullet should have hit but it doesn't (in cadet mode there's no ballistic mechanics - the bullet flies in a straight line). The story was good. The characters and acting was pretty impressive. The level designs were good initially. However, the last 3-4 levels were pretty annoying because you cannot see anything. Too much camouflauge. But the enemy can see you through the trees / bushes for some strange reason. Various places look very distinct like Italy and sycily islands (not sure if that's the correct spelling). The weapon upgrades were pretty much broken as well. You have to level up to earn a single token. Overall I got only 6-7 tokens in the game. And you can unlock weapons by consuming 3-5 tokens each. Which means in the entire game you're allowed to unlock only 1 or 2 weapons. That's ridiculous! Also the upgrade system was broken as well. The game plays very smooth however. The graphics are very well optimized. The character's controls respond very smooth and reliably as well. It was really fun to be running around and shooting. The last 3-4 level designs are pretty horrible though. It gets very difficult to snipe and you're often forced to get into close combat because of the way the levels are designed and where the enemies are placed. Quite unsatisfying. But overall a good experience.
PlayStation 4
Dec 21, 2025
Pioneers of Pagonia1
Dec 21, 2025
The game throws just too much at you right from the start. Build this. Build that. It doesn't care whether the building is actually built. Whether it's giving you the benefits you wanted. Or wait for you to see that you can see the benefits of the building. Instead, right in the first mission you're constructing building after building while your menu is packed-tight with lots of information that you cannot make any sense out of. You don't even know at which point what building got constructed while the tutorial keeps moving forward pushing the next checklist onto you. The entire experience could be greatly improved by breaking all these goals into mini-missions so that each separate mission you can digest what you learnt. And decrease the pace at which all these buildings are being pushed. Let us build 2-3 and then simmer that for sometime. Maybe learn to balance that with the population and food right at the start as the first mission. Only once that is mastered should we move to the next level.
PC
Dec 21, 2025
Sniper Elite III10
Dec 21, 2025
This is the perfect shooting game! Close to the Call of Duty (the early series) but different in the sense that you are the lone wolf. Sniping mechanics are excellent and very well-tuned! I had a blast sniping skulls. The variety of guns / customization are pretty decent. I settled on one and didn't need anything else. The secondary weapons are rarely used unless someone finds you out. The whole maps are open areas mostly or big indoor areas allowing you to shoot from a far distance. This game was perfect! Best shooting, sniping, ability to plan. The maps were very beautiful. The afternoon sun feels bright and good. The evening sun has that magical yellowish glow. You can "feel" the land with the bright sun falling on it. Sniping was really fun! You can actually aim from a very far distance and the bullet visuals flying to the target are very satisfying each time. Would highly recommend this game!
PlayStation 4
Dec 16, 2025
Assassin's Creed Chronicles: India0
Dec 16, 2025
The problem with this game is that it frequently forces stealth on you. Almost 90% of the game is either stealth or time bound. When it is stealth the bad controls get in the way because everything takes too many seconds. When it's time bound then also it's a horrible experience because the time is kept way too short for each area. Combine all these things with the fact that you can't really look around the area and sometimes unexpected actions are performed (the same control is bound to multiple things) you have a mayham of poor gameplay. Very poor testing done on this game. Either that or the PMs who decided to push such a stress-laden crap took the wrong call.
PlayStation 4
Dec 14, 2025
Terminator 2D: NO FATE4
Dec 14, 2025
Feels more like a game from 1980s. I understand they wanted to go for retro graphics and I'm fine with that. But why dumb down the gamplay to the 80s? Each level is the same thing. Keep running and doing that 1 action that particular character has. Boring af!
PlayStation 5
Dec 14, 2025
Abyssus2
Dec 14, 2025
It's a very boring game and deeply unsatisfying. The enemies rack up health exponentially. In the first level you can kill an enemy with 20-40 bullets (BTW your gun each clip has 40 bullets). within 2 levels they have like 100 health. And soon they have 1000 health. And pretty soon it feels like they've got like 5k-50k health. I'm emptying clip after clip and they simply don't die. It takes like 500 bullets (10 clips) to kill off 1 minion. Boss takes like 50 clips. Worst shooter I've ever played!
PC
Dec 14, 2025
Contraband Police2
Dec 14, 2025
The game's very similar to papers please but adds more depth of gameplay because you are responsible for the captured prisoners, their captured drugs, transporting them to the correct location by driving a horrible bus, upgrading your tools, sleeping cabin etc. Overall a very slow-paced and boring game. The driving mechanics ended the game for me because the roads are too thin and the turning is very unresponsive. Also, just to get out of the vehicle or start the car you need to look at the door and click or look at the ignition button and click. A lot could be simplified in the game.
PC
Dec 13, 2025
Yield! Fall of Rome2
Dec 13, 2025
The AI makes the game incredibly frustrating and boring. I was on level 2 when I noticed that the AI is completely obsessed with spreading settlers. Every round it was producing around 4-6 settlers. And around 3 settlers create a city. The entire experience was spoiled due to this spammy logic. Another thing that made the game boring was the rule of where buildings can be placed. X can be placed next to Y only. And Y can be placed next to a Z only. And so on. And each building will benefit from as many As and Bs next to it. Then it becomes less about playing and more about figuring things out.
PC
Dec 10, 2025
FEROCIOUS1
Dec 10, 2025
The game is very boring! Everything is black and white and too dark. I can't see properly even after cranking up monitor brightness and game brightness. Also, everything is too blurry to be enjoyable. I can't make out the rocks clearly because they're just so jarred with too many sharp edges. I'm okay if 1-2 rocks are like that but you're basically walking on a minefield. In the beginning I created a bone dagger. But while opening the first gate the dagger got stuck in mid-air. I reached the end of that level running away from the crabs and wondering why my character cannot attack. But then thought maybe I dropped the dagger somewhere and backtracked to the begining to find it stuck in mid-air. It still shows up in the inventory bag but I cannot select it. There's too many bugs. I think they need to do a couple of months of testing first. Maybe hire some testers and fix bugs.
PC
Dec 8, 2025
Salt 2: Shores of Gold10
Dec 8, 2025
This is an incredible game! It's like Elder Scrolls but in a pirate theme. The world is very beautiful. The waves feel great. The islands, the sands, forests, animals, ships, caves, the bluish silvery moonlight, reddish sunrises, pinkish / orangish sunsets. There's just so much to do. Lots of islands to visit, caves to explore, resources to salvage, enemies to fight, quests to complete, book extracts to read (for lore), craft potions, weapons / ammo. My favorite were arrows because we can hit from a distance. At a later upgrade you can hit on their legs so their running speed decreases allowing you to add more hits. Then another upgrade adds criticals for headshots. You can take a look at all upgrades from the start of the game. Next, the quests were interesting. I actually liked the side quests more than the main ones. Spent many hours doing various side quests. The music was soo good in this game. When you just discover an island. When you're exploring. Not sure whether it's to do with sunrises / sunsets as well. Some pretty good-feeling music. The combat one was okay. Doesn't eat your head. Was a bit repetitive but decent. It immediately alerted me if a pirate was running up to me from behind. The game is so beautiful and immersive! Loved it!
PC
Nov 24, 2025
VORON: Raven's Story5
Nov 24, 2025
Beautiful world. Nice story. You can enjoy flying around. Until you reach the second world. Here your flight time is extremely limited and you must fly around only on designated paths catching stupid orbs to fill up your stamina meter. The problem is that you have to almost touch the orbs to get them. Their radius should have been like 10 times bigger so that you can focus on enjoying the flying and the world around. Instead you have to be hyper focused on flying exactly on the same path and concentrating only on those stupid orbs. Completely destroys the game experience for me because it felt like an open world where I could fly around and it is no longer that. And there's no hope it will get better. I think it might remain this way for a long time. Dropped.
PC
Nov 23, 2025
Dispatch5
Nov 23, 2025
Seems like a great game and a great plot. unfortunately there are too many bugs. I got stuck in episode 3 where after seeing a mission report the escape button doesn't appear. Retried the level multiple times and still remained stuck. On searching online came to know many are facing lots of different bugs. Overall the game was quite fun. Had a good story (for a change). The central character was really really immature. He doesn't know how to respond to other people and only reacts to his own quick anger. But all characters were very good and the overall story was really good. I wish I could have played this more. Dropped at ep 3.
PC
Nov 20, 2025
Days Gone5
Nov 20, 2025
It's an okay game. I wish the visibility was a lot better though. And the ability to sense the zombies better. I can see them on the screen myself so why can't the main character flag them?Story was okay. I somewhat lost track with the dialoges being so boring and I didn't understand what's going on.Clearing out the nests was fun. But finding the nests was a major pain ITA.Riding around on the bike feels clunky because there are so many sharp turns. And the entire place is infested with crawlers so driving becomes somewhat frustrating. Also, the fuel finishes way too fast. You drive somewhere. Out of fuel. Then run half the map to fuel station and run back. Use the bike for twice the distance you ran and out of fuel again. Also, I was collecting scraps a lot. But fixing the bike consumes really a lot of scrap quickly. Which makes the entire experience of using the bike **** guns were okay. It was surprising though how crawlers need multiple bullets or multiple hits with an axe (like 6-8 hits) each time. That is another cumbersome thing in the game.Finally dropped it after a couple of missions.
PlayStation 4
Nov 18, 2025
God of War1
Nov 18, 2025
I've played the first two on PS. I admit that was a long time ago. But they were quite fun! Here the gameplay is extremely tedious for multiple reasons: 1. You never fall in love with the world around you 2. There's a lot of performance issues (random stutters) 3. Too much of chests, collectibles. It's like someone said "we need some collectibles" and spread them across without any relevance to the area. 4. Too many meaningless cutscenes5. Very boring main quest ( [spoiler]he's taking his wife's ashes to a mountain[/spoiler] ) 6. The BIGGEST reason why everything feels so boring - the combat plain ****. Here is why the combat is so tedious and unenjoyable: 1. Way too many flying creatures 2. Too many flying/running creatures will run towards you and explode (which initiates a lengthy animation of K falling backwards). Meanwhile other enemies will charge. 3. The kid rarely fires arrows on his own. You need to instruct him for every shot. 4. Range abilities aren't fun. Freeze. Stun. Damage is missing. 5. Running around frequently gets stuck on a wall / object / edge of something. Once stuck its difficult to get him unstuck for a few seconds 6. Heaven forbid if you try to sprint once during a fight. He will endlessly go on sprinting until he reaches some edge or collides with an object. 7. Enemy creatures have super dodging skills. After a while it gets really tedious and boring. TL;DR: Game is very tedious and boring. The real root cause is because combat plain ****.
PlayStation 4
Nov 15, 2025
Jotunnslayer: Hordes of Hel4
Nov 15, 2025
A great game, great mechanics, great graphics, great powers but completely ruined for a couple of reasons. A compulsory timer per level. Who does that in this age? You can't enjoy the fight and instead need to rush. Random god powers. There are 6 gods and every time you level up you have to randomly choose between them. And for each god a random power. Throws the entire strategy out of the window. You can level up these god powers slightly with points you earn but never properly level them up. Now, combine this mess with a level cap of 40 and all these things combine together in the mechanics creating a serious mess. You're basically now sitting on garbage that could have once been a really really great game!
PC
Nov 14, 2025
Anima: Gate of Memories2
Nov 14, 2025
The game initially started with a cartoony beautiful world where your char can fight decent. You have some combos right from the start. But that was the peak moment apparently because after that it's all downhill. A story that makes no sense. Enemies that constantly keep reappearing. Pretty strong delay between action moves. Shoot. Wait. Shoot. Wait. Gets boring pretty fast! Especially when you have that floating red eye thing that can counter your magic attacks. Jump mechanics are bad. Map is confusing. They even locked trainers making it a completely no fun game. Avoid at all costs.
PlayStation 4
Nov 13, 2025
Star Wars Episode I: Jedi Power Battles Remaster0
Nov 13, 2025
This game has nothing to do with Star Wars as such. You could just put Shrek or tarzan and it would still feel the same. It's just a platformer where you jump around awkwardly. The level design showcases the star wars themes but basically you're a monkey jumping around and trying to weild a saber (I'm talking about Obi Wan BTW). It takes 7-10 lightsaber hits to destroy a red droid. That's ridiculous. The block is too late so you must be pre-emptively blocking in case you want to reflect back their shots. On the first level there was a spaceship that comes up (flying out of your reach away from the platform). You can't reflect the bullets back. And there are endless droids which becomes annoying. So I did the only thing one can think of. Jumping towards the ship and attacking in the air. Since the game doesn't let you proceed forward I don't see what choice we have. Guess what? You fall down. For a second chance? Nope. Right to the beginning of the level! And all enemies come alive again. All cutscenes have to be repeated. This game is trash. Buggy. Extremely underpowered character. Oh and there's no force at all. There's a bar showing how much force power you have which randomly gets depleted but zero force powers. Most disappointing!
PlayStation 5
Nov 12, 2025
Bounty Star2
Nov 12, 2025
There's just way too many cutscenes. It's like the team was practicing creating them. Also, it's pretty glitchy. The character / robot gets stuck in environment easily. There's a lag of 1-2 seconds for any interaction. The camera pans around the whole world for every action (rolls eyes). The missions don't load correctly. Sometimes they just glitch out and you must return back to the garage and reload them again. After doing this a couple of times I decided I had had enough and quit.
PlayStation 5
Nov 11, 2025
Planet Alpha2
Nov 11, 2025
Dropped at the beginning. The walking is too slow. The jump mechanic isn't fluid. There's some kind of lag in setting the direction of the jump and initiating the jump. The platforming requires a lot of overly precise jumps which are quite punishing (you fall down and then have to climb back all the way again). There's no map or arrow to show you where you need to go and if you get stuck it seems you can get completely stuck since the world is littered with many objects floating around that it's easy to get lost in where you need to go. In the first level I reached the right-edge but the edge wall was somewhat outside the screen area and covered with a lot of foilage that was difficult to make out. The game is very beautiful though. Hence 2 stars. But I don't think there's any story as such or at least wasn't revealed. The beginning is really slow and boring where you have to slow-walk for a long time.
PC
Nov 11, 2025
Immortals Fenyx Rising7
Nov 11, 2025
Great game. Lots of beautiful areas to explore. Lots of quests that you can actually make sense of (which is saying a lot in the present age). Has a lovable story and a likeable protagonist. There's witty dialog and jokes / insults in-between. The fighting mechanic is fullfilling. I enjoyed the hack-and-slash gameplay. Some of the puzzles were fun. Many of them were just quite tedious - fetch this box. Fetch that stone (which you cannot see anywhere). Go fetch a cabbage etc. Which is why I won't be giving it a 10/10. But all characters were very well-made. There's a lot of gameplay variety which adds to the fun. There's also really a lot of grind to upgrade your character which is possibly better off cheating. Overall a great game.
Xbox Series X
Nov 3, 2025
Onirism5
Nov 3, 2025
This is a very beautiful and atmospheric game. I was blown away by the coloful visuals and just how engrossing the world feels. I could probably spend hours roaming around and trying to collect stuff. Gear: Speaking of stuff, I didn't find any "collectibles" as such apart from guns, ammo, health and coins. That's all you seem to get. There's a very serious lack of map or direction because of which I cannot rate it 10/10. The lack of map, lack of written objectives, marker or pointer completely ruins this otherwise awesome game! Dropped after an hour of wandering around the second level with no idea of where to go. You cannot see at a distance in any direction (even from a great height). Hence, it's very difficult to orient yourself. You cannot even see the direction of the sun because there's so many things always blocking the sky.
PC
Nov 3, 2025
Kena: Bridge of Spirits7
Nov 3, 2025
This is one of the most beautiful games I've played! The scenic landscapes captivate your mind. Running around in this beautiful world is a treat! Loved playing in this scenic world. The majority of game is quite easy (I played at the lowest difficulty). And was fun! There's a variety of gameplay involving jumping around, collecting things, exploring new areas, uncovering the locked areas by "cleansing them", the small enemies and big ones. So why not 10/10? Because the last 30% of the game, the difficulty is too overdone. As with every other game in the market they lose their crap near the end. The jumps get super annoying (even for the story mode difficulty), you need to keep shooting arrows in the air while in the middle of jumps, the bosses get more and more ridiculously overpowered and smaller enemies get a lot more annoying because of those pesky archers and running / exploding bombs. The last 30% of the game isn't that fun. First 70% is 10/10 and the last 30% is like 3/10. Come on! I think it's time companies give us a "true story" mode that allows us to sail through even in the last 30% of any game. You don't have to make it ridiculous for it to be enjoyable. That's a myth! Overall, I loved the game but it's a one time play only because the difficulty near the end was totally offputting. But the scenic landscapes were such a breeze to be in! And I played at the lowest graphics settings since my comp couldn't support any better.
PlayStation 5
Oct 31, 2025
Severed Steel7
Oct 31, 2025
This was a pretty fun game for 60% of it! The most balanced game that I've ever seen on FPS (apart from Call of Duty). You can jump around, dive, your health regenerates naturally, you can keep picking up guns (there's no reload), keep jumping around various platforms as more and more enemies start coming. Every map has a different objective which is clearly marked on your HUD (very very awesome concept - why can't other games also do this?) The jumping around, wall-run, double-jump, combined with dive give you an almost infinite amount of wall-running and jumping so that you can even go to a door above by alternating between these (provided there's enough wall to keep running). Then why have I given only 7 points? Because it becomes way too difficult at 60% mark to the point that it's unenjoyable, its stressful and it plain ****! However, I enjoyed the game for the first 60% and will have good memories of it. Great work to the team!
PC
Oct 31, 2025
Inkulinati6
Oct 31, 2025
The game feels way too tough. There are just so many gameplay elements and when you combine the falling off the ledge, the growing fire, the mouth shutter it's more of pushing enemies into traps and avoiding traps. It's more like a chess game rather than a casual puzzle game. Just felt like its way too tough.
PC
Oct 28, 2025
Blacktail8
Oct 28, 2025
This is the second most beautiful game that I've played (after Curse of Monkey Island). The game is very beautiful! it's a great world to explore. There's a variety of colors, plants, types of environment (river, sand, grass, caves etc). The sun feels so good while exploring around. And I played on lowest setting BTW. Combat: A few people have reviewed that the bow-and-arrow mechanic is too weak for the enemies you encounter. I didn't feel so. I pulled the bow max for all my shots (burning arrow which gives 2x). There's absolutely plenty of time to pull back full, aim and shoot. Many people are comlaining "too much to pickup" but if you upgrade inventory upgrade and play good side - inventory is always maxed out (easily). Level-up / Skills:This I found difficult to unlock because every skill needs to be unlocked individually. Almost everything is locked by default. But the story does unlock certain skills as you keep playing. There's no experience system. So no point killing monsters unless they're bothering you. Just roam around and explore most of the time. You need to find a particular resource ("teeth") which seems equivalent to skill points or talent points in most games. These can only be unlocked through finding chests (meaning there's an upper limit to them). I simply used an online map to know the locations of the chests. And then went about exploring those specific locations. Made the whole thing very easy to explore. Gameplay:Most gameplay is very good. It's fun exploring, getting resources, **** sheep level was the worst game I've ever played!I wish there was more we could do from the resources (but that will get unlocked with time I guess).
PC