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positive
638(74%)
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Showing 191 User Reviews
Apr 24, 2026
10
Every choice echoes louder when the world is already listening. Pillars of Eternity II Deadfire takes everything the first game built and opens it up in a way that feels both ambitious and refreshing. Instead of being confined to a more traditional structure, this time the adventure unfolds across a vast archipelago, giving you the freedom to explore, discover and shape your journey at your own pace. The shift to a more open structure works incredibly well. Sailing from island to island creates a strong sense of adventure, and each location feels distinct, with its own stories, cultures and conflicts. The world feels alive in a way that constantly rewards curiosity, whether you are chasing the main objective or simply getting lost in side quests and unexpected encounters. Narratively, Deadfire continues to lean into complex themes, but presents them with more confidence and clarity. The story feels more dynamic, reacting to your decisions in ways that make your role in the world feel significant. Factions play a big part here, and choosing who to support is rarely simple. There is a constant sense that every decision carries weight, even when there is no perfect outcome. Companions once again stand out as one of the game’s strongest elements. They are well written, expressive and often challenge your perspective, making conversations feel meaningful rather than just functional. Their personal stories unfold naturally as you travel together, adding emotional depth to the broader narrative. Combat builds on the foundation of the first game, offering both the classic real-time with pause system and a turn-based option. This flexibility makes the experience more accessible without sacrificing depth. Encounters are tactical and rewarding, encouraging you to experiment with different party setups and strategies. Visually, the game takes a noticeable step forward. The environments are vibrant and detailed, capturing the beauty and danger of the Deadfire region. Combined with a strong soundtrack and excellent voice work, the presentation helps bring the world to life in a way that feels immersive from start to finish. What really defines Deadfire is its sense of freedom. You are not just following a path, you are carving your own. Whether you focus on exploration, politics, combat or storytelling, the game supports your choices and adapts around them. Pillars of Eternity II Deadfire is a confident, expansive RPG that respects the player’s intelligence and curiosity. It refines what came before while embracing a broader sense of adventure, resulting in a journey that feels personal, engaging and consistently rewarding.
Mar 22, 2026
10
A masterpiece of storytelling, deep choices, stunning visuals, and complex mechanics that elevate the RPG genre to new heights.
Feb 20, 2026
9
Woke slop. Good boss women are in power. Stupid men are baaaad. POC everywhere, you can't escape them being the majority.
Nobody gives a damn about you being a LORD of Cad Nua, some random commoners will give you obligatory stupid quests like save my baby or something - who cares, I'm the lord chosen by gods on a mission to save the Eora. To hell with your baby! Cringe millenial jokes, cringe millenial characters. POE 1 was 6/10, this is straight 0/10.
From the first minutes of this garbage you can see there is no Chris Avellone in Obsidian anymore.
Feb 17, 2026
9
up to date this game is the closest to the experience I had when playing the stellar masterpiece BG 2 (+TOB) was
Jan 18, 2026
6
I was very into the gameplay but after 30 h it was getting more and more boring. PoE 1 was super entertaining but this game was not this great :/ you need to invest a lot of time to progress and to be able to finish this game, en even though I had max level possible some of the last fights were unbearable and hard to finish. The story and dialogues are a bit boring and had to skip. Lots of locations and enemies do not make sense. I invested 100 h and finished it but it was not really entertaining from a certain point.
Jan 16, 2026
1
Por favor não comprem, Joga Pathfinder o primeiro 10 vezes melhor, acho desrespeito entregar um game tão bugado e vender. A batalha naval do game foi feito com o codigo enfiado no c# do designer, tem plataforma no barco feito de qualquer jeito. O Jogo è cheio de Bugs. Os Boss do game é totalmente sem noção, subir o nível de dificuldade é uma masturbação de um game sem critério, não tem estratégia nenhuma força bruta e critico. Falta de Critério mesmo. Quando O pessoal não sabe o que está fazendo em um game de rpg é assim, rídiculo e ficam se achando. Mas tem pontos positivos no game a Historia boa, não é do nível do pathfinder 1 e outros pontos são bons. Pena que tantas cagadas estragam uma obra inteira, nem parece a A Obsidian Entertainment desenvolveu Fallout: New Vegas (2010) em apenas 18 meses, deve ter sido totalmente outra equipe apesar do mesmo nível de bugs. O Game flutua entre um game 8,5 e 3 tendo pontos muito positivos quanto negativos.
---{ Gráficos }---☐ Bom ---{ Jogabilidade }---☐ Bom para categoria
---{ Áudio }---☐ Muito bom
---{ Público }---☐ Adultos a infantil
---{ Requisitos do PC }---☐ Batata
---{ Tamanho do Jogo }---☐ À moda antiga
---{ Dificuldade }---☐ cérebro pouco
---{ Moer }---☐ Nível de dificuldade médio / mas os níveis altos são um saco
---{ História }---☐ Adorável só que sem muito carisma
---{ Hora do Jogo }---☐ Long / media
---{ Preço }---☐ Se você ainda tiver algum dinheiro sobrando
---{ Bugs }---☐ O jogo em si é um grande terrário para insetos---{ ? / 10 }---☐ 5,5
Sep 4, 2025
10
I'll start by saying if I knew at the time of purchase how much I'd love this game I seriously would have been willing to pay 250$ for it. I'm a hardcore RPG and RTS fan and have been hooked on games like Baldur's Gate 2 (and now 3), Neverwinter Nights, and Rome Total War since I was 7 years old (yes, I absolutely loved and understood BG2 and RTW at 7 - I was an unusual kid (some may argue I still am, haha).
Now, 20+ years later I find most games released just don't compare. Pillars of Eternity 1 and 2 are my absolute favorite gamer. The class system in Pillars 2 is so overwhelmingly satisfying, open, and diverse that I seriously wish they just continually released new content for this game. The expansions were phenomenal and I want more.
It seriously broke my heart that this game did poorly financially for Obsidian.
This game deserved the same level of success as Baldur's Gate 3. I personally feel if the average attention span was longer than 15 seconds, it would have.
Yet Fortnight makes bank selling skins - it's amazing how unbelievably stupid people are.
I am desperate to see other games come out that follow a similar class and character creation system and similar mechanics. The only reason this style of game is not extremely popular is the average person can not stay engaged the few hours it takes to really get good. BG3 did a phenomenal job of keeping people engaged until the game actually gets really fun. This game is as good or better if you simply endure the fairly slow start common to this genre. The game continually gets even better until you're out of content and angry for more. I've put at least 200 hours into this game as the game is long initially and extremely inviting to replays due to the extensive multi-classing system and large number of abilities and unique equipment. Endure the first couple hours and you'll cherish the next couple hundred. Aside from my desperation for more content I have nothing bad to say of this game, and I say a lot.
Jun 27, 2025
10
Pillars of Eternity II: Deadfire takes everything great about the first game and cranks it up. The world is bigger, the story is bolder, and you’re now the captain of your own ship—literally sailing between islands and chasing down a rogue god. It’s awesome.Combat feels smoother and more customizable, with tons of class combos and party options. The voice acting and dialogue are top-notch, and the choices you make actually shape the story in real ways. Whether you're solving political conflicts or just exploring weird corners of the Deadfire Archipelago, it always feels like your **** setting is super refreshing too—pirates, ancient ruins, sea monsters—it’s a welcome change from the usual medieval vibe. If you’re into RPGs with deep mechanics, meaningful choices, and a ton of freedom, Deadfire is an easy recommend. Just be warned: you might not want to play anything else for a while.
Jun 8, 2025
10
Wow, it really got better than Pillars of eternity I. Great DLC's, great characters, interesting factions and really fun side quests. The dungeons/caves/areas didn't feel like a slog to get through, and weren't as huge as the previous game (which sometimes made me really overwhelmed). I like the romance aspect of the game and it felt really good to finally be able to romance Aloth, it was like a slow burn considering the first game and it made it much more meaningful. Combat was ten times more fun, the enemies and boss's were super engaging to fight against. One of my favorite RPG's of all time for sure now.
May 7, 2025
10
After Pillars of Eternity managed to modernize the classic Infinity-feel of games, "Deadfire" takes it one step even further.
Most mechanics are even more streamlined (while still maintaining the right amount of complexity) and cleaned up, the graphics are greatly improved (been a long time since I last saw a game this beautiful, both in the technical aspect but most of all in it's art direction), and the writing is still on point.
Personally I really liked the "pirate setting" as well but I guess I can understand why people looking for classic fantasy was a bit put off by it.
All in all it has become one of my all-time favourite RPGs and games in general.
Feb 20, 2025
10
A masterpiece **** that is better played to 100% completion then a casual playthrough
Nov 22, 2024
6
Story, characters and options were all less interesting and I hated the ship mechanics
Oct 8, 2024
10
Best turn based rpg ever made. Perfect game in all aspect. Must play if lime turn based gsmes.
Sep 29, 2024
10
Extremely better than the first chapter. Fantastic side quests, outstanding world building and unforgettable characters. A must have for all crgp lovers.
Aug 14, 2024
7
Canım Baldur's Gate 3 çekmişti. Onun yerine o tarz ama oynamadığım bir oyun deneyeyim diye PoE2 denedim. Sıra tabanlı iki modu var ama oyun buna göre dizayn edilmediği için anlamsız savaşlar uzun sürdüğü için yoruyor. BG3 bu konuda kusursuzdu. Oyunun haritası çok geniş, bu da yan görevlerin yerini bulmayı biraz zorlaştırıyor. Dövüş mekaniği ve skiller de ise ilk oyuna göre çok yenilik yok. Gemi korsanlık teması sevenlerinse bayılacağı bir iş. Neticede 20 saatin sonunda eğlenmediğim için bıraktım. Eskiden olsa severdim.
Jul 13, 2024
4
I played throug the first one and enjoyed it so it was a no brainier for me to go to the second. It is very similar to the first one and gamewise maybe better, however I could not take it to play through the whole thing since the story was so boring and slow I just gave up after 40 ish hours
Feb 18, 2024
10
Juego increible para todo amante de este estilo de juego, no defrauda, despés de baldur gate 3, el mejor sin duda
Dec 1, 2023
8
Everyone who rated this as a bad game didn't explore the game likehe/she should. It's not perfect, but it is a very good game. To me, they made turn based combat quite boring and there is some wholes in story and choices at the end. Overall, this is a 8 - 8.5
Sep 27, 2023
5
Obsidian is an interesting case **** studio receiving a lasting god-like status for just one game, New Vegas, meanwhile most of other games they’ve released are ok at best. Pillars of Eternity II is far cry from glory days. It’s a CRPG that would look good at turn of the century, but manages to be too more-of-the-same and too different at the same time now. It feels dated compared to Divinity and not deep enough compared to Pathfinder, exploration feels generic and the quests are just uninspired. Writing somehow got worse since original Pillars and it shows especially with returning characters, like Eder, humour is more childish and the whole atmosphere is now less grim. Combat is fine, graphics are decent, but sad fact is – competition is killing it right now, while Obsidian continues to put out mediocre new “classics”.Overall, Deadfire is an OK CRPG, it won’t wow you, actually, it will probably annoy you at times, but there is some decent time to be had for anyone craving familiar CRPG gameplay or respects Obsidian’s efforts.
Presentation - 9/15
Uniqueness - 2/10
Gameplay - 14/25
Story - 13/25
Subjective interest - 15/25
Total - 53/100
Aug 28, 2023
9
PoE:II is an improvement in everyway over the original and it sets a very high bar for any RPG to try and follow. Masterclass in storytelling and character development with every D&D mechanic you can want in such a game. I enjoyed it immensely and it deserves to be in the hall of fame along Baldur's gate 1&2 and their like. Obsedian are masters of their craft. they present a very compelling world with complex narratives, gods, characters, myths, magic and mystery. While in the first game you had a friggin castle to manage, defend and develop here you've got a ship! with a colorful crew too! I love the style of writing in this game which makes every character and location feel like they are truly part of the world. it's a brilliant game and I will be singing it's praises for years to come. This is the perfect game for RPG lovers and D&D lovers (though that mechanically this isn't D&D but close). A Highly recommended game!
Aug 24, 2023
9
Very good cRPG, in the line with the previous game but objectively better game. Improves significantly some questions of the gameplay, but his history, although deep and well written, lacks the freshly of the original PoE. The timeline of the quests appears to be chaotic with strange interrelation between main&secondary quests
Jul 18, 2023
10
Continues the story (love the writing) and has same great customization, combat system and sense of humour as POE 1 - and the addition of the "moving base" / ship is fantastic! Haven't finished it yet - but totally loving it!
Jun 9, 2023
8
Huge step up over its predecessor. Interesting concept of a pirate rpg, the story and setting are both very engaging. There are many interesting questions posed to the player, small and large. Combat is fun and did not wear out its welcome. Characters a bit hit or miss but some real stars in there. Soundtrack and presentation appropriately mythic.
May 4, 2023
10
Very entertaining! Some challenging battles, endearing characters -- and some companions and NPCs that made me feel feelings, both good and bad. Not sure if I totally buy the premise, but it's fantasy, I guess. :) Can't wait for the next Kickstarter ...
May 1, 2023
7
In its core a great game is hidden but I'll deduct a full 2 points for the shabby state this game is in 4 years after release. There a game breaking bugs with gear / spells / potions. Bugs that can ruin full playthroughs. There's memory leaking (I thinks this was an issue in P1 too). After 1-2 hrs this gets unbearable. Also you can clearly see some areas are extremly fleshed out and others lacking heavily. The characters and the combat system is satisfying and I have no complaints there. The story is well thought out and deeply philosophical just like in the first game. Atm this is on gamepass. I recommend grabbing it there.
Apr 29, 2023
7
In spite of improving on its predecessor in many aspect, the sequel simply does not reach the same heights as the first instalment. While mechanically much more sound, the story and characters do not feel as endearing as the first game.
Apr 14, 2023
7
I wanted to like this game more because I really liked the world and all the deep lore, but it had so many things going against it. The writing is pretty bad my biggest problem is the inconsistent tone, the gameplay is too safe, and too old school imo, and it felt that it provides 2 interesting dungeons in my 40-hour playthrough and the ending was just lackluster. I love RPGs but I think there are better options out there to put the hours in. I will still give it a 7 because again I liked the world, the locations were beautiful, good music and good sound, there are some interesting quests and the combat is pretty enjoyable for a time. I also liked the reputation system and the responsiveness of the world to your actions.. well untill the end.
Mar 5, 2023
10
Besides problems witch long loading, pillars of eternity 2 is One the best experience playing classic RPG. The Turn mode works better in this game, the lore is so fantastic, it's One of the most underrated game that I had played.
Feb 10, 2023
3
It's a bad Divinity ripoff. The first game tried to copy Baldur's Gate. It's a series with no original ideas of its own. Even if we leave the story aside, the gameplay is terrible.
Dec 9, 2022
8
I decided to play it in turn mode. The story of the game initially is cool, but as the game goes on, it gets dense, with many unnecessary characters and dialogues. I managed to finish Pillar of Eternity in 65 hours of gameplay: I completed several side quests and obviously, the main quest. It's a good RPG game. The game is open world and there is a navigation system and naval battles different from conventional RPGs. I liked the game, but I confess that I expected more since I saw the many positive reviews before playing it. I recommend the game, but it's nothing fantastic.
Sep 13, 2022
7
In one sentence: fun combat but mediocre story 7/10 Pros ----- - Beautiful grahpics - Endless skills / weapons - Satisfying combat - Nice finisher animations - Ship management increases immersion - Entering other ships is fun - Quickload/Quicksave is really good Cons -------- - Load screens when you enter a house or even a new floor of a house, this is really too long - Too much religious blah blah - Story and most dialogues rather boring - Pirate settings is so overused I can’t believe why they chose that - Not much to do on many islands - Disappointing ending
Sep 4, 2022
1
The game feels extremely unsatisfying to play. A huge disappointment. Not even close to baldurs gate. It just tries to be what it isn't. There's no real depth to the world, most of the NPCs speak with one-liners, stand in 1 place all the time and are more like decorations than actual people. This isn't how you make this kind of games. The game is in poor technical condition- lags, bugs, takes ages to load. But the woke sure is there, the game's just infested with it.
Jul 7, 2022
8
This game builds alot upon the first pillars of eternity, but also has a Awful ending, the game in its entirety is pretty amazing, and worth playing, it adds on a lot of new features that are kind of awesome, like the dumb boat, with repetitive fights, or the many islands, with places to see and explore, loved its dlc, for what the game is, i liked it alot, but that ending, sours every aspect of playing this.
May 30, 2022
9
Classic. Following the D&D line. A huge LORE with great character involvement. System in the line of old RPGs.
May 22, 2022
9
Awesome, but I would like to see more visual affects in the future games. For instance, ship's fights could be animated
May 16, 2022
10
A masterpiece, made with a lot of love. It is not perfect but is probably the best you can do while staying true to the "classic" CRPG genre (including fixed, but absolutely beautiful backgrounds).
Apr 17, 2022
7
What a lovingly well-crafted game this is. From the beautiful animation and awesome story that carries over from Pillars of Eternity 1. Was a bit disappointed though how my original charater from #1 was Nerfed badly so I have changed my rating to 7 / 10
Apr 10, 2022
10
Great game, just like its predecessor PoE1. A must have for RTwP fans. There is one caveat only: it's too easy except the hardest difficulty level, so this will be hopefully addressed in the future.
Apr 6, 2022
7
Ultimately I developed a love/hate relationship with this game, that continued to its deeply unsatisfying conclusion. It is in many ways an improvement over POE 1. But would I recommend it to a D&D game fan? It depends. To anyone not already a fan of the genre? Definitely NOT! The good: Enemy and companion AI is a big step up from the first game. Characters have more voiced dialogue. Characters are more grounded and there were better companion interactions to be had. Some settings are very creative and pretty. The class system is more polished and intuitive. Some more compelling side quests and 3 DLCs far better than the base game. The game even got a bit philosophical at times. In places it had that old school Baldur's Gate quirkiness that is missing in most modern games. The bad: Fight balance. How items were handled. I liked the idea of finding gold items and upgrading them until they had the best stats in the game and came with a special ability, however a lot of the time this meant I found a best in slot item for a character, and had no need to change it out for the rest of the game. I took half my crew through the whole game never changing off the equipment they started in. It already had the good perk attributes, so it was just a matter of upgrading with gold and generic crafting stuff. So that took some fun out of itemization. Potions/scrolls would have made a big difference early on, but it costs gold to brew/craft them. Was too poor to when they would have made a huge difference and by the time I was rich enough to, I'd amassed basically all I'd need. So that was largely a wasted opportunity. The 4 major factions in the game are all flawed. Perhaps too flawed to the point it was hard to see redeeming qualities in any of them. I appreciate they didn't want clear "good guy/bad guy" choices. But the factions could have shown more good to go with their bad. Then there was ship combat. Basically its own text adventure that ended in a typical fight anyway. I appreciate this game is small budget and chose not to go into battle animations or cutscenes. But the text crawl with unclear rules made it no fun if you know what you're doing and just bad if you don't. Finally the main plot started off strong, but ended with a whimper, not a bang. It started out better, but ended worse than most of the side quests and DLC.
Mar 20, 2022
8
This is the best CRPG game simply because it has by far the best combat of them all. No longer do you just spam heal and attack like in other games, here you have to actually use your skills and items with different tactics each battle. Muticlassing and leveling characters is fun. I can't go back to any of the older CRPGs after this one, it just blows them out of the water. The only problems with the game are the boring story and naval battles, but they don't take up too much time. Would recommend playing with the Diffuclty Tweaks mod so you don't get overlevelled.
Mar 19, 2022
10
Exceptional game and rich world full of nuanced side quests and fulfilling character development.
Nov 30, 2021
6
Too many things felt off with this game. From the weird aesthetics of African italians in European clothing with weird accents (woke?) to the whole theme of pirates and Islands. Characters were pretty weak as well. Apart from Eder, Aloth, Xoti and Serafin, there wasn't much there. And even then Aloth and Serafin are not the best characters ever created exactly. I did like Xoti and Eder is a likeable classic from PoE though. Some may like it better than PoE 1 and it did have some great moments, but overall a very "meh" experience. Especially comparing to Pillars of Eternity 1 in my opinion. The plus of the game is the movement with the text-RPG, those I really liked. But the story, atmosphere, characters and quests were all worse than PoE. The terrible combat from PoE was neither improved. The music is pretty good, but not again as good as Pillars Of Eternity 1. Still as a fan of RPG:s, I say, give it a try. However, I personally burned out pretty quickly on the game and had to force myself to finnish it. I hope if they make a PoE 3, which I hope they do, that they take it back to a classic adventure setting without pirates and that they improve on the things mentioned as negatives in this review: aeshetics, setting, combat, mainquest, characters. + Text RPG moments Beautifully made enviroments Music - Aesthetics Setting Character choice (too few good characters) Factions Combat
Nov 27, 2021
10
A huge positive impression. Played 300 hours and did not meet the monotony of them. A very elaborate combat system, masterpiece quests, excellent tracks that are pleasant to listen to separately, well-developed lore, excellent graphics. It's surprising that such a small estimate. Of the shortcomings, after an abundance of battles in the game, FPS drops on my rysen 7 2700x and gtx 1070, after loading from the main menu, everything is fine again. Less than 9 out of 10 (due to technical problems) this masterpiece does not deserve, it is a pleasure to pass on high difficulty, since the game has an excellent balance for those who want to understand. Sony games (with all due respect) move over and hold the obsidian beer. Fine! (I put 10 points to increase the overall rating of the game)
Nov 1, 2021
8
I have mixed feelings about this game.. though I think it is worth playing, especially for it's beaufitul graphic. I really loved the atmosphere, the game system, the characters and the really impressive scenery, models, lightning and animation, but I feel it lacks in some parts: the story could be better and more involving for the main character but i won't spoil it: the naval system is pretty useless as it doesn't really has an impact on the game and you can basically ignore it. Some story lines also seems to die, and some others you can completely miss because of no hints whatsoever.
Oct 19, 2021
9
Хороший представитель жанра. Залетела в список любимых игр рядом с ведьмаком и дивинити ос2. Возможно, если бы играл через активную паузу зашла бы гораздо хуже, но пошаговый режим кайфовый. Взбесил только dlc seeker slayer survivor.
Oct 9, 2021
9
Великолепная ролевая игра, далеко шагнувшая вперед после 1 части. Рекомендую к покупке каждому поклоннику партийных РПГ.
Sep 29, 2021
7
In my opinion, PoE2 is a huge step up from PoE1 (which was also a great game). It improved on many areas, and from what I've noticed hasn't worsened in any aspect that was in PoE 1.
Sep 26, 2021
6
I don't like to **** on a game that's already sold poorly, but in this case, I have to. There's a lot of nonsense cultural jargon you're supposed to read and actually care about. I'm happy to learn a game world's history and lingo if the journey I'm going on is interesting, but it's not. Don't mistake a Fampyr for a Vampire or Hel for Hell. They're different, but not really. Even reading the quest log is annoying. Obsidian's idea of interesting writing is to throw as many adjectives, nonsensical character names and long winded descriptions into every line of dialogue and scene description. Yet, in the end, very little of it is engaging, exciting or worthy of the time I'm putting into it. As I hear some of the dialogue being spoken, I frequently laugh because of how damn silly it all sounds. It just comes off as pretentious to me. This is one of the most cynical games you'll ever play. Every faction is made up of monsters and bigots. There are a lot of time wasting issues within the game. For instance, the load times in between each floor of a building and entering and exiting a building. To fast travel around the city you have to run to an exit, you can't just open the map up and fast travel that way. Why? The "running" speed is also ridiculously slow. Nobody besides the obese run nearly that slow in real life. Why does it cost copper to craft items? For example, it costs 300 gold to create a single scroll of "Garden of Life" and 200 gold to craft a "Potion of Ironskin". That's a lazy way to "balance" crafting. If you add up the cost of the ingredients and the copper cost, it probably costs just about as much as buying one. That's stupid. What, are my characters tossing the gold pieces into the potion as it's being brewed? Why does it cost 30k gold to enchant an item from 'superb' to 'legendary' if I already have the skill and items to do so?. I've heard the counter arguments and they don't hold up. "Balance". So many potions and spells are so situational that they are useless because you can't use items from your personal inventory in battle. You can only use "quick items" in battle. That's 4 slots. I'm not going to load up my 4 slots with potions that I will likely never need. It's so easy to make your crew happy that low morale is never an issue. With all the money you rake in selling dead enemy loot, due to unlimited stash, that you can afford all the good food and drink and never have to worry about anything. You can also share the gold from every enemy ship defeated and that raises morale drastically. 10 morale up to plus 40 morale easily. There is no challenge in the ship combat because you can just board their ship and can avoid the text based naval battles every time. Obsidian is scared of commitments. They design a system but make sure to leave you an out and to allow you to skip it entirely, making that entire system they spent a long time developing pointless. According to the Fig campaign having a ship crew was an actual stretch goal, yet Ydwin, one of the more interesting sidekicks was locked behind the 5 million dollar goalpost. The ship crew was little more than flavor text. There are storms on the world map that you can see when sailing. They're just big circles on the world map to easily sail around. If you go through them there are some text based options that can kill or wound crew if you get unlucky, but mostly, you just gain a little experience. There is no risk whatsoever of running into a storm unless you want to. I sail into them for the nearly free experience points. The entire ship portion of the game is of no consequence. If I had donated money to that Fig campaign, I would be pissed off about the half-assed implementation of the systems on their stretch goals. I didn't and I'm annoyed. There is a formula for nearly every place you find exploring the world. You land on an island of interest, there is a site you want to visit. You're greeted by someone with vague speech who makes an offer. You say yes or no. Fight if you said no. You go to the site in question. The little text book pops up as you enter. Inconsequential words. You enter. It's essentially the same map as every other island's mini "dungeon". It takes 5-15 minutes and you're done. I have a feeling the writers were too busy arguing over which companions were going to screw each other than writing quests with substance. As a straight male playing a male character, having two male party members trying to **** me is a bit much. Obsidian, hire somebody to write for you besides 20-35 year old Californian hipster liberals. Get a little diversity in there. You actually do need it. And make sure to keep Justin Bell as your composer no matter what happens. He's really great. The music is fantastic.