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Guisa

User Overview in Games
10Avg. User Score
User Score Distribution
positive
26(100%)
mixed
0(0%)
negative
0(0%)
Highest User Score
Lowest User Score

Games Scores

May 9, 2026
Resident Evil Requiem
10
User ScoreGuisa
May 9, 2026
“Fear changes shape, but Resident Evil always finds a way to make it feel alive again.” Resident Evil Requiem feels like Capcom fully understanding what makes this series special and confidently bringing all of those strengths together into one experience. It captures the tension and vulnerability of classic survival horror while embracing the cinematic action and spectacle that helped define the franchise’s later years, creating a balance that feels surprisingly natural from beginning to end. What immediately stands out is the duality at the center of the game. Leon and Grace bring completely different energies to the experience, and that contrast gives Requiem its identity. Leon carries the confidence and intensity longtime fans expect, turning encounters into explosive moments of action and control. Grace, on the other hand, brings uncertainty, fear and caution, leaning much harder into the survival horror side of Resident Evil. Switching between those perspectives keeps the pacing fresh and helps the game constantly shift between empowerment and vulnerability without ever losing momentum. The atmosphere is excellent throughout. Requiem understands how important tension is to Resident Evil, and it builds that tension carefully through lighting, sound design and environmental storytelling. Some areas feel genuinely oppressive, while others explode into chaotic action set pieces that deliver exactly the kind of over-the-top energy the franchise is known for. It manages to feel unsettling, stylish and occasionally disgusting in the best possible way. Combat is another major highlight. Weapons feel impactful, enemy encounters stay engaging and the game does a great job encouraging players to adapt on the fly. Resources matter enough to preserve the survival aspect, but the game never becomes frustrating or overly restrictive. There is a satisfying rhythm to exploring dangerous spaces, conserving ammunition and then suddenly being thrown into moments of pure panic. What makes Requiem especially impressive is how replayable it feels. Different playstyles, hidden details, unlockables and alternate approaches make repeated runs genuinely enjoyable instead of repetitive. It captures that classic Resident Evil feeling where finishing the game once only makes you want to dive back in immediately to uncover more secrets or improve your performance. The presentation deserves praise too. Visually, the game is striking, balancing realism with the dramatic style the series thrives on. The environments are detailed and memorable, character performances feel strong and the soundtrack knows exactly when to stay subtle and when to erupt into something intense. There are small areas where the game could have pushed itself even further, especially with certain mechanics and puzzle design, but those issues never overshadow the overall experience. At its core, Resident Evil Requiem succeeds because it understands its own legacy without becoming trapped by nostalgia. It respects what came before while still feeling like a confident step forward. More than anything, Requiem feels like proof that Resident Evil still has plenty of life left in it. It is tense, thrilling, replayable and packed with personality, the kind of survival horror experience that reminds you exactly why this series continues to matter after all these years.
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PC
Apr 24, 2026
Avowed
10
User ScoreGuisa
Apr 24, 2026
Sometimes the best adventures aren’t about where you go, but how you choose to get there. I know you don’t need to have played the previous PoE games to understand Avowed, but the experience is infinitely better if you’ve played the previous games. Avowed is a confident step forward for Obsidian, a game that embraces its RPG roots while shaping them into something more immediate and accessible. Set in the familiar world of Eora, it manages to feel both connected to what came before and welcoming to those stepping in for the first time. From the start, the game leans into player freedom. You’re given space to shape your character, your approach to combat and even your attitude toward the world around you. Dialogue choices feel natural and reactive, often opening different paths rather than simply changing a line or two. It’s the kind of design that quietly reinforces the feeling that your decisions matter. Combat is where Avowed really finds its rhythm. The first-person perspective adds a sense of immediacy, making every encounter feel more personal and dynamic. Mixing magic, melee and ranged options is not only viable but encouraged, and the system rewards experimentation without overwhelming the player. It’s easy to pick up, but there’s enough depth to keep things interesting over time. Exploration also plays a big role in the experience. The world is structured in a way that balances openness with direction, allowing you to wander off the main path without ever feeling lost. There are secrets tucked into corners, side quests that feel worth pursuing and environments that invite curiosity rather than checklist completion. It never feels bloated, which makes every discovery more satisfying. The writing carries Obsidian’s signature touch. Characters are engaging, conversations have personality and the worldbuilding is layered without becoming exhausting. There’s a sense of history behind everything, but it’s delivered in a way that feels organic, letting you engage with it as much or as little as you want. Visually, Avowed stands out with a vibrant and slightly stylized look that gives the world its own identity. It may not aim for strict realism, but that choice works in its favor, making environments and creatures more memorable. Combined with strong audio design and a solid musical backdrop, the overall presentation feels cohesive and polished. What makes Avowed work so well is how focused it is. It doesn’t try to be everything at once. Instead, it delivers a well-crafted RPG experience that respects your time while still offering depth where it counts. The result is a game that feels easy to get into, hard to step away from and consistently rewarding throughout. Avowed may not reinvent the genre, but it doesn’t need to. It understands what makes role-playing games compelling and delivers that with confidence, clarity and just the right amount of ambition. I hope Obsidian knows that we don’t just want a Pillars of Eternity 3: we NEED it.
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PC
Apr 24, 2026
Pillars of Eternity II: Deadfire
10
User ScoreGuisa
Apr 24, 2026
Every choice echoes louder when the world is already listening. Pillars of Eternity II Deadfire takes everything the first game built and opens it up in a way that feels both ambitious and refreshing. Instead of being confined to a more traditional structure, this time the adventure unfolds across a vast archipelago, giving you the freedom to explore, discover and shape your journey at your own pace. The shift to a more open structure works incredibly well. Sailing from island to island creates a strong sense of adventure, and each location feels distinct, with its own stories, cultures and conflicts. The world feels alive in a way that constantly rewards curiosity, whether you are chasing the main objective or simply getting lost in side quests and unexpected encounters. Narratively, Deadfire continues to lean into complex themes, but presents them with more confidence and clarity. The story feels more dynamic, reacting to your decisions in ways that make your role in the world feel significant. Factions play a big part here, and choosing who to support is rarely simple. There is a constant sense that every decision carries weight, even when there is no perfect outcome. Companions once again stand out as one of the game’s strongest elements. They are well written, expressive and often challenge your perspective, making conversations feel meaningful rather than just functional. Their personal stories unfold naturally as you travel together, adding emotional depth to the broader narrative. Combat builds on the foundation of the first game, offering both the classic real-time with pause system and a turn-based option. This flexibility makes the experience more accessible without sacrificing depth. Encounters are tactical and rewarding, encouraging you to experiment with different party setups and strategies. Visually, the game takes a noticeable step forward. The environments are vibrant and detailed, capturing the beauty and danger of the Deadfire region. Combined with a strong soundtrack and excellent voice work, the presentation helps bring the world to life in a way that feels immersive from start to finish. What really defines Deadfire is its sense of freedom. You are not just following a path, you are carving your own. Whether you focus on exploration, politics, combat or storytelling, the game supports your choices and adapts around them. Pillars of Eternity II Deadfire is a confident, expansive RPG that respects the player’s intelligence and curiosity. It refines what came before while embracing a broader sense of adventure, resulting in a journey that feels personal, engaging and consistently rewarding.
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PC
Apr 24, 2026
Pillars of Eternity
10
User ScoreGuisa
Apr 24, 2026
Some journeys aren’t about saving the world, but understanding it. Pillars of Eternity is a game that feels like a deliberate love letter to classic RPGs, but it never comes across as stuck in the past. Instead, it takes the foundation of old-school design and refines it into something that feels thoughtful, rich and surprisingly modern in the ways that matter. From the very beginning, the game pulls you into its world through atmosphere and writing rather than spectacle. The setting is dense, layered and filled with history, and while it can feel overwhelming at first, that complexity quickly becomes one of its greatest strengths. There is a real sense that this world existed long before you arrived, and will continue long after your story ends. The narrative leans heavily into themes of identity, belief and consequence, giving your choices a weight that feels meaningful without needing constant dramatic flair. Conversations are well written, often introspective, and the companions you meet along the way bring personality and perspective that enrich the experience. They are not just there to fill a party slot, they feel like individuals with their own motivations and struggles. Combat follows a real-time with pause system that rewards planning and awareness. It may take a little time to fully understand, especially for newcomers, but once it clicks it becomes deeply satisfying. Positioning, ability timing and party composition all matter, creating encounters that feel engaging rather than chaotic. It is a system that respects the player’s intelligence without becoming unnecessarily punishing. Exploration is another highlight. The world is filled with hidden stories, side quests and small details that encourage curiosity. Not every path leads to something grand, but almost every discovery adds a bit more texture to the setting. It’s the kind of game where taking your time feels rewarding rather than distracting. What stands out most is how cohesive everything feels. The art direction, the music, the writing and the systems all work together to create a consistent tone. It may not aim for flashy moments or constant action, but it builds something more lasting, a sense of immersion that grows stronger the more you invest in it. Pillars of Eternity is not trying to reinvent the RPG genre, and that’s exactly why it works so well. It understands what made these kinds of games special and delivers that experience with care and confidence. For players willing to engage with its depth, it offers a journey that is thoughtful, rewarding and genuinely memorable.
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PC
Jan 14, 2026
Dragon Age: The Veilguard
10
User ScoreGuisa
Jan 14, 2026
[SPOILER ALERT: This review contains spoilers.]
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PlayStation 5
Mar 16, 2026
Hades II
10
User ScoreGuisa
Mar 16, 2026
“Even in the underworld, there is always another path forward.” Hades II takes the foundation that made the original such a standout and confidently builds something bigger on top of it. Supergiant Games once again proves that the roguelike formula can be more than just repetition and difficulty. Here, every run feels purposeful, every failure feeds the story, and every small improvement pushes you to try again. This time you step into the shoes of Melinoë, a new protagonist with her own motivations and personality, and the shift works surprisingly well. Her journey through a mythological world at war feels personal while still fitting neatly into the larger universe fans already know. The writing carries the same charm and wit that made the first game memorable, with characters that feel lively, expressive and worth talking to after every run. Combat remains the heart of the experience, and it’s just as fast and satisfying as before, if not more so. Melinoë’s abilities introduce new tactical options, especially with the addition of magical tools and mechanics that expand how you approach encounters. Builds feel flexible, experimentation is constantly rewarded, and the moment-to-moment gameplay rarely loses its momentum. Even when things go wrong, the system encourages you to adapt rather than simply start over. The world design also deserves praise. Each region has its own identity, atmosphere and enemy challenges, keeping the progression feeling fresh as you dive deeper into the game’s mythological conflicts. The art direction once again shines, mixing bold character designs with striking environments that feel both mystical and dangerous. Combined with Supergiant’s always excellent music and voice performances, the entire experience carries a strong sense of style. What really makes Hades II stand out is how it continues to treat the roguelike loop as part of the narrative rather than a barrier to it. Conversations evolve, relationships develop and the world gradually opens up the more time you spend with it. That steady sense of growth gives each run emotional weight, not just mechanical reward. Hades II already feels like a worthy successor to one of the most beloved roguelikes in recent years. It captures the addictive gameplay, the personality and the storytelling that made the first game special, while confidently introducing its own **** just like before, the most dangerous thought you can have after finishing a run is a simple one: just one more. A dream and a wish I like to make to Supergiant Games: Greek mythology is fully embraced here. How about some new "Hades" game but an "Odin" or "Anubis" instead? This game with Nordic mythology would be a blast. Or a game with Egyptian mythology, a concept with a lot of interesting gods just like the Greek Pantheon and rarely used in the gaming industry. Please make it happen. <3
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PC
Mar 16, 2026
Hades
10
User ScoreGuisa
Mar 16, 2026
“One more run.” That’s the dangerous promise Hades makes to you, and somehow it keeps delivering every single time At first glance, Hades looks like a stylish roguelike built around fast combat and Greek mythology. Spend a few hours with it, though, and it quickly becomes clear that Supergiant Games has created something far more special. This is one of those rare games where every system works together so smoothly that the whole experience becomes almost impossible to put down. Combat is the first thing that grabs your attention. It’s fast, responsive and incredibly satisfying, with a constant flow of weapons, powers and divine upgrades that allow each run to feel a little different. Whether you’re experimenting with a new weapon or stacking blessings from the Olympian gods, the build variety encourages creativity and keeps every escape attempt fresh. Even after dozens of runs, the gameplay rarely feels repetitive because the systems are designed to constantly surprise you and the dialogues almost never repeat.. What truly elevates Hades above many other roguelikes is how well the narrative fits into that gameplay loop. Instead of treating failure as a simple restart, the game embraces it. Every return to the House of Hades brings new dialogue, new character interactions and new pieces of story. I have 124h into Hades, and the dialogues didnt repeat once. The cast is full of personality, from the charming Zagreus to the many gods, allies and rivals you meet along the way. Conversations feel natural, often funny and occasionally emotional, turning what could have been a simple action game into something much more memorable. The presentation deserves just as much praise. The art direction is stunning, full of bold colors and striking character designs that reinterpret Greek mythology in a way that feels both fresh and timeless. Add to that an incredible soundtrack and excellent voice acting, and the entire world feels alive in a way that many games struggle to achieve. Perhaps the most impressive part of Hades is how accessible it is. Even players who normally shy away from roguelikes may find themselves hooked thanks to the steady sense of progression and the way the story keeps rewarding persistence. Each attempt feels meaningful, whether you make it a few rooms further or uncover another piece of the larger narrative. By the time you finally break through the many layers of the underworld, you realize something surprising. The real magic of Hades is not just escaping once, it’s wanting to come back and do it all over again. Few games balance action, storytelling and replayability this well, and the result is an experience that feels endlessly rewarding. Simply put, Hades is one of the finest roguelikes ever made, and easily one of the standout games of its generation. A dream and a wish I like to make to Supergiant Games: Greek mythology is fully embraced here. How about some new "Hades" game but an "Odin" or "Anubis" instead? This game with Nordic mythology would be a blast. Or a game with Egyptian mythology, a concept with a lot of interesting gods just like the Greek Pantheon and rarely used in the gaming industry. Please make it happen. <3
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PC
Jan 14, 2026
Dragon Age: The Veilguard
10
User ScoreGuisa
Jan 14, 2026
Sometimes the loudest voices are not the most honest ones.Dragon Age The Veilguard is one of those rare games that reveals more about its audience than about its own quality. Beneath the online noise, what BioWare actually delivered is a confident, visually stunning, emotionally engaging action RPG that feels like a genuine return to **** world of Thedas has never looked better. Neon-touched grandeur of Minrathous. Art direction is striking and cohesive. Combat feels fast, fluid and satisfying.Where the game truly shines, however, is in its characters. The companions are charismatic, layered and deeply human, with personal quests that carry real emotional weight. Relationships feel earned, dialogue flows naturally, and the found-family dynamic that BioWare is famous for is alive and **** is also impossible to ignore how much of the hostility around Veilguard comes not from its mechanics or storytelling, but from veiled homophobia, transphobia, and racism dressed up as “other” criticisms made by closeted white, straight, cis, men.Some people called it a "LGBT agenda" when in fact the backlash and hate speech towards the game was a right wing agenda plain (and loud) and simple.Every character can be romanced by any gender. Even though if you don’t like same-sex marriage, you simply… don’t do it. If you don’t like broccoli, just don’t eat broccoli. You don’t need to demand that broccoli cease to exist.There is 2 or 3 quests and a few lines of dialogue about a character discovering they identify differently from their assigned gender (inside a game that could easily reach 100h gameplay, mind you) . For these people, that tiny fraction alone was “woke” (the same guys who don't even know what "woke" trully means and use the word to hide homophobia and transphobia, while their wives and kids don't even imagine they have a Grindr profile in secret when no one’s **** can choose your pronouns when creating your character, so NPCs address you correctly. For these people, that was apparently outrageous, as if they couldn’t just pick their usual cis pronouns and move on with their **** game’s director is a trans woman, and once this loud part found out, the hate train was ready to roll with extra carts.There’s a Grey Warden, he is an elf and Black. And apparently "God forbid" an elf not to be very male, white and blond, right?False complaints about poor dialogues and texts and honestly, we had much worse dialogues and the past games and nobody say a **** character is sexualized for the male gaze, especially the women. There are sexy characters. There are beautiful characters. There aren't sexualized characters just for free porn-ish. These guys wanted Morrigan running around in a purple bikini, casting spells with big bouncing breasts, in high heels and a giant rear part, which proves me that these people never played a Dragon Age game in their lifes since they were expecting a generic chinese game or a sorceress from Conan the **** there imperfections? Of **** game begin production as a multipplayer game, demanded by EA. Bioware fight against it to the last. They managed to shift the game mid production to a Single Plyers game, and this obviously had impact in the writing and in cut **** is a cancer inside bioware since Mass Effect Andromeda and Anthem, the same way Activision was a cancer inside Blizzard, Sony inside **** shift toward a more action-heavy style instead of classic RPG didn’t meet some fans’ expectations (and yeah, I’d also have preferred a classic RPG, but I’m loving this God of War-style direction, especially the item system).Some classic Dragon Age elements are missing: stopping possessions, more Fade-related conflict, more spirit-related **** game lacks explanations for newcomers: what lyrium actually is, events from the first game, the Grey Warden joining ritual, what a Blight or an Archdemon really is (and how massively important they are). You only understand that if you played the previous three games.Regarding the end of Dragon Age 2, the fanbase (myself included) wanted a clearer explanation of what happened and how it connects to Veilguard. Instead, we only got a few lines of dialogue and collectible lore texts. It really should have been a nice short **** slightly more cartoon-ish-less-realistic art style disappointed some people (me included). Between Pixar-like animation and hyper-realism, Veilguard landed right in the middle, which turned off players expecting something closer to Inquisition. But, honestly, the game is beautiful, this is not a problem. You get used to it.Veilguard is not the Dragon Age of 2009, and that is not a failure. It is Dragon Age evolving, adapting and still retaining its heart. After a decade of uncertainty around BioWare, by the time the credits roll, one thing becomes clear, Thedas still matters, these characters still matter, and Dragon Age still has a future worth caring about.
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PC
Jan 14, 2026
Dragon Age: Inquisition - Trespasser
10
User ScoreGuisa
Jan 14, 2026
Every journey deserves a proper goodbye. Trespasser feels like the ending Dragon Age Inquisition always deserved. It is not about bigger maps or endless loot, it is about closure, consequences and characters you have grown attached to over dozens of hours. From the very beginning, the DLC sets a more intimate tone, focusing on conversations, political tension and the emotional weight of everything your Inquisitor has lived through. The writing is easily the strongest part of the experience. Choices from the base game are acknowledged in meaningful ways, relationships feel personal, and the story finally ties together threads that had been lingering since the main campaign. It feels thoughtful rather than nostalgic, respectful of the player’s journey without ever feeling like cheap fan service. The final decision in particular is powerful, one of those moments that sticks with you long after the credits roll. Combat is more focused and challenging here, with encounters that demand attention instead of letting you coast through them. The environments may be more contained, but they are carefully designed and serve the pacing of the story well. Nothing feels bloated, everything feels intentional. More than anything, Trespasser succeeds because of its emotional payoff. Saying goodbye to companions feels earned, the stakes feel real, and the future of Thedas feels uncertain in the best possible way. It does not just add more content, it completes the experience. By the time it ends, Dragon Age Inquisition finally feels whole, and you are left wanting the next chapter more than ever.
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PC
Jan 14, 2026
Dragon Age: Inquisition - The Descent
10
User ScoreGuisa
Jan 14, 2026
Some journeys are not about changing the world, but about feeling its weight. The Descent is a focused and atmospheric return to one of Dragon Age’s most iconic spaces, the Deep Roads, and it delivers an experience that feels darker, heavier and more intense than much of the base game. From the moment you begin the descent, the tone shifts. The environments grow more oppressive, the sound design becomes more haunting and the sense of danger feels real again, which longtime fans will immediately appreciate. What stands out most is the level design. The vertical structure of the Deep Roads creates a strong sense of progression, making every step downward feel earned. The environments are visually striking and thematically cohesive, and they do a great job of reinforcing the lore around dwarves and the ancient threats buried beneath Thedas. It feels less like a checklist of activities and more like a deliberate journey. Combat here is unapologetically challenging, especially on higher difficulties, and while some encounters can feel brutal, that challenge gives the DLC a strong identity. You are encouraged to rethink party composition, positioning and ability usage, which makes victories satisfying rather than routine. The rewards also feel meaningful, offering solid incentives for players who commit to exploring everything the DLC offers. The Descent does not try to reshape the wider world or deliver massive narrative consequences, but it does succeed as a concentrated side adventure. It adds depth to the setting, expands the lore in interesting ways and offers several hours of engaging gameplay for those who simply want more Dragon Age. For fans who enjoy atmosphere, exploration and tough encounters, it is an easy recommendation and a worthy reason to return to Thedas once more.
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PlayStation 4
Jan 14, 2026
Dragon Age: Inquisition - Jaws Of Hakkon
10
User ScoreGuisa
Jan 14, 2026
Some adventures do not need to reinvent the world, they just need to remind you why you loved it. Jaws of Hakkon feels like a warm invitation to step back into Thedas, offering a generous slice of new content inside one of the most striking regions Dragon Age: Inquisition has delivered. From the first moments in its snowy wilderness, it becomes clear that this DLC understands the appeal of the base game and leans into it with confidence, atmosphere and care. The new area is genuinely beautiful, packed with environmental storytelling and small discoveries that reward players who enjoy exploration. There is a quiet sense of mystery woven through the zone, and the story threads surrounding the ancient Inquisition and the Avvar culture are handled with enough detail to make the journey feel meaningful rather than disposable. It integrates naturally into the main game, which makes the experience feel cohesive instead of tacked on. Combat here leans toward challenge, especially in later encounters, which gives experienced players a reason to re-engage with their builds and party setups. While some fights can stretch longer than expected, the overall difficulty curve adds tension and makes victories feel earned. The gear and rewards also feel worthwhile, providing strong motivation to fully explore what the DLC has to offer. What Jaws of Hakkon does best is deliver more of what already worked. It does not radically reshape the formula, but it refines it with smart design, strong presentation and a focused experience that respects the player’s time. The result is several hours of solid, engaging gameplay that feels like a natural extension of Inquisition’s world. For fans who were looking for a reason to return to Thedas, this DLC delivers exactly that, beautiful scenery, engaging lore, satisfying challenges and a sense of closure that makes the journey feel complete.
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PC
Jan 14, 2026
Dragon Age: Inquisition
10
User ScoreGuisa
Jan 14, 2026
Some worlds don’t just invite you in, they convince you to stay. Dragon Age: Inquisition feels like the kind of RPG that slowly takes over your routine without you even noticing. What begins as curiosity quickly turns into dozens of hours spent exploring valleys, climbing ruins, listening to party banter and making decisions that genuinely feel like they carry weight. It is not just big for the sake of scale, it is expansive in a way that constantly rewards attention. The greatest strength of Inquisition lies in its world and its characters. Thedas feels alive, not simply because of its size, but because of how much personality is woven into every region. Political tensions, cultural conflicts and personal struggles exist side by side, giving context to quests that could have easily felt like filler in another game. Your companions are not just combat roles, they are perspectives, values and emotional anchors, and over time it becomes hard not to care deeply about their stories. From a systems perspective, the game finds a smart balance between accessibility and depth. Combat blends action and tactical thinking well enough to support multiple playstyles, and the progression systems encourage experimentation without becoming overwhelming. Leading the Inquisition, expanding your influence and shaping the fate of the world gives a satisfying sense of ownership over the journey. Few RPGs manage to make you feel this involved in both the personal and political layers of their narrative. Visually, the game still impresses with its sweeping landscapes, dramatic lighting and strong art direction. Exploration rarely feels pointless because there is almost always a story fragment, a hidden challenge or a meaningful reward waiting just beyond the next hill. Even after dozens of hours, the game continues to offer moments of discovery that feel genuinely surprising. Inquisition is not flawless, and its ambition occasionally shows through pacing issues or uneven structure, but those imperfections fade in the face of how absorbing the overall experience becomes. What remains is a rich, emotionally engaging, content packed RPG that respects the player’s time by giving them a world worth getting lost in. By the end, it is hard not to see Dragon Age: Inquisition as a return to form and a statement of confidence. It delivers scale, heart, choice and consequence in a way that few modern RPGs manage to achieve, and it leaves you not just satisfied, but eager to return to Thedas again.
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PC
Jan 14, 2026
Dragon Age II: Legacy
10
User ScoreGuisa
Jan 14, 2026
Some stories remind you why you cared in the first place. Dragon Age II: Legacy feels like the DLC that truly understands what made the base game’s story worth following. It may not be a huge expansion, but it is packed with intention, atmosphere and a stronger narrative focus than many players expected. From the start, it feels more personal, more grounded and more meaningful than a simple side adventure. What stands out most is how the story connects directly to Hawke and their identity. The plot does not feel like filler, it feels like something that belongs to the core of the character. That connection gives emotional weight to the journey and makes every new revelation feel relevant instead of optional. The writing is tighter, the pacing is better and the sense of direction is much clearer. Combat plays a bigger role here, and honestly, that works in the DLC’s favor. Encounters feel more deliberate, enemy behavior feels smarter and positioning matters more than usual. It encourages you to pay attention instead of just rushing forward, which makes the gameplay feel more engaging. There is a nice balance between challenge and accessibility, especially for players who already know the systems well. The environments and atmosphere also deserve praise. The locations feel distinct, the tone is darker in a good way and the overall presentation feels closer to what many fans hoped to see more often in Dragon Age II. It blends the faster combat style of the sequel with some of the mood and structure that made Origins so memorable. Legacy is not perfect, and it does not suddenly transform Dragon Age II into a different game, but it does show what the game could achieve when its strengths are fully embraced. It feels focused, confident and respectful of the player’s investment in the story and characters. By the end, the experience feels satisfying rather than frustrating. It delivers meaningful story beats, enjoyable combat and a strong sense of identity. For fans of Dragon Age II, Legacy is not just good DLC, it feels like essential content, a reminder of the potential that always existed within this chapter of the series
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PC
Jan 14, 2026
Dragon Age II: Mark of the Assassin
10
User ScoreGuisa
Jan 14, 2026
Sometimes the best stories happen when you least expect to get involved. Mark of the Assassin feels like a refreshing change of pace within Dragon Age II. Instead of diving straight into heavy political drama, this DLC leans into a lighter, more playful tone, while still delivering smart writing and solid gameplay. The result is an adventure that feels fun, charming and surprisingly memorable. The new setting immediately stands out. Exploring a different environment away from Kirkwall gives the experience a sense of novelty, and it helps the DLC feel like more than just another side quest. The locations are varied, the atmosphere feels fresh and there is a clear sense of care in how the missions are structured. Tallis is easily the heart of this expansion. She is confident, witty and unpredictable, and her presence brings great energy to every scene. The conversations feel natural, the humor lands well and the interactions with the rest of the party create moments that feel genuinely enjoyable rather than forced. It is the kind of character that makes you want to keep playing just to see what she will say next. Gameplay wise, Mark of the Assassin adds a good mix of stealth, exploration and combat. There is more variety in objectives than usual, which helps keep the pacing engaging. It feels more cinematic in places, almost like you are playing through a clever fantasy heist, and that tone works extremely well for this kind of DLC. It also deserves credit for how polished it feels. The quests flow smoothly, the environments are visually appealing and the overall experience feels focused and intentional. It does not try to be massive, it tries to be entertaining, and it succeeds at that. By the end, Mark of the Assassin feels like a compact but confident addition to Dragon Age II. It delivers personality, strong character moments and a fun change in tone, which makes it easy to recommend to anyone who enjoys the world and wants a lighter, more playful adventure within it.
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PC
Jan 14, 2026
Dragon Age II
10
User ScoreGuisa
Jan 14, 2026
Not every hero saves the world, some just survive it long enough to matter. Dragon Age II feels like a more personal chapter in a universe that was once all about epic destiny. Instead of trying to outgrow Origins in scale, the game chooses to focus on character, conflict and consequence, and that decision gives it a very distinct identity. It feels more intimate, more grounded and, in many ways, more human. What stood out to me most is how the story centers on Hawke’s rise, not as a chosen savior, but as someone shaped by loss, pressure and difficult choices. The narrative unfolds over years, and that slow progression gives weight to relationships and events. Friends change, cities evolve, tensions grow, and you genuinely feel like time is passing around you. That sense of continuity is one of the game’s greatest strengths. The companions carry a lot of emotional weight. They are messy, opinionated, flawed and often contradictory, which makes them feel real. Their personal quests and interactions add texture to the story, and their disagreements give the world a believable sense of conflict. You are not just managing a party, you are navigating personalities, ideals and emotional baggage. Combat is faster and more fluid than in Origins, which makes battles feel dynamic and satisfying. While environments do reuse some layouts, the pacing of quests and the variety of encounters help keep the experience engaging. The new art style also gives the game a stronger visual identity, with bolder designs and a more stylized tone that fits the story’s intensity. Dragon Age II is not a perfect game, but it is a bold one. It takes risks with structure, tone and perspective, and those risks give it personality. It tells a story about power, fear, politics and survival, not through grand speeches, but through lived moments and personal consequences. By the end, it feels less like you completed an epic and more like you lived through someone’s life. And honestly, that is what makes Dragon Age II special. It stays with you because of the characters, the choices and the emotional weight behind them. It is a flawed, passionate, character driven experience, and one that deserves far more appreciation than it often gets.
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PC
Nov 25, 2025
Dragon Age: Origins - Darkspawn Chronicles
10
User ScoreGuisa
Nov 25, 2025
Sometimes the most surprising stories are the ones told from the other side. The Darkspawn Chronicles is one of those DLCs that feels strange at first, but in a way that immediately grabs your curiosity. Playing as the darkspawn sounds like a simple gimmick, yet the experience ends up being more interesting than expected. It offers an alternative look at a key moment in Origins, letting you explore a familiar world from a completely different perspective. It is short, focused and a bit experimental, and that makes it stand out.Again, yes, playing it in 2025 makes many things feel extremely dated, old. Nostalgia can’t really be used as a crutch for too long, yet at the same time, playing it doesn’t feel like a burden. I enjoyed how the DLC leans into its concept without overcomplicating things. The narrative is straightforward, but seeing the events unfold through the eyes of the enemy gives everything a slightly eerie charm. You are not here to make emotional choices or build relationships, you are here to tear through the battlefield with raw force, and the game embraces that idea with confidence. The gameplay shifts toward a more action driven approach, with plenty of chances to command darkspawn units and push through enemy lines. It is fun in a simple, almost cathartic way, especially if you already know the original story by heart. The pacing is tight, the objectives come quickly and the whole thing feels like a compact bonus chapter meant to be enjoyed in one sitting. I also liked how the DLC reimagines iconic characters and moments from the base game. It does not try to replace the original narrative, it just plays with the question of what could have happened under different circumstances. That kind of playful alternate history fits well within a shorter piece of content, giving fans a reason to revisit Ferelden with a fresh angle. The Darkspawn Chronicles is not meant to be a grand emotional journey, it is a quick and entertaining twist on a story many players already love. It delivers an enjoyable break from the usual perspective, and while it is brief, it leaves a fun impression. For anyone who wants to experience Origins in an unexpected way, this DLC is a simple but memorable detour.
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Xbox 360
Nov 25, 2025
Dragon Age: Origins - Golems of Amgarrak
10
User ScoreGuisa
Nov 25, 2025
Some challenges do not wait for you to be ready, they simply ask who you are when you face them. Dragon Age: Origins – Golems of Amgarrak is one of those DLCs that catches you off guard. It is short, intense and surprisingly focused, almost like a concentrated dose of everything that makes the darker side of Dragon Age compelling. From the moment you step underground, the atmosphere is heavy and unsettling, and it becomes clear that this journey leans more toward tension and survival than heroic spectacle.Again, yes, playing it in 2025 makes many things feel extremely dated, old. Nostalgia can’t really be used as a crutch for too long, yet at the same time, playing it doesn’t feel like a burden. The story is simple, but I think that works in its favor. Instead of big political conflicts or emotional farewells, you get a self-contained mystery that pushes you deeper into dangerous territory without wasting time. It feels like a side chapter that exists to challenge the player more than to expand the lore in dramatic ways, and that gives it a different flavor compared to the other DLCs. What really stands out is the difficulty. The enemies hit hard, and the encounters feel deliberately designed to keep you on edge. It is the kind of challenge that asks you to adjust your strategy, rethink your builds and pay attention to every skill you use. That tougher approach was nice, since it made even small victories feel earned. If you like combat that demands effort, this DLC delivers exactly that. Visually and tonally, Golems of Amgarrak nails the oppressive feeling of exploring abandoned dwarven ruins. The environments are cold and mechanical, the creatures look unsettling and the pacing keeps pulling you forward. Even if the narrative does not go very deep, the mood alone makes the experience memorable. By the end, I felt like pushing through a harsh but rewarding detour, one that tested my party in a way the base game rarely did. It may not be the most emotional or lore-heavy DLC, but it offers a tight, challenging adventure that is perfect for players who enjoy the combat system and want something more demanding. It is a tough ride, but a satisfying one.
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PC
Nov 25, 2025
Dragon Age: Origins - Witch Hunt
10
User ScoreGuisa
Nov 25, 2025
Some doors are meant to be closed, others are meant to be followed. Dragon Age: Origins – Witch Hunt feels like a quiet, focused epilogue that gives space for one of the most intriguing threads in the series, Morrigan’s story. It is short, but it carries a certain weight, the kind that comes from finally returning to a mystery that has been echoing since the end of Origins. As someone who enjoys both the narrative layers of RPGs and the simple fun of revisiting a world I love, I found this little adventure genuinely satisfying.Again, yes, playing it in 2025 makes many things feel extremely dated, old. Nostalgia can’t really be used as a crutch for too long, yet at the same time, playing it doesn’t feel like a burden. The pacing is straightforward, almost intimate, and it works because the DLC does not pretend to be anything bigger than it is. Instead, it leans on atmosphere, character tension and the anticipation of meeting Morrigan again. The journey takes you through small but memorable locations that feel familiar enough to trigger nostalgia, yet polished in a way that shows how much care went into closing this specific chapter. The sense of finality is there, even when the story chooses to leave a few things open, and that balance between answers and mystery is honestly part of its charm. What stood out was how the writing treats Morrigan. She is sharp, vulnerable and guarded in equal measure, making the final encounter feel meaningful whether you adored her in Origins or spent half the game doubting her intentions. The dialogue gives room for player choice in a way that feels natural, not forced, and the small party interactions help remind you why Dragon Age’s cast is still so beloved. Combat and gameplay do not reinvent anything, but they get the job done and remain engaging. This DLC is really about closure, not mechanics, and in that sense it delivers exactly what it promises. It respects your time, respects your investment in the characters and gives you a moment that feels important without dragging the journey longer than needed. Witch Hunt might be brief, but it carries a quiet emotional weight. It is a respectful send off, a narrative bridge and a good reminder of how powerful the personal stories in Dragon Age can be. If you walk into it with the mindset of someone looking for a thoughtful, character-driven conclusion, this final step into the Fade is absolutely worth taking.
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PC
Nov 25, 2025
Dragon Age: Origins - Leliana's Song
10
User ScoreGuisa
Nov 25, 2025
Every story has a spark, and Leliana’s Song feels like the moment where a flame finally catches. Leliana’s Song is a compact yet engaging adventure that shines because it understands exactly what it wants to be. Instead of trying to outdo the scale of Origins, it chooses to focus on character, emotion and the messy decisions that shape one of the series’ most beloved companions. The result is a DLC that feels intimate in the best way, giving you a chance to step into Leliana’s past and see the events that molded her into the bard, spy and eventual hero fans already knew.Again, yes, playing it in 2025 makes many things feel extremely dated, old. Nostalgia can’t really be used as a crutch for too long, yet at the same time, playing it doesn’t feel like a burden. What stood out is how confidently the story moves. The pacing is tight, the tension builds naturally and the twists never overstay their welcome. Even though the campaign is short, it manages to feel complete, like a well written novella that respects your time and still leaves an impact. The writing captures that mix of charm and danger that defines Leliana, and the dialogue balances lighter moments with the sharp edge of betrayal and ambition. Combat and exploration follow the familiar rhythm of Origins, which makes the experience feel comfortable, almost nostalgic, but the focus on a smaller cast gives battles a personal weight. You are not just pushing through encounters, you are watching how Leliana’s choices pull her team together or push them apart. The stakes may be smaller than a kingdom falling to darkness, but they feel meaningful because they are hers. Visually and tonally, the DLC keeps the identity of Ferelden intact, and even though it does not introduce huge new systems or areas, it delivers enough variety to keep the journey interesting. The music, in particular, adds a bittersweet layer that complements Leliana’s arc, giving key scenes an emotional punch. Leliana’s Song is not the kind of DLC that tries to redefine the game, and honestly, it does not need to. It works because it offers clarity, personality and heart, showing you the pivotal moments that shaped a character many players grew attached to. If you enjoy Dragon Age for its storytelling and its flawed, fascinating heroes, this chapter is well worth experiencing.
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PlayStation 3
Nov 25, 2025
Dragon Age: Origins - Return to Ostagar
10
User ScoreGuisa
Nov 25, 2025
Some places we return to for answers, others for closure. Return to Ostagar may be a smaller piece of content, but it carries a kind of emotional weight that fans will immediately feel. It is less about adding something groundbreaking and more about giving players a chance to revisit one of the most important locations in the story, a place tied to loss, loyalty and the early steps of the Grey Warden journey. Closure. The DLC leans into the sense of returning to a battlefield that shaped the entire narrative of Origins. Walking through the ruins feels meaningful, almost like rediscovering pages of a book you thought you already knew by heart. The atmosphere is heavy and somber, but in a way that fits the story’s tone instead of dragging it down. From a gameplay perspective, it is straightforward, which can be a good thing. The fights are familiar, the pacing is quick and there is no unnecessary padding. For players who enjoy tightening up loose ends or collecting gear with lore attached to it, this DLC scratches that specific itch without overstaying its welcome. While it does not reinvent mechanics or introduce shocking twists, what it offers is a sense of closure. For many players, the events at Ostagar were a defining moment in the story, and being able to return, confront what happened and recover key items feels surprisingly satisfying. It is a short trip, but one that respects the emotional beats of the main game. Visually and tonally, it stays consistent with the base game. The music and environment design help reinforce the feeling that this is a place shaped by tragedy, but also by heroism. Even without major new features, the DLC manages to deliver a mood that fits perfectly within the world of Origins. Overall, Return to Ostagar works best as a thoughtful epilogue to a chapter that never fully closed. It is a brief experience, but if you loved Dragon Age: Origins and you want one more moment to revisit where everything began, it is absolutely worth the journey. A small but heartfelt return to one of the story’s most meaningful places.
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PC
Nov 25, 2025
Dragon Age: Origins - Awakening
10
User ScoreGuisa
Nov 25, 2025
Some stories end, but some worlds still have more to say. Dragon Age: Origins – Awakening feels like a heartfelt return to a world that still has plenty of life in it. Again, yes, playing it in 2025 makes many things feel extremely dated, old. Nostalgia can’t really be used as a crutch for too long, yet at the same time, playing it doesn’t feel like a burden.Even though it is an expansion, it carries enough weight, content and personality to feel like a real continuation of the journey rather than an extra chapter. From the very beginning, it is clear that the developers wanted to give players something meaningful, not just more of the same. How naturally the expansion builds on what came before stands out. It respects the tone and themes of Origins, but it also brings new layers of lore, new characters and new choices that add depth to the world. It never feels like a side project. It feels like the story still had unfinished business, and this expansion gives it room to breathe. The new companions and conversations are a strong point. While the cast is smaller than the one from the main game, the characters are memorable, charming and easy to connect with. Their dialogue feels warm and grounded, and their side stories help make the world feel lived in. There is something comforting about returning to the Grey Wardens and seeing how the world continues to change. Gameplay wise, Awakening adds a good amount of new skills, specializations and enemies to keep things interesting. Combat feels familiar but refreshed, especially with new builds and strategies to try. Exploration also feels rewarding, with locations that carry the same atmosphere and sense of danger that made Origins so fun to experience. Visually and musically, Awakening remains loyal to the original style. It is not a huge step up, but it keeps the charm and mood that defined Ferelden. The darker tone fits the story well, reminding players that being a Warden is never a simple task. It's a DLC, so it's naturally shorter than the full game, but it is packed with content and has a satisfying flow. It respects your time, gives you meaningful decisions and provides a strong continuation for fans who wanted more. It is the kind of expansion that understands why people loved the base game and tries to honor that love. Awakening felt like a warm return, full of familiar strengths and new ideas. It delivers a solid mix of story, gameplay and world building, and it reminds you why this series became so beloved in the first place: a generous and heartfelt expansion that keeps the adventure alive.
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PC
Nov 25, 2025
Dragon Age: Origins
10
User ScoreGuisa
Nov 25, 2025
Some worlds feel written, but Ferelden feels lived. Dragon Age: Origins is one of those rare RPGs that manages to feel timeless, even after so many years. Yes, playing it in 2025 makes many things feel extremely dated, old. Nostalgia can’t really be used as a crutch for too long, yet at the same time, playing it doesn’t feel like a burden. From the moment the story begins, it becomes clear why this game is remembered so fondly. There is a sense of care in the writing, the world building and the character moments that still stands out in the **** grounded and personal the journey feels. The game doesn’t rush you, and it doesn’t treat your choices like simple menu options. Every decision carries weight, and the consequences, big or small, feel connected to who your character is becoming. It creates a sense of ownership over the story that few games manage to capture this well. The companions are easily one of the game’s strongest points. They feel human, flawed, funny and believable, and their interactions with the player add a lot of heart to the adventure. The voice acting helps bring them to life, adding warmth and personality to every conversation. Even when the stakes are high and the world is falling apart, it is the smaller, quieter moments that make the journey feel meaningful. Gameplay wise, Dragon Age: Origins strikes a nice balance between strategy and classic fantasy action. Combat can be thoughtful, especially on higher difficulties, and the tactical pause system encourages planning and experimentation. It is the kind of system that rewards players who want depth, without overwhelming those who just want a good story and solid battles. Visually, the game might show its age, but the art direction still carries a strong identity. The environments are atmospheric, and the music adds a sense of melancholy and hope that fits perfectly with the tone of the story. There is something comforting about the world, even when it is harsh and dark. Looking back, Dragon Age: Origins feels like a reminder of why people fell in love with classic RPGs. It is emotional, rich in detail and full of choices that matter. As a fan, it feels like returning to a favorite book. As a player, it still feels impressive, honest and full of soul.
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PC
Oct 21, 2025
Cyberpunk 2077: Phantom Liberty
10
User ScoreGuisa
Oct 21, 2025
Freedom has a price, and in Dogtown, every choice comes with a debt. They could have sold this as a totally new game, but they didn't. Instead, they just expanded on something that was already incredible, polished, and (almost) bug-free. It's impossible to explain just how good Phantom Liberty is. Phantom Liberty isn’t just an expansion, it’s a reinvention. CD Projekt Red delivers not only a new story, but a new heartbeat for Cyberpunk 2077, one that blends espionage, loyalty, and betrayal into one of the most gripping narrative experiences of the decade. Dogtown feels like a microcosm of everything that makes Cyberpunk great: dense, dangerous, and deeply human beneath its layers of corruption. Every mission, every encounter, feels very well crafted, and the sense of tension never lets go. Minji Chang as Songbird and Idris Elba as Solomon Reed adds gravitas and nuance, perfectly complementing the raw vulnerability of V. The story unfolds like a futuristic spy thriller, but with emotional weight and moral complexity. It’s a world where trust is currency, and everyone is broke. From a gameplay standpoint, Phantom Liberty benefits from the sweeping system overhauls of version 2.0: combat feels tighter, stealth is more dynamic, and progression feels meaningful again. The expansion’s new abilities and cyberware open up fresh tactical depth, while still grounding the action in the gritty realism of Night City. Visually and aurally, it’s a triumph. The soundtrack pulses with tension and melancholy, while the art direction transforms Dogtown into a claustrophobic stage for rebellion and redemption. To me, Phantom Liberty is one of the best expansions ever made, not just for what it adds, but for what it refines. It’s the closure I didn’t know I needed: a heartfelt farewell to V’s journey and a bold reminder of what storytelling in games can be.
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PC
Oct 21, 2025
Cyberpunk 2077
10
User ScoreGuisa
Oct 21, 2025
Night City isn’t just a setting, it’s a pulse, a rhythm, a reflection of our modern chaos. After years of updates, Cyberpunk 2077 has become the game it always aspired to be: a sprawling, alive, and dangerously beautiful world that rewards both curiosity and reflection. What once felt like an unfinished promise now stands as one of the most immersive RPG experiences of the generation. CD Projekt Red’s achievement lies not only in technical redemption but in emotional resonance. Every street corner tells a story; every character feels like someone you could meet, love, or lose. The city hums with a kind of synthetic soul, cold, yet undeniably human. The gameplay finds a remarkable balance between freedom and focus. Gunfights feel visceral, stealth flows smoothly, and the RPG systems reward experimentation rather than routine. But what truly elevates Cyberpunk 2077 for me is its narrative depth: the intertwining of V’s personal struggle with questions about identity, control, and the cost of progress. Few games manage to feel this intimate and epic at the same time. Visually, it’s stunning. The neon glow, the gritty back alleys, the panoramic skyline, all rendered with a cinematic precision that makes every screenshot look like a frame from a dystopian masterpiece. And with the recent expansions and overhauls, performance finally matches ambition. As a tech/futuristic/dystopian nerd, I admire its craftsmanship. As a player, I love its soul. Cyberpunk 2077 isn’t perfect, some really minor bugs here and there, but none breathtaking (pun intended). It’s not just a game about the future; it’s a mirror of our present, glowing in neon and shadow.
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PC
May 2, 2023
Horizon Forbidden West: Burning Shores
10
User ScoreGuisa
May 2, 2023
One of the best DLC in the Horizon franchise. The Burning Shores is even better than The Frozen Wilds (which was already great). Some homophobes are getting really upset by an OPTION to kiss another person. Aloy kiss Seyka is completely optional and some people are just losing their minds about it. These people should go to therapy in a hurry. How much of a snowflake, low and insecure one person can be to feel bad to the point of criticize a great game because of AN OPTION TO KISS OR DON'T KISS between two women that clearly like each other? Metacritic should not only moderate this reviews but ban and delete these homophobic user altogether.
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PlayStation 5
Apr 25, 2023
Horizon Forbidden West
10
User ScoreGuisa
Apr 25, 2023
One of the best games in PS5. Horizon Zero Dawn was a great game. Forbidden West turn what was already great in something even more amazing. The lore is getting richer and richer. Can't wait for Horizon 3.
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PlayStation 5
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