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User Overview in Games
3.6Avg. User Score
User Score Distribution
positive
4(15%)
mixed
7(26%)
negative
16(59%)
Highest User Score
Lowest User Score
Games Scores
Feb 9, 2025
Call of Duty: Black Ops 65
Feb 9, 2025
The game has many very small, but for me annoying bugs. Sometimes it shows that after voting mode A was chosen, it shows mode B. Players from the player list die at the end of the match, then they show up. Events (not to mention the battle pass) are average, mainly just some hopeless stickers etc. Compared to something like Modern Wardfare 3, very few weapons, but fortunately there are no stupid requirements like play a few matches with this weapon to unlock this one. No stamina indicator, no slide restrictions. If a cheater is reported and banned, there is no feedback. The game is not cheap, you have to buy it to play and from all sides we are bombarded with battlebase and skins from the store.
Xbox Series X
Feb 5, 2025
Sniper Elite: Resistance0
Feb 5, 2025
The game in its current form has bugs that make it unplayable. The first problem is the collision with textures. You want to enter a door, and suddenly something blocks you. This is crucial if you want to quickly hide from an **** second problem is shooting – sometimes, when you press the trigger while aiming, the game does not respond. You have to shoot without aiming first, and only then does the shooting return to normal. Shooting without a reason can alert enemies.
Xbox Series X
Dec 15, 2024
Assassin's Creed Origins3
Dec 15, 2024
The game shows the beginnings of the Assassin Order, a member of which we play throughout the series. The material is key to showing players how it all began. It was possible to create an incredible story that would show how the first Assassins started. What did we get as players? A game with a broken narrative that behaves more like an MMO than a story game. The worst flaw is the need to complete side quests to be able to progress in the story. The game has character levels and region levels, and to be able to do anything in a given region, we must have the appropriate character level. The number of experience points gained during story missions is too small, which results in a wall at some point - you won't go any further, because in the story you have to enter a new region that has a higher level than you and the stupid crocodile becomes an indestructible opponent for you. Upgrading equipment will also do you no good, you must have the required character level. And how do you raise the character level? By completing side quests, which are just "fetch, carry, eliminate". There is no mini-narrative in these tasks. Performing other activities such as capturing outposts will also not give you the right amount of experience **** story narrative is very poorly conducted. Certain issues happen suddenly, there is no proper pace, no introduction to changes, additionally, characters that we could have met in side quests suddenly appear in the plot. If we did not do them, we do not know who they are and what they are doing. What is the problem with weaving them into the story space?Another stupidity, why are there horses and camels to choose from, since the horse always wins? In addition, the horse performs better on sand than the camel.There is no journal describing what is happening. If someone does not know the history of ancient Egypt and Rome, they will feel lost in history. Despite the fact that it is fiction, it still draws on some historical aspects. The same applies to the **** the plus side, it is a cool visual world.
Xbox One
Dec 5, 2024
Brotato6
Dec 5, 2024
The game's strong point is the lack of a plot - you start the game, choose a character, a weapon and you're done. We don't have to get into the characters, dialogues, or the world. We just play the **** first glance, the game allows you to create many builds, there are many characters to choose from, each with their strengths and weaknesses, but there is one thing that creates an illusion - ****'s assume that we choose a character who has very strong statistics for ranged attacks, but very weak statistics for health. If we don't draw cards that strengthen health or provide protection, the game is basically lost. This is especially visible at higher difficulty levels.Even if we choose a character without negative factors, we still have to draw the right cards, even the weakest ones, to create a build.
Xbox Series X
Nov 25, 2024
S.T.A.L.K.E.R. 2: Heart of Chornobyl0
Nov 25, 2024
Don't buy. I will list the bugs I encountered in the game. Game crashes. Problem with the controller, the character rotates even though the analog is in the start position. Very long loading of saves. An opponent with a gun can hit you in the little finger - exaggerated accurate range of enemies. Sound breaks down - jerks, music playing suddenly stops. Respawning enemies behind your back. The game with longer sessions slows down (frames drop), this is fixed by restarting the game. The world loading in front of the protagonist's nose. Spoiling quests, you have to load the game state to fix it. I remind you that this is 2024, not 2004, and I require good games.
Xbox Series X
Oct 14, 2024
The First Descendant0
Oct 14, 2024
The game is designed in such a way that you don't have to play, you can buy everything. You don't have the required material? Buy it. You don't feel like creating a descendant? Buy it. You want a skin? You can buy it for a few dollars or even for a few dozen. Does research take a long time? Buy acceleration. Because of this, the game gets a rating of 0.
PlayStation 5
Sep 30, 2024
Ghost of Tsushima: Director's Cut9
Sep 30, 2024
Ghost of Tsushima is a game set in Japan telling the story of Jim Sakai, who has to face the invaders of his country – the Mongols. As a result of a huge battle, almost all the samurai are murdered and Jim, who miraculously survived, has to somehow repel the invasion with the help of his allies and drive the enemy out of his **** plot of the game is simple – the enemy has invaded our country, we have to find allies and drive the enemy out of our country. The story is not engaging in any way due to the shallow narrative. The dialogues are very poorly made, in no way engaging, without emotion, without panache. Despite the fact that each of the characters accompanying us has their own problems, experiences, dilemmas, the way of conducting the narrative does not in any way make us want to bond with the characters of the game. We can say that the plot in this game is, and that's **** world presented and the mechanics are a huge strength of the game. Let's start with the world presented. The landscapes are truly Japanese and the game looks so beautiful that I stopped in certain places many times just to admire the views. There are many references to Japanese culture, such as writing Haiku, worshipping foxes, coloring clothes, hot springs. Fans of Japanese culture will have something to admire.Another advantage of the presented world is the sense of exploration. While exploring the world, we not only collect decorative elements for our samurai, but also find places that increase our health, fortitude and give talismans that strengthen our weapons. Exploring through this makes sense, because in this way we directly increase the strength and survivability of our character. Despite its large size, the map is not empty. We will come across a fox den, hot springs or enemies. It is not like we are driving through the area from point A to point B and nothing will happen - we will always come across something.Another advantage - combat. In the game, we will mainly participate in unequal fights, where we will be alone and there will be several opponents. Additionally, the opponents do not stand idle when we attack their companion, they can even charge at us in groups of several people. Thanks to this, we have to be able to "find ourselves in the crowd" and effectively block approaching enemies and be able to effectively choose the target of attacks. The diversity of opponents adds spice - each type of opponent is fought a little differently. In a word - it is a **** addition to group fights, we also have boss fights and here I have one reservation. Boss fights are demanding, we have to learn the enemy's attacks and know how to block them and when and how to attack, unfortunately most bosses have repeatable fighting styles. Here, the creators could have tried to diversify the fights **** game does not reveal all its cards at once. With each region, the challenge increases because the opponents start to fight differently, their armor is stronger. In addition, we learn the main character's skills throughout the game, and not all at once at the beginning of the game.I was surprised that the game does not have any loading screens. We do a fast travel, 3 seconds pass and we are already in the **** game has RPG elements such as character development, equipment upgrades and modifying your katana with special stones that you get by finding special shrines. Unnecessarily, in some dialogues, you can choose dialogue lines that have no effect on anything - Jim will simply say something differently. This is completely **** for minor bugs, in addition to the "Iki" island, the dialogues in cutscenes were out of sync with the voice.
PlayStation 5
Sep 28, 2024
Flintlock: The Siege of Dawn0
Sep 28, 2024
You dodge by jumping, and the NPC on the ground still deals damage to you. This makes the game completely unplayable.
PC
Sep 7, 2024
Flintlock: The Siege of Dawn0
Sep 7, 2024
The game is unplayable. After dodging, the player still takes damage, which is unacceptable in games classified as souslike / soulslite. Broken movement animation. When the player stands and moves, the character moves on the ground for a second before taking the first step. Dialogues are shallow, without emotion, lack of expressive characters.
PlayStation 5
Sep 7, 2024
Flintlock: The Siege of Dawn0
Sep 7, 2024
The game is unplayable. After dodging, the player still takes damage, which is unacceptable in games classified as souslike / soulslite. Broken movement animation. When the player stands and moves, the character moves on the ground for a second before taking the first step. Dialogues are shallow, without emotion, lack of expressive characters.
Xbox Series X
Sep 6, 2024
Control: Ultimate Edition9
Sep 6, 2024
The game starts mysteriously from the very beginning: we enter a building, pick up a certain weapon and become the director. Mysterious, isn't it? The further we go, the more secrets will be revealed, and some we will have to guess **** game resembles older games in terms of mechanics - there are no first aid kits or health regeneration, health must be picked up from enemies. There are no markers, we will have to discover the way to all locations ourselves (there is a map). We cannot save the game whenever we want, it is only possible at checkpoints. However, when we use a checkpoint, enemies will respawn and we will have to fight them. For people who want to feel a bit like in the years 2000-2007, this will be the perfect **** game has a character development system and each point invested in the character is felt during the game. We have several skill trees to choose from and one can even go so far as to say that it is possible to create several different builds. We can play as a typical tank, we can go for energy, shields, throwing objects - there are several paths to choose from. The weapon upgrade scheme is more extensive – here we have a few more options to choose from depending on how you play. We can have a typical pistol, but we can also modify it into a good sniper rifle.Another element reminiscent of old games are bosses. In several stages of the game, as well as in optional tasks, we can meet bosses who require us to use the full range of our skills. The fights are not repeatable, each boss behaves and looks different and before we get to know him, it is more than certain that we will die several **** destruction of the terrain – insane. The terrain after the battle looks like the terrain after the battle, everything is broken, pillars are damaged, the floor is ****. I can't remember a game where it would be done so well, apart from Half-Life.When it comes to storytelling, nothing is served to us on a plate here. The game keeps us in the dark, in understatements. In later stages, many things will be explained or we will come to the right conclusions ourselves, but many things will also be left unsaid and we will only base ourselves on our guesses and information gathered in notes. And there are really a lot of these notes, sometimes too many. If we have a movie to watch in the game, it is a real movie, with real actors. This is not very **** main character has a number of skills and these skills are not just for show. Each one is useful and the game is designed in such a way that we have to learn to use them to effectively fight opponents. An interesting trick is that we do not receive these powers right away, but as the plot progresses. The game can surprise us in this **** entire action of the game takes place in one large building and there is a lot of backtracking. We will find some passage, but we will not enter it because it will be available only later in the game. This may bother some people, but I did not feel bored with it.Some opponents leave a little too little life.Some notes are censored by blurred words. This trick is supposed to make us guess certain things while reading. In my opinion, it is completely unnecessary.Side quests have a time limit. When they appear, we have a certain amount of time to take on the task. If we don't do it, they disappear. They often appear during the main missions. In my opinion, this element requires refinement.There are translation errors and dialogues fly by too quickly.
PlayStation 5
Aug 11, 2024
Call of Duty: Modern Warfare III4
Aug 11, 2024
I didn't play the campaign, I focused only on the multiplayer layer. Small number of maps and the illusion of the number of maps is well-created. One map is structurally copied 3 times with different textures applied. You need to work on the number of maps in terms of structures. Small number of weapons and all of them are similarly shot in terms of recoil. Encouraging to buy the season pass at every step. The advantages include the multitude of game modes, exciting matches, the ability to modify weapons and the number of these modifications available. Considering what the game offers, the price is definitely too high.
Xbox Series X
Jun 28, 2024
Days Gone5
Jun 28, 2024
Days Gone is a game set in a post apocalyptic world overrun by zombies - a theme familiar to everyone, as there are many games of this type on the market, but Days Gone has a feature that sets it apart from other productions. It is the construction of the plot. In a traditional game, we have a main plot line and side quests. In the case of Days Gone, the plot line is divided into threads, and side quests are quite rare and few in number. The construction of the plot looks like we jump between these threads, which interlock with each other. There is no such thing that we do one thread first, then another, we just do one mission for one thread, then two missions from the second, then one from the third, then two from the first, then a new thread appears and so on. I haven't encountered anything like this in other **** strengths of the game are the characters. The main characters we meet have for themselves an individual set of distinct characteristics that make them stand out from the crowd. A military man who believes in every conspiracy theory, a military man with visions from God, a man who in a world without rules wants to introduce some people rules, and a main character who is not a straightforward character. To understand him, you have to bite into his personality, so to speak. Another plus is the dialogues. They are not read from a page, but one can feel the emotions. Especially well done are the dialogues of the main character, who sometimes does not know what to say, stops, stutters, gets lost. Many games have such a dialogue structure that the protagonist says his line in one breath, and Days Gone stands out from other productions in this **** game seems to be a shooter with well done stealth elements. When fighting, we can choose the path of force, or silently eliminate opponents. Ammunition is plentiful and the game does not punish us for detection and does not force us to use a certain path. There are story missions where we have to do something silently, but they are few. The gameplay itself relies on choice. The game offers a fast travel system, but we can also move around the world using a motorcycle and the game rewards us for not using fast travel. We have a survival element, as we have to make sure we have enough fuel. In addition, during the route we can hit a trap set. Through this, the player does not feel bored and these elements are not exaggerated. In addition, zombies can throw us off the motorcycle, a sniper can damage our motorcycle that it will need repair. The motorcycle physics themselves are well done, but don't expect a simulator. The game is brutal and has a violent vocabulary, which is obviously a plus. The game is not polite and does not try to be polite in a world where there are no rules. Let's move on to the flaws that spoil the game. The first thing is blocking opponents. Opponents can block themselves on a tree, for example, but it wouldn't be a problem if they didn't suddenly become immortal because of it. There are characters levitating in the air, if a zombie levitates in the air then, in addition to not receiving damage, the camera starts to go crazy. Graphic errors - sometimes a whole building can disappear, zombies can disappear in front of a motorcycle if you want to hit them. A huge number of loading screens and not infrequently long loading screens. In the game we will encounter such moments that our gameplay will look like this - get to the character, loading screen. Talk, walk with her, loading screen. Take a pack, talk, loading screen. Check if there are zombies, loading **** have no mission in the camp. You shop, refuel the motorcycle, leave the camp and immediately a message from that very camp that there is a job for you. Broken dialogues in camps and during missions. In the camps, the dialogues look like this. - Hey, what do you need? Answer: - Hey, how's it going there? And such cases can be listed more than a dozen. Another thing is if there is an ongoing dialogue over the radio with a character and you enter, for example, a mission marker, the dialogue is interrupted and is never continued. Poorly done inventory management. The game, for a post apocalyptic climate, offers us a lot of equipment to collect, but because of the limited inventory many things go to waste. We can't, for example, carry the collected items to the camp and then go back and take them in case of shortages. There is another issue related to this element, and that is the search of neutralized enemies. If we are a collector, the inventory will quickly overflow. And in order to find out what a given opponent is carrying we have to search him and then it turns out that we already have the maximum amount of this item.
PlayStation 4
Jun 6, 2024
The Last of Us Remastered3
Jun 6, 2024
[SPOILER ALERT: This review contains spoilers.]
PlayStation 4
May 26, 2024
Senua's Saga: Hellblade II7
May 26, 2024
The game undoubtedly graphically crushes. Currently, it is probably the prettiest game I have played. All facial emotions, gaze, behavior, reaction, facial expressions stand at a very high level, and this is how games should be made graphically. The developers show that it is possible. In the same way, the audio in the game stands very high. Voices are heard in the head, once a left, once a right earpiece, and a person after a longer session has the impression that these voices are sitting in his head. The game is more dynamic than the first part, both in terms of battles and in terms of driving the story. The first one got dynamic towards the end, here we have a fairly steady pace throughout the game. The pillar of the game is psychosis and its associated symptoms. The voices, seeing symbols, seeing what a sane person can't see is heavily elaborated, especially the voices. The voices in our head once tell us, once disturb us, once doubt us, once discuss with each other. This element is more refined in the second part. As for the puzzles, I missed the illusion that was present in the first part. Unfortunately, the combat suffered. Hellblade is an interactive game, everyone knows that. However, the second one in terms of interactivity was even more consumed. The first thing is the combat. In the one, we had fights with several opponents, and we had “bosses” in a sense. Here the fights are only 1:1 and, worst of all, the fights are heavily scripted. If you're supposed to get hit, you'll get it despite performing a block. This greatly spoils the interaction, of which there is already very little. The second downside is the price. 50 euros for 7 hours of gameplay is excessive for me. 30 euros is a good price. Do I recommend: if you have played Hellblade Senua's Sacrifice then I highly recommend it, because you know what to expect. However, if this is the first game in the Hellblade series for you, then I recommend you to play the first part, or skip this game, because due to the small amount of interaction you may be disappointed.
Xbox Series X
May 23, 2024
XDefiant0
May 23, 2024
The game has a pay2win system. The game is free and in order to unlock, for example, the ability to modify weapons, you must have a specific character EXP. So you have to play. Well, unless you buy the season pass then you gain exp faster so you have faster access to locked elements of the game. The game has a legitimate wallhack, because one class allows our team to see enemies through walls for a while. This makes the game unplayable.
PC
May 17, 2024
Fallout 40
May 17, 2024
Bethesda, a huge company that has been producing games for many years now, can't make a good game. A good one, that is, one that meets certain standards. Fallout 4 is a good game for exploring the world - there is always something that will interest us, something will tempt us to go off the beaten path, someone or something will attack. And that's all of the pluses. The minuses are plentiful. Bugging tasks. Folks, this is not the year 2000 and Bethesda is not a company with 10 employees. You've completed a task and can't return it? Don't be surprised. Loading saves, closing the game, nothing helps. Suddenly your companion attacks you? Also, don't be surprised. This can be fixed, but I further remind you that this is not the year 2000 and Bethesda does not have 10 employees. Not being able to use the weapons available in the game. I had such a problem that the weapon model and ammunition for that weapon did not appear and it was not possible to use that weapon. After all, these are broken foundations and the best thing is that they have not been fixed since the release because Fallout 4 I played the first time and on the Internet people had similar **** game because of the broken foundations, that is, bugging characters, quests and equipment is totally unplayable, hence the rating of 0. I do not recommend it. P.S other aspects of the game I do not touch, because there is no point when you have unstable foundations.
Xbox Series X