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White Noise 2
Though solo play wasn’t very exciting, finding a group of like-minded players online to play with made White Noise 2 feel like a completely different game. I can only imagine a group of 5 friends together, working as a team, how much better the experience would be. The premise may be simple, and there’s not much to see due to aimlessly wandering poorly lit hallways and rooms, but if you’re a fan of the 4 vs. 1 genre, and enjoy horror based games, White Noise 2 is worth checking out for these reasons alone.
The favourite videogame of the Lovecraft circle if they were children of the XXI century. A multiplayer horror game 4vs1 asymethric built to make you and your friends suffer while you discover hints, escape from and horrific creature or become the creature itself. Fun, challenging and scary.
White Noise 2 should be marked in two ways. You see, playing with online friends is brilliant fun – full stop. The whole experience is exhilarating and scary, whilst still remaining a lot of fun. But that said, playing solo or with a group of randoms can be a very different playing experience.
10
PS
Best horror game on Xbox one and steam keep going whitemilk studios we want new games on Xbox one
5
SuperkenGaming
White Noise 2 Decently Fun but extremely unbalanced White Noise 2 is a 4 v 1 survival game where you play as either an investigator or a monster… as an investigator your job is to find all 8 clue around the map, from tapes, to chests, to close a portal and end a match.. Every character has their own stats and more are unlocked as you level up... investigators have a flash light, the ability to yell to tell other players where they are, the ability to throw glow sticks to slow the monster down.. And they have a compass to point them in the direction of the nearest clue… And as the monster your goal is to kill every player before they can find all clues… There are a variety of monsters for different play styles with their own abilities like teleporting behind the nearest investigator, turning off their lights, or teleporting to the nearest secret for example… though all have a compass pointing to the nearest investigator.. However this game is extremely unbalanced in favor of the monster… There wasn’t 1 match I played where the investigators won… as an investigator you have to deal with conserving batteries despite enemies being able to detect you better when your light is on… this is balance enough.. having to manage a battery is unnecessary… flashlights are annoying but not over powered… as again monsters can choose their respawn points if you force a teleport on them with your light, one of them is unaffected if they stay still.. You can force them to go out… it’s just unfair The compass on the investigator side only gives you a direction for a couple seconds and disappears and takes forever to cool down... I get it that you have 4 players so you can take turns with the compass, but it’s hard to communicate a plan without a mic, I don’t think the compass should be unlimited, but at the very least the cool down should be cut in half especially if you’re asking them to manage their batteries… The monster also has to ability to summon idols to go off when characters are near a location as if their compass wasn’t enough.. And these idols can make the investigator lose their sanity and go crazy... You can save people from the monster if they’re caught... but after the first investigator is killed, every kill after is basically an instakill… giving you no chance to save your partner… but this ridiculous unbalance forces players to stick together, you can’t split up and collect clues, because one death essentially sabotages the rest of the team… Once you are dead you’re still in the game as a ghost.. and as a ghost you can still communicate and you have flame to help players escape the monster and guide them to the nearest clue as you can see the map much better than them… but it just isn’t enough to even the playing field… Don’t get me wrong… I enjoyed trying to win as the investigator side... it just feels so impossible… The most fun is being the monster and using your abilities and listening to people trash talk you while you hunt them down… but being the monster is so easy that at times I felt bad for the other team… White Noise 2 is a cool concept.. It just needs tons of balancing… I give White Noise 2 a 5/10

White Noise 2

Released On: 
Sep 1, 2017
Metascore
Available after 4 critic reviews
tbd
User score
Mixed or Average
6.3
My Score
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Dec 6, 2017
70
XboxAddict
Though solo play wasn’t very exciting, finding a group of like-minded players online to play with made White Noise 2 feel like a completely different game. I can only imagine a group of 5 friends together, working as a team, how much better the experience would be. The premise may be simple, and there’s not much to see due to aimlessly wandering poorly lit hallways and rooms, but if you’re a fan of the 4 vs. 1 genre, and enjoy horror based games, White Noise 2 is worth checking out for these reasons alone.
Sep 20, 2017
70
Generación Xbox
The favourite videogame of the Lovecraft circle if they were children of the XXI century. A multiplayer horror game 4vs1 asymethric built to make you and your friends suffer while you discover hints, escape from and horrific creature or become the creature itself. Fun, challenging and scary.
Sep 15, 2017
70
TheXboxHub
White Noise 2 should be marked in two ways. You see, playing with online friends is brilliant fun – full stop. The whole experience is exhilarating and scary, whilst still remaining a lot of fun. But that said, playing solo or with a group of randoms can be a very different playing experience.
User score
Mixed or Average
50% Positive
2 Ratings
25% Mixed
1 Rating
25% Negative
1 Rating
  • All Reviews
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Nov 17, 2019
10
PS
Best horror game on Xbox one and steam keep going whitemilk studios we want new games on Xbox one
Oct 18, 2017
5
SuperkenGaming
White Noise 2 Decently Fun but extremely unbalanced White Noise 2 is a 4 v 1 survival game where you play as either an investigator or a monster… as an investigator your job is to find all 8 clue around the map, from tapes, to chests, to close a portal and end a match.. Every character has their own stats and more are unlocked as you level up... investigators have a flash light, the ability to yell to tell other players where they are, the ability to throw glow sticks to slow the monster down.. And they have a compass to point them in the direction of the nearest clue… And as the monster your goal is to kill every player before they can find all clues… There are a variety of monsters for different play styles with their own abilities like teleporting behind the nearest investigator, turning off their lights, or teleporting to the nearest secret for example… though all have a compass pointing to the nearest investigator.. However this game is extremely unbalanced in favor of the monster… There wasn’t 1 match I played where the investigators won… as an investigator you have to deal with conserving batteries despite enemies being able to detect you better when your light is on… this is balance enough.. having to manage a battery is unnecessary… flashlights are annoying but not over powered… as again monsters can choose their respawn points if you force a teleport on them with your light, one of them is unaffected if they stay still.. You can force them to go out… it’s just unfair The compass on the investigator side only gives you a direction for a couple seconds and disappears and takes forever to cool down... I get it that you have 4 players so you can take turns with the compass, but it’s hard to communicate a plan without a mic, I don’t think the compass should be unlimited, but at the very least the cool down should be cut in half especially if you’re asking them to manage their batteries… The monster also has to ability to summon idols to go off when characters are near a location as if their compass wasn’t enough.. And these idols can make the investigator lose their sanity and go crazy... You can save people from the monster if they’re caught... but after the first investigator is killed, every kill after is basically an instakill… giving you no chance to save your partner… but this ridiculous unbalance forces players to stick together, you can’t split up and collect clues, because one death essentially sabotages the rest of the team… Once you are dead you’re still in the game as a ghost.. and as a ghost you can still communicate and you have flame to help players escape the monster and guide them to the nearest clue as you can see the map much better than them… but it just isn’t enough to even the playing field… Don’t get me wrong… I enjoyed trying to win as the investigator side... it just feels so impossible… The most fun is being the monster and using your abilities and listening to people trash talk you while you hunt them down… but being the monster is so easy that at times I felt bad for the other team… White Noise 2 is a cool concept.. It just needs tons of balancing… I give White Noise 2 a 5/10
See All 2 User Reviews
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SummaryBe a part of the investigator team, or take control of the creature and devour them! White Noise 2 offers a 4vs1 asymmetric horror experience that won't let anyone unmoved.
Rated Mfor Mature
  • PC
  • Xbox One
  • PlayStation 4
Sep 1, 2017
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