
80
Camelot have done it again, weaving their unique brand of golfing simplicity on a console where swing confusion rules. It could do with some padding, but this is a great start. [Mar 2008, p.56]
60
The onscreen golf is just as poor as the disappointing gameplay mechanics. [July 2008, p.93]
85
As anyone who has played a "Mario Golf" title can tell you, developer Camelot knows how to make a great golf game. [Aug 2008, p.88]
We Love Golf!
Wii
Released On:
Jul 15, 2008
Metascore
Generally Favorable
75
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Available after 4 ratings
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Metascore
Generally Favorable
75
50% Positive
14 Reviews
14 Reviews
50% Mixed
14 Reviews
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86
Simple and intuitive controls mix perfectly with its appealing and approachable cartoony look to perhaps make We Love Golf the best, non-simulation links experience available on the console.
81
The best golf on the Wii. Definitely worth playing with several golf-loving mates. [Aug 2008, p.68]
80
It's the best golf game on the Wii, but you should wear sunglasses to shield yourself from the primary colours. [Issue #24, p.72]
74
I think Camelot made a mistake by ignoring true one-to-one swing mechanics in favor of a more traditional Mario Golf-style control scheme. And I think We Love Golf! is as a result a little easier than it should be. But the strange thing is, it's still a really good game of golf that's fun because the controls do exactly what they're supposed to and because the pace is so fast.
70
We Love Golf grafts a golf swing onto the Wii's motion controls exceptionally well but, apart from that, the game's substance is very run of the mill.
60
The problem lies with the basics of the gameplay itself; basing your movements on a gauge and pointing out perfect swings defeats the purpose of actually learning how to play the game well. It’s too mechanical and counterintuitive.
60
The onscreen golf is just as poor as the disappointing gameplay mechanics. [July 2008, p.93]
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SummaryWe Love Golf! presents a realistic golfing experience with a new spin, incorporating the Wii Remote's unique motion-sensing functionality. Players use the controller to choose clubs, line up shots, swing and even add a touch fade or draw with a flick of the wrist. Just as on a real course, gauging wind conditions, correct club selection ... Read More
Rated E +10for Everyone +10
Platforms:
- Wii
Initial Release Date:Jul 15, 2008
Developer:
Publisher:




























