Game Informer
Publication Overview in Games
75Avg. Critic Score
Critic Score Distribution
positive
4.8k(62%)
mixed
2.6k(33%)
negative
358(5%)
Highest Critic Score
Lowest Critic Score
Critic Reviews for Games
May 1, 2026
Vampire Crawlers: The Turbo Wildcard from Vampire Survivors80
May 1, 2026
Vampire Crawlers elevates an otherwise simple but highly entertaining card game with sensations more reminiscent of a casino (or Vampire Survivors) or the blinding blue light of doomscrolling late at night to create a retro-inspired diversion that’s hard to put down. Its pull is less powerful with its dozen or so stages complete and behind me, but it’s clear that desire to return will never quite let up, lingering, waiting in the gothic wings for one more run.
Apr 30, 2026
Invincible VS85
Apr 30, 2026
With plans for post-launch content already announced, Invincible VS is likely to only improve as its lifespan progresses, which could certainly address some of the current shortcomings. However, with an already solid foundation built upon approachability and personality, Invincible VS is easy to recommend to both seasoned fighting games fans and Invincible enthusiasts.
Apr 23, 2026
SAROS93
Apr 23, 2026
Moving, shooting, improving (both in stats and skill), winning, and even losing is an unequivocal joy in Saros, and I only wish I could write this sentence faster so I can hurry up and get back to planet Carcosa and attempt another run.
Apr 21, 2026
Diablo IV: Lord of Hatred85
Apr 21, 2026
Lord of Hatred is an exceptional cherry on top of Diablo IV, further cementing the entire package as among the best action RPGs of the generation.
Apr 21, 2026
Tides of Tomorrow80
Apr 21, 2026
The unique way the story is conveyed is more impressive than the story itself, but it's still a great time for fans of choice-driven games.
Apr 15, 2026
Tomodachi Life: Living the Dream70
Apr 15, 2026
Everyone will approach Tomodachi Life differently, and that is what makes it such a unique experiment. However, if you don’t have the time or creativity to imagine and engineer unique dynamics between tens of Miis, Living the Dream’s removal of the social features cannot serve as a safety net as it did with the 3DS release. And sadly, outside of the daily dose of comedy, there isn’t much more to buoy this release.
Apr 14, 2026
MOUSE: P.I. For Hire80
Apr 14, 2026
These moments, combined with the fascinating vintage visuals and music, make it easy to overlook the areas where Mouse wastes some potential. Sure, I'd have liked more meaningful investigative mechanics and fewer reskinned baddies, but I was often too busy tapping my toes to jazz tunes and laughing at the riotous cartoon antics to be too bummed about it.
Apr 14, 2026
Super Meat Boy 3D75
Apr 14, 2026
Despite these hardships, both intentional and otherwise, I eagerly fired up the next stage, excited to test my skills and get angry all over again. When stages click, it’s a deliciously fun challenge. When the perspective makes it tough to even tell how to proceed, it can be frustrating. Still, Super Meat Boy 3D makes a strong argument that Team Meat’s formula can work in three dimensions, but it needs to iron out some kinks before it reaches the same heights as its 2010 classic.
Apr 14, 2026
Pokemon Champions70
Apr 14, 2026
It's never been easier to get into the competitive Pokémon scene, and playing Pokémon Champions has been a highlight of my last week. Champions seems to be designed for people like me, who are familiar with competitive battles and want an easier way to participate. However, it also makes moves to cater to completely new players and extremely seasoned players, and by trying to satisfy all three audiences, it fails to properly serve either. With minimal content and a pressure to collect Pokémon in mainline games, it works best as an additional mode for the main series. As a standalone product, it's a game confused about its own goals. And much like the in-game status condition, that confusion only hurts it in the long run.
Apr 13, 2026
PRAGMATA80
Apr 13, 2026
Gamers often complain that big publishers refuse to roll the dice on new properties with unique systems; I give Pragmata big props for doing precisely that and experimenting with something unconventional. The story and structure as a whole feel a bit by-the-numbers, but the beautiful futuristic visuals and inventive battle system are solid wins.