90
Not as good as Season One, but Telltale competes only with itself [Oct 2014]
85
The game plays on emotions with ease and I think only a heart of stone could prevent you from feeling moved by some scenes. [Nov 2014, p.62]
93
The further we get from that finale the deeper it sinks in. You need to experience it. [Dec 2014, p.78]
10
[SPOILER ALERT: This review contains spoilers.]
10
One of the best games I've ever played. Pros: Very good story, on par with the first game, if not better. Interesting characters. Amazing soundtrack. Comic book-style, decent art style that keeps the game's graphics fresh. Cons:
8
O auge da série. A Clementine foi simplesmente perfeita como protagonista, e é muito bem feito a forma como ela muda depois da primeira temporada. A história continua muito boa, com vários momentos pesados e personagens muito bem desenvolvidos. O final também é excelente e, pra mim, é a única temporada onde as escolhas realmente mudam algo de forma significativa.
The Walking Dead: Season Two - A Telltale Games Series
Released On:
Dec 17, 2013
Metascore
Generally Favorable
80
User score
Generally Favorable
8.3
My Score
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Metascore
Generally Favorable
80
71% Positive
10 Reviews
10 Reviews
29% Mixed
4 Reviews
4 Reviews
0% Negative
0 Reviews
0 Reviews
Oct 23, 2014
93
The further we get from that finale the deeper it sinks in. You need to experience it. [Dec 2014, p.78]
User score
Generally Favorable
8.3
80% Positive
899 Ratings
899 Ratings
16% Mixed
177 Ratings
177 Ratings
4% Negative
47 Ratings
47 Ratings
May 29, 2026
10
One of the best games I've ever played. Pros: Very good story, on par with the first game, if not better. Interesting characters. Amazing soundtrack. Comic book-style, decent art style that keeps the game's graphics fresh. Cons:
Oct 14, 2014
80
The Walking Dead Season 2’s gripping tale of growing up in a hostile environment might not be the instant classic that Season 1 was, but it still belongs in the library of any adventure game fan.
Sep 16, 2014
78
Overall, I didn’t enjoy The Walking Dead: Season Two as much as I did the first season. The game still works well and has high production values, but the storyline doesn’t make as much sense, especially when everybody — including the zombies — can’t tell the difference between your eleven-year-old character and an adult.
Sep 23, 2014
72
The final choice of Clem is the most powerful moment of the second season. All the preceding gameplay (or we’ll better name it "watching") does not affect the outcome in any way: the epilogue is determined by three possible Clem’s actions at the very end of the game. Despite the fact that there are just five endings and it’s so easy to replay the last scene and see other four, it would be better not to do it because the second time you will not cry so heartily. [Oct 2014, p.86]
Feb 24, 2026
10
eu chorei com a minha escolha no final desse episódio, senti que tinha perdido alguem conhecido, para mim a melhor temporada.
Feb 8, 2026
7
“You gonna eat that kid?” There is an expectation of diminishing returns when making a sequel that utilizes the same basic formula, and Telltale’s The Walking Dead Season 2 is not immune to this. Still, it captures most of the same highs of the original - enough to justify it’s existence. Season 2 comes with tightened controls and a more polished UI. There is a slight iteration in the core gameplay loop including using directional controls to interact with certain sequences. But all of that is very low priority compared to the primary draw, which is the games story telling. There isn’t a single relationship that reaches the heights of what Lee and Clem had. Instead we have an ever rotating cast of interesting character dynamics. Mostly focused on themes of abuse and the the consequences of said abuse. The first half of the season positions Clem as “ The New Guy” while the second half has her placed as the central adhesive of the group. Even as I missed the strength of an ever present bond like Lee, I found the constant shifting of dynamics and explorations of different character archetypes enjoyable. While I tend not to prioritize “plot holes” there was one decision that I made, that the game registered that I made, that the writing didn’t seem to take much into account. It’s hard to get into details without spoilers, but it felt like there was a slip in writing around a decision that needed to happen in order to push the plot forward in episode 4. It was the only time I really felt like my choices were butting up against the limitations of the illusory magic that makes these games what they are. A solid sequel that is worth a play if you were invested in Clem, and wanted to see her continue to grow as a character. A respectable 7 out of 10
May 15, 2018
4
A dull and ultimately forgettable story that is not worth any time unless you are already invested in the ongoing story.
Jan 7, 2025
2
Season One was amazing, but season Two is a dull, uninteresting, and erratic experience where your decisions will actually have almost no impact at all. There's no objective, things just randomly and strangely happen, dialogs are terrible, characters are flat, never really felt like sorry when anyone of them died. Imagination really was running low on this one... The decision of resurrecting a character from season One is ridiculous, it would have been best to try and expand on the characters that did survive instead. Honestly was surprised how poor this season turned out to be
SummaryThe sequel to 2012's Game of the Year continues the story of Clementine, a young girl orphaned by the undead apocalypse. Left to fend for herself, she has been forced to learn how to survive in an unforgiving world. Experience what its like to play as Clementine, meet new survivors, explore new locations and make gruesome decisions in th... Read More
Rated Mfor Mature
Platforms:
- PC
- iOS (iPhone/iPad)
- PlayStation 3
- Xbox 360
- Xbox One
- PlayStation 4
- PlayStation Vita
- Nintendo Switch
Initial Release Date:Dec 17, 2013
Developer:
Publisher:





























