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It’s a game that requires a lot of improvements before it can be truly great. I think that if you have the teeniest bit of curiosity, there’s nothing that should stop you from trying the game out for yourself. As a gacha game, its monetization isn’t aggressive, and playing it myself throughout this month was an experience I found decent, although it barely hits the passable bar. I’ll be closely following the development of this game because I do see the vision that Hotta Studio wishes to craft, and I truly hope the team can bounce back.
The audio department is less impressive, featuring music that serves a functional role within the gameplay—with a few tracks that actually manage to stand out—while the sound effects and voice acting (which we sampled in both English and Japanese) do little to push beyond the typical limitations of the genre, offering many stereotypical performances.
Neverness to Everness delivers a refreshing urban gacha experience that successfully blends GTA-style sandbox activities with vibrant anime aesthetics. Although its combat lacks depth and menu navigation feels cumbersome, the sheer variety of side content and a generous monetization model make it a compelling free-to-play adventure despite its superficial mechanics.
10
simavcS
[SPOILER ALERT: This review contains spoilers.]
4
Liebertyj
NTE is an Interesting gacha game, it has a very friendly gacha system for people who have never played a gacha game. The game also has character interactions which attempt to make the world feel more alive. However, the writing of the story is appalling especially in 1.2. The personality of the main character esper zero falls flat. Esper zero feels more like a side character rather than a main character and the direction in the English voice needs major improvement. Although I wanted to like this game the story is definitely one of the aspects about the game that needs major improvement in the future
5
ALMJ
I'm about 30 hours in and I do feel a bit disappointed with this game. I can't help but think it would have been much better as a fleshed out open world full priced AAA game. Personally I would have been willing to pay full price for it and bought the future missions and characters as one off cost expansions. There's a lot of padding between the main missions and even some between the side and character missions. I do like that each main mission is structured like a self contained anime episode, although 5 "episodes" in and it's clear that it doesn't have a well written plot or a clear plot goal yet. The menu system with a controller is terrible, It uses a weird system of having separate actions for both the dpad and the analogue stick. Sometimes X selects objects, sometimes it's circle or even square. Sometimes exiting a menu that it took you 2-3 diffrent menus to get into takes our out of all menus that you went through to get into this specific menu instead of just going back one step. Locking onto items in the map is so bad it's pure luck if you can get some of the icons at all. It's all fixable but man is it weird that not only did it launch like this but 3 months latter it's still an issue. There's also a lot of bugs in this game, like menus failing to appear and cameras getting locked in place. I've had to reset the game several times during my playtime. It also suffers from the flaws of all gattcha games, introduce a character, short story segment, have players pull for them, never hear from that character again. There's potential here but it feels like they rushed it out the door, add in gottcha game fatigue and I can see a lot of people dropping this.

NTE: Neverness to Everness

Released On: 
Apr 29, 2026
Metascore
73
User score
6.3
My Score
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Metascore
73
50% Positive
6 Reviews
50% Mixed
6 Reviews
0% Negative
0 Reviews
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Apr 29, 2026
86
Game8
NTE is a game that feels like it’s constantly pulling you in different directions, yet somehow still holds together as a cohesive experience. It wants to be a gacha RPG, a city life simulator, a driving game, a management sandbox, and a narrative-driven anomaly hunter all at once. And instead of collapsing under that weight, it actually becomes a strong foundation to support how its systems interact and flow with each other. Of course, that ambition isn’t perfectly refined yet. Some systems still lean a bit too simple and story pacing can break immersion when level locks interrupt momentum. But even with those rough edges, the important part is that NTE never feels aimless. It commits to what it is trying to be—a multi-layered city RPG where everyday life and anomaly-driven chaos coexist.
May 4, 2026
80
Push Square
If you like urban open worlds with life sim elements, then it’s impossible not to recommend NTE right now. This game has one of the most beautiful, vibrant sandbox settings I’ve seen in some time – and despite some irksome characters, I’m generally enjoying its plot so far, which blends slice of life mangas with sci-fi horror. The gacha business model is understandably not going to resonate with everyone, but at launch this is one of the more generous games in the genre thus far. And the sheer number of things to do day one, from managing coffee shops to beating down possessed DJ decks in DDR-style rhythm battles, is simply unprecedented.
User score
6.3
51% Positive
83 Ratings
20% Mixed
33 Ratings
29% Negative
48 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Jul 29, 2026
10
simavcS
[SPOILER ALERT: This review contains spoilers.]
Jun 13, 2026
10
Animus_zsr
The game is really good but I think it's too short I finished it in two hours. I know it was only version 1.1, but it would be better if they added more quests in updates.(I have like 91hours)
May 13, 2026
75
IGN Italia
Neverness to Everness is an ambitious open-world gacha game overflowing with content, whose greatest strength lies in the city of Hethereau and the wide variety of activities it offers, ranging from exploration and management to combat. The gacha system is surprisingly generous compared to the standards of the genre and helps make the experience accessible even to free-to-play users, while the sandbox structure can keep players engaged for dozens of hours. On the other hand, some fairly evident limitations emerge: the combat system is functional but lacks depth and fails to compete with the best titles in the genre; the narrative struggles to find an engaging pace in this 1.0 version; and the cast of characters does not leave a particularly strong impression, either in terms of writing or character design.
Jun 1, 2026
70
Final Weapon
It’s a game that requires a lot of improvements before it can be truly great. I think that if you have the teeniest bit of curiosity, there’s nothing that should stop you from trying the game out for yourself. As a gacha game, its monetization isn’t aggressive, and playing it myself throughout this month was an experience I found decent, although it barely hits the passable bar. I’ll be closely following the development of this game because I do see the vision that Hotta Studio wishes to craft, and I truly hope the team can bounce back.
May 18, 2026
70
Multiplayer.it
The audio department is less impressive, featuring music that serves a functional role within the gameplay—with a few tracks that actually manage to stand out—while the sound effects and voice acting (which we sampled in both English and Japanese) do little to push beyond the typical limitations of the genre, offering many stereotypical performances.
May 7, 2026
70
Gameliner
NTE: Neverness to Everness delivers a stylish and surprisingly varied gacha experience, packed with activities and strong presentation. While none of its systems truly stand out, the mix of vibes and accessible progression make it easy to sink hours into. The real test will be its long-term support, but for now, NTE has all the ingredients to become a lasting hit.
Apr 30, 2026
65
DualShockers
Neverness to Everness delivers a stylish, lively city packed with plenty to do, and its generous gacha system makes it easy to enjoy everything it has to offer without constant frustration. But beneath all that charm, the bloated gameplay formula starts to show, especially in its story and combat, which struggle to stand out in an already crowded field of other known gacha giants. If you’re already invested in similar games, this can be a fun, low-pressure addition to your routine. Just don’t expect it to reinvent the wheel since it’s more of a comfortable, content-rich ride with a few slightly annoying bumps along the way.
See All 12 Critic Reviews
May 24, 2026
10
Witchcaur
Je met 10 pour contrer un peu le review bombing de certains suite à la fameuse polémique sur l'IA. Sincérement, ne vous faites pas avoir, le jeu a eu utilisé de l'IA pour quelques détails (vidéo d'intro d'une activité secondaire et affiche dans la rue) suite aux retours des joueurs, le studio a directement réagi en changeant ça. Au-delà de la polémique, j'ai découvert une vraie pépite via ce jeu, un univers apaisant, avec une vraie âme, chose que je ne pensais pas trouver dans un gacha ! En parlant de gacha, pas de 50/50 ici, on est sûrs de pull son personnage préféré et les developpeurs sont très généreux en terme de cadeaux, vraiment un plaisir ça change de d'habitude ! L'histoire pour le moment est très cool, sauf le chapitre 2 anecdotique, certaines quetes annexes sont un peu trop longues mais d'autres sont très interessantes, voir très touchantes dans l'écriture. Niveau activités annexes on est servi aussi, j'adore la pêche et les livraisons ! Les developpeurs sont hyper réactifs et la V1.1 promet déjà énormement de correctifs et nouveau contenus majeurs, merci Hotta !
May 8, 2026
7
PierDarKnight91
Provato su Smatphone, PC e Playstation 5 con parecchie ore di gioco posso finalmente dire la mia su NTE. Purtroppo le premesse non sono state rispettate a pieno, deluso su alcuni punti che spero nel corso del tempo cambino il gameplay è bello frenetico e divertente, è uno Stellar Blade semplificato ma non povero di ****. La Grafica su PC è una meraviglia ma purtroppo su Console (PS5) sembra uno dei tanti giochi asiatici (un Digimon sotto steroidi) ha la capacità di far sembrare la console di casa Sony una Nintendo Switch anche se gira molto fluido. Nota dolente su **** e missioni secondarie: la maggior parte dei **** è davvero insopportabile, Nanally tra tutto il gruppo di bambine non è mai interessante, spesso ti viene voglia di skippare il dialogo per le cose insignificanti che blatera, esteticamente troppe bambine e caratterizzate male, si salvano Mint, Hotori (palesemente un copia incolla di Nyotengu di DOA) e Fadia su tutte, il resto è spazzatura, ho apprezzato molto invece Skia il LUPO (estetitcamente). Non ci siamo proprio nelle side quest, ore e ore di una singola missione che è troppo poco interessante, cambia il discorso quando invece andremo ad affrontare le missioni principale e gli spin off. Il mondo di gioco è vivo e spesso ti viene voglia di annusarlo e rimanerci li anche solo per una passeggiata, altra nota dolente è l'assenza dei sottotitoli in italiano. E' il Nikke Goddness of Victory che tutti volevano ma il **** migliore esteticamente su NTE perderebbe a mani basse con un qualsiasi **** del gioco citato in precedenza. Mint e Fadia se la giocherebbero! Spendere soldi su questo gioco non è un sacrilegio ma attualmente per cosa dovrei spendere? ci sono pochi **** e l'80% preferirei non averli.. Si può giocare senza spendere? assolutamente si e puoi anche trovare tutti i **** ma difficilmente completarli al 100%, VOTO: 7 con riserva (attendo prossimi aggiornamenti sperando di alzare la valutazione)
May 7, 2026
7
mdartanvir07
I like the open world. It's like yourname or suzume anime. But i dont like live service games. And this game isn't so good that I want to play it every day. The driving is terrible. It's like driving a tank not car.
Jul 19, 2026
4
Liebertyj
NTE is an Interesting gacha game, it has a very friendly gacha system for people who have never played a gacha game. The game also has character interactions which attempt to make the world feel more alive. However, the writing of the story is appalling especially in 1.2. The personality of the main character esper zero falls flat. Esper zero feels more like a side character rather than a main character and the direction in the English voice needs major improvement. Although I wanted to like this game the story is definitely one of the aspects about the game that needs major improvement in the future
May 7, 2026
4
nekotorashi
Pros (The Good) • Stunning Art Direction: The visual style is cohesive and polished. • Immersive Open World: The city and environment are well-designed and engaging to explore. • High-End Graphics: Top-tier visual fidelity. • Attractive Character Design: The character models are aesthetically pleasing and high-quality. Cons (The Bad) • Repetitive Gameplay: The core loop feels bland and monotonous (though somewhat expected for a gacha title). • Cluttered UI & Bloated Systems: The menus are unintuitive, and the game is packed with "useless" items and rewards that feel like filler. • Weak Protagonist: The main character lacks personality. A customizable protagonist would have been a better choice for immersion. • Subpar Writing: The story and dialogue are forgettable, leading to a "skip everything" experience. Many quests feel like busywork, and the narrative fails to create any real suspense or hook. • Confusing Gacha Mechanics: The monetization and summoning systems are unnecessarily complicated and hard to follow. • Pandering Character Design: Some characters feature "oversized attributes" (fan service) that feel excessive or distracting.
See All 164 User Reviews
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SummaryNTE is a supernatural open-world RPG developed by Hotta Studio. The story begins in the city of Hethereau, where you play as the first "unlicensed" Anomaly Hunter. You will join the antique shop Eibon, which relies on taking on Anomaly commissions from the public to stay afloat. Alongside your diverse and extraordinary partners, you'... Read More
Rated Tfor Teen
  • iOS (iPhone/iPad)
  • PlayStation 5
  • PC
Apr 29, 2026
  • Hotta Studio
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