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SummaryNTE is a supernatural open-world RPG developed by Hotta Studio. The story begins in the city of Hethereau, where you play as the first "unlicensed" Anomaly Hunter. You will join the antique shop Eibon, which relies on taking on Anomaly commissions from the public to stay afloat. Alongside your diverse and extraordinary partners, you'll explor... Read More
Rated T
Rated Tfor Teen

Developer:Hotta Studio

NTE: Neverness to Everness

Released On: 
Apr 29, 2026
Metascore
73
User score
6.5
My Score
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Metascore
73
50% Positive
6 Reviews
50% Mixed
6 Reviews
0% Negative
0 Reviews
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Apr 29, 2026
86
Game8
NTE is a game that feels like it’s constantly pulling you in different directions, yet somehow still holds together as a cohesive experience. It wants to be a gacha RPG, a city life simulator, a driving game, a management sandbox, and a narrative-driven anomaly hunter all at once. And instead of collapsing under that weight, it actually becomes a strong foundation to support how its systems interact and flow with each other. Of course, that ambition isn’t perfectly refined yet. Some systems still lean a bit too simple and story pacing can break immersion when level locks interrupt momentum. But even with those rough edges, the important part is that NTE never feels aimless. It commits to what it is trying to be—a multi-layered city RPG where everyday life and anomaly-driven chaos coexist.
May 4, 2026
80
Push Square
If you like urban open worlds with life sim elements, then it’s impossible not to recommend NTE right now. This game has one of the most beautiful, vibrant sandbox settings I’ve seen in some time – and despite some irksome characters, I’m generally enjoying its plot so far, which blends slice of life mangas with sci-fi horror. The gacha business model is understandably not going to resonate with everyone, but at launch this is one of the more generous games in the genre thus far. And the sheer number of things to do day one, from managing coffee shops to beating down possessed DJ decks in DDR-style rhythm battles, is simply unprecedented.
User score
6.5
53% Positive
95 Ratings
20% Mixed
36 Ratings
26% Negative
47 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Sep 26, 2026
10
Stev3n
Une incroyable surprise et une vraie bouffée d'air frais ! Le concept d'un monde ouvert urbain surnaturel combinant chasse aux anomalies, combats ultra dynamiques et conduite en pleine métropole est tout simplement génial. ​Visuellement somptueux grâce à l'Unreal Engine 5 sur PS5, le jeu brille par son ambiance anime moderne, sa bande-son stylée et son gameplay incroyablement fluide et addictif. L'exploration de la ville est un pur plaisir. Un titre captissant et rafraîchissant à essayer absolument !
Jul 29, 2026
10
simavcS
[SPOILER ALERT: This review contains spoilers.]
May 13, 2026
75
IGN Italia
Neverness to Everness is an ambitious open-world gacha game overflowing with content, whose greatest strength lies in the city of Hethereau and the wide variety of activities it offers, ranging from exploration and management to combat. The gacha system is surprisingly generous compared to the standards of the genre and helps make the experience accessible even to free-to-play users, while the sandbox structure can keep players engaged for dozens of hours. On the other hand, some fairly evident limitations emerge: the combat system is functional but lacks depth and fails to compete with the best titles in the genre; the narrative struggles to find an engaging pace in this 1.0 version; and the cast of characters does not leave a particularly strong impression, either in terms of writing or character design.
Jun 1, 2026
70
Final Weapon
It’s a game that requires a lot of improvements before it can be truly great. I think that if you have the teeniest bit of curiosity, there’s nothing that should stop you from trying the game out for yourself. As a gacha game, its monetization isn’t aggressive, and playing it myself throughout this month was an experience I found decent, although it barely hits the passable bar. I’ll be closely following the development of this game because I do see the vision that Hotta Studio wishes to craft, and I truly hope the team can bounce back.
May 18, 2026
70
Multiplayer.it
The audio department is less impressive, featuring music that serves a functional role within the gameplay—with a few tracks that actually manage to stand out—while the sound effects and voice acting (which we sampled in both English and Japanese) do little to push beyond the typical limitations of the genre, offering many stereotypical performances.
May 7, 2026
70
Gameliner
NTE: Neverness to Everness delivers a stylish and surprisingly varied gacha experience, packed with activities and strong presentation. While none of its systems truly stand out, the mix of vibes and accessible progression make it easy to sink hours into. The real test will be its long-term support, but for now, NTE has all the ingredients to become a lasting hit.
Apr 30, 2026
65
DualShockers
Neverness to Everness delivers a stylish, lively city packed with plenty to do, and its generous gacha system makes it easy to enjoy everything it has to offer without constant frustration. But beneath all that charm, the bloated gameplay formula starts to show, especially in its story and combat, which struggle to stand out in an already crowded field of other known gacha giants. If you’re already invested in similar games, this can be a fun, low-pressure addition to your routine. Just don’t expect it to reinvent the wheel since it’s more of a comfortable, content-rich ride with a few slightly annoying bumps along the way.
See All 12 Critic Reviews
Jun 13, 2026
10
Animus_zsr
The game is really good but I think it's too short I finished it in two hours. I know it was only version 1.1, but it would be better if they added more quests in updates.(I have like 91hours)
May 8, 2026
7
PierDarKnight91
Provato su Smatphone, PC e Playstation 5 con parecchie ore di gioco posso finalmente dire la mia su NTE. Purtroppo le premesse non sono state rispettate a pieno, deluso su alcuni punti che spero nel corso del tempo cambino il gameplay è bello frenetico e divertente, è uno Stellar Blade semplificato ma non povero di ****. La Grafica su PC è una meraviglia ma purtroppo su Console (PS5) sembra uno dei tanti giochi asiatici (un Digimon sotto steroidi) ha la capacità di far sembrare la console di casa Sony una Nintendo Switch anche se gira molto fluido. Nota dolente su **** e missioni secondarie: la maggior parte dei **** è davvero insopportabile, Nanally tra tutto il gruppo di bambine non è mai interessante, spesso ti viene voglia di skippare il dialogo per le cose insignificanti che blatera, esteticamente troppe bambine e caratterizzate male, si salvano Mint, Hotori (palesemente un copia incolla di Nyotengu di DOA) e Fadia su tutte, il resto è spazzatura, ho apprezzato molto invece Skia il LUPO (estetitcamente). Non ci siamo proprio nelle side quest, ore e ore di una singola missione che è troppo poco interessante, cambia il discorso quando invece andremo ad affrontare le missioni principale e gli spin off. Il mondo di gioco è vivo e spesso ti viene voglia di annusarlo e rimanerci li anche solo per una passeggiata, altra nota dolente è l'assenza dei sottotitoli in italiano. E' il Nikke Goddness of Victory che tutti volevano ma il **** migliore esteticamente su NTE perderebbe a mani basse con un qualsiasi **** del gioco citato in precedenza. Mint e Fadia se la giocherebbero! Spendere soldi su questo gioco non è un sacrilegio ma attualmente per cosa dovrei spendere? ci sono pochi **** e l'80% preferirei non averli.. Si può giocare senza spendere? assolutamente si e puoi anche trovare tutti i **** ma difficilmente completarli al 100%, VOTO: 7 con riserva (attendo prossimi aggiornamenti sperando di alzare la valutazione)
May 7, 2026
7
mdartanvir07
I like the open world. It's like yourname or suzume anime. But i dont like live service games. And this game isn't so good that I want to play it every day. The driving is terrible. It's like driving a tank not car.
Jul 19, 2026
4
Liebertyj
NTE is an Interesting gacha game, it has a very friendly gacha system for people who have never played a gacha game. The game also has character interactions which attempt to make the world feel more alive. However, the writing of the story is appalling especially in 1.2. The personality of the main character esper zero falls flat. Esper zero feels more like a side character rather than a main character and the direction in the English voice needs major improvement. Although I wanted to like this game the story is definitely one of the aspects about the game that needs major improvement in the future
May 3, 2026
4
Methoxa
Neverness to Everness opens with a familiar setup: a mysterious attack, a team of stylized heroes, and immediate combat. While this structure is common in modern RPGs, the execution here struggles to create any meaningful engagement. The game throws players into action before establishing emotional stakes, resulting in a lack of intrinsic motivation. You are fighting, but you don’t yet know why you should care.This issue extends into the game’s worldbuilding. The lore suggests that the world is “new” and culturally undeveloped, but what is shown contradicts this idea. Instead of a believable, evolving society, the game presents a disjointed mix of elements: highly stylized, exaggerated protagonists coexist with grounded, almost mundane NPCs. The tonal gap is striking. Heroes behave like over-the-top anime archetypes, while the general population feels subdued and detached, creating a sense that these characters do not belong to the same **** narrative framing of anomalies further highlights this inconsistency. They are treated as both central and longstanding phenomena, yet the world shows little sign of adapting to their presence. Architecture, culture, and daily life appear largely unaffected. Even symbolic elements, like the antique shop used as a metaphorical anchor for anomalies, feel conceptually mismatched. If anomalies are common, framing them as something rare or “antique” undermines internal logic.Gameplay does little to compensate for these issues. The combat system is serviceable but lacks depth. Team composition offers minimal room for experimentation, and there is little incentive for theorycrafting. Compared to similar titles, it feels stripped down, with only basic buff interactions and limited mechanical complexity.Movement is another weak point. Traversal feels sluggish and imprecise, with noticeable delays in character responsiveness. Climbing and parkour mechanics are frequently interrupted by minor environmental inconsistencies, breaking any sense of flow. The game seems to aim for fluid, freeform movement, but its systems do not support that ambition. The result is frustration rather than empowerment.Side activities, such as racing, suffer from similar problems. Controls feel unrefined, and the lack of customization or progression systems removes any long-term appeal. These features come across as underdeveloped additions rather than meaningful gameplay **** gacha system, while statistically reasonable on paper, is presented in a way that feels unintuitive and unrewarding. The board-game-style mechanic obscures actual probabilities, making outcomes feel more random and less controlled than they likely are. This disconnect between perception and reality diminishes player trust and satisfaction.Ultimately, Neverness to Everness struggles not because of one major flaw, but because multiple systems fail to reinforce each other. The combat lacks depth, the world lacks cohesion, and the presentation lacks impact. While there is potential in its foundation, the current experience feels unfocused and **** players hoping the game improves significantly after the opening hours, it is worth noting that these early impressions are likely representative of the overall design philosophy. Incremental improvements may occur, but the core experience is unlikely to transform in a fundamental way.
See All 178 User Reviews
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  • iOS (iPhone/iPad)
  • PlayStation 5
  • PC
Apr 29, 2026
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