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Neverness to Everness delivers a stylish, lively city packed with plenty to do, and its generous gacha system makes it easy to enjoy everything it has to offer without constant frustration. But beneath all that charm, the bloated gameplay formula starts to show, especially in its story and combat, which struggle to stand out in an already crowded field of other known gacha giants. If you’re already invested in similar games, this can be a fun, low-pressure addition to your routine. Just don’t expect it to reinvent the wheel since it’s more of a comfortable, content-rich ride with a few slightly annoying bumps along the way.
NTE is a game that feels like it’s constantly pulling you in different directions, yet somehow still holds together as a cohesive experience. It wants to be a gacha RPG, a city life simulator, a driving game, a management sandbox, and a narrative-driven anomaly hunter all at once. And instead of collapsing under that weight, it actually becomes a strong foundation to support how its systems interact and flow with each other. Of course, that ambition isn’t perfectly refined yet. Some systems still lean a bit too simple and story pacing can break immersion when level locks interrupt momentum. But even with those rough edges, the important part is that NTE never feels aimless. It commits to what it is trying to be—a multi-layered city RPG where everyday life and anomaly-driven chaos coexist.
10
mehmet200175
Absolutely good game. Better than Genshin Impact I would say. So many things to do so far.
10
Gaminghome1
[SPOILER ALERT: This review contains spoilers.]
9
HPHard
Jogo muito bom , só não dou 10/10 por ter pouca energia para farmar , e não tem pt pt

NTE: Neverness to Everness

Released On: 
Apr 29, 2026
Metascore
Available after 4 critic reviews
tbd
User score
Mixed or Average
6.9
My Score
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Metascore
Available after 4 critic reviews
tbd
50% Positive
1 Review
50% Mixed
1 Review
0% Negative
0 Reviews
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  • Positive Reviews
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  • Negative Reviews
Apr 29, 2026
86
Game8
NTE is a game that feels like it’s constantly pulling you in different directions, yet somehow still holds together as a cohesive experience. It wants to be a gacha RPG, a city life simulator, a driving game, a management sandbox, and a narrative-driven anomaly hunter all at once. And instead of collapsing under that weight, it actually becomes a strong foundation to support how its systems interact and flow with each other. Of course, that ambition isn’t perfectly refined yet. Some systems still lean a bit too simple and story pacing can break immersion when level locks interrupt momentum. But even with those rough edges, the important part is that NTE never feels aimless. It commits to what it is trying to be—a multi-layered city RPG where everyday life and anomaly-driven chaos coexist.
Apr 30, 2026
65
DualShockers
Neverness to Everness delivers a stylish, lively city packed with plenty to do, and its generous gacha system makes it easy to enjoy everything it has to offer without constant frustration. But beneath all that charm, the bloated gameplay formula starts to show, especially in its story and combat, which struggle to stand out in an already crowded field of other known gacha giants. If you’re already invested in similar games, this can be a fun, low-pressure addition to your routine. Just don’t expect it to reinvent the wheel since it’s more of a comfortable, content-rich ride with a few slightly annoying bumps along the way.
See All 2 Critic Reviews
User score
Mixed or Average
6.9
59% Positive
36 Ratings
16% Mixed
10 Ratings
25% Negative
15 Ratings
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  • Positive Reviews
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May 4, 2026
10
mehmet200175
Absolutely good game. Better than Genshin Impact I would say. So many things to do so far.
May 4, 2026
10
Gaminghome1
[SPOILER ALERT: This review contains spoilers.]
May 3, 2026
10
TheNewGuyIsBack
This game is AMAZING. Ignore all the low scorers and 0 raters. They are most likely spammers who are xbots hating on the game because there is no xbox port. The game is alot of fun. Definitely recommend it
May 3, 2026
7
Warrior_Crixus
The game does look gorgeous thanks to Unreal Engine 5 and I'd say this is a new evolution for open world gacha games. Driving around a detailed city is fun. My issue remains the over-the-top silly nature of the story and characters. Taygedo is especially annoying. His dialogue got old after the first 30 seconds. The menu system is an absolute mess. If someone could just make a game without 40 cat characters, all of the sillyness and actually made us care about the characters... I've been playing gacha games for a long time now and nothing has drawn me in yet story-wise and character developement wise. It may just not be possible with the gacha formula where you want people invested but not TOO invested enough to be satisfied with the free-to-play experience alone. I really wanted to like this one but the character interactions really bring it down. You CAN make an anime game that doesn't rely on high pitched squeals from little cat girls... make me care by giving us some relatable content.
May 2, 2026
7
nomox_5g
There is a bug when escaping from the prison through the sewers. The police detection light does not appear, so I can’t see where to avoid getting caught.
May 3, 2026
4
Methoxa
Neverness to Everness opens with a familiar setup: a mysterious attack, a team of stylized heroes, and immediate combat. While this structure is common in modern RPGs, the execution here struggles to create any meaningful engagement. The game throws players into action before establishing emotional stakes, resulting in a lack of intrinsic motivation. You are fighting, but you don’t yet know why you should care.This issue extends into the game’s worldbuilding. The lore suggests that the world is “new” and culturally undeveloped, but what is shown contradicts this idea. Instead of a believable, evolving society, the game presents a disjointed mix of elements: highly stylized, exaggerated protagonists coexist with grounded, almost mundane NPCs. The tonal gap is striking. Heroes behave like over-the-top anime archetypes, while the general population feels subdued and detached, creating a sense that these characters do not belong to the same **** narrative framing of anomalies further highlights this inconsistency. They are treated as both central and longstanding phenomena, yet the world shows little sign of adapting to their presence. Architecture, culture, and daily life appear largely unaffected. Even symbolic elements, like the antique shop used as a metaphorical anchor for anomalies, feel conceptually mismatched. If anomalies are common, framing them as something rare or “antique” undermines internal logic.Gameplay does little to compensate for these issues. The combat system is serviceable but lacks depth. Team composition offers minimal room for experimentation, and there is little incentive for theorycrafting. Compared to similar titles, it feels stripped down, with only basic buff interactions and limited mechanical complexity.Movement is another weak point. Traversal feels sluggish and imprecise, with noticeable delays in character responsiveness. Climbing and parkour mechanics are frequently interrupted by minor environmental inconsistencies, breaking any sense of flow. The game seems to aim for fluid, freeform movement, but its systems do not support that ambition. The result is frustration rather than empowerment.Side activities, such as racing, suffer from similar problems. Controls feel unrefined, and the lack of customization or progression systems removes any long-term appeal. These features come across as underdeveloped additions rather than meaningful gameplay **** gacha system, while statistically reasonable on paper, is presented in a way that feels unintuitive and unrewarding. The board-game-style mechanic obscures actual probabilities, making outcomes feel more random and less controlled than they likely are. This disconnect between perception and reality diminishes player trust and satisfaction.Ultimately, Neverness to Everness struggles not because of one major flaw, but because multiple systems fail to reinforce each other. The combat lacks depth, the world lacks cohesion, and the presentation lacks impact. While there is potential in its foundation, the current experience feels unfocused and **** players hoping the game improves significantly after the opening hours, it is worth noting that these early impressions are likely representative of the overall design philosophy. Incremental improvements may occur, but the core experience is unlikely to transform in a fundamental way.
May 2, 2026
4
JiroG
Game is not a 10 by any means combat is shallow, cutscenes though stylish drag on for way too long, open world is riddled with bad mechanics just a all around disappointment
See All 61 User Reviews
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SummaryNTE is a supernatural open-world RPG developed by Hotta Studio. The story begins in the city of Hethereau, where you play as the first "unlicensed" Anomaly Hunter. You will join the antique shop Eibon, which relies on taking on Anomaly commissions from the public to stay afloat. Alongside your diverse and extraordinary partners, you'... Read More
Rated Tfor Teen
  • iOS (iPhone/iPad)
  • PlayStation 5
  • PC
Apr 29, 2026
  • Hotta Studio
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