
70
Morsels delivers an elegant 80s aesthetic and a magnificent soundtrack, creating an entertaining experience. However, its core mechanics lack depth and fresh ideas, hindering its ambition within the roguelike genre. A poorly integrated attack meter and modest duration prevent it from leaving a lasting impression, despite its visual originality.
70
Morsels is a colourful yet gritty title where you play as a mouse trying to take down a league of evil cats. It doesn’t hold your hand, making it a fairly challenging experience.
70
A roguelite like you’ve never seen before, combining the grotesque vision of The Binding of Isaac with some of the mechanics from creature-collecting games like Pokémon. Morsels are fascinating creatures that evolve, grow stronger, and then die in a very short life cycle, perfectly reflecting the syncopated rhythm of the runs in this irresistible and unfathomable ascent to the heavens against the hedonistic cats who have taken over the world. Morsels is an indecipherable creature, speaking a language all its own, but if you make the effort to understand it, it can be a lot of fun.
7
the fact that you will lose your creature is a big no no, the game gets boring really fast but its premise are good and the visuals are on point
7
Morsels stands out thanks to its remarkably original pixel art and, above all, its unique core concept. I’m not usually a fan of roguelikes, but this is one I’ve wanted to play since the day it was announced. The variety of enemies and all the small details packed into the game keep each run interesting. However, the one word that defines the gameplay is fast—and not always in a good way. Everything moves so quickly that you barely have time to stop, react, or appreciate what’s happening, and that overly frantic pace ends up hurting the experience.
Morsels
Released On:
Nov 18, 2025
Metascore
Mixed or Average
71
User score
Mixed or Average
6.2
My Score
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Metascore
Mixed or Average
71
14% Positive
1 Review
1 Review
86% Mixed
6 Reviews
6 Reviews
0% Negative
0 Reviews
0 Reviews
Nov 18, 2025
80
Morsels blends lighthearted humor with sharp roguelite action, keeping every run fresh thanks to its clever three-Morsels system. Despite some missing explanations and minor hiccups, it remains a charming, challenging, and highly enjoyable retro-style experience.
Feb 2, 2026
70
Morsels delivers an elegant 80s aesthetic and a magnificent soundtrack, creating an entertaining experience. However, its core mechanics lack depth and fresh ideas, hindering its ambition within the roguelike genre. A poorly integrated attack meter and modest duration prevent it from leaving a lasting impression, despite its visual originality.
Dec 17, 2025
70
Morsels is a colourful yet gritty title where you play as a mouse trying to take down a league of evil cats. It doesn’t hold your hand, making it a fairly challenging experience.
Nov 20, 2025
70
A roguelite like you’ve never seen before, combining the grotesque vision of The Binding of Isaac with some of the mechanics from creature-collecting games like Pokémon. Morsels are fascinating creatures that evolve, grow stronger, and then die in a very short life cycle, perfectly reflecting the syncopated rhythm of the runs in this irresistible and unfathomable ascent to the heavens against the hedonistic cats who have taken over the world. Morsels is an indecipherable creature, speaking a language all its own, but if you make the effort to understand it, it can be a lot of fun.
Nov 18, 2025
70
Morsels' gnarly, gross visuals pair well with a dreamy VHS visual style – you'll immediately be hooked or feel a little sick. Collecting different playable creatures you can swap between is a nice idea, and mastering the chaos of this roguelike shooter can be satisfying. Yet, hewing too close to The Binding of Isaac, annoyances stack up to the point where I end up just wanting to play that instead – an ever present danger in a genre where replayability is the appeal.
Nov 18, 2025
70
While not quite the replacement for The Binding of Isaac I wanted, Morsels has a lot of depth and plenty of challenge for those seeking it.
Nov 19, 2025
65
Morsels is a game marked by boldness and creativity, featuring charismatic characters and a world full of secrets, but it's hindered by confusing systems and excessive punishments that disrupt the flow of the experience, even alienating experienced players. While it hides interesting potential behind its eccentricities, it requires patience and persistence to be fully appreciated. With adjustments to balancing, clearer mechanics, and reduced punishments, Morsels could be much more brilliant, but as it stands, it’s a unique yet limited journey, best suited for those seeking unconventional experiences and willing to deal with its challenges.
User score
Mixed or Average
6.2
17% Positive
1 Rating
1 Rating
50% Mixed
3 Ratings
3 Ratings
33% Negative
2 Ratings
2 Ratings
Jan 6, 2026
7
the fact that you will lose your creature is a big no no, the game gets boring really fast but its premise are good and the visuals are on point
Nov 22, 2025
7
Morsels stands out thanks to its remarkably original pixel art and, above all, its unique core concept. I’m not usually a fan of roguelikes, but this is one I’ve wanted to play since the day it was announced. The variety of enemies and all the small details packed into the game keep each run interesting. However, the one word that defines the gameplay is fast—and not always in a good way. Everything moves so quickly that you barely have time to stop, react, or appreciate what’s happening, and that overly frantic pace ends up hurting the experience.
SummaryYou are a hungry mouse, scrounging for scraps in the sewers, when you meet a magical sentient fatberg who teaches you to transform into a mighty little Morsel. With your new powers, set off to dangerous upper worlds where you battle against the cats' oppressive forces and collect new Morsels, strategically swapping as you go. From dev... Read More
Platforms:
- Nintendo Switch
- PlayStation 5
- PC
- Xbox Series X
Initial Release Date:Nov 18, 2025
Developer:
- Furcula
Publisher:





























