SummaryMetroid Prime 3: Corruption set a new standard for first-person motion controls in video games. Now it’s bringing those controls to the rest of the celebrated series, allowing players to experience the entire Metroid Prime story arc with the precision of the Wii Remote. Metroid Prime Trilogy, is a three-game collection for the Wii console that bu... Read More
Rated Tfor Teen
Developer:Retro Studios
Metroid Prime Trilogy
Wii
Released On:
Aug 24, 2009
Metascore
Universal Acclaim
91
User score
Universal Acclaim
9.0
My Score
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All Platforms
Metascore
Universal Acclaim
91
100% Positive
48 Reviews
48 Reviews
0% Mixed
0 Reviews
0 Reviews
0% Negative
0 Reviews
0 Reviews
100
With three brilliant games that challenge and exhilarate the player, the Metroid Prime Trilogy package is a masterpiece filled with with pristine graphics, an in-depth storyline, and non-stop exploration and action .
96
If you own a Wii, then you need to own the Metroid Prime Trilogy.
User score
Universal Acclaim
9.0
90% Positive
435 Ratings
435 Ratings
3% Mixed
14 Ratings
14 Ratings
7% Negative
35 Ratings
35 Ratings
Dec 16, 2025
10
Three of my favorite games of all time, in a single package, with the first two greatly enhanced with Wii pointer controls, making shooting, puzzle-solving, and looking around in general that much better. Prime 3 is definitely my favorite, but all 3 are timeless classics which I still occasionally play to this day.
May 4, 2024
10
best $20 I ever spent, prime 1 is 9/10, prime 2 is 10/10, prime 3 is 8/10, I love these games
93
Whether you're looking to fill the Metroid void until Other M arrives, or you're just wondering what all the futuristic female bounty-hunting fuss is about, this content rich offering is not to be missed.
90
Metroid Prime Trilogy bundles three of the best games ever made. This trilogy belongs in the collection of every Nintendo-fan, so if you haven’t started on it yet, this collection for the Wii is a good place to start. The new controller-options don’t add enough to make people who are already in possession of the original games buy this Trilogy again though.
90
The three games included on this collection are timeless classics. If you've not played them yet, you really should do it now.
90
Three outstanding games (two of which are vastly enhanced with dead-on motion controls) available for the price of one. We can’t imagine a better deal on Wii this year.
80
The new control system may ultimately be an upgrade Samus Aran never really needed, but this is still the best – and most logical – Wii reissue from Nintendo to date.
Oct 17, 2023
10
3 of the best games of all time combined into one package is one of the greatest values in gaming ever.
Aug 29, 2023
10
Three excellent games bundled together and improved with the new motion control scheme makes this compilation an incredible deal.
Jun 8, 2020
4
Far from criticizing the quality of this collection, whose three games are a must for any videogame fan. I have to give it a bad grade because of Nintendo's obligation to use the wii control type. These games with the option to play in a classic control scheme would be outstanding, no more. But its control through wii nickname, is uncomfortable, imprecise and forces the player to abandon the game out of sheer exhaustion. You can't keep your arm pointed at the screen for a continuous session of about 2 hours. If in the future this compilation is remastered and published in switch, I'm sure I'll buy it, for the time being its version of wii remains on my shelf for collection, because I don't think I'll ever play it again.
Nov 2, 2019
2
The usual mindless invisible-walls-and-guess-what-we're-thinking design that you can expect from Nintendo. There's zero user agency. If you divert from the predefined track then say goodbye to your time while you try to find your way back on it, because you cannot accomplish anything until you read the mind of the designer and like a good robot do everything in the predefined order. That's how it is intended to be played, like an invisible instruction manual. Most of the game is about opening doors; weapons and abilities are nothing but glorified keys to unlock doors and reach a previously unreachable area, much like in shooters from the nineties. At least Doom and Quake were honest about it, unlike Metroid. Did you scan an enemy to get some useful info in preparation of a battle? Sorry, we exchanged that enemy with another identical looking one two seconds after you completed your scan. Don't complain about how that's unintuitive -- why didn't you simply read our minds? Oh, you died and lost a lot of progress as a result? Well, we don't really respect your time. If it's that important to you then you should have gone completely off-track and hiked half across the map to save your game. That's what we call "flow". And don't complain about combat. Don't you understand that all your weapons are useless unless you shoot the enemy in fifteen orifices in a specific order? You seem to be used to games where it's possible to accomplish something your own way. We don't have room for that kind of player. Either stop thinking and do exactly as we intended, or waste your effort and die. Developers are just lazy when they spit on players' time and effort by throwing it away as soon as their extremely convoluted, specific and predetermined way of killing enemies goes undiscovered. I hope another developer can raise the bar for this franchise. And for Zelda, and... right, they do this **** in every game.
Feb 8, 2021
0
amazing how they resold the same games without even bothering to upgrade the graphics. Thank you fanboys for paying nintendo salaries, spoiler next pokemon will be same too, pick 3 pokemons, fight gyms fight elite 4 ending :D





























