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angalosolit

User Overview in Games
2Avg. User Score
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Nov 2, 2019
Metroid Prime Trilogy
2
User Scoreangalosolit
Nov 2, 2019
The usual mindless invisible-walls-and-guess-what-we're-thinking design that you can expect from Nintendo. There's zero user agency. If you divert from the predefined track then say goodbye to your time while you try to find your way back on it, because you cannot accomplish anything until you read the mind of the designer and like a good robot do everything in the predefined order. That's how it is intended to be played, like an invisible instruction manual. Most of the game is about opening doors; weapons and abilities are nothing but glorified keys to unlock doors and reach a previously unreachable area, much like in shooters from the nineties. At least Doom and Quake were honest about it, unlike Metroid. Did you scan an enemy to get some useful info in preparation of a battle? Sorry, we exchanged that enemy with another identical looking one two seconds after you completed your scan. Don't complain about how that's unintuitive -- why didn't you simply read our minds? Oh, you died and lost a lot of progress as a result? Well, we don't really respect your time. If it's that important to you then you should have gone completely off-track and hiked half across the map to save your game. That's what we call "flow". And don't complain about combat. Don't you understand that all your weapons are useless unless you shoot the enemy in fifteen orifices in a specific order? You seem to be used to games where it's possible to accomplish something your own way. We don't have room for that kind of player. Either stop thinking and do exactly as we intended, or waste your effort and die. Developers are just lazy when they spit on players' time and effort by throwing it away as soon as their extremely convoluted, specific and predetermined way of killing enemies goes undiscovered. I hope another developer can raise the bar for this franchise. And for Zelda, and... right, they do this **** in every game.
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