71
Improves on the features that were introduced in the previous game and implements some new features that longtime fans should appreciate. On the other hand, it also retains the same graphics, audio, and basic game design that have been with the series since its inception roughly four years ago.
70
If you're looking for a reinvention of the franchise, you'd best spend your money elsewhere. [Aug 2005, p.108]
70
The isometric level design is once again pretty dull. [Aug 2005, p.56]
9
I think it had a good story and the changes in missions was still enjoyable to me. It also had Colonel
7
The gameplay is now getting bland and so is the story. Capcom is running out of ideas for battle network and this is a reason why. This game. But it is still fine with me.
5
This isn't the horrible atrocity that is battle Network 4, but the same crisis scenarios are matched with the different navis depending on the version you buy. Musicwise aside from the internet theme, the soundtrack is laughable at best. Capcom could've truly done better if they went back to the formula and graphics used in Battle Networks 1-3, hell if they did the series would probably still be around and selling!
Mega Man Battle Network 5: Team Colonel
Game Boy Advance
Released On:
Jun 21, 2005
Metascore
Mixed or Average
66
User score
Mixed or Average
6.7
My Score
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71
Improves on the features that were introduced in the previous game and implements some new features that longtime fans should appreciate. On the other hand, it also retains the same graphics, audio, and basic game design that have been with the series since its inception roughly four years ago.
70
If you enjoyed the previous iterations, Battle Network 5 is a worthy successor to the line, but if you were turned off by the kiddie-veneer, the deep strategic gameplay goes a long way towards making it tolerable.
User score
Mixed or Average
50% Positive
10 Ratings
10 Ratings
30% Mixed
6 Ratings
6 Ratings
20% Negative
4 Ratings
4 Ratings
Dec 10, 2022
9
I think it had a good story and the changes in missions was still enjoyable to me. It also had Colonel
Jul 21, 2016
7
The gameplay is now getting bland and so is the story. Capcom is running out of ideas for battle network and this is a reason why. This game. But it is still fine with me.
70
The isometric level design is once again pretty dull. [Aug 2005, p.56]
69
To say Mega Man Battle Network 5 is good would be an accurate verdict, but to say it's worth your $30 is ludicrous.
65
It's all just an incremental advancement, more focusing on a new story than a new experience. And the story doesn't really go that far away from what's already been done in the past four games.
60
Even though fans of the series will have seen most of this before, Battle Network 5 is a very strong game in a technical sense.
50
There's no reason to knock a formula that works, but keeping too close to the formula through five editions is only going to satisfy those who have a truly insatiable thirst for more of the same.
Jun 11, 2012
5
This isn't the horrible atrocity that is battle Network 4, but the same crisis scenarios are matched with the different navis depending on the version you buy. Musicwise aside from the internet theme, the soundtrack is laughable at best. Capcom could've truly done better if they went back to the formula and graphics used in Battle Networks 1-3, hell if they did the series would probably still be around and selling!
SummaryTeam Colonel is the second edition of Mega Man Battle Network 5. In the game, you can join forces with characters from previous installments of the Mega Man Battle series, and you can play in a new fighting mode. Team up with other cyberheroes in an effort to stop an evil organization from taking control of the global Internet.
Rated Efor Everyone





























