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Hyper Light Drifter is unique, it highlights the issues of a real person in an abstract way. This game plays very smoothly, and offers stunning visuals and rigid difficulty. Hyper Light Drifter is a lot of fun, and it's beautiful too. It’s a memorable experience, and can keep you interested the whole way through.
Hyper Light Drifter places high value on your efforts and sense of discovery. The impressionistic storytelling, inexplicit clues, and tough challenges, place the emphasis on your journey as a player. Things are never clearly laid out for you, but in the end, it’s both beautiful and satisfying.
A worthy heir to The Legend of Zelda: A Link to the Past. It compensates for its narrative shortcomings with immersive atmosphere, top-notch combat system and flawless pace.
10
amr_no_math
Hyper Light Drifter is less a traditional action game and more a carefully crafted experience. It tells its story without dialogue or exposition, relying entirely on visuals, atmosphere, and player interpretation. This deliberate silence creates a haunting sense of mystery and makes the world feel ancient, broken, and deeply **** gameplay blends fast-paced combat with exploration. Every fight demands precision, timing, and awareness. Mistakes are punished immediately, but the challenge always feels fair. Movement is fluid, dashing is sharp, and combat with both melee weapons and firearms feels tight and satisfying. Mastery comes from learning enemy patterns, not grinding stats.Visually, the game is striking. Its pixel art is vibrant yet melancholic, filled with subtle details that hint at a fallen civilization. Each area feels distinct, and environmental storytelling does most of the narrative work. The soundtrack perfectly complements the visuals, amplifying the emotional weight of exploration and combat.Hyper Light Drifter is not a game that holds your hand. It expects patience, observation, and engagement. For players willing to meet it on its own terms, it delivers a powerful, memorable experience that lingers long after the credits roll.Final Score: 9/10
9
awhimsicalflame
Really goddamn good game Amazing visuals, super smooth and rewarding combat loops, and a generally polished experience. It made no sense, and it leans really hard into the whole "cryptic" thing, but tis acceptable. The animations especially are absolutely amazing, being choppy and fast and capturing the action. The bosses could've been done a little better but generally are good enough. Overall, the game is just an art piece. The stunning visuals and the perfect ambient soundtrack just contribute to the artpiecey vibe of the game that's really hard to pull off. Just mesmerising and stunning.
6
ShadowofZexa
Hyper Light Drifter is a good game but it doesn't do enough to be considered anything but ****'s a fun game but not anything mind blowing or amazing

Hyper Light Drifter

Released On: 
Mar 31, 2016
Metascore
Generally Favorable
84
User score
Generally Favorable
8.1
My Score
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Metascore
Generally Favorable
84
91% Positive
43 Reviews
9% Mixed
4 Reviews
0% Negative
0 Reviews
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Apr 12, 2016
100
The Escapist
Hyper Light Drifter is a breathtaking game that draws heavily from gaming's most prominent pioneers without relying too heavily on their influence. It is an eclectic masterpiece that feels more like an experience than a video game.
Apr 18, 2016
90
The Games Machine
If you look past an imperfect combat system, you'll find that the first game created by Heart Machine (a one-man software house) has sophisticated gameplay, and a level design that encourages the player to explore every nook and cranny, slowly revealing what a real gem it actually is.
User score
Generally Favorable
8.1
76% Positive
386 Ratings
16% Mixed
82 Ratings
8% Negative
39 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Jan 6, 2026
10
amr_no_math
Hyper Light Drifter is less a traditional action game and more a carefully crafted experience. It tells its story without dialogue or exposition, relying entirely on visuals, atmosphere, and player interpretation. This deliberate silence creates a haunting sense of mystery and makes the world feel ancient, broken, and deeply **** gameplay blends fast-paced combat with exploration. Every fight demands precision, timing, and awareness. Mistakes are punished immediately, but the challenge always feels fair. Movement is fluid, dashing is sharp, and combat with both melee weapons and firearms feels tight and satisfying. Mastery comes from learning enemy patterns, not grinding stats.Visually, the game is striking. Its pixel art is vibrant yet melancholic, filled with subtle details that hint at a fallen civilization. Each area feels distinct, and environmental storytelling does most of the narrative work. The soundtrack perfectly complements the visuals, amplifying the emotional weight of exploration and combat.Hyper Light Drifter is not a game that holds your hand. It expects patience, observation, and engagement. For players willing to meet it on its own terms, it delivers a powerful, memorable experience that lingers long after the credits roll.Final Score: 9/10
Apr 2, 2025
10
Shend
Hyper Light Drifter is a unique game with an exceptionally captivating style. The aesthetics are the most remarkable part of this charmingly simple game, but they are all in service of a core gameplay network that is one of the best interpretations of the Zelda formula. The combat is punchy, challenging, and based on a foundation of simple and satisfying mechanics, allowing for complexity without demanding it. The hoards of enemies and interesting bosses deliver twitchy gameplay that requires both learning enemy movements and improvising in difficult situations. The variety of enemies and bosses populate the 4 corners of the world without ever letting encounters get stale, and the speed of the combat helps similarly with the pacing of the game. The world itself is a joy to explore, offering linear dungeon-crawls beneath more open ended levels, filled with secrets and collectibles that function as meaningful rewards, encouraging the player to scan every room for hidden details. The hiddenness of these secrets never ventures to the extent of frustration, instead offering subtle ques like symbols on the ground, revealing invisible pathways and false walls, making every secret a result of careful observation rather than brute-forcing through every corner of the map. This makes discoveries feel like accomplishments, and the upgrades to your character make for great incentives. Secret zones and bosses are the cherry on top, allowing for more hidden paths through levels, additional challenges, and new inventive weapons as rewards. The game has a great variety of content while still sticking true to the core of the game: exploration and combat. The real reason this game resonates so strongly, is because of its aesthetics. The visuals are brilliant, with some of the most colourful and detailed pixel art of any game. The real crown jewel, however, is the soundtrack. Disasterpeace made an unforgettable score for this game that haunts the world with every step you take. Panacea is by far the most brilliantly melancholic song in any videogame I have ever played, and puts most indie games to shame with how much raw emotion it manages to evoke in the final moments of this game. Hyper Light Drifter does not have a story, it has an atmosphere. There are no words, no lines of dialogue, and the few encounters with friendly NPCs only serve as more opportunities to show rather than tell. The music and the visuals carry the presentation towards a story that means more and hits harder than 99% of AAA open world boilerplate slop. It hits hard because it has so little to say, so much to show, and leaves you with so much intrigue that all the important questions are asked by the player and answered all the same by their own discovery. This world and its history provide a brilliant layer of mystery which seeps into every inch of gameplay, making a game with a story worth uncovering. I love games that keep their mouths shut and let their stories be uncovered by the player, and this one does it better than most. Back to Panacea my mind wanders, as I think about the parts of this game that stick with me the most. That hauntingly beautiful melody is the perfect representation for this game, and will be the part of it I remember the best. What an exceptional and deceptively incredible game.
Apr 6, 2016
90
GameSpot
As stunning as it is, Hyper Light Drifter's greatest triumph isn't in the story that it tells, but in the stories that it doesn't. I don't know this place's entire history, but its desolate elegance inspires me to fill in the gaps myself. Such is the power of artistry this rich and thoughtful.
Apr 7, 2016
85
Meristation
A beautiful and challenging game with a fun and engaging combat system and a world worth exploring (even if doing so could be a bit frustrating).
Apr 12, 2016
80
Eurogamer Poland
Hyper Light Drifter offers an engaging, mysterious adventure. Heart Machine's game demands patience, but rewards with great atmosphere and satisfying combat system. All we need is an addition 30 frames per second. 30 FPS lock can be a valid design choice, but not in a dynamic game with a focus on action.
Jul 5, 2016
78
Games Master UK
Sizzling hot combat notched by unflinching difficulty. [June 2016, p.80]
May 5, 2016
60
PLAY! Zine
If you can get past its very obvious downsides and need to play a challenging, even a bit frustrating game, there's no dilemma that Hyper Light Drifter is for you. Yet, we remain sad that we didn't get to play the fantastic game which this one could have been had it spent more time in development. Maybe in the sequel.
See All 47 Critic Reviews
Oct 2, 2023
10
TTforTT
Clean boy, this game is good
Aug 17, 2023
7
The_D4RknesS
The game is good, the gameplay is fluid, tasty and fun but the game is difficult especially on the bosses which requires a good reflex so that you can progress in the campaign .
Feb 15, 2022
7
andrew9
good game .
Jul 6, 2025
4
Rohhurbertc
Game is low key trash. I like the combat and the obscure story. However the game falls completely short when it comes to something really simple, navigation. I am literally right on top where I need to be, still cant find the crystal that I need. frustratingly making me do the same sections over and over if you pass an elevator. Game just likes to waste your time and for a "rouguelike" it should really guide you better than what ever horrible system they have going on here. They actually give you a map but it is completely useless, because even if you go to the correct area, good luck finding the thing. Its a shame because I was really drawn in and wanted to be captivated but it just pisses me off with these mechanics. IN rouge likes I don't mind doing the same thing again and again IF I DIE. This you are looking for a simple navigation point. And you can never find it. Had it happen with the first area and just though it was a fluke, nope second area was even worse. They are attempting a 3d map design on a 16bit plane= doesn't work and while combat is fun I dont want to replay the same sections just because I went down an elevator and went the wrong way now everything resets.
Jul 11, 2017
4
TitaniumDragon
Hyper Light Drifter is a top-down (or perhaps more accurately, a 3/4ths view) action game. You play as the drifter, a swordsman with the power to dash (or perhaps, “drift”) a fair distance in a straight line, which is used for platforming (of sorts – there is no jumping, but many gaps need to be cleared) as well as for dodging attacks and navigating over some hazards. It is a stylish game with solid pixel art and a decent variety of enemies and environments. Unfortunately, it also is a game where some seemingly minor control issues cause some frustrating problems, and several bits of content feel like they are vastly more difficult than the rest of the game, making them take a long time to beat and stretching out the game’s length far beyond what it should be. The core of the game is the dash, the sword, and a small repertoire of guns. You start out with just a basic attack with your sword, but over time you can buy the ability to charge up your sword attacks, make dash attacks, deflect projectiles, and even do a multi-dash ability where you chain together dashes one after another. The guns are okay on the whole, but sadly, it is unlikely that the player will use most of them; the starting pistol, the shotgun, and the rifle are the three best weapons, due to their speed, damage, and penetration respectively. The other three weapons all feel of pretty marginal value and to generally be outclassed; I only tried them out shortly before replacing them, and unfortunately the shotgun’s high damage is just so useful for dispatching high-hit point enemies you’re likely to use it most of the time after you get it. This multi-dash ability, however, is likely to be a source of great frustration to players. The timing on it is very precise and isn’t very regular; each consecutive dash has to be done faster than the last one (well, up to a limit of a dozen dashes, after which point it reaches a limit, but that’s mostly irrelevant in actual gameplay) and the timing is very specific. If you press too early, you can’t press again and dash; you’ll stop. If you press too late, there is lag on the end of the move that prevents you from doing another dash, even though there is no animation associated with said lag period. And this is extremely frustrating for the few sections of the game where this ability is required; players may spend an inordinate amount of time on six or so puzzles in the game which require the multi-dash. Half of them can be overcome by heavy use of healing kits if you are struggling, but the rest simply must be done correctly, or else the player must start them over. Over and over and over again. This can potentially absorb very large amounts of the player’s time, and is not much fun. Indeed, I nearly uninstalled the game after the first multi-dash puzzle I encountered took me a very long time to complete. There are also some other weird aspects to the game. For one thing, the player does suffer hitstun from some attacks, and the invulnerability period on getting hit is quite short. This means that the player can be combed by certain enemies attacking them multiple times, or even a single enemy hitting them repeatedly in some cases. This can be kind of frustrating, though it is largely avoidable outside of the arenas, where the player is more likely to get cornered and swarmed, but it happens on occasion, including on the final boss, and it can be a little irksome when it happens. More annoying is the fact that sometimes inputs simply don’t register for some reason, or an attack passes through an enemy for no apparent reason. While this is an infrequent occurrence, there were a few points at which I used a gun in close quarters and a bullet went right through an enemy, or where I attempted to use a bomb attack and the bomb attack never registered. This is most noticeable in the arena section of the game. A bit of content in the town unlocked after getting 12 keys, you find a series of rooms that send waves of enemies at the player. You must survive ten waves of ever increasing numbers of enemies to win. Doing this for ten rounds wouldn’t be that bad, but instead you must do it for ten rounds *five times*, in five different arenas. This stuff felt like it was intended to fill out time, rather than to really improve the experience. That said, the game isn’t all bad. The game includes four major areas, each with its own distinct tileset and set of enemies. There are eight bosses in the game, all of which feel distinct from each other and all of which are reasonably fun to fight against. Fighting against groups of enemies in varied environments is largely satisfying, and the game does a reasonable job of keeping things fresh for a good chunk of the game, though it does feel like all of the areas were maybe a few sets of rooms too long. Still, I can't recommend it.
See All 507 User Reviews
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SummaryExplore a beautiful, vast and ruined world riddled with unknown dangers and lost technologies. Inspired by nightmares and dreams alike. Hyper Light Drifter is a 2D Action RPG in the vein of the best 8-bit and 16-bit classics, with modernized mechanics and designs on a much grander scale.
Rated Tfor Teen
  • PC
  • PlayStation 4
  • PlayStation Vita
  • Wii U
  • Xbox One
  • Nintendo Switch
  • iOS (iPhone/iPad)
Mar 31, 2016
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