94
Astonishing...Immense... A strategy masterwork. [Mar 2009, p.54]
90
In some ways, it's the closest we've come to the enormous social novel from the period after that which Empire chronicles: it's a Tolstoy-esque War and Peace of a game. Its problems may be the inevitable problems of trying something with such sheer scope. As such, if you want the breathtaking vision of the game, you have to accept the flaws in the details - for now, at least.
93
This is the best Total War game thanks to all the little tweaks. Sometimes little differences make a good game great. The battles ask of you that you think more about your actions and managing your empire never was easier. The sea battles are fun to watch, but are a little hard to control. Nevertheless, Empire: Total War is a game that can make you forget about the time.
4
Oyunu yıllar sonra oynarsanız benim gibi, doğal olarak eskimiştir ve beğenmezsiniz.
9
Only good game but the bugs is f*****g s!!!.
But the graphics and mechanics is so very good.
7
Empire: Total War is probably the biggest innovation in the series and I think it deserves credit for its attempt to do something entirely new by combining Total War’s macro RTS system with Pre-Industrial modern warfare. This match works remarkably well, since the tactics of the period apply naturally to Total War’s established system of battle lines and tight formations. The exception being the native tribes in the colonies, where it seems rather silly to see the symmetry of European armies. During the battle of Québec for instance the native troops on the French side refused to fight in lines and instead fired from cover and ducked down while reloading. Though this is just a small nitpick and does not distract from the game’s great portrayal of 18th century combat, especially in terms of the positioning of artillery pieces, that historically was and in the game is decisive in most battles and thus makes the topography of the map a central strategic element. This is also why the advent of mortars in the mid-game is such a game changer, because obstacles on the map can largely be ignored which changes battle tactics substantially. But this also highlights the shortcomings of the AI, one of the games biggest problems. The enemy simply cannot deal with the artillery, especially mortar fire and very often the player can shell the enemy‘s army to bits. In the late game when fortifications and mortars are more common this gets even worse because the AI fails to bring their troops in position and out of reach of artillery. Instead units calmly let the shells rain upon them. The AI was never a strong suit of the Total War games, but Empire struggles even more with this, because of a combat that is focused on ranged attacks. On a similar note the naval battles are rather difficult to manage, with the best tactic being, forming a line and manoeuvring the fleet alongside the enemy. But even then depending on the AI it is still possible that the battle ends up being one big mess of clunky ships with little to no space to manoeuvre. The thing is I cannot criticise the game for such a portrayal, since the transition from ships in lines to total chaos is actually historically accurate (e.g. The Battle of Trafalgar). But what I do consider disappointing is the fact that the navy is essentially useless in this game, especially on higher difficulties. The seven-years war, the game appears to be based on, was the first world-wide war in history with an American, European and Indian war theatre. I appreciate the fact that they depicted the geopolitical situation of that war on the campaign map, but the navy played such an essential role in this war, in terms of amphibious landings (e.g. Battle of Québec), shelling of fortifications (e.g. The Siege of Pondicherry) and control and protection of supply routes, which is why I would have expected a more meaningful integration of the fleet into the game. Instead the player is motivated to have as small a fleet as possible to save money for the way more effective army. For amphibious landings of armies one only requires a “fleet” consisting of one ship and directly attacking harbour cities is impossible. This period is called the age of sail for a reason, but in this game there is sadly no wind in it. Another instance where the game creates high dissonance to its setting is the diplomatic system and this has something to do with the way the entire Total war series works. Like the name suggests the game revolves around a constant war that requires the player to conquer cities and expand, which results in the other factions hating the player and declaring war on them. This cycle is what gives the player something interesting to do at all times. The problem with this system is, that there are some settings where this cycle of conquest is completely out of place. A Roman Republic that is forced to expand constantly makes sense, but early modern European politics revolved around the idea of a balance of power. This meant that the great powers of Europe always sought to keep each other in check so that no one would become too powerful. The idea of Britain conquering mainland France would have seemed ludicrous to the people of the 18th century, but this is exactly what you would have to do in order to win a war against them in the game.
Empire: Total War
Released On:
Mar 3, 2009
Metascore
Universal Acclaim
90
User score
Generally Favorable
7.6
My Score
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All Platforms
Metascore
Universal Acclaim
90
98% Positive
61 Reviews
61 Reviews
2% Mixed
1 Review
1 Review
0% Negative
0 Reviews
0 Reviews
100
The greatest strategy game of all time.
95
Empire: Total War is a masterful combination of all the things that I love about strategy games -- a great setting, a first-rate presentation, tactics that reward maneuver, and a strategic layer that requires flexibility in your plans...Simply put, if you're a fan of strategy games, this is one game you must have in your collection.
User score
Generally Favorable
7.6
63% Positive
601 Ratings
601 Ratings
28% Mixed
266 Ratings
266 Ratings
9% Negative
89 Ratings
89 Ratings
May 31, 2023
10
Easily my favorite total war game, it’s set during one of the most fascinating points in human history and the mechanics feel far more intuitive than shogun 2 or Rome 2.
Jul 25, 2022
10
Самая лучшая часть серии. Доработали все огрехи и недостатки из прошлых частей
92
A colossus of a game. The challenges presented by the Grand Campaign firmly establish Empire as the stuff of legend: it’s far-reaching, truly massive and utterly engrossing. Once more, CA has refused to rest upon its laurels, creating one hell of a time-filching game; expect some late nights and canceled social engagements once Empire hits your hard drive.
90
Even with some issues, Empire: Total War's battles are still very satisfying on the whole, and the game has a huge level of overall depth to explore. Armchair generals will get a ton of mileage out of this very ambitious and expansive game that once again pushes numerous boundaries with the Total War series.
90
Blue whale is one of the largest animals on Earth. It is also one of the closest to extinction. Empire: Total War is one of the last blue whales in the ocean of brainless multi-platform clones, and second-rate RTS rabble.
83
Empire: Total War is impressive and very ambitious in scope, but it feels like the final polish was sacrificed to ship the game according to a set schedule. First patches have resolved some of the worst bugs, but the gameplay is still riddled with dumb AI and other issues that can't be overlooked. Pretty and perhaps after some patches a truly great game, but it's not there just yet.
70
Empire proves no different: It's a game that has great potential and with some extra tweaking, could have proven itself an excellent title. For now, Empire: Total War is a fine game, but one that has a heap of problems that need resolving before its worth any more of my time.
Mar 2, 2019
10
Game cool! I've only played in Rome: Total War before. Maybe because of this and liked that he played only two, but the battles at sea I was pleasantly surprised! I do not regret that bought. The game is very interesting.
Jun 14, 2024
7
Empire: Total War is probably the biggest innovation in the series and I think it deserves credit for its attempt to do something entirely new by combining Total War’s macro RTS system with Pre-Industrial modern warfare. This match works remarkably well, since the tactics of the period apply naturally to Total War’s established system of battle lines and tight formations. The exception being the native tribes in the colonies, where it seems rather silly to see the symmetry of European armies. During the battle of Québec for instance the native troops on the French side refused to fight in lines and instead fired from cover and ducked down while reloading. Though this is just a small nitpick and does not distract from the game’s great portrayal of 18th century combat, especially in terms of the positioning of artillery pieces, that historically was and in the game is decisive in most battles and thus makes the topography of the map a central strategic element. This is also why the advent of mortars in the mid-game is such a game changer, because obstacles on the map can largely be ignored which changes battle tactics substantially. But this also highlights the shortcomings of the AI, one of the games biggest problems. The enemy simply cannot deal with the artillery, especially mortar fire and very often the player can shell the enemy‘s army to bits. In the late game when fortifications and mortars are more common this gets even worse because the AI fails to bring their troops in position and out of reach of artillery. Instead units calmly let the shells rain upon them. The AI was never a strong suit of the Total War games, but Empire struggles even more with this, because of a combat that is focused on ranged attacks. On a similar note the naval battles are rather difficult to manage, with the best tactic being, forming a line and manoeuvring the fleet alongside the enemy. But even then depending on the AI it is still possible that the battle ends up being one big mess of clunky ships with little to no space to manoeuvre. The thing is I cannot criticise the game for such a portrayal, since the transition from ships in lines to total chaos is actually historically accurate (e.g. The Battle of Trafalgar). But what I do consider disappointing is the fact that the navy is essentially useless in this game, especially on higher difficulties. The seven-years war, the game appears to be based on, was the first world-wide war in history with an American, European and Indian war theatre. I appreciate the fact that they depicted the geopolitical situation of that war on the campaign map, but the navy played such an essential role in this war, in terms of amphibious landings (e.g. Battle of Québec), shelling of fortifications (e.g. The Siege of Pondicherry) and control and protection of supply routes, which is why I would have expected a more meaningful integration of the fleet into the game. Instead the player is motivated to have as small a fleet as possible to save money for the way more effective army. For amphibious landings of armies one only requires a “fleet” consisting of one ship and directly attacking harbour cities is impossible. This period is called the age of sail for a reason, but in this game there is sadly no wind in it. Another instance where the game creates high dissonance to its setting is the diplomatic system and this has something to do with the way the entire Total war series works. Like the name suggests the game revolves around a constant war that requires the player to conquer cities and expand, which results in the other factions hating the player and declaring war on them. This cycle is what gives the player something interesting to do at all times. The problem with this system is, that there are some settings where this cycle of conquest is completely out of place. A Roman Republic that is forced to expand constantly makes sense, but early modern European politics revolved around the idea of a balance of power. This meant that the great powers of Europe always sought to keep each other in check so that no one would become too powerful. The idea of Britain conquering mainland France would have seemed ludicrous to the people of the 18th century, but this is exactly what you would have to do in order to win a war against them in the game.
Sep 24, 2023
7
Just like the other total war games that aren't rome total war i never got too much into it, the best aspect of the game is probably the naval battles which were pretty amazing.
Jan 25, 2025
4
Oyunu yıllar sonra oynarsanız benim gibi, doğal olarak eskimiştir ve beğenmezsiniz.
Jul 7, 2024
4
I played the American campaign and ended up fed up that everyone is attacking at the same time over and over again. I played for 22 hours or so doing other battles from time to time but now I played with the Plains Nations and at first was good but now I just need an specific region to end the campaign. Well, Great Britain is not gonna sell it or trade it, it doesn't matter what you offer it. Then you have Spain and the USA attacking all the time and especially the USA is such a pain, their armies just appear from nowhere again and again. I gave up when I reach a peace with the USA and it didn't last a single turn. Just crazy! I played for 32 hours. Am I ever going to play it again? maybe but I won't try to finish any campaign. It's just too frustrating and unfair. I read that with mods gets better but as I'm new with the computer games I don't know how to do it and I'm not really interested in learning it.
SummaryEmpire: Total War is set in the 18th century, a turbulent era that is the most requested by Total War’s loyal fan base and a period alive with global conflict, revolutionary fervour and technological advances. The game features themes such as the Industrial Revolution, America's struggle for independence, the race to control Eastern trad... Read More
Rated Tfor Teen




























