
80
Fun though DKC is, it is - as many have said in the past - rather on the short side. Stumbling through the game with a fairly good idea of where everything was, it took us about four hours to get to the final boss and dispatch him, picking up some 70 per cent of the game's secrets along the way.
70
A game of this overall technical sheen that can really make you smile and take notice, doesn't come along every day... in fact it comes along every nine years. If you've not sampled it before, now is the time.
90
There's a certain intensity of action and sense of urgency that only a 2D platformer can deliver. This game is a great way to rediscover that feeling for yourself. [June 2003, p.118]
10
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9
Okay this game is a really good example of how GBA games should be, it’s a enjoyable & addicting game and pretty packed with stuff especially for the time, it’s not perfect but if you are thinking of picking this up, it’s a good game and I would recommend
10
Wow. Dieses Spiel ist die Krönung der JUMP n Runs. Schwierig,aufregend und unglaublich Spaßig, alles was unsere Herzen begehren und dieses Spiel schafft es alle Erwartungen zu Sprengen und uns eines der besten Kultspiele jemals zu genießen
Donkey Kong Country
Game Boy Advance
Released On:
Jun 9, 2003
Metascore
Generally Favorable
78
User score
Generally Favorable
8.7
My Score
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All Platforms
Metascore
Generally Favorable
78
77% Positive
20 Reviews
20 Reviews
23% Mixed
6 Reviews
6 Reviews
0% Negative
0 Reviews
0 Reviews
90
Not only is DKC a triumph graphically, but the audio is simply superb, even through the tiny speakers of the GBA (and GBA SP).
88
Like an Eggo Waffle, this game is just too good to leggo.
User score
Generally Favorable
8.7
88% Positive
152 Ratings
152 Ratings
10% Mixed
18 Ratings
18 Ratings
2% Negative
3 Ratings
3 Ratings
Jul 20, 2025
10
Wow. Dieses Spiel ist die Krönung der JUMP n Runs. Schwierig,aufregend und unglaublich Spaßig, alles was unsere Herzen begehren und dieses Spiel schafft es alle Erwartungen zu Sprengen und uns eines der besten Kultspiele jemals zu genießen
80
[Its] overall gameplay is nothing new and even the "extra" modes seem pretty desperate... but the base mechanics look terrific and ultra-smooth on the tiny GBA screen, and both newcomers and old-school fans alike will have something to go ape about.
80
The gameplay is perfectly intact and the GBA version even has more stuff to do than the SNES original. But it's just disappointing to see the same environments and character art lose their detail in the move to the handheld.
77
The standards are accounted for: jumping, things to collect, different environment, secrets to find and bosses to defeat. But jumpin’ monkeys is this game hard!
70
Though not quite a substitute for the SNES version, DKC is still higher quality than 90 percent of the GBA's action lineup right now.
60
Besides the graphics, which still look good, the game has not held up well. [July 2003, p.118]
Jun 26, 2025
10
I loved a lot this remake is the best one and the best version on my opinion. I like it. I hope soon this on Switch Online
Mar 11, 2024
10
retrozinho com muita dificuldade (alô save stat). Eu adoro essa saga, apesar de preferir o 2...
Jun 29, 2023
7
Fun game, the controls feel responsive, and the levels are fun. Secrets can be a bit cryptic at times though, and the bosses kinda ****. I like the gba sountrack tho
Nov 29, 2022
7
I'm going to say it: it's a bit better than 2. If you are looking for a good challenge, with a lot of secrets, this is for you.
Sep 23, 2012
4
I never really liked this game, and I don't understand why it was so popular. The first few worlds are okay, and they have a certain original charm about them, but from about halfway on, the level design takes a turn for the abysmal. I found myself experiencing not fun, but mostly frustration, just like I did when this first came out on the SNES. There were countless times when I put my whole heart into getting through a tough portion of a level, only to get killed by a tiny projectile rocketing into the screen too fast to react to. It seems to be a theme throughout the game, and it gives the feeling that the developers just don't like you. On top of that, you may find like I did that the levels become too long, and it is no fun playing a good while getting through one part, dying because of one tiny mistake, and having to repeat a huge portion all over again. I frequently found myself edging along slowly and carefully through a level because there is no way of reacting to some of the things that are thrown at you apart from memorizing them. I don't think Rare playtested these levels with a normal audience. Play the first three worlds and you've essentially seen everything you're going to see in this game of heavily recycled graphics. It is just aesthetic, but I have an aesthetic side I can't ignore, and it does affect me when the first level feels extremely similar to the fifteenth, or the fiftieth. Even the bosses suffer from recycling, and they're not that interesting to begin with. Aside from that, the hitboxes aren't clear. The shape of the characters and level elements makes it very hard to tell exactly where you'll get hit, or where you can stand. It may sound minor, but for me it was a constant annoyance throughout the game. I can't count the times I was hit or missed a platform because I wrongly estimated the position of hitboxes The bright patch in the game for me was figuring out the "puzzle" like elements in the levels. They really do require you to think and act carefully, and it feels great when you overcome an obstacle. Unfortunately, the very un-puzzle-like deaths you usually suffer afterwards overshadow it with a feeling of being cheated, losing progress through no fault of your own, and then having to redo the puzzles you already solved. This could have been avoided with more checkpoints, and less reflex-based obstacles. Rare to me has always seemed like that developer who is convinced in his own mind that he's just as good or better than all the others, and you feel bad for them because they're embarrassing themselves without knowing it. Rare games have every appearance of being good, but look a little deeper and you usually find they're just mimicing other good games I do feel very negatively about DKC games, and I'm not being hateful, I really do just think they're bad, and I can't see how anyone could enjoy them for any considerable amount of time.
SummaryDonkey Kong is back with a new sidekick, Diddy Kong, in a crazy island adventure! Challenged by the crazed tribe of reptilian Kremlings, they endeavor to get back their stolen banana horde! Armed with lightning-quick moves, chest-pounding muscle and awesome aerial acrobatics, our duo is ready to face their cunning adversaries. With the h... Read More
Rated Efor Everyone





























