SummaryIn a future world where humans and Revenants coexist... Due to the sudden appearance of the Luna Rapacis, Revenants have transformed into mindless monsters called Horrors. As a Revenant hunter, the player shall halt the world's inevitable collapse by traveling to the past with a girl called Lou who possesses the power to manipulate time. An epic ... Read More
Rated Tfor Teen
Developer:Bandai Namco Games
Code Vein II
Released On:
Jan 30, 2026
Metascore
Mixed or Average
70
User score
Mixed or Average
6.0
My Score
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Metascore
Mixed or Average
70
52% Positive
44 Reviews
44 Reviews
46% Mixed
39 Reviews
39 Reviews
2% Negative
2 Reviews
2 Reviews
Jan 26, 2026
100
Code Vein II is very, very close to joining From Software’s games and the Nioh series in the upper echelons of soulslikes. A quality narrative, fluid combat and an excellent, Ocarina of Time-like approach to progression combine in a way that makes it very hard to put the controller down. It does feel like it’s in search of an identity of its own at times, and it's unlikely to develop the reputation Ocarina of Time has for that reason, but Code Vein II has a lot going for it.
Jan 27, 2026
80
Despite my disappointment with it, I acknowledge that others may fully embrace Code Vein 2's art style, and really, my biggest issue with the game is its lackluster open world. Everything else is quite good, with Code Vein 2 offering a fun, well-rounded Soulslike experience that should appeal to genre fans. Even though it may not reach the same highs as some of the heavy-hitters that inspired it, Code Vein 2 is still a great time from start to finish and an easy recommendation.
User score
Mixed or Average
6.0
46% Positive
68 Ratings
68 Ratings
24% Mixed
35 Ratings
35 Ratings
30% Negative
44 Ratings
44 Ratings
Sep 8, 2026
10
Really fun soulslike with good combat good story and solide graphics and an Ockay Open world its not perfect but extremely Overhated
Sep 1, 2026
10
This game is a bit overhated, hence my rate to compensate for it.
Overall I had a good experience, not a perfect one, but I liked the story, character designs and combat. The overcharge and stats system is innovative, instead of being the typical soulslike where you increase one stat per level. Other than that, the game doesn't do anything new or extraordinary, but it's enjoyable, well paced and with a good duration (not too long, not too short). I played post-launch, with the last update on base PS5, the performance was OK.
Jan 26, 2026
80
Code Vein II vastly surpasses its predecessor with the implementation of interesting new mechanics, an expansive open world, and deep customization. However, it does suffer from some graphical issues typical of the genre—while not severe, they are very noticeable. That aside, it delivers memorable moments and hours of fun.
Jan 26, 2026
75
Code Vein II is both an evolution in some aspects and a regression in others. The visual style gets lost amidst a problematic or unrefined engine for the genre. The story relies on good secondary characters, but offers very little beyond that. In the end, the open-world structure doesn't seem to have been the best decision for much of the design, and much of the game's quality lies in the simplified combat, even though there's a tremendous effort to make everything overly complex.
Jan 26, 2026
70
Code Vein 2 is almost everything I wanted from a sequel. It sheds the Dark Souls skin of the first game and takes a bold step toward becoming a bigger, more confident Code Vein. Unfortunately, that ambition comes at a cost, as the game sacrifices the distinctive art style that defined the original in favor of a more generic tone.
Jan 27, 2026
60
Packed with anime influences and an occasionally thrilling story, Code Vein II is not a bad game, but it is overstuffed and aimless to the point that it feels less than the sum of its parts.
Jan 29, 2026
40
An outdated and uninteresting Soulslike that takes an already flawed original and makes it even less compelling, with unengaging storytelling, bland visuals, and repetitive action.
Mar 17, 2026
7
Following the huge surprise that was the first Code Vein, we now have the new title, Code Vein II, presented as a standalone sequel that not only expands the universe of its predecessor but also introduces a complete overhaul of its core gameplay through time travel mechanics. From a design perspective, the title attempts an ambitious synthesis: maintaining Bandai Namco's anime aesthetic while transitioning from the linear corridors of the first game to an open-world structure inspired by the architecture of Elden Ring. The result is a polarizing experience, capable of both dazzling with its narrative expansion and infuriating purists of the first **** of the first things that stands out is the depth of customization; you have many tools to make your character the ideal person with whom you want to embark on this adventure. Code Vein 2 has achieved a quantitative and qualitative evolution in its progression system, diversifying the arsenal more rigorously with light, heavy, and alternative weapons, and featuring attack patterns that surpass the technical complexity of the first installment. This, in turn, presupposes a clear tension in the combat philosophy. For less experienced players, the game positions itself as one of the most accessible Souls games, provided a technically viable build is managed. However, for veterans of the first Code Vein, this openness will represent a shift towards the Western market, sacrificing technical rigor for a style closer to open-world hack and **** transition to an open world has demanded poor graphical compromises. Frankly, it's a game with PS3-level graphics, but in HD. The developers' work is very poor; in fact, the cel-shading tries to blend seamlessly into real-world environments, resulting in a sense of a lack of integration between the two planes. Where they have significantly improved compared to the first game is in the writing. The characters are endearing and well-written, avoiding empty clichés. The use of time travel cleverly expands the universe, and the "True Ending" remains an epic challenge that perfectly concludes the narrative arc. Regarding fan service: it's still present but more restrained, a point some will appreciate for its maturity and others will criticize for feeling the influence of a "woke" fanbase softening the anime style. The title presents a substantial challenge for all of us who love the open world of Elden Ring, as it has an estimated 50 hours to reach the credits. The narrative structure relies on multiple endings, with the "True Ending" being the most demanding and satisfying, culminating in a final confrontation that coherently concludes the protagonist's **** music of Code Vein 2 is a true reflection of its identity crisis: brilliant in its narrative but diluted in its gameplay. In the cutscenes, the score reaches its peak, employing anime-gothic compositions that masterfully underscore the emotional weight of well-written characters, making the climax of the "true ending" an epic sonic experience.However, this brilliance fades in the open world. The transition to vaster environments has brought with it ambient music that feels generic and repetitive, losing the atmospheric oppression that defined the first game. This problem is exacerbated by the reuse of bosses, conveying that fighting the same enemy for the third time with the same musical theme reinforces the feeling of a lack of technical polish. In the end, the soundtrack feels tame, sacrificing the aggression of its roots as a God Eater spin-off in favor of a more conventional epic that, while functional, lacks the soul and risk of the **** conclusion, Code Vein II is a work of stark contrasts. While its narrative, characters, and build variety surpass the first installment, its technical execution and shift towards more generic action have created a rift among its most loyal fans. It's a game that shines in its world-building, but still requires systemic refinement to reach the excellence its universe promises. It's a brave but uneven sequel; its well-crafted cinematics and deep systems are positive aspects, but it stumbles in its graphics and suffers from an identity crisis that could alienate those seeking the rigor of pure Souls gameplay. It's a worthwhile 50-hour journey, but one that demands patience and an open mind to change. The game's greatest strength lies in its writing, with memorable and well-developed characters, and a highly satisfying ending. RATING 7.5/10
Feb 9, 2026
7
Code Vein 2 is a very good game, but it could be excellent if it weren't for the repetitive enemies and unbalanced boss fights, in which the bosses spam attacks non-stop and don't leave any openings for counter-attacks. In every fight, to win, I had to distract the boss with my companion to be able to attack. Furthermore, its dungeons are extremely generic and uninteresting. Its story, characters, gameplay, art direction, and character customization are incredible and certainly deserve praise. More conservative fans didn't like the changes introduced as much, but in my view, they were very welcome. Google: Patobah
Sep 1, 2026
4
The first one was better. Payed full price and after 20 mins i was totally annoyed.
Feb 27, 2026
4
FPS Drops, langweiligste Open World, Boss Recycling, kein Trefferfeedback. Das Spiel ist Müll
Platforms:
- PC
- Xbox Series X
- PlayStation 5
Initial Release Date:Jan 30, 2026
Publisher:






























