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Game Rant

Publication Overview in Games
73Avg. Critic Score
Critic Score Distribution
positive
677(56%)
mixed
456(37%)
negative
86(7%)
Highest Critic Score
100
Nioh
Lowest Critic Score

Critic Reviews for Games

Apr 30, 2026
Invincible VS
70
Critic ScoreGame Rant
Apr 30, 2026
If you fall head over heels for Invincible VS’s moment-to-moment gameplay, then you’ll wind up having a sweet spot for the game as a whole. Invincible VS is a content-lean, $50 3v3 fighting game that’s based on a popular franchise but ultimately feels optional for fans of that franchise, trying to stake a hold in an especially competitive genre with entrenched leaders. There is definitely a target demographic for Invincible VS, but it might not be a big one. Here’s hoping it’s big enough to keep the game alive for the foreseeable future.
Apr 27, 2026
Tomodachi Life: Living the Dream
60
Critic ScoreGame Rant
Apr 27, 2026
Tomodachi Life: Living the Dream's gameplay isn't meaty enough, and it's disappointing that there are some features missing that were present in the 3DS version, like the Concert Hall. But the game is undeniably bursting with charm and is a decent distraction for a little while. Playing it in short bursts is the ideal experience, and while I don't feel the same kind of pull to never stop playing like I do with more well-rounded cozy games, I still plan on checking in on my Miis from time to time. $60 is too steep of an asking price for what's on offer, though.
Apr 24, 2026
SAROS
90
Critic ScoreGame Rant
Apr 24, 2026
Saros is an excellent, heart-pounding action game that is easily one of the PS5's best exclusives. The combat is exhilarating and Carcosa is a blast to explore. The quality-of-life features make it more accessible than Returnal, and while that might upset some purists, it helps Saros avoid some of the frustrating pitfalls that roguelite games sometimes fall into. Saros is one of the year's best releases and a must-have for PS5 gamers.
Apr 21, 2026
Diablo IV: Lord of Hatred
90
Critic ScoreGame Rant
Apr 21, 2026
I thoroughly enjoyed my time with Lord of Hatred and think it goes a long way towards improving the Diablo 4 experience as a whole. While I could nitpick a few issues here and there, the package in its entirety is an impressive expansion that offers tons of welcome features and challenges to keep Diablo 4 players engaged in endgame content for hundreds of hours more. I can easily see Lord of Hatred becoming one of the most beloved expansions in the Diablo franchise.
Apr 21, 2026
Vampire Crawlers: The Turbo Wildcard from Vampire Survivors
90
Critic ScoreGame Rant
Apr 21, 2026
There's something special about engaging with a piece of work that is a labor of love, as Vampire Survivors was before it. Vampire Crawlers doesn't try to be something it's not. It doesn't try too hard to be different, because it doesn't need to. Poncle has found his niche, with his retro Castlevania-inspired world and frequent dopamine hits making me a fan of his work in mere minutes, yet again.
Apr 15, 2026
REPLACED
80
Critic ScoreGame Rant
Apr 15, 2026
Replaced is full of surprises. From the very first frame, I was surprised by its striking art style which, while on clear display in the game’s trailers, is infinitely more arresting with hands on sticks. I was surprised by how the combat sandbox, while not revolutionary, evolved into something challenging and exciting, and I was surprised by how much Replaced managed to surprise me late into my playthrough—a hallmark of a passionately, artfully crafted video game. Coming from the consistently solid indie publisher Thunderful, Replaced is the debut release of Sad Cat Studios. The gaming world is no stranger to impressive indie debuts, with the past several years playing host to several up-and-coming industry darlings, like last year’s Sandfall Interactive, maker of Clair Obscur. While Replaced is perhaps not on the same level as that game, I would argue that it puts Sad Cat Studios in the same league as the likes of Sandfall, with its impressive, nuanced, and inventive art style, writing, and game design. Even when Replaced stumbles, it quickly recovers with an astonishing setpiece, gorgeous view, or new mechanic, which keeps it on the up-and-up throughout its 11–12 hour runtime. It's still a bit early, but Replaced has definitely earned its place among the best indies of 2026. Replaced Is an Audiovisual Feast review-roundup-replaced-a-site Replaced Press Image 10 Replaced Press Image 9 I’m not sure that I’ve seen a game that looks quite like Replaced. The closest point of comparison might be Square Enix’s HD-2D games (e.g. Octopath Traveler), or the fantastic Tails Noir, but those don’t have the incredible attention to detail, nor the panache, of Replaced. Perhaps this is due to linearity: Replaced is a predetermined sequence of levels, for the most part, which helps it draw attention to its own beauty in subtle ways. For instance, the camera perspective will pivot slightly if you enter certain areas, indicating a difference in elevation or dimension. You'll see most of Replaced's environments just once, which only elevates the game's sense of style and confidence. Replaced’s visual design is overflowing with this kind of attention to detail. Characters are 2D sprites and backgrounds are composed primarily of 3D models, and juxtaposing these elements lends Replaced the same aesthetic texture as the aforementioned HD-2D games, but with a degree of darkness that’s missing from most titles under that label. I mean that both figuratively and literally: Replaced’s use of light is often mesmerizing, turning the player-character into a silhouette or illuminating him in a soft glow. And the game’s dystopian cyberpunk world, which is appropriately grimy and ramshackle, lends environments narrative and thematic intrigue as much as surface-level allure. Perhaps the greatest strength of Replaced’s aesthetic smorgasbord is its cinematography. Most 2D games, if they feature cutscenes at all, will include them as mere extensions of the regular 2D stage. In other words, the cutscenes are static, without much thought given to the movement of the virtual “camera.” But Replaced will pan, zoom, and rotate its camera, which not only makes for a more dynamic cinematic experience, but also highlights the strengths of the 2.5D style, as the camera will move between the various layers of the game-world, making it feel like a series of painstakingly detailed, multilayered dioramas. Confronting Uncle Ben and the Termites in Replaced Replaced’s World and Story Will Keep You Guessing I think that Replaced’s narrative is best experienced blind, so I won’t go into great detail about it, but suffice it to say that if you like games like Cyberpunk 2077, you’ll probably resonate with Replaced’s story to some degree. It hones in on the sociocultural commentary of the cyberpunk genre, but also its outlandishness, presenting a high-tech world defined, in large part, by some of the worst and most inventive aspects of humanity. The only drawback of the Replaced story that’s worth mentioning is its pacing. Perhaps Sad Cat Studios simply wanted to pad out its game, or perhaps it had to mold the story around pre-designed setpieces or environments, but there’s a good bit of downtime in Replaced that doesn’t always work. Sometimes it's fine, like when you first visit an implausibly cozy settlement built in an abandoned train station. The story slows down so you can enjoy new sights, sounds, characters, and even side activities, but other times, Replaced will grind its narrative to a screeching halt by having you embark on glorified fetch quests and other busy work, right as things are starting to get interesting. This is a problem that can impact Replaced’s gameplay as well. Gameplay is Replaced’s Weakest Link Replaced Press Image 1 Replaced Press Image 8 Replaced Press Image 7 ✕ Remove Ads I didn’t expect much from Replaced’s combat sandbox, which presents itself as a watered-down version of the Batman Arkham combat. At their core, fights are about performing basic combos and counters with the press of a button, but the system blossoms into something more complex with the introduction of special abilities, different enemy types, and new defensive options. It’s certainly not the most expressive or experimental combat system out there, but it’s consistently entertaining and exceptionally flashy: you’ll always feel cool after clearing a room. Subscribe to the newsletter for deeper indie game coverage Get deeper breakdowns—subscribe to the newsletter for visual analysis, narrative context, and design insights that explain what makes indies like Replaced stand out, plus curated picks to help you find more bold, artful games. Email Address Get Updates By subscribing, you agree to receive newsletter and marketing emails, and accept our Terms of Use and Privacy Policy. You can unsubscribe anytime. The same can’t quite be said about the game’s platforming, which sometimes feels sluggish and imprecise due to slow character movement, limited midair control, and inconsistencies like how the player-character will sometimes magnetize to ledges that they wouldn't be able to reach regularly. Platforming sections are also typically more about timing and precision than freedom: you’ll regularly engage in activities like waiting for a spotlight to pass before walking down a corridor, or jumping between hazards on a timer. Such challenges are fine, but also disappointingly pedestrian and predictable, and are often akin to the filler that affects Replaced’s narrative. ✕ Remove Ads Although I can identify areas where Replaced falls a little short, I’m still walking away from the game impressed and satisfied. Its visuals are stunning, its story is risky and full of heart, and what its gameplay lacks in complexity, it makes up for in variety, never feeling complacent even despite occasional pacing issues. Replaced is a terrific experience, especially for the price and hopefully, it’s also just the beginning for Sad Cat Studios.
Apr 14, 2026
MOUSE: P.I. For Hire
80
Critic ScoreGame Rant
Apr 14, 2026
While MOUSE may fall into some trappings of the first-person shooter genre, it escapes largely unscathed and with the cheese. It is easily one of the most unique first-person shooters to hit the market in years, and it's definitely the most charming of the lot. Fumi Games poured every ounce of ink, sweat, and stubborn dreams it had into MOUSE: P.I. For Hire, and it's clear the end result was worth the effort.
Apr 13, 2026
PRAGMATA
70
Critic ScoreGame Rant
Apr 13, 2026
Pragmata certainly starts strong, but it doesn't have quite enough to stay completely engaging all the way to the end credits. It's a highly-polished sci-fi game with fun combat and exploration, but its lackluster story and characters keep it from reaching its full potential. Still, it's exciting to have a completely original IP from Capcom, and while Pragmata doesn't live up to the high bar set by some of the studio's other efforts, it's a mostly worthwhile adventure.
Apr 13, 2026
Pokemon Champions
50
Critic ScoreGame Rant
Apr 13, 2026
Pokemon Champions is easier to tolerate because its monetization model doesn't seem to be predatory or egregious, like what we see with many other free-to-play games. It delivers fun Pokemon battles that look great, but the game's biggest issue is the lack of content. Anyone that needs a little more than endless Pokemon battles isn't going to get a lot out of Pokemon Champions, but at least those that do decide to play it regularly won't have to break the bank to enjoy it.
Apr 8, 2026
Samson
30
Critic ScoreGame Rant
Apr 8, 2026
I take no joy in lambasting a studio's debut, but to downplay Samson's fundamental flaws would be to misrepresent it. I could say that you might enjoy the game if you temper your expectations, or that it will be improved once Liquid Swords fixes its devastating bugs, or even that beneath its repetitive gameplay and bland story is the beating heart of passion, but the reality is that Samson is more than just a decent-but-flawed game. It's a passionless, joyless, derivative chore, and I wouldn't suggest playing it unless you're being paid to do so.
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