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A Long Way Down
There are many other little things added into A Long Way Down that does help it feel like a much larger game than it actually is. Players can change and level up equipment, craft cards using powder found throughout the world, and some of the overworld levels have very smart puzzles that can be challenging with the limited amount of tile cards. Overall though, A Long Way Down falls short in bringing anything exciting to a genre that is already filled with excellent titles like Slay The Spire or Loop Hero, instead offering a solid back-up experience that supplements those games rather than demands someone's primary attention on its own.
4
Michiya713
Nice mechanics but the general feeling of the menus are so slow, also there are things that could be implemented better on switch. Could be more fun if the game wasn't so bad optimized
1
SgtWantCuddles
There are just too many issues to recommend this game, even at 85% off. As others have mentioned, the input lag is beyond belief. I have tried to change tabs in the inventory menu and had it take 3-5 seconds. I don't know if the PC version is any better but the Switch port suffers from extreme load time and input lag. Framerate plummets, sometimes for no reason. In-game gameplay guide has confusing info and goes into 0 detail. What is a group vs a stack of monsters and why should I use a risk/reward tile on one but not the other? They'll never tell, and the game doesn't have a large enough following to find any info online. Icons are not distinct enough for easy visual identification. Animations are lackluster, possibly even lazy. Casting Ring of Fire has the same animation as Banishment - throwing a little wind looking projectile. Using the D-pad works on a Pro controller but not on the JoyCon. The controls are absolutely bonkers - instead of using the D-pad or left joystick to move between cards, you have to **** and ZL? Oh, I should mention I never saw the end, because I cannot complete the game without creating a new file. You see, there's a main objective in Chapter 3 where you have to protect and retrieve an ally. While I tried to work towards this, the Gamemaster (who is not random, despite what others say. He will always use certain tiles first) placed a tile that allowed an enemy to come into contact with the **** when that happened, the game locked up. It didn't crash; instead a gray overlay filled the screen and it acted like I was in an inventory menu I couldn't get out of. I could use and discard potions and that was it. "No problem" I thought, "I'll force close and reload an older save." Well the game autosaved at the end of my turn/beginning of enemy turn, so every time I loaded the game, the same thing would happen - enemy runs at ally, gray overlay, can't do anything. And there's no way to stop the process and exit back to the main screen, so I literally cannot progress in that save file any longer. I need to delete it and start a new one. And speaking of deleting files, why on earth would you have the curose default to delete save instead of load save when resuming play? Why There is no conceivable reason; it's like they didn't have a single person playtest it. Luckily it does have a Confirm Delete option but that was a nasty surprise the first time! So yeah, I really wanted to enjoy it but it literally broke when trying to play. If I can't actually play the game, I can't recommend it.
2
Sunshadow87
Esta review es sobre la versión de nintendo switch (quizas otras versiones no tienen todos los PUNTOS NEGATIVOS que me hacen darle esta nota al juego). El juego toma algunas premisas que en un principio deberían haber dado un buen juego al juntarlas (una estetica interesante, roguelike + mazmorreo-creación de mazmorras, multiples posibilidades de personalización del estilo de juego...) pero la implementación de las mismas es horrenda y francamente no he podido jugar más de 3 horas a esto antes de hacerle la review (normalmente acabo los juegos antes de ello), ni creo que lo haga a no ser que solucionen los problemas algún día. Los GRANDES PROBLEMAS de este juego que lo hacen de todo menos disfrutable: - La OPTIMIZACIÓN del juego: un juego de este genero debería ser más rápido y dinámico, sin embargo el juego es lento como una tortuga, debido a los tiempos de carga cuando entras y sales de combate por ejemplo, sumado al efecto de otros problemas como el control, que lo hacen sentir lento e incomodo de jugar. No son tan largos como para ser molestos si se tratara de otro tipo de genero, pero en este... - El TAMAÑO DE LETRA: el juego parece haber sido programado para jugar en un PC, en una pantalla de sus buenas pulgadas a escasa distancia de nuestra vista. Jugar tanto en portatil en la switch, como en la TV a más de un metro de distancia es suficiente para acabar con dolor de cabeza tras un rato... - El CONTROL: hay botones direccionales que no se pueden usar en los combates, moverte diagonalmente por el tablero es molesto... y no hablemos de navegar por los menús... - Los MENÚS: en un juego de esta índole, con tanta personalización, vas a pasar tiempo trasteando en los menús. Sumale los dos puntos anteriores y multiplicalo por 1000. Los menús de este juego son de lo peor que hay... no soy capaz de explicarlo bien, pero vuelve a ser algo pensado para manejar en un PC y con ratón... Creo que he dicho bastante y aún olvido algún punto... y casi prefiero olvidar... en serio...

A Long Way Down

Released On: 
Apr 1, 2021
Metascore
Available after 4 critic reviews
tbd
User score
Generally Unfavorable
4.2
My Score
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Metascore
Available after 4 critic reviews
tbd
0% Positive
0 Reviews
100% Mixed
1 Review
0% Negative
0 Reviews
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Apr 1, 2021
60
Screen Rant
There are many other little things added into A Long Way Down that does help it feel like a much larger game than it actually is. Players can change and level up equipment, craft cards using powder found throughout the world, and some of the overworld levels have very smart puzzles that can be challenging with the limited amount of tile cards. Overall though, A Long Way Down falls short in bringing anything exciting to a genre that is already filled with excellent titles like Slay The Spire or Loop Hero, instead offering a solid back-up experience that supplements those games rather than demands someone's primary attention on its own.
See 1 Critic Review
User score
Generally Unfavorable
4.2
20% Positive
1 Rating
0% Mixed
0 Ratings
80% Negative
4 Ratings
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  • Positive Reviews
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Aug 12, 2024
4
Michiya713
Nice mechanics but the general feeling of the menus are so slow, also there are things that could be implemented better on switch. Could be more fun if the game wasn't so bad optimized
Apr 3, 2021
4
PoundShopOrwell
I really wanted to like this. The ridiculously short loop of the music can be muted. The confusing interface can be learned but much as I’m trying to like this it badly needs fixing. The worst thing is the extreme input lag, most prevalent in the menus of all places, seconded by a very shoddy guide which doesn’t even explain half the on screen icons you’re going to see. I THINK my armour just got reduced, I’m not entirely sure. I can never understand why d-pad inputs are ignored either on a turn based game like this. WHY?! This is all so frustrating, there’s a great game In here, somewhere.
Nov 20, 2021
2
Sunshadow87
Esta review es sobre la versión de nintendo switch (quizas otras versiones no tienen todos los PUNTOS NEGATIVOS que me hacen darle esta nota al juego). El juego toma algunas premisas que en un principio deberían haber dado un buen juego al juntarlas (una estetica interesante, roguelike + mazmorreo-creación de mazmorras, multiples posibilidades de personalización del estilo de juego...) pero la implementación de las mismas es horrenda y francamente no he podido jugar más de 3 horas a esto antes de hacerle la review (normalmente acabo los juegos antes de ello), ni creo que lo haga a no ser que solucionen los problemas algún día. Los GRANDES PROBLEMAS de este juego que lo hacen de todo menos disfrutable: - La OPTIMIZACIÓN del juego: un juego de este genero debería ser más rápido y dinámico, sin embargo el juego es lento como una tortuga, debido a los tiempos de carga cuando entras y sales de combate por ejemplo, sumado al efecto de otros problemas como el control, que lo hacen sentir lento e incomodo de jugar. No son tan largos como para ser molestos si se tratara de otro tipo de genero, pero en este... - El TAMAÑO DE LETRA: el juego parece haber sido programado para jugar en un PC, en una pantalla de sus buenas pulgadas a escasa distancia de nuestra vista. Jugar tanto en portatil en la switch, como en la TV a más de un metro de distancia es suficiente para acabar con dolor de cabeza tras un rato... - El CONTROL: hay botones direccionales que no se pueden usar en los combates, moverte diagonalmente por el tablero es molesto... y no hablemos de navegar por los menús... - Los MENÚS: en un juego de esta índole, con tanta personalización, vas a pasar tiempo trasteando en los menús. Sumale los dos puntos anteriores y multiplicalo por 1000. Los menús de este juego son de lo peor que hay... no soy capaz de explicarlo bien, pero vuelve a ser algo pensado para manejar en un PC y con ratón... Creo que he dicho bastante y aún olvido algún punto... y casi prefiero olvidar... en serio...
Sep 19, 2022
1
SgtWantCuddles
There are just too many issues to recommend this game, even at 85% off. As others have mentioned, the input lag is beyond belief. I have tried to change tabs in the inventory menu and had it take 3-5 seconds. I don't know if the PC version is any better but the Switch port suffers from extreme load time and input lag. Framerate plummets, sometimes for no reason. In-game gameplay guide has confusing info and goes into 0 detail. What is a group vs a stack of monsters and why should I use a risk/reward tile on one but not the other? They'll never tell, and the game doesn't have a large enough following to find any info online. Icons are not distinct enough for easy visual identification. Animations are lackluster, possibly even lazy. Casting Ring of Fire has the same animation as Banishment - throwing a little wind looking projectile. Using the D-pad works on a Pro controller but not on the JoyCon. The controls are absolutely bonkers - instead of using the D-pad or left joystick to move between cards, you have to **** and ZL? Oh, I should mention I never saw the end, because I cannot complete the game without creating a new file. You see, there's a main objective in Chapter 3 where you have to protect and retrieve an ally. While I tried to work towards this, the Gamemaster (who is not random, despite what others say. He will always use certain tiles first) placed a tile that allowed an enemy to come into contact with the **** when that happened, the game locked up. It didn't crash; instead a gray overlay filled the screen and it acted like I was in an inventory menu I couldn't get out of. I could use and discard potions and that was it. "No problem" I thought, "I'll force close and reload an older save." Well the game autosaved at the end of my turn/beginning of enemy turn, so every time I loaded the game, the same thing would happen - enemy runs at ally, gray overlay, can't do anything. And there's no way to stop the process and exit back to the main screen, so I literally cannot progress in that save file any longer. I need to delete it and start a new one. And speaking of deleting files, why on earth would you have the curose default to delete save instead of load save when resuming play? Why There is no conceivable reason; it's like they didn't have a single person playtest it. Luckily it does have a Confirm Delete option but that was a nasty surprise the first time! So yeah, I really wanted to enjoy it but it literally broke when trying to play. If I can't actually play the game, I can't recommend it.
See All 5 User Reviews
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SummaryA deck-building roguelite RPG set in a dark and tormented world. Assemble your party and use your cards to survive, fight and build your way through a dark maze of monsters orchestrated by an evil mastermind. Your choices will lead you to judgement.
Rated Tfor Teen
  • PC
  • Nintendo Switch
Apr 1, 2021
  • Seenapsis Studio
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