paulinhue
User Overview in Games
6.4Avg. User Score
User Score Distribution
positive
3(38%)
mixed
3(38%)
negative
2(25%)
Highest User Score
Lowest User Score
Games Scores
May 10, 2026
Mixtape0
May 10, 2026
My problem with this game is that it`s a slop woke movie with terrible characters that it`s impossible to bond and sympathize with them. PS: Sorry i was wrong this deserve a 0 not even great musics can save a game.
PlayStation 5
Mar 13, 2026
Resident Evil Requiem7
Mar 13, 2026
Capcom could make a masterpiece...they have the formula (horror section with puzzles with grace and action with leon). They only need to repeat this formula more two times. Instead they make the 2 part (end of game) with boring gameplay and full of fan service. After all you don`t need to make a great game just put a lot of fan service,sell a lot and gg.
PlayStation 5
Dec 17, 2025
Hollow Knight: Silksong10
Dec 17, 2025
This is a game that’s definitely not for everyone, mainly because of its difficulty. But if you have the skills to beat any Souls-like game, you’ll probably be fine. The progression is excellent, and the new abilities make exploration so much smoother — all without any loading screens. And for $20, it’s an absolute steal. With the new DLC announcement, Team Cherry truly deserves all the success and sales they’ve gotten
PC
Dec 17, 2025
Clair Obscur: Expedition 339
Dec 17, 2025
I was kind of oversaturated with turn-based RPGs, and ever since Persona 5, I hadn’t found any game that hooked me as much as Clair Obscur **** course, it still has its flaws — like Maelle, who’s a character I just can’t bring myself to like, even though she has a great arc and is really well written. But overall, it’s a must-buy. It’s a game that respects your time and offers a ton of content for its price (50$).
PlayStation 5
Dec 17, 2025
Super Mario Bros. Wonder7
Dec 17, 2025
Well, I think my biggest mistake with this game was having high expectations for a genre that’s already pretty saturated and has titles like Celeste and Rayman Legends, which are both excellent games and cost a lot less. And I think one common mistake Nintendo has been making is releasing games without looking at what competitors are doing, believing that the Mario name alone will be strong enough to sell like crazy — which, unsurprisingly, is exactly what happened with this game. It sold 4 million copies in two weeks, which is pretty insane. Metroid Dread is another example of a rather weak metroidvania if you compare it to indie games like Hollow Knight or Ender Lilies, which offer a much better experience at a much lower price than Metroid does ($60). Both of these genres are oversaturated in today’s gaming market, which makes it hard to innovate. And I also think Nintendo doesn’t really bother innovating much in these two styles anymore — their focus on innovation seems to be with their 3D games. Comparing it to the last 2D Mario game, New Super Mario Bros. 2 on the 3DS, Mario Wonder feels like a breath of fresh air. But for me, it still doesn’t surpass what the first New Super Mario Bros. (the one on the DS) meant at the time. Of course, back then the platformer genre wasn’t as overcrowded as it is today. I also think the fact that Wonder’s price doesn’t really match what it delivers ($40 would’ve been more fair) plays a big role too. And it’s worth mentioning that even though some of the music stages are one of this Mario’s supposed innovations, Rayman Legends does it way better and in a much more memorable way — especially with how it uses well-known songs given a unique twist, like ‘Eye of the Tiger.’ Also, most of the ‘innovations’ that happen with the Wonder Flower have already been done either in other indie games or even by Nintendo itself. For example, the stages with giant shadows — that idea already existed in some levels of Donkey Kong Tropical Freeze. And honestly, in terms of difficulty, Tropical Freeze is way ahead of Mario Wonder. That pretty much sums up my biggest criticism of Mario Wonder: even though it’s a fun game, it doesn’t innovate in any meaningful way. The only fresh moments come from the Wonder Flower segments. Its short length also makes it hard to recommend at full price ($60) when there are platformers like the two I mentioned before that are longer, cheaper, and more inventive. Still, I’d rate it an 7 out of 10. I think the media reviews were extremely overblown — I honestly feel a lot of those high scores came more from people’s nostalgia than the game’s actual quality. It even got nominated for Game of the Year in 2023, and honestly, titles like Hogwarts Legacy or even Nintendo’s own Pikmin 4 deserved that spot way more. So, to sum it up, it’s one of the best 2D Mario games, but not an excellent platformer overall — mainly because 2D Mario feels far behind the competition. I’d actually recommend Tropical Freeze if you want a 2D Nintendo platformer, since it goes on sale more often and offers a more fitting challenge for people used to this genre. But I think Nintendo’s biggest marketing success was leaning heavily on nostalgia and saying in interviews that this would be a sequel to Super Mario World on the SNES (which many consider the best Super Nintendo game ever), while finally trying to create a new formula for Mario since New Super Mario Bros. on the Nintendo DS back in 2006
Nintendo Switch
Dec 17, 2025
Pokemon Legends: Z-A4
Dec 17, 2025
I had some hype for this game because Arceus (which I played for at least 60 hours) is my current favorite Pokémon game,and looking at some trailers I thought that the battle system looked pretty fun but after I played I was so wrong. First, I need to mention how the graphics look straight out of the PS3 era — like Sonic 2006 — and you can see that from the screenshots I’m showing you. And worst of all, the game doesn’t even run properly on the Switch 1. It barely holds 30 FPS. Arceus, even though it was ugly as hell, at least ran smoothly at 30 FPS. There are already tons of videos showing ugly PNG textures and how especially the environments in this game are terribly made. Now, let’s talk about the main flaw — there’s absolutely no gameplay variety. What you do in the first hour of the tutorial is exactly what you’ll repeat for the entire game. In the tutorial, you basically learn that you’ll catch Pokémon, complete some side quests, and at night fight trainers in what they call the ‘Battle Zone.’ I can tolerate games with limited variety, but not when the little variety they have is this boring. Why is it boring, you ask? The new battle system (which is no longer turn-based) just doesn’t work for Pokémon. In every fight, you’ll probably just spam your strongest move (using type weaknesses like always), and then use weaker ones only so you don’t ‘lose your turn’ while waiting for the cooldown. Eventually, you realize there’s no real strategy — you just button-mash your way to victory. See now how this system is and clair obscur 33 we can agree that the second choice is a better choice by far. The capture is equal to arceus so i have any kind of bad things to say about that. Besides that, there aren’t any real quality-of-life improvements. Every night, when the Battle Zone starts, you have to go through the same sequence — and you can’t skip it. Also, every time you heal your Pokémon at the Poké Center, you have to sit through the full animation. And don’t even get me started on how many black screens you’ll see during cutscenes. The game seriously needs to feel more fluid. I just want to battle trainers without constant black screens — am I asking too much? Or is this the bare minimum for a franchise as big as Pokémon? On top of that, there’s no bicycle or skates to improve your mobility. The only thing you get is a double jump that **** so bad I don’t even have words for it. Honestly, they deserve an award for managing to make something this bad. The last negative point I want to mention is how underused the moves are outside of battle. They show a few areas that you can only access with Rock Smash, but they never build on that idea. They could’ve used Surf, Waterfall, or Fly to make you curious about exploring the world — but there’s zero incentive to do so. To be fair, there are some things worth praising. The music is good (even if it repeats the main theme too often), the character designs are nice and most of them are pretty cool, and the story is actually decent — especially when compared to Sword/Shield or Scarlet/Violet.
Nintendo Switch 2
Dec 17, 2025
Metroid Prime 4: Beyond5
Dec 17, 2025
I don’t even know if I can fully express how disappointed I am with Metroid Prime Beyond. I wasn’t expecting much, but after I played Metroid Prime Remastered (which is a masterpiece), I remembered how amazing this franchise really is. The graphics and how well it ran on the original Switch were jaw-dropping. When it comes to Beyond, the first area was actually a lot of fun. I genuinely thought Retro Studios had nailed it. But then I got to the second area, discovered the bike, and realized how the open world works. At first, I didn’t really notice it, but after a while it became obvious: I was spending more time staring at loading screens and black screens (which happen every time you change the area you’re exploring) than actually exploring new areas. Then I found the chip, and suddenly I had to keep going back to the first area (I honestly don’t know which genius at Retro thought this was a good idea) just to unlock different weapon types. And surprise — this gets boring really fast. Nintendo already wasted my time in Pokémon Legends with unskippable, repetitive screens you have to watch every single day, and somehow they managed to repeat the exact same mistake here. These two things alone make the progression unbearable. It almost made me quit the game. But wait — that’s not even the worst part of Metroid’s open world. Let’s talk about the enemies that spawn every 30 seconds while you’re riding the bike. You can’t outrun them. You have to stop and kill them or they won’t leave you alone. And the combat? It’s the same boring loop: hold the A button, release, repeat four times — for every single enemy. It’s insanely **** don’t even get me started on farming those green crystals. Early on, the game gives you three main objectives:Find five keys hidden in five temples/areas.Farm those damn green crystals.Find six mech parts scattered around the open world Dude… the last two missions are so damn boring. The crystal farming alone took me around an hour and a half, and it felt like pure busywork.There are some things that are above average. The music is great, and the graphics are absolutely amazing — especially for a Switch 1 game. But with all these design mistakes, the awful progression (constant backtracking between areas), and the complete lack of fast travel, this just feels ****’re talking about a 2025 game, but the design and all these flaws make it feel like something straight out of 2010.
Nintendo Switch 2