blopho
User Overview in Games
7.3Avg. User Score
User Score Distribution
positive
11(55%)
mixed
8(40%)
negative
1(5%)
Highest User Score
Lowest User Score
Games Scores
Jun 4, 2018
Hitman - Intro Pack6
Jun 4, 2018
I'm going to focus on the game itself, and ignore the controversy surrounding the episodic release of this game. I'm reviewing "Hitman: Season 1" here since I can't seem to find a metacritic page for the Steelbook edition of season 1 that I bought. I should clarify that I'm a huge fan of the previous games. So, I "gave this game a chance" more than I would most games. Hitman: Season 1 advertises itself as more of a return-to-form than "Hitman: Absolution", the previous title in the series. While it IS true that this game is a more traditional Hitman game that the previous title, it's not as fun as before. If anything it will make you appreciate the gameplay changes that were made to Hitman: Absolution. (I'm going to be comparing this game to Absolution a lot, since it's the most logical game to compare it to) First of all the levels....they're huge and teeming with activity. This sounds like a positive aspect of the game, and in most games it would be, but somehow this works against the fun of this game. Mostly because more than any other Hitman game, you're surrounded by witnesses. In Absolution, most levels were sparsely populated. That is how it should be imho. In Hitman: Season 1, the levels are absolutely congested with people. It just makes the game that much harder (and dips the framerate too, if we're honest) Second of all, the combat. In previous incarnations of the Hitman series, if you found yourself in a tight jam or you got too frustrated with tailing a target you could use blunt force to beat the mission. You'd lose points for doing so, but the option was there. However, in Hitman: Season 1, Agent 47's health bar is tiny. I don't even think there IS a health bar. I'm guessing that they wanted to make the game as realistic as possible, but that was one of the ways they went too far with the realism. Another way was making the levels so densely populated that Agent 47 couldn't even sneeze without 18 people noticing. Another thing I should mention is the AI, which is again, way too realistic. In previous Hitman games the NPCs had varying levels of predictability and followed these scripted "paths", so the player would usually have a good idea of where certain guards/targets/civilians would be at what time. Knowing roughly where the enemies would be at what time did make the games a bit easier, but there was still some challenge there. In Hitman: Season 1, the non-target NPCs are far less predictable than any other Hitman game. Your target will have a somewhat predictable scripted path he'll take, but the other NPCs move at complete random. It just makes the game that much harder. Also making the game harder is the fact that you need certain tools to perform certain actions to kill your target. EXAMPLE: You see something that can drop on your target, you go to drop it (because it says DROP ITEM ON TARGET, etc) and it turns out you need a crowbar to do so. EXAMPLE 2: You walk over to poison your targets drink (because it says POISON DRINK) but you can't because you need poison to do it. This game really seems to love to tell you about the kills you could be making if you had the missing items. I'm kind of in a rush, so I'll try to sum up my feelings on this game in a paragraph. This game takes what made Hitman good, and **** it all up. The levels are too big, the AI too unpredictable and too eagle-eyed, the levels too crowded, there's no plot to speak of, and the frantic combat that ensued after a noisy or botched assassination attempt (which was so fun in the previous games) is just gone. This game is like a turd wrapped in gold--you think it's going to be a great Hitman game but then you realize it's just kind of **** And boring. This game is boring if you play it they way they want you to. EDIT: 6-4-2018 I should note that this is the game that made me finally decide to tell my PS4. Not that it would have been any better on xbone.
PlayStation 4
Jun 4, 2018
DOOM5
Jun 4, 2018
Very Underwhelming. My biggest problem with this game is the sort of "finishing move" concept, new to this iteration of Doom. It works like this: after you attack an enemy to the point of them having little health left, they are highlighted and this gives you the chance to run up and tear them apart mostly with your bare hands, leaving them a bloody mess, and spawning health/other pickups while doing so. Sounds cool, right? I thought so **** first. Then I realized that since the game is mostly stingy with health pickups, you're forced to keep performing these sort of finishing moves whenever possible to stay alive, especially in later levels. It's a gimmick that completely breaks up the flow of the game. You end up shooting enemies a couple times then you rip them apart like cardboard, rinse and repeat. It totally undermines the intimidation factor of the enemies. Imagine how fun the original Doom would have been if you had had the powers of the berserk powerup 100% of the time AND had to use it constantly. It would have ****. The player SHOULD feel nearly helpless when left with nothing but their fists to fight hordes of demons--it's a great incentive to be prudent with ammo consumption. But in this game if you have low ammo, it's like "so what, i'll just shoot them a couple times each and tear into them faster than Oprah into a box of jelly donuts" Also regardless of all the hype about this being an "old school FPS" (mostly referring to the health system actually based on health replenishment rather than CoD-style 'wait in a corner to heal' tactics) there ARE dialog screens you have to wait through, and they try to make "the story" be a part of the game too. ...uhm, this game IS called Doom, right? The video game equivalent of a modern reboot/remake movie that captures little of the spirit of it's namesake.
PlayStation 4
Mar 23, 2017
Brothers: A Tale of Two Sons8
Mar 23, 2017
This is a great puzzle-platformer with a love-it-or-hate-it control scheme. The story is simplistic, and the dialogue is in a sort of fictional foreign language. Yet it's very easy to follow the plot, which progresses and actually becomes more and more fascinating. The story is very well-done and emotionally driven. I won't spoil any more about it, you just gotta play it. good game, could be **** well done.
PlayStation 4
Mar 23, 2017
Shovel Knight9
Mar 23, 2017
This game is an awesome platformer in the style of 8/16bit consoles. This game is one of the few for Ps4 that deserves all the praise it gets. I'd say this and Rayman Legends are the best traditional platform games on Ps4 by far.
PlayStation 4
Mar 23, 2017
Unravel6
Mar 23, 2017
I tried to give this game a chance but it just kind of got tedious to me after a while. Which is such a shame because it has great graphics. Not much to say other than that.
PlayStation 4
Mar 23, 2017
Fallout 49
Mar 23, 2017
I love this game. I don't understand why people are giving this game 3s, and 4s and **** I realize the dialogue system has been very watered down, and sometimes you don't even know what your character is going to say when you choose what to say. I agree that that aspect of the game was completely botched in Fallout 4. I also realize that the new "workshop"aspect of the game that allows you to build communities, build structures, assign jobs, create supply lines, and create defenses is kind of pointless ultimately. It's just sort of there and sometimes the game's story even makes you develop these communities to advance the plot. I also agree that the main storylines and the side quests are probably the weakest of the three open-world, first/third person Fallout games thus far. BUT, but but but but but... ...To me this is still a good Fallout game. I feel like the shooting mechanics are the best they've ever been in the series. The slow-motion version of V.A.T.S. is even cooler than the version in F3, and F:NV. The graphics are as good as they've ever been. For example, you can actually see the trees bending in the wind, there are radiation storms, and other subtle touches that make the world seem more "alive" in Fallout 4 compared to previous games. Also, unlike Fallout 3 or New Vegas, there is a dialogue camera that makes the conversations your character has seem a bit more.....dynamic. It's a great game as far as I'm concerned. It's probably tied with The Witcher 3 as my favorite Ps4 game. I'll admit I'm totally biased when I give it a 9, but something about roaming the wastes in these games really appeals to me. I like the solitude and I like having it **** frequently.
PlayStation 4
Mar 23, 2017
Resident Evil HD Remaster7
Mar 23, 2017
[SPOILER ALERT: This review contains spoilers.]
PlayStation 4
Mar 23, 2017
BioShock: The Collection7
Mar 23, 2017
Three great FPS games from the PS3/Xbox 360 generation ported onto PS4. The art style in all of these games is definitely the most memorable part of these games. The weapons are pretty cool, though there could be more of them. The plasmids are quite cool as well and there are plenty of them. I don't feel like I could give this game collection any higher than a 7, however. Simply because there's no reason to buy this if you've ever owned the original ps3/360 version and because there aren't any proper boss battles in all three of the Bioshock games. Big daddies don't count. However, for a pure FPS experience on PS4 that's worth replaying, i'd recommend either this collection or Metro: 2033 Redux. Especially if you've never played any of these games.
PlayStation 4
Mar 23, 2017
Metal Gear Solid V: The Phantom Pain8
Mar 23, 2017
I'll try to keep this short. It's a good game, but the story feels a bit rushed/incomplete. The chance to use stealth in this game is actually fun, and the game doesn't punish you as much as other stealth games for going right into combat. The controls are complicated, even for a PS4 game, but you can become adjusted to it. When fans heard there was going to be an open-world Metal Gear game, I'm sure a lot of them thought it might be like Grand Theft Auto. Which it sort of is, but it has enough unique stuff about it to differentiate it from the gta clone pack when it comes to gameplay. Good stuff.
PlayStation 4
Jun 26, 2015
Project CARS8
Jun 26, 2015
If you want something like Gran Turismo on a next-gen console but don't wait to wait for the next GT, check this one out. It's a great racing sim despite the fact that there's a very limited amount of cars to choose from when compared to the Gran Turismo series. However, the cars in the game all handle drastically different and each one presents a unique challenge when trying to master the handling which is cool. The car selection in this game is around 2/3 race cars and 1/3 "other" so if you're hoping to race around in consumer-grade road cars you'll probably be disappointed. There doesn't seem to be any music during the race, which will turn off some. The controls are decent though I wish it was easier to modify the controls. You can--in theory--but the control menu that allows you to do so is so confusing it's best to simply learn the default controls. There's a ton of real-world tracks to choose from, although many of them have quite boring backdrops. It's hard to blame the game devs though since they probably didn't want to embellish any details that weren't there at the actual race track. The driving assists in this game do not--repeat--DO NOT give the game an "arcade" feel, it's a sim through and through. If you want an arcade-type racer on Ps4, check out Driveclub.
PlayStation 4
Jun 26, 2015
The Witcher 3: Wild Hunt8
Jun 26, 2015
The good: interesting story arcs, great voice acting, a huge open world with all the freedom you'd expect, assists that make the game more navigable, cool weapons, awesome combat. Also the dialog choices you make drastically affect the outcome of all of the story arcs you'll **** will feel like your choices/actions actually make a huge difference in the game. Tons of variety when it comes to enemies. There's other activities besides the main quests and side quests such as Gwent, the fictional card game that plays like Magic: the gathering, and horse races. The witcher contracts are easily the coolest part of the game IMO. They remind me of the TV show CSI, **** CSI was set in a fantasy version of the 1200's. The bad: While the combat is fun the controls take some getting used to. The combat is also fairly shallow when compared to games like Skyrim or WoW--you mostly button-mash to hack away at enemies and use magic ("Signs") to supplement the swordplay. You cannot use magic alone to fight monsters. The companion AI is kind of dumb like it is in many games, but thankfully there are few escort missions in the game. Also you'll find your horse and occasionally your character getting "caught up" on obstacles which can be distracting. The ugly: glitches up the ass!! Even after 3 or 4 patches there is still just about every type of glitch you can imagine in this game. The most noticeable and frequent glitch you'll notice is pop-in. It's forgivable, but it really is distracting and sort of breaks the otherwise fantastic illusion of a real breathing world the game creates. 8.4 out of 10
PlayStation 4
Mar 13, 2015
The Legend of Zelda: The Wind Waker HD8
Mar 13, 2015
This is a great game hampered by a few flaws. The Good: -Beautiful cell-shaded art design makes the game pop, visually. -The controls are mostly spot-on. -Story is captivating, even if it takes some detours. -Each new island you explore is unique and introduces new items/gameplay elements to be used for the rest of the game. -Combat/sword fights are fun and surprisingly complex. -Creativity and charm ooze from this game. -Side quests give the game replay value. -The characters--in particular Link--have very expressive facial animations. This pretty much makes up for the lack of recorded dialog. The Bad: -No recorded ****'s all text, so get ready to read when you're playing this game. -There is no autosave and when you DO save and reload at a later time, it starts you at the BEGINNING of the level you're in every time. It's possible to spend 10 minutes or more just to get back to where you were when you autosaved. Apparently they forgot to update the save system from the 2002 Gamecube original. The game SHOULD just load at the exact spot where you saved or a nearby checkpoint--which many games do these days. But it doesn't. This is the game's biggest flaw. -The camera angle needs to be adjusted all the time. It's manageable, but can be slightly irritating. -Much of the time, you're given clues as to where you should go/what you should be doing through speech with other characters. However, there are times where the game really doesn't give you enough to go on and expects you to figure it out. It's like the exact opposite of games like Call of Duty, games that 'hold your hand' and give you hints as if you're an idiot. In these moments, if you're like me you'll break down and watch a YouTube playthrough of that particular section to figure out what the game should've been more clear about. -Although it technically is an open-world game, you aren't allowed to just wander out into the world within 20 minutes of starting the game. It's not a Fallout/GTA/Far Cry type of open world. It's closer to a Super Mario Brothers type of open world where you're only allowed to replays levels you've already been to, if only to look for other quests/stuff that you either missed or haven't unlocked yet. I recommend this game to die-hard RPG fans who can stomach some of the more frustrating aspects of this game. There's a great game to behold in there, but at times it can be buried in a lot of **** Just know what you're getting yourself into.
Wii U
Feb 17, 2015
Super Mario 3D World9
Feb 17, 2015
This game is one of the best platforming/adventure games I've played in a long time and the most shocking thing of all is it's 3D! I will keep try to this review short and just say that it's great. For the first time since SMB2 you can play as Mario, Luigi, Princess Peach, or Toad. There are gameplay elements from, and references to, just about every classic Super Mario game and even some of the modern ones. Many of the levels won't be very challenging to longtime Mario fans, that is until the last third of the game. The controls are spot-on and the twitchy camera from Super Mario 64 is nowhere to be seen here. The game's music features renditions of classic SMB tunes and has a lively, instrumental feel. The graphics are polished and everything just looks.....great. There are only two little flaws that keep this game from being a 10/10. Firstly, in multiplayer co-op mode it is a bit too easy to accidentally pick up another player if the other player is standing directly in front of **** bumps into you the wrong way. It's not a huge problem, but it's noticeable. Secondly, the boss battles that don't involve Bowser tend to be a bit on the easy/uninspired side. Other than that..........s'great. 9.2/10
Wii U
Dec 15, 2014
Far Cry 48
Dec 15, 2014
This game is an above-average open-world first person shooter with a few negligible flaws. This game and GTA5 both competed for my gaming attention for weeks but eventually this one has become the one I'm playing more **** now, anyway. If there is any one notable thing that can be said about FC4 it's that it's not too different from Far Cry 3, which is a good game as well. However, you hated FC3 this game is not for you.
PlayStation 4
Nov 21, 2014
Grand Theft Auto V8
Nov 21, 2014
8.7 out of 10. It's the same ol' GTA5 we all know and love (or hate) with a few new features/improvements thrown in. The most notable new feature is the first-person perspective mode which is very entertaining. But to be honest, the first-person mode doesn't have controls as tight as a standard ****'s more of a bonus than a selling point for the game. I also must admit I've yet to play the online mode of this particular port of GTA5, so if it **** or is laggy I wouldn't know. The graphics are considerably better than previous-gen versions of this game, but there is still some noticeable pop-up and pop-in from time to time. Which has been an ongoing thing with pretty much every GTA game since GTAIII, so most GTA fans won't care. Also, any people who have already decided they don't like the GTA series based on the gameplay and somewhat repetitive nature of the missions will NOT be won over by this game. However, I still recommend this game if you do love the series and want to play the best incarnation of it yet. Especially if you never played it on previous-gen consoles.
PlayStation 4
Oct 30, 2014
Battlefield 47
Oct 30, 2014
First off, let me state that I only bought this game for the single-player campaign--I don't play games online. I'd probably give this game a higher rating if I was in it for the multiplayer, but who knows? I realized the campaign was only going to be a 5-6 hour experience but bought the game anyway seeing as how it was only $15 after my trade-in. (which was "The Evil Within" btw, the **** game i've played on PS4 but that's another story) I'm not really a CoD or Battlefield **** I will say I enjoy this game more than any CoD game I've played since WM3. The campaign just gives you more freedom and space to work with. Sure, it's a linear game just like every other Military FPS but here you are usually given a larger area to work with and you don't have to take the EXACT same path through each level to succeed. The game encourages you to improvise paths/strategies to find out what works best for you. When you find yourself in a vehicle in this game it doesn't feel like a turret/scripted section like in other FPS games. In fact, much of the time you don't technically need to use vehicles in the game at all if don't desire to. Also I enjoy that the scripted moments are kept to a minimum when compared to other modern military FPS games....which probably is for the best since the plot is admittedly generic. This game can't be given a single point for being original as it is clearly just a CoD clone. That's not a bad thing though, sometimes the knock-offs actually improve upon what they're stealing from. This seems to be the case with this game. Of the three FPS games i've played on PS4 this one is tied with Metro: Redux which I also enjoyed but ultimately traded-in due to it's bugs/glitches. From what I've read this game may have been really buggy/glitchy upon release, but playing through the campaign I noticed a very minimal amount of technical issues. Probably due to my keeping my software/firmware updated & current. 7.4/10
PlayStation 4
Oct 14, 2014
The Evil Within3
Oct 14, 2014
What a disappointment. Where do I begin? First of all the game is in 16:9 ratio--which isn't a bad thing in itself except that they decided to include those obnoxious black bars at the top and bottom of the screen. What the hell is this?! I realize the intention was to make the game seem more cinematic but the fact that I'm controlling everything the character on the screen does acutely reminds me that I'm playing a video game as opposed to watching a movie, so why bother? Second of all, the controls. They would be tolerable if not for one thing, the camera. In RE4--a game where a control scheme like this actually worked--the camera would be fixed behind leon with him being SLIGHTLY to the left of center. Then, when he would draw his weapon, the camera would jump to his right shoulder and give the player a more clear field of vision to work with. In this game the camera is not fixed, but instead floats in a very awkward way; when the camera is directly behind the character, he's pushed ALL THE WAY to the left. To make matters worse it is very difficult to see around him. Essentially this creates a blind spot. Then when you take into account the camera can't see anything to his left without the player manually moving it--because that's where the edge of the screen is--there is second massive blind spot that you can only see by rotating the already-clunky camera around. Also the camera gets hung up on walls and obstacles with is very distracting. Which brings me to my third biggest complaint about this game, the framerate. It's bad. A lot of people on this site complained about it having "last-gen graphics" but I found the opposite to be true. The developers of this game spent so much time polishing the environments that they forgot that the framerate would suffer. Either that or they just didn't care. The character models are nothing to complain about but it's EXTREMELY noticeable that the framerate isn't keeping up when you're looking around. The game would be soooo much more immersive if this wasn't an issue. But sadly, it is. My last complaint and ultimately the biggest one is that there's nothing here you haven't seen before if you've played Resident Evil 4 or 5, Dead Space, or any other similar third-person survival-horror/action hybrid game. The environments feel like they've been ripped off from a different game. There goes $64 I'm never gonna see again. Since I've bought my PS4 I've owned four different games and of those four only one has been a 9/10 or 10/10. Games like this really are making me think that the future of gaming is going to be nothing more than games that get enormous amounts of hype and build-up, then turn out to be mediocre. Game like this are starting to make me regret picking up a PS4.
PlayStation 4
Sep 4, 2014
Metro: 2033 Redux7
Sep 4, 2014
[SPOILER ALERT: This review contains spoilers.]
PlayStation 4
Jul 5, 2014
Rayman Legends9
Jul 5, 2014
A great platforming game. Rayman Legends combines classic platforming action with dazzling graphics and a great soundtrack. The only reason I didn't rate it as 10/10 is because the game's difficulty level is a bit on the 'easy' side, especially if you're an experienced player of platform games. Also, it's not a game you'll invest 100 hours in--like Skyrim or something--but that's why it's only $40. Well worth the price.
PlayStation 4
Jun 30, 2014
Wolfenstein: The New Order5
Jun 30, 2014
Anyone who describes this game as an "old school-styled" FPS is either an idiot or wasn't alive in the 90's to play games like Doom, Quake, Goldeneye 007, or Wolfenstein 3-D. If you're hoping this game is similar to any of the above games, avoid this game like the plague. It's basically Call of Duty with a Wolfenstein theme, which isn't necessarily a bad thing if you're into CoD. Except that this game has NO MULTIPLAYER whatsoever, and a campaign that only runs maybe 6-8 hours. Don't believe the hype, this game is as generic & forgettable as they come.
PlayStation 4