Clair Obscur: Expedition 33 is an indie game and at the same time an absolute masterpiece that became the best game of 2025 and truly deserves this award and this title! The game, with its ear-pleasing and hair-raising music, delivers a unique story about grief and the afterlife — a story, voice acting, and soundtrack that, together, already make it a masterpiece on their own. On top of all this, it offers the player a completely reinvented turn-based combat gameplay that I genuinely loved and looked forward to every time I entered those sections!Since the game uses Unreal Engine, it has tried to be polished and free of bugs and frame drops, but there are still some minor frame rate stutters here and there that can be a bit jarring at times. And because it’s an indie title, lip-sync for the characters or occasional similar-looking faces among them sometimes slightly hurts the immersion and the feel of the story. Still, overall, this game has proven itself and has managed to single-handedly revive and breathe new life into the turn-based genre.
Lies of P, fully inspired by the Soulslike series and the Pinocchio story, delivers the same gameplay and atmosphere as Miyazaki's games, but unfortunately, it has some weaknesses in this area because it's made by an indie studio, and they usually come with a bunch of bugs and issues in the game and gameplay! The overall story and world-building are top-notch, but I think the narrative delivery has problems—it follows a linear story in some places, and then suddenly the world opens up and you can go wherever you want! The game has no map and forces you to wander around so much that you memorize the locations; along the way, you might stumble upon some plot twists or miss out on meeting certain characters because the game isn't linear at all and doesn't even tell you where to go—you have to guess yourself! 20 hours also feels way too long for a game like this; it could’ve been wrapped up in 8-10 hours, but hey, since it’s a Soulslike, anything under 15 hours is considered a curse in the game design rules of this genre! In short, I loved the world and characters, but I hate the gameplay and narrative! The difficulty settings in the game were totally useless, like a horn that serves no purpose.
The existence of this DLC was really important, and in my opinion, it’s absolutely worth playing after finishing the main story. It offers engaging gameplay and clever puzzles, and it’s a great chance to revisit a game that excelled in every aspect and delivered a beautiful, emotional, and impactful story.
*Neva* is a two-dimensional work of art that could easily compete with many of today’s top animated films. However, the creators chose to bring this stunning art style into the world of game development and present it in the best possible way—crafting a true narrative masterpiece. :)Every aspect of the game is flawless, from its voice acting and soothing, beautiful soundtrack to its gameplay and distinctive art style. All of these elements come together seamlessly to create an unforgettable experience and a true **** gamer who loves relaxing experiences, linear storytelling, and artistic brilliance will definitely be drawn to this extraordinary game.
**High on Life 2** is a sequel to the first game, and it continues that toxic, absurd path — and honestly, it continues it strongly! In many ways, it feels cooler than the first game and really shines in terms of **** skate-style movement is very well designed and extremely fun, adding a lot of energy to the experience. The new guns are hilarious as well, and each one offers solid and enjoyable shooting **** PC, unfortunately — or maybe because of a bug — the game didn’t use the DualSense features at all. From the beginning to the end, I didn’t feel any vibration. On the Xbox controller, there was also an L3 drift issue. Other problems include frequent loading screens, slow texture loading, bugs, and frame **** if we put those technical issues aside, the core game itself is very entertaining. I think it has an interesting story, the gameplay is really fun, and it can genuinely make the player laugh :)I personally really liked the game — the technical problems were just annoying.
**As Dusk Falls** feels more like watching an interactive series than playing a traditional game—there isn’t much conventional gameplay. However, every choice you make genuinely affects the story’s progression. I really enjoyed playing it and have no regrets.
**Star Wars Jedi: Fallen Order** has a nice story, but it drags on in parts, and the lack of fast travel makes combat feel a bit tedious at times. To really follow the story, it helps to have some background in the Star Wars universe, but overall it’s a solid game. The developers clearly aimed for a mix of Souls-like challenge and Uncharted-style exploration, and they pulled it off… to an extent.
Ah, **Star Wars Jedi: Survivor**—this one really leveled up from the first game! The story is more intense, full of surprises, and keeps you on the edge of your seat. Combat feels way more varied too, which totally fixes the repetitive vibe of the previous **** game keeps delivering surprises almost until the very end… and then—bam!—the open-ended finale hits you right in the feels, clearly setting the stage for the third and final chapter of the series. I personally loved it, but yeah, that unfinished feeling at the end is definitely a bit of a letdown.
Ah, **Jet Li**—what a nostalgia bomb 🥲! A true PlayStation 2 exclusive, and finishing it recently must’ve been such a rush. That gameplay… absolute perfection, the kind that sticks with you forever.Seriously, why hasn’t anyone remade or remastered it yet? Or even made a game *like* it? The combat, the flow, the intensity—it’s timeless. Without a doubt, one of the most unique and legendary games of all time .If you want, I can make a little list of PS2/modern games that come closest to that Jet Li magic—might help scratch that itch!
**There Is No Game: Wrong Dimension** is one of the most creative and hilarious games I’ve ever played!It’s packed with clever puzzles, a fun and interesting story, and even a charming romantic twist. The game is full of witty references and Easter eggs from other games, keeping you constantly entertained without ever feeling repetitive. Honestly, it’s a masterpiece, and no amount of praise could fully capture how brilliant it is.
**Dead Rising Remaster** feels like a missed opportunity. The remaster only polished the graphics but didn’t add any meaningful variety to the gameplay, leaving it just as dry and repetitive as the **** game overall is boring, overly repetitive, and lacks significance. Even the story is forgettable—something you could summarize in five minutes, with no real surprises. The only highlight, oddly enough, is the quirky boss designs—but in a game this underwhelming, even that barely makes an impact.
**UNCHARTED: Legacy of Thieves Collection** is a pure adrenaline-fueled action adventure with a masterpiece-level story.Every moment surprises you, and the character development is top-notch. The narrative is brilliant, the gameplay is outstanding, and the graphics are stunning and visually appealing. The puzzles are challenging yet logical, never feeling unfair, and the game offers excellent replayability.
**Metal Gear Solid 3: Delta** kicks off the Metal Gear saga in spectacular fashion and is one of the most masterful games I’ve ever played. Every scene is meticulously crafted, the story is flawless, and the level of detail makes it endlessly replayable—you never get **** character development is phenomenal; I love every single character, even the villains, who aren’t just one-dimensional stereotypes.This game firmly earns its place on my list of all-time masterpieces.
**Metal Gear Solid: Peace Walker** delivers a compelling continuation of the story, strengthening the bond between Boss and Snake and really pulling you into the narrative. The gameplay, like previous entries, focuses heavily on stealth, but it also cleverly integrates small playable segments into cutscenes, keeping you engaged instead of just watching long cinematic sequences. I really enjoyed the story of *Peace Walker*—it kept me hyped and excited for the next chapter.
**Metal Gear Solid V: Ground Zeroes** is essentially a prologue to *The Phantom Pain* and does its job really well. The game got me hyped and fully invested in the story, making me want to jump straight into the next installment to see what happens next. It’s short but effective—leaves you on edge and impatient to play the full game.
**Metal Gear Solid V: The Phantom Pain** is a masterpiece in storytelling, staying true to the series’ tradition of mind-blowing narratives that leave you in awe. The story is compelling and well-crafted, but the gameplay has some notable flaws. Often, the game places you 2 kilometers away from your mission objective, and even the “shorter” routes are still long and mostly uneventful—reminding me a lot of the long traversal in *Death Stranding*.There’s also an abundance of repetitive, story-unrelated missions that can get tedious, though the stealth system is excellent and enemy AI is smart, which keeps the core gameplay engaging. Overall, the game shines in narrative brilliance, but the mission design and pacing sometimes pull you out of the experience, making you just want to watch the cutscenes carefully rather than play through all the objectives.
**Metal Gear Solid 1** is one of the greatest PlayStation 1 games ever, pioneering ideas that were completely new at the time. When most games were just mindless “shoot and move forward,” this game showed that a true shooter requires strategy—every bullet must be carefully considered before firing. It was revolutionary for the gaming industry. I absolutely love this game and deeply respect the work that went into it. The story Kojima crafted is mind-blowing, and the narrative it delivers is something you just don’t see in modern games.
**Metal Gear Solid 2: Sons of Liberty** is a masterful continuation of the first game in both story and gameplay. The plot remains top-tier, and the switch from Snake to Raiden adds a compelling twist that shakes up the narrative in a refreshing way. Characterization is exceptional, even the villains feel fully realized and engaging rather than annoying. Like its predecessor, *Metal Gear Solid 1*, this installment commands respect and stands as one of the most revolutionary games of its era.
**Metal Gear Rising: Revengeance** is an over-the-top action hack-and-slash game—a style that’s sadly rare these days! The gameplay is a huge departure from the usual stealth-focused *Metal Gear* titles, and I absolutely loved it. The only gripe is that parrying feels a bit too tricky and dodging could’ve been smoother.Story-wise, it’s more surface-level compared to other *Metal Gear* games, but it still carries that signature Kojima political and philosophical flavor. Overall, I really enjoyed it, and the game’s ultra-action-packed combat makes it highly replayable. Those clean, precise slash combos? Pure satisfaction!
**The Evil Within** had solid gameplay for its time, but its storytelling is incredibly complex and confusing—in a way that’s oddly fascinating. The narrative gets so tangled that after playing, you basically have to go on YouTube to check out the theories and understand what the game is actually about! If I had finished the game without looking up the lore, it might have ended up being one of the worst games I’ve played. But after diving into the story, I can honestly say the narrative is brilliant, and there are countless stories that could be told within the world of *The Evil Within*.
**The Evil Within 2** is a psychological horror game with stunning visuals, a dark atmosphere, and terrifying environmental design that pulls you in and keeps you playing—there’s hardly any flaw to point out! I thoroughly enjoyed the experience, and unlike the first game, the story here is much more understandable, which makes the game even more of a masterpiece. I love this game, and its beautiful, memorable ending will always stay in my heart and mind.
**At Dead Of Night** is a thrilling and unique horror experience in the FMV style, with an amazing story and engaging gameplay! I really loved the narrative, and the gameplay is fun, but there are some frustrating issues that can make you want to put the game **** main problem is during chases—Jimmi glitches and teleports, which feels unfair and annoying. Another issue is finding the spirits using the mirror and compass: the idea is great and helpful, but you have to stand at an exact angle for the cutscene to trigger, and with all the stress from Jimmi, it becomes really tricky.Overall, the game is enjoyable and fun, but unfortunately, it doesn’t quite deserve a very high score.
**Lego Horizon Adventures** is a super cute and adorable game—a humorous LEGO retelling of *Horizon Zero Dawn*! It’s incredibly lovable , and I had so many laughs playing it. I could even sit down and play it again, as it’s fairly replayable.That said, the game does have some flaws: most of the levels are repetitive, which can get tiring over time. Overall, though, it’s a fun and charming experience. It might not deserve a very high score, but it’s definitely entertaining and will make you laugh with its jokes.
**Indika** is a small indie game, about 3 hours long, that delivers a truly unique experience and makes you think about questions you might never have considered—while still giving satisfying answers without overcomplicating things. The gameplay is split into two modes: a 2D pixelated segment reflecting the protagonist’s memories, and a third-person segment depicting the **** game has minor gameplay flaws, but it’s so charming that these small issues and bugs barely matter. It doesn’t take itself too seriously like the dark, complex worlds of *Alan Wake* or *Silent Hill*. Instead, it presents philosophical questions, gives you time to reflect, and ultimately provides answers, neatly closing the experience.I absolutely fell in love with this game. I think it will never leave my mind, and like other perfect 10/10 games, it will always hold a special place deep in my heart.
**Mirror's Edge Catalyst** is a game with highly detailed, addictive parkour gameplay that feels really satisfying. The only downside in games of this style is that they’re often open-world, and the routes can be very long! Long paths are necessary for parkour, but there should be obstacles and events along the way to keep wall-running and jumping from feeling boring. I also liked the combat, even though it had minor flaws—but they were so small that they’re barely worth **** story overall has a really good concept, but it ends on a half-finished note, clearly hinting at a sequel. Unfortunately, EA didn’t continue the IP because the game didn’t sell well enough, leaving it forgotten like many of their older IPs, despite its huge potential. The side missions were so pointless and boring that after two or three hours, I completely ignored them and just focused on the main missions!
The game **The Stanley Parable Ultra Deluxe** offers a unique, creative, and hilarious experience that can make anyone either fall in love with it or completely hate it! I absolutely loved this game and really admire the legacy it leaves for other games—it’s definitely one of the best games I’ve ever played. The game reacts to every choice and decision you make, and a talkative, funny narrator responds to your actions, sometimes mocking them, sometimes expressing surprise :) At times, it even delivers philosophical commentary, and at other times it pokes fun at the gameplay itself and its bugs . It’s an incredibly funny and charming game, and with its numerous endings—probably over 40—its replayability is off the charts, keeping you entertained again and again.
**God of War Ragnarok** is an exceptionally well-crafted action masterpiece with virtually no flaws in its story, gameplay, or cutscenes. The game delivers adrenaline-pumping sequences with jaw-dropping animations and finishers that give an incredible sense of satisfaction after every boss fight! The emotional storytelling, thrilling combat, well-designed side quests, and top-tier graphics with stunning detail make it an unforgettable experience.
**God of War Valhalla DLC** is a standout expansion that holds its own alongside the main game! It brings closure to Kratos’ journey, wrapping up the 2018 and *Ragnarök* duology in a satisfying way. The return of certain bosses and characters from the Greek trilogy was a fantastic surprise that genuinely excited me. The DLC is polished, thrilling, and nearly flawless—there’s really nothing to criticize about it.
**Senua's Saga: Hellblade II** is a unique and niche experience aimed at a specific audience. Although media outlets have labeled it as a “God of War killer,” that comparison is misleading—this game operates in a completely different league and shouldn’t be judged against God of War. It delivers a cinematic and narrative-driven experience rather than a traditional action-heavy one.Compared to the first installment, Hellblade II has made huge strides in character development, graphics, and environmental detail. However, the gameplay has some issues that can make long stretches feel tedious. Extended walking sections, long cutscenes, and repetitive puzzles reduce the overall engagement and make the experience feel less **** the positive side, voice acting, graphics, and environmental detail are absolutely top-tier—truly outstanding—but if you expect engaging, action-packed gameplay, this title falls short. The focus is heavily on storytelling, which may leave some players wanting more interactive excitement.
**Silent Hill 2 Remake** is a masterful remake that, with its meticulous details and realistic graphics, can captivate anyone who loves dark and horror-themed games. While the combat can feel a bit repetitive, it gradually becomes enjoyable and easy to get used to. The story, with its beautiful narrative, stands as one of the greatest in video game history—truly flawless. Akira Yamaoka’s music and the game’s sound design amplify the horror, immersing players deeply in its terrifying atmosphere. This game is easily one of my all-time favorites 🫠.
**Need for Speed: Unbound** is an exciting arcade racing game with smooth, thrilling gameplay. The street races are visually striking thanks to the cel-shaded art style, and the car customization is top-notch—every vehicle can delight fans. It also brings back surprise cars from previous NFS titles, which adds extra charm for longtime fans.However, despite its gameplay strengths, police chases can feel frustratingly difficult, and the difficulty settings don’t make much difference—challenging or relaxed, the experience remains largely the same. On the positive side, the game’s music and sound design are outstanding. While some issues could have been fixed, poor level design has left this title somewhat underrated.
**Marvel’s Spider-Man: Miles Morales** is a phenomenal spin-off that holds its own alongside the original game. The gameplay largely follows the same structure as the two main titles, with a few added touches, and thanks to the PlayStation engine, the graphics and environmental detail are virtually flawless.While the story doesn’t quite reach the heights of the main entries, it still delivers some fun surprises and the classic Spider-Man cringe-worthy jokes are intact. The main drawback is the PC port, which suffers from frequent crashes that can interrupt the experience.
**The Callisto Protocol** presents a richly detailed world that had the potential for an incredible story, but publisher pressure and rushed deadlines left the game poorly optimized and full of unresolved bugs. A fate similar to *MindSeye*’s projects, unfortunately. However, thanks to its strong gameplay, high level of detail, and impressive graphics, the game manages to offset some of these technical ****’s an excellent game at its core, but what it really needed was an enhanced edition—optimized properly, with full DualSense support. Sadly, that seems unlikely, as the publisher, **Krafton**, has abandoned the project, effectively stifling its potential. A promising title hampered by poor publisher decisions.
**Bright Memory: Infinite** is a game developed by a single person, and in many aspects—like graphics, gameplay, and variety—it can outshine much bigger titles. The game is short, around two hours, with almost no story, giving the impression that the developer got tired at some point and just wrapped it up. While it could have a strong sequel, the current game lacks diverse bosses and enemies.Overall, it’s a polished, entertaining experience with no crashes or major bugs, perfect for a short, fun session that leaves you satisfied. However, if you’re looking for a story-driven experience like I am, it falls short in that department.
**Need for Speed: Heat** is a solid racing game with excellent car handling, impressive attention to detail, and fantastic car customization options. The night races, in particular, offer stunning visuals that make the competitions feel thrilling and atmospheric.However, the game’s nitro system feels a bit off, some cutscenes are laggy, and the story is repetitive and poorly executed. Overall, the gameplay and racing are enjoyable, but outside of that, the game doesn’t offer much.
**Hi-Fi Rush** is a cartoonish, action-packed rhythm game with incredibly addictive gameplay. Every hit and rhythmic action is designed with such finesse that it can captivate any player. The cutscenes and the mix of 2D and 3D graphics give the game a charming, playful look that genuinely makes you feel good while **** action ramps up as you progress, and the endgame really shines with exciting events. The final boss, with its five phases, was a harsh wake-up call for anyone thinking the game was easy—you have to hit every move on beat, or risk failure. By the end, you truly understand the importance of rhythm and precision in combat.Overall, it’s a fantastic game with highly replayable gameplay thanks to its engaging, rhythmic combat.
**Need for Speed: Payback** is an exciting, action-packed racing game clearly inspired by the *Fast & Furious* movies—the scenes are so intense and cinematic that they’ll leave your jaw on the floor! Beyond the cinematic flair, the gameplay is engaging, with car handling that feels solid but not overly heavy, and drifting mechanics that are **** main drawback is the campaign: it would have been much better if the repetitive, filler missions were reduced or removed. While the story itself isn’t particularly deep, the sheer number of repeated missions makes it feel like the developers were stretching gameplay rather than focusing on narrative.Overall, though, the game delivers thrilling cutscenes and fun gameplay. If you’re a car enthusiast, those repetitive missions might even feel satisfying.
**MiSide** is an indie masterpiece that brilliantly combines gameplay elements from multiple genres—from horror to domestic life—allowing it to stand out among its peers and make waves everywhere! The story revolves around a character named Mitast, who wants to draw the player into her world, keeping them company so they never feel **** game pays incredible attention to detail, allowing you to get completely immersed in its world for hours. It’s packed with hidden secrets, mysteries, and lore, inspiring countless fan theories. Both the gameplay and story are flawlessly executed, making **MiSide** a complete and uncompromising masterpiece for its audience.
**Rise of the Ronin** is set in 19th-century Japan during its transition into a modernized nation. The story gets increasingly engaging as you progress, with excellent character development and dialogue that never feels cheesy. Importantly, the narrative is grounded in historical reality of the era, which adds depth and **** combat system is fantastic and highly satisfying, packed with bloody samurai action and limb-severing sequences that feel thrilling. However, all of this is completely undermined by the PC port’s terrible performance. Frequent crashes and lost saves make the game nearly unplayable, turning what could have been a masterpiece into an underrated **** poor optimization killed the experience for me—I couldn’t continue past the early stages because of constant crashes and save issues, which was extremely disappointing.
**Need for Speed: Rivals** is a game that keeps the same graphics style as previous entries, with the only “new” feature being the police mode—which isn’t very interesting and doesn’t make the gameplay exciting. The car selection isn’t very diverse compared to past titles, though the weather variety is **** for the story, it’s almost nonexistent—just a few voice-over cutscenes that are poorly done and really bad. The game is locked at 30 FPS, which makes driving feel less smooth and gives an unpleasant experience overall.
**Hades** is an incredibly engaging action roguelike where every death sends you back to the start—but each run makes you stronger and smarter, learning from your mistakes. The combat system is fast, fluid, and endlessly satisfying—it never gets repetitive or **** game is full of quirky Greek gods and characters who grant you different powers to annihilate your enemies. The story is fantastic, with clever, fun dialogues, plenty of surprises, and good depth. You play as Zagreus, Hades’ son, trying to escape the Underworld, but his father, the ruler of Hell, isn’t exactly thrilled with him and blames him for everything! Hades himself, with his mustache and imposing presence, is oddly charming and hilarious—kind of like traditional Iranian dads who love their daughters but are annoyed with their sons :)))In short, if you love Greek mythology, **Hades** is one of the best games in the genre. Its gameplay is thrilling, and the story and characters are incredibly lovable and memorable!
**Batman: Arkham Asylum** can truly be called a revolution in superhero games—a revolution that taught other developers how to make a game with both engaging gameplay and a complex, captivating story. If we overlook the stiff graphics and poor lip-sync (which is understandable since it’s a PlayStation 3-era game), the game is virtually flawless.Some stealth sections can feel repetitive and a bit boring, but the combat system is outstanding and never gets old. The story, starting with Joker’s capture and transfer to Arkham Asylum, isn’t epically grand at the beginning, but it’s solid enough that it doesn’t detract from the experience. Overall, the game’s mix of story and exciting combat gameplay makes you genuinely feel like Batman, and it’s clear that the sequels aimed to improve upon the few flaws of this first installment.
**Blasphemous** is a true masterpiece—from its controversial, deeply complex story to the breathtaking pixel art that will thrill any pixel-loving gamer! It borrows elements from Souls games but isn’t Souls-like; by combining pixel gameplay with a Souls-inspired style, it creates an entirely new **** story and dialogues are so intricate that after finishing the game, you’ll likely need to watch YouTube videos to fully understand everything—encouraging you to replay it or jump into the sequel :) There are a few minor issues, like some useless items and getting lost in the environment during exploration, which can make gameplay more **** advice: if you’re going to play it, don’t have any other games queued up—just focus on this one to fully enjoy it and not get too frustrated by all the dying. I personally tore my hair out a bit, but it was an incredible experience, especially since the story really makes you think deeply (even more so if you’re religious)!
**Blasphemous 2** is basically identical to the first game in terms of gameplay and its beautiful pixel-art style. Unfortunately, this installment suffers from weak and incomplete lore, which seems intended to be completed through a DLC. I’m not sure if a new DLC will actually release, but the story clearly needs it to answer the game’s questions.After 60 hours of playing, I feel like my time was mostly wasted :)))—the story wasn’t complex enough to discuss in depth, and it left me disappointed. Much of the charm of the first game came from its story, but in the second game, the narrative is poorly presented, convoluted, contradictory, and incomplete. I really wish I had just stuck with the first game!I hope a DLC comes out eventually so I can revise my thoughts and say that the second game surpasses the first. But for now, I can confidently say that **Blasphemous 2** only has solid gameplay and fails to fix even the gameplay issues that existed in the first game.
**Layers of Fear 2023** tells a beautiful story set within a somewhat scary—but not very engaging—gameplay framework. The narrative isn’t very structured or gripping at first, and until I reached the end, I thought the game was overrated. However, after finishing it, the story became more interesting, and I wanted to experience it **** gameplay itself isn’t complex—it mostly involves walking, reading letters, and solving simple puzzles. Reading the letters is essential to understanding the story, and skipping them makes it hard to grasp the full plot. While the story is compelling and well-conceived, the way it’s presented can be confusing and somewhat frustrating at times.
**The Medium** is an artistic masterpiece inspired by classic **Silent Hill** and **Resident Evil**, featuring excellent fixed-camera gameplay and mind-blowing puzzles that give you goosebumps! Its dark and terrifying graphics are impressive, even with occasional frame drops and pop-ins. Akira Yamaoka’s music in the spirit world perfectly captures that **Silent Hill** vibe, bringing it to life for longtime **** story is complex with deep lore, but the ending felt like it was setting up a sequel—one that seems to have been canceled, as there’s been no word about it. I didn’t fully understand the ending until I watched a YouTube explanation, but I still get the sense a second game was planned :)Because it’s built in Unreal Engine, the game has some bugs that can block progress—you need to save frequently, or you might have to reload much earlier in the game to continue. But aside from these issues, it’s amazing! This game even helped Bloober Team land the opportunity to work with Konami on remakes of all **Silent Hill** games, especially **SH2**, which is a masterpiece I truly loved.
Unfortunately, **Observer: System Redux** didn’t manage to keep me engaged due to weak engine performance, clunky gameplay, and a lackluster narrative. While the game does a good job with character graphics and animations, the story isn’t compelling, and the cyberpunk detective system is confusing and headache-inducing.Because I didn’t make it to the end—and the combination of the cyberpunk atmosphere and graphics gave me headaches—I couldn’t fully understand or appreciate the story. Even so, from the intro, it’s clear that the game isn’t very strong. This was one of Bloober Team’s early titles, and you can really see their inexperience in game development here.
**Skate Story** features precise and fun skateboarding gameplay, paired with a quirky story about a demon who signs a soul-selling contract, grabs a skateboard, and heads to the moon to eat it so he can finally sleep (since the moon kept demons awake). The dialogues and narration are charming and flawless, and the graphics have a trippy, glass-like style that’s fresh and lovable—though after two hours of continuous play, it can give you a headache, so breaks every couple of hours are **** story is simple and not philosophically deep, even with a philosopher character whose nature suggests complexity, making it perfect for enjoying the gameplay without getting too caught up in the narrative. Overall, it’s engaging, fun, and definitely worth replaying.
**Split Fiction** is one of the most brilliant, awesome, and at the same time funniest co-op games you can play :) The beautiful graphics, gameplay, and mini-games make the game highly replayable. I actually played it a second time, and it gave me the same amazing feeling as the first **** story is engaging but not overly complex—you can follow it easily. The gameplay never feels repetitive; each section introduces new and exciting mechanics. The co-op puzzles, while challenging, provide a satisfying sense of achievement once solved, without ever feeling unfair. The game constantly surprises you, from references to other video games to its stunning ****’s a true masterpiece—flawless and impossible to criticize.
**Despelote** is an indie game with a semi-interesting concept and graphics, but it had so much potential to be better. This game isn’t made for a general audience—it’s for a niche group who enjoy complex football gameplay paired with a very shallow **** game tells the story of a young girl living in 2000, close to the World Cup, whose national team, Pero, faces tough matches against top football countries like Argentina. The girl dreams of becoming a football player but grows up in an environment where the other kids mock her simply for being a girl who wants to play football. The story itself is engaging and has a cool idea, but translating it into an indie game ruined much of its potential. The dialogues are cute at times but often boring, and some of the static, superficial cutscenes make the experience even more **** the game had English voice acting and improved its environmental graphics, football gameplay, and first-person camera, it could have told this story in the best possible way :(