WackyJaber
User Overview in Games
7.7Avg. User Score
User Score Distribution
positive
11(50%)
mixed
9(41%)
negative
2(9%)
Highest User Score
Lowest User Score
Games Scores
Apr 30, 2026
Marathon5
Apr 30, 2026
I bought Marathon and played it on launch because I enjoyed the before launch playtest sessions. Unlike a lot of people I actually REALLY like the art style and the lore, and the design of the AI that represent the factions quests. And I like doing faction quests too. The shooting in this game is great. Yet, I stopped playing not long after launch, and I haven't really found a reason to come back to play. There are a few reasons for this. One, being that the types of players that play this game are a lot more hardcore, and PvP is basically the only type of game this has become. Other players will never, ever team up or be friendly; which on paper isn't really bad, but at the same time it basically means if you want to complete some faction quests you HAVE to kill all the enemy players on the map, which means the game essentially becomes a death match every single time. To give an example, there was this one faction quest where you essentially have to press a button on one side of the map and then race to the other end of the map before times runs out. I attempted to do this quest, and in the attempt I ran into another team and was downed pretty much instantly as I had ran far ahead of my teammates. And it was then that realized that if I wanted to actually complete this quest, I would have to essentially make sure that other player teams were not a potential threat, and that just sounded far too much work to do. And once I gave up on that one quest I felt my desire to play drop significantly. Another big problem with this game is it's solo player mode. I tried playing it. All of the other players on the map essentially played the Assassin character that can go invisible, and I would die almost every much almost instantly because I would try taking on the roaming robots and these assassin players, what they do, is that they just hide and wait for other players to do something, then when they hear gunshots they come in and kill you. They just camp and wait for opportunities for easy kills, and I couldn't really vibe with that gameplay, cause that's just not fun for me. I prefer a more active kind of play style, which means that solo gameplay was not going to work. And finally, it just wasn't the kind of game I could casually have fun doing with friends or family. The gameplay was too hardcore and too frustrating. Losses happen far too often. I wanted to like Marathon. But it basically lacks any kind of casual gameplay. It came to a point where I stopped feeling like I was making any kind of meaningful progress, because what I was invested in was the lore and story of Marathon, as someone who played the original games.
PC
Apr 26, 2026
Starfield7
Apr 26, 2026
I originally played Starfield on Xbox gamepass, and it was really disappointed then, and put the game down until it finally came out on the PS5. Been playing it, and it's definitely improved, but it's made me realize what some of my biggest current gripes are with the game that could be improve, but sadly have not. And maybe it'll never be improved. But here's hoping that maybe someone at Bethesda will see this, and maybe some kind of update will be made or whatever. Probably not. First, let me say what I like and what has been made better. I like the cruise mod. It makes just drifting in space and coming across random space encounters more natural and fun. I also really like the addition of being to eat food I come across without having to pick it up and clog my inventory. Like, if I'm low on health and come across food I would very much like to just eat the food and regain health than go through the not so great UI to eat it. My complain though is that I wish I could just eat food I find in containers and body loot as well, and not be forced to pick it up. Now, here's the big things that I think really hold Starfield back now, despite the improvements the game has made. One is the lack of enemy diversity. You've either guys with guns, or alien creatures that run up to melee you. And very little diversity in between. There's no real enemy types that make you change up your strategy. I can think of several that would make things better substantially. Like, flying drone enemies, or a large group of swarm enemies that have low health but can quickly overwhelm you. Agile jumping enemies that maybe can crawl on walls and ceilings or whatever. Enemies that can pick up the many physics items in the game and use them as throwable projectiles. Invisible ninja enemies. Just spice up the enemies, please. The second is lack of weapon creativity. For the most part, all the guns are just regular guns with different damage outputs. Pistols are just pistols. Shotguns are just shotguns. And rifles are just rifles. Where's the creative sci-fi weapons we see in other games like Dead Space, or Cyberpunk, or Titanfall? Hell, you can even take inspiration from Insomniac titles like Resistance and Ratchet and Clank. No Smart gun that auto-aims? No gun that shoots mines that clings to surfaces? Or a gun that charges up and releases a big powerful burst? A gun that uses your money as ammo? A sniper rifle that slows down time to make it easier to align headshots? A gun that shoots through surfaces? Every weapon in the game is just a weapon that has high numbers, or a weapon that has low numbers. So Bethesda, please. If you ever update Starfield ever again in the future. Or if you've given up and just are using your energy on the next Bethesda title, please just keep this in mind. Just diversify the gameplay, please. Add more enemy types. And add more weapon types I think that, more the anything else, would make the game a lot more fun.
PlayStation 5
Mar 20, 2026
Resident Evil Requiem9
Mar 20, 2026
[SPOILER ALERT: This review contains spoilers.]
PC
Oct 27, 2024
Dead by Daylight4
Oct 27, 2024
One word. Tunneling. Terrible experience for survivors playing by themselves, and the developers do not consider it a bad thing. The developers don't even play their own game.
PlayStation 4
Oct 10, 2024
Silent Hill 210
Oct 10, 2024
Probably gonna be a hot take, but I actually prefer this remake over the original. I really feel like they've actually improved the atmosphere in most cases. Oh, and they definitely made better puzzles than the original. I hated that horse shoe/wax one in the OG, which btw has an easter egg appearance in the remake. Haha.
But seriously the sound design and atmosphere, and the general gameplay is a huge improvement. Not my favorite Silent Hill game ever, the first one will always be my favorite, but this is one is definitely second place.
PlayStation 5
Sep 8, 2024
Astro Bot10
Sep 8, 2024
It's fantastic, if not a little on the short side. Still, one of the only games on the ps5 to make full use of the Dualshock 5 controller, and it feels great. It's difficult to describe exactly the controller feels, other than you can viscerally feel any action you're performing. Other than that, the game reminds me of all the reasons why I love Playstation to begin with. Seeing Ico, Dark Cloud, Klonoa, Legend of Dragoon, Sly Cooper, Jak, Loco Roco, Wipeout, Okami, and so many more classic Playstation IPs get representation was a wonderfully nostalgic experience for anybody who played those games back in the day like I had. What's even better is that the game let's you dress up as a few of them if you choose. Anyway, definitely recommend it if you have a ps5.
PlayStation 5
Jul 1, 2024
Amnesia: The Bunker10
Jul 1, 2024
In my humble opinion. This is not only the best Amnesia title in the series. This is also the best Frictional Games title they've ever released. And I've played all of them including the Penumbra series. If I were to raise any criticisms, I'd say that I wish for a game that is even bigger and longer potentially. I hope that Frictional Games makes their next game just like this one, but even bigger.
PC
Feb 13, 2024
Foamstars6
Feb 13, 2024
You ever wanted to play a really crappy version of Splatoon? Well, here ya go. This is literally the game for you. Seriously though, it's like Splatoon but also tries to be a hero shooter akin to overwatch at the same time. The "single player campaign" is just a repeatable tower defense mode where nothing changes whatsoever. Would not recommend.
PlayStation 5
Oct 24, 2023
Starfield6
Oct 24, 2023
This is honestly probably my least favorite Bethesda title. Yes, I'd even rank it lower than Fallout 76, because at least Fallout 76 feels like it has a reason to exist. Starfield feels like a game that came out an entire console generation ago. It's barely even open world because you have to fast travel everywhere. Sure, loading times aren't too terrible on modern gen consoles, but you'll go through so many it will hardly matter. Exploration? Not even a thing in this game. The very thing people enjoy most about Bethesda titles does not exist in Starfield. It's not fun. There's nothing to discover on any of the planets. Play Cyberpunk 2077 instead.
Xbox Series X
Apr 7, 2023
The Murder of Sonic the Hedgehog10
Apr 7, 2023
I literally cannot think of anything wrong with it. The only one I can think of is that it's a bit short, but since it's a free download, who cares. Still, great art and really funny.
PC
Jan 28, 2023
Dead Space9
Jan 28, 2023
I am honestly surprised it runs so well on my prebuilt PC pc that's about 5-4 years old at this point. As a remake, I honestly think it's better than the original. I'd almost compare it to Resident Evil 2 in terms of improvements and changes to the original game. You're also able to revisit any place on the Ishimura that you go to until you leave to Aegis 7, meaning you can always go back and get something you might have missed. I've been running it on PC with a NVIDIA GeForce GTX 1660 Ti, and during regular gameplay my fps didn't drop below 30 fps. There are noticeable stutters when a new area loads though, but apparently that's universal regardless of graphics card. Might get patched. Also, I've encountered a few bugs, like being transported into a black void, and characters vanishing during cutscenes as of me writing this. Still, gameplay is way better.
PC
Jan 1, 2023
CULTIC9
Jan 1, 2023
Incredibly well done retro shooter. It has similarities to other shooters of its genre, mainly Blood, but it does enough to stand on its own that it doesn't reiterate. Enemies are 2d sprites in a 3d environment much like games like Duke Nukem 3D and Ion Fury, but delves more into a semi-horror atmosphere. If that sounds like something you'd like, I'd highly recommend.
PC
Dec 23, 2022
DUSK10
Dec 23, 2022
This is one of the best FPS games ever made. Absolute GOAT of the retro shooter genre, in my humble opinion, and I would even argue one of the best games in the FPS genre at all. If you love Quake, this game takes a lot of inspiration from that, but has increased weapon and enemy variety. The level design can be downright inspired, and I don't think there's a bad level in the entire game. Do yourself a favor and play this game.
PC
Dec 11, 2022
Sonic Frontiers7
Dec 11, 2022
Can't help but feel like there's a lot of small inconveniences that bog down the final product of Sonic Frontiers. For game that has had the longest production time to date of any Sonic game, and the lates entry, it doesn't really look like it stands up graphically to newer games. The models being used for Sonic and friends have also aged, since they've been exactly the same since Sonic Unleashed with nary a change. And the animation has hardly improved since the likes of Forces. That said, I like the overall atmosphere and an honest attempt at a Triple A title from the Sonic franchise. It tries to change the gameplay up, and because of that it feels refreshing. Not to mention, there are finally decent call backs and nods to previous 3d Sonic games. Continuity in my Sonic game, finally? I won't rag on the game for what it doesn't have. I still long for Spindash to make a return to a 3d title, and be as good as it was in Sonic Adventure 1. So I will only talk about what's on offer. There is something similar to the spindash in the game, call dropdash. More of a holdover from the recent 2d Sonic titles than anything though. Still, glad to see it in the game, even if it's a little hard to control in comparison to the spindash of the past. Can't say I enjoy the combat that much, and there's a huge pause whenever Sonic collides with enemies. So I would describe the combat as incredibly stiff. Not to mention, when Sonic gets hit there are almost nary any recovery frames to escape from death. I prefer my combat games to have super smooth action, something akin to Devil May Cry, if at all possible. But Sonic's combat isn't really that varied or sophisticated for that. Not to mention, the camera goes all over the place whenever you do anything than mash X in combat, which can be disorienting. I liked Big's fishing mini game, though I wish it were more involved and not as simple as it is. It's still a chill thing to dabble into though. And the catches can be hilarious. Dislike being trapped in 2d sections in the overworld. It can really put a stop to whatever you're trying to do if you aren't engaging in it intentionally, and just trying to get somewhere else on the map. Speaking of, there is way too much rail grinding in my opinion. Would like more variety when it comes to traversal. Multiple times I've clipped through walls that I'm running over, mainly when it comes to boss fights and trying to run up their arms. Speaking of running, there's physics in Frontiers, but they're not really that good. No matter how fast Sonic goes, whenever he runs pass a steep decline you can assume that Sonic's feet will default to being magnetized to the ground. It can be incredibly jarring to run toward the edge of a cliff only to see him very suddenly drop straight down. You can mess with the speed of Sonic's on the ground and when boosting in the settings of the game. But I choose not to mess with those, since I believe that the original settings are usually what the creators intended the game to be. And I'd say I was correct too, because as I've seen with others gameplay, turning the boost all the way up makes the dropdash basically worthless in all aspects except for getting up normally unclimbable steep inclines. Not to mention, once you get back into Cyberspace levels, Sonic's speed settings and controls go back to default, which, as far as I'm concerned, shows that default is how Frontiers is intended to be played it. The Pinball mini game on Chaos Island is a nightmare to deal with. Either the ball is too big, the board is too small, or both. Not to mention the physics for pinball just straight isn't there, and every time the ball comes into contact with anything their will be a lightshow that makes it extremely hard to keep track of where the ball even is. Finally, there's really nothing to do once you've finished the game. There are no leaderboards for Cyberspace levels, or high scores, or even a reason to keep doing the Big's fishing mini game once you've leveled up your attributes to Max. So, once you've finished the game, that's it. There's nothing else to do except explore and look around, but there's really not much to look at other than the rail cluttered horizon. All in all, I'd say Frontiers is a good direction. Feels more like a proof of concept than a fully realized game at times though. And Sonic Team... please bring back the spindash. I miss that so much. Or at least give the dropdash proper ball mechanics. Or better yet, both! Maybe now Sonic Team will give some other Sonic characters their own gameplay or game?
Xbox Series X
Dec 8, 2022
Signalis9
Dec 8, 2022
Absolutely amazing survival horror game. Artfully done retro graphics along with a very Silent Hill meets Dead Space vibe. Story can be confusing to understand, which might put some people off. My main criticisms is that I think the inventory can perhaps be a bit too small for all the items the game throws at you on standard difficulty, and that there's not many ways for someone to customize the settings or controls. And I don't believe the cutscenes are skippable. Other than that. I highly recommend.
PC
Sep 8, 2021
Sonic Colors: Ultimate6
Sep 8, 2021
Sonic Colors was never really that great, but Ultimate is both a downgrade and an upgrade. There's a bit of a perception that Sonic Colors saved the Sonic franchise when it came all the way back in 2010. In fact, it was viewed as a refreshing change of pace to the games that came before. In retrospect, there are a lot of flaws about the game that are very hard to overlook, things like the incredibly short campaign that takes maybe a few hours at best to complete. There's a feeling of cheapness about Colors from its writing, cutscene animation, to the amount of content it originally had. But this is Colors Ultimate, and it does have more content than the original game with unlockable cosmetic option to encourage replaying through levels. That would be great, if most of the levels were fun to play through. Unfortunately, only the first level of every act is really any good, and the rest were very apparently made to extend the gameplay length of the game artificially. Only people who really want to acquire all achievements would see any worth in playing through those levels again. Not to mention, for a 3d Sonic title game, over half the gameplay time it actually 2d. Having said all those negatives, there are positives. The finale of Colors is memorable and exciting, and even though the wisps go on to be unwelcome additions to Sonic games games after Colors, they were and still are a fun part of Sonic Colors. Overall, I'd recommend anyone who hasn't played Sonic Colors to get Ultimate, since it is basically Colors but with more content. At the moment there are some glitches that need to be patched, but that will most likely be done in time. People have also pointed out that there are a few visual differences in Ultimate, such as more bloom, than the original Colors. I'm going to be controversial and say I actually like Bloom. Also, they remixed the soundtrack and it's very give and take. Overall, a Mixed bag.
PlayStation 4
Jan 28, 2019
Resident Evil 27
Jan 28, 2019
Resident Evil 2 remake is a game that very clearly wants to appeal to fans of the old classic games, and fans of the newer more actions oriented over the shoulder shooter fans started with RE4. Is it a perfect marriage? Or does it make the mistake of trying to appeal to everyone and thusly appeal to no one. I don't want to seem pretentious so I'm just gonna lay all my cards out on the table and say I don't think it was a great idea trying to do both. Shooting enemies in the game is unsatisfying. Every enemy is very bullet spongy, because the designers clearly wanted the player to not be able to kill every enemy they come across. So very obviously they wanted players to get used to playing something like REmake 1 where you planned you route, learn to juke zombies, and speedrun as fast as you can to the finish by learning the layout. This should have been fixed camera like the classics in my opinion because the third person camera lends itself to action but the gameplay doesn't. The good thing about the action oriented RE games is that the combat in those games are fun on their own and you could play those games just for that and it would be a satisfying experience. Combat in RE2make is very not fun. You're supposed to avoid combat at all costs if you can. The meta of the game is just avoid all enemies and sprint to the finish which makes the replay value of the game very diminished after you learn how to do this. I completed the game twice on Standard, then twice on Professional, then did the 4th survivor plus Tofu Survivor before I wrote this review.
PlayStation 4