NAYKEN
User Overview in Games
6.4Avg. User Score
User Score Distribution
positive
534(42%)
mixed
424(33%)
negative
314(25%)
Highest User Score
Lowest User Score
Games Scores
Mar 30, 2026
Resident Evil Requiem7
Mar 30, 2026
After the disastrous Resident Evil games Capcom has released over the past decade under the name of “innovation” and “remakes”—with terrible mechanics and level design—we are now faced with the result. As always, the question we need to ask is: Did they succeed this time? I will, of course, answer that question in my review. However, at this point, Capcom seems to have tried to find a solution by combining all of its past games, and as a result, the equation I’ve introduced into my review perspective emerges.Before moving on, I want to strongly emphasize this: in this game, you will witness all the mechanics and designs from the entire Resident Evil series of the last thirty years combined into a single game without any real **** we can begin the review. As always, let’s start with the mechanics. As I mentioned earlier, this game is essentially a complete copy of all previous titles—there is absolutely no innovation. We start the game with Grace, and while the game initially offers an interactive experience, this only lasts about two minutes in the first sequence. After that, we continue playing with Grace for nearly half of the game.During this time, everything we do is completely standard Resident Evil: collect items, find keys, and open doors. But it directly copies from older games—the digital key system from RE2 Remake, crafting mechanics from The Evil Within 2, an unkillable pursuing enemy like Nemesis, the ridiculous stealth mechanics introduced in RE4 Remake, and even the evolution of killed zombies into stronger forms from RE1. In every way, it’s a copy-paste game with zero ****, we all know the gaming industry is in a bad state today. Creating new mechanics isn’t easy, that’s true. But throwing all old ideas into a single game and expecting innovation is simply **** let’s move on to Leon’s part. There are transitions between Grace and Leon happening simultaneously, clearly intended to add pacing to the game. But is it successful? No. It’s completely an illusion—designed to make the game feel like it has a balance of horror and action. With Leon, you simply shoot zombies in quick 15-minute intervals. The only good thing is that Leon now has more refined physical combat **** real Leon section begins in the second half of the game. Although it initially looks like a semi open-world experience, it’s nothing like that at all. There’s definitely nothing on the level of The Evil Within 2. You just wander around the city, easily killing mindless zombies. At a certain point, armed zombies appear, and you can’t help but ask: if this is a survival-horror game, why am I being attacked by armored, gun-wielding zombies straight out of RE6? I would really like to see those who once called RE6 an overly action-filled disaster—because there’s no difference **** open a single door in the city, after about four hours of gameplay, you collect four separate parts of an explosive. Yes, the entire city section is designed around finding these parts, unfortunately. Up to this point, there is absolutely nothing new—everything is reused exactly as it was in previous Resident Evil games. That is, until the third part of Leon’s **** third part is what saves the game. After blowing up the door with the explosive, a motorcycle sequence begins, and from there until the end of the game, both creatures and bosses are presented in a more interactive way. At least here, there is some improvement, with mechanics adapted from the original **** for level design—unfortunately, it’s terrible. There’s not much to say. Grace’s sections are completely standard mansion design, using the exact same methods with zero innovation. In Leon’s sections, the city design makes you run around in circles with no variation—it’s entirely an illusion until you reach the third part, specifically the Raccoon City and laboratory sections.Here, the developers actually didn’t do a bad job. The plant zombies and the environmental interactions during combat in the laboratory—such as using gas tanks and capsule-contained zombies against enemies—are quite clever.Despite everything, Capcom has at least tried something. I hope the next game improves all mechanics and level designs—or at least that we see this in a DLC. They have also slightly moved away from photorealistic character designs. Leon looks like he did in the original RE4, and Grace is not bad **** that brings us to the end of this review. Capcom threw everything it knows into this game, mixed it all together, and the result is Resident Evil Requiem. If it weren’t for the final three hours, we would have been facing another disaster—but Capcom shows at least a small glimmer of **** game is neither mediocre nor great—it falls somewhere in between.Final score: 78/100
PlayStation 5
Mar 30, 2026
Resident Evil Requiem7
Mar 30, 2026
After the disastrous Resident Evil games Capcom has released over the past decade under the name of “innovation” and “remakes”—with terrible mechanics and level design—we are now faced with the result. As always, the question we need to ask is: Did they succeed this time? I will, of course, answer that question in my review. However, at this point, Capcom seems to have tried to find a solution by combining all of its past games, and as a result, the equation I’ve introduced into my review perspective emerges.Before moving on, I want to strongly emphasize this: in this game, you will witness all the mechanics and designs from the entire Resident Evil series of the last thirty years combined into a single game without any real **** we can begin the review. As always, let’s start with the mechanics. As I mentioned earlier, this game is essentially a complete copy of all previous titles—there is absolutely no innovation. We start the game with Grace, and while the game initially offers an interactive experience, this only lasts about two minutes in the first sequence. After that, we continue playing with Grace for nearly half of the game.During this time, everything we do is completely standard Resident Evil: collect items, find keys, and open doors. But it directly copies from older games—the digital key system from RE2 Remake, crafting mechanics from The Evil Within 2, an unkillable pursuing enemy like Nemesis, the ridiculous stealth mechanics introduced in RE4 Remake, and even the evolution of killed zombies into stronger forms from RE1. In every way, it’s a copy-paste game with zero ****, we all know the gaming industry is in a bad state today. Creating new mechanics isn’t easy, that’s true. But throwing all old ideas into a single game and expecting innovation is simply **** let’s move on to Leon’s part. There are transitions between Grace and Leon happening simultaneously, clearly intended to add pacing to the game. But is it successful? No. It’s completely an illusion—designed to make the game feel like it has a balance of horror and action. With Leon, you simply shoot zombies in quick 15-minute intervals. The only good thing is that Leon now has more refined physical combat **** real Leon section begins in the second half of the game. Although it initially looks like a semi open-world experience, it’s nothing like that at all. There’s definitely nothing on the level of The Evil Within 2. You just wander around the city, easily killing mindless zombies. At a certain point, armed zombies appear, and you can’t help but ask: if this is a survival-horror game, why am I being attacked by armored, gun-wielding zombies straight out of RE6? I would really like to see those who once called RE6 an overly action-filled disaster—because there’s no difference **** open a single door in the city, after about four hours of gameplay, you collect four separate parts of an explosive. Yes, the entire city section is designed around finding these parts, unfortunately. Up to this point, there is absolutely nothing new—everything is reused exactly as it was in previous Resident Evil games. That is, until the third part of Leon’s **** third part is what saves the game. After blowing up the door with the explosive, a motorcycle sequence begins, and from there until the end of the game, both creatures and bosses are presented in a more interactive way. At least here, there is some improvement, with mechanics adapted from the original **** for level design—unfortunately, it’s terrible. There’s not much to say. Grace’s sections are completely standard mansion design, using the exact same methods with zero innovation. In Leon’s sections, the city design makes you run around in circles with no variation—it’s entirely an illusion until you reach the third part, specifically the Raccoon City and laboratory sections.Here, the developers actually didn’t do a bad job. The plant zombies and the environmental interactions during combat in the laboratory—such as using gas tanks and capsule-contained zombies against enemies—are quite clever.Despite everything, Capcom has at least tried something. I hope the next game improves all mechanics and level designs—or at least that we see this in a DLC. They have also slightly moved away from photorealistic character designs. Leon looks like he did in the original RE4, and Grace is not bad **** that brings us to the end of this review. Capcom threw everything it knows into this game, mixed it all together, and the result is Resident Evil Requiem. If it weren’t for the final three hours, we would have been facing another disaster—but Capcom shows at least a small glimmer of **** game is neither mediocre nor great—it falls somewhere in between.Final score: 78/100
PC
Mar 28, 2023
Resident Evil 42
Mar 28, 2023
I don't think Capcom realized how difficult a job it was undertaking before this game came out. Make the best video game ever in history again. There are so many things to say before we start examining it that I don't know where to start. In the past, when asked a question about what would have happened if Re4 had been a terrible game, everyone would have said Re5. Now the answer to this question is Re4 remake. Everything about the original game has been made terrible. Let's move on to our review. Let's start with the mechanics. I want to mention the RE Engine, although this game engine was very bad, it didn't make itself noticeable from a woody camera angle like FPS, but when the Re2 remake came out, it slowly became clear how bad this game engine was. The feel of the hit and their physics were very bulky and unresponsive, but due to the structure of Re 2 remake, the zombies already had low artificial intelligence and were not very understood in this game either. The original game was such an active game that even when the remake demo came out, I saw that the RE engine could not withstand this active gameplay and how terrible the mechanics of the game made it. Enemies often don't react when they're hit The TPS camera angle is bad, no one expected it to be as good as the original game anyway, because the original game still has the best TPS mechanics and perspective ever, and there's been no equivalent, there's just been some close ones. Unfortunately, Re4 remake has become one of the games with the worst TPS mechanics ever. As for the gameplay, there is self-defense with a knife in the game, and it definitely doesn't work properly, most of the time you get hit by the enemy, and this raises your nerve level quite a lot. I would like to mention the boss fights, but I will give them a separate place at the end of the review. Now we can move on to the department designs. There are too many sections removed from the original game and it affects the fluency of the game a lot, the village where we started the game interpreted the original game in reverse and we are going the opposite way. As for the castle section, it feels very different from the original game, most of the places have been removed, most of them have been made of terrible designs, most of them feel like a huge empty box. There is nothing to mention in the island section, most of the places have been changed, just like the castle. Unlike the original game, the episode designs do not contribute to the mechanics of the game, soulless designs. Now there is something I want to mention in the original version of Re4. Atmosphere, ambience and music these three things made the ojrnial game one of the best horror games ever in history. Re 4 remake is a disgrace in this regard, even the remake has become a complete action game. Re4 remake is the same action game as Re5. The atmosphere, ambience and music have been completely removed, you are doing nothing but shooting enemies who are flocking to you, and the terrible TPS mechanics of the game make this situation even more difficult. The terrible music has been completely removed. If you play the game in its original sounds, these soundtracks come back, but the fact that the atmosphere of the game is a disgrace negatively affects these soundtracks as well. Now we can come to the boss designs that I mentioned at the beginning of the review. All the bosses in the game repeat the same movements, whose modified designs have become incredibly easy and simple, until the fight is over. Salazar, the krauser bosses have been radically changed and have become a disgrace, I don't even want to talk about salazar in particular. Tactical analysis in bosses, you just need to rain bullets on them with your removed weapons. The bosses show their weak points themselves. As I said, the other bosses are incredibly easy to either do the same moves or jump around, especially the last boss. In addition, one of the best and most iconic bosses of the game, U-3, has been removed from the game. Along with Verdigo, I strongly condemn the makers of the two scariest and most difficult bosses in the Resident evil series. The Verdigo boss is one of the most difficult bosses in the history of the game, you feel almost soulslike desperation, and now that this difficulty has been completely eliminated, you can rain all your bullets on Verdigo. There are a few things I would like to mention one last time. I want to talk about the character modeling of the game. In this game, the photorealistic character graphics continue, and all the characters look so terrible. Separate ways, Assignment Ada and mercenaries are not in the game. We came to the end of our review, the original game was the best game ever in history, Capcom couldn't handle it. If they had pushed a little harder, it would have been a game as outrageous as Re Village and Operation Raccoon City Re 4 remake. As for the rating of the game, 20/100
PlayStation 5
Mar 28, 2023
Resident Evil 42
Mar 28, 2023
I don't think Capcom realized how difficult a job it was undertaking before this game came out. Make the best video game ever in history again. There are so many things to say before we start examining it that I don't know where to start. In the past, when asked a question about what would have happened if Re4 had been a terrible game, everyone would have said Re5. Now the answer to this question is Re4 remake. Everything about the original game has been made terrible. Let's move on to our review. Let's start with the mechanics. I want to mention the RE Engine, although this game engine was very bad, it didn't make itself noticeable from a woody camera angle like FPS, but when the Re2 remake came out, it slowly became clear how bad this game engine was. The feel of the hit and their physics were very bulky and unresponsive, but due to the structure of Re 2 remake, the zombies already had low artificial intelligence and were not very understood in this game either. The original game was such an active game that even when the remake demo came out, I saw that the RE engine could not withstand this active gameplay and how terrible the mechanics of the game made it. Enemies often don't react when they're hit The TPS camera angle is bad, no one expected it to be as good as the original game anyway, because the original game still has the best TPS mechanics and perspective ever, and there's been no equivalent, there's just been some close ones. Unfortunately, Re4 remake has become one of the games with the worst TPS mechanics ever. As for the gameplay, there is self-defense with a knife in the game, and it definitely doesn't work properly, most of the time you get hit by the enemy, and this raises your nerve level quite a lot. I would like to mention the boss fights, but I will give them a separate place at the end of the review. Now we can move on to the department designs. There are too many sections removed from the original game and it affects the fluency of the game a lot, the village where we started the game interpreted the original game in reverse and we are going the opposite way. As for the castle section, it feels very different from the original game, most of the places have been removed, most of them have been made of terrible designs, most of them feel like a huge empty box. There is nothing to mention in the island section, most of the places have been changed, just like the castle. Unlike the original game, the episode designs do not contribute to the mechanics of the game, soulless designs. Now there is something I want to mention in the original version of Re4. Atmosphere, ambience and music these three things made the ojrnial game one of the best horror games ever in history. Re 4 remake is a disgrace in this regard, even the remake has become a complete action game. Re4 remake is the same action game as Re5. The atmosphere, ambience and music have been completely removed, you are doing nothing but shooting enemies who are flocking to you, and the terrible TPS mechanics of the game make this situation even more difficult. The terrible music has been completely removed. If you play the game in its original sounds, these soundtracks come back, but the fact that the atmosphere of the game is a disgrace negatively affects these soundtracks as well. Now we can come to the boss designs that I mentioned at the beginning of the review. All the bosses in the game repeat the same movements, whose modified designs have become incredibly easy and simple, until the fight is over. Salazar, the krauser bosses have been radically changed and have become a disgrace, I don't even want to talk about salazar in particular. Tactical analysis in bosses, you just need to rain bullets on them with your removed weapons. The bosses show their weak points themselves. As I said, the other bosses are incredibly easy to either do the same moves or jump around, especially the last boss. In addition, one of the best and most iconic bosses of the game, U-3, has been removed from the game. Along with Verdigo, I strongly condemn the makers of the two scariest and most difficult bosses in the Resident evil series. The Verdigo boss is one of the most difficult bosses in the history of the game, you feel almost soulslike desperation, and now that this difficulty has been completely eliminated, you can rain all your bullets on Verdigo. There are a few things I would like to mention one last time. I want to talk about the character modeling of the game. In this game, the photorealistic character graphics continue, and all the characters look so terrible. Separate ways, Assignment Ada and mercenaries are not in the game. We came to the end of our review, the original game was the best game ever in history, Capcom couldn't handle it. If they had pushed a little harder, it would have been a game as outrageous as Re Village and Operation Raccoon City Re 4 remake. As for the rating of the game, 20/100
PC
Jan 30, 2023
God of War: Ragnarok3
Jan 30, 2023
Due to my illness, I was a little late in writing the review. Before I start, there is something I want to say. After the Elden ring debacle this year, the eyes were turned to the release date of the Ragnarok game, but we already understood what the game would look like when we watched the trailer, which is a copy of that infamous previous game in the playstation presentation. Now we can move on to the review. As always I would like to start with the mechanics but there is almost nothing new in the game. The gameplay in the previous game was copied in the same way, just like the Assassin's Creed games, but there is a bad situation. In the previous God of War game, the fighting mechanics were sedate, although not very good. In the Ragnarok game, a faster gameplay was desired, but all the hitting feeling in the game was removed. There are only two new weapons in the game and its contribution to gameplay is just as minimal as any other weapon. Only Atreus gameplay remains, which is the part that saves this infamous game a little bit. Atreus has completely unique gameplay, I wish the whole game was played with atreus, it would at least be a mediocre game. Let's move on to the designs. There is not much innovation in the level designs, it does not have anything that will affect the gameplay or surprise you. As for the mission designs, there are side missions in the game, they are directly related to the story, but you know that the place of the story in video games is not important, the gameplay in the missions remains and there is no innovation. Different creatures and different bosses, but they don't add anything to the gameplay. We have come to the end of the review and Ragnarok is not a good game at all, unfortunately. Elden ring was the biggest debacle of this year, Ragnarok was the biggest disgrace of this year. The rating of the game is 35/100
PlayStation 5
Dec 21, 2022
Elden Ring5
Dec 21, 2022
It's a very delayed review because my monitor broke, but I see that fanboys and those who write reviews with money have raised this fiasco game to the level of unrivaled. Anyway, let's move on to our real unbiased review. Let's start with the mechanics as always, there is no innovation in mechanics, standard soul games, jumping is added and has almost no effect on the game. Open world was added to the game, but mechanically is there such a thing, the answer is no. The game is very big, there are incredibly many castles and dungeons you can visit, but they are all flat and empty inside. Let's start with the castles, when you start the game, you look around and see the incredible map and you start exploring, traveling and wandering around in castles that last a maximum of half an hour, yes, you did not hear wrong, the time you spend in castles is half an hour, including Lyndell! All of those incredibly designed castles are just images, empty castles with no design inside, filled with creatures and left. When I look at the old souls games, designs like DS 1 Anor Londo, DS 2 Drangleic castle are bigger and more detailed than all the castles in the Elden ring game combined. Ds 2 had this success despite being a half-open world, Elden ring is a huge empty world full of creatures. The only good thing about it is that it looks great artistically. I have explained the chapter and map designs together with the mechanics. Now let's look at the small innovations and whether they have an effect on the game. Let's start with the mount, we have a horse-like mount in the game, this mount allows us to travel around the whole world, we can do combat and boss fights in some places and it has no mechanical effect on the game. The things we do with the mount are very limited, don't expect something like Zelda or Shadow of the colossus. When I say Shadow of the colossus, they said that they were inspired by Shadow of the colossus before the game came out, there is nothing about it in the game. Since jumping was added, the platform was expected, which it should have been, but they didn't put it, the jumping mechanics look ridiculous even next to the games 30 years ago. Let's talk about dungeons, there are dungeon designs that are so terrible that they compete with Skyrim. You enter hundreds of dungeons throughout the game and except for a few, they are all similar designs. We have come to the end of our review and unfortunately Elden ring is not a good game at all. The same mechanics, open world game mechanics and design are not reflected in the game, nothing good except for the improved spells. Elden ring is the biggest fiasco of this year. 57/100 if we come to the score
PC
Dec 21, 2022
Elden Ring5
Dec 21, 2022
It's a very delayed review because my monitor broke, but I see that fanboys and those who write reviews with money have raised this fiasco game to the level of unrivaled. Anyway, let's move on to our real unbiased review. Let's start with the mechanics as always, there is no innovation in mechanics, standard soul games, jumping is added and has almost no effect on the game. Open world was added to the game, but mechanically is there such a thing, the answer is no. The game is very big, there are incredibly many castles and dungeons you can visit, but they are all flat and empty inside. Let's start with the castles, when you start the game, you look around and see the incredible map and you start exploring, traveling and wandering around in castles that last a maximum of half an hour, yes, you did not hear wrong, the time you spend in castles is half an hour, including Lyndell! All of those incredibly designed castles are just images, empty castles with no design inside, filled with creatures and left. When I look at the old souls games, designs like DS 1 Anor Londo, DS 2 Drangleic castle are bigger and more detailed than all the castles in the Elden ring game combined. Ds 2 had this success despite being a half-open world, Elden ring is a huge empty world full of creatures. The only good thing about it is that it looks great artistically. I have explained the chapter and map designs together with the mechanics. Now let's look at the small innovations and whether they have an effect on the game. Let's start with the mount, we have a horse-like mount in the game, this mount allows us to travel around the whole world, we can do combat and boss fights in some places and it has no mechanical effect on the game. The things we do with the mount are very limited, don't expect something like Zelda or Shadow of the colossus. When I say Shadow of the colossus, they said that they were inspired by Shadow of the colossus before the game came out, there is nothing about it in the game. Since jumping was added, the platform was expected, which it should have been, but they didn't put it, the jumping mechanics look ridiculous even next to the games 30 years ago. Let's talk about dungeons, there are dungeon designs that are so terrible that they compete with Skyrim. You enter hundreds of dungeons throughout the game and except for a few, they are all similar designs. We have come to the end of our review and unfortunately Elden ring is not a good game at all. The same mechanics, open world game mechanics and design are not reflected in the game, nothing good except for the improved spells. Elden ring is the biggest fiasco of this year. 57/100 if we come to the score
PlayStation 5
Dec 16, 2022
Halo 29
Dec 16, 2022
How can a disgraceful game be a masterpiece by a company with almost no gaming experience. The answer to Halo 2 is let's get into the review. Actually there are no incredible things to say, there is a game that came out as a result of fixing everything that was bad in the previous game. What was this bad thing? reasons ? Mechanics, section designs and repetitive gameplay. First of all, let's start with the mechanics and gameplay. The game is still limited to using a maximum of two weapons, and this is the basis of the game, especially the company prefers this design, but this time, too many weapons have been added to the game and they are all different and effective. This is where the section designs come into play. Unlike the previous game, we see a large and detailed map, not a closed box anymore. This map affects the gameplay incredibly with different sections and detailed designs until the end of the game. The weapons and vehicles you use are in harmony with the section designs, and everything in the game including the music. Unlike the previous game, Halo 2 is really a competitor to the FPS games we call masterpieces. Undreal gold, Quake 2, even almost half life 2 game is not as good as Half life 2 in certain aspects. Actually, what I want to talk about is not important. there is one more issue Multiplayer.O Since yun did everything very well, it is very effective in Multiplayer gameplay, even at a level that can continue to be played even for many years. Unreal tournament 2004 looks like a great competitor. As for the result, we have a game that can be one of the best games ever, if a little more effort is made. As for the grade 94/100
Xbox
Dec 16, 2022
Halo: Combat Evolved4
Dec 16, 2022
Unfortunately, this is what Microsoft company understands from the game. The interesting part is that most of the video game reviewers do not understand only the simple and non-development game genres such as FPS and Sports, let's move on to the review without further ado. First of all, is the game good, which is the exaggerated part? Unfortunately, the game is a disgrace, let alone being bad. We can use a maximum of two weapons with an incredible variety of weapons throughout the game, which makes the game incredibly boring and repetitive, not only mechanically, but also as a level design, the game makes you walk around the same places like a closed box from start to finish. Designs and mechanics Aside from the constant repetition, the game's lack of variety is another matter. Let's come to the most praised subject of the game, artificial intelligence, yes, artificial intelligence has proven that it is good at microsoft software, as never before in the game world. Enemies analyze your movements and play against you, and in the game This is the only tangible thing. Unfortunately, the game makes the only good part of it useless due to its crappy mechanics, level designs and diversity. This game is neither an Arcade FPS or a Realistic FPS, a game that failed both. Stop comparing it to Unreal gold and Quake 2. Serious sam The first encounter opponent I can't even say that if these games are masterpieces, this game is a disgrace. As for the score of the game, it's 42/100
Xbox
Oct 15, 2022
The Legend of Zelda: Twilight Princess7
Oct 15, 2022
Another zelda game that is exaggerated with the legendary Ocarina of time effect. Let's move on to the review without talking too much. The mechanics and gameplay are very diverse, yes, but it repeats itself too much. All the items you get in the game cannot go beyond making you do the same things throughout the game. You also use the boss of the dungeon where you bought the item. dungeon fights are unbelievably mediocre, completely repetitive and simple, in the open world where you use items, they do not work except for ridiculous collectibles. The fighting mechanics of the game are completely ocarina of time copy, no development. As for the map and section designs, the game makes you use the teleport in a limited way until the end of the game and this a big problem, as for the dungeon designs, you go straight as if you are in a closed box and you always do the same things, the game repeats itself incredibly. The duration of the game is quite long compared to the zelda games, but you get bored while playing it because it repeats itself. , about 20 hours of the game combined with the unnecessarily long and repetitive gameplay makes it an incredibly boring game to play. As for the score, Twilight Princess is a mediocre game, nothing new and very ordinary 73/100
GameCube
Oct 15, 2022
Overwatch 20
Oct 15, 2022
There have been many companies in the history of video games that have released the same game as new and made such disgraces. Like Ubisoft's Assassin's Creed revelations game or all the call of duty games that activision has released for the last 10 years, but blizzard seems to have taken it forward and brought it to the level of fraud. A disgrace like Overwatch 2 is Ubisoft's We haven't seen it even in the games it has released for the last 12 years, driving the same game as a sequel without even changing its visuals and models! There is nothing to examine in the game, the same mechanics, the same maps, the same designs, there is nothing to deal with. It will take 2 days even for the design team of only 5 people, because the game is completely copy in software, 0/100 is the lowest score entered into the system, otherwise the grade will be given -1/100.
PC
Aug 8, 2021
The King of Fighters '97: Global Match2
Aug 8, 2021
It's a disgrace ported without effort, it's just optimized with an arcade joystick, it's torture to play with a gamepad, and the game doesn't apply any combination you want to do, it's a complete disgrace for those who have played fighting games for many years, especially for those who are interested in the king of fighter series. It would be healthier to play this legend using an emulator.
PC
Jun 29, 2021
Jump Force4
Jun 29, 2021
Unlike the characters in the anime universes the game hosts, the things it promises are very inadequate. The fighting mechanics are based on weak one-button and they have many weaknesses, you can never have full control over the characters and this usually results in defeat, especially in the missions in the story mode, most of the fights lead the player to cancer and the use of cheats because of these disorders. this is exactly what it does, most of your moves are irrationally interrupted by the opponent and it doesn't give you any chance. The only thing the game understands from defense is to avoid blows depending on luck. The game has good protections against cheating, but the problem is that the npc in the game are illegally cheating, which is enough to alienate the user from the game. A mediocre fighting game can be tried if you like anime, but don't expect a game with solid fighting mechanics like naruto shippuden iltimate ninja storm.
PC
Jun 28, 2021
Hearts of Iron IV3
Jun 28, 2021
The most disgraceful strategy game ever, don't spend your money on a game without geological, tactical intervention and gameplay mechanics, especially if you are a user who loves strategy games.
PC