JoeySTRIKE
User Overview in Games
8.4Avg. User Score
User Score Distribution
positive
44(68%)
mixed
20(31%)
negative
1(2%)
Highest User Score
Lowest User Score
Games Scores
Mar 2, 2025
Ninja Gaiden 2 Black7
Mar 2, 2025
For being what is supposed to be the definitive version of Ninja Gaiden 2, it gets the job done, but isn't as strong of a definitive treatment as Ninja Gaiden Black. In short, NG2B is basically all of the elements of Ninja Gaiden 2's past versions put into one game with better graphics and slight changes. There is little done in terms of major changes, and it really just feels like 2 Sigma but prettier. My biggest complaint is that the visuals struggle. Pop-ins, blurry textures, extreme sharpening, it's just kind of jarring for a game that's supposed to be the best looking one. It's still Ninja Gaiden 2, so it's a great game. But, as a remake, it should have done more.
Xbox Series X
Dec 24, 2024
Call of Duty: Black Ops 69
Dec 24, 2024
Call of Duty: Black Ops 6 was a refreshing entry in a series that had grown increasingly dull over the past few years. Given more time than usual for the game's development, the team behind BO6 proved that they were able to make an entry in the longstanding franchise that both innovates on the gameplay and keeps that familiar Call of Duty feel. +Black Ops 6 has a surprisingly good campaign. It is appropriately lengthed, the missions are creative, the story is better than most COD campaigns, it is, without saying, far better than expected. This was possibly the most unique campaign in the series, with many elements of level design not previously found in COD being present here. I remember one mission that was essentially a schizo attack where Case, the main character you play as, was hallucinating being attacked by zombies. Not only is this kind of referencing the Cold War easter egg, but it is also directly calling back to the zombies mode in the series, even including the famous "115" track. There were stealth missions, casino heists, all kinds of just crazy set pieces that left a memorable story behind. +The multiplayer in BO6 might be one of the best in the series. With the new changes in the movement, BO6 recaptured that military arcade shooter vibe that the series has struggled to find for years. It is fun, you can actually sit down and just play it casually for once, there is a good variety of modes, I am just impressed. +Omnimovement is one of the greatest inclusions in the series ever. By introducing new movement options that lean heavily into the arcade side of shooters, BO6 feels fantastic. Remember all those times you wanted to do a backwards no-scope off the ledge? Now you can, or at least attempt to. Point it, it is a much welcome addition. +The guns feel very good to use. I don't think I found a gun that was uncomfortably bad in this game, and for an FPS, that is very important to hit. +Stringing along the line of surprises, the OST rocks. Usually, this series' OST is nothing to write home about, but it was going crazy hard in this game. They also threw 115 in there so I definitely have bias. +Map design is very solid. Not all heat, but most of the maps are very good and promote healthy, competitive gameplay. +- I thought the zombies mode was just okay. A little bit on the weaker side, but we have round-based zombies back, so it is still good. -Matchmaking is still not that great. Same issues as previous entries, where the SBMM doesn't properly balance teams, leading to one-sided games. -Slightly buggy. I had a few times where the game broke on itself, which wasn't pleasant. Overall, this is a very much-needed entry in Call of Duty. Innovating on the gameplay for the first time in years, BO6 proved that if you give devs the time to cook, they will serve up a delicious meal. 9/10 D-tier
Xbox Series X
Nov 28, 2024
Pseudoregalia8
Nov 28, 2024
Pseudoregalia is an indie 3D Platformer that has you doing parkour through the map in search of keys to unlock a big door. It is styled to look like an old PS2 / Xbox game, yet plays like a modern platformer. +The platforming is very solid and fluid. You have all of your standard features of a modern platformer, but it is done in a manner that feels very solid. There is also a great deal of freedom to the platforming, allowing players the ability to tackle challenges how they feel they can, which is really nice for a platformer.
+This game heavily encourages sequence breaking in a very good manner. Due to how open the movement is, you can manipulate it in ways to skip entire puzzles. I did it numerous times in my playthrough, and each time made me very happy. It is almost an indirect way of rewarding the player for cheesing the game, which is rather welcoming in a modern platformer.
+The game is very replayable. There are many ways to go about the game, so each run can be something new if you want. There are also time trails in the game, and while the required time to get the rewards is pretty high, you can repeat them to beat your own scores. +The PS2/Xbox style of the game is really good. Alongside the gameplay, it really captures the nostalgia of that era. It is like playing that game you played as a kid that you remember through rose-tinted glasses, except the game is actually as good as you remember.
+The level design is very nice. You have a playground of platforming that you can tackle in many ways with how they designed it. There is a clear path for each section, but you can tackle it however you wish. I enjoyed that a good bit.
+Sybil. +- The music is alright. I don't find the soundtrack to be too creative or intuitive, but it isn't bad either. It is about what I expected from an indie platformer's soundtrack.
+- The enemies and bosses are very basic. It isn't bad and it isn't the main focus, but since there is a lot of combat present in the game, I wish there was more on integrating combat with the platforming. -This game's combat is really mediocre. You have an attack, a strong attack, a niche opportunity to kick your weapon at people, a healing power, and that's about it. For there being a lot of combat in this game, I would have liked there to have been a much more creative combat system, especially if it incorporated platforming and parkour into the combat instead of just moving out of the way and then hitting an enemy a few times.
-The game is far too easy. Respectfully, there is zero difficulty in this game. The platforming sections are quite simple, the combat is braindead, the time trials don't push the challenge as much as they should, and the few bosses this game had are pushovers. I get that not every game is meant to be super challenging, but even Mario has hard levels for the good players to play. -I really did not like how this game started out. You have to unlock damn near every ability of platforming. Now, that would be okay, except half of what you needed to unlock should have been basic abilities you started with. Why slide jumping and wall jumping weren't abilities you start out with is baffling to me, since the game feels awful without them. Once you get everything, the game feels great, but starting out without the basics of a platformer is kind of ridiculous. Overall, Pseudoregalia is a very solid indie platformer. While it is weakened by a lack of difficulty, poor combat and a sour start, the movement freedom that is encouraged by its stellar level design will leave players feeling satisfied. 8/10 C-tier
PC
Nov 27, 2024
Sonic Frontiers7
Nov 27, 2024
Sonic Frontiers was a game that I was looking forward to playing a good bit. I am a Sonic fan, not a massive one, but I do appreciate how fast stuff can get and how you can schmoove with Sonic. This is not even close to being a perfect game, but I enjoyed it very well.
+The Movement in this game is so damn good. I love being able to manipulate my movement to the highest degree, and MY GOD does this game let you do that. For the first time in a Sonic game, I actually get to feel how fast Sonic is. This is what SuperSpeed feels like, and it feels fantastic. Being able to break the physics engine to skip over segments and just go places is amazing. They did the open-world movement amazingly.
+The Soundtrack is the Sonic Frontiers soundtrack. By far the best OST in the series and it isn't even close. Every vocal track in this game slaps like a truck and the non-vocal tracks are more good than bad.
+AN ACTUAL STORY HOLY ****. Frontiers has an actually good story, which took me by surprise since Sonic stories are usually mediocre. I even felt some stuff during both endings, which is quite nice.
+Best characterization of the Main Team in the series. They actually felt like properly written characters with their own morals, issues, and views, while sticking to the vibe that they are meant to have. It was so refreshing, and them having actual subplots was much appreciated. +Sage might very well be the best written character in the series. Her character growth was beautiful to watch, her flaws are how she tries to overcome them are touching, her relationship with the other cast is fun, she is just an amazing character and honestly might rival Shadow for my favorite Sonic Character.
+QOL Options in this game are through the roof. They let you customize how the MOMENTUM of the game works, which is an awesome stride.
+There is plentiful content in this game, without it feeling like too much content. I got roughly 27-28 hours out of the whole game, with all achievements unlocked, and I didn't feel tired from content at all.
+- The "levels" are just okay. Some slap, some absolutely ****, most are just average. +- Leveling up stats was almost a grindfest. They thankfully give you infinite Kokos to max out everything, but it was almost horrible.
-The pop-ins are horrible. You literally can't go through the game without noticing the pop-ins. There were many times where I didn't know where to go, so I would YOLO and then the platform would pop-in when I was 100ft away. It is a technological failure from Sonic Team with how bad these were.
-The Desert Island, the 2nd island in the game, was garbage. Pop-ins were the worst here, area design was bad, it was bloated out the wazoo, and it just simply ****. Even the area boss, the Wyvern, was not too great.
-The combat, while it had really good moves, was mostly pointless. You could do some crazy moves but most of it didn't matter. Very few times did you need to use anything outside of punching, stomping, and cyclone. There should have been more from the combat in this game.-Being forced to go from Sonic to a lvl 1 Amy, Knuckles, and Tails was kind of lame. I don't mind playing as these characters, but I don't want to have to level up and grind out three new characters. They also were not as fun as Sonic, so forced segments for them was cringe.
-The DLC's required boss rush is the worst boss rush in gaming. -The final boss in both versions was iffy. The original is a minigame, while the true final is janky. -The game in general is just rather buggy
Underneath the flaws of the game is what could have been the best Sonic Game. 7/10 F-tier
Xbox Series X
Nov 27, 2024
Another Crab's Treasure7
Nov 27, 2024
Another Crab's Treasure is a Soulslike with bright colors, cute characters, and Mario-esque platforming. It is quite the unique Soulslike, with many elements to its gameplay and world that seem almost not allowed for the genre. +The story surprisingly hits. You play as a crab who wants to get his shell back, and they somehow made a fun, compelling story out of that with some heavy moments. +The humor is fantastic. A bunch of fish puns, obviously references, and a whole bunch of near copyright infringements. The game is really funny.
+Music captures that UNDER THE SEA vibe perfectly. It is such a charming vibe and I love it.
+Fantastic assist options. You can adjust the game to cater to your needs or, if you want, just give yourself a **** gun and shoot everything. We love it here.
+The game does proper resource allocation. You do not need every single instance of a resource to be full strength. This is really good game design and I massively appreciate it.
+The areas of the game, besides the first, were well crafted. You have coral reef cities, brine pools, Anor Londo, they made a bunch of unique areas that mostly paid off.
+Very optimizable gameplay. I made a build that allowed me to 3-shot the final boss without him attacking me. It was super satisfying and I LOVE when games can let you go big like that.
+Good variety of shells. You have 69 shells and they all are cool.
+-The platforming ranges from really fun to terrible. Sometimes, the game works and you get a really cool experience, and sometimes, it just breaks and all goes to ****. Really is a 50/50.
-The game is very buggy. I lost tracked of how many times I got softlocked. You also just get flung randomly, or just die randomly, and it is really aggravating.
-The combat is really basic. Like, barebones basic. You dodge or block the enemy, get a hit in, maybe use your magic, repeat a few times. It's genuinely too easy.
-The beginning of the game is rough. They just throw you into a bland open area and tell you to go do stuff. It takes a good while before it actually gets good.
-A lack of weapon types or ways to at least modify your weapon was a miss. You just get the fork, and later on, you can get an upgrade to turn your fork into a hammer. That's it, that's the weapon. Way too little options for this genre.
-The bosses, while some look cool, are all really simple besides the last 2, and those were still braindead easy. They all essentially have 3 moves, they do them, then give you 5 seconds to do whatever attack you wish. It's not that great of boss design.
Another Crab's Treasure is a great game that is severely held back by bugs and questionable decisions. Regardless, I still recommend it, especially if you want a solid Soulslike.
7/10 B-tier
Xbox Series X
Nov 27, 2024
Redeemer: Enhanced Edition6
Nov 27, 2024
Redeemer is a fun little 3D Beat-em-up about a monk who was previously a war vet letting loose.
It's not very high quality, and has some bugs, but it is damn fun. You just get to beat everything to a bloody pulp and that's fun. Story kind of just exists. There's not much to it, even for a beat em up. I wasn't a fan of the mutants, but that was short lived so yippee.
If you want a fun, cheap beat em up, Redeemer got your back. 6/10 A-tier
Xbox One
Nov 27, 2024
9 Monkeys of Shaolin4
Nov 27, 2024
9 Monkeys of Shaolin is a poor attempt at a kung-fu beat em up that I'm pretty sure is shovelware. This game uses the same handful of enemies, the same 4 tracks of music, you have barebones options, it's not good. And I got **** can be fun when you're against a bunch of normal enemies, but besides that, it ain't it. 4/10 C-tier
Xbox One
Nov 27, 2024
Outer Wilds10
Nov 27, 2024
Outer Wilds is a masterpiece. By far the most brilliant space exploration game ever conceived. I'm not explaining why, just go play it.
10/10 B-tier
Xbox Series X
Nov 27, 2024
Senua's Saga: Hellblade II9
Nov 27, 2024
Hellblade 2 is a cinematic, interactive story game about Senua and her thoughts, her fears, her hopes, and the world she is in. The game consists of roughly 8 hours of deep story, puzzles, and intense combat sequences, keeping you hooked for a session or two. Being a Ninja Theory game, it is also a technical achievement in every way.
First and foremost, this is best looking video game ever made. It's visuals genuinely look like real life. The way Ninja Theory utilized Unreal 5 to create a world that looks this good is... well, unreal. From the pores on the face to the blood sweating down people's arms, the quality presented by this game's visuals is unmatched.
I'd also argue this game's audio work is the best ever. Playing this game with headphones is the recommended way to play, but I'd argue it should be the only way to play. The way they designed every single bit of the audio to feel as if it were placed around you, in all kinds of varying manners, is super freaky. The voices that Senua hears jump across various audio channels, leading to many moments where you hear one on your left, then your right, then behind, etc. This applies for EVERYTHING with this game's audio, even the music at times. It's a technical marvel and I absolutely adore it.
The story is short but heavy and intense. The topics presented are all very mature and, at times, even unnerving, forcing you into moments of discomfort. But then there's also moments of serenity, of peace and life, and it's a gorgeous contrast to the hell that Senua has to endure at times. The themes are simple, yet presented in a manner that makes them seem much more complex. My only issues were that the beginning was rather dull and the ending was weird. Despite those, they aimed for a complex simplicity and it paid off quite well.
The gameplay is about what you'd expect from this type of game. Mostly just walking around and enjoying the story unfold, with the occasional detour for collectibles. You do get various moments of puzzles and combat. The puzzles were alright, nothing too crazy and, if I'm honest, a bit repetitive at times, but it isn't anything bad. The combat is extremely basic but very visceral. The hits feel heavy and violent, the killing animations are brutal, and the fighting itself feels grounded, giving an immense satisfaction and a little bit of adrenaline, as well. But overall, gameplay is mostly just walking.
While Hellblade 2 won't be for everyone, those who are interested in a Nordic-based interactive story game about psychosis and mental insanity will adore this technical masterpiece ****. 9/10 S-tier.
Xbox Series X
Nov 27, 2024
Castlevania Anniversary Collection6
Nov 27, 2024
Note, the score is an average from all of the games in this collection. There are absolute bangers in here, such as Castlevania 3, Super Castlevania 4, etc. There is also Castlevania 2, which is the worst game I have ever played.
Xbox One
Nov 27, 2024
Castlevania: Symphony of the Night6
Nov 27, 2024
Castlevania: Symphony of the Night is (obviously) a MetroidVania where you play as the son of Dracula, Alucard, who is searching Castlevania to defeat his father. I will preface this review by acknowledging that this is a very old game. While I do not give pity points for games due to their age, I will acknowledge its age nonetheless.
The positives:
The core gameplay of SOTN is very solid. As expected, it mostly plays like a MetroidVania would play. You go around the world, fight enemies, get stronger, all that jazz. It does the basics very well. The spells are really cool, though, since the inputs for them are "complex", requiring effort for using them. Alongside the spells, Alucard has three forms he can go into, which are an alright dog, a cool bat, and the fantastic mist form. These form changes, mainly mist and bat, did a lot for this game, and I really appreciate that.
The music SLAPS. I already heard Bloody Tears (I think) before, so I knew there was some fire, but they didn't miss at all. My personal favorite is the kind-of calming creepy track that plays in the lowest parts of the map. It's all really good, though.
The bosses were mostly fun. They provided either the smallest fragment of a challenge this game had to offer or a brief time of enjoyment. They were nice.
The neutral: The story existed. It wasn't bad, it just existed. The negatives:
Another title for this game could be Inconvenience of the Night, because this game was plagued by so many inconveniences and annoyances that it's honestly ridiculous. So many factors clash together to create an experience that wants to make the game inconvenient for you that I genuinely don't know what Konami was thinking.
The level design ranges from decent at best to abysmal at worst. Now, granted, most of the rooms are at that decent area, but a lot of them get really bad. I'm going to call out the Clock Tower / gear area for being a contender for worst area in a video games, because WHO WOULD EVER THINK THIS AREA WOULD BE FUN? It is a vertical gimmick area that is flooded with enemies flying from off the screen into you and some small enemies in the rooms themselves that aren't a threat. When you get hit by the Medusa Heads coming off the screen, you get turned to stone. Nothing happens to you during it, you just get stuck in place for 5 seconds before you can go back to your climbing. This area, alongside other bad areas, are prime examples on how NOT to do level design.
The enemies, excluding bosses, are kind of a mixed bag. Some, like the big knights, are really fun to fight. Others, like the Medusa Heads, are annoying. Placements of these enemies is quite poor, with way too many reused enemies, too many enemies that felt out of place, too many rooms where the enemies were either in bloat or in scarcity, etc. And the worst part? They all eventually become nothing more than just a 1-damage dealing Inconvenience. It's quite sad since enemies are what make MetroidVanias fun, yet SOTN fumbled here as well. This game is far too easy. I died 4 times in total. 1 was during a tutorial boss, 3 were to Richter before I learned how to attack. Did not die a single time after that. And mind you, this is my first time actually playing Castlevania, so I'm quite disappointed. I don't mind an easier game, but this was pathetically easy.
Verdict:
Overall, Symphony of the Night has the base for a good game thrown into a pile of extremely flawed design, lack of quality control, and a lot of basic errors. I get that these issues "are a symbol of their time" (or some cringe ass **** like that) but that doesn't change the fact that they are still major issues that dramatically hinder this game. I really hope this isn't the best in the series because I do not look forward to playing the rest if that's the case.
Castlevania: Symphony of the Night: 6/10 A-tier
Xbox 360
Nov 27, 2024
Bluey: The Videogame6
Nov 27, 2024
Bluey The Video Game is certainly a game.
It is surprisingly pretty quality and faithful to the show. The gameplay is pretty barebones, and it was a bit boring and tedious, but good for kids.
6/10 C-tier
Xbox Series X
Nov 27, 2024
GRIS10
Nov 27, 2024
GRIS was such a charming and beautiful little experience. It is a puzzle platformer that has you recollecting yourself and going through loss. Gameplay is simple. You jump around and go through the game, unlock some abilities throughout, yadayada. This is not the main focus of the game, and as it's a 2D platformer, it already doesn't need much gameplay complexity, so it works out. The puzzles were quite fun and not overdone at all, which I appreciate a lot. Too many puzzle games make their puzzles overstay their welcome, which is no bueno, so this is good. I wish there was some sort of challenge, but that is merely a nitpick and personal grievance rather than an issue. One thing I want to highlight and praise with the gameplay is how it follows the golden formula of game design. They introduce something, ease players into it with beginner challenges, and then give players a "master challenge". They follow this 3-step formula perfectly, which was surprising since these types of games (ones made for impact) usually botch their game design. So kudos to them. Visually, this game is gorgeous. The beautiful use of color, the portrayal of emotion with the environment, that really pretty artstyle, it's just a treat for the eyes. A unique and love-crafted artstyle (that is good) will always surpass just raw realism imo, and visuals like the ones in this game show why.
The story isn't told in a traditional sense. It's more of experiencing a story than going through a story. You kind of feel what is happening. It is rather tough to describe, but it's very intriguing. The story itself is quite touching and very well crafted, without being overly complex. It's a beautiful take on one taking on the loss of another and going through the 5 stages of grief, one that I very much appreciate.
GRIS is an experience that doesn't overstay its welcome, and leaves a very touching impact. Besides a few personal things, like it being too easy, I have no complaints with this game and think it deserves to be called a masterpiece of an experience.
10/10 F-tier
Xbox Series X
Nov 27, 2024
Persona 5 Tactica8
Nov 27, 2024
Persona 5 Tactica is the third Persona 5 game, taking place after the first but before the second. It is a tactics game following the Phantom Thieves as they get thrown into more **** because why not I guess.
Gameplay: The gameplay is alright. For tactics, it is very basic. You have the essentials, of course, like how many tiles everyone can move, skills, regular attacks, etc. Besides that, there's only a handful of somewhat unique systems. Granted, they're implemented pretty well and feel very much in-place with the genre while still keeping features from the rest of the series in play, but it isn't very deep. It is also quite abusable, but I'm not docking that since any good tactician should abuse the enemy's weakness. Overall, it's truthfully baby's first tactics game, which isn't bad but even as someone who isn't too big into tactics, I steamrolled the entire game on Hard and only lost two characters in my entire playthrough. It's basic, simply put.
Story: The story started out pretty dull (which tbf the entire game did). You kind of just get thrown into the game and there's no smoothing into the story whatsoever. After that point, though, the story honestly gets on-par with the Third Semester of Persona 5 and somewhat close to Persons 3's story, which, if you aren't aware, are widely considered the peak of Persona storytelling. It's a really strong story and is surprisingly mature and dark for a P5 installment. The ending was a bit anticlimactic, but it was sweet and enjoyable. Overall, it's a damn good story with kind of a rough start.
Music: It's Persona, they cooked with the music as usual. Need I say more?
Art / Visuals: The art-style grew on me, and while I still do not vibe too hard with it, it's a little cute. The various character portraits that appear are quite expressive, which is rather nice and even though some of them cough noodle-Ann cough are awful, it's pretty decent visuals. The animated and in-game cutscenes go stupid, though. ESPECIALLY THE ANIMATED ONES, THEY COOKED WITH THOSE. Overall, they made a mid artstyle work well.
Other: Difficulty was nigh non-existent, even on hard. The fusion system from this game compared to the previous games is much more dumbed down, which fits, but it's too dumbed down. Stage design is very good. Bosses are really good. The level system is quite nice despite being simple. I enjoyed the resemblance to old Soviet propaganda in this game, it fits very well. Erina and Toshiro are fantastic characters. Final: P5T is a decent tactics game with the persona charm and story carrying it, and while I feel that it was entirely unneeded, I enjoyed the game. 8/10 C-tier
Xbox Series X
Nov 27, 2024
Asura's Wrath10
Nov 27, 2024
Asura's Wrath is the game I least expected to make me an emotional mess. Like, the first 3 acts of the story were fire but nothing deep or provoking, the one animated episode was fire, the other one was awful, the first Street Fighter episode was executed poorly, the second one was hype. Basically, game is hype but nothing deep.
Act 4 of this game is genuinely one of the greatest pieces of art in history. They did everything, EVERY LITTLE **** THING PERFECTLY. HOW THE HELL DID THE TESTOSTERONE-FUELED, BUTTON-MASHY, NO-THOUGHTS GOD BEAT EM UP GAME MAKE ME CRY FOR ESSENTIALLY 3 **** HOURS STRAIGHT. I'M STILL EMOTIONAL BUT LITERALLY RAN OUT OF TEARS.
THIS **** IS WORTH IT JUST FOR THAT LAST PART. THE PAYOFF IS EVEN BETTER THAN THE PAYOFF OF CODE GEASS'S ENDING. AND THAT'S SAYING SOMETHING SINCE THAT'S ONE OF THE BEST ENDINGS IN ANIME.
If it wasn't for that last part, the game would've been a low 8 or high 7. But that last part was just outstanding enough the counteract the rest of the game's issues. And it made my stoic ass cry really hard. 10/10 A-tier
Xbox 360
Nov 27, 2024
Starfield10
Nov 27, 2024
10/10 C-tier. While it isn't Bethesda's strongest title, for their first new IP in years being a grounded space fantasy, I am pleased.
Xbox Series X
Nov 27, 2024
FUR Squadron7
Nov 27, 2024
Fur Squadron is a game that I had the pleasure of playing and beating. It is my favorite piece of **** game so far. For it being a furry ripoff of Star Fox, it was actually fun and enjoyable. I don't have much to say since it's a 25-minute long game, but it was fun. 7/10 C-tier
Xbox Series X
Nov 27, 2024
Super Mario Bros. Wonder10
Nov 27, 2024
Super Mario Wonder, the first 2D Mario in a while and the first new entry that had no affiliation with the New series, was very much an unexpected drop for this year. My god. They made a whole **** meal. This game is the epitome of 2D Game Design. It follows the golden rule of game design perfectly. And it did it SEVERAL DOZEN TIMES. THAT ISN'T EASY TO DO IN GENERAL (looking at the Mario Maker community) AND IT ISN'T EASY TO DO MULTIPLE TIMES WITHOUT MESSING UP AT LEAST ONCE, AND THEY DIDN'T MESS UP. Needless to say, this game is so well designed that it should be studied. This is the freshest 2D Mario gameplay ever. It's so full of life and charm, even in the little things, like how the groundpound has a drumroll that plays when in the air and then a crash when you land. There's so much charm to this gameplay, which mind you, plays like World but better, that it is never boring.
The amount of content in this game is a lot. 6 main worlds full of levels, a center world with more levels, and the special world with the most challenging levels in the game, it comes out to a lot of levels and content. Thanks to them following the golden rule of 2D Game Design and the Wonder mechanic, each level is unique and fun, and not an ounce of boredom is present. I'm actually flabbergasted and how they did this so well with this scale of content. The multiplayer in this game is easily the best in the series. Players can't directly mess with one another via collision, so the levels can still be played like normal. But you can still throw shells and troll one another, so it still has that chaotic Wii violence. And the online play, oh MY GOD is it brilliant. You can see all bunch of players playing the same level as you in real time, say hi to each other, give each other powerups, and help each other with standees or revival. It's perfect, I love it.
The music is fire. I haven't listened through the whole OST, so I don't have too in-depth of an analysis on this, but from the musical levels to just the remixed tracks from even SUPER MARIO SUNSHINE, it's just fire.
I originally was upset with the lack of difficulty in the game, but the final final level in this game revealed itself, and it took me 34-ish lives to complete. This was one of the hardest levels in not just 2D Mario, but in all of Mario. While I still wish the difficulty was a bit more built up to that level, I'm okay with the closest thing we've gotten to an official Kaizo level.
Overall, this is the best 2D Mario game by a mile, and was my favorite one to 100%. 10/10 D-tier
Nintendo Switch
Nov 27, 2024
Lies of P7
Nov 27, 2024
This is an old review from around launch: Lies of P gets a 7/10 D-tier. It is fantastic in every category except for gameplay, which it fumbled.
PlayStation 5
Nov 27, 2024
A Short Hike7
Nov 27, 2024
I'll start with the positives. This game is gorgeous, first and foremost. It's just pleasing to look at and you can control how the pixelation is, which is cool. The music is very well done. It is quite relaxing. The whole vibe of the game is relaxing.
The gameplay is nice, nothing in-depth, just basically jump management. It's still satisfying, especially gliding.
This is, unfortunately, one of the most boring games I have ever played. I get that it's supposed to be a relaxing game and stress-relieving, but there's a lack of a pull to this game. This leaves the game feeling almost pointless, and ends up being dull as a result. Which is truly a shame, since I was actually looking forward to playing it.
I also don't care for the story at all. That's more of a personal thing, so I won't dock points for it, but alas.
I recommend trying it, but it just didn't hit for me. 7/10 C-tier.
Xbox One
Nov 27, 2024
Escape Academy8
Nov 27, 2024
Escape Academy is one of the better puzzle games I've played. The puzzles were genuinely tricky and there was a solid 11 actual levels in the game. The plot was decent, nothing too crazy but still rather engaging. Visually, it was rather weak imo, and there were a few bugs that made us reset the game. But besides that, solid game! If you like puzzle games, I'd recommend it. Escape Academy gets a solid 8/10 B-tier.
PC
Nov 27, 2024
Omori10
Nov 27, 2024
This is the greatest game ever made. I unironically give it an 11/10. Absolute cinema.
PC