Falrinth
User Overview in Games
3.3Avg. User Score
User Score Distribution
positive
3(13%)
mixed
4(17%)
negative
16(70%)
Highest User Score
Lowest User Score
Games Scores
Jul 12, 2023
Battlefield 20420
Jul 12, 2023
Its garbage or i am to old for this kind of arcadish nonsense. Sprinting around all the time like madmen and seamingly (or what logically would be) suicide parachute drops into enemies gives better results than doing something reasonable on battlefield. Also sprinting around in between enemies gives better results than tactical behaviors. It ruins the battlefield fantasy and kills the joy. If i would want running and gunning i would buy something like old CoDs. In battlefield i want battlefield behaviors to be rewarding, not the other way around. Wasted money even on promotion. Had perhaps 2 hours of fun at beginning when i didnt knew what this game rewards and what it punishes. Also there is no cooperation rewarded, hence you feel like playing some sort of free for all shooter, but can only hit reds. I coudlnt even get freaking ammuniation from anyone on the team. Everyone is just grinding their grind goal, cause the game otherwise is unpleasant as hell.
PC
Jun 25, 2023
BattleBit4
Jun 25, 2023
It works. Proving the point that gameplay is everything. Visuals are 2nd. However current implementation leaves lots to be desired. There is to much chaos. I have already noticed that people who are top scored are always run&gun ninjas, that takes adventage of this game's poor situational feedback for the player. You can run in between enemy players and only those who see you (and notice you arent teammate - in time of their death usually) know you are there. That means you can get multiple free kills untill someones catches you or you run face to face with several enemies at once. Cause even tho you are running and gunning within enemy ranks, there is no info for opposing team what is going on. In real life situation everyone would know about it due to communication and pinpoint your current location and stay on alert. In casual video game there is no communication. Hence usually games emulate communication via in-game systems of identifying and showing threats to stop such silly situations by showing red dot on minimap or even 3d overlay. In here its just abuse of lack of any feedback. To much Quakish and CODish chaos, to little Battlefieldish and Arma'ish. To bad i coudlnt refund it after 6h - its just not my kind of shooter, where SMGs and hip shooting lunatic ninja rambo style rulez. Whole tactical depth down the drain. All you have here is game of who can suprise who. The less tactical and reasonable way you play, the more chances you will suprise enemy. Game rewards suicide infiltrations and punishes for attempts of tactics.
PC
Aug 28, 2021
RAID: Shadow Legends0
Aug 28, 2021
edit: Played several more days and have to revise my review. Aside from pay2win, this game's mechanics, stats and balance is a complete broken mess. So i cant give it 3 anymore, cause money thrown on art alone dont make a game yet. So as a game it must have 0.
iOS (iPhone/iPad)
Feb 23, 2020
Heroes of the Storm1
Feb 23, 2020
To heabily relies on teammates. That combined with randomness of PUGs and low playerbase for MM to match even teams results in awful games with lot of frustration out of not being able to influence outcome of the match. You can only not drag team down, you cant carry them and win the game yourself. Its all about how MM decides to match you. Not even about your enemies, but about teammates - if they are bad, you are turned off, game cannot be won. Simple as that. To much weight is put on teamfights. And there you cant do anything alone among all the combos, synergies and crowd control. Without good team you are locked out of fight or easy pick to chain-cc and burst down. Im getting tired of this roulette game, where the outcomee you have to watch for 15 minutes.
PC
May 11, 2019
MORDHAU4
May 11, 2019
Interesting and engaging gameplay aside, game lacks CPU load optimisation. Its hogging the CPU resource like crazy. Resulting in fps drops, unreliable actions' inputs, death and frustration on servers with 40+ players (while 64 is standard). Gameplay, mechanics depth and visuals doesnt justify this crazy-high system requirements they did wrote. That can be their excuse, but seeing the gameplay videos noone bothered to check requirements if they had still solid (even if not top, new) hardware, cause there is nothing justifying such load on CPU other than lack of optimisation. So that would be 8/10 from me, cause i love the genre and i like the execution here, but -50% for being stuck in smaller servers for smooth gameplay.
PC
Mar 20, 2019
Star Wars Battlefront II3
Mar 20, 2019
Aweful shooter with bunnyhoping for the win nonsense. Also extremaly unfriendly toward new players. Who came up with an idea that the longer you grind the more powerfull you become with i-win "cards" that just buffs up your weapons, stats and abilities? Thats a clear massage: Start as soon as we release overpriced, overhyped game or grind for weeks as an underdog and get owned by people who not only knows maps and mechanics better but also outgear you and outlevel your abilities... I was full of optimism when i started multiplayer, but its unbrearable, unfun experience. Constantly being owned by enemies who happens to always have topped deck. After few days i give up. The leveling of stuff is to slow and 99,9% people that kill me shows max levels. I could stand being outplayed by people who knows game better, having months or years headstart, but combined with their superior stats of their guns and abilities i just cannot enjoy it. I dont know how it was before. How strong was the p2w and how messed up user experience was back then, but today it feels like abandoned, dying game that they made a big promotion for, to lure and milk just a bunch of more players (condemned to being underdogs and meat for the veterans), as some stupid form of rehabilitation in eyes of the veterans to feel better. Grind was much longer before? I cant imagine anything longer than there is now. Not for new players, who get stuck with default s**tgear and are thrown to fight veteran players. What feels like throwing pebbles even if you headshot a lot, and get fired back with a freaking battleship's cannon. Irritating, frustrating, demotivating - those words best describe new players' experience in Battlefront 2. Also the 40player battles are unoptimised and some maps are unneccesarily heavy on the CPU. Also boring, uninspired campaign that feels to long when you play it. And after you realise how bad MP is for new players, you realise why the campaign was that long. It just contributes to the 24h game time you have to ask for refund. It have its moments tho, and being mix of battlefield and SW universe deserves some extra points.
PC
Feb 13, 2018
Sid Meier's Civilization VI2
Feb 13, 2018
While they slowly patch the horrendous game breaking bugs, you still cant really enjoy the game the way you would expect from such an expensive title. Game have horrible memory leaks. Degrading performance over time while the application runs. Then after re-load quick save it will run butter smooth for a while, just to degrade over time. Especially noticeable and joy-breaking late-game at big maps, where you have to save and reload every several turns to fix the missing sounds, effects and make it run smoother again. Besides the bugs and memory leaks it could be enjoyable. AI is ultimately dumb in combat tho.
PC
Jul 14, 2017
Dreadnought0
Jul 14, 2017
Great potential and atmoshpere. Good work with models and stuff. However the rest of the devlopment team fraked up big time. 1. UI and user experience are half-baked and havent changed a bit for a better since the closed tests i have participated in looong time ago. Stupid splash screens forcin you to wait to look at simple window animation with a pictogram on it for several seconds, each time you unlock new module and buy new module. Devs dont respect players' time whatsoever. 2. Gameplay and balance are horrible on higher tiers where people actually know how to use adventages. 3. Seems like servers are US only cause while playing in EU my latency combined with the game's design on higher tiers makes my Dreadnought feel like a mouse insetad of a cat. Where i have to run away from Corvettes and hide in the flock, becouse nomatter how i lead the target i will hit 1 out of 10 on any player who understund he can change vectors of movement. That ruins the fun, immersion and athmoshpere and turns you into a frustrated ragequitter. Seriously they should revamp the hitboxes, latency compensation mechanics and projectiles speeds (or maybe just install EU servers if thats the issue). For tier 1-2 i have had a blast in Dreadnought. Now while facing tier IV corvettes its a hell (players move and dodge more). Bah even support vessel can destroy me in Dreadnought, due to the problems i have with even hitting them up close. My shots connect and show hit indicator where on the screen they fly past the targets. Its absolutely fubar. Cant stand the hardcore diehards who play only the corvettes realising how fraked the aiming mechanics and balance is, playing with any player who thought dreadnought would be strong, cat and mouse style and laughing how easy it is and how good they are, while in fact the lag and fubar mechanics make them simply invulnerable to-fast-for-you-at-all-times Neos. Also any long-range fire fights are also fantasy you wont experience in the game past first tiers, cause free, rapid "strafing" up and down. It doesnt use any energy and is very rapid, so its a perfect dodge. On higher tiers any target you see at range will be bouncing up and down like rabbit. Also ruins immersion and gameplay fun. There are more things that will turn you from hyped dreadnought captain into frustrated alpha tester. Even reporting feedback and bugs on forums is frustrating cause even their forums are half-baked, hard to navigate, unintuitive and slow as frak. Avoid this half-baked visuals-only product.
PlayStation 4
Oct 12, 2016
Atlas Reactor8
Oct 12, 2016
The gameplay concept is great. A great breeze of fresh air when it comes to moba gameplay. Execution is also very good considered its not made by a bazyllion-dollar-studio with quadrilion of employees - its more than solid. Its a mix of moba you are used to, x-com turn based action (althought light on the tactical part due to chaos) and a dose of poker guessing/bluffing - a mind game of sorts. Im not the fun of the short timer, which is to short in my opinion - 20 seconds simultenous turn for everyone in the match at the same time - which makes the turn based gameplay a bit chaotic, shallower, homogenised and soon starts to feel very generic in comparison to what it could be, due to not being able to plan and cooperate properly (and so everyone decide to go the uninspired - but low in risk of failure - way in each turn), but the longer you play the quicker you can assess new situations and plan the actions. I doubt you will ever be able to do them with your team perfectly with this timer tho, and we will rarely see sophisticated, coordinated team actions, unless you have a premade team full of veterans with voice support, who are very quick at coming up with same strategy for each turn and executing it flawlessly. Its like if devs would not know if they want to aim for deep tactics turn based or dynamic gameplay and decided to go in between. Its still fun tho - cant deny that. Perhaps the time pressure, mistakes and misunderstundments of teammates are intended, but personally I would rather have the extra 10 seconds per turn. Its not like the turns are exclusive for each player to have the need of cutting their time down. Sophisticated and coordinated moves beats chaos and occasional laugh here and there, anytime in a turn based game. After short while the mistakes and silly moves will get boring. I dont think im the only one that would swap 4 shallower experiences for 3 more interesting ones that takes those 3-5 minutes more to end, but felt unique. I would give it 10/10, but there are things that wont let me do that: - To short timer is most important to me - No sense of impactfull progression yet - Bugs here and there - Mediocre interface design, lacking crucial information or presenting them in uncomfortable way - Still low amount of heroes and maps to play So its 10 points. -1 point for the minor bugs, mediocre UI, lack of features that will come with time. It all will get improved soon, so it doesnt deserve to go lower in rating for that. That gives me 8/10. Should be 9/10, but i ran out of time before i realised the mistake.
PC
Jun 11, 2016
Overwatch5
Jun 11, 2016
Its both: Kinda fun with potential and very frustrating and disapointing. Frustrating when you expect it to give you shooter experience. Game feel so chaotic and unaccurate, your aiming and reflexes arent as important as intuitiion and kind of guessing while aiming. First i didnt knew why it is that way, thought maybe i got to old for shooters, but now i know, its the ultra low tickrate for a shooter game that makes the movements so chaotic. I dont get why they didnt made the heroes tougher on hit points if the game is played more like a fp moba than fps. It results in unpleasant and frustrating moments of "i-win-buttons" if you try to get some nice fps experience.
PC
May 28, 2016
Black Desert Online2
May 28, 2016
Many people prize this game for being sandbox mmorpg. Well it aint sandbox and feels more like single player online than mmorpg. Have you ever seen sandbox mmorpg with no player-2-player trading or fixed market prices? When we think of sandbox mmorpg we imagine an opportinity to become whatever we like to be in that world. A warrior, an alchemist, a dedicated blacksmith for our guild, the guy to every guildie comes for a masterfully crafted equipment, part of a trading empire guild, crafting artisans, warriors, mercenaries etc. whatever we like to specialise and dedicate to. In BDO however everyone have to be everything and do stuff for themselves. Most of the time the effort and even ingredients for crafting stuff outweight the price devs fixed for the product on the market (this is just absurd). Its a sad sight to see game with plenty of proffesions have communist-like marketplace with empty shelves, cause naturally noone is bothered to give away stuff for no profit. Giving it 2/10 cause it kept me interested untill i realised i am playing an illusion of sandbox mmorpg, that is in fact just content-poor, cheap theme park, old "KAL Online" like mmorpg with tones of grind which is the very same path for everyone. You go the same single-player path of grind all the rest of the players go, like a lemmings. And on top of that the ultra cheap money grabs everywhere, like the retail price wasnt enough for this thing. You dont want to pay more than the retail price? Fine, just do everything 5 times slower than those who did. No pay2win whatsoever, no... Well in fact... it aint pay2win, cause its a single player :D
PC
Mar 26, 2016
Tom Clancy's The Division2
Mar 26, 2016
I give it 2/10 only for the nice visuals and athmoshpere before you get into the end-game called "Dark Zone". In theory DZ is great concept of PvPvE area where you meet other agents, cooperate to defeat hard mobs and someone may be tempted to turn against you for a pvp combat to get your loot. Then they have to deal with the other agents nearby who will try to hunt them down. Thats about the theory... In practise, the DZ is a place where you will loose your faith in humanity. If you are nto enjoying backstabing, betraying and murdering innocent people, you will be the one who gets backstabed, betrayed and murdered even by those who could have died by your hand multiple times if you only wished so, but you didnt cause you dont like it, and was sure they will be a little gratefull for that - what kind of person murder someone who just helped them, right? Devs really made a great arena for all kind of sociopaths. People who run around there, will always murder anyone weaker than them (2v1, 4v1, 4v2 and so on...), having delight in backstabbing and nuking people within so little time, there is no way to even call it a combat. Deserted lands of Darkzone completly negate the theory of high risk and high reward for the rogues. Rogues who within short time will become "non-hostile agents" again, safe from any form of justice and retribution. So you have to strip the DZ end game of the illusion of some advanced systems of risk, rewards and retributions, and call it what it is: A very beautiful in terms of visual, but crude, clunky, unbalanced pvp shooter, where everyone will backstab you if you dont backstab them. So if you arent sociopath, you wont have fun. You need to know that once you reach endgame you must forget about the lore, the visuals and the concept of the Division agents - it ends there. Insetad you will just hear the proximity chat of some weird sounding people acting like psychopaths. Its disgusting place to be in. There is no game to be found there, its more like social experiment where people with absolutely no moral code dominate the ones who wont act like serial killers. You just reached extraction point and see 2 people loosing to the NPC waves, one of them down on the ground? If you wont execute them on sight, you lose, becouse if you help them, after you all finish the mobs, they will kill you. If you arent cold blood psychopath you are free kill loot hoarded. Why free kill? Becouse when smoene decide to murder you, it happens in 1-2 seconds.
PC
Oct 7, 2013
War Thunder8
Oct 7, 2013
Great game. Historical Battles difficulty makes it so rewarding when you learn it. It still lacks maps and better objectives than simply what it seems to be always team deathmatch, and thats why i dont give it 10/10. But its still under development so i expect it to improve.
PC
Sep 14, 2013
Arma 35
Sep 14, 2013
Single player in this game works great. Game have interesting concept and great potential comes with it. But here starts the problem... Multiplayer in this game is at least atm. unplayable. Utilises like 1 cpu core, all the rest sits below 40-50%, while FPS drops to hell on all variety of specs, giving players in multiplayer around 10-25fps. (while on single they could run smooth 60fps all the time on very same rigs)
PC
Sep 4, 2013
Total War: Rome II0
Sep 4, 2013
Well for me and all my numerous friends who were hyped for Rome 2 this game is huge disapointment. It looks and works worse than shogun 2. Looks like half trough development phase. Shaders not working, AA not working properly, performance is horrible at i5,i7 and to date GPUs while shogun 2 looked much sweeter and FPS high and smooth. The look of this game doesnt look at all, not even 20% of how its shown on "screenshots" from producer. On top of that numerous game braking bugs, broken AI, horrible placeholder interface, bugs, battle speed silly fast, awkward camera, awkward units behavior, fights looking far worse than shogun 2... well i dont know where to stop, but this game is just cr... compared to predecesor. No fun at all to play... Ah, and btw. shaders seems to be broken aswell no difference which one i choose at system that can handle them all it all looks like if there would be some cr.. shader on.
PC
Jun 29, 2013
Natural Selection 22
Jun 29, 2013
Game lured me to it by combining rts and fps elements and what seemed as asymmetric fps experience. However the sides in this game are "balanced" the way that turns aliens vs marine combat into quake combat, where everyone is very fast moving, bunnyhopes around and spam their attacks. Athmoshpere gets lost in exchange for e-sport quakish combat.
PC
Mar 19, 2013
Battlefield 34
Mar 19, 2013
Looks beautiful, but gameplay is not very well thought trough. It allows teams with squads supported by voice communication and superior unlocks simply steamroll the team with random players. No effective autobalancing, no voice chat for the random team... simply turns them into sheep for slaughter for the sake of several people's fun. Also cheap fun... cause winning against team who struggle to do even smallest of cooperation is hardly fun... its as fun as winning tennis match against blindfolded opponent. Also the overnerfs of stuff in this game making it only cosmetic (like the new plane AC130 or something like that... overnerfed main gun is as strong as throwing pebbles from very far on the vertical move on moving targets instead of making the plance a monster above battlefield even if only for a while now and then; or the snipers halogens mounted on scopes). But the poor autobalancing is the main thing that kills the game for any non-hardcore player that is playing with "clan".
PC
Aug 20, 2012
The Saboteur0
Aug 20, 2012
Athmoshpere is quite nice, but game is bugged like hell... All my saved games including quick save brings me to the begining of the game - to the bar. Hence its unplayable for me. I cant even find any working Saboteur forums to get help to that. EA is a big disgrace. When i finally googled my way to a forum thread describing my problem EA says i dont have privileges to read it... even tho im logged in >.< omfg
PC
Jul 8, 2012
The Secret World5
Jul 8, 2012
Ok time for review number 2. After playing a bit longer: Quests and atmoshpere are nice, but the engine is so unoptimised its hard to enjoy FPS choppiness in this game's multiplayer aspects... PvP is a lagfest beyond timing controll. The particles seems to give my GPU a heart attack there. Maybe its due to 1920x1200 resolution with v-sync on, but hey... why should it not be playable on gaming rigs? Plenty of players uses monitors bigger than 720p native nowadays so it should be optimised for them aswell. Son in sum... With computer like mine: - 1920x1200 res with v-sync ON (to get rid of tearing) - gtx 480 video card (better than gtx 570 bear in mind) - i5 2500K 3,3Ghz overclocked to higher rates by motherboard when its stressed - 8 gigs of fast ram you will be able to play smoothly only while questing, only with advanced visuals options set to "1" (right next to "0" out of "5"), and light details totally turned off (so no shadows). Seems game is really made for 720p small resolutions and non-demanding players who are satisfied with mediocre FPS and only some pve in a game.
PC
Jun 27, 2012
Diablo III2
Jun 27, 2012
The randomised gameplay aspect is just a lie... Theo nly randomised things is fro example wagon switched places with a tree and occasionally popping up "random events", from a pool of like 2 per area. The rest is always same... From old Blizzard and for 60euros i expected to have many random events (come on, its not hard to script such events - players do it all the time in map editor of warcraft and starcraft games for free) in the pool and really randomly generated maps instead of what Actiblizzard gave us. Replayability is so utterly boring and repetetive that is a "no go". Now the core: Actiblizzard made it the elite packs hunting. But what they gave us is hunting 4 irrelevant model of monsters with what really matters: totally random and not well thought-trough combinations of traits which are the thing you fight with... for melee characters you always see elite pack as a spinning lazers and for ranged you see them as mortar fireballs flying towards you - all the rest is irrelevant and that makes elite fights utterly boring retro arcade game. On top of that you are bound to 2 very similiar combinations of one build that is the only way to challenge anything higher in difficulty than an actuall faceroll difficulty level for you AND build gets very boring. When you switch to anything else you wont be able to kill elite packs due to radiculous traits combinations. Of course there is other way.... bring your credit card numbers (even tho you already paid 60euros). In short: RMAH (real money acution house) is a fantastic feature, a great addition to any game, but sadly D3 was a low budget addon to the RMAH.
PC
Feb 1, 2012
World of Warcraft4
Feb 1, 2012
It was a good game for its time in past. Now it just turned into reward/hour with daily/weekly caps grindfest, where developer makes a plan of the week for all players and expect players to blindly grind according to his plan of the week or just stay behind the rat race. Add to this old, old graphics and the last cataclysm expansion with ARROGANT voice acting wannabe, made by one ninja dev who thinks he is multitalented (ok 2 people - one male and one female). It ended up the way that puts each player in the place of grandson listening to grandpa's fairy tale with grandpa modulating voice for each character in his tale. Its just insulting for monthly subscription and expansion's price. Some says: it doesnt matter how you start - it matters how you finish. WoW's finish is disgusting.
PC
Feb 1, 2012
Star Wars: The Old Republic7
Feb 1, 2012
Game casts a spell on me whenever i do questing and immerse myself in the lore, which is easy, because of the full voiceover. I love questing and doing flashpoints. They made it excellent, its going in right direction! At this point my vote would be: 9/10.
However its mmorpg and as mmorpg i have bought it. At this moment the mmo part of the game is not very enjoyable (excluding the 4man flashpoints), due to horrid performance (dont aim for mmo part of swtor like warzones unless you have i5 CPU or higher unless you like PvP with 5-18fps). They simply overdosed polygons in the warzones not thinking about performance at all... Interface in many places is rushed and not working as intended, let alone be comfortable.
Its beta - but that shoudlnt suprise anyone anymore, becouse thats usuall EA and other low quality producers' strategy. So far it wont score more than 7 from me. There is a chance they gonna improve some things soon, becouse some parts of the game are really outstanding and cool.
PC
Jul 22, 2011
Mount & Blade: With Fire & Sword9
Jul 22, 2011
This review is about multiplayer - im not a fan of single player games, so i hoped into multiplayer right in the first day. Single player is for civilians! I was bit sceptic about this game. Even after buying it on sale, i didnt run it for several days cause i have other games to play. After playing it however i felt in love and got addicted to it - Long time i havent spend whole days and nights with a game and feeling the hunger for more. At begining game might be frustrating, cause it takes day or two to feel the combat mechanics, but after you do that, you will also love this game. Combat system is epic and very skill-rewarding. Mounted combat is just awesome, just grab your sabre, sword, pike, pistol, bow or whatever you like and slash, pierce, chop or shoot your way trough enemies in game up to 64 players (not including troops players command in "captain" game modes). Gunpowder weapons adds to the athmoshpere covering battlefields with smoke. They are not very accurate tho and takes some time to reload. Melee combat is awesome. Its all about 3-4 directions of swings/thrusts and 4 direction parries + optional shield block. Very easy to learn, but hard to master. For example when you see enemy player raising weapon left, you can parry left, and the fencing begins :) If only parries-counterattacks and kick ability would be more rewarding in foot, melee combat i would give this game 10. I also expected some mediocre graphics at best and i was positively suprised. Game looks great. Animations are fluid. Seems they made them all with motion capture system so they are very natural. Also there is a ragdoll system which adds to the satisfaction when you put someone else's horse on your pike or slash a throat of enemy while galloping on your horse and then see him falling from his horse spouting blood. If you like skill-based, fast-paced multiplayer combat with mounts, swords and guns you must definitely try this game, you wont regret. So far i have had much more fun from this game than from any 50-Euro-League's games. And i have played a lot. p.s. There is also co-op mode. I have seen plenty of servers running "Captain Co-op" where players build their squads and command them, defending against waves of AI controlled armies.
PC